Show/Hide Show/Hide

Tom Clancy's Rainbow Six: Siege

Community Artist Bundle Program Y6S3: FrAgMenTSep 17, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/02730711769170a251b17f1bebae6e1344752b2b.png After releasing the amazing SAU_SIEGE and Sunstark bundles in Y6S1 and Y6S2, we are delighted to continue our collaboration with Prime Gaming for the Community Artist Bundle Program in Y6S3 Crystal Guard! With this program, we want to celebrate our amazingly creative and dedicated community artists and give them a chance to be represented in-game. Each chosen artist will have the opportunity to design a full set for an operator of their choice and the resulting bundles will become available during Year 6 and beyond. Today, we are proud to present our next Community Artist Bundle: A Samurai and Oni – a type of yōkai, Japanese spirit – inspired set for Hibana, designed by FrAgMenT. {STEAM_CLAN_IMAGE}/8328525/2b697a38dc1cf76ff2d7d7985eb69beff4c280e6.png This Hibana Operator Bundle includes the FrAgMenT: Uniform Headgear Weapon skin Charm HOW TO REDEEM THE BUNDLE The FrAgMenT Operator Bundle will be available via Prime Gaming for a limited time, starting from Wednesday, September 22nd. Prime Gaming members will be able to claim this exclusive set for free. If you’re not a Prime member yet, you can sign up for a free trial. A Renown Booster is currently available from Prime Gaming until September 22nd when the FrAgMenT Operator Bundle will be live, so don’t forget to claim this too! Here’s how you can get these Prime Gaming offers: Link your Ubisoft and Amazon accounts here. Redeem the respective offer through Prime Gaming here. Receive the content automatically in-game within 48 hours. ABOUT THE ARTIST Before joining the Siege community, FrAgMenT was mostly known as a community artist for For Honor, which he continues to love, especially for its setting. In 2018, when FrAgMenT was a Ubisoft Star Player, he was contacted by Ubisoft Australia to draw Siege artwork. As this was his first time drawing tactical gear and modern elements, this was a new challenge for him. During this process, FrAgMenT gained an appreciation for this style of artwork, and along with the support of the Siege community, it led him to join the Siege Champions Program along with other talented community members! FrAgMenT’s art is all about challenging perspectives and details while telling stories and bringing emotions into his artwork. But why Hibana? FrAgMenT wanted to introduce his passion for Japanese mythology and folklore in a well-fitting way. On top of being his favorite operator, Hibana felt like the perfect choice for his vision. The design is inspired by characters he’s created with some important elements: horns, a headband, and typical Oni colors. Don’t forget to follow FrAgMenT on Artstation, Twitter, and Instagram to see more! {STEAM_CLAN_IMAGE}/8328525/7ed64f759f1bc672c7d62a2f7d5b3db5697432b0.png FAQ What is the Community Artist Bundle Program? The Community Artist Bundle Program launched in Y6S1 and it brings operator bundles created by some of our most talented and dedicated Siege fan artis...A fix for the 'ghosts' breaking Rainbow Six Siege has been deployedSep 12, 2021 - PC GamerThis article was updated at 8 pm PT Sunday to reflect that the ghosts have been busted... Read more.Rainbow Six Siege finally stops punishing players for winning against cheatersSep 8, 2021 - PC GamerTwo years after introducing MMR rollback features intended to thwart cheaters, Ubisoft will finally stop penalizing players who manage to defeat cheaters in Ranked matches... Read more.Rainbow Six Siege gets a free weekend for Crystal Guard's launchSep 7, 2021 - PCGamesNRainbow Six Siege's latest season is here, and if you're trying to get your friends to jump in for Crystal Guard, Ubisoft has a little extra incentive for you. Rainbow Six Siege is getting another free weekend to promote the new content, so if you or anybody you know is on the fence about digging in, you've got an opportunity to do so. (Otherwise, look forward to all the easy noob kills.) You'll be able to play the Rainbow Six Siege free weekend on PC across Steam, Epic, and Ubisoft Connect. Free access will be available starting on Thursday, September 9 at 6am PDT / 9am EDT / 2pm BST, and the promotion will last until Monday, September 13 at 1pm PDT / 4pm EDT / 9pm BST. You can preload right now, as well. The free weekend will get you access to the full game, including every map and mode, and you'll be able to play with your friends, too. If you like what you play, you can buy Siege at a major