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Rainbow Six Siege fans roundly boo the announcement of a new monthly subscription serviceMay 27, 2024 - PC GamerRainbow Six Siege has been an ongoing success for Ubisoft for nearly a decade now, and shows no sign of slowing down—it was just in March, in fact, that the game set a new all-time concurrent player record on Steam of more than 201,000. But not everyone is thrilled with the weekend announcement of a new subscription service for Siege called R6 Membership, which promises exclusive content drops, animated skins, and premium battle pass access for $10 per month... Read more.Rainbow Six Siege players blast new membership announcementMay 27, 2024 - PCGamesNRainbow Six Siege has been one of Ubisoft's most significant titles for nearly a decade now. The first-person shooter has been the platform for tons of innovation in the online shooter drama for casual players and the competitive scene and has thrived for years now. Despite this, the developers at Ubisoft couldn't pull a fast one over their fanbase's heads with the new battlepass membership system that was announced with the reveal of Operation New Blood. Read the rest of the story... RELATED LINKS: Rainbow Six Siege reputation system will remain in beta for now Rainbow Six Siege is a free game for a week, and 80% off on Steam You can now play Far Cry 6 and Rainbow Six Siege for free, kind of R6 SIEGE | Year 9 Season 2: Operation New Blood May 27, 2024 - Community AnnouncementsMeet Striker and Sentry {STEAM_CLAN_IMAGE}/8328525/7ba2934f22d58557a00ee21675148770495bd8ef.jpg Operation New Blood introduces the first Operator Remaster in Siege, and who better to inaugurate this event than the iconic Recruit. Meet Striker, the attacker recruit, and Sentry, the defender recruit, who have been optimized for competitive play with their flexible loadouts. Both Recruits will be playable in all modes, including Ranked. Discover the new Rainbow Six Siege Membership {STEAM_CLAN_IMAGE}/8328525/1d6ef520f062690c95a192962e430b4d9f811c83.jpg Discover the R6S Membership, the ultimate Siege offer that gives you a drop of exclusive content every month and full access to the Premium Battle Pass Each month, on top of access to the Battle Pass, you will also receive exclusive rewards including a legendary item, epic bundle for an Operator, 10x Battle levels, and a Bravo pack. The Premium Battle Pass rewards include an Operator, 18 Bravo Packs, 1 Bravo Ticket, 600 R6 Credits, a 10% store discount and the 30% faster BP progression. But that's not all. All players who enroll between June 11 to June 18th, will receive an additional epic bundle and 600 R6 Credits! Learn more about the Operator balance updates {STEAM_CLAN_IMAGE}/8328525/227e785c1fab7c00d3dc6ad568b62350b47cf888.jpg Operation New Blood introduces impactful Operator balance updates on the defender side for both Fenrir and Solis. Fenrir will now have four F-NATT Dread Mines and two tickets to activate them. Although the mines will no longer be bulletproof, tickets are recovered when mines get destroyed or deactivated. Fenrir will also swap his Barbed Wire gadget with the Observation Blocker. Solis' SPEC-IO Electro Sensor ability will now be unavailable during the preparation phase. Additionally, the duration of the ability will be reduced to 10 seconds, the detection range set to 12 meters, and the sensor will need to be at full charge to be used. Solis will also swap her Impact Grenades gadget with Proximity Alarm. Get the Seasonal Battle Pass {STEAM_CLAN_IMAGE}/8328525/87ca37783cd7346c57659dbd8d637847a76a909a.jpg In Season 2, only the Premium Battle Pass will be available. Rewards include an Operator voucher, 18 Bravo Packs, a Bravo ticket, Exclusive skins, 10% store discount, and 600 R6 Credits. The Operator Voucher can be used to unlock one Operator of your choice in the in-game store. If you already own all Operators, you will instead receive 600 R6 Credits! Get