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Ubisoft files lawsuit against hackers selling DDoS serviceJan 19, 2020 - PC GamerUbisoft has filed a lawsuit against a website allegedly selling a DDoS service that's been used against Rainbow Six Siege servers. The SNG.ONE website sells subscriptions, ranging from around €150 to €500 and payable only by Bitcoin of course, which allow purchasers to choose from a variety of targets. While SNG.ONE currently advertizes itself as a service for testing your own firewalls against attack, Ubiosft's suit alleges that its owners also ran, which targeted Siege specifically, as well as listing other potential targets customers could choose from including Call of Duty: Modern Warfare 4, FIFA 20, and Fortnite. The suit also claims that, "knowing that this lawsuit was imminent, Defendants have hastily sought to conceal evidence concerning their involvement, even going so far as to create and publish a fictional seizure notice on one of the websites used by Defendants falsely claiming that the domain had been seized by “Microsoft Inc. and Ubisoft Entertainment” pursuant to a fictional “Operation(D)DoS OFF.”" The suit seeks damages, injunctive relief, and other equitable relief. You can read the full thing over at Polygon. Ubisoft sues website accused of selling Rainbow 6 DDoS attacksJan 19, 2020 - Rock, Paper, Shotgun Ubisoft are taking the owners of a website offering DDoS (Dedicated Denial of Service) attacks against Rainbow Six: Siege to court.. The lawsuit, filed in California last week, accused the owners of SNG.ONE and affiliated sites of offering server-killing services at a premium. Ubisoft are seeking to have the sites concerned shut down for good, and for the owners to pay up for damages and court fees. (more…) ROAD TO S.I.2020Jan 17, 2020 - Community AnnouncementsFor 5 weekends, take part in the action as you play the Road to Six Invitational 2020 event. On a brand-new map furnished with bulletproof glass walls creating new tactical situations, you’ll have access to all Operators regardless of who you unlocked. Furthermore, six of them have been fitted with specific outfits for this momentous event, so if you see Blitz, Caveira, Hibana, Mozzie, Sledge or Thermite in a match, you’ll see them decked out in their exclusive themed sportswear. ROAD TO S.I. 2020 BATTLE PASS A new, full-sized Rainbow Six Siege Battle Pass filled with a variety of rewards is coming. For 5 weeks, the Road to S.I. 2020 Battle Pass will be available with a Free and a Premium track, and 30% of revenue will go to the Six Invitational prize pool. As the Operators proudly represent their nations, you’ll be able to unlock the outfits created for them to wear as they compete. With 35 tiers and two tracks, this Battle Pass boasts a total of 50 rewards. As you progress, you will obtain the Competitors’ exclusive gear and more.Rainbow Six Siege is tinkering with ADS times on all weapons and other big changesJan 16, 2020 - PC GamerIn preparation for Rainbow Six Siege Year 5 , Ubisoft is testing dramatic nerfs and buffs that could shake up the meta, if implemented. Most significant among the tests is a sweeping increase to all aim-down-sight (ADS) times for every weapon in the game. Blackbeard, Ying, Finka, and Ela are getting experimental buffs that could elevate them from the middle of the pack. Receiving nerfs are three of the most popular defenders around: Echo, Maestro, and Jäger. These changes are all happening on the Technical Test Server , so there’s no guarantee they will ever make it to the live game. But at the very least, Ubisoft is seriously exploring these ideas. ADS time increased for all weapons * Assault rifles: from 0.30s to 0.40s; * DMRs: from 0.30s up to 0.40s; * SMGs: from 0.20s up to 0.30s; * LMGs: from 0.40s up to 0.45s; * Pistol: 0.10s up to 0.20s; * SMGs in secondary slots: 0.10s up to 0.35s; * Shotguns: 0.20s up to 0.25s; This is part reversion, and part new nerf. Ubi said the new ADS times are “similar” to what they were before first-person animations were reworked in Operation Ember Rise. Though, there are some noticeable exceptions. ADS times for secondary SMGs (SMG-11, SMG-12, Bearing 9, and C75 Auto) are over twice as long in this patch. That’s a big deal for ops whose loadouts tend to rely on these weapons—Smoke, Mute, and Dokkaebi would be most affected. This is also a small buff for LMGs, which are now only 0.05 (down from 0.1s) seconds slower to aim than assault rifles. With the