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Patch Notes 2.60.1 - FOR HONORJun 17, 2025 - Community AnnouncementsPatch Notes 2.60.1 - FOR HONORIMPROVEMENT Menus - Heros page It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button). User Interface Allies health bar will now be displayed in the team VS widget at the top. This option can be disabled through an option in the game menu. BALANCING CHANGES  GLOBAL STAMINA DAMAGE CHANGES: The following attacks will no longer deal stamina damage or pause stamina regeneration: AFEERA: Heat Death  ARAMUSHA: Push Back Kick BLACK PRIOR: Horizon Spin Tenebris Rising  Hawk's Charge  CENTURION: Legion Kick Jab (un/charged) Parry Counter Lion's Roar (all hits) CONQUEROR: Charging Shield Crush GLADIATOR: Bamboozle Zone (1st hit) Counter Jab  Sucker Punch  Skewer Wall Stagger Follow Up GRYPHON: Gryphon's Shove Veteran's Kick JIANG JUN: Mighty Kick DID NOT change Dou Shi's Choke. JORMUNGANDR: Jotunn Gift  KENSEI: Pommel Strike KYOSHIN: Aoarashi Sajin- Arashi NOBUSHI: Kick RAIDER: Stampede Charge (from Sprint) & Wall Stagger Follow Up SHAMAN: Predator's Hunger  Predator's Mercy WARDEN: Shoulder Bash (un/charged) WARLORD: Headbutt / Headbutt Riposte Shield Counter Crashing Charge (from Sprint) & Wall Stagger Follow Up WARMONGER: Preying Claw (un/charged) ZHANHU: Subduing Blow EXCEPTIONS: All Heroes' Throws  Jiang Jun's Dou Shi's Choke Raider's Controlled Throw \ This is the continuation of ongoing improvements across the cast. We want to stay away from mechanics that prevent player actions or favors inaction. However, we didn't target Throws with these changes, so every Hero still has a way to deplete a low stamina opponent if the opportunity presents itself. As for the other exceptions, we will monitor their performance and adjust in the future if needed.KHATUN:Khatun can now follow a successful Deflect with Frightful Kick by pressing Guardbreak.Ultimate Authority Hit Recovery has been reduced from 700 to 600ms to leave Khatun frame advantaged on hit.Relentless Peace Hit Recovery has been reduced from 1700 to 1600ms to leave Khatun frame neutral on hit.\We want to address some of the main concerns Khatuns face without over-compensating and making the Hero too strong.First - Kathun will now be able to Frightful Kick from Deflect. This will give players a clear option against chain attacks with uninterruptible stance.Second - Ultimate Authority now ends with Khatun in frame advantage, allowing them to continue their offense after landing it. As for Restless Peace, it is now frame neutral (it used to leave Khatun at a disadvantage).With these changes, Khatuns should still think about which outcome they want without feeling too penalized for it.PIRATE:Cavalier Dance now only has 166ms parry window.The new parry window is from 400ms to 566ms (instead of 400 to 600)Note that the LAST frame before the hit was removed. Not the first one.Walk the Plank now only has 166ms parry window.The new parry window is f...Warrior's Den Recap - Y9S2 TU1Jun 17, 2025 - Community AnnouncementsThe Warrior's Den returned on June 11th to kick off For Honor's latest season: Y9S2: Defiance, set to launch on June 12th. With a brand-new theme, exciting content updates, visual upgrades, and the beginning of the competitive circuit, the show laid out a packed roadmap. This season will also feature Hero Fests for Black Prior, Medjay, and Warlord, giving players the chance to explore these heroes with unique bundles and free week access throughout the season. In addition, the fan-favorite Hyper Duel throwback event is making a return this Title Update, bringing back intense 1v1 action. For more details, we suggest checking out the VOD for the Y9S2 TU1 Warrior's Den Livestream.Entering the Age of DefianceYear 9 Season 2 introduces a narrative shift, with the focus moving away from the advancing Khatun forces. Instead, Defiance centers on a pirate---the new hero skin, Captain Coalheart---and his crew aboard The Lonecrow. Coalheart sets out to claim a hidden treasure left behind after a violent storm forced the Horkos leader, Vortiger, to abandon his stronghold.The new Free Event Pass, Crashing Waves begins June 12th and ends July 3rd. This pass builds on this pirate theme and includes cosmetics like The Lonecrow's Crew battle outfit, the Captain's Flag mood effect, and the Crimson Sea Coin ornament. These items immerse players in the maritime tone of the season.Cosmetics and ContentSeasonal content arrives in waves. Launching on June 12th, the game will receive a new hero skin, Captain Coalheart available for the Pirate Hero, the Y9S2 Battle Pass and a Legacy Pass return from Y5S2, themed around extreme heat and hallucination. We also looked at the upcoming seasonal weapons.The Battle Pass features abyssal-themed cosmetics like the Abyssal Scourge outfit, Jackdaw's Shanty emote, and the Beggar's Treasure execution to only name a few.The Legacy Pass items are equally enticing and will include the Heavenly Mirage and Shriveling Mirage battle outfits, a paired emote (Head to Head), and a haunting execution called Mirage of Encirclement. And much more!On the fashion side, Viking heroes will receive all-new armor variations, which were shown off in detail. These new looks carry forward the raw, rugged energy of the North.Converted Map: A New BattlefieldWe have reimagined the Canyon battlefield into a converted map, launching alongside the season update. The transformation reflects the ongoing evolution of Heathmoor---war banners signifying the Khatuns' presence. The canyon now hides Vortiger's lost treasure, setting the stage for fierce new encounters in Dominion, Brawl and Duel.Behind the Visual Curtain: QoL and Graphics UpdatesThis season introduces technical improvements that enhance For Honor's visual fidelity. A new system called Skin Sub-Surface Scattering (SSSS) improves how light interacts with character models, especially visible on exposed skin. Alongside that, dynamic wind effects and improved water physics bring more life to environments. T...Fight for Glory in Y9S2: DefianceJun 12, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/20212b04978c86093edf08c1eb460e396f1d7555.jpg Join the fight in Defiance, a new season packed with fresh features. Dive into the new, limited-time event Crashing Waves, or return to the fan-favorite Hyper Duel. Two events. One goal: fight for glory. NEW PIRATE HERO SKIN: CAPTAIN COALHEART {STEAM_CLAN_IMAGE}/25307289/7d77c4ca276a39bd31df4e20c12dbebb6285d420.jpg Captain Coalheart is back on the hunt. Scarred by storms and sharpened by survival, this ruthless pirate now sails free in search of a legendary Horkos treasure. Claim his Pirate Hero Skin, Champion Status, and Scavenger Crates in this exclusive offer. https://store.steampowered.com/app/3793350 100 Tiers of Loot Await {STEAM_CLAN_IMAGE}/25307289/d7f5fa1774be493e32a665f5afd48baefc638b44.jpg Conquer the Y9S2 Battle Pass. Fight your way through 100 tiers of rewards for all 36 Heroes, featuring brutal executions, emotes, legendary. https://store.steampowered.com/app/3793370 Classic Rewards Return {STEAM_CLAN_IMAGE}/25307289/9f96be8fa8b8e58a9d09435f308256d22a1c06ce.jpg Relive the glory of Year 5 Season 2 with the latest Legacy Pass: packed with classic Executions, weapon sets, outfits, and more. Only available during Y9S2. https://store.steampowered.com/app/3793410New Hero Skin: The Warrior PrinceApr 