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Huge Sale on Weapons and Shields This Weekend - Halloween SaleOct 22, 2020 - Community AnnouncementsNew Skill Effects - Celestial Dominating Blow, Demonic Eye Banner Skin and Viper Molten Shell We've just introduced three new Skill Effects. Check them out if Dominating Blow, Molten Shell or Banner Skills are part of your build or click here to get yours. Huge Sale on Weapons and Shields This weekend we're running a sale on a huge selection of weapon skins, weapon effects and shields with more than 150 cosmetic effects available at discounted prices, including the Glimmerwood Shield, Void Weapon Effect, Temple Weapon and more. Please note that this sale excludes some of the weapon microtransactions introduced since the launch of the Heist expansion. The sale will run from the time of this post until 8PM October 26th. Check out the full list of specials here. Halloween Sale Week To celebrate Halloween, we're running a sale on a selection of gory and dark microtransactions, including Armour Sets, Cloaks, Skill Effects and more. The Halloween Sale will run for the whole week until 8PM October 29th. Have a look at the sale here. Here is a list of everything that's available: Carnage Armour Pack Extra Gore Weapon Effect Tentacle Wings Extinction Armour Set Pitch Black Armour Pack Gothic Armour Pack Gloom Armour Pack Fallen Angel Armour Pack Warlock Armour Pack Gore Armour Pack Malachai Armour Pack Executioner Armour Pack Vampiric Armour Pack Extinction Back Attachment Gloom Wings Gore Raven Wings Vampiric Wings Raven Wings Fallen Angel Wings Raven Demon Wings Carnage Wings Reptilian Wings Malice Wings Malachai Cloak Gothic Cloak Black Hooded Cloak Hand Wings Ebony Character Effect Heartseeker Character Effect Gore Character Effect Bat Swarm Effect Carnage Weapon Effect Vampiric Weapon Effect Ebony Weapon Effect Crimson Weapon Effect Badge of Skulls Gore Portal Effect Vampiric Portal Malachai Portal Effect Demonic Blade Flurry Effect Gore Stormbind Effect Gloom Herald Effect Reaper Spectral Throw Demonic Shield Charge Effect Dark Cyclone Effect Ebony Tornado Shot Effect Demonic Herald Effect Raven Raging Spirit Effect Demonic Split Arrow Effect Demonic Bladefall Effect Demonic Blade Vortex Effect Demonic Reave Effect Demonic Flameblast Effect Ebony Blast Rain Effect Gore Footprints Effect Vampiric Footprints Effect Ebony Footprints Effect Demonic Cat Pet Blade Sentry Pet Black Cat Pet Grasping Hands Pet Two Legged Goat Gore Weta Pet Blood Worm Pet Demonic Moth Pet Dark Swarm Pet Malachai Heart Decoration Doomcrow Hideout Effect Blood Rain Decoration Skull Hood Iron Maiden Smoking Hood Bolted Hands Bundle Abyss Eyes Serrated Mohawk Pitch Black Bandana Bundle Thank you for your support! Hideout CompetitionOct 22, 2020 - Community AnnouncementsIf you enjoy creating hideouts or have an interesting concept you'd like to recreate in Path of Exile, be sure to participate in our new hideout competition! The winners will be rewarded with awesome prizes, including physical items and lots of hideout decorations for further creations! Prize Pool Top Three Winners Custom avatar of a portion of the hideout Hideout Competition Winner Forum Badge Your choice of two Path of Exile T-shirts - (Chaos Orb, Shaper, Untainted Paradise or Solaris/Lunaris) Signed Brutus Art Print Foam Exalted Orb Your choice of a Hideout from the list below Your choice of an Armour Set from the list below Hideout Decorations: Celestial Tree Decoration, Arcane Throne, Huntsman Building Supplies x2, Mystic Building Supplies Decoration x2, Black Statue x2, White Statue x2, Water Elemental Hideout Decoration x3, Fire Ball Pet, Ice Ball Pet, White Crystal Decoration x2, Harlequin Apparition Environment Decoration, Ringmaster Fireworks Environment Decoration x2, Lightning Swarm Pet x2, Falling Leaves Decoration x5, Wide Light Beam Decoration x5 Hideout Bundle: Black Building Supplies x2, White Building Supplies x2, Wasteland Sandstorm Decoration x2, Wild Wind Effect x2, Oriath Citizen Decoration, Light Swarm Pet x2 4th - 5th Place Your choice of one Path of Exile T-shirt - (Chaos Orb, Shaper, Untainted Paradise or Solaris/Lunaris) Signed Brutus Art Print Foam Exalted Orb Your choice of an Armour Set from the list below Hideout Decorations: Celestial Tree Decoration, Arcane Throne, Huntsman Building Supplies x2, Mystic Building Supplies Decoration x2, Black Statue x2, White Statue x2, Water Elemental Hideout Decoration x3, Fire Ball Pet, Ice Ball Pet, White Crystal Decoration x2, Harlequin Apparition Environment Decoration, Ringmaster Fireworks Environment Decoration x2, Lightning Swarm Pet x2, Falling Leaves Decoration x5, Wide Light Beam Decoration x5 Hideout Bundle: Black Building Supplies x2, White