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Anti-Cheat Status Update – July 2022Aug 1, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/3d1116f6d0ddee8220dfdf1287ab3138034e56ec.png BATTLEYE AND DATA BANS With every update we bring our latest BattlEye and Data Ban numbers. Here are our latest BattEye and Data Ban numbers, including data until the end of June. {STEAM_CLAN_IMAGE}/8328525/f0fdb63987857cc4aee2de2d92548e4e8e639e0d.png CHEATFIXES Throughout Vector Glare we’ve continued to fix cheats that are affecting players. Below you can see the fixes that have been deployed since our last Anti-Cheat Status Update. • Instant kill players • Forcing all other players to crash We’ve also got multiple cheat fixes currently in the works. It’s too early to share details on what those are now, though we will be sharing more on these fixes in a future update. PHONE NUMBER BLACKLISTING Phone Number verification has been a part of Siege for some time now, and we’re continuously working to develop the feature, making it as robust as possible. Phone Number Blacklisting is now an additional step that we’ve taken to reduce repeat offending by cheaters. Now that this is in place, banned cheaters will have the phone number that is associated with their accounts blacklisted, meaning that the same phone number cannot be used on another account. HOW YOU CAN HELP Report Cheaters In-Game In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater via another platform, the following can help us to identify and sanction them. • Clear video or photo proof of the incident • The offending player’s Username and User ID • Match ID for any relevant matches • Date and time of the incident Think you might have seen a cheater? You can use Match Replay to double check. RFF REPUTATION PENALTY The Reverse Friendly Fire Reputation Penalty aims to reduce the impact that top offenders have on others by triggering counter measures when repeated abuse is detected. Rollout Plan Since Y7S2.2, we've been in a "grace period" where only warnings are triggered. The purpose of this grace period is to support and help our players adapt to the new system. Once this is over, counter measures will be enabled for repeat offenders. Expected Behavior After Rollout Players with a high number of friendly fire offences will firstly receive a warning. If a player continues to commit friendly fire offences after a warning has been issued, the RFF Reputation Penalty will be triggered, leading to the player having RFF automatically enabled for the next 30 matches. Y7S2.2 PATCH NOTESJul 21, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/56c5e70ab4a903d749b3370e97726d021135ef03.png Below you will find the download sizes for each platform. - Ubisoft Connect: 1.29 GB - Steam: 1.6 MB - Xbox One : 1.06 GB - Xbox Series X : 1.41 GB - PS4: 1.86 GB - PS5: 1.15 GB GAME HEALTH REPUTATION PENALTY: REVERSE FRIENDLY FIRE - Reputation Penalty has been added that activates Reverse Friendly Fire by default for players who injure too many teammates. - Repeat offenders will receive a set of warnings notifying them of how they are seen by the system, and warn them to modify their play style before receiving a penalty. - Reputation Penalty lasts multiple matches to address disruptive behavior in-game.  BUG FIXES GAMEPLAY FIXED - Player is slowed and can't sprint if they quickly trigger Melusi's Banshee multiple times or step onto multiple of Lesion's GU mines. LEVEL DESIGN FIXED - Multiple LOD issues on various maps. FIXED - Exploit that causes players to teleport when trying to vault over a ledge at EXT Central Sub-roof on Clubhouse map OPERATORS FIXED - R.O.U. Projector VFX persists if the player is downed on the light screen. FIXED - Grey drone filter stays on screen while looking through a teammate's drone that is caught by Mozzie's Pests. USER EXPERIENCE FIXED - Various UI issues. FIXED - Various Caster Mode and Spectator issues. FIXED - Various Shop, Customization and Battle Pass issues. FIXED - Headphone icon is missing when a teammate talks in voice chat. FIXED - Players can't use text or voice chat in the After Action Report screen. FIXED - Various issues with Privacy options and Streamer mode. FIXED - Visual issues during end of round replay and kill cam if a player is eliminated by a Nitro Cell while prone on top of a hatch. FIXED - Various