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The Press Tour is CompleteMay 20, 2019 - Community AnnouncementsWe have finished our press tour, having shown our next expansion to 17 news outlets. The journalist embargo lifts at 2pm PDT (9am NZ time) tomorrow, so we'll post the announcement/trailer simultaneously alongside the journalists posting their detailed information and interviews. Keep an eye on your favourite news sites tomorrow to see their coverage. We will also launch a new set of supporter packs on PC that are themed around the new content. See you at the announcement! We can't wait to show you our next expansion and its challenge league! More Submissions from Einhar-themed Talent CompetitionMay 19, 2019 - Community AnnouncementsWhile we're all waiting for the upcoming 3.7.0 announcement, we'd like to look back at our recently finished Einhar-themed competition to celebrate talents of our community once again! We've selected several submissions from this competition to share with you today. Click here to check them out!Footprints, Portals and Character Effects on Sale This Weekend!May 16, 2019 - Community AnnouncementsWe've just started a huge sale on many Footprints, Portals and Character Effects. These types of cosmetic effects are nice finishing touches for your look, so don't miss your chance to grab them at discounted prices! There are almost a hundred microtransactions available in this sale, including the Dragon Hunter Portal Effect, the Lost Souls Apparition Effect, the Sin and Innocence Footprints Effect and many more. Press M to check out the discounted selection. This sale will run from the time of this post until 4pm May 21st (NZT). By the way, there is only a week left until the end of the ongoing Twitch Prime promotion! In case you haven't redeemed the Purple Divine Sign, Purple Skull and Lavender Weapon Effect for free yet, be sure to check out this thread to find out more information about this offer. Thank you for your support! See you next week!Synthesis Ascendancy Class StatisticsMay 15, 2019 - Community AnnouncementsAs we often do, today we're looking at the class and ascendancy breakdown of the leagues. As we don't often do, we're including stats from both the Flashback leagues and from players on the Xbox One and Playstation 4 realms! Click here to read more.3.7.0 Announcement TimelineMay 14, 2019 - Community AnnouncementsThis time next week we'll be announcing the full details of our 3.7.0 expansion that we expect to launch in early June. Our team is busy preparing the announcement and other aspects of the expansion. In the meantime… https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5193306/7e8cc332b46709ae853f523b48a743d3d99ac0af.pngSynthesis Supporter Packs Concept ArtMay 13, 2019 - Community AnnouncementsOur 3.7.0 expansion announcement is just over a week away, which means there's not long left to get your Synthesis Supporter Packs! Later this week we'll share Synthesis Statistics and a Synthesis Development Manifesto with you. In the meantime, check out the Synthesis Supporter Packs concept art we've prepared for today.Immortal Syndicate FFA ShowcaseMay 12, 2019 - Community AnnouncementsIn continuation of our 'Boss vs. Boss' video series, we put all the members of the Immortal Syndicate in one arena in order to know who's the strongest among them. Who do you think will win? Check out this video to find out!Flashback Begins! Free Glimmerwood Mystery Box When you Spend PointsMay 9, 2019 - Community AnnouncementsThe Synthesis Flashback Event starts in less than 24 hours! Be sure to join the event not only to have some fun and complete your challenges in the Synthesis League, but also to have a chance of winning awesome prizes, including Glimmerwood Mystery Boxes, Demigod's Immortalities and microtransactions. Speaking of Mystery Boxes, this weekend we're offering one free Glimmerwood Mystery Box when you spend points! Find out more information below. The Synthesis Flashback Event will run from May 11, 2019 9:00 AM (NZT) until Jun 04, 2019 10:00 AM (NZT). If you're interested in participating, you can find more information about this event and prizing here. If you're new to Path of Exile and don't know how to join the event, all you need to do is to wait until the registration is open (30 minutes before the start of the event), choose the event at the bottom of the character selection screen and then click the "Join" button! If you're unable to play tomorrow, don't forget to check out the action live on Twitch! In case you don't know, you're able to redeem the Purple Divine Sign, Purple Skull and Lavender Weapon Effect for free when you subscribe to Twitch Prime! This offer ends on the 23rd of May. Find out more here. This weekend we don't have a weekend-long sale scheduled, but instead we've prepared several single-day sales for Path of Exile's most popular microtransaction. Press M to view the selection. Additionally, we're offering one free Glimmerwood Mystery Box when you spend any amount of points in the store! The offer