Show/Hide Show/Hide

Tom Clancy's Rainbow Six: Siege

 
Rainbow Six Siege is free to try this weekendJun 18, 2021 - PCGamesNUbisoft is holding a free weekend for its ultra-competitive team FPS game Rainbow Six Siege, and it's running now through Monday morning. That means you can jump straight into the full version of the co-op game, and any progress you make this weekend will stick with you if you decide to take the plunge and purchase it. Rainbow Six Siege is now six years old, and since launch, its roster of elite operators has ballooned to 60, so you can check out our list of the best Rainbow Six Siege operators for some guidance on who to pick first. If you've played before but it's been a while, you might want to check out our list of Rainbow Six Siege Crimson Heist and Year 6 changes - there are new operators, map reworks, and changes to several important game systems that have arrived this year. To get in on the free weekend action, you'll need to fire up Ubisoft Connect. You can download that from the official site if you don't have it installed. Activate the free weekend by selecting your platform of choice on the linked site. Once that's done, just fire up Ubisoft Connect and click on the 'Games' tab and scroll down to the 'Free Games' section. You'll find the entry for the Rainbow Six Siege free weekend waiting for you there. Read the rest of the story... RELATED LINKS: Rainbow Six Siege is getting player outlines to make enemies easier to see Rainbow Six Siege cross-play comes "early 2022", but keeps PC and console separate Rainbow Six Siege devs will explain next steps on "some hot issues" soon Rainbow Six Siege is getting player outlines to make enemies easier to seeJun 16, 2021 - PCGamesNRainbow Six Siege is a (mostly) realistic tactical game with (mostly) realistic cosmetics to dress up your favourite operators in. While the selection of camo outfits makes sense for the setting, sometimes that camo is a little too good - meaning that in some circumstances you can pay real money for an in-game advantage. The devs are aware of the issue, and have a fix in mind. The developers are currently testing a rim lighting effect to make operators stand out from the background. "So far, we're quite happy with the results and feel it is cohesive with the art style of the game," the devs say in a blog post. "We are in the process of aligning on the colour of the rim lighting, and ensuring the effect is consistent across the game's many unique cosmetics." Right now, the update is targeted to launch during Y6S3. That's also the intended release window for some fixes to flashbangs. "Basically, when you throw a flash, we want you to know how this will affect your opponents and the environment. The solution that we're working on simulates the light bouncing off objects in the immediate environment, and the results we're seeing are encouraging." Read the rest of the story... RELATED LINKS: Rainbow Six Siege is free to try this weekend Rainbow Six Siege cross-play comes "early 2022", but keeps PC and console separate Rainbow Six Siege devs will explain next steps on "some hot issues" soon Top Issues and Community ConcernsJun 16, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/e59308f24136c241415f5b008373d08090f0d9ce.png Updated: June 16th 2021 We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is. GAMEPLAY TOPICS - ACTIVELY UNDER INVESTIGATION Smoke Canister Gas Propagation The propagation of the gas from Smoke’s Remote Gas Grenades was often problematic, appearing on the other side of undamaged walls, floors, or ceilings. We’ve reworked the propagation system for the gas itself, meaning the toxic gas will no longer travel through unbroken, or unopen boundaries, though it will spread through walls, floors, or ceilings where gaps have been created. We also changed the sound that the Remote Gas Grenades make upon detonation, making it much more distinct. Status: COMPLETE. Available at Y6S2 launch! Bullet Hole Peeking Single bullet holes are often used to gain an advantage, and we recognize that the difficulty in spotting such holes from a distance can cause frustration for some players. With the changes we’re implementing to tackle this, single bullets will no longer create an isolated hole through a wall or barricade (this does not affect weapons with more destructibility), though firing multiple bullets or meleeing a wall will cause a larger hole to appear, as is the case at the moment. This should help reduce the frustration