audio issues in menu.Rainbow Six Siege ranked rework delay frustrates fans ahead of MajorJul 14, 2022 - The LoadoutA lot of fans agree that the ranked system available in Rainbow Six Siege is in dire need of refreshing, and Ubisoft is committed to doing just that with an update it has dubbed 'Ranked 2.0'. However, this Rainbow Six Siege ranked rework isn't going to be available quite as soon as originally planned and this has split the fanbase - some fans are annoyed that Ubisoft isn't keeping up with the promises it made earlier in the year, others are fine with the waiting provided the end result is an improvement. On July 13, Ubisoft released a Y7S2 mid-season roadmap update highlighting the changes to Rainbow Six Siege's content plans for the rest of the year and beyond. While fans were pleased to see that Ubisoft is introducing an existing map to the competitive pool in Y7S3, there was a lot more for fans to be frustrated with. Through the roadmap update, Ubisoft confirmed that the release of a number of new features, including the Rainbow Six Siege ranked rework, would be pushed back from Y7S3 to Y7S4. Read the rest of the story... RELATED LINKS: Rainbow Six Siege's next Major is taking place in Berlin this August Rainbow Six Siege Operation Vector Glare release date, Sens, and more Rainbow Six Siege to remove new operator evaluation period in pro play Y7S2 MID-SEASON ROADMAP UPDATEJul 13, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/81ecf1b19c894d2a9a62b0e0aaa992a26877f31d.png When we first revealed the Year 7 roadmap back in February, we mentioned that it would change and evolve with each season, as new content is added and features are reprioritized to adapt to the reality of developing for a live game. Alongside the reveal of Operation Vector Glare, we shared the first of these roadmap updates and today, we have another one to share. From new and expanded content coming next season, to some features that have been delayed until Y7S4, read on to get a look at the updated roadmap, followed by the first details on what you can expect from these changes. Then, we'll have more details to share during the Y7S3 reveal, so stay tuned. {STEAM_CLAN_IMAGE}/8328525/d02d4b5d414f1beba9a3132731d50d7af1580875.jpg ROADMAP UPDATES MAP ADDED TO COMPETITIVE POOL • Available Y7S3 Alongside the launch of this season, we let you know that the new map originally planned for Y7S3 would be pushed back to Y7S4. That being said, we wanted to share some good map-related news with you. Next season, we'll be adding a map to the competitive map pool. We're not sharing any specifics quite yet, but what we can say is that it's a map you've played before, it was part of an event, and you have never seen it in comp. What do you think it is? DELAYED FEATURES • Ranked 2.0 release shifting from Y7S3 to Y7S4 • Restrictions on voice chat shifting from Y7S3 to Y7S4 • Reputation Score display beta shifting from Y7S3 to Y7S4 We've mentioned it before, but sometimes, the reality of working on a live game means features have to be delayed in order to ensure they meet the quality standards you expect. This is one of those cases. As Y7S3 approached, we realized Ranked 2.0 would benefit from a little more time, so we've made the difficult decision to push its release back by a season. This way, we can ensure that the revamp to Ranked that you get in Y7S4 is the strongest it can possibly be. Similar to the above shift, we made the decision to delay two aspects of Reputation System from Y7S3 to Y7S4 in order to meet the demands of live game development. These include the restrictions on voice chat and Reputation Score display beta. Keeping with the topic of Player Behavior's upcoming features, we're happy to report that the ability to submit cheat reports from match replays and restrictions on text chat remain on track and will release with Y7S3 as planned. MAJOR BALANCING CHANGES • Available Y7S3 We previously mentioned that we've been actively investigating the imbalance of LMGs and Finka's role in the meta and plan to deliver tweaks to them with Y7S3. This is still on track, and will come as part of a bigger update to Siege's moment-to-moment balance than we typically release in a single season. This is a big part of the reason why we made the decision to forego a mid-season balancing patch this season. The changes that