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PlayerUnknown's Battlegrounds

 
Update #27 - Test Server UpdateMar 20, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/539a44b747add8661950b08e1cd11b90672b6d0a.jpg Hi everyone, Update #27 is now on the PUBG: Test Server and is scheduled to hit Live Servers next week. We’ll keep you updated and make an announcement once it’s live! First off, this update brings the brand new Survivor Pass 3: Wild Card! With up to 60 rewards available. In celebration of the PUBG 2 year anniversary, we’ll also be adding a free 2 YEAR ANNIVERSARY CAP to the store. Lots of changes included in this update, many of which were thanks in huge part to great player feedback. Major changes have been made to the Flare Gun, including quality of life improvements. We’ve added the new MP5K SMG to Vikendi, bumped up the loot on Erangel, made lots of changes to weapon balance, including making the M16A4 stronger, and also reduced aim punch. We haven’t forgotten bug fixes and we’ve got plenty listed below! Read on for more detail and to see all the changes. New Weapon MP5K https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/0bca0bda5bec460fff260663b8e2a030edfccda0.jpg MP5K is a new compact SMG exclusive to Vikendi and will replace the Vector on that map.A high rate SMG, firing at 900 RPM with reasonably easy to control recoilIt has all attachment slots to allow for a tactical stock, different types of magazines, muzzles attachments, grips, the laser pointer and of course scopesBase damage value of 33Survivor Pass 3: Wild Card https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/ad1971315e615335b73f3edc77850cfcf92c63c2.jpg ‘Survivor Pass 3: Wild Card’ will soon begin and includes over 60 rewards which can be obtained within the 10 week pass duration. The new pass will include improved missions which will test players skills, an in-game feature which will provide tracking of missions in real-time and even new background music and lobby. Enjoy the new Survivor Pass 3: Wild Card! Pass PeriodSurvivor Pass 3: Wild Card will run for 10 weeks from March 26 PDT to June 4 PDTImproved FeaturesMission status tracking is now displayed live in-gamePress P to view your current mission status (live update of data may have few seconds of delay)New MissionsDaily Missions: These missions change daily, so ensure you complete each in time! You can swap out up to 3 missions per dayWeekly Missions: You will be able to play 10 new missions every week. You can swap up to 5 missions per week for new ones, and expired missions will disappearBeginner Missions: Added 10 introductory missions that teach players about various in-game featuresThere are additional challenge missions to test your gunplay skills with the following weapons: Tommy Gun, Beryl M762, S686, UMP45, M16A4Earn a weapon skin for each weapon’s mission set you complete!RewardsOver 60 rewards totalNew character face & hair items as free pass rewardsNew backpack skinsEvery level of the pass will grant a coupon which can be used in the coupon s...Matchmaking Improvements Now LiveMar 19, 2019 - Community AnnouncementsHi everyone, We’ve received lots of feedback regarding long matchmaking times from players in multiple regions, as well as players being placed in only one or two maps repeatedly when using Quick Join. We are well aware of these concerns and take them very seriously. Our development team have been closely reviewing the current matchmaking system and conducting analysis to identify areas where improvements can be made. We have released an update to live servers with improvements to matchmaking based on our matchmaking analysis and player feedback. Here are the newly implemented changes: General Matchmaking: Improved matchmaking times when selecting individual maps. Reduced instances of infinite matchmaking times on some maps. Quick Join: Improved functionality to better distribute players across all maps when using Quick Join. Players will now be distributed into multiple different maps more consistently. Previously, when selecting Quick Join, matchmaking would heavily favor matching players into the most commonly selected maps. Please be aware that due to the above changes to improve map variety, Quick Join matchmaking times may increase slightly. As matchmaking systems are highly complex, unexpected issues may arise, but we will continue to work hard and make improvements to ensure the matchmaking experience is as smooth as possible. This is only one step in our efforts to improve matchmaking and not a final solution, your feedback is crucial as we work to continually improve the PUBG experience for our players. Thank you. –The PUBG TeamDev Letter: Erangel Loot RebalanceMar 18, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/396fb7e3ede6583e42c90793ae4bac4b448e951a.jpg Dear PUBG players, Two years ago, we introduced the world to Erangel, the first map released for PLAYERUNKNOWN’S BATTLEGROUNDS and for many, their first ever Battle Royale map experience. Since then we’ve continued to evolve our game and release new maps, leaving Erangel stuck somewhere between the core PUBG experience and slightly outdated. Knowing this, we have been continuously collecting and analyzing your feedback, especially when it comes to loot and spawn rate issues. After serious consideration of all these factors, we have made the decision to remaster Erangel. We understand this task will be challenging. To somehow bring Erangel to the visual and tactical fidelity of more recent maps, while keeping the magic and nostalgia that made Erangel and PUBG popular in the first place will be no easy task. That’s exactly why we want to improve and test it alongside our players. A project like this requires an immense amount of effort and will be completed in phases that will take place over several months. During the project, we will be releasing sections of the overall remaster for testing and feedback as we complete and apply the changes. For the first