29, 2025 - Community AnnouncementsNEW HERO SKIN: THE WARRIOR PRINCE {STEAM_CLAN_IMAGE}/25307289/c54927007686c1840c59bec123ecb3cfb5f707cd.jpg He once shaped the fate of an entire civilization in the fabled era of 2004. Now as the Sands of Time spread across Heathmoor, the blade-wielding, time-hopping Prince from the Prince of Persia: Warrior Within is back as the newest Hero Skin for Aramusha. Become destiny before it vanishes forever. https://store.steampowered.com/app/3642940/The_Warrior_Prince__Aramusha_Hero_Skin__FOR_HONOR/ NEW BATTLE PASS {STEAM_CLAN_IMAGE}/25307289/b8b850eaceb05dd0ff451f36fe994bdfa6d97bd2.jpg There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict. https://store.steampowered.com/app/3534420 GET YOUR LEGACY PASS {STEAM_CLAN_IMAGE}/25307289/517c9b9138ea814f69aa344ebe98889065d55ba6.jpg Get the lastest Year 5 Season 1 Legacy Pass! Players have until the end of the season to earn classic rewards for all heroes, including our newest additions. New buyers can start the pass from the beginning while previous owners keep their progression. https://store.steampowered.com/app/3534440PATCH NOTES 2.59.0 – FOR HONORApr 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/2029200bf7bcae9d99100a5f13b7114b4a9e866c.jpg IMPROVEMENT Menus - Heros page It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button). A new option was added in the Filters page in the barracks, to allow you to switch between "Match All" and "Match Any", regarding the filter options. BALANCING CHANGES Varangian Guard Light Openers & Finishers are no longer enhanced. Developer's Comments: The risk/reward for Varangian Guard's Light attacks was too skewed in their favor. We are removing the Enhanced properties to tone down the pressure while keeping the defensive aspects intact, as these are core to the character's identity. Nobushi Side Dodge, Cobra Strike & Sidewinder Form have increased sideways movement. Kick has increased forward movement. Developer's Comments: Nobushi has many opportunities to perform dodges & dodge attacks, but they suffer from low lateral movement. This patch is a first step to making the character feel more fluid, with more side movement on Side Dodge, Cobra Strike & Sidewinder Form. Additionnaly, we're increase the forward movement of Kick to help it reach opponents further away, especially after entering Hidden Stance. Warmonger Light Openers are no longer enhanced. Viscious Impale's distance travelled has been reduced to 6.5m (from 8m) Developer's Comments: Warmonger is performing too well in all contexts. We're looking to tone down their power in duels and teamfights slightly. By removing the enhanced property on opener lights, Warmongers will have to work a little bit hard to reach their chain pressure. On a similar note, Warmonger can often deal a lot of damage on even Heavy parries. We want to mitigate this by reducing the distance covered with a successful Vicious Impale, so the wall splat doesn't occur as often. We will continue to monitor this to see if further changes are needed. Khatun Attack trajectories for Angry Storm & Ultimate Authority have been adjusted to better match weapon visuals. Developer's Comments: Khatun's trajectories for Angry Storm and Ultimate Authority were slightly under tuned, causing frustration as players would expect hits to occur. We've polished and improved the weapon trajectories to better match the attack animation. Overall, these are now slightly bigger and covers a wider angle. BUG FIXES FIGHTERS Khatun Fixed an issue where the Draconite Abomination effect doesn't work on Khatun's executions. Sohei Fixed an issue where the embossing doesn't cover entirely Shoei's left arm shoulder pad. Conqueror Fixed an issue where Conqueror's Dominatus Chest has golden embossing obscured. Aramusha Fixed an issue that caused Aramusha not to have any defense when changing guard after performing Blade Blockade. AUDIO Fixed an issue where Shugoki's Demon's Embrace doesn't play his scream voice line after a kill. Fixed an issue where Sohei has l...Warrior’s Den Recap – Y9S1 TU2Apr 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/8953566b4b138feb5ee241030dd59b41f81c2a87.jpg The battlefield is roaring as Y9S1 TU2 brings a wave of content inspired by Prince of Persia, revealed in today's Warrior's Den. From new Hero Skin to the return of a fan-favorite event, We have packed this Title Update with style, strategy, and surprises. Here's everything you need to know from the show but for more details, we suggest checking out the VOD for Y9S1 TU2 Warrior's Den Livestream. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5wNC17YT3kBL0KizwKUWtu/1263355e9f823ea70407a735c9f22f75/FH_Y9S1_TU2_ROADMAP_KB.jpg A New Hero Skin Joins the Fray Headlining the update is a brand-new Hero Skin for the Aramusha, The Warrior Prince, inspired by the prince in The Warrior Within. In a dedicated Hero Skin Deep Dive, we showcased the design, storytelling, and inspiration behind this latest look. This skin is available on April 24th. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3CVefgKip1I4kwACeKEWlG/3fdfd39c04adc2b3dc2e11c19391cf8a/FHY9S1TU2_Main_KB_Warrior_Prince_HeroSkin_Keyart.jpg A Beloved Event Returns You asked, and it's back---one of For Honor's most beloved Prince of Persia event Blades of Persia makes a triumphant return! The Event Blades of Persia will be available from April 24th to May 15th! Be sure to participate for the duration of the event to fight during the Chapter 1 - Ruler of Time Game mode starting from May 24th to May 1st, followed by the Chapter 2 available only from May 1st until the end of the event on May 15th. Whether you're a longtime veteran or new to the fray, this event offers a nostalgic blast from the past. Expect themed rewards, new and old from our returning free event pass, explosive gameplay modifiers, and all the energy that made this event a classic. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/jP9PE6EQMrku0ktKM3Tne/e71d50ea0d33f9a4ef9e11106f46d251/FHY9S1_Throwback_Event_PoP_2025_KB_v1.jpg Behind the Scenes: Animation Deep Dive Another exciting segment of the show was the Event Animation Deep Dive, where we pulled back the curtain on how the updated event visuals were crafted. From signature to Executions, we revealed the creative process that breathes life into the battlefield. Three Hero Fests Incoming That's not all---three Hero Fests are lined up, bringing focused celebrations and weeklong opportunities for specific heroes! Hero Fest are: Nuxia (May 15th to 22nd) Warmonger (May 22nd to 29th) Pirate (June 5th to 12th) It's the perfect time to try someone new or revisit an old favorite. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5i2Z3qCyhfuUpoHe0PoUts/eb8da4150e29716fc9372c9c8bbd3d40/FH_Y9S1_TU2_HERO_FEST_KB_IMAGE.jpg Patch Notes Breakdown No Title Update is complete without a round of balance changes and hero updates. In the Patch Notes segment, we went through key adjustments across several heroes. The full details are available in the official patch notes artic...Year 9 Season 1: Theaters of WarMar 13, 2025 - Community AnnouncementsYEAR 9 SEASON 1: THEATERS OF WAR {STEAM_CLAN_IMAGE}/25307289/e476a1c0dfa7d905d80960634266945cc8d919c2.jpg Everything seemed hopeless. Then the fallen Queen Astrea crossed paths with a legendary gladiator. Now they're not only ready to survive the arena, they're ready to take on Guljin and end her reign. ARE YOU NOT ENTERTAINED? NEW HERO SKIN: QUEEN KALLIOPI {STEAM_CLAN_IMAGE}/25307289/011c595d8d4e47e99018e4b7b6a447e5016d5112.jpg All that have challenged this legendary gladiator have fallen. The next opponent harder and bloodier than the last. She was once a queen of her own tribe, now she is the Queen of the arena. Become Queen Kalliopi and win the crowd. https://store.steampowered.com/app/3534380 NEW BATTLE PASS {STEAM_CLAN_IMAGE}/25307289/49bd3773abe0d7bdb872e498fb05067132f69a51.jpg There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict. https://store.steampowered.com/app/3534420PATCH NOTES 2.58.0Mar 13, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/0b57afaa8ebc789770a0ce12eafb4ceb39d69414.png KNOWN ISSUES PC ONLY In certain cases, Ubisoft Connect overlay can wrongly interact with 3rd party software installed on the PC and crash the game at launch. Workaround: If it happens, players must deactivate the Ubisoft Connect Overlay feature in the Ubisoft Connect Settings IMPROVEMENT INTERFACE AND MENU CHANGES New Menu Rework Add More Customization Loadouts Equip for All for MoodFX Smart Eco Mode have been set by default on all consoles (Eco mode is activated only when IDLE in game) Body part material customization Default graphic option is set to Performance by default on all consoles BALANCING CHANGES Aramusha Adjusted all attack trajectories to better match the weapon visuals and animations Ring The Bell attack range has been increased. Heavy Finishers are now Unblockable. Zone Attack's second hit can be soft feinted into Light Attack in another direction. The following attacks now have increased forward movement: Chain Lights Heavy Openers Heavy Finishers Dev comment: Aramusha has been trailing a bit in effectiveness over time. The hero's rework helped in the past, but as other heroes have been adjusted Aramusha's own strengths have become less prevalent. To adjust this, we've made it so that any move that can access Deadly Feints is now Unblockable; this should help give the hero more pressure in many situations, and forces more of a reaction from opponents We've also done a Quality of Life pass on the hero's weapon trajectories as well as forward movement values to ensure they remain competitive. Sohei Light Openers can now chain to Heavy Soul Attacks Heavy Openers can now chain to Light Soul Attacks Mad Monk Opener can now chain to Mad Monk Extender Chain link timing from Mad Monk Attacks to Heavy Finishers is now 266 ms (down from 300ms) Mad Monk Opener guardbreak Vulnerability is now 433ms (up from 100ms) Dev comment: Sohei's limitations were intended to be part of how the hero plays, but after the meta settled it is now clear that some of these limitations were affecting the hero's viability too much. We've decided to remove chain limitations on Sohei, as well as allow Mad Monk Opener to chain into the Extender version, to give Sohei more versatility in how they gain their Souls. In addition, Mad Monk Opener no longer needs the low guardbreak Vulnerability window, and we have reverted the change. Finally, we've also adjusted frame advantage from Mad Monk attacks to Heavy Soul Attacks to ensure that players can no longer land Light attacks on the same frame as the Soul attack lands, stopping Sohei's momentum. We're keeping an eye on the hero to see if further changes are needed, and will adjust as necessary. Pirate Pirate can no longer cancel Grand Cavelier's Recovery with a Dodge Dev comment: We removed the Enhanced ability on Orochi and Berserker's Side Dodge attacks to lower the incidence of using these attacks combined with Dodge Recovery Cancels to reduce t...Patch Notes 2.57.0Jan 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/17028d6b212dbf792236ac17b622b8f1e6f71fc1.jpg IMPROVEMENT BALANCING CHANGES GB Vulnerability Adjustment The Front Dodge Heavy attack Guardbreak Vulnerability for the following heroes has been lowered to 100ms (down from 433ms): Aramusha Berserker Highlander Shinobi Tiandi Dev comment: Many heroes have a Front Dodge Heavy attack that has 100ms of Guardbreak Vulnerability. This lets them beat Guardbreak attempts in multiple situations, but this did not apply to the listed heroes; we've therefore adjusted their Guardbreak Vulnerability to give them both more consistency with other heroes but also as a buff to these attacks. Raider Top Chained Heavy now deals 29 damage (up from 28) Side Chained Heavy now deals 27 damage (up from 26) Raider's Fury now deals 30 damage (up from 28) Top Heavy Finisher now deals 32 damage (up from 30) Side Heavy Finishers now deal 30 damage (up from 28) Dev comment: We previously lowered Raider's damage as the hero's curve was too high. After the dust has settled, Raider has been underperforming, so we're raising the damage the hero causes with some of his attacks to make Raider more competitive. Varangian Guard Chain Link timing from blocked Dodge Attacks and Hjaldr Oathkeeper to Light Finishers is now 300ms (up from 200ms) Dev comment: Varangian Guard's dodge attacks as well as Hjaldr Oathkeeper made the following Light finisher undodgeable when blocked, and so we're increasing the Chain Link timing to lower their reward. Black Prior Tenebris Trust now has a Superior Block window of 200ms (down from 300ms), from 100ms to 300ms into the attack (from 100ms to 400ms) Dev comment: We're reducing the Superior Block window for Tenebris Trust so that it correctly matches other Superior Block windows at 200ms. Afeera Removed "Unlock Tech" that allowed Afeera to perform Astro Flip in incorrect directions when unlocking after attacks Dev comment: While we made changes to Afeera in the last patch, there still remained situations where players could still perform the bug. We've applied a second fix to fully remove Afeera's ability to Astro Flip in incorrect directions. BUG FIXES GENERAL Fixed an issue where the players contacts are offset during the Respectful Kill Execution Fixed an issue where the fire texture in the Shard Defender spawn is offset Fixed an issue where the commands aren't displayed when a player is dead and spectate a teammate at ballista Recap: Y8S4 TU2 Warrior’s Den – The Serpent SwordJan 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/8467d078bb125e44c57af7ff318c7ac357cde7fb.jpg Welcome to the grand finale of Year 8 in For Honor! This update closes our year with a bang and delivers a packed update with a rich new story, a new Mongol hero and seasonal content to keep Warriors engaged for this last stretch of Year 8, driving us to... A CONFIRMED YEAR 9! For more in-depth discussions, please check out the Warrior's Den Y8S4 TU2 VOD: https://www.twitch.tv/videos/2360525537 Here's your comprehensive guide to everything revealed in the Warrior's Den show: The Highlights New Hero: Joining the Outlander is our new Mongol hero, Guljin. A fierce Khatun ready to unite Heathmoor under her empire and bring her vision of peace at any cost. Free Event: Khatun's Peace, available to play from January 23rd to February 13th Year 9: It's official! A new year of content is coming to For Honor, themed Theatres of War. {STEAM_CLAN_IMAGE}/25307289/c18cbe9fe3ba351e2b3ebf8d9f42431821d3101d.jpg Seasonal Roadmap TU2: Free Event Pass: January 23rd New Hero: January 23rd Additional Hero Fests (Feb 13, Feb 27, March 6) Throwback Event: Battle of the Eclipse February 20th The Rise of Guljin For Honor is