ready for the Marketplace full release Since its Beta launch, many of you have been engaging in buying and selling some of your favorite items with other players in the Siege Marketplace. Early in Year 9 Season 2: Operation New Blood, the Marketplace will be fully released and all players with a minimum level 25 clearance will be able to use it without registration needed. Make sure to check out the Rainbow Six Siege website to use the Marketplace and explore all the new features coming with its launch. Explore all the Upcom...GET READY FOR THE FINALS!May 24, 2024 - Community AnnouncementsFrom May 24 to 26, follow the finals: Friday 24th Quarterfinals 10:30 AM CEST Saturday 25th Semifinals 4:15 PM CEST Sunday 26th Finals and S2 Reveal Panel 4:15 PM CEST Take a look of the last day exciting lineup: CONTENT CREATORS SHOWMATCH: 7:45 AM PT / 4:45 PM CEST A Team of content creators will face off a team of four fans with one “hot seat” featuring a rotation of pro players! Tune in to watch this unconventional battle full of suprises and happenings. YEAR 9 SEASON 2 REVEAL PANEL: 9:00 AM PT / 6:00 PM CEST Watch the Reveal Panel for Operation New Blood LIVE. Tune in LIVE for all the details about the remastered Recruit, the R6S Membership, balance updates for Fenrir & Solis, player protection, and more! GRAND FINAL SHOWDOWN: 9:45 AM PT / 6:45 PM CEST The climax of the event unfolds as the two best teams in the world face off in the Grand Final. This is the last day to get Esports Pack & in-game items as Twitch drops, don’t forget to link your Ubisoft account! WATCH NOWThe BLAST R6 Manchester Major has started!May 21, 2024 - Community AnnouncementsFrom May 16 to 26, the first BLAST R6 Major of the season is taking place in the UK! The competition is divided into 3 different phases where the teams fight or the trophy and a $750,000 prize pool, through various formats until the Grand Final on May 26th! Play-ins: May 16-17 Playoffs: May 19-22 Finals: May 24-26 WATCH NOW YOU STILL HAVE TIME TO ADJUST YOUR PREDICTIONS! {STEAM_CLAN_IMAGE}/8328525/d21c1fa367d0e47197c562a63915ad175cb65864.jpg As for the Six Invitational, you can make your predictions on https://r6esports.com/majorPredictions for each phase of the Major and a chance to win alpha packs and a Battle Pass! You can edit your predictions for Phase 2 until May 19th 12 PM CEST, and for the Finals until May 24th 10 AM CEST! PARTICIPATE NOW TWITCH DROPS {STEAM_CLAN_IMAGE}/8328525/66a0f7de7b317b00f42161642deb56cb1ed64860.jpg During the event, Twitch Drops are available on all R6 Esports channels and official watch parties! Watch the livestreams and you will be rewarded with up to 12 Esports Packs full of in-game items such as operator uniforms, headgears, and weapon skins. Here's a sneak preview of what's in store: Phase 1: 2 Esports packs to win - 1 per day Phase 2: 4 esports packs to win - 1 per day Phase 3: 6 esports packs to win - 2 per day LINK NOW Read the Event guide to get all the details about the BLAST R6 Manchester MajorGET READY FOR THE BLAST R6 MANCHESTER MAJOR!May 13, 2024 - Community AnnouncementsThe BLAST R6 Manchester Major is fast approaching! We're looking forward to welcoming the Rainbow Six esports community to Manchester from May 16 to 26, where exciting matches and new reveals about Siege Year 9 Season 2 will happen. Find out everything there is to know about the event. DATES & LOCATIONS: Phase 1: May 16 to May 17 Phase 2: May 19 to May 22 Phase 3: May 24 to May 26 Venue: B.E.C Arena TEAMS: {STEAM_CLAN_IMAGE}/8328525/86348b8652fc0810dec626246a4a921b2499d6a1.jpg These teams will compete for a lion's share of the USD $750,000 prize pool, as well as points to qualify for the Six Invitational 2025! PROGRAM: {STEAM_CLAN_IMAGE}/8328525/d804800601c542f35818c248ac4be2d89cc5c68e.jpg The BLAST R6 Major Manchester will feature a 3-phase format with the final weekend playing out in front of a live audience in the B.E.C Arena in Manchester, United Kingdom. GET