caused by singular bullet holes while still allowing players to make use of destructible surfaces. Please note, bullet holes in thin materials like window glass and the inner cores of props are not affected by this change. Status: COMPLETE. Available at Y6S2 launch! Improved Flash Detection + Consistency The goal here is to make flash detection more reliable and to give players confidence in this type of utility by improving its consistency. Basically, when you throw a flash, we want you to know how this will affect your opponents and the environment. The solution that we’re working on simulates the light bouncing off objects in the immediate environment, and the results we're seeing are encouraging. We’re currently evaluating the strength of flashes and are excited for players to get a chance to test this change soon! Status: Y6S3 Enemies Are Too Hard To See With Certain Skins Equipped We know that certain operator skins are well-known for blending into some environments, and this has led to situations where players felt they were at an unfair disadvantage. Our solution is to add a rim lighting effect to operators. So far, we're quite happy with the results and feel it is cohesive with the art style of the game. We are in the process of aligning on the colour of the rim lighting, and ensuring the effect is consistent across the game's many unique cosmetics. At the end of the day, we want players to be able to choose the cosmetics they want without gai...Y6S2 NORTH STAR PATCH NOTES ADDENDUMJun 14, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/8bbcd6be7b074a81bf814575838e2e04d6025935.png Updates and fixes made over the course of the Y6S2 Test Server. For the full North Star Patch Notes, follow the link below. North Star Season Patch Notes Y6S2 PATCH SIZE Below you will find the download sizes for each platform. Ubisoft Connect: 6 GB Steam: 4 GB Xbox One: 4 GB Xbox Series X: 5 GB PS4: 4 GB PS5: 4 GB BUG FIXES GAMEPLAY FIXED – Desync between reload animation and inventory ammo for some weapons. FIXED – Small props and debris on floor can block fire propagation. FIXED – Fire propagates under half-wall in 1F Waiting Room on Border map. FIXED – PC players cannot rotate their selected weapon if they are in the middle of prepping a device to be deployed. FIXED – Pause timer for Local Custom Games has a maximum time of 10 minutes. FIXED – Nitro Cell deals only 80 damage in PVE. FIXED – Pulse's Cardiac Sensor doesn't detect opponents at a particular angle. FIXED – If host leaves a Local Custom Game, the Pause/Resume feature is not immediately transferred to the new host. FIXED – Players who leave a Ranked or Unranked match may cause infinite loading and be unable to rejoin. FIXED – Player card has no icon or cause of death when an Operator is eliminated by Gridlock's Trax Stingers. FIXED – Death replay icon is present when a player is bleeding out. FIXED – When an Operator is pinged with red pings before they are eliminated, the pings do not appear in death replay. FIXED – AOE deployment effect of multiple devices is not seen during death sequence. FIXED – Allied outlines don't appear during death sequence. FIXED - Players can't see through bullet holes made in barricades. FIXED – In Hostage, EOR displays player point of view if round times out or ends with no eliminations. FIXED – Reinforcement animation ends before progress bar completes. FIXED – On the last elimination, the player card appears for a fraction of a second before EOR. FIXED – Defuser cannot be picked up after defusing 1 bomb in PVE. FIXED – Scope reflection lens appears stretched on Favela map. FIXED – Sound is muffled when player hits the opaque side of Mira's Black Mirror. FIXED – If Warden walks over the same hatch a Defender is reinforcing, the reinforcement animation is canceled. FIXED – If Operator is healed by Doc's Stim Pistol while affected by Lesion's GU, it removes the effect of the GU. FIXED – Operator is sometimes missing parts of torso or head during death replay if they eliminated themselves with explosives. LEVEL DESIGN FIXED – Multiple LOD issues on various maps. FIXED – Various defuser planting and retrieval issues in specific areas on maps. FIXED - Exploitable gaps in various map areas. FIXED – Multiple clipping, collision, destruction, and asset issues on various maps. FIXED – Multiple lighting issues on various maps. BANK FIXED – While sprinting, Operators are unable to vault over 1F Tellers counter on Bank map. BORDER FIXED – Collision issues with windows between 1F Tellers and 1...New Rainbow Six Siege Streamer Charms for Y6S2!Jun 14, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/a43387e5d0cca125c69928c6724d9242db2cd0a7.png Announcing the next Y6S2 Streamer Charms! Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons! New {STEAM_CLAN_IMAGE}/8328525/a43387e5d0cca125c69928c6724d9242db2cd0a7.png yo_boy_roy Mag6 CCSesports Returning {STEAM_CLAN_IMAGE}/8328525/e280e730ca1d88f3c2797912d38dc1f31ef7b0d0.png {STEAM_CLAN_IMAGE}/8328525/5d10dded922e1773c17b07ace737120bb79ffd43.png {STEAM_CLAN_IMAGE}/8328525/5c6e6b04c2116a07e9498c16677ac6d0a1a8c2aa.png Ad9m Alfredoplays AnneMunition Beaulo Bighead BikiniBodhi Bnans Braction6 Drid Gabbo IceyCat25 Interro JerichoFive JessGOAT Jinu6734 Just9n Kalera KingGeorge KittyR6 Kixstar LagonisR6 Lil_Lexi Lt Custard MacieJay Matimi0 MrBboy45 Narcoleptic Nugget PaladinAmber Pengu Punjistick REMGURI / 렘쨩 Rubsarb Salty Academy SexyCake Shorty SilphTV TangyD Tatted THE_M3RY Tranth Varsity WhiteShark67 z1ronic Zander Zigueira How to acquire charms These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ. How to get involved Given the length of our production cycle for in-game content, the participants for Y6S1 S2, S3 & S4 have already been determined. We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2021. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates: Requirements to be considered Approximately 350+ concurrent viewers – preferable. Average of 10 Rainbow Six streams per month. Average of 20 hours of Rainbow Six streamed per month. Positive standing with Ubisoft/Rainbow Six Siege. High quality level of content. Twitch Partnered. Rainbow Six Siege reserves the right for final decision. Consideration for Removal Less than 10 Rainbow Six Siege main streams over 3 months. Level of quality dropping below an acceptable level. Standing with Rainbow Six Siege/Ubisoft compromised. Any actions that may negatively affect the R6S/Ubisoft brand. Loss of Twitch Partnership. Rainbow Six Siege reserves the right for removal of any charms.SIXTH GUARDIAN PROGRAM Y6S2: STACK UPJun 14, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/46a35ece2d7df7c5b1118f3d0f4875814755500b.png Throughout Year 6 Season 2, we are excited to continue the Sixth Guardian Program! The program aims to support a charity via the sales of an in-game bundle which is available throughout the entire length of a Season, with 100% of net proceeds (with a minimum of $6 USD per bundle sold) going to the charity. Your purchases will help to directly support a charity and help a diverse range of causes. Together, we hope to unite the Rainbow Six Siege community and make a positive change outside of our game. The program's inaugural run, with Y5S4's Doc Bundle, proved very successful, resulting in over $170,000 USD raised for AbleGamers Charity. We thank the great folks at AbleGamers for the wonderful partnership, and hope to find opportunities to work with them again in the future! {STEAM_CLAN_IMAGE}/8328525/3aa114a3ae94d2bacd3e10464af8f20800d6478d.png This Season, we’re releasing the "Valkyrie SG" bundle. All proceeds will go towards Stack Up, which is a wonderful military charity supporting active and veteran service members from the US and allied nations by promoting positive mental health and combating veteran suicide through gaming. {STEAM_CLAN_IMAGE}/8328525/0840a8a07f39ff7b6bfc4f2e79554f57f6400410.png This bundle features a full Valkyrie set with Stack Up's signature red coloring and Sixth Guardian branding. Specifically, the set includes: Uniform Headgear Weapon skin Charm The bundle will be limited in time and available only for this Season. Make sure to check it out before Season 2 ends!Community Artist Bundle Program Y6S2: SunstarkJun 14, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/0853b94dfcf9be2778c4c0cadf4e69810bdb06ac.png In Y6S1 we’ve teamed up with Prime Gaming and launched our Community Artist Bundle Program by releasing the very first community-designed operator bundle: The SAU_SIEGE Bundle for Caveira. With this program, we want to celebrate our amazingly creative and dedicated community artists and give them a chance to be represented in-game. Each selected artist gets to create a full set for an operator of their choice and these bundles will drop over the course of Year 6 and beyond. We’re excited to continue our partnership with Prime Gaming in Y6S2 North Star to bring you the next edition of our Community Artist Bundle Program. As we announced during