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Matching your gear to your play style in Rainbow Six SiegeJan 18, 2019 - PC GamerRainbow Six Siege has dozens of weapons that all take time and practice to master. It’s no small feat, but we’re here to make the learning process a little easier by breaking down all of Siege’s weapon types and attachments to help you find your play style. Weapons Assault rifles are held almost exclusively by the attackers and, in terms of raw stats, are the most powerful weapons in Rainbow Six Siege. They punch hard, fire quickly, and sport a superior range to the SMGs held by defenders. The main differences between ARs and SMGs are their damage and effective range. Damage values differ for every weapon, but ARs damage are usually 8-15 points higher than SMGs. They also have superior damage drop off, meaning you can fire from farther away without losing damage in the process. When using an AR, always take advantage of your superior range ability to use an ACOG scope. Peek from far angles and prioritize opening broader sightlines. You’re also best off taking at least one attachment to help control rapid-fire recoil, like the compensator or vertical grip. If you prefer a more close-range approach, the holographic and reflex sights are valid options. Submachine guns are held primarily by defenders. Because of their weaker damage, limited sight attachments, and steep damage drop off, they require a more reserved approached compared to assault rifles. SMGs excel at mid-to-close-range combat, which can be perfect for defenders. What they lack in damage and range, they make up for in fire rate and recoil. In most cases, position yourself with an SMG so that the attackers must come to you. Watch closer angles and use your high fire rate to dish out max DPS and overpower your enemy’s assault rifle. Because of their relatively low recoil, SMGs are great candidates for the angled grip that enables quicker aiming. Light machine guns are held primarily by attackers with the exception of Maestro’s ALDA 5.56. For many players, they’re an interesting alternative to assault rifles with advantages and weaknesses. The most obvious plus for LMGs is the clip size, which is usually at least double that of assault rifles. Time spent reloading is time wasted, but with an LMG, you rarely have that problem. Damage values are about on-par with most ARs, but they do have high recoil and lower fire rates to balance them out. Positioning with an LMG is like using an AR, but longer-range fights are riskier with higher recoil. Mid-range fits the LMG best, but always take advantage of your higher ammo count. Consider skipping the ACOG in favour of a holographic that makes rapid fire manageable. In prolonged firefights, be more aggressive and push in. You’ve got the ammo to spare. Shotguns are the most situational weapon you’ll find in Siege. Carried by both attackers and defenders, shotguns require an entire shift in play style to best utilize them. One blast can take down an enemy at extreme close range, but any f...Everything we know about Rainbow Six Siege's next seasonJan 14, 2019 - PC GamerWith the ringing in of 2019, Rainbow Six Siege is about to enter its fourth year of new operators, new maps, new cosmetics, and other stuff. Year 3 brought Siege some of its most interesting operators to date, so players are eager to see how Year 4 Season 1 will set the tone for what’s to come. Ubisoft has yet to say anything official, but an easter egg and some possible leaks do give us something to go on. Australia-bound? Speculation about Siege heading to the land down under started around the release of Wind Bastion in November. While perusing around the new Fortress map, redditor Manysuchcases noticed a projector setup in the briefing room that depicted a map of Australia. Ubisoft loves to inject new maps with references and easter eggs, so it’s unlikely that the map was included for no reason. Siege’s 44 operators have done a great job of representing many regions of the world, but the entire country/continent of Australia has been left out thus far, so in theory it makes a lot of sense. Who are the operators? Late in December, a series of supposed leaks began showing up on 4chan and gaming forum ResetEra. They all have one thing in common: Australia. ResetEra user Kormora posted a supposed description of the new Australian operators given to them by an “industry friend.” The post calls the operators Gridlock and Mozzie. Gridlock is an attacker that places “red web trackers” that damage defenders and make noise when triggered. Mozzie is a defender who places a device that can assume control of attacker drones when