step in such a huge change, we will first be adjusting the loot and spawn rates of Erangel, which we plan to apply to the test server tomorrow. Today, we would like to share the direction and the intention of these changes to loot. Before we begin… As stated above, a project like this will require time, testing, and iteration. We want to stress that none of these phases deployed for public testing will be considered final until applied to live servers. Likewise, any tests, impressions, leaks, and data mining should be taken in the context that they are one piece of a whole puzzle. Each test will be accompanied by player feedback and internal data, so please keep an eye out for official communications on the status of Erangel testing. Item Spawn Rates on Erangel Our key goal with item spawn rates in PUBG is to balance the chaos of trying to survive in extreme circumstances with the fun of having the weapons players want to use. To add to the chaos portion of this goal, PUBG’s item spawn system is completely random and pulls from a master table that distributes the loot differently every single game. Being our first map, Erangel was designed to be highly random with a lower spawn rate. As the time passed by and new maps came out, play patterns also began to evolve and progress from the early days of PUBG. This led to Erangel’s legacy loot system being much more noticeable. With community feedback on this topic growing all around the world, the development team started making attempts to solve the issue. As you can see from the graph below, the spawn rate in Erangel overall has been steadily increased between Early Access and Now. In April of 2018, even after the patch to exclude ...Steam Charts: Devil May Die TwiceMar 18, 2019 - Rock, Paper, Shotgun Oh hello! John is away in San Francisco gobbling up gum left on the underside of chairs at the Game Developers Conference, so I’m filling in for our regular rundown of last week’s top-selling games on Steam. As is customary for weeks where I need to take over, the charts are full of the surprises he grumbles they never have. What can I say, John – video games must make more of an effort for me. And for goodness’ sake, leave that gum. I don’t care if Sid Meier himself stuck it there. (more…) Epic responds to accusations its launcher accesses Steam data without permissionMar 15, 2019 - EurogamerEpic has responded to growing concern its launcher accesses users' Steam data without permission. The company responded to a post on the subreddit for Phoenix Point, itself the focus of a controversy after signing a deal to go exclusive with the Epic Games store for a year, in which a user revealed the Epic Games store client pokes around your computer when it shouldn't. In the post, titled Epic Game Store, Spyware, Tracking, and You!, redditor notte_m_portent accused Epic of running processes and making attempts to access DLLs and root certificates without letting the user know. According to the post, the data obtained was found to be sent to Epic, and the Epic Games store app was found to store hardware information in the registry. Read more Has Playerunknown s Battlegrounds been improved by its updates?Mar 13, 2019 - Rock, Paper, ShotgunUpdate Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse. Who says games aren t educational? When I woke up this morning, I didn t know the Korean word for Red Zone. That s Red Zone as in, the randomly selected section of Playerunknown’s Battlegrounds map that becomes an artillery test site for a time every few minutes, and Red Zone as in the roving death circle that you really don t want to be stuck inside. Now, thanks to three helpful Korean guys placed on my team in PUBG s squad mode, I now know very well how to say Red Zone in Korean. My squadmates told me that I was standing slap bang in the middle of one during our game together, yelping the words repeatedly down their microphones as I sprinted across a snowfield, dodging howitzer shells in a dash to find cover. (more…) Windows 10 fixes its recent game performance bugMar 13, 2019 - Rock, Paper, Shotgun Microsoft have blasted out a Windows 10 patch to fix a bug which was causing poor performance in games for many people. Destiny 2 is the only game Microsoft name as an example, though it seems to have hit many more. This problem was introduced in update KB4482887, released on March 1st, and Microsoft had advised affected players to uninstall the update and wait for a fix. That arrived yesterday, in update KB4489899, so get your Windows Update a-updatin’ and all should be well. Good news if you want your games to run well again, bad news if you’ve been glad to have “It’s all Microsoft’s fault for that lousy patch” as an excuse for dying. (more…) Brendan "PlayerUnknown" Greene is leaving PUBGMar 13, 2019 - PC GamerBrendan "PlayerUnknown" Greene is moving on from the game that bears his name, PUBG. After five years of working on the battle royale that popularised the genre, he's shifting to a new role within PUBG Corp. He's handing over the game's continuing development to Taeseok Jang, while his new job will be heading a new division known as PUBG Special Projects.  "Online experiences and spaces can connect us in ways I only dreamed of when I first sat in front of a computer some 30 years ago," Green said in the announcement. "And it is those dreams of connecting others that is driving our work at PUBG Special Projects." The division will create new technology, pipelines, tools and gameplay, apparently, but more importantly—at least to Greene—explore the possibilities of "interaction and connection within the game space".  Greene's not quite closing the door on PUBG entirely, however, and will still lend a hand as a consulting creative director. It started life as a DayZ mod before Greene turned it into a standalone, ushering in countless other battle royales, including the behemoth that is Fortnite. It's quite the legacy.  