the Ubisoft Forward Post Show on June 12th, it’ll be a bundle created by artist Sunstark for the operator Lion. Have a look at the full VOD of Ubisoft Forward to learn more about this bundle in a video interview with Sunstark herself, and for more exciting news and updates from our Siege Community Team. {STEAM_CLAN_IMAGE}/8328525/ae2f9027da3b8dd624e2f7c56d6852f3ac7aa8ac.png This set for Lion includes the Sunstark: Uniform Headgear V308 Weapon Skin Charm HOW TO REDEEM THE BUNDLE The Sunstark Operator Bundle will become available through Prime Gaming starting from Thursday, June 17th. Make sure to claim it once it's live, as it will be available for a limited time only! Prime Gaming members will be able to claim this exclusive set for free. If you’re not a Prime member yet, you can sign up for a free trial. Until the Sunstark Operator Bundle will be live on June 17th, you can unlock a 7-day Renown Booster with Prime right now! Here’s how you can get these Prime Gaming offers: Link your Ubisoft and Amazon accounts here. Redeem the respective offer through Prime Gaming: https://gaming.amazon.com/rainbowsixsiege Receive the content automatically in-game within 48 hours. ABOUT THE ARTIST Sunshine Kim, better known as “Sunstark”, is a professional concept artist from South Korea and she has been drawing impressive fan art of Siege’s operators since 2017. Through her attention to detail and love of the operators’ biographies, she became a role model to many artists and a core pillar in the Siege community. But there’s even more to her story than that – while her Lion bundle was in production last year, Sunstark was hired by Ubisoft to work full-time on Siege as a Character Concept Artist. We’re proud to have such a talented personality coming from the community and joining our art team to create even more amazing content for our players in the future! Lion is Sunstark’s absolute favorite operator (she calls herself “the mother of all lions”), so it was crystal clear to her (and us!) that she wanted to create this set for him. When she drew a concept of Lion as a firefighter some time ago, she received many heartwarming messages from real firefighters, who wanted to see her design in-game. This inspired her to dedicate her Lion bundle to first re...Rainbow Six Siege cross-play comes "early 2022", but keeps PC and console separateJun 12, 2021 - PCGamesNJune 12, 2021 Here's how Rainbow Six Siege's cross-play is rolling out. It looks like Rainbow Six Siege is finally getting cross-play. Ubisoft has previously indicated that it wants cross-play in all its PvP games, and after some early details on the feature came out, the devs have detailed how it's going to roll out. PC, Stadia, and Luna are coming together on June 30, but the cross-play you actually care about is a bit more complicated - and coming a bit later. Cross-play between Xbox and PlayStation is coming in "early 2022", alongside cross-progression between all platforms. So you'll be able to carry your progress and unlocks from PC to console, but you won't be smoking the console folks with your elite mouse and keyboard skills. For the near future, cross-play and cross-progression will be available across PC, Stadia, and Luna on June 30. So if you're a cloud gaming die-hard, you might actually be able to find a match in Siege soon. Read the rest of the story... RELATED LINKS: Rainbow Six Siege devs will explain next steps on "some hot issues" soon Best Rainbow Six Siege operators in 2021 Rainbow Six Siege Year 6 release date, operators, and roadmap Thunderbird's voice actress was the inspiration for Rainbow Six Siege's first Nakoda operatorJun 12, 2021 - The LoadoutDesigning a new Rainbow Six Siege operator takes about nine months to complete, but when Ubisoft started designing Thunderbird, the game's newest operator, her background hadn't been identified. That was until the team decided on her voice actress. When Sera-Lys McArthur finished her audition, Ubisoft knew she was the right person for the job. But her voice wasn't the only thing that caught Ubisoft's attention - her background as a Nakoda woman did too. "We ended up casting McArthur before deciding on the operator's heritage and identity," Marie Roy, Ubisoft's user research lab coordinator, tells The Loadout. "We based Thunderbird's background on her. We wanted to create an indigenous character that other Nakoda folks could relate to." Although Thunderbird was based on a Nakoda woman, Ubisoft wanted to make sure that they