REWARDS BY PARTICIPATING TO PREDICTIONS: {STEAM_CLAN_IMAGE}/8328525/d21c1fa367d0e47197c562a63915ad175cb65864.jpg As for the last Six Invitational, you can make your predictions on https://r6esports.com/majorPredictions for each phase of the Major for a chance to win alpha packs and a Battle Pass! Note that you can still edit your predictions for Phase 1 until May 16th 4 PM CET, Phase 2 until May 19th 12 PM CET, and the Finals until May 24th 10 AM CET! TWITCH DROPS {STEAM_CLAN_IMAGE}/8328525/66a0f7de7b317b00f42161642deb56cb1ed64860.jpg Get ready for Twitch Drops on official R6 channels throughout the event! When watching the stream, you will be rewarded with Esports Packs full of exclusive operator uniforms, headgears, and weapon skins. Here's a sneak preview of what's in store: Phase 1: 2 Esports packs to win (1 per day starting from 3 hours of watch time) Phase 2: 4 esports packs to win (1 per day starting from 3 hours of watch time) Phase 3: 6 esports packs to win (2 per day starting from 3 hours of watch time) ANTI-CHEAT STATUS UPDATE – MAY 2024May 10, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/d9cab513784e2e503739c610d827a3346e3e577d.png ANTI-CHEAT STATUS UPDATE – MAY 2024 Our latest Anti-Cheat Status Update for May 2024 is here, bringing the latest updates on MouseTrap, the QB System and more! TEAM UPDATE Our Anti-Cheat team is evolving. We're currently restructuring, growing, and allocating more resources to our Anti-Cheat team, ensuring that we can provide a secure future for Siege. As the team expands, we'll have more opportunities to reflect the benefits of this growing team in-game. While we're in this stage, our team remains focused on improving your experience. BANS: DATA BANS + BATTLEYE BAN NUMBERS Here we have our latest ban data, including bans for February, March, and April. {STEAM_CLAN_IMAGE}/8328525/b0ce2440cf01e84332b422b93753ce55bfff7e83.png DATA BANS & ADDITIONAL DETECTIONS This season marks a significant evolution in our approach to cheating, as we've made improvements to our Data Ban system moving to a machine learning model. We've vastly increased the number of data points used to analyze a player's performance, resulting in a meaningful increase in cheaters being detected and sanctioned through this method. We've also optimized our sanctioning process by increasing how often we run our sanctions, effectively reducing the time it takes to ban detected cheaters by half using this model. In addition to these efforts, we also have new Distributed Denial of Service (DDoS) detections which are currently being used to sanction players. We know that this has been affecting players and we want to make it clear that we are working on identifying behaviors and sanctioning players who are taking advantage of these services. Looking ahead, we're working on an improved detection of AFK avoiders (idle botters) as well as additional cheat detection updates. These will further enhance our ability to identify and ban cheaters in Rainbow Six Siege, improving the experience for everyone. ADDRESSED CHEATS & HARDENING ONGOING INVESTIGATIONS CHEATING INCREASE As we recently communicated, we are aware of the increase in cheating behaviors reported by the community. We want to reassure you that addressing these concerns is a top priority for our Anti-Cheat team and that we are looking to deploy solutions to resolve these issues as soon as possible. The Y9S1.3 patch deployed on May 2nd has temporarily improved this situation while we work on longer term solutions to prevent those cheats. CRASH EXPLOIT Our team is actively working on a fix for the Crash Exploit reported by the community. Until then, Abandon Penalties have been retroactively reduced to a 5-minute duration. All newly issued Abandon Penalties will be 5 minutes as well. Thanks a lot for your reports! ADDRESSED CHEATS Several cheats have been addressed since our last Anti-Cheat Status Update, with some updates going live with