exception of the listed SMGs, the longer aim times won’t change much for players. We’re talking about fractions of a fraction of a second, after all. Echo purchases a cellphone * Echo and Yokai can now be hacked by Dokkaebi; * Echo is no longer immune to Dokkaebi's Logic Bomb. Additionally, if Dokkaebi is present in the round, Echo drops a phone that can be hacked when he is killed. When Dokkaebi hacks the Defender's Observation Tools system, access to the Yokai cameras is also granted for Attackers. * With this change, Yokai now has lights that show only when NOT cloaked, and Yokai drone lights will change to reflect it is hacked. Against his better judgment, Echo finally caved and bought a smartphone. Unfortunately, that means he can now be called by Dokkaebi like every other defender. His Yokai drones are now also susceptible to Dokkaebi’s camera hacks. The proposed tweaks are a huge nerf to Echo’s main job in the meta: denying defuser plants with the Yokai’s sonic bursts. Since getting called by Dokkaebi’s Logic Bomb kicks defenders off cameras until they turn off the phone, a well-timed call can buy enough time for attackers to plant the defuser without fear. The light emitted by the Yokai when uncloaked might be the biggest nerf of all. If that light is bright enough, spotting and destroying the drone after it fires a burst could become trivial. Maestro misplaces his...Rainbow Six Siege's 'Road to Six Invitational' event unlocks all operators and introduces a new mapJan 15, 2020 - PC GamerThe previously leaked Stadium map appears in a new Rainbow Six Siege in-game event, which will run for five consecutive weekends in the lead up to the Six Invitational 2020 next month. Live now, the 'Road to Six Invitational Event' is centred around the familiar bomb defusal mode, and while it's unranked, it'll play by the rules of a ranked match. The map itself looks cool: it's a glass walled training ground built inside a stadium. Players will have access to all operators, though crucially, none of them will actually die. "Each Operator will be wearing a SIM-SUIT that has been developed by R6-LABS," reads the Ubisoft rundown. "It is their first layer of clothing, worn beneath all of their combat gear. The SIM-SUIT provides real-time telemetry of all contact the Operator receives and calculates its simulated damage, providing near-instantaneous feedback." In other words, this is as friendly as Siege gets.  There's also an associated Battle Pass, with a free and a paid tier: you can see some of the loot in the trailer below. The Rainbow Six Invitational takes place in Montreal from February 14-16. While you wait, here's what Morgan thinks is in store for Siege in 2020. Play any operator you want this month on Rainbow Six Siege's new Stadium mapJan 15, 2020 - Rock, Paper, ShotgunAhead of Rainbow Six Siege‘s tournament next month, the Six Invitational 2020, Ubisoft are sending players on a month long in-game event. The Road To SI 2020 playlist will last for five weekends with a matching Battle Pass and unlockable rewards on a brand new map. (more…) TOP ISSUES AND COMMUNITY CONCERNSJan 15, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/58f48785a67774637c6410aa69f16a9f0ceddf75.jpg Updated: 15 January 2020 We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is. BATTLE PASS PROGRESSION DATA Description: In certain instances, the Battle Pass may take longer than usual to visually synchronize, or could potentially get stuck. You may not be able to access the Battle Pass progression page in these cases. Restarting the game will fix this issue. Please note: Your progress and items will continue to be tracked and granted. This is only a visual issue. Status: (Target:TBD) We will be working internally to firstly improve on the UI's feedback to players on the status of their Battle Pass status. A more complete fix will take longer and we'll update this page when we have a better estimate. BATTLE PASS PROGRESSION MENU Description: We’re aware of visual bug that you may run into with the Battle Pass Progression page. The Premium track tiles may have a green striped background, and restarting will resolve the issue. Again, these are visual glitches only and will not affect progression or gameplay. SOUND PROPAGATION ISSUES Description: During Y4S2, we set out a large batch of fixes to make improvements on our sound propagation system. However, some issues remained due to discrepancies between sound travelling through obstacle (e.g. walls, barricades, windows, reinforcements) versus sound passing through next to these obstacles via another route. Status: (Target:Y5S1) We are working on a “perfect-fit” solution to tackle the remaining propagation inconsistencies. REJOINING RANKED SESSION RESULTS IN A TEMPORARY BAN Description: Players who disconnect from Ranked games run into difficulties re-joining the match. Status: (Target: During Y5S1) We have been seeing reports for this topic come in shortly after our DDoS reinforcements. We will be fine-tuning our systems to maintain security, while also remedying this. DEBRIS STUCK IN WINDOW/DOOR BARRICADES Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines. Objective: Provide consistency for all players for barricade destruction. Status: (Target: Potentially Y5S1) We are currently in the production phase towards our chosen solution. We’re excited to share more info on this with you in the near future. BENCHMARKING PERFORMANCE Description: Our current in-game benchmark test is outdated. Status: We are working toward a new benchmark test that better conveys how Siege performs on different setups. CONSISTENCY ON GADGETS DE...Y4S4.2 PATCH NOTESJan 14, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/b99dea21777d246b92a3384d94cbe5d252ced3c2.png Patch 4.2 contained the fix for the Clash exploit and she was re-enabled and available to play with the 4.2 patch, that went out to PC on Monday, January 13th. BUGFIXES FIXED – Clash exploit The Clash exploit is fixed with this patch and we will be re-enabling her on live for each platform as 4.2 goes out. Thank you for your patience and understanding over the holiday period! GAMEPLAY FIXED – Hostage can be shot and damaged through both reinforced and unbreakable walls when placed too close to either. FIXED – Some thin fragile map props are not properly destroyed when hit by projectiles and other minor prop destruction issues on maps FIXED – Operator hitboxes can clip through reinforced walls and be shot. OPERATORS FIXED – Goyo’s Volcán can be destroyed and detonates when a reinforcement destroys it from the other side of the wall. FIXED – Deploying a Mira Black Mirror next to a Volcán Shield placed too close to the wall can trigger the Volcán explosion from the other side of the wall. Now Goyo’s Volcán will just be destroyed without exploding and spreading fire, destruction, and RFF. FIXED – Volcán’s explosive canister and shell will sometimes remain floating after an Ash breaching round or Mira mirror is deployed close to it. FIXED – Jackal can scan footprints from the disruption radius of a Mute Jammer if he begins scanning while outside the jammer area. FIXED – Wamai’s Mag-Net will still draw and catch projectiles even after the destruction of the surface it is on and will detonate them in mid-air even as it is falling. FIXED – Players can sometimes escape Frost traps if Finka’s Adrenaline Surge is used under certain conditions. FIXED – Mira can deploy her Black Mirror through a reinforced wall under certain conditions. FIXED – Clash CCE Shield SFX is sometimes inaudible. FIXED – Prompt to deploy Kapkan’s EDD sometimes displays when running and stopping near doorways. FIXED – Once Lion's scan is finished, Lion's debuff icon sometimes re-appears for a few frames for tagged players. FIXED – Kali’s left-hand pops in first person POV when unequipping her LV lance. FIXED – Caveira's hand clips through her phone when resetting it during a Dokkaebi call. LEVEL DESIGN FIXED – Various dynamic clipping and general clipping issues across maps. FIXED – Various LOD issues on all maps. FIXED – Players can vault onto the shelves and other un-vaultable assets in Day Care on Theme Park. FIXED – Valkyrie's Black Eyes can be deployed inside a helmet on Favela. FIXED – Gap in wall present in 2F Offices of Tower. FIXED – A small gap between two walls in EXT Roof of Theme Park. FIXED – Deployable gadgets float after the monitor they're placed on is destroyed in Border. FIXED – Sticky gadgets remain floating after destroying a vase in 3F Cocktail Lounge in Kafe. FIXED – Light damage projectiles don't destroy the ashtray in 1F Security Room of Coastline. USER EXPERIENCE FIXED – Various minor cos...Rainbow Six Siege Year 5 Pass leak reveals a drop in the number of OperatorsJan 14, 2020 - PC GamerRainbow Six Siege's Year 5 Pass will only include six Operators, according to details contained in the 4.2 update and uncovered by Reddit user ignotusartifex. That's two fewer Operators than previous seasons have added to the game.   