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TOP ISSUES AND COMMUNITY CONCERNSJun 26, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/8f3b72a8ebc2fc34d0eef8afd24b454d57056084.png Updated: June 26th 2020 We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is. TOP ISSUES NEW SOUND PACKAGING SYSTEM Description: Our priority on that front is to first repackage the way sounds are stored and connected to the game. We currently have a limited ability to fix specific issues and this improvement should make it easier for us to work on the audio aspect of the game. For more information on this topic, please refer to the Status Report blog. Status: Target: Y5S3 DDOS ON CONSOLES Description: We are working on mitigation plans with our partners and we are continuously monitoring the situation. We’ll continue to share updates on the situation until the matter is solved. Status: Ongoing CHEATING & HACKING Description: We continue working in close collaboration with all our partners to flag, report & identify cheaters as effectively as possible. Steel Wave contained dissuasive measures such as rank lock below level 50, as well as a limit of 100 games to reach the Champion’s rank. We are also working on other options to continue improving the situation on that front, we'll share a detailed overview on the topic very soon. Status: Ongoing PROFILE PANEL & REPORTING Description: Additional context and explanations will be added to the in-game reporting panel. In an effort to effectively address the situation, having more accurate player reports will facilitate information gathering on our end. Status: Target: Y5S2.2 TOP GAMEPLAY TOPICS BALANCING Description: During the Steel Wave test server period we received a number of feedback requests for balancing tweaks to the new Operators. After evaluating feedback from players, and data from the TS, we plan to make a few balancing changes to the new operators with the 2.1 patch. Melusi Lowering the penalty zone by approximately 33%. Lowering the sound of Banshee effect in first person PoV. Ace & Hibana Remove the possibility of destroying Bandit's Batteries through reinforcements, by placing the charges on the floor Status: Target: Y5S2.1 CONSISTENCY ON GADGETS DESTROYING PROPS Description: There are inconsistencies in how gadgets interact/destroy props on maps. Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets’ interaction with these props. Status: Target: Y5S3 SENSITIVITY PER ZOOM LEVEL Description: We are adding the possibility to set a specific sensitivity for each zoom levels / sights. Status: Target: Y5S3 IMPROVED FLASH DETECTION/CONSISTENCY Description: The rework intends to make flash detection more reliable. Enemies are often not affected by flashes due to objects and obstacles. We want to simulate the light ...Operation Steel Wave is live!Jun 16, 2020 - Community AnnouncementsOperation Steel Wave, the second season of Tom Clancy’s Rainbow Six Siege Year 5, is now available. Operation Steel Wave introduces Ace and Melusi, a new Attacker and Defender from Norway and South Africa, in addition to an entirely reworked House map and slew of gameplay changes. Owners of the Year 5 Pass can play with the new Operators immediately, while the rest of the players will be able to unlock these Operators starting June 23rd using Renown or R6 Credits. Additional seasonal new content, including the House map rework, are available for free to all players. Year 5 Season 2 will also welcome its Battle Pass “Tour De Force,” on June 29th. In Operation Steel Wave, players will meet two new Operators: Norwegian Attacker Ace is equipped with S.E.L.M.A., a throwable and stickable device that will stick to any vertical surface and slowly destroy up to 3 panels, one after the other. The S.E.L.M.A. gadget can also be thrown at almost any defensive gadget and destroy it with its arms or water explosive. South African Defender Melusi is equipped with Banshee deployable electronic gadgets. It applies a slowing effect to any Attackers that are in range and direct line of sight. The Banshee can also be used as an intel gadget as it produces an identifiable sound when an attacker enters its range. In addition to these two new Operators, players will be able to explore a reimagined House map, which has been newly reworked. The homeowners have expanded their family and their floorplan, with a large two-story addition