Y9S1.3. However, in recent months, we have seen a dramatic decrease in a number of rage cheats being used. This reflects the ongo...Y9S1 Mid-Season Roadmap UpdateMay 6, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/207f471fd970cda2667185bcce4e11ebb9c47924.png Y9S1 MID-SEASON ROADMAP UPDATE Each season, we provide a Roadmap update to offer further insights into the development of upcoming features to ensure transparent communication with all players. Each update and decision we make takes into account various elements such as player feedback, time allocated to ensure the quality of the features delivered, and more. With that in mind let’s delve into this mid-season Roadmap update! {STEAM_CLAN_IMAGE}/8328525/538bddb13d32cc566d202f4f3ffe61f73709bbfa.png ROADMAP UPDATES SIEGE MARKETPLACE Status: confirmed for Y9S2 Since its Beta launch, many of you have been engaging in buying and selling some of your favorite items with other players in the Siege Marketplace. With the upcoming Season 2, we are pleased to confirm that the Siege Marketplace will be fully launched and available for all players to use! STEAM IMPROVED BAN ENFORCEMENT (Part 1) Status: Part 1 confirmed for Y9S2 As announced during the Year 9 Reveal Panel, we are doubling down on our efforts to address cheating in Siege. In Season 2, we will be focusing on a first iteration of an improved ban enforcement measure on Steam (PC), making it more difficult for cheaters to return to the game once banned. As this will be a new addition to our anti-cheat ecosystem, we are breaking down the feature into several iterations, with the first part scheduled for Season 2. FENRIR & SOLIS UPDATE Status: Confirmed for Y9S2 Operator balancing is crucial to maintaining the competitiveness of Siege. As previously hinted, we have focused on the Defense side and will introduce Operator balancing updates to both Fenrir and Solis (Part 1) in the upcoming Season. The second part of Solis’ update is currently scheduled for Season 3. MAP TRAINING PLAYLIST Status: Confirmed for Y9S2 In Season 2, significant updates will be introduced to Map Training. Newly added to the Year 9 Roadmap, the “Endless Drill” mode will be introduced to the Map Training playlist. Other announced presets and an additional set of maps are also confirmed for the new season. MAP FILTERS IN STANDARD PLAYLIST Status: Confirmed for Y9S2 Having more control over which maps you play has been a longstanding community request, which is why a new filtering feature will make its debut in the Standard Playlist. Map presets will be available in the menu, and will allow you to select your preferred maps. REPUTATION SYSTEM Status: New target delivery: Y9S4 We are continuously working on improving the Reputation System based on the feedback you have shared with us. Therefore, we have decided to keep this system in Beta phase until Season 4, allowing us to make necessary adjustments to enhance your experience in terms of transparency, effectiveness and overall fairness of the system. AFTER-ACTION SCREEN 2.0 Status: New target delivery: Y9S3 For Player Comfort, the After-Action Screen will receive further updates this season and is currently sch...Y9S1.3 PATCH NOTESMay 2, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/5688b381195bf87bd322cc3cdcf8eaef0b3401d7.png Y9S1.3 PATCH NOTES Y9S1.3 PATCH SIZE Find the download sizes for each platform below. Ubisoft Connect: 935 MB Steam: 860 MB Xbox One: 1.1 GB Xbox Series X: 10.73 GB PlayStation 4: 1.4 GB PlayStation 5: 1.34 GB OPERATOR BALANCING AZAMI Increased damage from High caliber Handguns and Revolvers by 10%. Increased damage received by Medium caliber SMGs and ARs by 10%. Increased damage received by High caliber ARs and LMGs by 5%. IANA Added Impact EMP Grenade. Removed Stun Grenades. LESION Gadget refill increased to 25 seconds (from 20). Initial damage reduced to 3hp (from 5). Added Observation Blocker. Removed Impact Grenades. NØKK HEL Presence Reduction duration