will now come with Y7S3 interlock with one another in such a way that we ...Anti-Cheat Status Update – June 2022Jul 13, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/3d1116f6d0ddee8220dfdf1287ab3138034e56ec.png BATTLEYE AND DATA BANS With every update we bring our latest BattlEye and Data Ban numbers. Here, our ban numbers include the full month of May. {STEAM_CLAN_IMAGE}/8328525/579e82dc8ff633812218db2b45849e93f5c1b94d.png RECENT FIXES With the release of Vector Glare, we’ve deployed a number of fixes that put a stop to cheats that have been affecting players. These include: • Instant kill teammates • Verifying gadget ownership - Stealing the defuser and gadgets • Infinite ammo • Killing teammates not counted as team kills • Shooting without a weapon equipped - possible in certain circumstances DATA BANS UPDATE We’re currently working on changing how we process the data involved with data bans, and we’re adjusting the related thresholds. As part of this change, we’ll also be adding extra data points, which will help us to pinpoint cheaters. We want to make sure we’re catching as many cheaters as possible without the chance of false positives. These changes may take some time, and we’ll provide more updates when we’re ready. We’re confident in using data bans as one of our solutions to cheating, and it’s a method that we’re always working to advance. HOW YOU CAN HELP Report Cheaters In-Game In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater via another platform, the following can help us to identify and sanction them. • Clear video or photo proof of the incident • The offending player’s Username and User ID • Match ID for any relevant matches • Date and time of the incident Can’t see a cheater’s real username due to Privacy Mode and want to report them to us on another platform? Match ID is the key! ABANDONMENT SANCTION ERRORS We’re aware that players are not currently receiving the abandonment sanction timing in the main menu, with affected playlists remaining unlocked in the menus. This means that players are still able to start the matchmaking process, resulting in a matchmaking failure, and an error code (2-0x0000D00C). Our Player Behavior team is aware of this issue and have identified a fix, which is planned to be deployed this week, with exact timing to come. This will re-enable these abandonment sanction banners, allowing players to see when such a sanction is in place. Rainbow Six Siege's next Major is taking place in Berlin this AugustJun 21, 2022 - The LoadoutIf you're a fan of Rainbow Six Siege's competitive scene, you'll be pleased to know that the next important event in the Siege esports calendar is almost here. Ubisoft has just confirmed that the next Rainbow Six Siege Major is being held in Berlin. This will see 16 teams battle it out for the Berlin Major title, some prize money, and important Global Standings points - which help them qualify for the next Six Invitational in 2023. The Rainbow Six Siege Berlin Major will take place from August 15 to August 21 and competition will be, as you might expect if you're a fan, split into three stages. The first stage, the Group Stages, will take place from August 15 to August 17 behind closed doors. Then, Ubisoft will host the Playoff Stage and Grand Final in the Theater am Potsdamer Platz in front of a live audience. The Playoffs will take place on August 18 and August 20, and then the Grand Finals will kick off on August 21. If you're excited, you'll be pleased to know that tickets are available now. Read the rest of the story... RELATED LINKS: Rainbow Six Siege Operation Vector Glare release date, Sens, and more Rainbow Six Siege to remove new operator evaluation period in pro play Rainbow Six Siege Emerald Plains release date finally arrives SIXTH GUARDIAN CHARITY PROGRAM Y7S2 ILGA WorldJun 17, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/f275c463ce4974f52e41e441823902a5c6dcc0dc.png Coming hot on the heels of the launch of Operation Vector Glare, we’re excited to unveil the latest addition to the Sixth Guardian Program! If you’re new to this program, it aims to support a charity via the sales of an in-game bundle, with 100% of net proceeds (with a minimum of $6 USD per bundle sold) going to the charity. Your purchases help directly support a charity and help a diverse range of causes. Together, we