adding new objective sites and entry points for players to contend with. Additional changes can be experienced throughout the map, all with the intent of evolving the gameplay meta. Operation Steel Wave also introduces a new Defender secondary gadget – the Proximity Alarm. The small, throwable sticky gadget is an essential intel-gathering tool that loudly alerts Defenders of an oncoming Attacker in its line of sight. Additional game updates include the following: Unified MMR Amaru Buff Addition of Echo Elite set Rainbow Six Siege's Operation Steel Wave is go go goJun 16, 2020 - Rock, Paper, Shotgun Two new Operators arrived in Rainbow Six Siege today, the wall-busting attacker Ace and enemy-slowing defender Melusi. The latest update, Operation Steel Wave is go go go and brings a rework of the House map too. One of the new Operators uses water gadget to punch holes in walls, and the other has machines that’ll shout at your enemies. Come meet them. (more…) Y5S2 STEEL WAVE PATCH NOTES ADDENDUMJun 16, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/94c521d6614c9f9a4e87c2f8e94441f3105c9ac1.png Over the course of the Steel Wave test server period we have resolved a variety of issues and made a few additional updates. {STEAM_CLAN_IMAGE}/8328525/ac6c54cdfb99f911fafc73a96cee7a6f539f1725.png BALANCING Y5S2.1 UPDATE During the Steel Wave test server period we received a number of feedback requests for balancing tweaks to the new Operators. After evaluating feedback from players, and data from the TS, we plan to make a few balancing changes to the new operators with the 2.1 patch. The changes will not go into effect until the Y5S2.1 update. Melusi - Coming in Y5S2.1 Lowering the penalty zone by approximately 33%. Lowering the sound of Banshee effect in first person POV. Ace & Hibana - Coming in Y5S2.1 Remove the possibility of destroying Bandit's Batteries through reinforcements, by placing the charges on the floor. MELUSI Replace her deployable shield with C4. After re–evaluating a number of current game–meta and gameplay factors, we made the decision to swap out Melusi's deployable shields for C4 to prevent putting extra pressure on attackers and specific attacker utility. ACS12 Increased the damage from 41 to 59. Increased ADS Speed. Increase the ACS12 RPM to 300 RPM. Buff to the ACS12's damage to make it a bit more viable than it is currently. ADS speed should also now match other weapons of the same category. Furthermore, on release, the ACS12 had 300RPM, and it was lowered by a later balancing change. With this change alongside the change to slugs, the 300 RPM should not have issues with destruction. UPDATES AUDIO LOCALIZATIONS UPDATE French localized audio for Ace and Melusi will be available in FR at launch. RU localizations are still unavailable. WEAPON ATTACHMENTS Attachment system updates allow for attachment skins and simpler loadout balancing. METAL DETECTORS Adjustment to metal detector SFX and activation on Bank, Kanal + Border. Now plays a short 3–sec alarm before stopping. Only one alarm can be played at a time. No cooldown on the alarm trigger. This fixes an issue where alarm cooldowns meant that players could cross metal detector barriers multiple times without an alarm sounding (if it was already triggered previously and on cooldown). HOUSE Added a top window blocker and bars to the wall facing treehouse to allow players to shoot through, but players will not be able to rappel in through that window. BUG FIXES GAMEPLAY FIXED – ACS12's slugs deal no damage from distances greater than 40m. FIXED – M4 reload animation and audio are slightly out of sync. FIXED – AK12 reload animation and audio are out of sync. FIXED – FPS drops when debris flies next to players. FIXED – Bulletproof Camera casing still deploys after canceling when crouching. FIXED – Deployable shields (and Goyo’s Vulcan) have pick–up priority over other throwable gadgets. Gadgets should be able to be picked up in the order of most recently deployed. FIXED – Players can sometimes vault into ...RAINBOW SIX SIEGE STATUS REPORTJun 12, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/634d2a33210bfd7c93fdc1cb804d0cbc1fffada4.png Table of Contents: 1. Sound Issues 2. Connectivity --- 2.1. Overall Connectivity --- 2.2. Latency Policy 3. Cheating and Disruptive Behavior --- 3.1. DDoS --- 3.2. Boosting --- 3.3. Smurfing --- 3.4. Incomplete Teams --- 3.5. Vote to