Building Supplies x2, Wasteland Sandstorm Decoration x2, Wild Wind Effect x2, Oriath Citizen Decoration, Light Swarm Pet x2 6th - 10th Place Your choice of one Path of Exile T-shirt - (Chaos Orb, Shaper, Untainted Paradise or Solaris/Lunaris) Your choice of an Armour Set from the list below Hideout Decorations: Mystic Building Supplies Decoration x2, White Statue x2, Ice Ball Pet, White Crystal Decoration x2, Wide Light Beam Decoration x5 Hideout Bundle: Black Building Supplies x2, White Building Supplies x2, Wasteland Sandstorm Decoration x2, Wild Wind Effect x2, Oriath Citizen Decoration, Light Swarm Pet x2 11th - 30th Place Hideout Bundle: Black Building Supplies x2, White Building Supplies x2, Wasteland Sandstorm Decoration x2, Wild Wind Effect x2, Oriath Citizen Decoration, Light Swarm Pet x2 Players who win a Hideout will be able to choose from the following list: Champion's Hideout Ravenous Hideout Morbid Hideout Furious Hideout Indomitable Hideout Towering Hideout Eclipsed Hideout Players who win an Armour Set will be able t...Community Racing Event This WeekendOct 21, 2020 - Community AnnouncementsCommunity Race Organizers Brittleknee and Rex are teaming up to host an Alternate Start Duos event this weekend. It takes place over two days, where Day One is centred around strategy and preparation, and Day Two is the Alternate Start race itself. Racers will compete from A10 Kitava until they defeat Awakener at Awakening Level 5. Day One: October 23rd: 9:00PM (PDT) (countdown available here) Day Two: October 24th: 9:00PM (PDT) (countdown available here) This race is open to all Qualified Racers in the PoECR Discord. To join the discord and learn more about the Qualification process, click here. Rules and Information Day One will begin with character creation. Day One will end after five hours have elapsed. Day One will be capped progression-wise before A10 Kitava. Day One will be capped at 437 million experience. This is level 72, with approximately 10% completion towards level 73. If you go beyond this, you must regress back. Materials for Regressing will not be provided. Day Two will begin with A10 Kitava at level ~ 72. Day Two will end when five duos have defeated Awakener at Awakening Level 5. You do not have to be in the boss Arena together unless you want to be. Cull is permitted, but Ascendancies cannot be changed from initial Ascension. If racers want to engage in normal Heist League content during race downtime, they will need to join the race under a racing account. Profiles must be public for the account that racers are using in the event. If an account is found to be online during downtime, if gear changes, or if XP changes, the duo will be disqualified. Prize Pool A $1000 cash prize pool is provided by Rex. 1st: 40% 2nd: 25% 3rd: 20% 4th: 10% 5th: 5% Click here to find out more information about the rules or if you'd like to contribute to the event. While this is not an officially supported event, we're pleased to encourage the community to run events and engage in the competitive side of Path of Exile! Good luck to everyone participating! How We're Developing Our Next Expansion DifferentlyOct 20, 2020 - Community AnnouncementsThis year has been tough for our team and has thrown a lot of unexpected challenges at us. This has caused us to adjust how we're developing Path of Exile, which will affect what's happening with our December expansion. We want to let you know what to expect and this post covers that in more detail. From Path of Exile's release in 2013 until late 2015, we struggled to grow the community and were getting worried as the game's popularity started to slowly decline. We tried releases of many different sizes and cadences, before eventually settling into a 13-week cycle with the launch of Talisman in December 2015. Since then, we have developed 19 leagues with this cadence and had a lot of success with it. Path of Exile grew exponentially and allowed us to put even more content into each expansion to meet the expectations of our growing community. Chris even presented a GDC Talk on this process, which was very well-received within the gamedev industry. He still receives mail every week from developers at other studios who feel that the talk was of great value for their teams. Things were going well and we thought we knew exactly what we were doing. Then 2020 hit and exposed just how vulnerable our development process was to unexpected events. To some extent, we were lucky that a black swan event (such as a key team member leaving) hadn't caused similar disruption to our schedule before this. We want to preface this by saying that the government-mandated lockdowns were not the root cause of the issues, but they had a significant impact and added to an already high-pressure