captured the essence of what it is to be a Nakoda inside a game. Instead of just speaking to McArthur, Ubisoft spent time scouring the web, speaking to game developers, universities, and cultural centers, looking for Nakoda people who'd be able to help them during the design process. After a short while, Roy and her team locked down the people they needed and got to work. Read the rest of the story... RELATED LINKS: Rainbow Six Siege designer says there won't be a second Operation Health Rainbow Six Siege North Star is the closest thing to Operation Health 2.0 yet Rainbow Six Siege North Star: release date, Thunderbird, and more Rainbow 6 Siege PC will share progress with consoles but not play togetherJun 12, 2021 - Rock, Paper, ShotgunUbisoft today detailed their plans for cross-platform multiplayer and shared progression in Rainbow Six Siege, and the news for PC players is probably not surprising. While we will get to share progression with all other platforms, we won't be able to play together with people on console. Though, uh, we will get to play with those on Stadia and Luna? Sure, okay. Read more Rainbow Six Siege crossplay is leaving PC players behindJun 12, 2021 - PC GamerRainbow Six Siege is getting crossplay, kind of. Ubisoft went into detail about the game's upcoming crossplay support during its Ubisoft Forward 2021 stream. Curiously, while PS4/5 and Xbox players will be able to play with each other, PC players will be excluded from that pool. PC players will be able to match with Amazon Luna and Google Stadia players, but I can't imagine the cloud versions represent many players... Read more.Rainbow Six Extraction's first gameplay trailer announces a release date tooJun 12, 2021 - Rock, Paper, ShotgunUbisoft today announced a release date of September 16th Tom Clancy's Rainbow Six Extraction, the cooperative monster-mashing FPS formerly known as Rainbow Six Quarantine. It will pit familiar R6 Siege operators against a parasitic alien goop that's taking over cities - and people. Check out the first gameplay trailer below. Read more Rainbow Six Siege designer says there won't be a second Operation HealthJun 11, 2021 - The LoadoutWhen Ubisoft announced Rainbow Six Siege was going to halt the production of new content and work on fixing the game way back in June 2017, it divided the community. Some were happy that major problems, like dodgy servers or the matchmaking system, were finally being improved, while others were disappointed that they weren't going to get their hands on new content. The existence of that season, known as Operation Health, is still a divisive subject, but it doesn't stop people calling for a second iteration of it. Siege is in a much healthier position today than it was this time four years ago, but like most competitive FPS games out there, it still has its issues. However, the game's development team is now confident it can continue to strike a balance between improving the game and providing new content, and rules out ever having to do a Operation Health again. Read the rest of the story... RELATED LINKS: Thunderbird's voice actress was the inspiration for Rainbow Six Siege's first Nakoda operator Rainbow Six Siege North Star is the closest thing to Operation Health 2.0 yet Rainbow Six Siege North Star: release date, Thunderbird, and more Rainbow Six Siege devs will explain next steps on "some hot issues" soonJun 6, 2021 - PCGamesNJune is here, which means it's time for the next Rainbow Six Siege 'after action' report, and some hints about what developer Ubisoft has in store for the FPS game soon. May's iteration of the report has now dropped on Twitter, and it offers hints about some "top issues" it'll be offering updates on soon, as well as some gameplay changes coming when the Rainbow Six Siege Operation North Star release date rolls around. The May post doesn't tell us what Ubisoft's next ''top issues blog' update will look at in any detail, but we do have an idea of the topics the studio will be exploring. First up, the devs will be offering an update "explaining next steps" for MMR rollback - a feature introduced way back in Y4S1, which was implemented to "help reduce the long-term impact cheaters may have on other players' seasonal rankings". Essentially, the mechanic rolls back any gains and losses in MMR made by all players in matches in which a banned cheater participated for that particular season. It's not clear what Ubisoft has in mind in the way of next steps for the feature, whether that