hope to unite the Rainbow Six Siege community and make a positive change outside of our game. Since the program's launch in 2020, together with our community, we have raised over $350,000 USD for charity! Big thanks once again to our past Sixth Guardian partners: AbleGamers Charity, Stack Up, and Indspire. The Siege team is excited to reveal that our latest partner is the fantastic charity, ILGA World. Over the course of Operation Vector Glare and the following season, players will be able to purchase this Osa Sixth Guardian Bundle as a way of supporting their mission. Representing more than 1,800 organizations in over 160 countries and territories, ILGA World supports human rights for lesbian, gay, bisexual, trans, intersex and queer people through advocacy, research, trainings, and awareness campaigns. In their words, “we want a world where the human rights of all are respected and where everyone can live in equality and freedom: a world where global justice and equity are assured and established regardless of people’s sexual orientations, gender identities, gender expressions and sex characteristics.” We’re beyond excited to be working with them on this and feel they’re a great fit for a bundle focused on Osa. {STEAM_CLAN_IMAGE}/8328525/893551e56780ae5ad28bb4cb7157a1bdb3ef0d9d.png This bundle features a set of cosmetics focused on Osa, all featuring ILGA World’s distinctive colors and Sixth Guardian branding. Specifically, the set includes: "Sixth Guardian Glory" Uniform "Sixth Guardian Glory " Headgear “Sixth Guardian Glory” Background Card "Sixth Guardian Osa" Charm The bundle is available for a limited time over the course of the next two seasons, so make sure to check it out before Season 3 ends! If you'd like to donate directly to further support ILGA World, click here to go straight to their Donate page. Learn more about ILGA World - https://ilga.org/Y7S2 Vector Glare Patch Notes AddendumJun 15, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/995119eff062811b8ed17fc2123361de4522634d.png Operation Vector Glare Season Patch Notes: https://rainbow6.com/VectorGlare Y7S1 PATCH SIZE Find the download sizes for each platform below. Steam: 4.9GB Ubisoft Connect: 4.8GB Xbox One: 4.39GB Xbox Series X: 4.63GB PS4: 4.93GB PS5: 4.58GB TWEAKS AND IMPROVEMENTS MATCH OUTCOME We are reintroducing the previous result texts and adding small visual tweaks to the match outcome screen. ANTI-CHEAT Reenabling validations on the game server to prevent cheater from shooting through ballistic shields. BUG FIXES GAMEPLAY FIXED – The defuser doesn't automatically drop when the Operator carrying it is downed. FIXED – Melee hits do not register on a shield that is clipping through a surface. FIXED – The interaction between Sens' R.O.U. Projector System and Aruni's Surya Gates causes the game to crash. FIXED – Vigil's ERC7 activation sound can be heard from anywhere on the Map by the Attackers' drones. FIXED – Defuser disappears if the player who has it crashes during the droning phase. FIXED – Various destruction and clipping issues. FIXED – Blood splatters are not being displayed when shooting an enemy with M249, SR-25 and DP27. FIXED – Wamai MAG-NET can catch attacker gadgets that have already stuck. FIXED – Attackers can fall off the roof by interrupting the rappel animation. FIXED – The planted bomb sound effect is missing for some players after the defuser is dropped in a site and then planted in the other site. FIXED – Player can get stuck in their drone when preparation phase ends. FIXED – VFX for camera switch will show when another player switches to a camera you are on. FIXED – Normal cameras can scan (red ping) enemies through Sens' Light Screen without seeing them. FIXED – Operators can discover the game mode objective through Sens' Light Screen without seeing them. FIXED – Sens' Light Screen is invisible to players reconnecting to the game if it was deployed before the reconnection. FIXED – AI in PVE Lonewolf Ignores Sens' Light Screen. FIXED – Defenders see the R.O.U. Projectors as friendly gadgets when using the Smart Ping on the Light Screen. FIXED – VFX for camera switch will show when another player switches to a camera you are on. LEVEL DESIGN FIXED – Multiple LOD issues on Emerald Plains map. FIXED – Various collision issues on Emerald Plains map. FIXED – Multiple LOD issues on Close