closing it's eight year with a new hero and a thrilling twist! At the beginning of the season, General Zhi, a cunning Wu-Lin general, offered Astrea the Starfall sword under the guise of forging an alliance. Astrea, ever suspicious, accepted the gift but brought her entire army as a precaution. Unbeknownst to her, General Zhi was secretly allied with Guljin, a powerful Mongol Khatun. In a devastating ambush, Guljin's forces overwhelmed Astrea's larger army, leaving Heathmoor under Guljin's control and her twisted vision of peace. New Hero : Khatun The highlight of the season is the new hero: Guljin, The Khatun. She unified the Mongol tribes into a formidable force. Once dismissed as barbarians, they now command global attention. The Khatuns are brutal assassins, using fear as their primary weapon. Guljin's vision is a peaceful Heathmoor, united under her empire, free from petty wars. She expects her opponents to cower behind their walls until they surrender. To make sure they do, she rewards enemy cowardice while destroying all opposition with spectacular shows of strength. {STEAM_CLAN_IMAGE}/25307289/5f926bdb7981233d03fc608c2619fba7d7772a35.jpg This title update will also feature a free Event Pass Khatun's Peace, available to play from January 23rd to February 13th - coming with great rewards: Battle Outfit: Wandering Horde Ornament: Majestic Wanderer Mood Effect: Eternal Wanderer Weapons: Sneak Peek Images {STEAM_CLAN_IMAGE}/25307289/f4fe99fe50398f36551fcb889d33aac8bba387b4.jpg Throwback event: Battle of The Eclipse This title update will also see the return of Battle of the Eclipse from Year 4, Season 4. Brace yourself for this epic return! {STEAM_CLAN_IMAGE}/25307289/b7c50bc33ea489ee55a5603716b1cbdd3fe99fc0.jpg Hero Fests Hero Fests will keep the action going, featuring: Orochi...New Hero: Khatun is Available Now!Jan 23, 2025 - Community AnnouncementsKHATUN UNLEASHED {STEAM_CLAN_IMAGE}/25307289/785cfe14c356a34ab82c1a675ee8d2da8bc8bcdb.jpg Slay the Horkos with the savage power of Khatun and her deadly Turco-Mongol sabers. GET THE NEW BATTLE PASS {STEAM_CLAN_IMAGE}/25307289/5aaa7723c19ee70b9f0d12b2c2d02f38b164a76d.jpg There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict. https://store.steampowered.com/app/3340550/For_Honor__Y8S4_Battle_Pass/ Patch Notes 2.56.1 - FOR HONORJan 3, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/3bb2a571baf186da12ea923bd6c57135ed25fb26.png Patch Notes 2.56.1 - FOR HONOR December 5, 2024 IMPROVEMENT FIGHTERS BALANCING CHANGES Warden Feat rework Body Count has been replaced by Death Toll Death Toll: Killing Soldiers and Pikemen now grants you 3 Health and 3 Stamina Fiat Lux has been replaced by Enfeeble Enfeeble: Hitting an opponent with Shoulder Bash reduces their damage by 10% for 10 seconds Takedown has been replaced by Total Recovery Total Recovery: Whenever you revive an ally, they return at full Health instead of Half Health Catapult has been replaced by Trebuchet Trebuchet: Call a quick Trebuchet strike to deal 70 damage over an area. There is no fall off damage within the affected area. The damage is dealt 1 second after the Feat is used. Cooldown: 180 seconds. Dev comments: We've reintegrated Warden's Feat Testing grounds into the game. The feats remain mostly unchanged from the Testing Grounds except for Takedown which now reduces Attack Damage by 10% instead of 20%. Sohei Heavy Opener Attacks now gain Uninterruptible Stance at 400ms during the attack Mad Monk now gains Uninterruptible Stance at 400ms during the attack Soul Attacks now have more forward movement and rotation speed Sohei now gains Souls when a Soul Attack trades on the same frame as an opponent's attack Sohei can no longer gain Souls on a successful Bulwark Counter from Black Prior Dev comments: Sohei's attacks are slow on purpose; the hero is the largest hero we've built, and considering both Guardbreak and Parry chain to the Soul Attacks it is fine that the Heavy Openers are slow. However, this comes at a cost where the attacks are more difficult to use than intended. We've thus given them and Mad Monk Uninterruptible Stance to help them trade and lead to Sohei's Soul Attacks in an easier fashion. We are looking at the hero's performance further and will adjust more if necessary. Lawbringer NEW MOVE: Precise Jurisdiction Performed after a Front Dodge by pressing Light Attack Can be performed in all three stances NEW MOVE: Final Jurisdiction Performed after a Front Dodge by pressing Heavy Attack Can be performed in all three stances Top Heavy Opener now deals 25 damage (up from 23) Side Heavy Openers now deal 22 damage (up from 20) Dev comments: Lawbringer needs a way to catch opponents that are running away reliably, but has a unique aspect in his moveset where the hero can perform his Opener Light and Heavy attacks during his Front Dodge, creating unique mixup opportunities with his Front Dodge Shove. We did not want to remove that unique factor from Lawbringer while also giving him a way to chase opponents, and thus we created two new moves, which keep the functionality of the Opener attacks during the Front Dodge but with more forward movement to get up close to opponents. We also adjusted Lawbringer's Top and Side Heavy openers to deal 2 extra damage, which should help in situations where Lawbringer gets wall staggers and performs...Year 8 Season 4: The Serpent SwordDec 5, 2024 - Community AnnouncementsYEAR 8 SEASON 4: THE SERPENT SWORD {STEAM_CLAN_IMAGE}/25307289/c34ed7121696375b86f4a872184317483f4802ea.jpg It started with Wu Lin leader General Zhi pledging allegiance to Astrea and presenting her with the Starfall Sword. Hours later, all hell is about to break loose between the two armies on site. Discover now NEW HERO SKIN: GENERAL ZHI {STEAM_CLAN_IMAGE}/25307289/cde13a4e6228c7ff42960b0b392a8902437839bc.jpg Bearing the legendary Starfall Sword, General Zhi apparently came to forge an alliance. But there was only one thing on his mind: the complete and total annihilation of every Horkos in attendance. Get ready to become the ruthless and calculating leader of the Wu Lin Empire. https://store.steampowered.com/app/3340610 GET THE NEW BATTLE PASS {STEAM_CLAN_IMAGE}/25307289/c57eee0af89af96639ec2e60e675899fb77bf8cf.jpg There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict. https://store.steampowered.com/app/3340550Patch Notes 2.55.0 - FOR HONOROct 24, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/3cf86e2fcf3bec111b1c29698663e2ec0ce48234.png IMPROVEMENT FIGHTERS BALANCING CHANGES Global Throw victims are now fully invulnerable to Guard Break for the duration of the throw Dev comment: Following a data review, we've noticed an inconsistency with throws; the throw victims sometimes became vulnerable to Guard Break during the throw, and while the Guard Break attempts were counterable, this still caused consistency issues and could lead to big damage during ganks. We've thus standardized this; victims of throws are now fully Guard Break invulnerable while they are in the thrown animation. Orochi Storm Rush is no longer Undodgeable when performed from the Right or Left stances Dev comment: We changed Storm Rush to be Undodgeable from all stances a while ago, and while it has proven to be successful in locking down opponents, it also creates a lot frustration for players. With this change, there is now an extra way to deal with Storm Rush, as well as making it