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Behold this horrific new pizza skin for Mozzie in Rainbow Six SiegeMar 25, 2020 - Rock, Paper, Shotgun There’s something very unnerving about anthropomorphic food. Which is why I’m concerned that Pizza Mozzie will now haunt my dreams forever. Rainbow Six Siege has a brand new Operator set available through Twitch Prime you see – I had to look at it, so now you do too. “The Cheesie One has arrived!” Ubisoft tweeted. As if the skin itself wasn’t terrifying enough, they’re acting like he’s some sort of deity. (more…) Y5S1.1 PATCH NOTESMar 24, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/3c4efc45ba26d003a4747aa4992077452689e758.jpg The Y5S1.1 Patch will deploy to both PC and Console on the week of March 23rd. OBS OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio (v25.0). BUG FIXES GAMEPLAY FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons. FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed. FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls. FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield. FIXED – Incorrect animations when performing certain actions. FIXED – When ADS some parts of the scope will go in and out of focus. OPERATORS FIXED – Various operator visual animation issues. FIXED – Operator’s shields will flip if going prone right after a melee. BLACKBEARD FIXED – Using ADS while Blackbeard's shield is equipped causes SFX issues. CASTLE FIXED – Castle’s armored panels are destroyed by any explosive if an operator is standing too close to the panel. CLASH FIXED – Clash CCE shield has a slightly overextended hitbox. ECHO FIXED – If Echo gets DBNOed while deploying his Yokai he is unable to deploy his 2nd Yokai later. MAESTRO FIXED – Missing overheat SFX when firing his Evil Eye. MAVERICK FIXED – Maverick can instantly destroy hatches with his suri-torch under certain circumstances. MONTAGNE FIXED – Monty’s shield hitbox is larger than the shield and can prevent players from hitting enemies when they hide behind Monty. NOKK FIXED - Sight alignment offset when Nokk goes from prone to standing if Hel is activated. FIXED – Weapon stays on screen after ADSing with Hel activated. IANA FIXED – EOR replay camera doesn’t move if Iana activates her gadget at the last moment. FIXED – After hologram is destroyed or recalled, Iana can sometimes see OOW very briefly. FIXED – Hologram VFX remains even if her hologram is destroyed right upon deployment. FIXED – Iana’s operator model remains in the map even if the player leaves the game while controlling the hologram. FIXED – From 3rd person POV, Iana’s hologram deploys facing the wrong direction. FIXED – Iana’s hologram doesn’t take the same weapon that Iana is equipped with (Her hologram has a mind of its own). FIXED – Iana’s hologram can trigger shrapnel holes. FIXED – Iana can still control her hologram even after Mute places a jammer close by if she is already in the Hologram beforehand. FIXED – Iana can’t deploy her hologram when there are Lesion Gu Mines in front of her. JACKAL FIXED – Scanned Jackal footprints disappear during killcam when Jackal scans them. FIXED – Scanned footprints disappear during a killcam when the owner of the footprints is killed. FIXED – Jackal can swap scans between 2 sets of footprints of the same operator without getting his gadget reset. KALI FIXED – Kali’s CSRX 300 won’t destroy a hatch if ...Play Rainbow Six Siege's new Golden Gun arcade mode this weekend onlyMar 20, 2020 - Rock, Paper, ShotgunIf you’ve played more standard rounds of Rainbow Six Siege since self-isolating than your blood pressure can bear, there’s a new playlist on the block to change things up. Ubisoft have introduced Siege’s first Arcade mode and it’s got the feel of goofing about with cheats for 007 on the Nintendo 64 an eon ago. Golden Gun’s one shot kill mode will be available this weekend only in Siege’s new Arcade playlist. (more…) Here's how game developers are handling the Covid-19 outbreakMar 20, 2020 - Rock, Paper, Shotgun Over the last week or so, game developers and publishers around the world have been announcing their action plans amidst the Covid-19 outbreak. Bungie have offered advice to other companies, Ubisoft said Rainbow Six Siege might miss a few patches, and many others have sent their employees home, dev kits in hand, to make sure production plods along, all the while doing their part to help stop the spread of the coronavirus. These are just a few of the many things big developers are doing – one studio even sent their home-working employees care packages, complete with pastries and roll of toilet paper. (more…) Y5S1 VOID EDGE PATCH NOTES ADDENDUMMar 11, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/a038890f3a433eeb76d9c45c8ab44f9778bdaae8.jpg Over the course of the Void Edge Test Server