and cooldown increased to 30 seconds (from 20). ORYX Remah Dash destroys Deployable and Talon Shields. SENS R.O.U. Projectors increased to 4 (from 3). GADGET BALANCING IMPACT GRENADE: Damage reduced to 40hp (from 60). Reduced explosion radius to 2 meters (from 3). BALLISTIC SHIELDS: Explosion threshold to trigger the Guard Break reduced to 30hp (from 50). Y9S1.3 Designer’s NotesApr 30, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/4e3747847196ce48384cff5dc95571caa8aedbc3.png In this latest edition of Designer’s Notes, we'll go into detail about the balancing changes that’ll come with the Y9S1.3 update and give you some insight into the reasons behind them. BALANCING MATRIX AND TOP OPERATOR BANS WIN DELTA VS. PRESENCE {STEAM_CLAN_IMAGE}/8328525/c6e23fd2477f62a64774ee3c34ad9d6992a8ee0b.png {STEAM_CLAN_IMAGE}/8328525/e5bc51634e69508cb4af4ac79e62d160443ab77e.png {STEAM_CLAN_IMAGE}/8328525/e574861d5a5847c4ab8883d937d38564435a6756.png {STEAM_CLAN_IMAGE}/8328525/bcf83aefc1d0f565fad9c28c7e01008a24949447.png Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site. OPERATOR BAN RATE {STEAM_CLAN_IMAGE}/8328525/25894e776619abe55b991417346c0878f4154391.png{STEAM_CLAN_IMAGE}/8328525/bd2b5c59053aa046cc4caa6040a5b8b80adb30db.png {STEAM_CLAN_IMAGE}/8328525/c1c9788b65988e9e9a28e648498709ab02c27b42.png {STEAM_CLAN_IMAGE}/8328525/e57c0048189c970d3ee556ddac46400e585c25f2.png MESSAGE FROM THE TEAM As observed in the Balancing Matrix, there has been a significant increase in the presence of certain operators. However, despite this shift, their performance statistics do not raise any immediate concerns. Consequently, we have decided not to make any adjustments to the sights distribution in this patch. It's essential to recognize that the graphs presented reflect only a small segment of the Ranked player base. Below those ranks and across the broader player community, the presence of these operators is considerably lower. Their presence was higher at the beginning of the season and gradually declined to the numbers you see right now. This downward trend suggests that these operator choices are driven more by novelty than by overwhelming strength. We observed similar patterns during the 1,5x era, and based on tests conducted over the past year, we prefer a cautious approach rather than immediate reaction because the system is still too new. We believe maintaining the current distribution throughout the entire season won't compromise the overall balance. Additionally, prematurely removing these operators could prompt players to swiftly switch to the next operator equipped with Magnified Scope. Such a shift might adversely impact the balance of other operators that have not received as much attention and are currently in a good position. Hasty removal would not allow sufficient time to thoroughly evaluate all the pros and cons of the new sights, especially considering that nostalgia and novelty are still influencing the decisions. OPERATOR BALANCING ________________________________________ AZAMI KIBA BARRIER Increased by 10% the damage received by High caliber Handguns and Revolvers. Handguns: .44 Mag Semi-Auto, D-50 Revolvers: .4...Steam Global Top Sellers for week of 16 Apr — 23 April 2024Apr 23, 2024 - SteamDB * Steam Deck; * HELLDIVERS™ 2; * No Rest for the Wicked; * 雀魂麻將(MahjongSoul); * Fallout 4; * Fallout 76; * Call of Duty®: Modern Warfare® III; * RimWorld; * Call of Duty®; * Tom Clancy's Rainbow Six® Siege; * excluding free to play games View top 100 on SteamDBRainbow Six Siege reputation system will remain in beta for nowApr 19, 2024 - PCGamesNUbisoft has been working on implementing an advanced reputation system into Rainbow Six Siege for quite a while now, and since Year 8 season 4, the system has been present in Siege in a beta state. For the time being, it's going to stay in beta - Ubisoft says the system still isn't behaving consistently enough and requires further improvement before it's fully implemented. Read