ends at May 14, 2019 4:00 PM (NZT). Please note: it's only possible to get one free Glimmerwood Mystery Box from this promotion. Making additional microtransaction purchases will not grant additional mystery boxes. Purchasing a supporter pack will not grant a free mystery box but spending points from a supporter pack can grant a free mystery box. Thank you for your support! Best of luck to everyone who is participating in the Flashback Event!Developer QA - Part IIMay 8, 2019 - Community AnnouncementsTwo weeks ago we asked the community for questions for our developers to answer. We answered many of the big questions in a post last week, and have the final set of answers today. Check them out in this news post.Synthesis Supporter Packs End SoonMay 7, 2019 - Community AnnouncementsIn two weeks, on the 21st of May (PDT) we'll announce our next expansion and its challenge league. Alongside the announcement we'll release a new set of Supporter Packs, which means that the current Synthesis ones will leave the store forever. Check out this news post if you're considering getting one of the Synthesis packs before they become unavailable for purchase.Einhar-Themed Talent Competition Runners-UpMay 6, 2019 - Community AnnouncementsLast week we announced the winners of our Einhar-Themed Talent Competition. Today we're happy to award more competitors with Runners-Up prizes. Check out this post to view more submissions from this competition!Streamer Interview - Octavian0May 5, 2019 - Community AnnouncementsIn continuation of our new series where we interview streamers from the Path of Exile, we took a moment to get to know Octavian better! Check out his full interview here.Lead Path Of Exile developer says the dev team will not crunch, but sometimes feel that we are being asked to May 4, 2019 - Rock, Paper, ShotgunChris Wilson, co-founder of Grinding Gear Games and lead developer on their free-to-play action RPG Path Of Exile recently took to Reddit to explain the studio s current workload and priorities, including a healthy work/life balance for their employees. Some studios make their teams work 14 hour days to pack every patch full of the most fixes and improvements possible, he wrote. I will not run this company that way. (more…) Developer QA - Part IMay 2, 2019 - Community AnnouncementsLast week we asked the community for questions for our developers to answer. We have answered many of the large questions in this post, and will follow up next week with another set of answers. Click here to read more!Path of Exile boss doesn't want his team crunching for patchesMay 2, 2019 - EurogamerYou'd think it wouldn't need to be said, but due to several recent reports detailing the severity of crunch problems in the games industry, many studio bosses have begun criticising unsustainable work schedules for developers - particularly for live service games. The latest of these is Chris Wilson, Grinding Gear Games co-founder and lead developer for action role-playing game Path of Exile. In an extensive Reddit post, Wilson addressed several concerns raised by the community surrounding Path of Exile's development, such as its Synthesis league, which Wilson explained took "more work than expected" and "is not up to the quality standards that Path of Exile players should expect from us". While Wilson promised the game will receive further updates in future with leagues focused on "repeatable fun", he explained there are several other major ongoing projects for the team, and players will have to be patient when waiting for issues to be resolved. Read more Path of Exile boss on crunch: 'I will not run this company that way'May 2, 2019 - PC GamerIn a frank post on Reddit, Grinding Gear Games co-founder Chris Wilson wrote about the Path of Exile studio's workload, the disappointing Synthesis league and how he won't make the team crunch just to cram more improvements and fixes into a patch. "Some studios make their teams work 14 hour days to pack every patch full of the most fixes and improvements possible. Sometimes when we read our own Patch Notes threads and community feedback, we feel that we are being asked to do the same. I will not run this company that way." Wilson acknowledged that some optional paid overtime is necessary near league updates, but that the majority of the development cycle leaves the team with a "great work/life balance". The result, he explained, was that some improvements take longer to be made. The topic of crunch was raised not just because it's something that's being discussed more openly by various studios and individual game workers; Grinding Gear Games also has a pretty full plate and an intimidating schedule. The Synthesis update ended up being more work than the team anticipated and wasn't up to the studio's usual standards. Improvements have been made since launch, but Wilson's decided not to merge it into the core game in the next update, which will be revealed in three weeks. 