we've made numerous updates and bug fixes. APPROXIMATE Y5S1 PATCH SIZES PC - Steam: 66 GB, Uplay: 69 GB PS4 - SIEA: 41 GB, SIEE: 42 GB, RUS-UK: 38 GB, SIEJ: 38 GB XB1 - WW: 43 GB, UK-RUS: 39 GB {STEAM_CLAN_IMAGE}/8328525/4d7cc0a150dc052ebf0e767b92af5eac01bde22d.jpg Click the image above for the rest of the Y5S1 Operation Void Edge Season Patch Notes. UPDATES OBS With the release of Y5S1, OBS is now compatible with Vulkan. This includes capture-mode. LEARNING AREA Situations and Tutorials can now be found in the new Learning Area section. The Learning Area is a new section that groups all learning-focused content in one place for easier navigation and better accessibility. We’ve also added new Learning Tips for beginners in the Learning Area to help new players ease more quickly into the Rainbow Six Siege experience. These tips will rotate automatically but players can scroll through the tips themselves as well. BALANCING YING Removed Frag Grenades, replaced with Claymore. ELA After the last buff to her Scorpion EVo3, we saw players primarily picking only the Scorpion and an overly large increase in her win-delta and pick-rate. We also observed Ela’s K/D and K/R ratios jump much higher than what we would like to see from a healthy balance change. While we still want to keep her Scorpion fun to play, our primary focus is to keep her balanced. These changes are aimed at scaling back some of the changes made in Y4S4.3 and tweaking her EVo3 to be at a more appropriate power level closer to what we had in mind. Reduced recoil now only applies to the first 11 bullets Increased resettle time after burst firing Faster uptime to increase vertical recoil Slightly increased recoil + spread BUG FIXES FIXED – Clash Exploit. FIXED – Various Iana/Oryx/Oregon Rework fixes to prepare for their release (see Test Server Patch Notes for details). GAMEPLAY FIXED – Melee SFX muffled while prone. FIXED – Missing SFX when picking up a claymore while crouched. FIXED – Some missing SFX when in observation mode. FIXED – SFX of throwable gadgets can be muffled or missing if another SFX is played before. FIXED – Various minor SFX issues when deploying gadgets. FIXED – Missing drone sounds for other players in the match. FIXED – Slug shotguns will destroy only the first layer of a destructible wooden wall. FIXED – Missing debris on the floor when the player damages a barricade with a shotgun. FIXED – Some weapons have inconsistent damage values between PvE and PvP. FIXED – Rappel prompt is sometimes available from a long distance from the ledge. FIXED – Gadgets sometimes not sticking when deployed on roof hatches during the prep phase. FIXED – Operators unable to climb ladders when a deployable shield is placed at the top of the ladder. FIXED – Planting the defuser on a breached wall can end the match and incur a loss. FIXED – Inconsistencies with shrapnel from ...Rainbow Six Siege starts Operation Void Edge todayMar 10, 2020 - Rock, Paper, Shotgun Two new doorkickers arrive in Rainbow Six Siege today with the start of Year 5 and Operation Void Edge. Iana can deploy a remote-controlled holographic duplicate of herself, while Oryx eschews fancy technology to just run around real fast to bowling over opponents and bashing through walls with his burly body. The update also brings a reworked version of the map Oregon, balance changes, and bug fixes. See some of all this in the trailer below. (more…) You can play Rainbow Six Siege free this weekendMar 4, 2020 - Rock, Paper, ShotgunThis weekend you can breach walls without also blowing a hole in your wallet. Ubisoft’s multiplayer shooter Rainbow Six Siege is having a free-to-play weekend where you’ll be able to take a spin on all its maps and modes. Pre-loading has already started, so you can queue up a download right now if you’re looking to hop in on the free weekend starting Thursday. (more…) DEV BLOG: EXPLOSIONS SHRAPNEL IN Y5S1Feb 27, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/b594ce07ed6b4e0c065848f717c963e5737d2920.png What happens when an explosion goes off in Rainbow Six Siege? What factors go into calculating explosion damage? How does it all work? Explosions play a major role in the gameplay of Rainbow Six Siege. They don’t just go boom - they open defenses, create pathways, provide intel and utility, and sometimes they help you get the W. In this Dev Blog we’ll be diving a bit into how explosions work, and how we want them to evolve. THE ANATOMY OF AN EXPLOSION Destruction in Rainbow Six Siege is unique, and explosions never happen the same way twice. The damage and destruction that happens once an explosion goes off is calculated in a matter of milliseconds. Players will receive visual and audio cues, and take damage if they are caught in the blast. To make all this possible, our explosion engine must go through several