they drive into its range. To give the leak more credibility, Kormora followed up the initial post with a supposed image of Gridlock’s web tracker, which you can find above. The image is a bit blurry and the geometry of the web theoretically wouldn't be too hard to produce in Photoshop, but the concept of the trap is believable. The strange part to me is how the web gadget seems to awkwardly hang over the edge of the stairs. You can chalk that up to it being fake or just an early build of the content. Mozzie is supposed to be a female defender who anchors on objective controlling drones. Kormora’s friend also told them Kanal would be receiving a rework in Year 4 Season 2 and a theater mode is in the works. Ubi is continuing its commitment to reworking older maps, so the Kanal claim is as good as anyone’s guess. Players have been asking for proper replay tools for a long time, so hard to tell on that one too. Replay tools, likewise, are one of the necessary technical ingredients for a more robust anti-cheat system. Just a few days after all of this business, a 4chan user dropped another supposed leak that depicts the two new operators assuming their idle positions on the main menu. The original post seems to be gone now, but you can see the image below reposted to the Siege subreddit. This one looks pretty good. The most obvious connection here...Steam Charts: Octopodiformes EditionJan 14, 2019 - Rock, Paper, Shotgun A lot of people first discover this Pulitzer Prize-winning* column via the Steam pages for their favourite games, and it’s always a pleasure to welcome in new readers to RPS’s most respected feature. So if you’re new, welcome! Please settle in and find out why Steam Charts is the industry’s most respected and revered games journalism. (more…) Rainbow Six Siege operators: who to pick, which abilities are bestJan 9, 2019 - Rock, Paper, ShotgunTom Clancy’s Rainbow Six Siege is about to enter its fourth year of updates, which is just mind-boggling when you think about it. The game still has a huge player base and with the support that Ubisoft has given to it over the years, it seems like now is a good time to go over the 44 Operators that are currently in the game. Each one has different weapon load outs, gadgets they can bring along for the fight, and the unique abilities they offer; essentially being their own class. Knowing their limitations and strengths is key to getting the most out of them and we’ll be looking at the various operators to see how they’ve changed in this guide. We’ll be making recommendations about whether or not to use them, as well as detailing which operators they have advantages over. (more…) Rainbow Six Siege operators: Who to pick and who to avoidJan 7, 2019 - PC GamerThere isn't a single best Rainbow Six Siege operator for every situation. Picking an attacker or defender in Siege is a matter of weighing objective location, your opponent, and the overall lineup of your team. Thermite works better on some maps than Hibana. An enemy that keeps picking Caveira is best countered by Dokkaebi. The value of an operator is a balance of their gadget utility and weapon power. Here's a breakdown of the Rainbow Six Siege operators we recommend right now for most maps and skill levels. The best Siege operators, January 2019 log At the start of 2019, the Siege meta is settling in with Wind Bastion as players mix up their attacks in a post-Kaid world. More than ever, Thatcher is the master key to quickly dismantle a defense, but that may change this year as his rework continues . On the horizon is February’s Six Invitational, where presumably the first stuff coming in Year 4 will be revealed with a roadmap outlining the rest of 2019. ATTACKERS Thermite & Hibana Thermite and Hibana are widely considered the bedrock of a good team composition. They’re the two main hard breachers in Siege, and their ability to breach reinforced walls is one of Siege's fundamental mechanics. A round of Siege is often won or lost based on how much of the defense the attackers were able to tear down, and these two cut the deepest. If you’re looking to give your team the best chance in most situations, take one or both. Very useful Sledge & Buck Sledge and Buck are two sides of the same coin, both accomplishing the same goal in different ways. They both excel at soft breaching: Sledge with his titular hammer, and Buck with his rifle-mounted shotgun. They’re both two-speed ops and both carry frag grenades, so the choice between them really comes down to the preference between Buck’s unmatched breaching speed and Sledge’s versatility. Bring one when you expect an enemy to pick an objective room with a soft ceiling, like