discount, and all your unlocks during the free weekend will carry over into the full game. Read the rest of the story... RELATED LINKS: Rainbow Six Siege's Indigenous operator gets a new skin to support an Indigenous charity Rainbow Six Siege devs are cracking down on AFKers Rainbow Six Siege's Osa is basically Mira on attack Y6S3 Crystal Guard Patch Notes AddendumSep 7, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/e816dffbf310c5d06640aec86011b09d736caf1f.png Updates and fixes made over the course of the Y6S3 Test Server. For the full Crystal Guard Patch Notes, follow the link below. Crystal Guard Season Patch Notes: # Y6S3 PATCH SIZE Below you will find the download sizes for each platform. Ubisoft Connect: 24 GB Steam: 12 GB Xbox One: 20 GB Xbox Series X: 20 GB PS4: 20 GB PS5: 16 GB TWEAKS AND IMPROVEMENTS GAME BALANCING Ranked and Unranked Earning Increased Increased XP and Renown gain in Ranked and Unranked by 15% to match other PVP playlists. ZOFIA Modified M762 recoil so it's slightly easier to control. Horizontal spread to the left has been reduced. ACE & FUZE Modified AK-12 recoil so it's slightly easier to control. Horizontal spread to the right has been reduced. FLASH EFFECT UPDATE Decreased the duration of the flash effect based on player's orientation. Affects Stun grenades, Ying's Candela and Blitz's G52-Tactical Shield. BUG FIXES GAMEPLAY FIXED – Windows cursor remains stuck on screen, blocking camera movement. FIXED – Reinforcing a partially damaged hatch does not destroy the original wooden surface. FIXED – Battle Pass reward system is not functional for all game modes and completing a match results in an infinite error message. FIXED – Revive animation isn't canceled when players fall through a hatch while reviving a teammate. FIXED – Operator first-person view shifts downwards when players lean right while rappelling. FIXED – Defenders can exit onto Skyscraper scaffolding without being detected. FIXED – Players don't receive Kill score if they are eliminated after they DBNO an opponent and a teammate finishes the opponent. FIXED – Death Replay camera is offset if player is eliminated by an electrified wall. FIXED – Health bars of spotted opponents are visible in HUD. LEVEL DESIGN FIXED – Multiple LOD and LOS issues on various maps. FIXED – Various defuser planting and retrieval issues in specific areas on maps. FIXED - Exploitable gaps on various maps. FIXED – Multiple clipping, collision, destruction, and asset issues on various maps. FIXED – Multiple lighting issues on various maps. FIXED – Environmental destruction does not occur around indestructible assets. BANK FIXED – EXT location on Bank map that's normally inaccessible can be accessed by players. FIXED – Deployment animation is no longer available if the barricade animation is canceled on the door that is west of 1F Teller's Office on Bank map. FIXED – Operator floats and shakes when positioned between the trash bags and concrete ramp on Bank map. FIXED – Aruni's Surya Gate does not deploy on the door that leads to 1F Tellers' Office on Bank map. FIXED – Players can navigate onto the top of the fridge on Bank map. BORDER FIXED – Hostage is located in 1F Workshop not 1F Server Room as specified by the objective location on Border map. CLUBHOUSE FIXED – Multiple navigation issues where the operator is floating and shaking ...Rainbow Six Siege's Indigenous operator gets a new skin to support an Indigenous charitySep 6, 2021 - PCGamesNUbisoft has introduced a range of skins to Rainbow Six Siege over the past few seasons in order to support various charitable causes. First, we got a bundle for Doc supporting accessibility organisation AbleGamers, then a Valkyrie bundle supporting mental health outreach for military members through Stack Up. Now a new bundle for Thunderbird will support Indigenous students through Indspire. The new Thunderbird Sixth Guardian set features a unique uniform, headgear, weapon skin, and charm, and will be available exclusively during Y6S3. You'll be able to pick it up alongside the Rainbow Six Siege Crystal Guard release date tomorrow, September 7. 