Kick Abuse --- 3.6. MMR Rollback Frustrations --- 3.7. Streamer Mode 4. Accessibility 5. Smoke Propagation Issues 6. Drone Issues With a game that has been around for as long as Siege, we are aware that there are long-standing issues that we have yet to fully resolve. We are dedicated to maintaining and growing the game continually, as we have done for many years before. We appreciate the community’s support throughout the years, and we also thank you for your patience as the game continues to develop. In this Status Report we will be shedding some light on long-standing topics of player concerns that are very important to us, but also complex to discuss. Our regular Top Issues and Community Concerns blog posts lays out current issues with more finite and short-term fixes. The goal of this Status Report is to share behind-the-scenes insight as to why some of the long-standing issues are so persistent, and how we are approaching solutions to them in the long-run. While not all of these topics will be addressed in the near future, we do have several things already in the works that we want to share. 1. SOUND ISSUES Concerns: We are aware that various sound issues in the game have been problematic for players for some time. Sound in Siege is a very complex system which attempts to realistically simulate sound propagation in a 3D environment. In some cases, the complexity of the sound system can be confusing which leads to player misunderstandings—for example, when sound uses a specific route to reach the player, but the player is not aware of that route (like in the case of a Maverick hole). In other cases, this complexity can also mean it can be very difficult to diagnose sound bugs, such as the frequently mentioned inversed audio, or missing sounds. Challenges: Our sound system takes into account many parameters when serving sounds to players. This includes the player’s position, environment, game state, and more. New components that interact with our sound system get added every Season, and with new elements there are always new opportunities for bugs to be introduced. Another important factor to consider is that Siege’s destruction engine fosters a constantly changing, dynamic environment. Every round is unique since sound propagation dynamically changes based on the different states of destruction. This adds an extra layer of complexity to reproducing and fixing sound-related issues. The goal of sound propagation in Siege is to dynamically convey realistic sound direction and position to the players. This is done by dividing our maps into multiple spaces, which allow sound to propagate from one space to another through specific connection point...You can play Rainbow Six Siege for free this weekendJun 10, 2020 - Rock, Paper, Shotgun Ubisoft are fond of those Rainbow Six Siege free weekends, aren’t they? Another one has rolled around this month, letting players give the team-based tactical shooter a go for free from tomorrow until June 15th, and enticing you in with tantalising discounts should you find yourself wanting to own it. As usual, it’s the full game you’ll be getting access to for free, so you can try out all the maps and all the modes, and your progress will carry over should you decide to go in for purchase. (more…) Rainbow Six Siege gameplay leak shows potential Splinter Cell crossoverJun 9, 2020 - PCGamesNIt looks like we might have got our first look at two Rainbow Six Siege new operators headed to the game this year, via some leaks that have appeared online. There's nothing concrete just yet, but a few different sources that have popped up mean we can start to get a picture of what seems to be in the pipeline for the FPS game's upcoming Seasons 3 and 4 in 2020. As spotted by PCGamer, Redditor PapaCapinya has helpfully compiled a bunch of different recent Rainbow Six Siege Year 5 leaks and rumours into one post, which it seems have appeared pretty early into the ops' development cycle. First up, there's a (very shaky) clip posted by the Gamer Felonies YouTube channel - which also revealed the game's recent Grand Larceny event earlier this year - that appears to show both a defending and an attacking op. It's hard to make out much detail, but it seems there's a Splinter Cell-style attacker who's codename is 'Scout', and a Thai defending op called 'Aruni'. Read the rest of the story... RELATED LINKS: Best Rainbow Six Siege