No specific projects have been announced yet, but the division is looking for more people to join. There are 13 job openings at the moment. Playerunknown s Battlegrounds designer Brendan Greene moves to new RD teamMar 13, 2019 - Rock, Paper, Shotgun Brendan “Plunk” Greene, the lead designer of Playerunknown’s Battlegrounds, is leaving the development team to head a new ‘PUBG Special Projects’ division at PUBG Corp. He’ll still have a consulting role on the battle royale FPS, presumably suggesting people add more buckles to jackets, but his focus will very much be on the new team and their research and development into new multiplayer experiences. How mysterious! (more…) Brendan "PlayerUnknown" Greene moves on from PUBGMar 13, 2019 - EurogamerBrendan Greene, aka PlayerUnknown, has moved on from PUBG to build a new division focused on research and game development. In a statement, Greene said he was moving from Seoul to Amsterdam to lead a new division of PUBG Corp. called PUBG Special Projects. While Greene remains a "consulting creative director" on PUBG, development of the battle royale phenomenon is now led by Taeseok Jang and the PUBG team. Read more Player Care Package TestMar 11, 2019 - Community AnnouncementsHi players, A while back, we launched the Player Care Package as a way to distribute rewards for completing missions and logging in during special events. Unfortunately, the system had some issues that led to its temporary removal. We've been hard at work updating it and we're now ready to run a stability test with the latest version. Starting March 14, players who login to the game will receive temporary items through the Player Care Package to stress test the updated system. Please see below for full specifics. Thank you in advance and as always, your testing and feedback will be valuable in helping us make necessary improvements for the future return of this feature. Test Schedule: Start: Mar 14 3am PDT / Mar 14 11am CET / Mar 14 7pm KST End: Mar 15 3am PDT / Mar 15 11am CET / Mar 15 7pm KST To Claim: Log into Lobby Press the Player Care Package button at the top right corner of the screen. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/2eb8c4fd44ee2935ff44da2320cced77d0d0b3af.png If you experience any issues when claiming your rewards, please first restart your game and then contact Customer Support. Reward Leather Hoodie (White) (14 days) Turquoise Delight - Kar98k (20 days) Bengal Tiger - Parachute (14 days) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/3c7cc7782a5eaca9c20108c168f5b214b3fce3e2.png Thank you!Steam Charts: Weeping Sore EditionMar 11, 2019 - Rock, Paper, Shotgun Hahaha, I can’t believe you think the game you like is good! The game you like ISN’T good! Your liking the game you like makes you look just SO silly. Find out which games everyone else likes, and then start liking those games instead, with our handy Steam Charts guide. (more…) Playerunknown s Battlegrounds to refurbish older mapsMar 7, 2019 - Rock, Paper, ShotgunDespite growing competition, Playerunknown’s Battlegrounds is still going strong, but its original, Arma-inspired Russian map, Erangel, is starting to feel a little long in the tooth. Developers PUBG Corp have announced that they’re going through the game’s older bits and polishing them up a bit. Their remastering of Erangel is well underway, with cartographically inclined data-miners on Reddit comparing the old and present test-server maps, and spotting scads of new buildings. That means more places to find loot, take cover and hopefully make the later phases of matches more interesting. (more…) Players with 144 fps have a better K/D ratio than those with 60 fps, says NvidiaMar 7, 2019 - PC GamerBring up the topic of framerates in games, and you'll encounter a wide variety of attitudes. There are the extreme gamers that want the best hardware possible, who complain any time a game can't run at triple digit framerates. At the other end of the spectrum are people that will try to say 30fps is sufficient—and they might even trot out the old argument that human eyes can't even see that fast. The question of how many frames per second can the human eye see isn't actually that simple, however, and in a nice change of pace Nvidia has done some research into how much benefit there is to higher framerates and refresh rates. First, let's make something clear: while your eyes may not actually see a difference between 30 and 60 fps, or 60 and 144 fps, or even 144 and 240 fps, that's not the same as not being able to feel the difference. If you've ever played a game that's running smoothly at 60fps or more, and then tried the same game at 30 fps, you will absolutely feel the difference—and in my experience, the same goes for higher framerates, especially if you're using a monitor that supports a higher refresh rate. It's why we recommend 144Hz displays as the best gaming monitors, and why faster graphics cards to drive those refresh rates are beneficial. Being able to feel the difference, even if you can't always see it, is nice, but anecdotally, I also think—and have heard from others—that higher framerates and refresh rates can make you more competitive in games. Proving that is a lot more difficult, but thankfully, it's no longer simply a statement of opinion, as Nvidia has provided some statistics to back up such claims. Nvidia used more than a million sample points collected via anonymous GeForce Experience data, and then analyzed the data (which means no AMD cards). Specifically, Nvidia is looking at player performance in two popular battle royale games: PUBG and Fortnite. (The results should transfer over to other games like Apex Legends, Call of Duty Black Ops, and non-BR games as well.) How do you quantify player performance? Nvidia looked at kill/death ratio and matched that up with number of hours played per week, then finally broke that down into graphics hardware and monitor refresh rate. Nvidia limited its analysis to 1080p, which provides for the highest refresh rates and also serves to normalize things a bit.  