Drug Lab on Theme Park. Maverick Maverick is Siege’s newest hard breacher alongside Thermite and Hibana, but his playstyle couldn’t be more different. He cuts through walls with the subtle hum of his blowtorch instead of the piercing boom of a breaching charge. He mostly excels as a stealthy flanker, opening smaller murder holes to catch enemies off guard while his teammates draw attention from elsewhere. Play him as a lone wolf; his versatile kit makes him a solid pick in almost any situation, but his blowtorch does take practice to use efficiently. Ash Ash is often pointed to as one of the best operators in the game, but little of that has to do with her gadget. It has much more to do with her R4-C assault rifle, her high speed, and her smaller model that makes her a slimmer (and more difficult) target to hit. Of these advantages the greatest is the R4-C, which boasts all-around great stats. Paired with her breaching grenade launcher that allows he...A basic guide to Ranked play in Rainbow Six SiegeJan 7, 2019 - PC GamerEven at its lowest skill levels, Rainbow Six Siege is a difficult game. Despite the divide between the Casual and Ranked modes, there’s no version of Siege that isn’t intense, challenging, and brutal. For relatively new players looking to dip their toes into Ranked, we’re breaking down all of the differences from Casual with some general guidelines for adjusting your play-style to the less forgiving mode. Round timer decreased from 4 minutes to 3 minutes Shorter round times stand out as the single most important change from Casual. One minute might not seem like that much at first, but after a few attacking rounds you’ll no doubt find yourself with 20 seconds left and nowhere near the objective yet. That missing minute means that you can’t waste any moment while attacking. Droning an entire floor is nice, but using up that time is a big commitment. Be efficient with your droning and always be making moves towards the objective. As a defender, the time decrease is an all-around bonus. The time limit only puts pressure on the attackers, but you do need to be ready for teams to push the objective earlier in the round. After a long time of playing mostly ranked, the three minute timer feels like an overall better pace for the game. It keeps everything moving and prevents rounds in Casual where nothing happens for a full minute while the last attacker left slowly creeps around. Teams choose the defence site and attack spawn Alongside the shorter rounds, this is the alteration that will affect your play-style the most. Ranked does away with the randomly chosen defence sites and spawns and puts it to a vote instead. Knowing where you’re about to defend lets you form your operator composition around what’s best for the situation. If you know you’re headed to the CEO Office on Bank, Castle is a solid pick. If the team votes for Lockers instead, you’re better off with Kaid to electrify the hatches. As you play more Ranked, you’ll start to learn which sites are considered “better” than others and be able to predict where the enemy will go. If you’re attacking Coastline, you can bet they’re defending Penthouse first. Choosing where to spawn for the attack is also incredibly useful. The freedom to choose whether you begin close or far from the objective lets you better plan your approach and catch the enemy off guard. In Casual, the whole team spawns in the same place. This is bad news when a spawn peeker is around, but in Ranked the team can split up across the map and minimise this. Matches can be much longer, thanks to overtime The way matches are scored in Ranked is a lot different. Instead of the simple “first to three” system from Casual, the winner in Ranked is the first to four, unless the match reaches 3-3 overtime. In overtime, teams must win two more rounds to take it home with a total of five. Ranked a...Steam Charts: The tail of the Winter SaleJan 7, 2019 - Rock, Paper, Shotgun Ho ho ho! John still hasn’t returned after Christmas, missing presumed drowned in egg nog, so I’m filling in today. Valve have already blarbed about 2018’s best-selling games so we’re back on the weekly charts. Last week’s top ten was largely familiar, though catching the tail end of the Steam Winter Sale has introduced a few surprises. (more…) Rainbow Six Siege exploit fills your eyes with garbageJan 3, 2019 - Rock, Paper, Shotgun A new Rainbow Six Siege exploit being abused by blaggards is like Rainbow Six Siege… on acid!!! The glitch, dubbed “Bird Box” by YouTuber “MicrowaveGaming” (a reference that will make more sense if you’ve seen that new Netflix film), fills the victim’s screen with garbage jumbled polygons