The Year 5 Pass will net players six Operators with a seven-day headstart, exclusive customisation items, a 10 percent shop discount, 5 percent Renown boost, 0.3 percent Alpha Pack boost, 30 percent Battle Pass discount and a 30 percent Battle Points bonus.  Previously, 600 credits were also included in the pass, but that doesn't appear to be the case this time, with the notification not mentioning any additional credits. It does appear to have lost some of its value, but the price of the pass may also reflect this.  The pass isn't the only thing that's changing. Now that it's entered it's fifth year, the Rainbow Six Siege core team has decided to move on. Last month, creative director Xavier Marquis and brand director Alexandre Remy announced that they and others would be transitioning to new projects, leaving the game in the hands of a new team formed by developers who have already been working on the game.  While the leak looks like the real deal, Ubisoft has yet to confirm the Year 5 Pass details, so changes could occur before it becomes available. What should we expect from Rainbow Six Siege in 2020?Jan 7, 2020 - PC GamerAs Rainbow Six Siege enters its fifth year, Ubisoft has settled into a groove. The game’s recent batch of operators have been some its best and map reworks have redeemed traditionally hated maps in Ranked. I’m confident that it can keep this momentum, but I also hope Ubi is planning smaller quality-of-life changes as the Six Invitational approaches. What changes or additions should be expected for Year 5? We’ve seen some hints from a reliable leaker, but I’m also crossing my fingers for more in 2020. A story Status: Officially confirmed In a recent interview, Ubisoft said that “story elements are going to be huge” for Siege in 2020. Expanding on the character bios that come with new operators, Year 5 will apparently have a storyline that continues through each season . A recent trailer for the Nighthaven cosmetic collection (watch it above) might be the kickoff to the story, sewing distrust between Ash and R6’s newest members, Kali and Wamai. The trailer is a little cheesy, but Siege’s lore works when it feels like modern-day G.I. Joe. A real healer on attack Status: Unconfirmed, but likely No, Finka’s temporary healing doesn’t count. Siege needs a real, dedicated medic that goes toe-to-toe with Doc and Rook’s armor plates. If a recent info dump from reliable Siege leaker Kormora is to be believed, Ubi is looking into an operator with a healing drone. Healing drones aren’t a new idea: players have dreamt up their own versions of the concept for years. Healing teammates should require a bit of skill and strategy, as opposed to Finka’s dull global heal button. The post also says that Ubi wants to rework Finka into a “proper medic down the line,” which adds to the idea that the studio thinks attackers could use a true support role. A Kool-Aid man Status: Unconfirmed; extremely desirable Per the same leak, we can likely expect an operator that can burst through walls like the Kool-Aid man. That’s as specific as the leaker gets, but it’s worth taking seriously. Kormora’s source shared accurate info for every single Year 4 operator months before their official reveal. Maybe the theoretical charger carries a souped up version of Sledge’s hammer or a breach charge that doesn’t damage the user? New secondary gadgets  Status: Unconfirmed, but likely Secondary gadgets aren’t as flashy as spike traps or lasers, but they’re a potentially great way to balance the game without introducing new operators. According to the same Kormora leak mentioned above, a new “alarm” for defenders and a “small Thermite charge for attackers” are in the works. Siege hasn’t seen a new secondary gadget since the bulletproof camera was added in 2018, so it's been a long time coming. I think Ubi should go even further: add a micro EMP grenade for defenders or hole-patching kits. Tacha...Ubisoft is putting a free Rainbow Six Siege operator under everyone's treeDec 23, 2019 - PC GamerIn the spirit of the holiday season, Ubisoft is giving away a Rainbow Six Siege operator, selected at random, to everyone who logs into the game. The tweet is very vague, but luckily this Reddit thread nails down the details. Giveaway operators will be taken from the Year 1 through Year 4 expansions, but not the base game. That means you'll get one of: * Buck; * Frost; * Blackbeard; * Valkyrie; * Capitão; * Caveira; * Hibana; * Echo; * Jackal; * Mira; * Ying; * Lesion; * Dokkaebi; * Vigil; * Zofia; * Lion; * Finka; * Maestro; * Alibi; * Maverick; * Clash; * Nomad; * Kaid; * Gridlock; * Mozzie; * Nøkk; * Warden; * Amaru; * Goyo; * Kali; * Wamai; That's a whole lot of operators to pick from. You can learn more about all of them (except Kali and Wamai, who are very recent additions) in our very handy Rainbow Six Siege Operators Guide. And what if you've already got all of these operators in your stable? In that case, you get this festively hideous (hideously festive?) Montagne outfit.  (Ugly, yes, but also exclusive: Ubisoft said that the skin "can only be acquired through the packs as a special gift for players that have unlocked all Operators.") The free operator offer is good until January 5, and you don't need to worry about horsing around with the pack menu or anything in order to get it: As long as you log in by that date, it will be added to your account. If the operator (or skin) doesn't appear in your account, try re-logging and it should turn up. Rainbow Six Siege goes anime with the Nighthaven Collection trailerDec 19, 2019 - PC GamerIn November, Ubisoft said that it wants Rainbow Six Siege, a game about mix-and-match squads of soldiers and cops from around the world killing each other in a variety of scenarios for no particular reason, to have more of a story in 2020. To me, that seems like asking for a whole lot of unnecessary complication: Once you add "plot" to the mix, sooner or later you're going to have to explain why the Spetsnaz guy is hooked up with the Scotland Yard copper to shoot at another Spetsnaz guy and a French microbiologist. That does seem to be the way it's going, though. Operation Shifting Tides, the final season of Siege Year Four, went live a couple of weeks ago with two new operators who, in a break from previous updates, are not part of a real-world special operations force or law enforcement agency. Instead, Kali and Wamai are members of the Nighthaven, a mercenary group based out of India. Officially, Nighthaven was invited to join Rainbow Six after successfully stopping the hijacking of a supertanker. But the real reason, apparently, is to keep it from being hired by an opposing organization—and also to keep Kali and Wamai close at hand, where they can be more easily monitored. Not everyone is enthusiastic about the idea, though, especially the Rainbow Six soldiers who earn a tiny fraction of what Nighthaven mercs make, and have no say over what jobs they take on. Understandable, I suppose. I think it's interesting that Ubisoft now seems to be wholeheartedly embracing the more cartoonish, GI Joe aspects of Rainbow Six Siege, which naturally mandates a move to a more fiction-focused approach. After four years of expansions and additions, has it finally run out of credible special forces groups to draw from? I suppose it's possible that Ubi is angling toward some trenchant commentary on the rise of "private military companies" and the roles they play in maintaining and even instigating our far-away proxy wars, but I'm pretty sure that the smart money is on some kind of Cobra Commander cameo. Anyway, back to the point. Much like Nighthaven's employment contract, the Nighthaven trailer serves dual purposes: It's a cinematic introduction to a pair of new operators, but it also promotes the Nighthaven Collection of premium cosmetics that went live today. Available until January 6, the collection will offer 18 customization items—three each for Alibi, Fuze, IQ, Jackal, Mute, and Rook. Nighthaven packs can be purchased for 300 R6 Credits or 12500 Renown, and all players will be given one free pack when they log in. Details are up at The Nighthaven Collection: A bold new look for a bold new year. Rainbow Six Siege's core dev team is moving onDec 19, 2019 - PC GamerAfter four years, Rainbow Six Siege's core team is moving on, though still staying at Ubisoft. Creative director Xavier Marquis, brand director Alexandre Remy and other members of the team will be hopping onto new projects, leaving the game in the hands of a new squad of Rainbow Six Siege veterans.  Before it launched, the prospect of a multiplayer-only online Rainbow Six seemed to hold little appeal for fans of the series, myself included, but it quickly proved itself to be as tense and inventive as its singleplayer counterparts, and completely unlike most other competitive multiplayer games. It's had a great run under Marquis, and Ubisoft is adamant that it's here to stay.  