more predictable in how it can be countered. Varangian Guard Chain Link timing from Opener Light attacks to Finisher Light attacks are now 300ms (up from 200ms) Weapon trajectories have been adjusted to better match weapon visuals. The following attacks now have smaller weapon trajectories: Side Light Openers and Finishers Side Heavy Openers and Finishers Zone Attack Side Dodge Lights Side Heavies in Oathkeeper Stance Zone Attack in Oathkeeper Stance The following attacks have been adjusted to hit external opponents in front of the hero: Top Light Opener and Finisher Top Heavy Opener and Finisher Front Dodge Light Top Heavy in Oathkeeper Stance Light attacks in Oathkeeper Stance Dev comment: Varangian Guard has been a source of frustration for players as their attacks tended to hit too far outside of their weapon swings. We've adjusted these so they match the weapon visuals better; they can still hit opponents around you, but should have less range. We've also adjusted a handful of attacks that could not hit opponents Varangian Guard was not locked on to but who were in front of the hero, which also did not match the weapon visuals. We've also identified an issue where players could not dodge Light Finishers if chained after a Light Opener. We've adjusted this to make the hero follow our standard rules in this regard. Hitokiri Weapon trajectories have been adjusted to better match weapon visuals The following attacks now have smaller weapon trajectories Side Heavy Openers Side Chained Heavy attacks Charged Heavy attacks Zone Attack Side Dodge Attacks Running Attack The following attacks have been adjusted to hit external opponents in front of the hero: Light Openers Light Finishers Front Dodge Heavy Dev comments: Hitokiri has been overperforming in our data at all skill levels. We're nerfing the hero's weapon trajectories as a first step, as this is a major source of frustration and strength at all skill levels. We're keeping an eye on the hero and will adjust if...The Dark Ether rises in For Honor Year 8 Season 3Oct 24, 2024 - Community AnnouncementsYEAR 8 SEASON 3: LIGHT OF THE GUARDIANS {STEAM_CLAN_IMAGE}/25307289/3cf86e2fcf3bec111b1c29698663e2ec0ce48234.png It's as if someone opened the gates of hell and released a suffocating fog over Heathmoor that spawned a race of undead warriors . Everything seemed lost, until the sentient machine known as Ghost turned everything around by constructing a pair of Destiny 2-inspired skins. GUARDIANS OF HEATHMOOR {STEAM_CLAN_IMAGE}/25307289/703afeb0af1153910e3919d3db213d18cf250d74.jpg Send the Scorn back to the netherworld with the Violet King and smite them into extinction with the power of the Crucible Lord. Save by buying our hero skin bundle or choose your guardian and restore the light. https://store.steampowered.com/app/3255770/For_Honor__Destiny_2_Hero_Skin_Bundle/ GET THE NEW BATTLE PASS {STEAM_CLAN_IMAGE}/25307289/6e3eb2fca7781143ad0603807d544609642c5840.jpg There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict. https://store.steampowered.com/app/3178680/Battle_Pass__Year_8_Season_3__FOR_HONOR/For Honor Y8S3 TU1 Warrior's Den Recap: The Shield of SvengardSep 12, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/e3565556e161bfbdcc9fc8cf5a18c2361ed620fa.png On September 10th, For Honor's Y8S3 TU1 Warrior's Den livestream revealed exciting new content and updates for the upcoming season, titled "The Shield of Svengard." Here's a detailed look at what was covered VOD LINK. 1. Introduction: New Season Overview The show was kicked off with an overview of what's coming in the new title update. The key highlights included: Seasonal Roadmap: New Battle Pass & Legacy Pass for Y4S3 New Hero Skin: Gudmundr the Great New Armor Variations New Seasonal Event: A Song For Gudmundr New Converted Map: Viking Village Testing Grounds: Revisited Warden Feats Throwback Event: Rebellion Rescue Patch Notes covering hero adjustments and balance changes 2. The Shield of Svengard - Season Details We delve deeper into the new season: Gudmundr the Great, the legendary Jarl and new hero skin for Warlord, was revealed. Gudmundr is a mythical protector of Valkenheim, known for his indestructible weapon and his ability to tame wolves. This skin represents a fabled version of Gudmundr from the campaign, available for $11.99 USD or 25,000 steel. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/39ndvSnSf7dkcBio8U0AWJ/d1ee11899b93ced6cb97055a63c2ca91/-FH-_News_-_Warrior-s_Den_Recap_Sept_10_-_WD_Gudmundr.jpg Ed discussed the new map realisation in the new converted map for Dominion, Viking Village. Alex then provided insights into the new Battle Pass, Legacy Pass, and a free event pass, all packed with rewards and armor variations for Knights and Vikings. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/21aMXU7S83LEEuffnn0KCK/daed039b9f13ec35a2857d1cbaa69d66/-FH-_News_-_Warrior-s_Den_Recap_Sept_10_-_WD_Battle_Pass.jpg https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/4FomwxwTQ0t2J4lpW5nxZr/a3d4a2075654715d0a782921888af084/-FH-_News_-_Warrior-s_Den_Recap_Sept_10_-_WD_Event_Pass.jpg 3. New Map Viking Vilage: Deep Dive Ed returned with Nolan to give more technical information on the new converted map, Viking Village, which offers players a fresh environment to explore and conquer for the Dominion game mode. This will bring the number of Dominion map to 14 in total. 4. Testing Grounds: Revisiting Feats https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5KrE3TG0g7FS5L98CoPHza/08f55f78ab7adf6a31bf06061ece7f5e/-FH-_News_-_Warrior-s_Den_Recap_Sept_10_-_WD_TG.jpg Nolan and JC discussed the upcoming Testing Grounds, focusing on revisiting outdated feats, particularly for Warden. Key changes include: Death Toll: 3 HP and stamina restoration Enfeeble: -20% attack power for 10 seconds Total Recovery: Enhanced stamina management Trebuchet: 70 damage with 1-second activation These updates aim to refine Warden's role in team fights, enhancing his utility in group combat. The Testing grounds will be open on the 12th of September. 5. Patch Notes JC returned to outline the latest patch notes, highlighting: Lawbringer: Updates to h...Warrior's Den Recap - July 24Jul 26, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/87b9aad75fd9b97046d99fb9194e72e2c5993f49.png In the latest Warrior's Den for Y8S2, TU2 of The Muramasa Blade, we unveiled a range of captivating new features, including a new hero, exciting updates and announcements that are sure to thrill the For Honor community. Set to be available on July 25th, 2024, this update promises to bring fresh content and enhancements to the game. Don't miss the free week event from July 25th to August 1st, where you can experience all the new features at no cost! Be sure to check the VOD version: https://www.twitch.tv/videos/2206131980. Here's a detailed recap of the key highlights: Road Map: A Glimpse into the Future https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2itwVzCAMnMMH4NVHCVAMu/cd337d99e56e129f9fbacf06072e9b03/Roadmap_Recap_Asset.jpg The Warrior's Den revealed the second part of the seasonal roadmap for the coming weeks. Players can look forward to a series of events, updates, and new content aimed at keeping the game fresh and engaging. The seasonal roadmap includes: New Hero: The new hero, Sohei and his seven weapons. Event Pass: A new Event Pass, "Seven Weapon Master." This limited-time event gives