It's worth noting that this research and data comes from Nvidia, which of course has a vested interest in people buying faster graphics cards. There are also things to consider like serious gamers spending more money on serious hardware, but the amount of time played per week should help account for that. Either way, this is a subject I've thought about many times over the years, especially after first playing games on a 144Hz monitor. It's hard to go back to 60Hz once you've experienced 144Hz, and I would absolutely ...PUBG is getting some big map changes, starting with ErangelMar 7, 2019 - PC GamerPUBG's maps are getting a makeover, starting with the original map, Erangel. The team confirmed the upcoming changes in a statement, with a variety tweaks and new additions, including lots of new compounds, being tested internally. The announcement is slim on details and more a response to recent leaks. Some datamined information popped up on Reddit earlier in the week, suggesting that Erangel was due a lot of new buildings and, presumably, a lot more loot spawning inside them. This handy map that accompanied the leak shows the new buildings in red.  It looks like quite a lot of new real estate, and PUBG Corp says the extra compounds aren't the only thing it's testing at the moment. Loot balance and map layout changes appear to be the focus of the update, but the team says it's working on other improvements, too.  PUBG Corp also points out that leaked images usually don't represent the "entire plan or scope" of a project, so the map we're seeing might change, or look different already. And once it gets in the hands of players for further testing, it could end up looking quite different. Plans for these tests will be shared in the coming weeks, along with more details about the improvements.  There have been a few changes to Erangel, and every map, previously, but the scale suggested by the leak seems far greater. The response hasn't exactly been enthusiastic, with some players saying they wanted more loot, not more buildings for them to search, while others are worried the changes will make Erangel lose what makes it distinct from the other maps.   PUBG confirms map remasters are on the way, starting with ErangelMar 7, 2019 - EurogamerWhat do you do if someone else is stealing the spotlight? That's right, get a makeover - which is exactly what PUBG intends to do with some upcoming map remasters. If you were paying attention to the PUBG subreddit last week, you may have spotted a variety of leaks showing changes to the game's original map, Erangel. Players managed to datamine files from the PUBG test servers, and quickly posted images detailing the addition of new compounds, tweaks to the terrain and an increased amount of "tier three" loot drop sites. More goodies for all, it seems. Those leaks have now been confirmed by PUBG Corp, which explained it's working on "new ways to balance loot and otherwise improve our maps, Erangel being the first". Read more Everything You Need To Know About PUBG Europe LeagueMar 5, 2019 - Community AnnouncementsFor PUBG esports fans, PUBG Europe League (PEL) is shaping up to be one of the marquee competitions of 2019. Before the first phase kicks off on March 21st, here’s everything you need to know about PEL. https://www.youtube.com/watch?v=yeY1Vr7023Y What is PEL? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/8adb87fd0fba21afbe9763f5b974ffcc4c695166.jpg PUBG Europe League is the top-tier professional PUBG esports league in Europe, organized by PUBG Corp. and StarLadder. PEL features three divisions including: PEL, PEL Contenders, and PEL Open. PEL is home to 16 of Europe’s best PUBG teams while PEL Contenders is the second division made up of 32 professional teams. Amateurs have a chance enter the European pro scene through the PEL Open. Schedule March 21 is the official start date of PUBG Europe League. Phase 1 Kick-Off will run for three weeks, with each match week consisting of four gaming days and five matches per day. The full schedule of Phase 1 Kick-Off is below. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/754a619238a5adfc40b44b35f76d3cfc3c9cdd7d.png PEL Phase 1 Kick-Off will have six directly invited teams selected for their performances in past PUBG tournaments, and ten teams who survived the PEL qualifiers. Below is the list of the PEL Phase 1 Kick-Off teams. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/d2aa1a6075c532cdfe7ae0366ca04babb59d34f1.png Unlike Phase 1 Kick-Off, all subsequent PEL phases will run for eight weeks. Teams in Phase 2 and Phase 3 will be competing for PEL points to help them secure seats at international tournaments held at the end of each phase. The best teams, based on the results of all three phases, will have a chance to compete at the PUBG Global Championship. Learn more: Global Championship will be the culmination of the competitive PUBG season PEL Relegation System Since Phase 1 Kick-Off is shorter, no team will leave PEL and no one will join PEL after the three-week phase. Beginning in Phase 2, the rules of promotion and relegation will be applied. The four lowe st-ranked teams in Phase 2 and Phase 3 will participate in the PEL Promo, where they’ll battle with the 12 best PEL Contenders teams. The top four teams from the PEL Promo tournament will advance to the PEL in the next Phase, while the remaining teams will be relegated to the PEL Contenders. Learn more: PUBG Europe League ecosystem To keep up on all the latest PUBG esports news, follow us on Facebook and Twitter.Steam Charts: Pretty Broken EditionMar 4, 2019 - Rock, Paper, Shotgun I’m nothing if not a hypocrite. Week after week I lament you utterly awful people buying the exact same five games again and again and again and again and again and again and again. This week I shall lament people buying games that barely even exist. Hold my hand, let me walk you through this most peculiar of weeks, and into oncoming traffic. (more…) This animated