3.7.0 will introduce a new league with a focus on "repeatable fun", apparently, as well as revamped melee combat. That's what the team's focusing on at the moment, aiming to get the fundamental stuff nailed down as early as possible in the development cycle. Then there's the 4.0.0 mega-expansion, which is taking up a lot of Grinding Gear's time. It's a critical update, explains Wilson. On top of the future updates, there's the ExileCon convention due later this year, which will be used to properly announced 4.0.0, and then the game's launch in Korea. "All of these areas, from 3.7.0 through to the eventual release of 4.0.0, are going to make massive and lasting fundamental improvements to Path of Exile," Wilson added. But not at the cost of the team's health. While players have been critical of Synthesis, the response on Reddit to Wilson's post has been overwhelmingly supportive. Winners of Einhar-Themed Talent CompetitionMay 1, 2019 - Community AnnouncementsThis week we concluded our very first Einhar-Themed Talent Competition! The competition was fierce, just like Einhar, and we were very pleased to see so many mighty submissions you made in his honour. Today we're excited to announce the winners! Click here to check them out!An Update from ChrisMay 1, 2019 - Community AnnouncementsIt doesn't take much reading of the official forums or subreddit to realise that a group of Path of Exile players are angry about a number of topics and feel that we haven't given solid answers about how we're going to address these issues. We will explain as many of these topics as we can in the Q&A that is currently scheduled for later this week. However, one thing that the Q&A doesn't address is how we got here. Chris wanted to personally post an explanation of what has been going on behind the scenes at Grinding Gear Games that led to this state. Click here to read more. 3.6.4 Patch NotesApr 30, 2019 - Community AnnouncementsAlongside the development of our next expansion, the team is continuing to work on updates for the current Synthesis League. The upcoming 3.6.4 patch contains improvements of graphical performance of several player skills, monster skills and areas as well as various bug fixes. We're planning to deploy this update by the middle of next week. For this news post we've prepared a preview of its patch notes. Please note that the final patch notes may be changed prior to the release of the 3.6.4 update. Improved the graphical performance of Frostbolt, Frost Bomb, Magma Orb, Molten Strike, Summon Flame Golem and Vortex. Improved the graphical performance of various monster skills, encounters and areas. Improved the performance of the Doomcrow Portal Effect microtransaction. Updated the art of the Sambodhi's Vow Divination Card. Increased the brightness of the Seraph Spirit Wings microtransaction when viewed from behind the character as they appeared more faint than intended. Slightly increased the area around a Memory Stabiliser where monsters cannot spawn. The graphical effects from the Shrouded Bloodlines modifier are now removed from monsters when the pack is killed. Monsters in the Azurite Mine can no longer have the Lightning Warp Heralds of the Obelisk Bloodlines modifier. Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters. Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding. Fixed a bug where some "Bleeding cannot be inflicted on you" modifiers did not prevent Corrupting Blood from being inflicted on you. Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location. Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories. Fixed a bug where, if the Distant Memory you were in was no longer visible on your Memory Map, you would be unable to interact with the Memory Modifier object in it. Fixed a bug where the warning that your Synthesis queue was full did not occur if you had a planned Memory on your Memory Map. Fixed a bug where objects such as a Breach could spawn on Synthesis Bridges. Fixed a bug where corrupting Unique Maps could result in a Rare Map with eight modifiers which had the incorrect art. Fixed a bug where Purifying Flame and Wave of Conviction did not play their surge effects on repeated casts. Fixed a bug where monsters with the Nullifier modifier could remove charges from players affected by Minimum Charges modifiers. Fixed a...BEAT Path of Exile Racing Invitational May 5thApr 29, 2019 - Community AnnouncementsWe're excited to announce that the team at BEAT esports have worked with us to produce a Path of Exile invitational where many top Path of Exile racers will compete in a pair of races, culminating in killing Act 10 Kitava. There's over $2,000 in prizes available and the winner will be flown to New Zealand to compete in the racing grand finale at ExileCon! Click here to read more!Path of Exile Proves Once Again It Has One of the Most Loyal Fan Bases on SteamJun 4, 2018 - GitHypLast August, Path of Exile came just two thousand players short of hitting 100k for the first time ever. A bittersweet moment for the developers at Grinding Gear Games who certainly would have liked to finally break six figures, but who had also more than doubled