Remy described it as passing a legacy onto the new team in a video announcement. It's led by Leroy Athanassoff, who was lead designer on For Honor before he joined Rainbow Six Siege. While it's a new core team, they're not new to Rainbow Six Siege, having worked on the game for some time.  Siege relied heavily on Marquis and the original team during the early days, according to the former creative director, but it's grown better and larger, in great part thanks to the community, and now it's more than just their vision. "Today we need to prepare new developers, new people, new teams to be able to embrace that," he said. "It's crucial to the very existence of the game." Athanassoff also shared the team's goals for Rainbow Six Siege now that the transition has happened. "We will start expanding the 'game universes,'" he said. "If you look at player experience, we need to stop thinking about exclusive features and start implementing inclusive features instead. What I mean is that we need to deliver content that will impact every player and the whole community." Specific changes and new features weren't mentioned, but generally it sounds like they're aiming for broader, more holistic updates. I'm a bit out of the loop these days, though I've been following the big updates, but at the four year mark a shake-up is probably a good thing. 11 thoughts on Rainbow Six Siege s buggy, evolutionary 2019Dec 14, 2019 - PC GamerSomehow, Rainbow Six Siege is already four years old. For almost all of that time,  Siege's precise gunplay and meaningful seasonal updates have kept my attention. As Ubisoft closes the book on Siege Year 4, let's  take inventory of how the game evolved in 2019 and what that could mean for 2020. With Pick & Ban, Ranked is in a better place When Ranked came out of beta and received Pick & Ban in Season 2, competitive Siege instantly got more interesting. Banning four operators before the match begins changes the way a map is typically played. Without Thatcher or Kali, defenders can confidently lock down Consulate Garage. Without Mira or Echo, Coastline’s Penthouse is a cakewalk for attackers. Though, Siege has a lurking problem that often spoils the fun of Pick & Ban: everyone bans the same operators. ...but Ubisoft should take a hard look at frustrating operators Siege has an annoyance problem. There are far too many operators whose gadgets carry large punishments for small crimes: operators like the footprint-tracking Jackal, invisible trap-leaving Lesion, or every shield operator (because they’re busted ). The same annoying operators are banned in every match, and Ubisoft should really take notice. No elite operative wants to worry about invisible traps or clumsy shield combat. Given the opportunity, many ranked players instantly remove them from the game. There are too many gadgets that punish players without a proper chance at counterplay. This has to change, both for our collective sanity and if Pick & Ban is ever going to serve its true purpose. Jackal’s recent rework is a step forward, but there’s a long list that needs addressing. If I can indulge myself for a moment, here’s a radical balancing wishlist I’d love to see happen someday: * Lesion’s Gu mines are smaller, but not cloaked. They don’t prevent sprinting, and the poison wears off after 8 seconds; * Jackal can’t scan footprints anymore. He doesn’t need to, seeing them is powerful enough to root out roamers. * Shields have to go, at least until they fulfill a different purpose. They’re too inconsistent and frustrating to play against. * Echo’s Yokai drones can’t cloak. Instead, they’re smaller and have more health. Siege now feels more like G.I. Joe than Tom Clancy, and it’s great Siege has been drifting away from reality and into sci-fi with its gadgets, but Year 4 is when Ubi fully embraced Siege as its own Rainbow Six universe. Back in March, Siege’s first animated short film hit the reset button on the gruff tone the game launched with in 2015. Rainbow’s new leader, Dr. Harishva “Harry” Pandey, is a gentle soul who represents a more thoughtful future for Siege. Deep within operator bios, you can read Harry’s notes on their personalities and motivations. Even if we only interact with Siege through spawn pe...TOP ISSUES AND COMMUNITY CONCERNSDec 13, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/58f48785a67774637c6410aa69f16a9f0ceddf75.jpg TOP ISSUES AND COMMUNITY CONCERNS Updated: 13 December 2019 We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is. SOUND