chart of the most played Steam games is unreasonably absorbingMar 4, 2019 - Rock, Paper, Shotgun I’m not big into numberwang. Vast numbers of people playing a game might indicate that it’s fun, or it might indicate that it’s Ark: Survival Evolved. (I haven’t played Ark and it could be amazing, this is irresponsible journalism and I will hand in my badge and gun shortly.) Point being, it’s more interesting to write about what has made a game popular than the fact that it is so. Right. Now I have to convince you this animated graph of the most played Steam games from the past four years is fascinating. (more…) PUBG uses machine learning to look for cheatersFeb 27, 2019 - PC GamerThe anti-cheat team at PUBG Corp have posted an update on Steam that covers some of the work it's been doing over the last few months to stop cheat programs from disrupting the battle royale. While some specifics have to be avoided because revealing everything the team's up to could "harm progress", it provides a handy overview of the issues facing an online game like PUBG, along with some of the solutions that they've come up with.  Along with third party anti-cheat programs like BattlEye and Uncheater, the team uses machine learning to study how people play, using that data to keep an eye out for things outside the norm that could suggest a hack's being used. Other companies have also been brought in to help improve PUBG's security.  Blocking DLL injection attacks has also been a priority for the team, but some attempts to stop cheat programs from interfering with the game during development lead to things like Steam and Discord being misidentified as a threat. A whopping 3TB of game logs are analysed by the team every day, apparently, along with more than 10 million reports. As well as keeping an eye on the game, PUBG Corp monitors the places that enable players to cheat. 100 people are employed to watch various websites and Discord groups. The update also covers the results of legal action taken against people who sell these programs, listing around 250 arrests that were made in 2018 in China and South Korea.  "Each game of PUBG sees up to 100 users trying to beat already incredible odds," PUBG Corp says. "We understand that even one person playing unfairly can severely impact the fun of so many people, and thus we need to maintain a much higher level of security than other games." PUBG is on Sale for the First Time Ever After Losing Half of its Player Base on SteamJun 21, 2018 - GitHypDespite still being at the top of Steam as the most played game, things haven’t been going too well for PlayerUnknown’s Battlegrounds over the past few months. With Fortnite continuing to grow in popularity, and new battle royale games on Steam like Realm Royale stealing a few players away, PUBG’s numbers have been on the decline since peaking at 3.2 million concurrent players back in January. In May, PUBG’s average had dropped by 50% when compared to January’s average of 1.6 million concurrent players. And June has been just as bad with an average of only 809k players and reviews from players recently turning to mostly negative. Now, the team at Bluehole are trying to put a positive spin on the game’s declining popularity by recently announcing that PUBG has reached 400 million players worldwide (with Mobile and Xbox included) and to celebrate the milestone the publisher is discounting the game by 33% on Steam. So far, the sale doesn’t seem to be helping the game… and player counts have continued to decline even after PUBG’s first two days of being marked down to $19.99. But with Valve’s Steam Summer Sale about to start any day now, PUBG should see a boost in sales. Last summer, PUBG was the hottest selling game during the Summer Sale, despite being one of the only games sold throughout the sale at its full retail price. Now discounted for the first time ever, Bluehole has clearly marked PUBG down to attract more buyers during Steam’s busiest sales week of the year. And with gamers losing control of their wallets during the beloved Summer Sale, PUBG is likely to see a wave of new players very soon… whether or not it can retain those players is what we’ll be keeping a close eye on in the coming months.February Marks the First Month That PUBG’s Player Base Has DeclinedFeb 12, 2018 - GitHypOver the past year, PlayerUnknown’s Battlegrounds has seen a meteoric rise on a level that no other game has ever come close to matching on Steam. But after having one of the best years ever for a new PC game, it looks like PUBG’s growth has finally hit a ceiling. Shortly after leaving early access, PUBG started 2018 strong reaching a new all-time high of 3.2 million concurrent players with an average of 1.5 million players per hour. PUBG’s numbers in December and January didn’t just set new records on Steam, but absolutely crushed the previous record of 1.2 million simultaneous players held by Valve’s own Dota 2. But after hitting 3.2 million players last month, PUBG’s community has been on the decline week after week. So far in February, PUBG hasn’t been able to break 3 million players and this past weekend’s peak was down 17% with only 2.6 million players. [caption id="attachment_326726" align="aligncenter" width="786"] PlayerUnknown's Battlegrounds Peak Concurrent Players on Steam via GitHyp[/caption] Brendan Greene (aka PlayerUnknown) had commented back in the summer that he was looking to follow League of Legends’ growth and was shooting for 100 million active users a month. A feat which didn’t seem as crazy as it sounded with PUBG being the first game to top Dota 2 on Steam and the first game to top LoL on Twitch back in August. While PUBG is certainly not going to die out any time soon like H1Z1, going head-to-head with League of Legends doesn’t seem possible now due to a few factors leading to the game’s first month in the red. For starters, the developers themselves have been aggressively banning over a million active players each month for cheating. While