the rest of the story... RELATED LINKS: Rainbow Six Siege is a free game for a week, and 80% off on Steam You can now play Far Cry 6 and Rainbow Six Siege for free, kind of New Intel APO testing pushes Rainbow Six Siege above 1,100 fps REPUTATION SYSTEM BETA: STATUS UPDATEApr 19, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/48b870a6a704ba78f1372b80e68557264d25c4ba.png REPUTATION SYSTEM BETA: STATUS UPDATE In Y9S1 and beyond, we'll continue to update the Reputation System Beta to ensure its accuracy before any Standing Impacts go live. This season, we've made several changes to the Reputation System. In this article, we'll share more on what these changes mean and how we plan to continue improving this system. Y9S1 - POST LAUNCH LEARNING Following the Y9S1 release, it became clear that certain aspects of the Reputation System were not working as intended. Our teams gathered and analyzed player feedback while completing internal investigations, leading us to identify issues affecting the player experience. COMMUNICATION PENALTIES - VOICE & WRITTEN We found that players were receiving communication penalties at a higher rate than expected. In response to this, a decision was made to disable the voice chat and written chat penalties. These communication penalties will remain disabled until we can implement further levers to ensure that all penalties given are fair, while also providing players a clear path to improvement. On consoles, we were made aware of another issue which led to increased voice chat reports being visible in the Reputation Center. We also found that in some cases, misconduct such as Griefing or Voice Abuse was incorrectly labeled as "Excessive" in the Reputation Centre. A fix was released addressing these on March 21st. COMMENDATION EFFECTS After season launch, we became aware of an issue affecting the speed at which Commendations would be reflected in a player's Standing, resulting in lower Standings for many players. Commendations are now affecting Standings promptly and correctly. Y9S1 - REPUTATION SYSTEM UPDATE STANDING DEFINITIONS & BALANCING UPDATE With the launch of Y9S1, we implemented our latest balancing update for the Reputation System. Here we used the built-in weights and levers to better define the attainment of each Standing, aligning more closely with our intentions. The five bracket Standings were also redefined to provide more meaning to each of them. The aim behind system balancing is to ensure that your Standing mirrors your actions. Right now, many players will find themselves in the Respectable bracket. Being in Respectable is a great place to be and should be the aim; it means you're the core of the Siege community, you're not detracting from others' experiences, and you're playing with care, making Siege enjoyable for players around you. Some players with consistent positive behavior might also enter the Esteemed and Exemplary brackets, but maintaining these can be more challenging. Looking at the two lower brackets, falling into Disruptive doesn't necessarily mean your behavior is always negative, but it does indicate that you're not playing to the Siege ideals overall. With some effort, the Respectable Standing can be achieved. However, if a player finds themselves in Dishonorable, it means there a...Y9S1.2 PATCH NOTESApr 9, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/90ff1ef1965b4c8a7fe225959e8b05223123792d.png Y9S1.2 PATCH NOTES See the fixes here coming in Y9S1.2. Y9S1.2 PATCH SIZE Find the download sizes for each platform below. Ubisoft Connect: 918.5 MB Steam: 479 MB Xbox One: 0.77 GB Xbox Series X: 2.1 GB PlayStation 4: 1.44 GB PlayStation 5: 929 MB BUG FIXES GAMEPLAY FIXED - Rappel breaks when used at the distance limit and then walking backward during animation. FIXED - Incorrect default sight attachment shown for Fenrir's SASG-12. FIXED - Barbed wire requires more shield-melee attacks to be destroyed than intended. FIXED - Shield