operators in 2020 Rainbow Six Siege's new military-style Zofia Elite Set is here Rainbow Six Siege Steel Wave operators - everything we know Best Rainbow Six Siege operators in 2020Jun 8, 2020 - PCGamesNRainbow Six Siege is a complex shooter - perhaps one of the most intricately designed multiplayer games being played right now. The depth comes from numerous places: the destructible environments, the design of the maps, but primarily from the unique gadgets, stats, and loadouts offered by each of its playable operators. But what are the best Rainbow Six Siege operators? We have been training with the elite troopers in order to find out. Owing to the game's asymmetric multiplayer gameplay, Rainbow Six Siege operators come in two flavours: attackers and defenders. Currently, there are 52 Rainbow Six Siege operators to unlock and use in the game, which breaks down neatly into 26 operators for each side. You will also have to unlock new operators using in-game currency that you can earn through completing matches and ticking off daily challenges, so it is good to know which ones to snap up first in order to make collecting the remaining operators even faster. We update this list of Rainbow Six Siege operators regularly to best reflect the game's live meta, so rest assured these really are Tom Clancy's finest ahead of the Rainbow Six Siege Year 5 release date. Read the rest of the story... RELATED LINKS: Rainbow Six Siege gameplay leak shows potential Splinter Cell crossover Rainbow Six Siege's new military-style Zofia Elite Set is here Rainbow Six Siege Steel Wave operators - everything we know TOP ISSUES AND COMMUNITY CONCERNSMay 27, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/f6df05507dbe9cb1a52e88dda05f7b2057cc1893.png HACKING, CHEATING, LOBBY FREEZING UPDATE To follow up on our last Top Issues update below in April, we would like to give you all a status update on the hacking, cheating, and lobby-freezing issues. We'll go over some of the steps we have taken where we have found success, where we are still working to make improvements, as well as emphasize our continued focus on cheating and hacking as priority issues. LOBBY FREEZING Lobby-Freezing: Lobby-freezing occurs while in menu or while loading into a round, and no connectivity icons will appear. Update: After our April Top Issues blog, we made an update to the game that would allow us to gather more data to accurately track and identify lobby-freezers. We were able to successfully use that data to implement an auto-kick feature for individuals identified as holding up games through extreme loading times. Kicked players will receive an abandon sanction and be locked out of ranked/unranked until the match is over. We have been monitoring the automatic kicks for some time now on the live servers and have observed high success rates of detecting and only kicking players who are holding up lobbies to the detriment of the other players in the game. We are continuing to gather data on console lobby-freezing before we finalize plans to activate the lobby-freeze autokick detection on console as well. DOS ON CONSOLE DOS: DOS attacks can be distinguished from lobby-freezing as they typically occur during gameplay and the connectivity icons will appear. Update: We have also observed some unusual network traffic and activity for Console players and suspect that some cases of lobby-freezing on Console may be tied to DOS attacks. We are currently pursuing this and investigating the issue and will update when we learn more. HACKING/CHEATING Update: In our last update, we re-emphasized that we do not tolerate cheating in-game and were preparing a number of short and long term strategies to address the cheating frustrations. While we are aware this is still an ongoing issue, we believe these upcoming changes will help to mitigate some of the frustrations as we work internally on more robust long-term solutions. Offline Bans (Target date: End of May): We will begin banning players offline. Previously sanctioned accounts were banned after logging back into Siege. Accounts will now be banned even if they remain offline. This will provide more clarity on the ban feedback loop and improve visibility on banned accounts. Increased Clearance Level Requirements for Ranked (Target date: Y5S2): In Y5S2 we will be increasing the required clearance level for players to play Ranked. This is aimed