steps. THE BLAST RADIUS AND SHAPE OF THE EXPLOSION Each type of explosion is defined by multiple data points, and this determines the shape of the explosion and the radius of its effects. Explosion shapes vary depending on the type of explosive - a frag grenade is radial while a claymore is oblong. When an explosion occurs, the game takes the explosion shape and sends a query to our physics engine. Then, using the origin of detonation and the explosion shape, the query returns with a list of entities (operators and objects) present in the blast radius. This list is our list of potential entities to be affected by the explosion. RAYCASTING TO DETERMINE WHO OR WHAT TAKES A HIT With the list of potential entities from within the blast AOE, our physics engine executes raycasts. These raycasts are exploratory lines that travel outward from the epicenter towards any entities and their query points within in the blast radius. Each entity has many individual query points that are used to determine whether or not damage is taken. Instead of targeting the bones in the model skeleton or setting an arbitrary single target point for an Operator, these query points let us better decide if an Operator should be vulnerable to blast damage while still optimizing performance and minimizing latency. The raycasts target these query points based on specific parameters and create data points to later calculate damage output. For example, raycasts will target the closest points on an Operator’s physics capsule to the explosion origin as well as 4 points on their bounding volume (the shape that encompasses the Operator’s visuals), while raycasts will target query points of a wall using a different set of rules. Before the damage is calculated, one more variable comes into play. Environment objects change elements of the blast shape and potentially save you from damage. IT WAS THE METADATA THAT SAVED YOU Once the raycasts have completed their journey towards entities affected by the blast, the returned data determines the outcome of the explosion. In Siege, there are objects that can block exp...Y5S1 PRE-SEASON DESIGNER'S NOTESFeb 25, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/bdb27272e336b6eb7902ccf86c5a121490260dc3.png LESION Removed initial tick damage from Gu Mines. Gu Mine damage increased to 6 per tick (from 4). Players in DBNO will not receive any damage from Gu Mines. Removing the ability to see Gu Mines icons through obstacles. Gu Mines icons are invisible beyond 8 meters. Lesion has been performing very well for quite a few seasons now. As you all know, he combines solid gunplay, visual and audio intel gathering on top of the damage dealt by his Gu Mines. By removing the initial damage tick from his traps, we want to achieve two things. We are addressing the frustration stemming from dying due to an invisible device and offering attackers a window of opportunity to remove the shard. Lesion will still be able to slow down the enemy, and to gather audio intel. Players in DBNO state will continue to trigger Gu Mines, but won’t suffer from their effect. We are preventing frustrating combos such as Welcome Mats and Gu Mines to leave teams without a possibility to help downed Operators. As for visual information gathering, we have removed the possibility to see Gu Mines icons beyond 8 meters and through obstacles altogether. It means that only traps within direct line of sight will have their icons displayed. This change aims at reducing the amount of information granted to defenders by Lesion. TWITCH Increased recoil for F2 Assault rifle first 6 bullets. Shock Drone initial ammo reduced to 3 (from 5). Taser cooldown reduced to 1s (from2). Additional Dart is added every 30s (up to 3 times). Dart damage is reduced to 1 (from 10). Our intention is to make players pick Emmanuelle for her ability, rather than her firepower. To achieve that, we have decided to increase the recoil of the first six shots fired from her F2 and to change the drone darts resource management. Twitch’s F2 will have an increased vertical and horizontal recoil and its bullet spread pattern will be more varied. Overall the weapon should be harder to control within reasonable limits. Her drone is a very useful asset to have when playing against a certain type of utility. However, we also realize that it becomes a second-grade drone as soon as its darts are depleted. It is big and cannot jump. The Twitch drone will now start with three darts and will replenish during the game , in the same way Yokai drones do it. IQ IQ’s gadget will now spot bombs for the whole team. IQ was already able to spot the bombs when using her gadget, but it will now share that information with everyone in the team, just like when using a drone. This change was implemented to facilitate communication when using this