when they see it. There is a workaround to wipe your screen clean until Ubisoft hopefully fix this, and it doesn’t involve blindfolds (again, this will etc.). But perhaps you’ll want to, at least once, witness Siege… on LSD!!! (more…) Rainbow Six Siege operators: who to pick, which abilities are bestJan 3, 2019 - Rock, Paper, ShotgunTom Clancy’s Rainbow Six Siege is about to enter its fourth year of updates, which is just mind-boggling when you think about it. The game still has a huge player base and with the support that Ubisoft has given to it over the years, it seems like now is a good time to go over the 44 Operators that are currently in the game. Each one has different weapon load outs, gadgets they can bring along for the fight, and the unique abilities they offer; essentially being their own class. Knowing their limitations and strengths is key to getting the most out of them and we’ll be looking at the various operators to see how they’ve changed in this guide. We’ll be making recommendations about whether or not to use them, as well as detailing which operators they have advantages over. (more…) Get a free Rainbow Six Siege operator or 25,000 Renown just for logging onDec 26, 2018 - PC GamerRainbow Six Siege players will find a generous stocking stuffer waiting for them next time they login. Ubisoft is giving away a free Holiday Pack that contains a random DLC operator that you haven't already unlocked or, if you have all the operators, 25,000 Renown. All you have to do is login before January 1 to claim your present. Some players that already own all DLC operators are reporting they're unable to claim their Renown—Ubisoft is currently investigating. Twenty-five thousand Renown is the usual cost of a DLC operator, so it's an ideal amount to bank away for the future. Or, you could just splurge on the best Siege skins. If you unlock an operator you're unfamiliar with, check out our guide to all the operators here, and don't forget to stop by our guide to valuable gadget tricks while you're at it. Rainbow Six Siege Fortress map: how to defend, how to attack, tips and tricksDec 18, 2018 - Rock, Paper, ShotgunWith the final update of Year 3 of Tom Clancy’s Rainbow Six Siege, Operation Wind Bastion brings along the Fortress map. Set in a beautiful desert palace on a mountaintop, the map features multiple tiers, each one with delicate treasures and places to lounge around in, or even an infirmary with plenty of monitors surrounding it. It’s very easy to get lost in Fortress, so this map guide will go over the map as a whole, defensive and attacking points, and where to find all the cameras. (more…) Rainbow Six Siege Nomad: what she can do and how to use herDec 18, 2018 - Rock, Paper, ShotgunNomad introduces tactic that’s not widely used into Tom Clancy’s Rainbow Six Siege – using proximity grenades to flush out enemies, either by running out of range or knocking them back. When used in tandem with breaching focused allies, it can make those allies deep in cover emerge briefly enough for you to quickly take them out. This guide will go over how to use her Airjab launcher effectively, as well as the stats, weapons, and gadgets that Nomad has to offer. (more…) Rainbow Six Siege Kaid: what he can do and how to use himDec 18, 2018 - Rock, Paper, ShotgunRepresenting the north African nation of Morocco, Kaid is the defensive operative introduced during the final DLC of Year 3, Season 4 for Tom Clancy’s Rainbow Six Siege. With an interesting assortment of weapons, as well as a couple of electrified claws, he is a force to be reckoned with. Our guide will detail how best to use it, as well as explain some of his counters. (more…) Steam Charts Blood From A Stone EditionDec 17, 2018 - Rock, Paper, Shotgun Hey, remember the good old days? Those giddy times I like to think of as last week? When the Charts felt fresh and new, filled with potential, as if any interesting game could take a top spot? Well, forget all that because it’s all gone to shit again. (more…) Rainbow Six Siege Nomad: what she can do and how to use herDec 13, 2018 - Rock, Paper, ShotgunNomad introduces tactic that’s not widely used into Tom Clancy’s Rainbow Six Siege – using proximity grenades to flush out enemies, either by running out of range or knocking them back. When used in tandem with breaching focused allies, it can make those allies deep in cover emerge briefly enough for you to quickly take them out. This guide will go over how to use her Airjab launcher effectively, as well as the stats, weapons, and gadgets that Nomad has to offer. (more…) Rainbow Six Siege Kaid: what he can do and how to use himDec 13, 2018 - Rock, Paper, ShotgunRepresenting