situation. Due to the way we've been developing expansions, we had almost no wiggle room to manage the additional overheads of lockdown. Even under normal circumstances, some expansions were coming in quite close to the wire. There is a reasonable chance that we may experience another lockdown, or some other unforeseen event that adds extra pressure and we need to create a development plan that has enough breathing room to allow that to happen. After two lockdowns, we delayed Heist's release by a week and it was still not enough to mitigate the combination of constrained resources and ambitious development scope, as Heist was by far the highest-content league in PoE's history. (Adding to this pressure, our country's borders are closed which means our international hiring is frozen for the foreseeable future). Which leads to the next issue - regardless of how difficult pandemic pressures make development, it's genuinely hard to scope out how long a Path of Exile expansion will take to develop. Some systems that appear easy to create end up taking several iterations to get right. Conversely, some things that felt like they'd be really hard just come together quickly and work the first time. Usually these over- and under-estimates average out during the development of an expansion, but sometimes you get ones that are developed a lot faster (Legion) or slower (Delve) than usual. If you ca...Winners of the Awakener Kill EventOct 19, 2020 - Community AnnouncementsEarlier this week we concluded the Awakener Kill event, arranged with the support of Zizaran and Shopify. More than 200 players have defeated Awakener at the highest Awakening Level! Check out the winners of the event below: Winners of the Awakener Kill Event, PC Heist HC SSF (cash prize provided by Zizaran and Shopify) First Awakener Kill ($11000) - Darkee Second Place ($6000) - PoEDan79 Third Place ($3000) - AlkaizerX Fourth - Fifteenth Place ($750) - zyphxyz, orionbip, Karvarousku, Nixielol, NicParry, Fightgarr, KuschelKatze, Steelmage, Oskarmln, BigPomelo, sss111, RealLifePleb First Atziri Kill in the Apex of Sacrifice ($750) - Darkee First Uber Atziri Kill ($2500) - PoEDan79 First Shaper Kill ($1500) - zyphxyz First Elder Kill ($750) - Karvarousku First Uber Elder Kill ($2500) - Darkee Deepest Delve (1112 depth, $3000) - Oskarmln Winners of the Awakener Kill Event, Xbox One Heist SSF - 12 months Game Pass Ultimate Subscription UpstairsList90 Marcelo Leibniz ImperfectGnat55 TatamiKuo Classius HopeeK Ace Phoenyx II Winners of the Awakener Kill Event, PlayStation 4 Heist SSF - 12 months PlayStation Plus Subscription o_0__MaHaN__0_o PhantomSky22 TTlemon654 kzl_91 Winners of the Awakener Kill Event, PlayStation 4 Heist SSF - 12 months PlayStation Now Subscription heeshi_ cammoflauge5 Shade_AU Condroblasto Randomly-drawn Microtransaction Prizes (weighted by the amount of Awakener kills) We have randomly selected 670 accounts across all realms (PC and Consoles) who will receive random microtransaction prizes from the list. We will distribute these prizes very soon and will send a confirmation in a private message on the forum. Congratulations to the winners! Thank you to everyone who has challenged themselves by participating in this event!3.12.4b Patch Notes PreviewOct 18, 2020 - Community AnnouncementsWe've been working on a new update with a number of bug fixes and improvements to the Heist league. We're planning to deploy the 3.12.4b patch within a few days. We've prepared a preview of its patch notes so you know what to expect. Check them out in this news post. Note that the patch notes below may be changed prior to release of the 3.12.4b update. Reward Room Chests in Heists and Grand Heists can now contain Unique Contracts. Traps in Heist encounters no longer activate during the Imminent Lockdown period. They will now only activate when Lockdown begins. You can now use the Instance Manager to create or join Rogue Harbour areas. Improved the location accuracy of Heist Patrol minimap icons. It is no longer possible to change your Hideout by talking to Helena in a map. This is to prevent unintentionally losing access to the map that you are currently in. Fixed a bug that could prevent The Twins encounter from being completed. Fixed a bug where Heist Brooch modifiers which could duplicate rewards were not functioning correctly. Fixed a bug where Blight and Metamorph Reward Room chests could contain no items in level 68 areas. Fixed a bug where an Agility job could not be completed if multiple Rogue Allies attempted to complete the job at the same time. Fixed a bug where an Agility job could not be completed due to the Rogue Ally not using a vent to travel beyond the Heist door. Fixed a bug which could prevent a Rogue Ally from completing a