position that player and enemy Operator see becomes desynched if free-look is used before shield realigns itself. FIXED - Aruni's Surya Gate doesn't deactivate for friendly Operators when placed close to stairs. FIXED - Camera clips through player when using free-look and going prone next to a wall. FIXED - Deimos' DeathMARK icon disappears when Deimos or enemy Operator enter a field that deactivates electronic devices. FIXED - Free-look breaks if players look right and use free-look multiple times. LEVEL DESIGN FIXED - Unintended line of sight can be reached using Azami's Kiba Barrier to vault on top of an air hockey table at 1F Storage in the Theme Park map. AUDIO FIXED - Gameplay audio is muted during End of Round replay, end of match, and kill cams. OPERATORS FIXED - Spectating doesn't display Deimos's ability properly when reconnecting to the match. USER EXPERIENCE FIXED - Placeholder asset displayed for multiple uniform rewards in the Uniform view page of the Battle Pass progression menu. FIXED - Tutorial control guide menu pops out when toggling the ping target in Map Run. FIXED - Operator bundles are not shown correctly after purchasing unless the player leaves then re-enters the operator album screen. FIXED - Operator portrait is displayed offset in the Loading screen of Free For All sessions. FIXED - Deimos' DeathMARK probe and laser don't display team color settings. FIXED - Operator Guide content doesn't load properly when using the scroll bar. FIXED - Camera shakes more than intended when entering rappel.Steam Global Top Sellers for week of 2 Apr — 9 April 2024Apr 9, 2024 - SteamDB * HELLDIVERS™ 2; * Steam Deck; * Call of Duty®; * Content Warning; * Call of Duty®: Modern Warfare® III - BlackCell (Season 3); * Cyberpunk 2077; * The Elder Scrolls® Online; * Tom Clancy's Rainbow Six® Siege; * Baldur's Gate 3; * Dragon's Dogma 2; * excluding free to play games View top 100 on SteamDBSteam Global Top Sellers for week of 26 Mar — 2 April 2024Apr 2, 2024 - SteamDB * HELLDIVERS™ 2; * Steam Deck; * Dragon's Dogma 2; * FINAL FANTASY XIV Online; * FINAL FANTASY XIV: Dawntrail; * Tom Clancy's Rainbow Six® Siege; * Cyberpunk 2077; * Baldur's Gate 3; * Horizon Forbidden West™ Complete Edition; * EA SPORTS FC™ 24; * excluding free to play games View top 100 on SteamDBRainbow Six Siege | Containment Event Live Now!Mar 27, 2024 - Community AnnouncementsTimes were fun during the first Containment event. Alien parasites were infecting everything in their path and taking on the form of Rainbow Six Operators. REACT Team went from room to room blowing up nests. Carnage was everywhere. Now years later, the Proteans have resurfaced. It's night-time at the Consulate in Abidjan and it is time for you to pick a side. Playing as REACT Operators (Attackers), you are tasked to infiltrate the area, locate the nests and neutralize them, while playing as infected Proteans (Defenders), you must protect the nests and take down the REACT Team. Seize this moment of fear, anxiety and dread once again. They don't come often. In addition to the 22 Operators previously playable, this edition brings in Zofia and Hibana on the REACT Team, as well as infected Bandit and Mozzie on the Protean side. While Proteans can only use melee attacks, they can sustain more damage and have special abilities to swiftly move around the map {STEAM_CLAN_IMAGE}/8328525/d8d90288178653a21d482dcd475c777f30fe7a62.jpg Discover the new Containment Collection and get limited-time uniforms, headgear, weapon cosmetics, and more, for Hibana, Mozzie, Zofia and Bandit. A new Containment Signature Pack will also be available with an exclusive drone, charm, and a universal weapon skin for all Operators! In addition, returning bundles from the 2021 Containment Collection will be available once again. If you previously missed the popular Aruni Ravage bundle, now's the time to claim it! And don't forget to claim your FREE Collection Pack by connecting to the game during the