the north African nation of Morocco, Kaid is the defensive operative introduced during the final DLC of Season 3 for Tom Clancy’s Rainbow Six Siege. With an interesting assortment of weapons, as well as a couple of electrified claws, he is a force to be reckoned with. Our guide will detail how best to use it, as well as explain some of his counters. (more…) Rainbow Six Siege autobans are being replaced with manual moderationDec 10, 2018 - PC GamerEarlier this summer, Ubisoft implemented an autoban system in Rainbow Six Siege that hit players with an automatic timeout (or permanent ban for repeat offenders) for dropping racist or homophobic slurs in chat. Brand director Alexandre Remy said a couple of months later that Ubi had "no regrets" about banning toxic players, but added that the feature would "evolve … to be a little more flexible" in the future. In a blog post released today, Ubisoft laid out the next step in that evolution: A chat filter that will flag potentially offending messages for review and prevent them from being broadcast, but will not automatically impose timeouts or permabans. "Upon review, we found that the automatic ban feature, while effective at curtailing bad behavior, was intrusive to the gameplay of other players not engaging in the inappropriate activity," Ubisoft explained. "The goal of the chat filter is to encourage players to be vigilant with the language they are using without immediately disrupting other players. While we valued the performance against toxicity that the auto-ban system brought, we also wanted to provide a more transparent feedback system to our players. The chat filter system will not only give direct feedback to players who are using toxic language, but will continue to allow us to provide appropriate sanctions to offending players." Under the new system, which is set to go live today, players who cross the line will be told, "The following message was not sent and will be review for inappropriate conduct." Ubisoft said that manual reviews for toxicity will continue as they have over the past few years. Rainbow Six Siege drops automatic bans in favour of human moderationDec 10, 2018 - Rock, Paper, ShotgunPlayers of esports darling Rainbow Six Siege can now swear to their hearts content, so long as they don’t mind their messages being forwarded to a moderation team. In a small developer blog post today, Ubisoft announced that they were rolling back a potentially over-zealous automatic ban feature intended to curb community toxicity. As of today, messages that would have previously earned a player a temporary time-out won’t be broadcast, and instead sent to be “reviewed for inappropriate conduct”. As funny as some auto-bans could be, this is probably for the best. (more…) DEV BLOG: TOXICITY UPDATEDec 10, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/0611b736a2b12e568f15cdd656e1e84d5c2bc7ca.jpg On December 10th, we will be evolving our chat toxicity system by activating a chat filter. As a part of our efforts to address toxicity, we previously implemented an automatic ban feature for inappropriate language. Upon review, we found that the automatic ban feature, while effective at curtailing bad behavior, was intrusive to the gameplay of other players not engaging in the inappropriate activity. Therefore, the current system for auto-bans is evolving to improve the experience for all players, including those behaving appropriately. The goal of the chat filter is to encourage players to be vigilant with the language they are using without immediately disrupting other players. While we valued the performance against toxicity that the auto-ban system brought, we also wanted to provide a more transparent feedback system to our players. The chat filter system will not only give direct feedback to players who are using toxic language, but will continue to allow us to provide appropriate sanctions to offending players. When players use inappropriate language, they will receive the following private message: "The following message was not sent and will be reviewed for inappropriate conduct:*word used*" The flagged message is not broadcasted to other players in the match. For clarity, manual toxicity reviews for temporary and permanent bans will continue in the same way that they have for the last few years.Rainbow Six Siege guide: tips and tricks to win matchesDec 6, 2018 - Rock, Paper, ShotgunWith over three years worth of additions and balance changes since its launch, Tom Clancy’s Rainbow Six Siege could be quite the daunting game to get into for new and returning players. So to get you up to speed, this guide has been prepared with sections dedicated to