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OPERATION PHANTOM SIGHTMay 21, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/52d78bbbf3d656b88060635ca792d9f5762271b9.jpg "Operation Phantom Sight is coming our way, and it brings with it two haunting operators, Nøkk and Warden. Both of them greatly skilled specialists, they bring Rainbow Six to new heights with a steadfast and dangerous approach. Phantom Sight also brings with it a refreshing rework of Kafe Dostoyevsky. Additionally, there are a few gameplay updates worthy of mention. The Reverse Friendly Fire feature is getting an upgrade, and the shop is being refined even more, while the Ranked playlist is also seeing quite a few changes. View Patch Note.Everything coming in Rainbow Six Siege: Operation Phantom Sight, and what it means for the metaMay 19, 2019 - PC GamerToday Ubisoft lifted the veil on Rainbow Six Siege Year 4 Season 2: Operation Phantom Sight. Last week I went hands-on with new operators Nøkk (pronounced “nook,” as in cranny) and Warden on the newly reworked Kafe Dostoyevsky map. Like Operation Burnt Horizon, the new ops bring abilities to the table that until now were only seen on the opposite side—Nøkk is a stealthy attacker while Warden is a defending anchor immune to smoke and flash grenades. For that reason neither operator brings exciting newness to Siege, but they may shift the balance meaningfully this the season towards a new meta. Nøkk In a nutshell, Nøkk is a combination of both Vigil and Caveira, but on attack. Her wrist-mounted Hel Presence Reduction device automatically scrubs her image from cameras while also dampening her footsteps. By masking both her sound and image, she is by far the stealthiest operator to date. Though, the Hel’s dual functionality does come with some significant drawbacks. Her cloaking tech will “glitch” and give away her presence if she sprints, shoots, or walks into defender traps like Gu mines or barbed wire. Nøkk's ability to slip past the cameras of Valkyrie, Echo, and Maestro (as well as bulletproof cams) will make her valuable on map positions where defender surveillance is hard to counter. It also gives her a protection against spawn peeks that rely on exterior cameras to pull off. When I played against Nøkk on defense, there was an extra layer of paranoia, as our team couldn't completely trust our eyes and ears. Still, the gadget feels pretty specialized—most rounds of Siege are decided by direct confrontations, firefights where stealth takes a backseat. And in the guns department, Nøkk is an oddball: she's the first attacker without an option for a long range assault rifle or DMR. Nøkk’s unconventional arsenal makes her the first attacker without an option for a long range assault rifle or DMR. Essentially, she has the kit of a defender, reducing her ability to operate at range and limiting her versatility. What will likely be considered Nøkk’s main primary weapon is the FMG-9, an SMG previously exclusive to Smoke that is best known for being ignored in favor of the SMG-11. Alternatively, she can bring the SIX12 SD, a shotgun shunned by most Lesion players. It's silenced, which fits with her theme, but I can't imagine it will see much use in serious competitive play. For sidearms, Nøkk gets the D-50 Desert Eagle or the 5.7 USG. Both are repurposed from past operators, but Phantom Sight introduces the suppressor for the D-50. This attachment isn't fooling anyone—it still makes an audible thunk when you shoot, but it's a fun, dumb novelty. The build I played did not include a suppressor attachment for Valkyrie's Deagle, surprisingly. Warden Warden is here to disrupt your coordinat...UPDATE: LIVE EXPLOITSMay 18, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/9dce88222b30077b85abccebc748e1d45bfee4d7.png Over the past few days, we have been working to address the issues presented from exploits surrounding Clash, IQ, and Deployable Shields. We are currently working on fixes. These combined issues touch on core systems of the game, and will therefore take longer than we consider acceptable to address. We are currently expecting fixes prepared by next week. With this in mind, we are in the process of deploying a server side update that will disable the following: CLASH Clash removed from the Operator Selection screen DEPLOYABLE SHIELDS Ammunition count set to 0 CLAYMORES Ammunition count set to 0 This has also highlighted the importance of reactivity on our part, and the need to act more quickly on issues of this magnitude. As such, our team will develop a more thorough outline for how we should respond to these situations moving forward, with the ultimate goal of improved reaction speed. We will provide an update on Tuesday, May 21st.Rainbow Six Siege's new defender looks like your dad cosplaying as James BondMay 17, 2019 - PC GamerUbisoft began teasing the new operators coming to Rainbow Six Siege in Year 4 season 2 earlier this week with an image showing two characters from behind, one of whom appearing to be sneaking up on the other. Today we've got a little more information on one of them: Collinn McKinley, aka