Job if they had an undetonated Demolition bomb elsewhere in the area. Fixed a bug which could cause players to get stuck in Heist doors. Fixed a bug where Lever guards could be killed by sources other than a Rogue Ally. Fixed a bug which could cause Rogue Allies to run backwards. Fixed a bug introduced in 3.12.4 where the "Knockback direction is reversed" modifier on Empire's Grasp unique gloves didn't work. Fixed a bug where curses reflected back to you from Shackles of the Wretched unique gloves didn't affect you. Fixed a bug where the Unseen Strike skill granted by The Hidden Blade unique dagger could trigger in town areas. Fixed a bug where items could drop in an inaccessible location in Burial Chambers Map. Fixed a bug causing Scorching Ray in the Tukohama encounter to be invisible if you had left the area and returned. Fixed a bug causing the visual height of Flame Wall to be inconsistent at varying elevation levels. Fixed a bug where Chimera Armour Set and Redeemer Armour Set looked different than when initially released. Fixed a bug causing Dragon Portal Effect, Blue Dragon Portal Effect and Devourer Portal Effect to be larger than intended in non-map areas. Fixed a client crash that could occur when closing Path of Exile after changing your Renderer setting. Path of Exile Community Designed Microtransaction - Poll #3Oct 15, 2020 - Community AnnouncementsLast week we asked our community to determine a type of a future Skill Effect we're designing together. As a result, the players chose one of the Top 10 Active Skills in Heist. Today we're opening a third poll in order to know which Active Skill Gem would receive a new Skill Effect. Cast your votes in this news post! The poll is available until October Thursday 22nd (PDT).Community ShowcaseOct 14, 2020 - Community AnnouncementsWe're continuing to showcase pieces of Path of Exile fan art created by our community. For this round we've gathered several artworks and a music submission. Check them out! Huck, the Soldier by GunToad {STEAM_CLAN_IMAGE}/5193306/9b32febf912fdc1b14bc7db17d1cf212ebce09c8.png Good Old Necromancer by Gizliat {STEAM_CLAN_IMAGE}/5193306/4c7367713b2d150c4a1ddd4bdef82d455ab0a6d7.jpg Tibbs Coub and Comics by Joe_Duncan {STEAM_CLAN_IMAGE}/5193306/adecccb88bf18274421a7d61c7fb8265b14d43d1.jpg {STEAM_CLAN_IMAGE}/5193306/e0cccedb56931a68f26283e52d6248bcdfa55aa1.jpg An Armour Set Concept Art by deerdido {STEAM_CLAN_IMAGE}/5193306/33ee036354986417deab9ed8f605264a7fc4ad95.jpg Heist Theme Remix by eko1991 Fan Art by Kardalak {STEAM_CLAN_IMAGE}/5193306/010c2ccc5c8cf768115d08748e987a760c42f18f.png We're always looking for fan art submissions, so if you'd like to showcase your talents to our devs and the wider community, just post your entry on the forum or our subreddit. 3.12.4 Deployment and Full Patch NotesOct 13, 2020 - Community AnnouncementsWe're deploying the 3.12.4 update with improvements and bug fixes to the Heist League. Check out the full patch notes below. Heist Improvements Enabled the questline that leads toward the Freidrich Tarollo, Slave Merchant boss encounter. Increased the range that you can move away from your Rogue Allies before they are interrupted from a Job that they are performing. Fossils can now be used on Heist Contracts, Blueprints and Ally Equipment. Reduced the maximum range at which several Heist monsters can use their skills. Reduced the amount of damage that Heist bosses deal to minions. Reduced the impact damage of Senior Necroscientists' and Auto-Enforcer's Orb projectile skills. Corpsewalker unique boots can now drop in Heist leagues. Unique Contracts can now be placed in the Unique Collection Tab. The Fulcrum unique staff can now be placed in the Unique Collection Tab. Adjusted the description of "+X to Level" on Ally Equipment to more clearly describe its effect. Fixed an issue where Heist members could sometimes ignore orders to perform Jobs if they were in another room or in combat. Fixed a bug where Maltreatment Axe, Disapprobation Axe and Psychotic Axe were unable to drop. Fixed a bug where Simplex Amulet was missing its "25% increased Explicit Modifier Magnitudes" implicit modifier description. Fixed a bug where Talismans dropped from some Heists Chests in level 68+ areas and from item level 68+ Incubators were not correctly Anointed. Fixed a bug where Lasers on Heists Doors weren't always visibly removed correctly. Fixed a bug where some area-of-effect skills (such as Righteous Fire) were unable to damage Observer Totems. Fixed an issue where the damage dealt by Laser Beams in The Unbreakable encounter didn't match the visuals as closely as intended. Fixed a rare bug where a Curio Display in a Grand Heist could contain nothing. Fixed a bug where non-instance owners couldn't see Heist Chest