PROPAGATION ISSUES Description: During Y4S2, we set out a large batch of fixes to make improvements on our sound propagation system. However, some issues remained due to discrepancies between sound travelling through obstacle (e.g. walls, barricades, windows, reinforcements) versus sound passing through next to these obstacles via another route. Status: We are working on a “perfect-fit” solution to tackle the remaining propagation inconsistencies. REJOINING RANKED SESSION RESULTS IN A TEMPORARY BAN Description: Players who disconnect from Ranked games run into difficulties re-joining the match. Status: We have been seeing reports for this topic come in shortly after our DDoS reinforcements. We will be fine-tuning our systems to maintain security, while also remedying this. DEBRIS STUCK IN WINDOW/DOOR BARRICADES Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines. Objective: Provide consistency for all players for barricade destruction. Status: We are currently in the production phase towards our chosen solution. We’re excited to share more info on this with you in the near future. BENCHMARKING PERFORMANCE Description: Our current in-game benchmark test is outdated. Status: We are working toward a new benchmark test that better conveys how Siege performs on different setups. CONSISTENCY ON GADGETS DESTROYING PROPS Description: There are inconsistencies in how gadgets interact/destroy props on maps. Status: Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets’ interaction with these props. OPERATOR BANS Description: We have seen a high ban rate for Blitz, Echo, and Caveira in Ranked. Status: We recently made some changes to Jackal—an Operator whose ban-rate was fairly high. We are still monitoring feedback around him from the community. For the other Operators who are most affected by Pick/Ban, we are discussing how we want to approach topic of balancing around them. ELA 'HUK SZTUKI': IDENTITYDec 13, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/ea490a5c31e2bc28e751be3fb9b68505fb0fa4cd.jpg {STEAM_CLAN_IMAGE}/8328525/a1d2ef114c9045f308455a5df79af2645a985097.jpg “Turn on your phones. Disengage your brains. Live in the moment. Consume.” EXCERPT FROM A PRINT INTERVIEW, 09-09. Reporter: What does identity mean to you? Bosak: All identity is performative. The complication lies in the fact that, as much as you construct your image by what you say, how you dress, and which brands you buy, you’re never truly in control. You’re always subject to a status quo, a set of expectations about how someone who looks like you *must* act. Reporter: Surely those expectations don’t carry over when we’re talking about art. Bosak: Art transcends society only when nothing is known about the artist. I don’t want to transcend society. I want to record it. Reporter: I see. So what do you say to people who claim your work is shallow and narcissistic? Bosak: I say that if you can’t see yourself in someone else’s reflection you’re not trying hard enough. Reporter: But, by doing so, aren’t you simply behaving in the way that society expects? Bosak: (laughs) Aren’t you? {STEAM_CLAN_IMAGE}/8328525/8f613d38dcaaac4f3ec27b71ff59ba7733865514.jpg “We define ourselves by symbols, but those symbols can be perverted. Reused. Reworked, reframed, remade. In a word, stolen. Who are you then?” CHECK OUT THE ELITE COSPLAY GUIDE! {STEAM_CLAN_IMAGE}/8328525/9c01cfa10fda561d1f6a900a05553f6515bcce9f.jpg Rainbow Six Siege is getting a Stadium map, if leaked footage is realDec 12, 2019 - PC GamerA new map is headed to Rainbow Six Siege, according to footage released by Siege leaker RolyNoly1. 'Stadium' is set in a stadium, and appears to borrow elements from the original Heresford Base map. The leaker indicates that Stadium is part of a Six Invitational 2020 event, so likely won't join the permanent map roster.  