ensuring you’re playing optimally and know some of the more basic tactics that can be utilised going into each game. There are also some important things to know when specifically playing as the attacking team or defending team, as well as more in-depth stuff on each operator and the specific maps being added as the game continues its long run. (more…) Rainbow Six: Siege Hits New All-Time High Player Count, Up 51% After Operation Chimera UpdateMar 7, 2018 - GitHypRainbow Six: Siege was last year’s biggest comeback story on Steam. Launching with a peak of only 12k players back in 2015, Ubisoft’s tactical shooter saw its player base break 100k players for the first time ever in 2017. Now in its third year on Steam, Rainbow Six: Siege is bigger than ever. Today, R6S saw its player base rise by 51% from yesterday, hitting a new all-time peak of 176k concurrent players after releasing its biggest content update yet. [caption id="attachment_334858" align="aligncenter" width="770"] Rainbow Six: Siege's Peak Concurrent Players on Steam via GitHyp[/caption] The Operation Chimera content update that was responsible for the explosive growth brings two new operator characters, a co-op zombie mode called Outbreak, and has also unlocked features such as weapon attachments and all 20 of the original operators for those who purchased prior versions of the game. 2018 was already a great year for R6S with the player base increasing by 10k players in both January and February. And with interest among gamers now stronger than ever for the competitive shooter, Rainbow Six: Siege is likely to continue its growth this year and remain in Steam’s top 5 most played games right behind PUBG, Dota 2, and CS:GO.Gaming's Biggest Bombs and Best Comebacks on Steam in 2017Jan 10, 2018 - GitHyp2017 was an odd year for gaming. After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 most played, compared to five in 2016. That one game? If you couldn’t guess, PlayerUnknown’s Battlegrounds, which had a record-breaking year and toppled Valve's own top games, Counter-Strike: Global Offensive and Dota 2, to become Steam's new #1 game. The next closest new game was Divinity: Original Sin II, which despite very positive reviews and winning multiple Game of the Year awards, only debuted at #12 with 93k players. So, what exactly happened in 2017? Conan Exiles was the hottest new game at the start of the year. The game's open world combined with nude character models caused it to explode in popularity on Twitch, which in turn helped the player base skyrocket to a peak of 53k players back in February 2017. But Conan quickly lost momentum and saw 93% of his player base exit the game just a couple months later due to bugs, limited content, and other early access issues. With Ubisoft’s poor track record and some of the previous year’s biggest bombs, many still had hope that their new melee brawler, For Honor, was unique enough to break the cycle. And it seemed possible after a successful beta. Sadly, For Honor went on to become 2017’s biggest flop with an even quicker player base drop-off than The Division -- falling from a peak of 71k players all the way down to an average of 1.9k players to end the year. GitHyp predicted LawBreakers would flop based on early beta player counts and we compared it to 2016’s Battleborn. But LawBreakers ended up much worse than Battleborn’s disappointing peak of 12k players at launch. The new shooter from CliffyB peaked at 7.5k players and since has lost 99% of its player base, now struggling to break 50 concurrent players each day and often dropping down into the single digits. Publisher Nexon recently wrote the entire game off, blaming PUBG for their shooter not clicking with audiences, while most games have placed the blame on the marketing and developers at Boss Key. Speaking of Battleborn, it too was in the news in 2017 despite its failed launched in 2016. The dying class-based shooter switched to the free-to-play model in 2017 to try and salvage the title. And sure enough, the f2p switch helped spike the player base back up to over one thousand players… but, that number quickly dropped back down to under one hundred. And just like LawBreakers, it too has since lost 99% of its player base. Although, switching to the free-to-play model wasn’t enough to save most struggling games, there were also many success stories in 2017. The MOBA-inspired, Battlerite, started with a peak of 13k players towards the end of 2016. One year later it was struggling to break 1k players. After switching to f2p, the peak spiked at 45k players, and the arena brawler is still managing to maintain an average of over 10k concurrent players. Ubisoft might