Quarter map. FIXED – Multiple LOD issues on Shooting Range game mode. FIXED – Multiple LOD issues on various maps. OPERATORS SENS FIXED – Sens' R.O.U. Projector System moves Player sideways when it hits the operator after bouncing off an obstacle. FIXED – Some parts of Sens' Light Screen will stay visible for 2 seconds upon the auto destruction of their gadget. FIXED – Sens' R.O.U. Projector System is not affected by Mute's Signal Disruptor. FIXED – Sens does not receive the "Peek a Boo" kill bonus for killing an enemy after passing through a Light Screen. FIXED – The trajectory of the R.O...NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y7S2!Jun 13, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/c08cd5a7e8c93bd74e94cfaa62c25a484c92c7cf.png NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y7S2! Announcing the next Streamer Charms! Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons! New {STEAM_CLAN_IMAGE}/8328525/c08cd5a7e8c93bd74e94cfaa62c25a484c92c7cf.png GarfieldIsDoc Supr RyyFyy GCGamerOficial Returning {STEAM_CLAN_IMAGE}/8328525/f84bf18c6d283bf278c1c2c2b8b6dddd324e925d.png {STEAM_CLAN_IMAGE}/8328525/3511ab800dc28d74f0f16ceaa7501c146d89ace9.png {STEAM_CLAN_IMAGE}/8328525/f067a5322b03ca19bdb2ca5a0759a7d097331e4a.png Ad9m Alfredoplays AnneMunition Beaulo Bighead Bnans Braction CCSesports Drid FastAnne Gabbo Galadriex Get_Flanked Heideltraut Interro JerichoFive JessGOAT Jynxzi Just9n Kalera KingGeorge KittyR6 LagonisR6 Lil_Lexi Lt Custard Lusorkoeffizient MacieJay Mag6 M3RYLAND Matimi0 MrBboy45 Narcoleptic Nugget Nesk PaladinAmber Patife Pengu Punjistick RazaH REMGURI / 렘쨩 Rubsarb Sixquatre SexyCake Sha77e Shorty shroud SilphTV TangyD Tatted Thaqil Tranth Varsity WhiteShark67 yo_boy_roy z1ronic Zander ziGueira How to acquire charms These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ. How to get involved We are always on the lookout for additional content creators to add to the program. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates: This is an evolving program so to reflect this, the following requirements have been adjusted. Requirements to be considered - Approximately 150+ concurrent viewers. - Average of 10 Rainbow Six streams per month. - Average of 20 hours of Rainbow Six streamed per month. - Positive standing with Ubisoft/Rainbow Six Siege. - High quality level of content. - Twitch Partnered. - Rainbow Six Siege reserves the right for final decision. Consideration for Removal - Less than 10 Rainbow Six Siege main streams over 3 months. - Level of quality dropping below an acceptable level. - Standing with Rainbow Six Siege/Ubisoft compromised. - Any actions that may negatively affect the R6S/Ubisoft brand. - Loss of Twitch Partnership. - Rainbow Six Siege reserves the right for removal of any charms.Rainbow Six Siege will now remember if you're a bad teammateMay 23, 2022 - PC GamerFriendly fire enthusiasts be warned: Rainbow Six Siege's next update, Operation Vector Glare, will bring new sanctions against serial griefers. Players who repeatedly injure teammates enough to activate reverse friendly fire (a state in which damage to teammates is reflected back at you) will soon see the effect carry into their next matches automatically. In a presentation to press, Siege game director Alex Karpazis called this new rule "preemptive reverse friendly fire.".. Read more.Y7S2 PRE-SEASON DESIGNER'S NOTESMay 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/50db7024ae40535e1f6ae32e6eecd8c886ef6ad7.png In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with Operation Vector Glare's Season Test Server and give you an insight into the reasons behind these changes. BALANCING MATRIX AND TOP OPERATOR BANS WIN DELTA VS. PRESENCE ] ] Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site. OPERATOR BAN RATE ] ] A NOTE ON THE BALANCING OF LMGS & FINKA Before we dive into the balancing changes you can expect from Operation Vector Glare's Season Test Server, we wanted to address a topic we know is important to you. In the current state of Siege's balance, there are a few components that we agree are tuned a little high, specifically LMGs and Finka. We've been investigating how to bring them more in line with other Operators and weapon types and have begun putting this into action. In order to make sure these changes don't cause a ripple effect to the overall