Warden, a 30-year veteran of the US Secret Service who looks like a cross between James Bond and your dad. Warden is a defender who comes equipped with Glance Smart Glasses, a prototype device that emerged from his experience leading the Secretary of State away from a deadly attack during his time on close-protection detail. "They reflect the nature of his natural talent, to see what most cannot in order to gain the upper hand in any given situation," Ubisoft said. "He would be just as talented without them, but with them, there’s nothing he can’t tackle." How exactly his swanky spectacles will work hasn't been revealed yet—that, his attacker counterpart Nökk, and everything else that's coming in Year 4 Season 2 will happen during the full reveal of Operation Phantom Sight, which will be livestreamed on Twitch on May 19. Ubisoft is also working to address some game-breaking exploits, a process that includes completely disabling the operator Clash until a patch can be rolled out next week—read all about that effort here. Rainbow Six Siege disables Clash, other gadgets causing game-breaking exploitsMay 17, 2019 - PC GamerDuring a week that should be filled with anticipation for Operation Phantom Sight , Rainbow Six Siege matches have become a minefield of game-breaking exploits that make Clash, IQ, and certain deployable shield-wielders unstoppable. In an extremely rare move by developer Ubisoft, the offending gadgets and operator are completely disabled for all players until the bugs are squashed in a patch next week. Instead of making players wait, Ubi is nipping its problem in the bud early by quarantining the gadgets that make the bugs possible. As of last night, Clash is unavailable. Sometime today, claymores and deployable shields also get the boot. Word of these exploits spread like wildfire over the weekend as opportunistic youtubers began posting tutorial videos detailing how to easily pull off these tricks in-game. With the exploits active, Clash can shoot through her shield, IQ can turn invisible, and three defenders can affix deployable shields to their weapon and block the upper body from harm. If that last bug sounds familiar, that’s because it’s the very same bug that plagued Jäger back in 2017, now compatible with more ops. To see the horror in action, check out the gifs below. Source: Limetimerhymer on Reddit Source: im_p3rfection on Reddit Source: T-32Dank on Reddit Thanks, I hate it. During that 2017 exploit, and other similar bugs since then, Ubi was relatively slow to patch in a remedy. Veteran players usually expect to wait weeks before a proper fix. In a blog post, Ubi says the severe nature of these exploits have shown “the importance of reactivity on our part, and the need to act more quickly on issues of this magnitude. As such, our team will develop a more thorough outline for how we should respond to these situations moving forward, with the ultimate goal of improved reaction speed.” Given Siege's complexity, its history of operator and gadget-specific bugs isn't surprising, and a system to quickly disable exploits feels overdue. I hope Ubi doesn’t hesitate to act even faster the next time around. This isn’t the first time Ubi has utilized a quarantine in a moment of desperation. When Hibana was first released in 2016, a critical bug on the PS4 version would drop the FPS to zero when she was used. Ubi quickly pulled her from rotation until a patch was issued a few days later. Rainbow Six Siege s next patch reworks its most powerful sniperMay 16, 2019 - PC GamerAs Rainbow Six Siege begins its transition from the burnt skies of Australia to Operation Phantom Sight, Ubisoft has shared its latest Designer Notes for gadget reworks coming in the near future. Most notably, Glaz’s powerful thermal scope will soon be modified to nerf his entry fragging power. Glaz Glaz will now have to stand completely still to get the most out of his thermal scope that highlights enemies through smoke. Moving his feet will progressively dim the the bright yellow highlight until it turns off completely, represented by the yellow notches on the side of the scope in the gif below. Ubi initially designed Glaz as a long-range sniper, but quickly found that he was rarely used this way by players. To encourage this, they added the thermal scope, but this only made the problem worse. The scope “made Glaz frustrating to play against and became a very strong close-range operator,” Ubi wrote today. Making Glaz less lethal while mobile is an interesting rework idea, but I’m skeptical about how much of an effect it’ll have. Glaz players will definitely be incentivized to move less through smoke, but entry fragging still seems at least party possible. If the yellow highlight returns as quickly as it fades, a Glaz could still step into a smoke cloud and spot an enemy through it. One interesting wrinkle to this equation will be the new defender Warden, who is rumored to have special hardware that lets him see through smoke and flash grenades. At the same time that Glaz’s scope is growing weaker, he’s got a new counter to deal with. Deployable Shields Ubi