have been responsible for 2017's biggest bomb, but they were also responsible for 2017's biggest comeback. Their competitive squad shooter, Rainbow Six: Siege, had a rough start when it was overshadowed by Ubisoft's other upcoming title, The Division, back in 2015. But after numerous tweaks, balances, and updates to the gameplay and pricing format, Siege has seen its player base continue to rise each month. In November 2015, Siege launched with a average of 7.6k players per hour. In December 2017, that number grew to an average of 69k players per hour. Siege even broke 100k players at its peak last month and is now almost always in Steam's top 5 most played games. Payday 2 was the year's other biggest success story. The four-player co-op shooter originally launched on Steam all the way back in 2013, but the game exploded in popularity over the summer hitting a new all-time peak of 245k concurrent players after the developers gave away five million free copies. That number has since dropped, but Payday 2 has remained in Steam’s top 20 games each day pulling in an impressive average of 36k players per hour. Other popular f2p games also set new all-time peaks in 2017. Warframe’s 'Plains of Eildon' expansion helped double its player base with 122k players. While Path of Exile saw its player base peak just short of 100k players for the first time ever after launching its most popular content update in over five years. Even some of the previous year’s biggest bombs showed signs of life in 2017. No Man’s Sky released multiple big content updates throughout the year with its latest bringing in the most players since launch and breaking back into Steam’s top 20 most played games. Ubisoft’s The Division also came back from the dead, hitting its highest peak since December 2016 with 33k concurrent players over a free-to-play weekend in December 2017. So, what's going to happen in 2018? With PUBG continuing to dominate at the start of the year, 2018 could already be in the same situation as 2017. Dragon Ball FighterZ will likely be the biggest fighting game launch ever on Steam, but most fighting games see their player bases decline shortly after launch, so its hype might not last outside of the FGC. And it’s not helping that some of the year’s other most anticipated games have been delayed on Steam way after their console launches (or not even confirmed to be coming to PC yet), such as in the case with Monster Hunter: World and Red Dead Redemption 2. Looks like it’s all up to you to make 2018 a great year for new PC games on Steam, Untitled Goose Game!Rainbow Six: Siege Breaks 100k Concurrent Players on Steam for the First TimeDec 9, 2017 - GitHypAfter only managing to bring in a peak of 12k concurrent players during its first weekend, Rainbow Six: Siege's launch on Steam back in December 2015 was underwhelming to say the least. With the player counts dropping after its first week, things didn’t look good for the squad-based shooter. And to make matters worse, Ubisoft’s own upcoming launch of The Division shifted most of the publisher's marketing focus to promoting the more highly anticipated of the two Tom Clancy shooters. But while The Division's player base started with over 100k players and overshadowed Rainbow Six, it quickly lost 93% of them 3 months after launch. Now, two years later, Siege has become Ubisoft's flagship shooter and is on the heels of surpassing The Division's all-time peak after hitting 100,048 concurrent players this weekend on Steam. [caption id="attachment_309285" align="aligncenter" width="786"] Rainbow Six: Siege's Peak Player Counts on Steam via GitHyp[/caption] Siege's success is due to a combination of factors, many of which Ubisoft hasn't been able to successfully pull off in any of their other recent multiplayer games. Free-to-play weekends have enticed new players, while constant waves of new updates and characters such as this weekend's 'Operation White Noise' have been enough to keep players around. Although Rainbow Six: Siege started as a full priced $60 game, Ubisoft made the clever decision to adopt a free-to-play model with a hybrid season pass system to reduce the game's barrier to entry. Siege still costs $14.99 for the base game (which doesn't include all of the Operator characters), but Ubisoft's handling of the tiered systems has been embraced by the community with Very Positive recent and overall reviews on Steam. The increase in Siege's player base has even been enough to help it surpass Team Fortress 2 and become the #4 most played game on Steam. But Rainbow Siege: Siege still has a long way to go before it topples Steam's current top squad shooter, Counter-Strike: Global