balance ecosystem, though, this has taken some additional time. We can comfortably announce that adjustments will be coming to both LMGs and Finka in Y7S3. We know you were likely hoping for adjustments this season, so we ask for a little more patience as we work to do this right by you. We appreciate your passion for these changes and look forward to getting them in front of you next season! GAME BALANCING SCREEN SHAKE INTENSITY Players can now turn off or reduce the intensity of screen shake feedback during gameplay from the Accessibility section of the Options menu. Population targeted by this change: All. Back in Y6S3, we deployed a change which reduced the intensity of screen shakes from explosions, removing it altogether in the case of certain gadgets. At the same time, we mentioned we were looking into options for players who encountered motion sickness as a result of these screen shakes. While we know screen shakes can be an important part of immersion for some players, we don't want that to come at the expense of others' comfort or ability to play the game. This is why we have added an option to the Accessibility menu to adjust the intensity of screen shakes or turn them off entirely. Now, players can choose the option that best fits their preferred experience with Siege. Default will offer the same screen shake intensity you've come to expect over the last couple seasons, while Medium will offer a further-reduced option that should help provide a more comfortable experience to those who are prone to motion sickness. Of course, there will also be the option to turn off screen shake altogether. We hope that by opening up these options, players will be able to better shape the comfort and immersion of their Siege experie...Operation Vector GlareMay 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/e029cc147c8a0c55854e12a2676a0a3bf636e58f.png Rainbow Six Siege is proud to present the second season of Year 7, Operation Vector Glare! The latest Operator to join team Rainbow is Sens, a brilliant tactician from Belgium with extensive experience in the military, training in mechanics and psychology. Adept at using technology and misdirection to their advantage, they will use their R.O.U. Projector System to redefine battlefield cover and move tactics to a whole other level. Read the Patch Notes below for full details. View Patch NotesRainbow Six Siege Vector Glare release date set for early JuneMay 22, 2022 - PCGamesNThe Rainbow Six Siege Vector Glare release date is just around the corner, and with it, players can expect a new operator from Belgium, a dedicated team deathmatch map, a shooting range, and plenty of additional quality of life changes coming to the multiplayer game. The new operator is called Sens. He's an attacker with a gadget that will help the team push into the site and make some audacious executes. His R.O.U. Projector System gadget is a throwable wheel that creates a wall of light along its path. This wall of light can't be seen through normally, but certain gadgets - like Warden's Smart Glasses and bulletproof cams - will allow full visibility for whoever's using them. It's basically a much more precise alternative to throwing out smoke grenades, and will probably become a powerful tool for teams willing to take big risks to get the objective planted. This launch is unique among recent seasons in that the new operator, Sens, is going to be available in competitive play right from day one, so expect to see some pro clips of Sens shortly after the Vector Glare release date. Read the rest of the story... RELATED LINKS: Project Q signups live for new Ubisoft PvP game with no NFTs Rainbow Six Siege just got the first of three new maps Rainbow Six Siege's Rick and Morty are horrifying Rainbow Six Siege to remove new operator evaluation period in pro playMay 22, 2022 - The LoadoutRainbow Six Siege's evaluation period for new operators in professional play has long been considered a sensible choice. Since 2018, operators have been unable to be picked in pro games for the first three months of their life on the live servers. However, as of Y7S2's Operation Vector Glare, developer Ubisoft will be removing this limiter. By keeping new operators on a tight leash, pro teams have historically been given plenty of time to become familiar with the latest weapons in their