you themed rewards. New feature: Photo-Mode. This new feature allows players to capture in-game moments Hero Fests: For Lawbringer, Shugoki and Gladiator Throwback Event: Carousel of Ragnarok The New Hero: Sohei One of the most anticipated reveals was the introduction of a new hero, Sohei. The Hero will come with two sets and will be exclusively available for purchase starting July 25th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 8th for 15 000 Steel in-game. This latest addition to the roster brings a unique set of skills and a fresh playstyle. Key features of Sohei include: Distinct Abilities: Sohei wields seven different weapons, offering a unique combat style and strategic options. Lore and Backstory: During the show, we learned about Sohei's rich narrative, integrating seamlessly into the existing For Honor universe: Shunned for his monstrous appearance, Oniwaka trained relentlessly and mastered seven weapons, becoming a feared and undefeated warrior. Seeking the legendary Muramasa Blade, he was humbled in a battle with Master Katashi, leading to a deep friendship and a new path as a mentor for the Sohei. Customization Options: Players were treated to a preview of Sohei's outfits and weapons, allowing for personalization. Fight Kit: The live gameplay demo showcased Sohei's versatile fight kit, highlighting his potential in both offensive and defensive roles. Animation Insights: A behind-the-scenes look at how Sohei's animations were crafted, showcasing the attention to detail in bringing this character to life. Free Event Pass: Seven Weapon Master https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7rL...Patch Notes 2.53.1 – FOR HONORJul 25, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/b3710459eada6b4334f997497ba975442a596ed0.png IMPROVEMENT FIGHTERS BALANCING CHANGES Orochi Zephyr Slash is no longer enhanced, including on off-target opponents Top Heavy Finisher now deals 30 damage (down from 32) Side Heavy Finishers now have smaller weapon trajectories to better match their weapon Heavy Finishers now have less forward movement Chain Link Timing from Dust Devil to Heavy Finishers is now 100ms slower at a minimum Dev Comment: Orochi has been overperforming at all levels of play. We're addressing some of the most critical issues for the hero at the moment, and will keep an eye on the hero as players adapt to the changes. We're applying the change we made to Berserker's side dodge attacks to Orochi as well, seeing as the experiment seems to have been successful at knocking down Berserker's effectiveness in group fights. We're also addressing Orochi's Heavy Finishers, which are some of his strongest points. We're lowering the damage of the Top Heavy Finisher as it tends to overperform and is very easy to access, and we're also lowering the trajectory size of the hero's Side Heavy Finishers as they cover too much ground. On top of these changes, we're also lowering the forward movement these moves have as they tend to cover too much ground and are too strong against external opponents. Finally, we're slowing down the chain link timing from Dust Devil to Heavy Finishers so that Orochi can no longer get a guaranteed Side Heavy Finisher on opponents when target swapping after a Dust Devil. We're keeping an eye on Orochi and will see where he ends up to address further issues should they pop up. Warmonger Preying Claw now can be performed from 100ms to 500ms after a Front Dodge (was 300ms to 500ms) Dev Comment: We've done this change for Warden in the past, and it ended up being very successful with Warden at giving the hero a better way to open up opponents. Warmonger currently has a more difficult time opening up, and we're making this change for the hero so enhance those capabilities. Lawbringer Top Heavy Opener now deals 23 damage (up from 20) Zone Attack and Make Way now deal 16 damage (up from 15) Impaling Riposte and Impaling Charge now deal 3 damage (up from 1) Dev Comment: We're adjusting a few of Lawbringer's damage numbers to make the hero more effective in a few situations and to give back utility to some specific punishes. Zone Attack and Make Way dealing 16 damage puts them more in line with other similar attacks, and gives Lawbringer a slightly better Heavy Parry Punish. The changes to Top Heavy opener and Impaling Riposte specifically are meant to address a situation where Lawbringer would always get less damage by using Impaling Riposte after a Light Parry and getting a wall splat than using Blind Justice. At 26 minimum damage right now this means that Lawbringer is not as disadvantaged when using this option in the kit. Berserker Chain Link timing between Zone Attack and Chained Light attack...Patch Notes 2.51.0 - FOR HONORApr 25, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/bf700e9ec5947aa7a8e5563217a4d8b12699bcd7.jpg CONVERTED MAP: CATHEDRAL War has come to Cathedral! DOMINION - Capture Zones A and C have been added alongside the cathedral exterior, while Capture Zone B runs through the interior of the cathedral itself. - Several modifications made to the navigational flow of the map, allowing Players optimal pathing towards the different Dominion objectives. - Available in 3 uniquely different weather conditions. - Available in Matchmaking and Custom match. IMPROVEMENT FIGHTERS BALANCING CHANGES Highlander Rework *Dev comment: The Highlander rework is now live! The overall goals of this rework are: * - Improve entering and staying in Offensive Form - Adjust Defensive Form and Offensive Form to have access to better tools to deal withopponents - More easily accessible Guardbreak and Parry punishes - New Dodge attack in Offensive Form - Feintable Formorian Kick to allow Highlander to deal with Dodge attacks and catch roll attempts - Caber Toss from Offensive Form Front Dodge to catch roll attempts The full list of changes is below: Offensive Form entries - Can now hold Heavy Attack while Feinting an attack to fast flow into Offensive Form - Can now Dodge when entering Offensive Form from neutral after 533ms (was 800ms) - Re-entering Offensive Form during a Side Dodge while in Offensive Form is nowperformed from 600ms to 800ms (was 400ms to 600ms) Defensive Form changes - Light Attacks - Light Opener Crushing Counter damage is now 18 (down from 20) - Chained Lights no longer have Uninterruptible Stance - Heavy Openers - Top Heavy Opener is now 800ms (down from 1000ms) - Top Heavy Opener now deals 24 damage (down from 30) - Top Heavy Opener now causes a Medium hit reaction (down from Heavy) - Side Heavy Openers are now 900ms (down from 1000ms) - Side Heavy Openers now deal 27 damage (down from 30) - Heavy Finishers - Can now chain to Zone Attack on Hit/Block/Miss - Now have 100ms of Guardbreak vulnerability (was 200ms) - Zone Attack - First Hit can now be Feinted - First Hit now gains Uninterruptible Stance at 500ms - Second and Third hits now gain Uninterruptible Stance at 100ms - Second and Third hits now have 100ms of Guardbreak Vulnerability (down from200ms) - Second and Third hit Feints are now 200ms (down from 300ms) - Third Hit now chains to Heavy Finishers on Hit/Block/Miss - All hits now cause a Medium hit reaction (was Heavy hit reaction) - Adjusted Weapon Trajectories to better match the weapon visuals - Other changes - Celtic Curse is now Feintable - Celtic Impetus now causes a Medium hit reaction (down from Heavy) - Adjusted Weapon