Offensive, which pulls in peaks of 400-500k concurrent players at #3 on Steam.Rainbow Six: Siege’s Playerbase Has More Than Tripled Since LaunchJun 5, 2017 - GitHypOver the past year, Ubisoft has seen drastic drop-offs in the playerbases for almost all of their popular new releases. As we first reported last June, the most shocking of these declines was their best-selling game ever, The Division, losing 93% of its players in just the first 3 months. And since then, we’ve seen Watch Dogs 2, For Honor, and Ghost Recon: Wildlands all follow the same trend. However, the same cannot be said about Ubisoft’s competitive shooter, Rainbow Six: Siege, which has seen its playerbase triple (even quintuple at one point) in size since its launch back in December 2015. Unlike Ubisoft’s more recent top 2016 and 2017 titles, Siege didn’t have the strongest debut when it peaked at 12k players over its first weekend. This lead to Ubisoft being quick to announce a 40% spike in players right after releasing the “Skull Rain” DLC last August… a number which quickly fell back down as the game struggled in its early days to build a fanbase. [caption id="attachment_268641" align="aligncenter" width="800"] Rainbow Six: Siege's Average Player Count per Hour via GitHyp[/caption] But Ubisoft’s continued support of Siege with new content, balance updates, price reductions, and free weekend promotions have all contributed to the game’s growth. The developer’s big Year 2 “Operation: Velvet Shell” update combined with a free-to-play weekend back in February brought in a new record high of 65k concurrent players – a number large enough to also help Siege break into Steam’s top 5 most played games for the first time. Since that record-setting weekend, Siege’s numbers have slightly declined, but Rainbow Six’s future still looks bright for both Ubisoft and fans. Recent player counts are on average higher than they ever were before the Velvet Shell update. And Siege is constantly in Steam’s top 10 most played games with peaks around 40k concurrent players and averages around 30k players per hour each weekend. With an upcoming Steam Summer Sale, where the game is surely to be discounted even further, and plenty of new content on the way (as Ubisoft has shared with the Year Two Roadmap) Rainbow Six: Siege’s playerbase is expected to show even more growth in the near future.Ubisoft Reports a 40% Spike in Rainbow Six: Siege Players After New Content ReleasesAug 17, 2016 - GitHypBack in June, we reported that The Division had lost a shocking 93% of its playerbase since launching on Steam. We even compared The Division's plummeting player counts to Ubisoft's other Tom Clancy-inspired online shooter, Rainbow Six: Siege, and mentioned that Ubisoft’s underdog was actually outperforming their “fastest selling game ever” and was even showing signs of growth. While our story made headlines on the eve of E3, Ubisoft stayed silent and spent gaming’s biggest week of the year focusing on hyping up their other upcoming titles. But now, two months later, Ubisoft is boasting about Rainbow Six's numbers and how more people are currently playing than at launch. [caption id="attachment_193038" align="aligncenter" width="800"] Ubisoft's Rainbow Six: Siege Player Count Data[/caption] Ubisoft recently shared the above graph of Siege’s player activity since launch with IGN and we can confirm that based on GitHyp's own hourly player data that the Operation: Skull Rain DLC and free-to-play weekend did in fact combine to double the game’s original daily peaks of PC players on Steam recorded back in January. Unfortunately, while it's good to see Ubisoft taking a step in the right direction and reporting player counts, their quick report didn't give actual player count numbers and only focused on the launch hype... and now two weeks later, the player counts on Steam have already dropped back down significantly. It's been so much of a decrease that the 40% increase they originally reported to IGN is now almost back down to 0% with an average player count that has returned to close to what it was in January of around 13k players per hour. [caption id="attachment_193039" align="aligncenter" width="800"] GitHyp's Rainbow Six: Siege Player Count per Hour Data[/caption] Still, the new content and changes being made to the game by the devs certainly proves that there’s a strong interest among both new and old players that’s keeping Rainbow Six: Siege in Steam’s daily top 20 games with no signs of it falling off drastically any time soon. Meanwhile, The Division is on the verge of falling out of Steam's top 100 games with only about 1/6 of the average players per hour that Siege has now.