compositional arsenal, while Ubisoft has been afforded extra time to make any necessary balance adjustments, or fix any pesky bugs as they arise. Now it seems that the studio is throwing caution to the wind, though it appears to be a calculated risk. Discussing the change, Rainbow Six esports director Wei Yue calls the removal of the evaluation a "huge change" for Siege esports. "It really is a testament to our balancing teams, our game designer teams we feel that our operators are now ready from the start to be integrated into the highest level of competition," he says. Read the rest of the story... RELATED LINKS: Rainbow Six Siege Operation Vector Glare release date, Sens, and more Rainbow Six Siege Emerald Plains release date finally arrives Rainbow Six Siege Smoke nerf renders his gas mask useless Kiryu finally gets a gun in new Yakuza Rainbow Six Siege crossover skinMay 22, 2022 - PC GamerThe time for a new Rainbow Six Siege season has arrived, and that means another premium cosmetic partnership that makes me scratch my head a bit. After dressing up the Siege roster in convincing Lara Croft, Leon Kennedy, and Rick Sanchez cosplay, Ubisoft now has its eyes set on the most legendary Japanese gangster to ever throw a punch: Kazuma Kiryu from the Yakuza series... Read more.Rainbow Six Siege's next operator takes a page out of Valorant's playbookMay 22, 2022 - PC GamerWe're at the point with Rainbow Six Siege where just about everything has been done. There are a lot of operators, arguably too many, who can breach a wall, pilot a camera, or lay a trap. But with plans to add 4 new operators every year, Ubisoft is looking outward to create interesting new characters. Sens, Siege's newest attacker, feels like the product of one popular shooter in particular: Valorant... Read more.Y7S1.3 PATCH NOTESMay 10, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/7909f9564cd3361ac998415e9265edb6575911eb.png Y7S1.3 PATCH SIZE Below you will find the download sizes for each platform. Ubisoft Connect: 480 MB Steam: 394 MB Xbox One: 660.60 MB Xbox Series X: 655.26 MB PS4: 551 MB PS5: 480 MB BUG FIXES GAMEPLAY FIXED – Blackbeard mounted shield can block Stun Grenades. FIXED – Defenders gadgets become indestructible after being downed or killed while holding the gadget. FIXED – Gadgets are indestructible after getting pushed while holding the gadget in hands. OPERATORS FIXED – Amaru can't use Garra Hook to get to the top of the left tower of Emerald Plains USER EXPERIENCE FIXED – Operator Portrait is not equipped after purchasing a bundle and pressing the "Equip All" button. FIXED – Crosshair will become a white dot in multiple conditions for Montagne. FIXED – Camera issues during match replay on Emerald Plains. DEMON VEIL REDDIT AMA WRAP-UPMay 9, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/cb4b79b8445f95fa41d87fc943bfd3ff9ee176d4.png Coming hot off the recent release of Emerald Plains, our dev team were excited to answer your burning questions about Maps and Operators - past, present, and future. Over the course of the AMA, they answered a variety of topics, including night maps, the design process of Emerald Plains, and their approach to keeping Siege fresh each season. You can review the full AMA here! We're planning more focused AMAs like this in the future to cover a range of different topics, so keep an eye out for future Q&As! MAPS Q: What are your plans to combat players banning future new maps/reworks instead of giving them an honest chance? A: Good question! We have plans to change up the existing map ban system later this year and will be sharing more soon but suffice to say, this new system should lead to a wider range of maps seeing more active play in Ranked! - Alexander (Full Post Here) Q: Curious about Emerald Plains design and what other maps it incorporates from. With the map design process, do you look at other maps and try to incorporate similar structure? Or is it from the ground up? A: The comparisons to Bartlett make sense - Emerald Plains DID begin its life as a Bartlett rework. As we proceeded to change more and more of the map during the reworking phase, we quickly found that it was becoming its own map and didn't fit our definition of a rework, so we decided to shift gears and lean into the newness, theme and all. While there are hints and nods to its old self like the