Trajectories to better match the weapon visuals on all side Heavy and Light attacks, as well as for Celtic Impetus - Movement Speed has been increased to match Kensei's movement speed Offensive Form changes - Formorian Kick - Can now be Feinted - Now costs 15 stamina (down from 20) - Dodge attacks - Can now perform Caber Toss from Front Dodge by pres...Warrior's Den Recap April 2024Apr 22, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/25307289/3d7de5224d9ebd7ca73c91694cd5d834a3e3d5a7.png Welcome Warrior's to Year 8 Season 1 Tittle Update 2 of For Honor! In this article we will cover everything that was discussed throughout the previous Warrior's Den. We've got information that you won't want to miss! For more in-depth discussions, don't forget to explore the Warrior's Den Y8S1 TU2 VOD. https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/22EhzJHwhtC84AY9nHSB3Y/cdb1915cbd9e8d315d8984f005b943e8/S29TU2_Seasonal_Roadmap.jpg For a quick recap of what was covered in TU1, check out our March 7th article here. During the most recent Warrior's Den, we announced that the Assassin's Creed event "For the Creed" was coming back to For Honor. During this event you'll be able to play the game mode "Assassini E Templari." One question remains, Assassins or Templars? Battle it out to find out who will come out on top. We also discussed the newest hero skin coming to For Honor and a multitude of new content for S29TU2, scheduled to launch on April 25th. We also talked about the upcoming converted map "Cathedral", new Armor Variations for Knights and Vikings, Hero Fests and Patch Notes. Ezio Auditore Hero skin for Peacekeeper https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/15sCFbM6YLbrMm2lgLozYB/2300ac3701f086960eb8d11e0c21dc32/Helix_FH_Y8_AC_Throwback_Event_Wide4K.jpg For the first time in For Honor we have created a cross brand hero skin. The Peacekeeper will now be able to look, move and sound like Ezio Auditore from Assassin's Creed. That's not all, the hero skin will have an exclusive iconic drop attack that will be active even after the AC event. Be sure to check out the hero skin for $14.99 USD or 31,250 steel. In addition to the TU2 release, a free Event Pass: For the Creed, will be available from April 25th to May 16th. Exclusive, limited-time rewards will be available during this time such as: Week 1 (April 25th): Battle Outfit: Battle of Heroes Ornament: Hero Of Heathmoor Mood FX: Vitruvian Hero And Emblem outlines Additionally, in week 1 you will be able to get some weapons from the very first AC event for the first 22 heroes. Week 2 (May 2nd): Battle Outfit: Valhalla Quest Battle Outfit: Animus Project Elite Outfits: Ruller of the Masses Elite Outfits: Champion of the People Ornaments: Synin'd Wings Mood FX: Welcome to Valhalla Mood FX: Assassin Synchronization Mood FX: Templar Synchronization Engravings Emblem symbols PATCH NOTES In this Warrior's Den, we went over some of the changes that are going live at the launch of Y8S1 TU2. Some of these changes include the implementation of "Eco Mode", Highlander reintegration, balance changes and more! We suggest you watch this segment of the show in the VOD. An article for the Patch Notes will be available on April 25th. That's it for this recap! Y8S1 TU2 will be live on April 25th, and we'll see you next time for another recap. But until then, we will see you on the battlefield!For Honor has Gone from 5k to 210k Concurrent Players After Becoming Free-to-Own on SteamAug 23, 2018 - GitHypWith 71k concurrent players at its peak, Ubisoft’s For Honor was the biggest flop of 2017 ending the year with an average of just under 2k players per hour on Steam. Surprisingly, after losing over 95% of its players, For Honor actually doubled its player base in May 2018 by hosting a free weekend on Steam where players could check out the game's new content. But since then, the numbers have been back on the decline, and now to prevent the game from losing any more players, Ubisoft has made the Starter Edition of For Honor free-to-own for users who download it before August 27. For Honor's limited time promotion being placed on the front page of Steam has resulted in its players jumping from a peak of 5k online yesterday to 210k concurrent players today – ranking it as the #3 most played game on Valve's digital distribution service at the moment. The big question now is: Can For Honor retain more than 5% of its new players? Something that seems feasible, but a feat that Ubisoft couldn’t manage to accomplish last year when the game first launched at full price. We’ve seen numerous games desperately take the free-to-play route when they’re on their last leg, and more times than not, said games end up seeing their player bases quickly dwindle back down to where they were before the change in price. Rainbow Six: Siege is a rare exception. Ubisoft's class-based shooter didn't have the best start, but was able to have a huge comeback years ago and still remains in Steam’s top 5 most played games. But we’re willing to bet that won’t be the case here for Ubisoft. Just like shocking comeback of No Man's Sky last month, For Honor will also likely drop back out of Steam’s top 10 as new players again lose interest in the same gameplay that originally failed to hook early adopters.For Honor Has Now Lost 95% of Its Playerbase, Worse Than The Division 1 Year AgoJun 5, 2017 - GitHypOne year ago when GitHyp launched, we featured an article covering how Ubisoft’s best-selling game ever, The Division, lost 93% of its playerbase in the span of its first 3 months. Now, 3 months after Ubisoft’s biggest launch of 2017, For Honor has surpassed one of 2016’s biggest bombs by losing 95% of its playerbase on Steam. As we originally reported, For Honor had a rough launch. Various issues lead to over half of the game’s population leaving within its first two weeks on Steam – a number which aligned with Ubisoft’s own in-game player counts for PlayStation 4 and Xbox One. And while For Honor’s playerbase started significantly smaller than The Division’s 113k peak, it followed the same trends which lead to us predicting yet another overhyped Ubisoft game’s downfall back in March. Like many gamers, we were excited to get our hands on For Honor’s unique melee combat. Ubisoft’s multiplayer brawler seemed promising when the beta debuted at #1 on Twitch with a peak of 146k viewers. That interest, however, quickly faded as gamers got a taste of what the game had to offer and viewer counts dropped by 62% after the first week. One of the early signs that For Honor might be in trouble was when the game’s official launch debuted with 36% less players than the beta. For Honor’s launch weekend peaked with 45k concurrent players, but the beta was much more successful with a peak of 71k players ranking the game as high as #3 on Steam. [caption id="attachment_268647" align="aligncenter" width="800"] For Honor's Average Player Count per Hour via GitHyp[/caption] Fans fed up with Ubisoft’s lack of support organized a boycott on April 3rd with the goal of receiving more communication from the developers. A quick response from Ubisoft at the time was enough to stop the blackout from having an impact on the player counts on that day. Yet, the dev’s continued level of support wasn’t enough to prevent the game’s rapid decline. Season 2 of For Honor introduced new heroes, maps, and gear on May 16th and