labels. Fixed a bug in Quest Contracts where the quest objective didn't drop for party members. Fixed a bug where the "increased Rogue's Marker value of primary Heist Target" Heist Equipment modifier didn't work. Fixed a bug where the "+X to Level of all Jobs" Heist Equipment modifier didn't work. Fixed a bug where counting as being on Low Life from Coward's Legacy unique belt didn't apply when using Replica Last Resort unique claw. Fixed a bug where Ashblessed Wardens could have a skill effect permanently attached to them if they died while using their Sweeping Beam skill. Fixed several cases of dialogue being attributed to the wrong character. Fixed an instance of the spoken dialogue not matching what was written. General Improvements The Passive Tree window will now be in the same position when re-opened as when it was last closed. Exceptions to this rule include the first time being opened after logging in to a character, characters below level 8, or if you have any unspent Ascendancy passive points with the Ascendancy passive tree visible. You can now ...Heist Lore Interesting FactsOct 12, 2020 - Community AnnouncementsFor today's news post, one of our narrative designers, Nick, gathered some interesting bits about Heist's lore. If you've been enjoying the Heist storyline and NPCs, check it out! --------------------------------------------------------------------- Before we get too deep into this, this article is likely to contain spoilers -- both major and minor. Read at your own peril! Some of the characters may have familiar last names -- Vic and Vinny Vox are likely related to Cardinal Sanctus Vox, one of the Legion bosses. The timeframes are inexact, but there are at least a few generations separating them. The Clients for general contract targets include The Midnight Tinkerer, who you may also know as Riker Maloney, and Anton Laffrey, who is possibly related to Aisling Laffrey. You may have seen some familiar faces around the Rogue's Harbour: Tarkleigh, Hargan and many others can appear at random. In fact, you can also see any member of the Immortal Syndicate except the Mastermind, but only if they aren't currently part of the Immortal Syndicate (ie. you've 'removed' them). Gianna and Adiyah are both voiced by the same actress -- Elle Wooton. Any time you hear Gianna and Adiyah talk at the end of a heist, she's just talking to herself! Rogue's Markers took many different forms during writing and development. My personal favourite was 'Prints', coins with a fingerprint pressed into them, making them hard to counterfeit and tying it into the criminal theme (don't leave prints behind!). After that, they were 'Seals', and were the wax seals from completed contracts. Apparently, people would hear 'Seal' and think of the animal, hence they are now Markers. Storylines underwent a bunch of changes over Heist's development cycle. Ideas that we considered and cut include: Having your first heist be larger, busier, and end in a betrayal that would set up a central rival early on, a story in which Gianna reveals her fate is due to a lecherous and abusive theatre director (I wanted a boss fight that was a pursuit through the backstage area of a theatre), and a sequence in which the Vox twins invade the Rogue Harbour for an early version of their boss fight. Hana, Kurai's cat, used to be called Beans, because I thought that was an absolutely adorable name. In the first draft of Kurai's quest, Beans the cat was killed in the aforementioned Rogue Harbour raid. After a few people at GGG read the draft, "For Beans" started appearing on whiteboards around the office. Then cans of beans started appearing around the office, including one on my desk. People got really attached to Beans. Karst used to be filled with even more bluster, and was even more cowardly than he currently is. We added somewhere in the vicinity of 2800 new dialogue entries. Prior to Heist, all of Path of Exile, including past leagues (even Betrayal!), totalled about 6000 dialogue entries. We created a conversation system specifically for Heist, but that we can generalise for future content. For Heist, we ...3.12.4 Patch Notes PreviewOct 11, 2020 - Community AnnouncementsLast week we talked about the changes to the Heist league we've been recently working on. The team is finishing preparations for the 3.12.4 update with the mentioned improvements, as well as other fixes. The patch will be deployed in the coming days, we're aiming to release it as soon as possible. In the meantime, check out a preview of its patch notes below. The 3.12.4 patch on consoles will be released as early as possible after its deployment on PC. Note that the patch notes below may be changed prior to release of the 3.12.4 update. Heist Improvements Enabled the questline