means some changes - significant, minor, or otherwise. But, it's a pretty complex system that means balancing various different factors (such as how many matches' worth of MMR to roll back) to get right, as you can see in the dev post explaining it, so it's possible the studio's got some tweaks in mind going forward to optimise it further. Read the rest of the story... RELATED LINKS: Best Rainbow Six Siege operators in 2021 Rainbow Six Siege cross-play is currently in testing Rainbow Six Siege Year 6 release date, operators, and roadmap Rainbow Six Siege's next season adds a healing defender and reworks FavelaMay 24, 2021 - Rock, Paper, ShotgunRainbow Six Siege's next season is queueing up for June and Ubisoft have now handed out all the details on Year 6 Season 2. The next season, North Star, is bringing new healing defender Thunderbird and is reworking the Favela map so defenders actually have a fighting chance. North Star kicks off on June 14th but you can prep for the changes right now with Ubisoft's list of patch notes. Read more Rainbow Six Siege Thunderbird - everything we knowMay 24, 2021 - PCGamesNWant to know more about the newest Rainbow Six Siege operator - Thunderbird? Operation North Star is just around the corner, and with it brings some rather big changes. The most important change with every new update is every new operator joining the roster for both the attackers and defenders, and this update is no exception. Mina 'Thunderbird' Sky is the newest defender and her ability is a cross between Jäger's ADS and Doc's Stim Shot, in that it's a deployable healing station that fires healing darts at any player wandering close to it. It's a bit early to tell just how powerful this will be in the meta, but there are certainly early signs that she could overtake Doc as the best defender healer in the game. You can see for yourself once the test servers go live on May 25, and the Rainbow Six Siege North Star release date is not far off, but for now here is everything you need to know about Rainbow Six Siege's new operator, from Thunderbird's loadout options, her stats, and all the quirks about the Kona Station. Read the rest of the story... RELATED LINKS: Rainbow Six Siege Year 6 release date, operators, and roadmap Rainbow Six Siege: North Star release date and operator Every Rainbow Six Siege North Star change detailed North StarMay 24, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/1516a425377f24ab4f71257e29d5d6ad278e5399.png Rainbow Six Siege is introducing Year 6 Season 2, North Star! When some of our beloved Operators end up in a difficult situation, only the best of the best can come to the rescue. Introducing Thunderbird, a free-spirited pilot from the Nakoda Territories in Saskatchewan, Canada. Possessing a quiet strength, she uses the Kóna Healing Station to help the fallen on the battlefield. This season, players can expect balancing changes to Melusi, Smoke, Mira, and Nøkk, a redesign of the scoreboard, and much more. New after-death gameplay will also be featured on the Test Server. Read the Patch Notes below for more information. View Patch NotesY6S2 PRE-SEASON DESIGNER'S NOTESMay 24, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/837cd62324d6aafac1f1dac7449be75f79aadffc.png In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with North Star and the Y6S2 patch. This season, we have quite a wide range of balancing tweaks and overall reworks (with a number coming exclusively to the Test Server for, well, TESTING). There's a ton to cover below, so scroll on for insights into the reasons behind these changes. BALANCING MATRIX AND TOP OPERATOR BANS WIN DELTA VS. PRESENCE {STEAM_CLAN_IMAGE}/8328525/d7b0fe5b569e6b63b2ab0fc28d2392e6be9e60a1.png {STEAM_CLAN_IMAGE}/8328525/d67d2c3185fb28cef119043a270eabd786078429.png Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site. OPERATOR BAN RATE {STEAM_CLAN_IMAGE}/8328525/e4f6553c274db9447c015aeef45e3d6f6933f0dc.png {STEAM_CLAN_IMAGE}/8328525/03f38720b612b840425648cbf0b27da4cd715450.png MAJOR REWORKS GAMEPLAY AFTER DEATH (TEST SERVER ONLY) Starting off with a big topic, we first want to make it clear that Gameplay After Death will not come to Siege's Live servers this season. Instead, we want to give you an early look at this rework on the Test Server for two important reasons: You have more opportunities to familiarize yourself with theses huge changes before they hit Live. We have more time to get your feedback and adjust things ahead of release, as needed. On