event to have a chance to earn legendary skins! {STEAM_CLAN_IMAGE}/8328525/1e598bdcd73ff5f2625d728016a982eb156baae5.jpg Will you be the one to stop the dangerous Chimera parasite… or will you allow it to spread? Read the complete mission brief here!Y9S1.1 PATCH NOTESMar 26, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/8fd7586a56e248efc42b860cb394762e1fa5653f.png Y9S1.1 PATCH NOTES See the fixes here that are coming in Y9S1.1. Y9S1.1 PATCH SIZE Find the download sizes for each platform below. Ubisoft Connect: 2.2 GB Steam: 1.9 GB Xbox One: 2.27 GB Xbox Series X: 2.51 GB PlayStation 4: 2.73 GB PlayStation 5: 2.49 GB BUG FIXES GAMEPLAY FIXED - Feet aren't covered by Ballistic Shield when crouched. FIXED - AI Bots get stuck on furniture when moving to the defuser if planted in the south east corner of 1F Bar on the Chalet map. FIXED - Eliminations counter doesn't update if more than 3 targets are eliminated at the same time in Map Run Target Mode. FIXED - Wrong room marked as complete for the 4th step of Map Run on the Coastline map. FIXED - Wrong magnification for the .44 Mag Semi-Auto. FIXED - Players can double vault using a Deployable Shield and Azami's Kiba Barrier to reach areas providing unintended lines of sight. LEVEL DESIGN FIXED - Defenders detected outside between 2F Yellow Corridor and 2F Cafe Corridor on the Theme Park map. FIXED - Players can vault onto a cabinet located in 2F Tea Room on the Skyscraper map. FIXED - Defenders detected outside in 1F Main Stairs on the Border map. FIXED - Walls clip through the rooftop in EXT Bedroom Roof on the Villa map. FIXED - Players can navigate onto a metal box located at EXT Sailboats on the Kanal map. FIXED - Defenders detected outside between 1F Blue Room and 1F Joint Corridor on the Theme Park map. FIXED - Players are able to navigate onto the top of stacked barrels located at 1F Barrel Room on the Theme Park map. FIXED - Defuser can't be retrieved after dropping it while exiting or entering rappel stance next to a railing in EXT Terrace Balcony on the Outback map. OPERATORS FIXED - Buck's Skeleton Key doesn't work as intended when pressing the fire key during the transition animation. FIXED - Deimos' DeathMARK gauge does not show the cooldown refill in caster mode. FIXED - Deimos' DeathMARK won't activate right after switching targeted operators. FIXED - Bandit's Shock Wire persists when affected by EMP grenades. USER EXPERIENCE FIXED - Reputation values are inaccurate when a player has negative tiles with actions displayed in the Reputation tab. FIXED - Rendering issue upon viewing the main and subcategories of the Locker. FIXED - Navigation keys have no functionality inside the intro page of the Battle Pass. FIXED - Unintended guard break animation occurs after stepping on a fire source when using a Ballistic Shield. FIXED - FPS drops when players quickly pass over Operators in the Operators tab. FIXED - Various UI issues.Steam Global Top Sellers for week of 19 Mar — 26 March 2024Mar 26, 2024 - SteamDB * Dragon's Dogma 2; * HELLDIVERS™ 2; * Steam Deck; * Horizon Forbidden West™ Complete Edition; * EA SPORTS FC™ 24; * Baldur's Gate 3; * Tom Clancy's Rainbow Six® Siege; * FINAL FANTASY VII REMAKE INTERGRADE; * Dead by Daylight; * Stardew Valley; * excluding free to play games View top 100 on SteamDBSteam Global Top Sellers for week of 12 Mar — 19 March 2024Mar 19, 2024 - SteamDB * HELLDIVERS™ 2; * Dragon's Dogma 2; * Steam Deck; * Tom Clancy's Rainbow Six® Siege; * Baldur's Gate 3; * Dead by Daylight; * Cyberpunk 2077; * EA SPORTS FC™ 24; * Call of Duty®: Modern Warfare® III; * Red Dead Redemption 2; * excluding free to play games View top 100 on SteamDBRainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch.   [caption id="attachment_193038" align="aligncenter" width="800"]Rainbow-Six-Siege-IGN-Graph Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"]Rainbow-Six-Siege-GitHyp-Graph GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.