most PC gamers would approve of Bluehole’s decision regarding bans, players haven’t been happy about the dev's focus on the Xbox One and mobile releases while many major technical issues persist in the full PC version. [caption id="attachment_326727" align="aligncenter" width="786"] Average Viewers per Hour on Twitch in February 2018 via GitHyp[/caption] Another huge factor in PUBG’s decline is the success of Fortnite. The free-to-play cartoony take on PUBG’s battle royale mode has also been exploding in popularity recently. Last week, Epic Games took to Twitter to claim they’ve broken PUBG’s record with 3.4 million concurrent players. Although Epic doesn’t make their player counts available to the public, interest among streamers and viewers on Twitch seems to backup that number. Over the past month, Fortnite just barely edged out PUBG with an average of one thousand more viewers each hour on Twitch. Twitch’s most popular streamer and best free advertisement PlayerUnknown could ever ask for, Dr DisRespect, also took the entire month of January off for personal reasons. Despite often criticizing the game’s technical problems, his viewer base was usually what put PUBG at the top of Twitch and his hiatus has certainly hurt the game’s growth. With the Doc now back at the top of Twitch promoting PUBG over Fortnite, it’ll be interesting to see where PUBG goes from here. His record-breaking return wasn't enough to help PUBG regain the #2 spot on Twitch over Fortnite last week... and if the Doc can’t help stop the bleeding, PlayerUnknown's Battlegrounds could be in trouble if the developers don’t make some big changes soon.Only One of 2017's Top 10 Most Played Games on Steam was Released in 2017, Compared to Five in 2016Jan 3, 2018 - GitHypLast year, GitHyp reported 2016’s Most Played Games on Steam, and many were shocked to find how similar 2016 was compared to 2015. Although five new games cracked the top 10 when they launched in 2016, not even one managed to hold its position at the top by the end of the year. So how was 2017? Sadly, even worse. Despite more games than ever being released each day on Steam, only one new game cracked the top 10 in 2017, and that was PlayerUnknown’s Battlegrounds. In 2016, there were five new games that made it into the top 10 on Steam: 3) No Man's Sky w/ 212k peak players, 4) XCOM 2 w/ 132k peak players, 5) Dark Souls III w/ 129k peak players, 8) Tom Clancy’s The Division w/ 114k peak players, and 9) Total War: Warhammer w/ 112k peak players. In 2017, PUBG took the number one spot on Steam's top 10 with a record-breaking peak of 3 million players. The next closest new game was Divinity: Original Sin II at #12 with 93k players.
  1. PlayerUnknown’s Battlegrounds -- 3 million peak players (new)
  2. Dota 2 -- 1 million peak players (#1 in 2016)
  3. Counter-Strike: Global Offensive -- 815k peak players (#2 in 2016)
  4. Payday 2 -- 248k peak players (#34 in 2016)
  5. Grand Theft Auto V -- 171k peak players (#6 in 2016)
PUBG’s phenomenal growth also overshadowed one the year’s other biggest success stories: Payday 2’s extraordinary comeback. The four-player co-op shooter released all the way back in 2013 on Steam, but the developer’s unique promotion of giving away five million free copies back in June helped it too explode in popularity over the summer. Just like in 2016, the rankings for new games in 2017 was even worse when looking at average player counts. PUBG also held the #1 position here. While the second biggest launch of the year, Divinity: Original Sin II, dropped from #12 to #58 overall with an average of only 6k players per hour. Payday 2 ended the year with an average of 32k pph, 3x more than its average in 2016. Steam’s highest played new games based on averages were those that benefited from releasing at the very end of 2017. Football Manager 2018 took #14 with 27k pph while Call of Duty: WWII's multiplayer took #25 with 15k pph. Both launched in November and WWII’s player base has already dropped drastically.
  1. PlayerUnknown’s Battlegrounds -- 550k avg. players per hour (new)
  2. Dota 2 -- 532k avg. players per hour (#1 in 2016)
  3. Counter-Strike: Global Offensive -- 370k avg. players per hour (#2 in 2016)
  4. Grand Theft Auto V -- 53k avg. players per hour (#4 in 2016)
  5. Team Fortress 2 -- 52k avg. players per hour (#3 in 2016)
With so many new games missing from the top of Steam, some of the year's biggest stories were the bombs. Conan Exiles started out as one of the most played and streamed games in 2017, but the early access title lost 97% of its player base in the first four months. Ubisoft's For Honor was the year's biggest flop dropping from a peak of 71k players all the way down to an average of 4.4k players. While LawBreakers ended up even worse than 2016's disappointing Battleborn launch with the beta for CliffyB's new shooter peaking at 7.5k players and struggling to break 50 concurrent players by the end of 2017. Other singleplayer games that were considered on many Best of 2017 lists also didn't bring in huge player counts at launch. Prey peaked with 24k players at #61 and ended 2017 with 1.7k pph at #152. Resident Evil 7 peaked with 20k players at #74 back in February, lost 90% of its playerbase one month later, and new free DLC wasn’t enough to help raise its average of only 863 pph at #262. And one of the most rage-inducing/beloved indie games in years, Cuphead, peaked with 19k players at #82 and ended with an average of 3.6k pph at #82. Looking back at 2017 in review, gamers just weren't as hyped for new titles on Steam as they were in 2016. Most looking for a new experience flocked to PlayerUnknown's Battlegrounds. Its explosive growth dethroned Valve's own top games, CS:GO and Dota 2, and as a result became Steam's new #1 game -- even with mixed reviews and most claiming it doesn’t deserve to be called "Game of the Year." But aside from PUBG, 2017 was an even worse year than before for new games looking to build their player bases.