still isn’t ready to deploy the new deployable shield design shown off at the Year 4 reveal , but it did share an interesting update to the new design. The black mirror slits shown back in February have been tweaked to be normal bulletproof glass. The hope is to give defenders a better reason to use the deployable shield by allowing safe vision through it. The catch is that the attacker on the other side can see through it as well. The two-way glass feels like a reasonable compromise. If left as one-way, it would act like a mini Mira window and give the defender way too big of an advantage. Now, it’ll take clever timing for a defender to peek up from a shield while an enemy can see them through it. No word on a release date, but Ubi said the new deployable shield will deploy “when they are ready.” Smoke After a successful rework to Capitão’s fire bolts ironed out their propagation issues (fire poking through walls and not spreading correctly), Ubi is exploring applying the same breakthrough to Smoke’s toxic babes. “Smoke’s gas clouds are sometimes clipping through objects, and we are looking to improve its interaction with the environment, and reduce the frustration stemming from misleading visual information,” the post reads. Although the smoke canisters can be inconsiste...MEET WARDENMay 16, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/4ee2674235ce951af1fc840f36add6ab1c0c2e98.png Preparation and improvisation are usually opposite concepts, but Collinn “Warden” McKinley somehow manages to encompass both. With a career of 30 years and counting, he has certainly gained the experience to handle all of it. Hailing from the state of Kentucky, McKinley rose through the ranks of the Marines before he found his calling for close-protection detail in the Secret Service. He demonstrated his skills distinctly when he led the Secretary of State to safety, during an attack where hostiles outmaneuvered all prior planning. The events of that day gave him the idea for his gadget’s prototype, the Glance Smart Glasses. They reflect the nature of his natural talent, to see what most cannot in order to gain the upper hand in any given situation. He would be just as talented without them, but with them, there’s nothing he can’t tackle. His tendency to follow his gut and his unshakeable confidence have proved that he is in a league of his own. It’s no wonder that he was recommended by high-ranking government officials. Now that he is part of the team, he faces a new challenge: to determine if his skillset and iron will remain unparalleled when faced with specialists of his own caliber. https://www.youtube.com/watch?v=qpZBD30L7fo&feature=youtu.be Warden is joining the Defending team in Operation Phantom Sight. For more information, follow us on Facebook and Twitter or join the discussion on our subreddit and forums! Visit our Rainbow Six Twitch Channel on May 19th for the full reveal of Operation Phantom Sight during the Pro League Finals, live from Milan, Italy. Y4S2 DESIGNER'S NOTES: PRE SEASONMay 16, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/58aa3636ca66edf818d28dad744a2978d520cbd3.jpg In this new instalment of Designer’s Notes, we will tell you about imminent balancing changes. However, most importantly, we will offer you to have a glimpse at what we have in store for the future. Some of these changes will be tested on the Y4S2 Test Server, while others are still being tested, tweaked and finalized. We encourage you to download the Test Server client and let us know your feedback! ATTACHMENTS AND TWEAKS The Desert Eagle can now be equipped with a muzzle break or a suppressor. Smoke’s FMG-9 has now the option to be equipped with a Vortex scope (Mozzie's scope). Out of consistency, Finka's ability will now cleanse the resulting tinnitus, While affected by an explosion. GLAZ In order to use the OTS-03 scope at maximum efficiency, Glaz players will now have to stand still. Moving in any direction will progressively cause the bright yellow colour to fade out. Extra information will also be displayed on the side of the scope. In the original Operator design, Glaz was supposed to be a long-range operator, but his ability turned out to be underwhelming and rarely used. Therefore, the OTS-03 scope received the ability to see through smokes, while operators were highlighted in bright yellow. These additions made Glaz frustrating to play against and became a very strong close-range operator. He excels as at pushing towards the objective while being visually hidden. It is often difficult to counter him effectively when he uses smokes at his advantage. The current Glaz playstyle does not exactly reflect our initial intentions. To restore the original idea behind the Russian Sniper, our balancing team looked into his entry-fragging ability, and thus pursued the changes listed above. Take a look at the upcoming Glaz scope CURRENT STATUS MAVERICK With Y4S1 release, we increased the swap time between the SURI Torch and his weapons. We are still monitoring community reaction around Maverick. Player feedback indicates that the sound may be too quiet, so we are