that leads toward the Freidrich Tarollo, Slave Merchant boss encounter. Increased the range that you can move away from your Rogue Allies before they are interrupted from a Job that they are performing. Unique Contracts can now be placed in the Unique Collection Tab. The Passive Tree window will now be in the same position when re-opened as when it was last closed. Exceptions to this rule include the first time being opened after logging in to a character, characters below level 8, or if you have any unspent Ascendancy passive points with the Ascendancy passive tree visible. You can now delete characters that have Harvest Infrastructure in their inventories. Fixed an issue where Heist members could sometimes ignore orders to perform Jobs if they were in another room or in combat. Fixed a bug where Maltreatment Axe, Disapprobation Axe and Psychotic Axe were unable to drop. Fixed a bug where Talismans dropped from some Heists Chests in level 68+ areas were not correctly Anointed. Fixed a rare bug where a Curio Display in a Grand Heist could contain nothing. Fixed a bug in Quest Contracts where the quest objective didn't drop for party members. Fixed a bug where the "increased Rogue's Marker value of primary Heist Target" Heist Equipment modifier didn't work. Fixed a bug where the "+X to Level of all Jobs" Heist Equipment modifier didn't work. Fixed a bug which caused projectiles fired by a Shrapnel Ballista supported by Fork Support to hit a target more times than intended. Fixed a bug which prevented the use of movement skills after using Shield Charge if it didn't actually move your character. Fixed a bug which caused Zombies raised from a Phantasmal Raised Zombies skill gem to take Chaos Damage based on a Life total before some Life modifiers were applied, rather than their Life total after they were affected by all maximum Life modifiers. Fixed a bug where Seismic Cry and Ancestral Cry's cooldowns were not correctly reduced to four seconds when using the unique claw Al Dhih. Fixed a client crash. Alternate Quality Gem Improvements Alternate Quality Gems can now be supported by gems which match the bonuses granted by their Alternate Quality. Divergent Heavy Strike (whose quality grants reduced Knockback Distance) can no longer cause enemies to be pulled towards you when the gem has greater than 20% quality. At 20% quality, the skill will not provide any Knockback effect. F...What We're Working OnOct 8, 2020 - Community AnnouncementsAt the beginning of next week, we're planning to deploy another patch (with a short server restart) which includes more improvements for Heist. While we prepare this patch for deployment, we wanted to give you some insight into what it contains. Alternate Quality Gems We're implementing fixes for various Alternate Quality Gems that weren't working correctly. Alternate Quality Gems can now be supported by gems which match the bonuses granted by their Alternate Quality. Divergent Heavy Strike (x% reduced Knockback Distance) can no longer cause enemies to be pulled towards you when the gem has greater than 20% quality. At 20% quality, the skill will not provide any Knockback effect. Fixed a bug where Alternate Quality effects on the following gems didn't work as intended: Anomalous Slower Projectiles Support (Projectiles from Supported Skills deal increased Damage with Hits to nearby Enemies), Phantasmal Rallying Cry (Exerted Attacks deal increased Damage), Divergent Seismic Cry (Exerted Attacks have a chance to Knock Enemies Back on Hit), Phantasmal Raise Zombie (Minions gain a portion of Physical Damage as Extra Chaos Damage), Phantasmal Blade Vortex (increased Damage while you have 5 or fewer Blades). Fixed a bug where Divergent Flameblast's Less Cast Speed effect was not displayed. Fixed a bug where Divergent Sunder had the wrong quality effect. It now grants increased Physical Damage. Fixed a bug where Divergent Fire Penetration, Anomalous Brutality Support and Anomalous Vicious Projectiles Support didn't display their quality effect range when at 0% quality. Fixed a bug where Anomalous Barrage Support and Anomalous Pierce Support didn't display their quality effect range if the gem had 10 to 19% quality. Fixed a bug where Divergent Arc's secondary chains dealt damage as if they had chained the maximum number of times. Rogue Behaviour Improvements We've improved the overall behaviour of Rogues and fixed problems where they were not prioritising their jobs over combat or other situations. We've also increased the range in which you can move from your Rogue before it interrupts the task they're performing. Remaining Heist Boss We're introducing one more Unique Heist Contract which leads to Freidrich Tarollo the Slave Merchant, another Heist Boss. Mac Improvements This patch