PUBG Just Surpassed Dota 2 and Destiny 2’s Highest Concurrent Player PeaksSep 16, 2017 - GitHypPlayerUnknown's Battlegrounds absolutely dominated Summer 2017 with its player base growing by 3000% since hitting early access back in March. The survival shooter has been breaking records week after week, and now, it has set the record for arguably the most important stat on Steam: All-Time Peak Concurrent Players. Last week, PUBG became the second game ever to pass 1 million concurrent players on Steam. An impressive feat for a six-month-old game -- especially considering that the only other game to hit seven figures on Steam has been Valve’s own Dota 2 -- which peaked at 1.2 million players back in March 2016. Today, just one week after joining the dos commas club, PUBG has added another 300k gamers to its player base and set the new all-time peak player record on Steam at 1.3 million players. [caption id="attachment_291248" align="aligncenter" width="770"] PlayerUnknown's Battlegrounds Peak Concurrent Players on Steam via GitHyp[/caption] To put PUBG’s player base success into perspective, Dota 2 has been the most popular game on Steam for years and Valve’s Counter-Strike: Global Offensive was the previous No. 2 with a peak of 845k players. Bungie recently touted on Twitter that Destiny 2 also had 1.2 million concurrent players during its launch last week. Unfortunately, only Bungie and Activision know whether that number has gone up or down since then, and sadly even when Destiny 2 comes to PC next month, the sequel won’t be released on Steam for GitHyp to continue tracking the player counts. PlayerUnknown himself, Brendan Greene, has stated in prior interviews that he’s looking to follow League of Legends’ growth with hopes of PUBG some time in the future having 100 million active users a month. Although that number seems crazy at the moment, PUBG’s player base has shown no signs of slowing down and the survival shooter was actually the most watched game on Twitch in August, taking the No. 1 spot from LoL for the first time in years.PlayerUnknown’s Battlegrounds Hits 1 Million Concurrent Players on SteamSep 8, 2017 - GitHypPlayerUnknown’s Battlegrounds has been on an unstoppable run breaking records all summer long. In August, the survival-based shooter dethroned League of Legends as the most watched game on Twitch. And now, it’s the second game ever to break 1 million concurrent players on Steam. Just one month ago, we reported that PUBG’s player base passed Counter-Strike: Global Offensive for the first time to rank in at No. 2 on Steam. A few weeks later, it broke CS:GO’s all-time record of 845k players. As predicted, PUBG is now challenging Dota 2 on a daily basis for the No. 1 spot on Steam. But what’s more shocking, is that the popular battle royale game is already gunning for the No. 1 all-time peak player count record currently held by Valve’s most popular IP. [caption id="attachment_289354" align="aligncenter" width="770"] PlayerUnknown's Battlegrounds Peak Players per Hour on Steam via GitHyp[/caption] Today, PUBG brought in a new peak of 1,028,540 players. Dota 2 at its peak back in March 2016 hit 1.2 million players. Despite its viewer base on the rise, Dota 2 hasn’t seen over 1 million players since January 2017 and its player base has slightly declined over the past year. Back in June, we reported that PUBG was impressively adding 25k+ new players each week. We expected its growth to continue, but admittedly not anywhere near the ridiculous rate it has been on as of late. More recently, the shooter has been adding over 100k new players each week and is still growing. Based off PUBG’s current explosive growth, the survival shooter is on track to also break Dota 2’s all-time concurrent player record in just the next couple weeks.For the First Time in Years, League of Legends Wasn’t the Most Watched Game on Twitch Last MonthSep 5, 2017 - GitHypSince GitHyp started tracking Twitch’s most watched games back in 2015, League of Legends has been the undefeated champion holding the top spot every single month. But with LoL’s viewership down 15% compared to last year and PlayerUnknown’s Battlegrounds exploding in popularity this summer, August 2017 was the first month that the most popular game in the world didn’t take the No. 1 spot on Twitch. Just like its rising player base on Steam, PUBG’s viewership on Twitch has grown tremendously over the past few months. The battle royale stand-alone had an impressive 70k viewers per hour when it debuted back in March. However, unlike other recent new releases over the past few months which have seen their hype die down after launching, interest in PUBG has actually continued to grow – most recently pulling in 100,864 viewers per hour last month. August 2017’s Top 5 Most Watched Games on Twitch via GitHyp:
  1. PlayerUnknown’s Battlegrounds – 100k viewers per hour / 393k peak viewers / 69.8 million viewers
  2. League of Legends – 97k viewers per hour / 377k peak viewers / 67.6 million viewers
  3. Dota 2 – 66k viewers per hour / 845k peak viewers / 46.4 million viewers
  4. Hearthstone – 63k viewers per hour / 209k peak viewers / 44.2 million viewers
  5. Counter-Strike: Global Offensive – 35k viewers per hour / 286k peak viewers / 24.2 million viewers
Looking at Twitch’s Top 5 in August, developer Bluehole’s PUBG beat Riot Games’ League in all three major categories: viewers per hour, peak viewers, and total viewers. The only stat PUBG didn’t hit No. 1 for was peak viewers, which went to Valve’s Dota 2 during The International 7’s $24 million tournament. Part of what contributed to PUBG becoming the new king of the hill on Twitch was the game’s own first-ever LAN invitational at Gamescom in Cologne, Germany. With $350,000 in prize money on the line, PUBG brought in a new all-time peak of 393k viewers on Twitch during the four-day tournament. Many have debated if PUBG’s unique multiplayer format can truly work as an eSport. That question remains to be seen as the game continues to evolve in Early Access, but the popular survival shooter is without question off to an exciting start – especially considering that it had more total viewers and a higher average viewer count than Dota 2 during the 4-year-old MOBA’s own best month ever on Twitch.