100% of the proceeds will go to Indspire, which Ubisoft says represents a minimum of $6 USD per bundle. As the devs explain in the announcement, Indspire's goal "is to see every Indigenous student in Canada graduate school within a generation. Indspire serves First Nations, Inuit, and Métis students in remote communities, rural areas and urban centres across Canada. With the support of their funding partners, they disburse financial awards, deliver programs, and share resources with the goal of increasing graduation rates for Indigenous students. We felt this was a perfect organization to partner with on a Thunderbird-themed bundle, and we're honored to be working together on this." Read the rest of the story... RELATED LINKS: Rainbow Six Siege gets a free weekend for Crystal Guard's launch Rainbow Six Siege devs are cracking down on AFKers Rainbow Six Siege's Osa is basically Mira on attack SIXTH GUARDIAN CHARITY PROGRAM Y6S3: INDSPIRESep 6, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/013cafe6817d796005b15a46df14eb31a67816da.png In Year 6 Season 3, the Sixth Guardian Program rolls onward! The program aims to support a charity via the sales of an in-game bundle which is available throughout the entire length of a Season, with 100% of net proceeds (with a minimum of $6 USD per bundle sold) going to the charity. Your purchases will help to directly support a charity and help a diverse range of causes. Together, we hope to unite the Rainbow Six Siege community and make a positive change outside of our game. Since the program's launch in the past year, together with our community, we have raised well over $200,000 USD* for charity! Big thanks once again to our first two Sixth Guardian partners: AbleGamers Charity and Stack Up. The Siege team is excited to reveal that throughout Crystal Guard, players will be able to purchase this Thunderbird SG Bundle, with all proceeds will going towards an incredible charity called Indspire. Their North Star (see what we did there) goal is to see every Indigenous student in Canada graduate school within a generation. Indspire serves First Nations, Inuit, and Métis students in remote communities, rural areas and urban centres across Canada. With the support of their funding partners, they disburse financial awards, deliver programs, and share resources with the goal of increasing graduation rates for Indigenous students. We felt this was a perfect organization to partner with on a Thunderbird-themed bundle, and we're honored to be working together on this. {STEAM_CLAN_IMAGE}/8328525/8d247e1a27264b8003ad0066e5d507388d5ff638.png This bundle features a full Thunderbird set with Indspire's signature gradient colors and Sixth Guardian branding. Specifically, the set includes: "Sixth Guardian Uplift" Uniform "Sixth Guardian Uplift" Headgear "Sixth Guardian Uplift" Weapon skin "Guardian Thunderbird" Charm The bundle will be limited in time and available only for this Season. Make sure to check it out before Season 3 ends! If you'd like to donate directly to further support Indspire, click here to go straight to their Donation page. {STEAM_CLAN_IMAGE}/8328525/a1c212753084aa48a6cca3b9d55f7496ccee7c0f.png Learn more about Indspire - * Not final numbers as Year 6 Season 2 is still ongoing at the time of this writing Rainbow Six Siege devs are cracking down on AFKersSep 3, 2021 - PCGamesNRainbow Six Siege is not Cookie Clicker - if you're playing it, you should probably be, you know, playing it. The devs say they've seen an uptick in AFKers in game, so a fresh round of actions to push back on idle players is coming. For now, Ubisoft is manually sanctioning AFK abusers, but automatic detection is in the works, too. "In recent weeks, we've become aware of a rising issue of players abusing AFK methods in-game," Ubisoft says in the announcement. "As ever, we will not tolerate bad actors disrupting and degrading the play experience of our player. We are currently taking action against those we detect abusing this behaviour, beginning today, with a wave of manual sanctions". The devs add that "in the coming weeks, we'll be evaluating design changes to alleviate the issue, as well as adding new automatic AFK detections and sanctions". The AFKing is likely an effort to farm renown in order to unlock new operators and customisation options. Since Siege is a team game, of course, that means that AFK players are sandbagging any group they get matched with, so it's no surprise to see Ubisoft taking action. Read the rest of the story... RELATED LINKS: Rainbow Six Siege gets a free weekend for Crystal Guard's launch Rainbow Six Siege's Indigenous operator gets a new skin to support an Indigenous charity Rainbow Six Siege's Osa is basically Mira on attack New Rainbow Six Siege Streamer Charms for Y6S3!Sep 3, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/25b0dd7b45002b86346d11c2b93d498a0c9099e3.png Announcing the next Streamer Charms! Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons! New {STEAM_CLAN_IMAGE}/8328525/25b0dd7b45002b86346d11c2b93d498a0c9099e3.png RazaH Heideltraut Nesk Returning Ad9m Alfredoplays AnneMunition Beaulo Bighead BikiniBodhi Bnans Braction6 Drid Gabbo IceyCat25 Interro JerichoFive JessGOAT Jinu6734 Just9n Kalera KingGeorge KittyR6 Kixstar LagonisR6 Lil_Lexi Lt Custard MacieJay Matimi0 MrBboy45 Narcoleptic Nugget PaladinAmber Pengu Punjistick REMGURI / 렘쨩 Rubsarb Salty Academy SexyCake Shorty SilphTV TangyD Tatted THE_M3RY Tranth Varsity WhiteShark67 z1ronic Zander Zigueira yo_boy_roy Mag6 CCSesports How to acquire charms These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt-in for Twitch Drops, please refer to this FAQ. How to get involved Given the length of our production cycle for in-game content, the participants for Y6S1 S2, S3 & S4 have already been determined. We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2021. If your goal is to see your charm in-game, we use the following criteria to begin the selection process for potential candidates: Requirements to be considered Approximately 350+ concurrent viewers – preferable. Average of 10 Rainbow Six streams per month. Average of 20 hours of Rainbow Six streamed per month. Positive standing with Ubisoft/Rainbow Six Siege. High-quality level of content. Twitch Partnered. Rainbow Six Siege reserves the right for final decision. Consideration for Removal Less than 10 Rainbow Six Siege main streams over 3 months. Level of quality dropping below an acceptable level. Standing with Rainbow Six Siege/Ubisoft compromised. Any actions that may negatively affect the R6S/Ubisoft brand. Loss of Twitch Partnership. Rainbow Six Siege reserves the right for removal of any charms.Rainbow Six Siege tournament scuppered by IRL structural damageAug 20, 2021 - PC GamerUbisoft has postponed its Rainbow Six Siege Mexico major following some IRL structural damage at the tournament's venue... Read more.Top Issues and Community ConcernsAug 19, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/e59308f24136c241415f5b008373d08090f0d9ce.png Updated: August 18, 2021 We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is. GAMEPLAY TOPICS - ACTIVELY UNDER INVESTIGATION Improved Flash Detection + Consistency We’re happy to be bringing our new Flash Detection solution to Season 3! Our aim with this improved detection is to enable players to trust their tools by providing consistent results from their gadgets, be it from Stun Grenades, Ying's Candela or Blitz’s Flash Shield. We want players to have a better idea of how their flashes have affected the enemy so a lot of the guesswork can be taken out of these encounters. This has been achieved by simulating light bouncing off objects in the immediate environment and taking into account factors like the player's distance, location, and angle from the explosion to determine the duration of the flash effect. This improvement to flashes is available in the Y6S3 Test Server, so don't hesitate to give it a try and let us know what you think - we'll be keeping an eye out to make sure that operators remain balanced in the wake of this change. Status: Available at Y6S3 launch! Enemies Are Too Hard To See With Certain Skins Equipped Certain operator skins can cause players to blend into some environments. To help increase their visibility in the heat of a match, we’re adding the option to enable a rim lighting effect on operators. We feel this change adheres to our art style goals and will be a welcome change to anyone who's been fragged by a camouflaged enemy, as it should help players better separate enemies from the environment. Even more importantly, your feedback is essential here. We want to hear what you think about the intensity and general feel of rim lighting. While we're excited to get this feature into your hands, we're open to tweaking it in order to make it the best it can be, so let us know what you think. Status: Available at Y6S3 launch! Flinch Animations in PvP We know that flinching and the intensity of those animations has been an ongoing topic of conversation. We’re happy to announce that we’ve found a reduced flinch level that we think players will like. Of course this is a topic that requires your input. Give this change a try on the Y6S3 Test Server and let us know what you think! We are open to making tweaks to further improve players' experiences around flinching animations. Status: Available at Y6S3 launch! DBNO Kills Putting in the work to get an enemy into a DBNO state but having a teammate (let's call them DeeBee) ultimately get the point for the frag can be frustrating. Beginning in Y6S3 (check it out on the Test Server), it will work as follows: Let's say you put an enemy into DBNO state and DeeBee frags them from that state. You w...G2's Kayak reveals biggest improvement between Six Invitational and Mexico MajorAug 16, 2021 - The LoadoutIn the three months separating its disappointing Six Invitational exit and today, the first day of the Rainbow Six Siege Mexico Major, G2 Esports has undergone plenty of changes. As well as the obvious personnel change, where Finnish duo Aleksi 'UUNO' Työppönen and Juhani 'Kantoraketti' Toivonen have been replaced with Germans Lucas 'Hungry' Reich and Jonas 'Jonka' Kaczmarzyk, there is another key area where the team has improved since the Six Invitational. Speaking to The Loadout in a press conference before G2's first game of the Mexico Major against DarkZero, Jordan 'Kayak' Morley says the team has worked hard to "trust each other" more to execute plans as a team, whether they agree with the overall strategy or not. "Our improvement is just knowing where we're going to go in a round and focusing on one plan at a time," Kayak explains. "The shot-call role, the IGLing, and decision making of the whole team has improved drastically since the Six Invitational. And ultimately that's what faulted us : making bad decisions, falling back on plans, and not trusting each other." Read the rest of the story... RELATED LINKS: Rainbow Six Siege Crystal Guard: release date, Osa, and more Rainbow Six Siege's silent audio bugs are getting fixed next update Rainbow Six Siege crossplay: how to play with friends across platforms Rainbow Six Siege's Osa is basically Mira on attackAug 16, 2021 - PCGamesNThey say that the secret of a good attack is a good defence. Well it goes something like that. Anyway, that appears to be the mandate set for Rainbow Six Siege's Operation Crystal Guard, which gives the attackers a transparent deployable shield via new operator Osa. It sounds like a pretty basic inversion of a defender gadget that's been in the game since launch, but in addition to placing it on the ground, Osa can also attach her shields to windows, or hold one in front of her to push through a hail of bullets. Imagine you're attacking the master bedroom on Chalet from the west balcony. You're probably trying to find a defender through the piano window, but you're always vulnerable from either a bathroom runout or a peek from the library hallway. With Osa you can block both windows with shields, leaving you free to find angles on anyone rotating through the piano room. It's not dissimilar to how Castle is used on defence, but Osa can use her shields aggressively as well. Even if you breach a crucial wall like CCTV on Clubhouse you're still a long way from being able to move onto site and plant the objective safely. Osa, however, can pop a couple of smoke grenades to block lines of sight from cash and garage, then shuffle towards red stairs with her shield deployed and plant it in the doorway. Another shield can be planted facing the doorway to cash, giving the attacking team a foothold on the site and making a successful plant much more likely. Read the rest of the story... RELATED LINKS: Rainbow Six Siege's platinum and diamond ranks are getting easier to earn this season Rainbow Six Siege operator skins will get easier to spot with Crystal Guard Rainbow Six Siege: Crystal Guard is reworking Twitch, Fuze, and IQ Rainbow Six Siege's platinum and diamond ranks are getting easier to earn this seasonAug 16, 2021 - PCGamesNThe rework of the ranked skill distribution in Rainbow Six Siege will be partially rolling out this season, with the multiplayer game's higher levels getting significantly more achievable. According to a source at Ubisoft, the Siege team "detected a trend where ranked players who reach platinum don't play as much to reach diamond," and thus the gaps between ranks in the platinum tier are getting narrowed, primarily by dropping a couple hundred skill levels off their entry requirements. To reach Platinum III, you'll still need to hit a skill rank of 3,200. Platinum II is dropping from 3,600 to 3,500, and Platinum I arrives at 3,800, down from 4,000. Diamond will be easier to get into, and it's getting its own set of additional ranks. The skill rank you'll need to enter Diamond III is dropping to 4,100, down 300 from Diamond's former requirement of 4,400. Diamond II will be set at 4,400, and Diamond I hits at 4,700. Ubisoft tells us that the idea here is to give high-level players a greater sense of progression by allowing them to keep climbing skill ranks once they've reached diamond. Read the rest of the story... RELATED LINKS: Rainbow Six Siege's Osa is basically Mira on attack Rainbow Six Siege operator skins will get easier to spot with Crystal Guard Rainbow Six Siege: Crystal Guard is reworking Twitch, Fuze, and IQ Rainbow Six Siege operator skins will get easier to spot with Crystal GuardAug 16, 2021 - PCGamesNFor a while now, Rainbow Six Siege players have been reporting concerns about some Rainbow Six Siege operator skins being a little too tricky to spot against maps' backgrounds, with some blending in a bit too effectively. But, the good news is that the latest operation, Crystal Guard - which has just been unveiled - is bringing a solution to this. Ubisoft recently listed the issue in a June 'Top Issues and Community Concerns' blog post - a rundown of the quirks and bugs it's aiming to improve within a certain timeframe. "We know that certain operator skins are well-known for blending into some environments, and this has led to situations where players felt they were at an unfair disadvantage," the studio explained. The solution would be to add a "rim lighting effect" to operators, which the Siege team explained they've been testing out and tinkering with to get it consistent across the board. Now, the good news is this change is coming with the new season. Ubisoft has confirmed as part of its reveal of Crystal Guard that there will now be a light shader effect applied around every operator model in the FPS game going forward, so no matter which skin they're wearing, their outline should always be visible to others. Read the rest of the story... RELATED LINKS: Rainbow Six Siege's Osa is basically Mira on attack Rainbow Six Siege's platinum and diamond ranks are getting easier to earn this season Rainbow Six Siege: Crystal Guard is reworking Twitch, Fuze, and IQ Crystal GuardAug 16, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/2efea8dcf83f0f65a298e5efa7bb46d8b7fb6f61.png Introducing Crystal Guard, Rainbow Six Siege’s third season of Year 6! This season, we’re introducing our latest Operator, Osa, an engineering prodigy from Croatia who brings expertise to Nighthaven with her quick wits and unapologetic enthusiasm for '60s sci-fi movies. This season is packed with a plethora of updates including changes to Operator armor and DBNO scoring as well as balancing for Twitch, IQ, Mute, and Fuze. Players also have a new way to customize Elite Uniforms. Read more in the Patch Notes below. View Patch NotesRainbow Six Siege: Crystal Guard is reworking Twitch, Fuze, and IQAug 16, 2021 - PCGamesNRainbow Six Siege: Crystal Guard has just been revealed, so now we've got a rundown of what'll be coming with the FPS game's next big update. Along with new operator Osa - and her nifty, bulletproof glass shield gadget - we've got the lowdown on map reworks coming for Bank, Coastline, and Clubhouse, as well as three Rainbow Six Siege operators: Twitch, Fuze, and IQ. First up, attacker op. Twitch is seeing some changes to her unique ability, Shock Drones. These drones can now jump and will shoot lasers instead of tasers, meaning they've got infinite range to destroy enemy gadgets going forward. Additionally, Twitch will now begin each round in the preparation phase with a standard drone right alongside her two Shock Drones. This is aimed to fold in some extra utility for the operator, and allows her to be a bit more active during the prep phase as there's less risk that she'll see her valuable gadgets picked off. As for fellow attacking op. Fuze, Ubisoft's giving his unique ability, Cluster Charges, some key change-ups by allowing them to now penetrate through reinforced walls. There is a trade-off to this, though - you'll now find these have a longer activation period, meaning defenders will have enough time to track them down and take out the protruding tube that detonates them. Read the rest of the story... RELATED LINKS: Rainbow Six Siege's Osa is basically Mira on attack Rainbow Six Siege's platinum and diamond ranks are getting easier to earn this season Rainbow Six Siege operator skins will get easier to spot with Crystal Guard Rainbow Six Siege: Crystal Guard brings Coastline, Bank, and Clubhouse reworksAug 16, 2021 - PCGamesNRainbow Six Siege's next operation Crystal Guard has been unveiled. Following that teaser about the op's name last week and the reveal of new operator Osa (plus her nifty shield gadget), we've now got a ton of new information about what the next big content update will bring when the Rainbow Six Siege: Crystal Guard release date rolls around - and it includes reworks for three of the FPS game's maps. While there are three