at increasing the barrier to access for illegitimate accounts for Ranked to promote a better Ranked environment. Increased Champion Rank Requirements (Target date: Y5S2): In Y5S2 we will be increasing the requirements for players to be eligible for Champion Rank. In addit...Rainbow Six Siege's new military-style Zofia Elite Set is hereMay 27, 2020 - PCGamesNEarlier this year, a new Elite set for Rainbow Six Siege attacking operator Zofia leaked when the Rainbow Six Operation Void Edge test server went live. Now, as players are getting ready to usher in Rainbow Six Siege Year 5 Season 2, Operation Steel Wave soon, the new Zofia Elite Set has landed live in-game. As you can see in the clip posted by developer Ubisoft on Twitter below, Zofia's new Elite Set brings a "Duch Bojowy uniform" skin. The skin adds a navy uniform - with sunglasses tucked into the pocket - and grey beret, and seems to be inspired by a Polish military uniform. The phrase 'Duch Bojowy' roughly translates to 'Fighting spirit' according to Google translate. As you can also see in the clip, the op's new set also brings a victory animation, as well as a "KS79 Lifeline" gadget skin and "LMG-E, M762, and RG15" weapons skins. Plus, as is usual in the FPS game's Elite Sets, there's a brand-new charm to adorn your weapons: an "Elite Zofia Chibi" charm. RELATED LINKS: Rainbow Six Siege Steel Wave operators – everything we know Rainbow Six Siege Operation Steel Wave patch notes Rainbow Six Siege Year 5: operators, release date, and all the latest details Rainbow Six Siege Year 5: operators, release date, and all the latest detailsMay 26, 2020 - PCGamesNRainbow Six Siege Year 5 is shaping up to be a transitional year for the tactical FPS, as the development team announced key changes to their standard content roadmap at the Six Invitational 2020. The usual annual additions, including Rainbow Six Siege new operators, fresh maps, weapons, and events will adjust to focus on existing content during the latter half of the year. Each year has been pretty consistent, delivering eight Rainbow Six Siege operators, four map changes (usually consisting of at least one new map), and seasonal events. This year we'll only be getting six new operators, which means the last two seasons of the year will only release one new operator each. Additionally, no new maps will be released in Year 5, only reworks of existing ones. But it's not all cuts for Year 5, in place of new ops and map the team at Ubisoft has committed to reworking a number of core gameplay systems, operators, and will even add some new secondary gadgets. Playlists will be getting refreshed more often, too. Ubisoft promises to add one event and a new arcade playlist with each new season of Year 5. Finally, every season will have its own battle pass, rewarding players who play consistently with heaps of new cosmetics. RELATED LINKS: Rainbow Six Siege Steel Wave operators – everything we know Rainbow Six Siege Operation Steel Wave patch notes Rainbow Six Siege new operators Rainbow Six Siege new operatorsMay 26, 2020 - PCGamesNRainbow Six Siege new operators are great at helping mix up the game. Each new season introduces new operators that alter the meta and introduce exciting new tactics. As of Operation Void Edge, there are currently 54 operators, and the next season update, Operation Steel Wave will increase this to 56, meaning there is a favourite soldier for every type of player. We are still eagerly awaiting the full Steel Wave release date so we can see how those Rainbow Six Siege new operators play on live servers. But for now, we ve got the full rundown of gadgets and guns for the upcoming Ace and Melusi, plus some tips on how to use each of them. Below you ll find a full roundup of their loadouts, abilities, and stats. We also have the same information for the previous season s new operators, from Void Edge all the way back to Burnt Horizon, in case it s been some time since you last logged in and you need a refresh on what's new. RELATED LINKS: Rainbow Six Siege Steel Wave operators – everything we know Rainbow Six Siege Operation Steel Wave patch notes Rainbow Six Siege Year 5: operators, release date, and all the latest details DEV BLOG: MATCH REPLAY UPDATEMay 21, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/b7369fd0b07d317969cc3ff96e201ddb1becc402.png At the beginning of Y5 we announced an upcoming new Match