Operator. WARDEN Removed Smart Glasses ability cooldown. Smart Glasses can be used if there is more than 20% of the total resource available. Smart Glasses can be stopped manually. When fully depleted, the ability takes 10 seconds to be completely refilled. We are giving Warden the ability to deactivate and reactivate his glasses at a...Operation Void EdgeFeb 20, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/1a67153893409afea17ebe8bbd981108f991d4d2.jpg Things are starting to change, and Operation Void Edge is sure to throw you for a loop. Two Operators, as different from each other as can be, join Harry’s roster and bring with them talents that stand at polar opposites. Iana is the brain and the technology, while Oryx knows the raw power that the human body can carry. Many novelties are coming with this unique season, with a rework to the Oregon map and a very special Elite set. Take a look at the many gameplay changes as you scroll through these patch notes, and don’t miss out on the Year 5 Pass! Operation Void Edge Patch NotesRainbow Six Siege's fifth and sixth years will see reworks to loads of existing maps and operatorsFeb 17, 2020 - Rock, Paper, Shotgun The Rainbow Six Siege Invitational took place over the weekend, teasing loads of new content and changes coming up in the next two years. Year 5 will see six new operators make their way to the game, as well as reworks to four old maps, while Year 6 is bringing reworks across the board for maps and gameplay alike. We’re not completely in the dark with what these changes are going to consist of though, because during the Invitational stream they gave us a first look at new and improved Tachanka. (more…) Operation: Void Edge operators crash the Rainbow 6 test server tomorrowFeb 16, 2020 - Rock, Paper, Shotgun Rainbow Six Siege is all about mind games. Baiting out attackers, creating false lines of attack, making sure the bad guys step into your crosshairs before you wander into theirs. Operation Void Edge’s two new Operators hit the public test server tomorrow, and approach deceptive play with two radically different visions. One of them will trick you into seeing ghosts, and the other will have you doubting the structural integrity of every last wall. (more…) Rainbow Six Siege is introducing a human wrecking-ball and a lunar ghostFeb 13, 2020 - Rock, Paper, Shotgun It’s a romantic tale as old as time. He’s on the run, smashing through walls with his beefcake physique. She’s in space and might be a ghost. Can I make it any more obvious? Rainbow Six Siege is preparing to take off with its first Season of the new year. Making its teaser debut today, Operation Void’s Edge is taking Ubisoft’s shooter high into orbit, before smashing it into tiny stone pieces. (more…) LAST CHANCE to get 50% OFF!Feb 13, 2020 - Community AnnouncementsGet the Year 4 Operators and more with the Year 4 Pass! Year 3 Pass holders who purchase the Year 4 Pass will receive a bonus 600 R6 Credits. YEAR 4 OPERATORS AND BONUS DLC - 8 new Year 4 operators - 8 headgear and uniforms - R6 Charm - 600 R6 Credits DEV BLOG: QUICK MATCH PLAYLIST ROTATIONJan 30, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/fbaa67a1790860d0c2632b08f6fdd6d9d1f1a5df.png In this Season, the Quick Match (previously “Casual”) Playlist will again be receiving updates to its map rotation throughout the Season. There will be 14 maps available in Quick Match at any one time. Below you will find the latest Quick Match map pool. Y4S4.3 - END OF Y4 Y4S4 - END OF Y4S4.2 Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable.Y4S4.3 Patch NotesJan 28, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/3f11d4a663fef08d98b7249575b5b80736e218c3.jpg We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC. For full details on what Vulkan is, why we’re bringing it to Rainbow Six Siege, and how to use enable it on PC - please read up on our Vulkan Blog. The Y4S4.3 patch will deploy to PC on Jan 28th and to console a day later on the 29th. For further insight on our balancing changes in 4.3, go check out our Designer’s Notes! VULKAN API The Vulkan API available to test on PC, for further details on what it is and how to activate it, check out our Vulkan blog. BALANCING ADS ADS time increased for all weapons. Assault rifles: from 0.30s to 0.40s DMRs: from 0.30s up to 0.40s SMGs: from 0.20s up to 0.30s LMGs: from 0.40s up to 0.45s Pistol: 0.10s up to 0.20s SMG in secondary slots: 0.10s up to 0.275s* Shotguns: 0.20s up to 0.25s *(Modified based on feedback from Test Server) BLACKBEARD We support great beards and more decision-making. ADS penalization will only apply when Blackbeard’s Gun Shield is equipped. Weapons without the Gun Shield will maintain the same ADS timings as any other AR. Weapons with the Gun Shield will retain the same ADS timings from before. The