still looking at audio tweaks; it is too early to share specifics. SMOKE A new propagation system for Capitão’s asphyxiating bolts has been introduced. We are now exploring how to use the same technology for other Operators and gadgets. Smoke’s gas clouds are sometimes clipping through objects, and we are looking to improve its interaction with the environment, and reduce the frustration stemming from misleading visual information. We are also investigating how to adjust the rendering of the gas cloud itself and modifying the damage dealt. Reworking a gadget in this way so as not to affect performance is a difficult and time-consuming task, so we do not have an ETA for when it will be complete. DEPLOYABLE SHIELDS The prototype presented during the Six Invitational was rather convincing during our internal tests. These shields will now align perfectly with doorframes. Blac...MEET NØKK: Y4S2 ATTACKERMay 15, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/0e82f3ce9759a0f50962137489b12e7e6fcf690e.jpg Nøkk has been a mystery for quite some time. There is very little that anyone outside Rainbow knows about her. For an accomplished undercover agent whose work remains mostly unrecorded, it is amazing that she has managed to hold onto who she is at her core. Focused and driven, she uses her special operations training to infiltrate, gather intel and defeat her opponents. As a member of the Jægerkorpset, she strikes fear into the hearts of anyone who goes up against her. On top of that, she harnesses a spirit of loyalty and leads by example to elevate the people she works with. Unlike the general population, her fellow Operators know who she is and welcome her into the fold. The potential scandal her family might face is of little importance to them; she’s one of the best in her field, and they wouldn’t betray her even if it came to that. https://youtu.be/zoRWqiIjUR0 Her gadget is just the icing on the cake for an already dangerous operative. The HEL, which she worked on to improve with specialist Grace “Dokkaebi” Nam, makes Nøkk nothing short of a ghost, and leaves her opponents looking over their shoulders. Nøkk is joining the Attacking team in Operation Phantom Sight. For more information, follow us on Facebook and Twitter or join the discussion on our subreddit and forums! Visit our Rainbow Six Twitch Channel on May 19th for the full reveal of Operation Phantom Sight during the Pro League Finals, live from Milan, Italy. Ubisoft begins teasing Rainbow Six Siege's new operatorsMay 13, 2019 - PC GamerUbisoft has begun the ramp-up to Rainbow Six Siege Year 4 Season 2 with a Twitter tease asking a very simple question. Or is it? I'm not a Siege player so I can't be 100 percent about it, but I think I see someone who's about to get seriously ganked. Fortunately, while the details of the presumed gankage are elusive, we already have a pretty good big-picture idea of what's coming. Ubisoft revealed in the Year 4 road map that the second season will see the addition of two new Rainbow Six Siege operators, one from the US and the other from Denmark; subsequent leaks indicated that the US operator will be a defender from the Secret Service with an optical device that's immune to the effects of flashbangs and smoke grenades, while the Danish attacker—maybe Jaeger Corps—is silent and invisible to cameras. The teaser would seem to bear that out, with the ganker sneaking up on the hapless gankee like a murderous wind that blows unseen. And then, pow! Just like that, it was all over. Which may not be the most incisive analysis of an animated GIF you'll ever get, but I'm not the only one who's lookin' but not really seein': I love it when the brands come together. Catch up with everything we know about Rainbow Six Siege Year 4 Season 2 so far right here. Rainbow Six Siege now punishing team-killers with their own bulletsMay 9, 2019 - Rock, Paper, ShotgunAfter a couple months of test-server experimentation, Ubisoft are rolling out their new team-killer punishment to Rainbow Six Siege proper. While the studio confirm that today’s iteration of “Reverse Friendly Fire” (RFF) is still to be refined and has a couple bugs still to be hammered out, it’s ready enough for the big leagues. In short, if you shoot a teammate, they can choose whether or not to replace your bullets with karmic ones that bounce off friends and back into their owner’s careless (or malicious) face for the rest of the match. A poetic punishment if there ever was one. (more…) Rainbow Six Siege's reverse friendly fire system is liveMay 9, 2019 - PC GamerRainbow Six Siege has been trying to figure out what to do about friendly fire and teamkilling for a long time now. This week, Ubisoft rolled out a solution it's been mulling over for a while: reverse friendly fire. Simply put, reverse friendly fire (RFF) reflects damage done to teammates back onto the attacker. It’s activated when a player kills a teammate, and the downed player either confirms that the kill was done intentionally or "forgives" the attacker. A confirmed teamkill triggers the RFF effects, and further damage done to teammates by