map reworks coming up this season rather than the usual one, the changes you'll see will generally be less major - but still plenty noteworthy. First up, there's Coastline. The Ibiza map, first introduced in operation Velvet Shell back in 2017, is seeing the concrete bars from its courtyard windows removed to make gunfights fairer. These windows can now also be barricaded, which throws some new options into the mix - for example, defending operator Castle could become a stronger pick, allowing for more play in the Luggage and VIP hallway spots. Plus, the VIP balcony now has a soft wall and you can rappel straight up from there to the building's roof. Read the rest of the story... RELATED LINKS: Rainbow Six Siege's Osa is basically Mira on attack Rainbow Six Siege's platinum and diamond ranks are getting easier to earn this season Rainbow Six Siege operator skins will get easier to spot with Crystal Guard Y6S3 PRE-SEASON DESIGNER'S NOTESAug 16, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/8328525/9d90565444ce181f3c995f9c55e17dc5096908ef.png In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with Crystal Guard and give you an insight into the reasons behind these changes. BALANCING MATRIX AND TOP OPERATOR BANS WIN DELTA VS. PRESENCE {STEAM_CLAN_IMAGE}/8328525/aff0a1096b29aa70121ce0aed9431964d823d1f2.png {STEAM_CLAN_IMAGE}/8328525/e8ff32a8ec0b80a0ea318d9a827f99e8ad71c0ca.png Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site. OPERATOR BAN RATE {STEAM_CLAN_IMAGE}/8328525/af43ab5cb4459d03ae51cec43bf2423875ebfbb0.png {STEAM_CLAN_IMAGE}/8328525/a5faa327132f7787d79742d34de3591d032ba1e0.png SYSTEM REWORKS AMMO COUNT + MAGAZINES Adjusted ammo count for primary and secondary weapons to set a consistent magazine ammo range for each weapon in a weapon type Population targeted by this change: Casual, Top Ranked and Pros. Over the past couple seasons, we've spent a great deal of time behind the scenes looking at how we could rework the ammo system. Specifically, we wanted to establish a consistent ammo count range between weapons of the same type, while also improving the experience and increasing the ammo of "utility" weapons like DMRs and shotguns. Below, we've broken out the updated total ammo ranges for each weapon type (except for secondary shotguns which will remain unchanged), alongside explanations for each weapon type's change: {STEAM_CLAN_IMAGE}/8328525/63dde4d3cb876faa17b66a4bc02d68e3b106cd48.png In addition to everything noted above, each weapon will also get one extra bullet, similar to what you previously saw with open bolt guns. Unlike open bolts, closed bolt guns will get this extra bullet in their initial magazine. DAMAGE DROP-OFF & SILENCERS Adjusted damage drop-off for each primary weapon type (except for shotguns with spread pellets) to have consistent, linear curves Unified damage drop-off for silencers (15%) across all primary weapons (except for shotguns with spread pellets) Population targeted by this change: Casual, Top Ranked and Pros. Similar to streamlining "hidden" passive abilities with past updates, we've wanted to rework how damage drop-off functions for a while now. With so much going on under the hood, weapons have historically had multiple different damage curves that address damage drop-off over distance while reacting differently to certain attachments - specifically silencers. This made it hard to pick up a new weapon (even if it was the same type as the last one you were using) and understand at a glance how it would react to long-range engagements without first taking it to the lab. With Y6S3, we want to take the guesswork out of damage drop-off by giving each primary weapon type...Rainbow Six Siege's first trans operator can reshape maps with powerful bulletproof shieldsAug 16, 2021 - PC GamerRainbow Six Siege has a new engineering genius on the block, and her name is Anja "Osa" Janković. The new Croatian attacker coming in the Crystal Guard update brings a gadget to her team that the defenders would probably love to steal: redeployable, transparent, waist-high bulletproof walls that can attach to windows, doorways, or anywhere on the ground. She's also the architect behind all of Nighthaven's gadgets and the first trans character to join the roster in the game's six-year run... Read more.Rainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch.   [caption id="attachment_193038" align="aligncenter" width="800"]Rainbow-Six-Siege-IGN-Graph Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"]Rainbow-Six-Siege-GitHyp-Graph GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.