includes some Mac-specific improvements as we continue to get closer to our official Mac launch. These are fixes for things like keyboard input failing, gateways not displaying their server latency, improvements to patching, images not displaying and the client crashing after being minimised alongside general client improvements. Other Fixes We are also working on various instance and client crashes which will be hotfixed as they're ready. We'll share a preview of next week's patch notes prior to the patch going live. This preview would cover more small changes outside of those detailed in this post. PlayStation 4 Crashes We don't have any updates to provide here unfortunately...The Twilight Mystery Box Concept ArtOct 7, 2020 - Community AnnouncementsToday we've gathered several pieces of concept art for some of the cosmetic effects introduced in our recent Twilight Mystery Box. If you're interested in taking a sneak peek into the development process of the box, check out the artwork below! {STEAM_CLAN_IMAGE}/5193306/e6b720647b09d57604517c2b56fbf5f732bbbec1.jpg {STEAM_CLAN_IMAGE}/5193306/4496a109db074339ce3f1a0c95439219f4814b99.jpg {STEAM_CLAN_IMAGE}/5193306/7d8b6d356c5a4c9ef5d655f933d4d99c37367ab9.jpg {STEAM_CLAN_IMAGE}/5193306/87ab2584f256f490d9865280b990ab29eed1b6e3.jpg {STEAM_CLAN_IMAGE}/5193306/89ccd7366874d39702bda4a76cc84d3649ee90fd.jpg {STEAM_CLAN_IMAGE}/5193306/fa8f518ec309c2864519bb6d837b20faee18e7e2.jpg {STEAM_CLAN_IMAGE}/5193306/3257fc2ec03b8a2e4859d5345806d85dfa6b8f9c.jpg {STEAM_CLAN_IMAGE}/5193306/deaf5bea08edf817a9f4271c151ed905550d14cf.jpg {STEAM_CLAN_IMAGE}/5193306/358aa061c62f362166bf92c52f764b63a37482df.jpg {STEAM_CLAN_IMAGE}/5193306/df4b940d20900f133ecfdc4ddc870ea813637803.jpg {STEAM_CLAN_IMAGE}/5193306/27ae0283881e4ae12246133fe231912a27307383.jpg {STEAM_CLAN_IMAGE}/5193306/23a23e03a16517c33f95716e13eb1271e792e1e3.jpg {STEAM_CLAN_IMAGE}/5193306/c480985b94093e7376bad3699cdd8cafc127b00a.jpg {STEAM_CLAN_IMAGE}/5193306/b9cff0d8a9be8ff5a2e1f62a6a1aeeaa27df925a.jpgDownload the Twilight Mystery Box Soundtrack For FreeOct 5, 2020 - Community AnnouncementsBright as dawn and mysterious like the starry night, the Twilight Mystery Box has easily become one of the most popular Mystery Boxes of all time. As an appreciation for your continued support, we're making the soundtrack of this Mystery Box available as a free download. To download the Twilight Mystery Box soundtrack, click (or Right-click, “Save link as”) on the file type you prefer: .flac or .mp3. Enjoy! If you enjoy music created by our composer Kamil, check out his Soundcloud here or YouTube channel.Creating Materials for Path of Exile: HeistOct 4, 2020 - Community AnnouncementsFor the Heist expansion our art team created not only new NPC models, but a lot of new assets and materials, as well as updated some existing ones. Stan, one of our environment material artists, has written an article about creating materials for the Heist expansion. ---------------------------------------------------------- Hi! I'm Stan Brown, an Environment Material Artist at Grinding Gear Games. I joined the team in May 2020 to work on the exciting Path of Exile 2 project, I also had the privilege to create materials for Heist League. {STEAM_CLAN_IMAGE}/5193306/1ba3623c7301ff8264a00b7dfeda826ca26dab86.jpg Creating materials for a game already rich with history and lore is a lot of fun and gives an opportunity to add details from already existing parts of the game. An example of this is the Mansion area in Heist. The marble floor mosaics are based on the stained glass windows in the Chamber of Innocence, and the tiles around it are an unbroken recreation of the floor in the Sceptre of God area. {STEAM_CLAN_IMAGE}/5193306/5cabdda046b728f79fcd64d02c7dae219cca9b97.jpg I use mostly Adobe Allegorithmic's Substance Designer to create my materials. This is a node based system for creating PBR (Physically Based Rendering) materials. This means that materials created correctly will react more realistically with light sources than previous methods. It's also cool to be able to add scratches and other details that show up as a light is moved across the surface. {STEAM_CLAN_IMAGE}/5193306/13a9fb1b07021e6e0cf8dec253adc2b2c7cccde6.jpg {STEAM_CLAN_IMAGE}/5193306/94f36b435b451d7ed79a13e16f2198d9836be782.jpg A part I love about material creation and especially for ground materials is to delve into the stories behind them. This means asking questions such as: Did they have the technology to create the floor type I envision? Who lives there? What kind of foot traffic does this area have? What kind of dirt or oil stains could potentially be in this area and why? Is it well kept or abandoned? {STEAM_CLAN_IMAGE}/5193306/3b4fa1b0d2712b305d962a4d0e5d8d86a6a12e70.jpg The answers to