that attacker is absorbed by the source of the damage. So, after killing a teammate, if you shoot a friendly player, you’ll take whatever damage they would have taken, and if you use a damage-dealing gadget like Twitch’s Shock Drone or Maestro’s Evil Eye camera, the damage will reflect back onto the gadget. This solves the problem of created by the system that automatically kicks players on their second team kill. In a 5v5 game, griefers were routinely able to effectively throw matches by killing two friendlies and then getting booted, giving the opposing team a 5v2 advantage. But accidents do happen, and not everyone is careful around other players’ fields of fire, and this new system allows for that. It should be noted that the current RFF system automatically tallies total damage done to teammates, so it’s not strictly necessary for a downed teammate to validate a teamkill to activate the RFF effects. If a player passes a certain threshold of friendly damage, the RFF effects will kick in on their own. Ubisoft says this isn’t the final version of the RFF system, and that they’ll continue to consider community feedback as they fiddle with it. The sheer number of different operators in Siege make this system fairly complicated in practice, and Ubisoft has a breakdown of how RFF works over at the official Siege blog. Now, go out there and play nice. DEV BLOG: REVERSE FRIENDLY FIRE UPDATEMay 8, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/9721528df1c6fe5902ea7c914df4c1217cfef99e.png Reverse Friendly Fire (RFF) is coming to the live servers tomorrow. When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience. The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback. Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending player’s teammates. We are also striving to make it clearer how operators and gadgets will react to this system. We have consolidated some guidelines below for your reference. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/701a2429d5ee09df247bf97f7208e345b64296f9.png EFFECT OF REVERSE FRIENDLY FIRE ON WEAPONS/THROWN OBJECTS Impacts: Primary/secondary weapons Direct hits from thrown unique gadgets Exothermic-S Torch (Maverick) SK 4-12 (Buck) Mounted LMG (Tachanka; regardless of who’s using the turret) M120 CREM (Ash) when the breaching round directly hits someone KS79 Lifeline (Zofia) Airjab Launcher (Nomad) Pest Launcher (Mozzie) Before RFF activation: Can cause damage to teammates Will count towards activating RFF After RFF activation: Teammates will not receive damage Will reverse damage dealt ON EXPLOSIVES Impacts: Generic gadgets (frag grenade, C4, breach charge) that results in an explosion* Gas Grenade (Smoke) TAC MKO asphyxiating bolts (Capitão) M120 CREM (Ash) when the breaching round explodes Cluster Charge (Fuze) *Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way Before RFF activation: Can cause damage to teammates Will count towards activating RFF After RFF activation: Can cause damage to teammates Does not reverse damage dealt* *Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2. Exceptions*: Claymore Entry Denial Device (Kapkan) X-Kairos pellets (Hibana) Exothermic Charge (Thermite) *These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations. ON DRONES/OPERATOR CAMERAS Impacts: Evil Eye (Maestro) Shock Drone (Twitch and Mozzie) Before RFF activation: Can cause damage to teammates Will count towards activating RFF After RFF activation: Teammates will not receive damage Will reverse damage dealt (onto the drone/camera) MORE TO COME Further changes for Revers...Rainbow Six Siege s best moments don t require a gunMay 7, 2019 - PC GamerRainbow Six Siege has precise hitboxes, a brutal damage model, and tight controls. But I can find those things in other multiplayer shooters. Really, Siege’s secret sauce is its granular destruction engine and the gadgets that distinguish its 46 characters. Gadgets open up Siege's possibility space and make victory a matter of not just how well you click on enemies' heads, but how well you mess with them. They make Siege more than a shooter—it has pieces of detective mystery, information warfare, real-time strategy, even survival horror. The game is packed with these moments, but my favorites make me feel like I’m playing two games at once. Playing detective as Jackal While most attackers rely on droning to know where defenders are hiding on the map, Jackal sees what nobody else can—footprints. It’s a great tool for peeking down a hallway and quickly seeing if a roamer has been around. He can scan footprints to temporarily ping the current location of the target, but even more fun is following a footprint trail without alerting them with a scan. Source: Serenity17 on YouTube There’s a lot of smart design in Jackal’s Eyenox. Every footprint is colored according to how old it is (red being newest and blue oldest), so one glance can make you feel safe in room or terrified of what’s around the corner. He’s great for calling out areas of interest to teammates, but you have to look out for Jackal’s hardest counter, Caveira. Cav’s Silent Step ability