The Six Invitational takes place in Canada this February, where Ubisoft will spill details on its Year 5 plans. Greece has long been rumoured to be the origin of the next round of operators (and potentially, a new map). The community is definitely ready for a brand new map – the last new map, not including reworks, released in March with the Operation Burnt Horizon season. As for the present, the fourth and final season of Year 4 rolled out last week in the form of Shifting Tides, which introduced two new operators in the form of Wamai and Kali, as well as limb penetration. DEV BLOG: QUICK MATCH PLAYLIST ROTATIONDec 4, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/135bbfdfd1b5b6b4576f2671a0e3ce8123e5c064.png In this Season, the Quick Match (previously “Casual”) Playlist will again be receiving updates to its map rotation throughout the Season. There will be 14 maps available in Quick Match at any one time. Below you will find the latest Quick Match map pool. Y4S4 - END OF Y4S4.2 {STEAM_CLAN_IMAGE}/8328525/65f4eaf21aff5320006f4af206c875b0c3a9043b.jpg Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable. Remember to follow us and share your feedback on Twitter, Reddit, Facebook and on our forums.Rainbow Six Siege: Operation Shifting Tides and its new Operators are out nowDec 4, 2019 - PC GamerRainbow Six: Siege's final season of Year 4, Operation Shifting Tides, has begun. It introduces a pair of new Operators, Kali and Wamai, from the Nighthaven Special Intervention Group, as well as map changes, Operator balancing and a fancy new limb penetration system.  As always, season pass owners get first dibs on the new Operators, so technically Kali and Wamai aren't out in the wild yet. If you don't have the pass, you'll be able to buy them next week.  Kali is an Attacker with a nasty rifle that can not only gets through barricades and hatches in one shot, it's also got an LV Explosive Lance attachment for added destruction. The LV can destroy Castle's armour and, when shot at a wall, it destroys all gadgets on either side of the surface, including reinforced walls.  Her pal Wamai, meanwhile, is a Defender with a very handy gadget that neutralises enemy projectiles. Toss out the Mag-NET System and it will attract enemy projectiles and then self-destruct, stopping them from doing any harm. Wamai can get up to five Mag-NETs.  If you've been thinking of picking up some existing Operators, you can get seven of them for a discount. Hibana, Echo, Dokkaebi, Vigil, Zofia Nomad and Kaid’s prices have all been reduced.  Theme Park has undergone some renovations with the update, changing both map's indoor and outdoor areas. Outside, line of sight has been restricted to stop spawn peeks, and the whole rail platform has been ripped out. Inside, parts of the building have been altered and brought more in line with the map's theme, and the layout has also changed.  Limb penetration seems like the biggest new addition. Weapons now have different penetration values, from none, where they don't pass through anything, to full, where the shot doesn't just pass through limbs, it passes through whole bodies, potentially hitting a second Operator for reduced damage.  Shifting Tides also includes the addition of a rappel exit prompt, an Elite set for  Capitão, new weapon skins, and some tweaks and fixes. The update is available now, and here's the patch notes and a list of bug fixes. CAPITÃO 'RESPONSA': SEEING THE PRESENTDec 3, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/20964d22d3e809b6571d633d15290dd6c90bd883.png {STEAM_CLAN_IMAGE}/8328525/697d2ea815575eddd1e687d7bb14472efb77de9c.jpg “I get it. Everyone’s just doing their best to survive. You shoot at me, though? Then it gets personal.” Transcript dated 11/11. Edited for clarity. Vincente: I’ve met people like you before. I got sent to a shrink after I lost my eye. You know what he wanted me to do? Visualization exercises. He wanted me to pretend that I still had both my eyes, to imagine the life I had before and “project it into the future.” You know what I said to him? “Cara, imagining I’ve still got both eyes isn’t going to get me back on the field. Can you help me or not?” He sent me to an occupational therapist and I never saw him again. So don’t ask me about how I’ve “adapted” or “grown”, or dig into my past to uncover the “real” impact of my trauma. I’m sick to death of talking about the first and only thing people notice about me. Harry: Then let’s talk about something else. Transcript ends. {STEAM_CLAN_IMAGE}/8328525/d3b13749c2191bf1bd8f0d92bc5378c3d4d43362.jpg “Kids always ask me how I got to be so strong. I tell them it comes from having something worth fighting for. When they grow up, they’ll understand.” CHECK OUT THE ELITE COSPLAY GUIDE! {STEAM_CLAN_IMAGE}/8328525/9b3c9df9ea89bca817bc1b171d9d5313f57fe24d.jpg Rainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch.   [caption id="attachment_193038" align="aligncenter" width="800"]Rainbow-Six-Siege-IGN-Graph Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"]Rainbow-Six-Siege-GitHyp-Graph GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.