foyer and two front towers, its moment-to-moment gameplay flow is entirely different from its humble beginnings as a Bartlett rework. - Frédéric and Yann (Full Post Here) Q: Is there a possibility to see night maps return to the game, possibly in Casual mode? A: Whenever we choose to make a night map, we need to ensure that it's well-lit to ensure the most balanced and competitive environment possible. It doesn't matter whether a future map is night or day, but the lighting of the map needs to offer fair play. We don't have plans to turn past maps into night maps, but we aren't closing the door to future maps! - Alexander (Full Post Here) Q: What kind of challenges does bringing in new maps for TDM present to the Level Design team? With the introduction of TDM, is this the start of a more reinforced casual side to Siege? A: The main challenge is that this is largely new to us in the scope of Siege. We're used to thinking about attack and defense aspects of our maps, but for TDM, we need to make sure no one area is too defensible - you should be able to easily navigate, and orient yourself, and easily identify opponents at a glance. Let's just say that after making this, we have a lot of ideas we didn't get a chance to use, so we have those stored away. As for the question about Siege's casual side, when we have a community that's as large and diverse as the Siege community, we absolutely want to reinforce our casua...Project Q signups live for new Ubisoft PvP game with no NFTsApr 23, 2022 - PCGamesNAfter multiple leaks of beta playtests, Ubisoft confirms that Project Q signups are now available for the general public - while at the same time, also announcing the existence of the publisher's new PvP multiplayer game. It also says it has "no plans" to implement NFTs in it, either. Gasp. Project Q is Ubisoft's new "innovative and modern PvP battle arena game", which received a secret playtest earlier this week - and was promptly leaked, along with footage featuring a colourful style reminiscent of Fortnite or Knockout City. Now that the cat's out of the bag, Ubisoft has officially announced "Project Q" on Twitter (thanks, The Loadout) - which presumably won't be the online game's final name. It describes Project Q as "a team battle arena letting players truly own the experience" and invites players to sign up for further beta playtests - including on PC via its own client, Ubisoft Connect. The publisher also confirms Project Q is not a battle royale game but does feature "a variety of PvP modes". Read the rest of the story... RELATED LINKS: Rainbow Six Siege just got the first of three new maps Rainbow Six Siege's Rick and Morty are horrifying Rainbow Six Siege Demon Veil release time confirmed Rainbow Six Siege just got the first of three new mapsApr 19, 2022 - PCGamesNAfter years without a truly new location in Rainbow Six Siege, the game is getting three new maps for Year 7, and now Emerald Plains, the first of those maps, has arrived. Y7S1.2 just went live on all platforms, and a selection of bug fixes and operator balance changes. Also, Tachanka can no longer kill invincible hostages. A bit less lordly now, eh? Emerald Plains is now available in ranked, unranked, quick match, team deathmatch, newcomer, and Lone Wolf PVE playlists. It's set in a lovely Irish country club, and features a combo of close quarters indoor fighting locations and outdoor areas with room for gunfights at greater range. The Year 7 roadmap includes two more new maps, due to launch in Season 2 and Season 3, respectively. Prior to this year, the developers had been focused heavily on reworks to existing maps. Back in Year 5, (now former) game director Leroy Athanassoff told us that new maps would start coming to Siege again "when we reach a point when all the maps have been reworked, and they're interesting, and satisfying." Read the rest of the story... RELATED LINKS: Rainbow Six Siege's Rick and Morty are horrifying Rainbow Six Siege Demon Veil release time confirmed Rainbow Six Siege disruptions were caused by Ubisoft hack Rainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch.   [caption id="attachment_193038" align="aligncenter" width="800"]Rainbow-Six-Siege-IGN-Graph Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"]Rainbow-Six-Siege-GitHyp-Graph GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.