PlayerUnknown's Battlegrounds Just Passed CS:GO with a New Peak of 518k PlayersAug 4, 2017 - GitHypPlayerUnknown’s Battlegrounds has exploded in popularity over the past few months. We first reported back in April that it debuted at #3 on Steam with a peak of 60k concurrent players during its first weekend. Now, four months later, PUBG has hit a new peak of 518k concurrent players. Not only is the 763% increase in players impressive, but the more newsworthy feat is that this new peak number has dethroned the long-reigning #2 most played game on Steam, Counter-Strike: Global Offensive, at its own peak of 509k players today. [caption id="attachment_282030" align="aligncenter" width="770"] PlayerUnknown's Peak Concurrent Player Counts on Steam via GitHyp[/caption] When PUBG debuted, it was going head-to-head with H1Z1: King of the Kill for the Battle Royale genre. We originally predicted that it would dethrone H1Z1, but it’s shocking that PUBG is already taking on CS:GO with all signs pointing to it soon surpassing Valve’s beloved shooter for good. Looking at the growing playerbase trend, PUBG isn't showing any signs of slowing down and likely has another game already in its sights. Back in June, PUBG was adding around 25k-50k new players to its playerbase each week. In July it was going up by 40k-60k each week. At this continued growth rate, PUBG will be battling with Valve’s most played game on Steam, Dota 2, in just a few more months with a quarter million concurrent players.PlayerUnknown’s Battlegrounds Debuts at #3 on Steam and #1 on TwitchApr 3, 2017 - GitHypAfter fighting its way back to the top of Steam, H1Z1: King of the Kill now has some new competition. Brendan Greene aka PlayerUnknown, the original developer of the ARMA/DayZ Battle Royale mod (who also worked on King of the Kill), has just released his own take on the survival genre. And in just the first week of early access, PlayerUnknown’s Battlegrounds has already become the No. 3 most played game on Steam. While it’s off to a great start, Battlegrounds is still far from topping the King. The two games’ peaks occur at opposite times of the day, so who occupies the No. 3 position changes based on what time you look. King of the King still edges out Battlegrounds holding the No. 3 spot a few more hours each day, but the more important stat is King of the King’s much higher player count numbers during its peak hours. Battlegrounds has been peaking at around 60k concurrent players during afternoons in the US. Those player counts drop by half throughout the night in the US, which is when King of the Kill begins seeing its playerbase rise to over 100k. King of the Kill's all-time highest peak was 124k concurrent players last month, but Battlegrounds is catching up quick and over this past weekend hit a new peak of 86k players. [caption id="attachment_254747" align="aligncenter" width="770"] PlayerUnknown's Battlegrounds Peak Player Counts Per Day Since Launch via GitHyp[/caption] The success of PlayerUnknown’s new last person standing standalone is in large part due to the game's rising popularity on Twitch. Just as how Twitch’s top streamers embraced H1Z1 over DayZ and helped King of the Kill explode in popularity six months ago, we're now seeing those same streamers switching to Battlegrounds and bringing their viewers with them. PlayerUnknown's Battlegrounds is constantly hitting over 100k concurrent viewers on Twitch where it has taken the No. 1 spot multiple times over fan favorites such as League of Legends, Dota 2, and Counter-Strike. Meanwhile, after peaking at 89k viewers last month, H1Z1 has dropped out of Twitch’s top 10 most viewed games and now averages highs around 30k viewers per hour. Although nowhere near as drastic as the drop-off in viewers after the launch of Battlegrounds, King of the Kill’s player counts have also started to slightly decline after the game reached its record-setting peaks two weeks ago. With the two games now going head-to-head, it’ll be interesting to see which game-changing features help the two games stay at the top of Steam and which game-breaking issues or new entries in the genre cause either of the two to fall off.