temporarily lightens her steps enough to avoid leaving footprints. A good Cav can play extra carefully and only move when her Silent Step is charged, or go prone to avoid footsteps altogether. Either Jackal uses his wits to follow Cav’s breadcrumbs, or he falls prey to her interrogation skills. It’s a wonderfully stressful meta game of cat and mouse within Siege. What other game provides these kinds of rich interactions without being face-to-face with an enemy? Mastering the mind games of the Bandit Trick I have a lot of respect for Bandit mains. On certain maps, picking Bandit carries a lot of responsibility, specifically because of the Bandit Trick. Bandit carries four car batteries that can be attached to reinforced metal walls to electrify them. This protects the wall against breachers that can penetrate metal, such as Thermite and Hibana. Though, if a battery is blocking the way, Thatcher can easily destroy it with his EMP grenades. This is where the Bandit Trick comes in. Source: VarsityGaming on YouTube Instead of electrifying walls in the prep phase and waiting for Thatcher to ruin his day, Bandit Tricking involves standing near a wall and waiting for the hard breacher to make their move. When Bandit hears the subtle sound of a breaching charge being placed on the other side of a wall, he places his battery and then picks it back up. The timing is tight, but pulling it up will zap away the ...Report bugs and earn stuff in Rainbow Six Siege s Bug Hunter programApr 25, 2019 - PC GamerFor those who’ve made extra room on their hard drive for Rainbow Six Siege’s 60GB test server, Ubisoft has launched a new Bug Hunter program aimed at rewarding players that proactively report new Siege bugs in need of squashing. Any player who reports three “acknowledged” test server bugs to R6Fix , Siege’s official bug support portal, is eligible to earn unique in-game items. For a bug to be acknowledged by the developers, you must be the first to report it and it has to be reproducible. Three bugs may seem like a lot of work to earn a prize, but the scale of Siege's maps, characters, gadgets, and modes practically makes it an ant hill—give it a few kicks and a bug will surely emerge. The first reward is a new weapon charm that might earn a chuckle from players familiar with the early days of Siege. The “raptor legs” charm is a reference to the infamous bug of the same name that caused an operator’s legs to grow and bend in ways that legs never should. A dark time from which we will hopefully never return. Raptor-legged Frost is the charm on offer for now, but Ubi has more prizes planned for the future. The Bug Hunter program is a cool idea to encourage more players to use the test server for its intended purpose and not just trying out new operators or balance changes (guilty! 🙋♂️). Since the program is limited to test server bugs only, it seems the rewards are PC exclusive for the time being. More details about the program can be found in Ubi’s official blog post . Bug Hunter ProgramApr 25, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/fb3882bd2d1e662d05cd1405fa635b07805aff1c.png As a part of our ongoing efforts to identify and tackle game issues as fast and efficiently as possible, we introduced R6Fix last year. Since then, we have received over 7,000 bug reports. Today, we are excited to introduce our brand new Bug Hunter Program, an initiative that has been designed to reward all those dedicated players that help us to improve the game’s health with every new update. HOW IT WORKS It’s simple, all you have to do is report any issue you might encounter on the Test Server through R6Fix. You can find a detailed guide on how to report issues here as well as an FAQ. Once we receive your report, our QA team will test it and try to reproduce it, if they succeed, your contribution will be marked as Acknowledged. All issues need to be in English, clearly stated and with visual evidence, either a screenshot or a video that clearly shows the problem. Only the first person to report the acknowledged bug will receive credit towards the rewards. Please note that all duplicated issues after this first report will be automatically discarded and will not count in order to get the rewards. Once you reach the threshold of 3 issues or more marked as acknowledged, you will receive a very special reward. Rewards will be distributed every other Friday. REWARDS Veteran players will remember one of our more ancient and harmless bugs, the raptor legs. We are bringing it back, but only in the shape of a Frost charm to be granted to all those players that reach the threshold of 3 acknowledged bugs. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/e2f0e47a964858b28a9f1eefd5e5037a89c9150b.jpg We are planning to add more thresholds in the near future and we will keep you updated on how to get new rewards. The Bug Hunter Program will be activated on the test server on April 25th 2019 and will remain active until further notice. All reports received before that date will not count towards the rewards. We look forward to your feedback on this feature on the forums, and the official subreddit!Rainbow Six Siege s many attempts to fix Blitz have failedApr 22, 2019 - PC GamerBlitz is busted. I haven’t always felt this way, but it has always been true. Of all 46 Rainbow Six Siege operators, nobody has a more confounding history than the shield-bearing attacker who blinds enemies if they get too close. Depending on who you ask, he’s either one of the worst operators in the game or so good he’s unfair. Ubisoft has been tweaking Blitz (and his eyeballs ) for years in an attempt to make him “less frustrating” to play against while also serving a purpose. A big rework in 2017 increased his movement speed and let him keep his shield up while sprinting. In Ubi’s eyes, this allowed him to finally “blitz” the competition. Previously, doing well with Blitz relied a lot on your positioning and hoping an enemy wouldn’t shoot your feet before you could close the distance. But New Blitz could suddenly rush into a room with ease. He was terrifying and clearly overpowered. Soon after, a nerf slowed him down to a manageable speed, but he was still too frustrating. Another nerf early last year took away one of his flash charges and reduced the range on flashes by 3 meters. In the latest Burnt Horizon patch this month, his cooldown between flashes was dramatically raised from 2 to 7 seconds. As expected, it still hasn’t fixed the problem. So why does nobody ever seem happy with the current Blitz? (Courtesy of missfelinewitch on Reddit) Partly, it’s because shields have problems across the board. Ubisoft recently identified an issue with camera sync on shield ops that allows the user to be shot even when they’re blocking bullets from their perspective. That’s being worked on, but there’s a larger balancing problem. Shield melee is wonky. Solid hits sometimes don’t work and other times clear misses hit their mark. Siege’s melee is meant as a last resort in combat, but for shields it often becomes a primary weapon. Countering a shield requires swiping it away with melee and exposing the operator to attacks. This has always felt awkward and doesn’t fit Siege’s usual careful, considered approach. And it’s often a mess, as you can observe above. Blitz’s biggest problem, and the one that Ubi has failed to meaningfully address, is that his fundamental premise is flawed. He relies completely on an all or nothing approach—if I can get close enough to blind you, I will almost surely win the fight. If not, I’m probably dead. That is frustrating for both sides. It sucks to be completely blinded (and subsequently killed) because Blitz suddenly rushed around a corner. It equally sucks to be forced into a long range fight as Blitz, who only carries a pistol. (Courtesy of Partyhelmet on Reddit) Other Siege operators that have existed in this all-or-nothing territory have been substantially reworked. Before Kapkan’s rework, one step into his traps was instant death. Thatcher’s E...FOV AND INPUT SENSITIVITYApr 18, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/cdae5d0f653a1ce2ec467cab2fcca6d2f1a6aaa4.png We have compiled the many variables involved in weapon FOV and input sensitivity on PC in order to ensure everyone understands how to get their perfect sensitivity. Weapon Field of View (FOV) is modified differently depending on which weapon and optic you have equipped. When aiming down sights, each optic type changes your FOV based on a specific modifier. Read the full article on the official website. Has Rainbow Six Siege been improved by its updates 2019 editionApr 17, 2019 - Rock, Paper, ShotgunUpdate Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse. Of course the Australian has his own spiders. New playable character Mozzie arrived into Rainbow Six Siege last month packing an Aussie accent and three Pest robots: little multi-limbed minibeasties capable of automatically leaping onto, and taking control of, the attacking team s reconnaissance drones. Plop them down in doorways and vent exits, and there s a good chance you ll be able to blunt the opposing team s vital intelligence gathering operations at the start of a round, as well as providing your side with a suite of new angles on the battle. (more…) Rainbow Six Siege operators: Y4S1.3 update best operators for beginners, best attackers, best defendersApr 16, 2019 - Rock, Paper, ShotgunRainbow Six Siege’s latest update brings the long-awaited Lion rework, as well as some other balance changes that drastically shake up the meta for the game. So before then it’s probably best to learn what each of the other operators does when the update hits. They all have unique abilities, as well as their own gadgets and weapons. For those that are jumping back into Rainbow Six Siege, all the changes can make it somewhat intimidating. To that end, hit our hub, which has been lovingly prepared with a bunch of general tips of how to get back into the swing of things. (more…) Rainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch. [caption id="attachment_193038" align="aligncenter" width="800"] Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"] GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.