Replay feature for Rainbow Six Siege. While originally scheduled to go live in the first half of the year, circumstances have forced us to push back the schedule on Match Replay. Match replay is a feature that requires a great deal of technical development, but we hope to deliver the best experience to our players when it is ready to go live. Despite the delay, we’d like to share an early look at Match Replay with you all. {STEAM_CLAN_IMAGE}/8328525/a55ffca747e727bd83cba02f2630de633e93b810.png Match Replay is a system that automatically records your last 10 played games. With it, you’ll be able to re-watch and fully spectate your recorded games from both first-person and top-down points of view, from any player, and any angle. Our goal with Match Replay is to provide players with an interactive tool that will provide full coverage and perspective on their last 10 games. Through the Watch tab in the main menu, you will be able to access your replays where your last 10 games are saved. Once you’re in the replay, you can use the Spectator mode tools to relive your clutch plays, scrutinize missteps, and analyze your strategy to level up your game. Further down the road, we would like to give Match Replay even more functions such as storing them on the game server instead of locally, a share feature so you can share your replays with your friends, and even the possibility of downloading and watching replays from official esports matches. We plan to first push an early version of Match Replay out onto the PC Test Servers for testing before sending it to live, so keep an eye out on the TS Patch Notes for updates on when it will be available!That Rainbow Six Siege mobile knock-off has vanished after Ubisoft sued Apple, Google, and the developersMay 20, 2020 - Rock, Paper, ShotgunArea F2 may as well be called Area 51 now that Ubisoft have sued Apple, Google, and the developers of the mobile game that looked suspiciously similar to Mr. Tom Clancy’s Rainbow Six Siege. Area F2’s developer Ejoy have now posted a statement confirming the game’s closure and it’s been delisted from both the Google Play Store and App Store. (more…) Operation Steel WaveMay 19, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/dabaacb5ab8c8084b7e7a39619fca913eaefe7a8.jpg Prepare for the unexpected, because Operation Steel Wave is full of novelties! New Operators arrive, with gadgets that are sure to change the flow of every match they participate in. A new NIGHTHAVEN recruit, Ace, swoops in to join the Attackers, while the Defenders gain a new teammate in Melusi, an Inkaba Task Force ranger. As you’ll find in the Patch Notes below, with this season you can also expect our House rework as well as the new secondary gadget, the Proximity Alarm. Keep an eye out for changes to our Matchmaking Rating system and Amaru’s gadget function, plus brand new seasonal weapon skins and Echo’s Elite skin! View Patch NotesY5S2 PRE-SEASON DESIGNER'S NOTESMay 19, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/c22456dfab9a64139bf231ade47cfa3ad52f35c3.png Balancing changes are data and feedback informed. Several teams in contact with various segments of our community, gather and compile both data and feedback to provide guidance to our designers. We are about to give you an insight about future changes and the reasoning behind them. PROXIMITY ALARM Adding new secondary gadget: Proximity Alarm. {STEAM_CLAN_IMAGE}/8328525/8377b667525f41e480790eff60931f7344f338cd.png The new thrown sticky gadget is an essential intel-gathering tool, and it works just as well for anchors as it does for roamers. It will be triggered by any attacker entering its detection field. One of the key factors behind the creation of this gadget is that we felt that we needed to have a "hands off" gadget able to provide audio intel. We consider this new addition as a variation of the Barbed Wire which tends to be used for intel-gathering more than for his crowd control aspect. Having a gadget not requiring active interaction to trigger its effect was the main goal, it will therefore work differently than Bullet Proof Cameras for instance. We believe that we have found a good balance between the range of detection and the volume of the sound emitted by this gadget, we are curious to hear your feedback from the Test Server. Many operators will see their secondary gadgets reshuffled: Castle: Impact Grenades replaced