helped the dying playerbase instantly jump from 2.2k players per hour to 4.7k pph. And although Ubisoft had hoped their big S2 “Shadow and Might” update would bring back more players, less than one month later the player counts are already close to where they were before the new season started. As of Saturday, For Honor’s playerbase has dropped a staggering 95% to a peak of only 3.4k concurrent players. The more stable average players per hour metric has also dropped at the same rate -- going from 56k players per hour back in February down to 2.7k pph last weekend. While this is yet another game to join the growing list of Ubisoft IPs with quick 90% or greater drop-offs, the publisher has found success recently with Rainbow Six: Siege. The competitive shooter’s new reduced price model combined with constant updates has resulted in its playerbase actually growing tremendously over the past year, which you can read more about in our analysis here.For Honor Lost Over Half of Its Playerbase in Its First Two Weeks on SteamMar 6, 2017 - GitHypWhen For Honor's open beta debuted at #3 on Steam one month ago, it seemed like the new IP could help win back gamers who have recently lost faith in Ubisoft. But after For Honor's official launch debuted with 36% less players than the beta, the hype train seemed to be losing some steam -- and not just on Steam, as Ubisoft's own in-game player counter reported the same drop in players. As we originally reported, For Honor's launch brought in an average of 39k players per hour on Steam. One week later, that number was down to 21k players. Two weeks later, For Honor brought in less than half of that launch number with an average of only 15k players per hour -- a huge 62% drop in players. [caption id="attachment_248149" align="aligncenter" width="770"] For Honor's Average Players per Hour via GitHyp[/caption] One of the main factors attributing to the game's downfall has been Ubisoft's own servers. Many players reported connection issues at launch that caused long matchmaking queues or even kept them from playing at all. To make matters worse, during its second post-launch weekend, a global server outage prevented the majority of the game's owners from playing online. To try and remedy the situation and bring players back, Ubisoft made an official statement on the various server issues and over the past weekend held a special event with XP bonuses and rewards... but even with the server outage fixed and more rewards, For Honor at its best this weekend was only able to average 17k players per hour on Saturday... which was still down 56% from launch. We've seen a drop like this before with Ubisoft's The Division -- which also lost 57% of its playerbase by its third week on Steam. Which leads us to believe that based on the numbers, unless Ubisoft starts slashing prices or releasing new content that gives players a reason to come back, For Honor is on track to lose over 90% of its playerbase towards the end of its second month.For Honor Player and Viewer Count Launch NumbersFeb 21, 2017 - GitHypAfter the rise and fall of some of Ubisoft's biggest games last year, we’ve been keeping an eye on For Honor over the past two months leading up to the game's launch. Although the melee combat game’s closed beta on Uplay prevented us from tracking the initial player counts, its exclusiveness sparked enough interest among gamers and viewers to capture the #1 spot on Twitch back in January. Two weeks later, For Honor’s open beta unlocked on Steam where it pulled in an impressive 71,748 players at its peak. The beta cracking the top 3 most played games on Steam was a clear indication that the multiplayer brawler was set for a big launch, and while For Honor did in fact have a strong launch with a peak of 45,836 players on its first day, that number was down 36% from the open beta. For Honor’s first weekend on Steam was able to match Tuesday's launch with a peak of 45,944 players on Saturday. Although not as drastic as the beta’s drop-off, after its first seven days on Steam, For Honor’s player counts dropped another 33% down to a peak of 30,747 players yesterday. [caption id="attachment_245094" align="aligncenter" width="771"] For Honor's Peak Player Counts on Steam via GitHyp[/caption] With all the controversy surrounding Ubisoft recently, it’s good to see that they’ve stuck to their original decision of including real-time player counts tucked away in For Honor’s in-game social menu. We’ve seen some make arguments that Steam’s numbers aren't a large enough sample size to use when analyzing games, but now we have proof of Steam’s importance with the platform accounting for over half of all PC players. On Saturday when the player counts were at a peak of 45k on Steam, For Honor’s in-game counts (which factor in all PC players) were reporting 83k total players. Considering that most top digital download sites usually sell the Uplay versions cheaper than Steam (or don't sell the Steam versions at all) and that hardware-related free code promotion bundles all focus on Uplay, it's always been assumed that Uplay was the primary platform for Ubisoft games on PC. That no longer seems to be the case when looking at the player counts where Steam makes up for 54% of For Honor's PC players. Meanwhile on Twitch, For Honor’s official launch came just short of its 146k closed beta debut with a peak of 123,761 viewers. As expected, that number has declined drastically over the past week down to a peak of only 54k viewers yesterday. But even with only 37% of its initial viewers left, For Honor still remains in Twitch’s top 10 most watched games after its first week.For Honor's Beta Debuts at the Top of TwitchJan 30, 2017 - GitHypUbisoft has recently been feeling the backlash of over-promising and under-delivering with their sequels failing to perform anywhere near as well as the originals from prior years. And while they still couldn’t help themselves from releasing stunning cinematic trailers to promote For Honor, the actual gameplay seems to be living up to the hype based on the positive feedback from the closed beta. For Honor’s beta debuted Thursday on Twitch at #1 with 146k viewers. After its debut, interest slightly decreased over the course of the beta’s 4-day run, but viewership was still high enough to keep Ubisoft’s new multiplayer melee IP in Twitch’s top 5 most viewed games over the weekend. [caption id="attachment_237482" align="aligncenter" width="770"] For Honor’s Viewer Count Per Hour Data via GitHyp[/caption] Although Steam is currently not tracking player counts for the beta, For Honor’s in-game client has been reporting player counts averaging around 25-50k players online – which would easily put the beta in Steam’s Top 20 most played games – an impressive number for a closed beta that should be much higher once the full game is released. It’s worth noting that Ubisoft gave out keys to most of Twitch's top streamers and the publisher ran a rewards promotion on their website that gave away credits for tuning in to the beta's livestream. But it's also good to see Ubisoft being more transparent with gamers by displaying live player counts -- especially after we caught them misleading the media regarding The Division’s player counts rising. Hopefully, the in-game player count feature will remain in the full version of For Honor which launches in two weeks on February 14, 2017.