Angled Grip will affect the SCAR with and without the Gun Shield equipped. ECHO Echo forgot to activate 2SV. Echo can now be called by Dokkaebi. Echo now drops a phone when killed with Dokkaebi present. When hacked, access to the Yokai cameras is also granted for Attackers. Yokai now has lights that show only when NOT cloaked, and Yokai drone lights will change to reflect it is hacked. ELA A little more princess, a little less Nerferella. Reduced recoil on Scorpion Evo3 for the first 16 shots, any proceeding shots will retain previous recoil pattern. FINKA The juice is loose. Increased Finka’s Spear .308 damage to 42 (up from 38). JÄGER Wamai giving Jäger a run for his money. Reduced Jager’s 416-C damage to 38 (down from 43). MAESTRO Maestro joins the No-ACOG club. ACOG removed from Maestro’s ALDA. YING New and improved Candelas! Great for flashing enemies and not just your team! Candela’s now have a new outline that is visible only to Ying. Improved distribution of Cluster Flashes to make the flash more reliable. Number of pellets per Candela increased to 7 (up from 6) - (1 at floor level, 3 at around hip level and 3 at head level). Pellets detonation time reduced to 0.3s (from 1s on throw and 2.5s on deploy). Pellets that bounce on environmental props maintain their velocity instead of falling and detonating on the floor. Candela explosion minor VFX improvements. FMG9 Increased FMG9 damage to 34 (up from 30) for Nokk and Smoke. BUG FIXES GAMEPLAY FIXED – Attachers can sometimes go through barricaded windows while attempting to hotbreach without detonating the breaching charge. FIXED – Crashing if Les...Vulkan API Testing on Live PCJan 27, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/55c9a19f95c61594b49d578572e8e49df72ee7c1.png We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC in patch 4.3. To launch Rainbow Six Siege on Vulkan, please select the appropriate play button when launching the game on PC. You will be able to select either DirectX 11 or Vulkan on your launchers. WHY VULKAN The Vulkan API provides advantages over DirectX 11 that can help Rainbow Six Siege improve performance on a number of levels. In brief, the Vulkan API will enable us to make improvements on workload through Dynamic Texture Indexing to reduce CPU cost, and Dynamic Resolution and AsyncCompute to reduce GPU cost. These features are already used on consoles, and the Vulkan API will allow us to do the same for PC. By combining all these features, we can optimize both the GPU and CPU cost of rendering. For those interested in the technical details, you can find a more in-depth explanation of these features and the advantages they bring to the PC version below. To ensure proper performance for Vulkan, be sure to read our IMPORTANT NOTES section. VULKAN, DIRECTX 11 AND APIs Vulkan and DirectX 11 are Graphics Application Programming Interfaces, known as Graphics APIs. They act as a communication medium between Rainbow Six Siege (and other games) and a player’s Graphics Processing Unit also known as GPU. {STEAM_CLAN_IMAGE}/8328525/0eed45d730f98810ce0d66e6f592455129e6aadd.jpg In games and other graphics-intensive applications, both the CPU and GPU run in parallel and a player’s maximum frame-rate when playing is determined by the slower of the two, which varies depending on hardware. Players have some limited ability to control frame-rate by changing their graphics settings to improve their GPU workload, but the bottom-line is that performance is still limited by either their CPU or GPU. Here is where the APIs make a difference: The right API can offer features that allow us to enhance workloads and performance. Some APIs such as Vulkan are also much closer to the bare metal hardware and therefore require less CPU usage. In short, they allow the programmer more flexibility, at the cost of additional coding complexity. Rainbow Six Siege currently uses the DirectX 11 API which was released more than 10 years ago. While it still delivers great performance, the graphics driver requires significant amounts of CPU processing. Moreover, some features supported by modern GPUs are not compatible with older APIs such as DirectX 11. (We also evaluated DirectX 12, but our internal tests show better CPU performance under Vulkan.) Vulkan offers benefits that we can take advantage of that will help to reduce CPU and GPU cost, as well as support for more modern features that can open the door to exciting new things in the future. TESTING VULKAN FOR RAINBOW SIX SIEGE Although we've conducted extensive internal validations and spent time gathering diagnostics from our Vulkan implementations on th...Y4S4.3 DESIGNER'S NOTES: MID-SEASONJan 27, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/9aeb3e34997a299572fcd1107e4158bb20e8f018.png In this latest edition of Designer’s Notes, we'll go into more detail about the upcoming balancing changes that’ll come with the 4.3 patch and give you an insight into the reasons behind these changes. WIN DELTA VS. PRESENCE {STEAM_CLAN_IMAGE}/8328525/e72de8bd64275945fdebc4b778ed15fb83eb9331.jpg {STEAM_CLAN_IMAGE}/8328525/a0fcbe49ff0d4a78f1d5265d124ae01929794c9e.jpg Please note that we are using presence to gauge the popularity of an operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: “pick rate of an Operator when not banned.” Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per map. We usually compute it per map and per bomb site for more precision. However, we have faced some data gathering issues related to bomb site statistics. A definitive fix is in progress, in the mean time keep in mind that these graphs are computed only through Win Delta per map. There could be minor variations for Operators being particularly impacted by the bomb site selection. OPERATOR BAN RATE {STEAM_CLAN_IMAGE}/8328525/f5b206d825b7da4002d1882056dcdbaf32065242.jpg {STEAM_CLAN_IMAGE}/8328525/d36219d9e072e99cb48122f26487e99e2fa63b3f.jpg UPCOMING CHANGES AIM DOWN SIGHT INCREASE ADS time increased for all weapons classes. Assault rifles: from 0.30s to 0.40s DMRs: from 0.30s up to 0.40s (OTs-03 Incl.) SMGs: from 0.20s up to 0.30s LMGs: from 0.40s up to 0.45s Pistol: 0.10s up to 0.20s SMG in secondary slots: 0.10s up to 0.35s* Shotguns: 0.20s up to 0.25s In Ember Rise there was an overhaul of the animations which caused ADS time to decrease across the board for all weapons. This change will make ADS speeds similar to what they were pre-Ember Rise, as well as align ADS times for all weapons in each of their respective classes. *Following your feedback received after the Test Server phase, we have decided to tweak the secondary SMGs ADS time from 0.35s to 0.275s. As usual we will keep on monitoring Operator and weapon performance following these changes and adapt if we deem it necessary. BLACKBEARD ADS penalization will only apply when Blackbeard’s Gun Shield is equipped. Weapons without the Gun Shield will maintain the same timings as any other Assault Rifle, weapons with the Gun Shield will have the same timings as they have now in Shifting Tides, and the Angled Grip will affect the SCAR with and without the Gun Shield equipped. We want Blackbeard players to make a conscious decision when equipping the shield. The idea is to either have extra reactivity in firefights when switching to ADS or to have extra protection from the gun shield. Case 1 (Angle grip equipped): ADS time will be 60% of the base time. Case 2 (Shield equipped): ADS time will be 200% of the base time. Case 3 (Angle grip + Shield equipped): ADS time will a combination of the 2 previous buffs, 160% of the base time. ECHO The Yokai Drone can now be hacked by D...Ubisoft files lawsuit against hackers selling DDoS serviceJan 19, 2020 - PC GamerUbisoft has filed a lawsuit against a website allegedly selling a DDoS service that's been used against Rainbow Six Siege servers. The SNG.ONE website sells subscriptions, ranging from around €150 to €500 and payable only by Bitcoin of course, which allow purchasers to choose from a variety of targets. While SNG.ONE currently advertizes itself as a service for testing your own firewalls against attack, Ubiosft's suit alleges that its owners also ran, which targeted Siege specifically, as well as listing other potential targets customers could choose from including Call of Duty: Modern Warfare 4, FIFA 20, and Fortnite. The suit also claims that, "knowing that this lawsuit was imminent, Defendants have hastily sought to conceal evidence concerning their involvement, even going so far as to create and publish a fictional seizure notice on one of the websites used by Defendants falsely claiming that the domain had been seized by “Microsoft Inc. and Ubisoft Entertainment” pursuant to a fictional “Operation(D)DoS OFF.”" The suit seeks damages, injunctive relief, and other equitable relief. You can read the full thing over at Polygon. Ubisoft sues website accused of selling Rainbow 6 DDoS attacksJan 19, 2020 - Rock, Paper, Shotgun Ubisoft are taking the owners of a website offering DDoS (Dedicated Denial of Service) attacks against Rainbow Six: Siege to court.. The lawsuit, filed in California last week, accused the owners of SNG.ONE and affiliated sites of offering server-killing services at a premium. Ubisoft are seeking to have the sites concerned shut down for good, and for the owners to pay up for damages and court fees. (more…) Rainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch.   [caption id="attachment_193038" align="aligncenter" width="800"]Rainbow-Six-Siege-IGN-Graph Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"]Rainbow-Six-Siege-GitHyp-Graph GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.