the player base of their four-year-old game in a year's time. Now, after its usual seasonal player base slump, Path of Exile has once again come just shy of breaking six figures with the free-to-play game’s new 'Incursion' update. The latest time-traveling expansion saw an impressive peak of 96k players on Steam over the weekend with recent reviews from players remaining Very Positive. [caption id="attachment_351571" align="aligncenter" width="770"] Path of Exile Peak Concurrent Players on Steam via GitHyp[/caption] By doubling May’s peak of only 42k players, Grinding Gear Games have again proved they have one of the most loyal followings on Steam. Since 2013, Path of Exile has seen its share of highs and lows, but continued updates and improvements from the developers have always managed to keep players coming back for more. At the moment, Path of Exile is back to being the #4 most played game on Steam and it's just a matter of time before one of these big updates finally puts PoE over the 100,000 mark.Path of Exile Hits New Milestone at #4 on Steam Just Short of 100k PlayersAug 12, 2017 - GitHypBack in December, we reported that Path of Exile had reached its highest player count ever on Steam with 46k concurrent players. Now, eight months later, the popular action role-playing game has already doubled that prior record bringing in a new all-time high of 98k players and reaching #4 on Steam. When looking at PoE’s player counts over the past few months, you might think the game was in trouble seeing a 73% drop in its playerbase. Yet, the recent spike comes as no surprise. PoE has one of the most unique and loyal playerbases on Steam and the developers at Grinding Gear Games know how to keep fans always coming back for more. The most recent spike in players comes after the release of "The Fall of Oriath" expansion on August 4th. The first big update since March, which adds new acts, leagues, divine powers, and of course a whole lot more highly-anticipated loot. [caption id="attachment_283819" align="aligncenter" width="795"] Path of Exile's Peak Concurrent Players on Steam via GitHyp[/caption] Aside from constant waves of new content released by the devs every few months, PoE’s success has also come from its free-to-play business model which has been embraced by the community. The latest microtransaction reveal currently sits at a 99% approval rating on YouTube and the game has maintained very positive reviews on Steam. Another big factor contributing to PoE’s success has been Twitch. Some of the most popular streamers such a LIRIK, DansGaming, and itmeJP have all helped boost the game to a new all-time high of 76k peak viewers. Again, more than double the previous record of 34k viewers back in March on Twitch. As expected, Path of Exile’s playerbase is already on the decline since the release of the latest expansion. Dropping 24% one week after its record-setting weekend. Still, even with another potential 70%+ dropoff in players in the coming months, ARPG fans are sure to come back and help Path of Exile break 100k players in the coming months when the next big update hits.Path of Exile Reaches Its Highest Concurrent Player Count Ever on SteamDec 12, 2016 - GitHypReleased a little over three years ago back in 2013, Path of Exile’s playerbase continues to grow with each new content update that developer, Grinding Gear Games, releases on Steam. Most recently, the playerbase for PoE reached a new all-time high just two days after the December 2 release of Content Update 2.5.0: Breach. The Diablo-inspired action RPG has been one of Steam’s most played games for years, but on December 4, Path of Exile broke its previous all-time peak player record by bringing in an impressive 46,733 concurrent players in a single hour. And in doing so, the Breach update also helped PoE reach its highest ranking ever on Steam coming in at #5. [caption id="attachment_224765" align="aligncenter" width="770"] Path of Exile's Peak Player Count Per Hour Data via GitHyp[/caption] The previous highest peak for PoE was back in March 2016 when the game’s fourth major expansion, Ascendancy, brought in 36,913 players during its launch week. So when comparing the two record-setting peaks, Breach’s launch has crushed Ascendancy with a 21% increase in players -- an impressive number, especially considering the age of the game. As expected, Breach's second weekend had a slight dip, but still managed to pull in 40k+ peak player days. The player counts for PoE always dip back down over the months following a big new update or season, but the developers at GGG seem to always find a way to bring players right back with enticing new features. Their latest launch has proven this once again becoming their most successful update yet which has grown the game’s playerbase significantly. With the current player counts higher than ever and recent user feedback on Steam being overwhelmingly positive, the future looks bright for both new and returning players venturing into Path of Exile’s dark fantasy world of Wraeclast.