that note, a survey will be made available via in-game news on the Test Server, running from May 26th to May 28th. Your feedback will be hugely important in the continued development of this feature, so we look forward to hearing your thoughts! First, what is the intention behind Gameplay After Death? Put simply, we want players to feel invested in their team's success, right up until the last second of the round. We want players to be able to feel their impact on the match outcome. In doing so, our goal is to keep players interested and engaged, even after their operator has been eliminated. This means less downtime, and a greater range of gameplay opportunities in Support mode. Ultimately, it's essential to us that this is balanced so that players remaining alive in a match is always the superior option. Even if this change means that getting fragged will be a bit less punishing than it was before, it should still be something players actively avoid, given the threat that loss of utility and support poses. In other words: one of the things we want to make certain of before releasing this system is that it is never a valid strategy to initiate careless fights early in the round and not worry about dying. We are very aware that this change will likely affect the whole game's balance. Operators whose abilities revolve around observational tools in parti...Rainbow Six Siege North Star is the closest thing to Operation Health 2.0 yetMay 23, 2021 - The LoadoutEver since the end of the original Operation Health in June 2017, Rainbow Six Siege fans have been begging for a new seasonal update that fixes some of the game's biggest issues. From toxicity to desync, every Siege player has their bugbear - and while North Star isn't quite Operation Health 2.0, it's the closest we've come yet. While it's not the same as the original operation (North Star actually brings new content to the game), this is something of an admission from Ubisoft that Siege's competitive integrity has been lacking. As someone who dropped off from playing Rainbow Six Siege ranked games a year ago due to the cumulative frustrations of being shot through an impossibly tiny hole in a wall from three rooms away, or having different sightlines to my enemy because of a visual bug, hearing that is really refreshing. The armour to health change coming in North Star is probably one of my favourite tweaks to date - giving players full transparency of how much health they actually have, allowing them to make a call on whether they need to play safe or not, rather than guess and pay the price. Read the rest of the story... RELATED LINKS: Rainbow Six Siege North Star: release date, Thunderbird, and more 2021 Six Invitational sees G2 and Spacestation suffer shock eliminations The best Rainbow Six Siege operators for ranked play in 2021 Every Rainbow Six Siege North Star change detailedMay 23, 2021 - PCGamesNOperation North Star continues Rainbow Six Siege's newfound focus on quality of life changes, promising several reworks to core gameplay mechanics, while still adding a new operator and reworking a fan-favourite map. Thunderbird is the name of the new operator joining the defensive lineup. Her ability is best described as a mix of Jäger's ADS and Doc's Stim Shot - she can place down three Kona Stations, which fire healing darts at any player who wanders into their area of effect. Despite coming from the Nakoda territories in Canada, Thunderbird arrives in Rainbow Six Siege alongside a rework to the Brazilian map, Favela. Importantly, the Favela rework isn't designed to cater to competitive play - much like the House rework that arrived last year, this overhaul is aimed at the casual playerbase, making the map more balanced, but not necessarily viable for pro play. Y6S2 also introduces a haul of changes that were teased during the Year 6 reveal earlier this year, including tweaks to the health and armour system, reduced downtime, and reworks to bulletproof cams, Mira, and Maestro. Read the rest of the story... RELATED LINKS: Rainbow Six Siege Year 6 release date, operators, and roadmap Rainbow Six Siege Thunderbird - everything we know Rainbow Six Siege: North Star release date and operator Rainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch.   [caption id="attachment_193038" align="aligncenter" width="800"]Rainbow-Six-Siege-IGN-Graph Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"]Rainbow-Six-Siege-GitHyp-Graph GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.