with Proximity Alarm. Caveira: Bulletproof Camera replaced with Proximity Alarm. Goyo: Impact Grenades replaced with Proximity Alarm. Rook: Barbed Wire replaced with Proximity Alarm. Wamai: Barbed Wire replaced with Proximity Alarm. Tachanka: Deployable shield replaced with Proximity Alarm. Mira: Barbed Wire replaced with Proximity Alarm. Oryx: Replaced Bulletproof Camera with Proximity Alarm. Recruit : Primary Gadget ALIBI & MAESTRO Switch ACS12 ammo from shells to slugs. Increased damage to 41 (from 27). Damage drop off distance set to 18 m. Population targeted by the change: Casual and top ranked. Motivation behind the change: Low popularity of the weapon and technical issues. According to our data, the ACS12, the other primary option for G.I.S operators was barely picked (+/-1%). The community preferred the versatility and the outstanding performance offered by the Alda and the Mx4. The ACS12 was also known for creating performance issues on our end, and it appeared necessary to come up with a solution. The switch to slugs should affect the auto-shotgun ability to remodel bombsites and make this weapon a bit closer to Kaid's and Goyo's TCSG12. We do not expect this weapon to become overly popular. We expect people to notice the relatively low recoil at first, but we consider it to be needed to find the right balance. In any case, we'll keep a very close eye on its performance, and we will be ready to reduce its damage if necessary. ZOFIA & ELA Removed the mouse sensitivity modification when affected by Grzmot mines and KS79 concussion grenades. P...Rainbow Six Siege's next two operators are inbound with Year 5 Season 2May 18, 2020 - Rock, Paper, ShotgunRainbow Six Siege ‘s year 5 plans are marching along. Season 2 for the year is officially titled Operation Steel Wave and as promised it’s bringing two new operators and a rework for the House map. Ubisoft gave a look at Ace the medic and Melusi the tracker and their new gadgets during a reveal livestream today. Both are joining the roster with Steel Wave on the test servers tomorrow. (more…) Ubisoft are suing Apple and Google over alleged Rainbow Six Siege knock-offMay 17, 2020 - Rock, Paper, Shotgun Outside of the occasional free weekend, you can’t play Tom Clancy’s Rainbow Six Siege for free – never mind trying to get it running on your phone. Unfortunately for Ubisoft, it seems that particular space has been filled by an unnervingly similar tactical FPS. This week, the French publishers filed a lawsuit against Google and Apple, demanding Area F2 – an alleged clone of Rainbow Six Siege – be removed from their respective mobile shelves. (more…) Try not to get squished by falling safes in Rainbow Six Siege's new event modeMay 6, 2020 - Rock, Paper, Shotgun A new event started in Tom Clancy’s Rainbow Six Siege yesterday, introducing The Stolen Goods, a limited time game mode where players have to attack or defend a 1920s British mobster hideout full of safes. There are a few twists to this new mode, but the important one to know right now is that the floors are completely breakable, allowing players to shoot out the floorboards beneath the safes to get them to drop to different levels. A good strategy, right? Well, yeah, as long as you don’t stand directly beneath the dense cubes of metal hurtling towards you. If you’ve ever watched an episode of Looney Tunes, you can probably imagine what you’re about to see. (more…) Rainbow Six Siege's Grand Larceny event invites you to an old-timey British heistMay 5, 2020 - Rock, Paper, Shotgun For the next two weeks, Tom Clancy’s Rainbow Six Siege is swapping out hostages and bombs for safeboxes full of… well it doesn’t actually say what they’re full of. I imagine it’s money, or gold, or something that old-timey English gangsters like, because it’s all part of the Grand Larceny event, inspired by 1920s British mobs. Ubisoft have reimagined the old Hereford map to create a mobster hideout for a brand new game mode, The Stolen Goods. In it, players will need to defend their fortunes against attackers who know exactly where to look to nab that loot. (more…) Rainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch.   [caption id="attachment_193038" align="aligncenter" width="800"]Rainbow-Six-Siege-IGN-Graph Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"]Rainbow-Six-Siege-GitHyp-Graph GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.