these questions then help make a believable material that fits the surrounding models, for example like the floor in the Tunnels using the same stones under the dirt as the side walkways. {STEAM_CLAN_IMAGE}/5193306/006d3a95a5ab132bafe6354165e1ac9f5c4813c2.jpg A big thanks goes out to all my colleagues for being such awesome people to work with! Stay safe everyone. ---------------------------------------------------------- If you'd like to check out more works of Stan, have a look at his ArtStation profile here.3.12.3 Patch Notes PreviewOct 1, 2020 - Community AnnouncementsEarlier this week we discussed our plans about improvements to the Heist league for the immediate future. The team has been working on a new patch which contains some of the things mentioned in that news post, as well as other fixes. We're planning to deploy the 3.12.3 update as early as possible next week (Monday or Tuesday NZT). Today we've prepared a preview of its patch notes to give you an idea of what to expect. Please note that the patch notes below may be changed prior to release of the 3.12.3 update. Heist Improvements Enabled questlines that lead towards The Twins and the Nashta, The Usurper Heist boss encounters. Significantly increased the likelihood of obtaining Unique Contracts from Smuggler's Caches. Reduced the maximum length of a Heist in higher level areas. The number of Reward Rooms remains unchanged. Reduced the number of Heist Job Doors along the path to the primary objective in Heists. Moved some of the more valuable main-path chest rewards to Reward Room Chests. Improved the rewards of Generic, Talisman, Metamorph and Harbinger Reward Room Chests. Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable. Many Reward Room Chests can now drop their respective Scarabs. Updated the minimap icon used for Generic Rewards to more closely reflect the random assortment of possible rewards. Significantly increased the amount of experience that Heist monsters grant when killed. Increased the Rogue Marker value of Heist objectives by up to 40% (based on the Tier of the Contract). Reduced the revealing cost for high-tier Blueprints by up to 15%. Blueprints now display all Reward Chests that Wings contain, rather than just the Reward Chests which can be revealed. Rooms on Blueprints that you must spend Rogue Markers to reveal will no longer include Armour, Weapons or Jewellery rewards. The "additional seconds to Lockdown Timer" modifier on Ally Equipment now gives a maximum of 5 seconds (from 10 seconds). Existing items are affected by this change. The "increased time before Lockdown" modifier on Ally Equipment now gives a maximum of 10% increased time before Lockdown (from 20%). Existing items are affected by this change. Isla, the Engineer's Heist Perk now gives 30% increased time before Lockdown at Level 1, up to 50% increased time before Lockdown at Level 5 (from 80% at Level 5). Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second). Improved the visibility of Observer Totems and their skill effects. Observer Totems in Contracts requiring the Perception Job now only increase your Alert Level if their area of effect pulse hits you. Prophecies can no longer trigger when entering a Heist area. A description of the Rogue Marker value of a Heist Target can now be seen on a Contract. Blueprints will now display the area level on their item tooltip. Corpses of many Heist monsters can now be created with Desecrate....3.12.2b Patch Notes PreviewSep 30, 2020 - Community AnnouncementsWe've prepared a small update which should fix the portals to the Rogue Harbour from Heists, as well as a handful of other issues. We're planning to deploy the 3.12.2b update by the end of this week, likely today (Thursday NZT). In the meantime, check out a preview of its patch notes. Please note that the patch notes below may be changed prior to release of the 3.12.2b update. The Rogue Harbour is now a private area which only you and your party members can access. Fixed a bug which caused Grand Heists to sometimes fail to spawn an entrance to a Wing. Fixed a bug where Agility Jobs could sometimes not be completed in Underbelly. Fixed a bug introduced in 3.12.0 where Skitterbots preferred pathing towards allies, rather than enemies. Fixed a bug where Animated Guardians didn't lose their items when they died. Fixed a client crash that could occur when stealing a modifier from a Nemesis Rare monster. Fixed a client crash that could occur when applying the Revenant Explosive Arrow Effect microtransaction. Fixed an instance crash that could occur when using Infernal Blow. We'll deploy more improvements to the Heist league next week in the 3.12.3 update. Thanks for your feedback and patience!Recording Heist From Level 3Sep 29, 2020 - Community AnnouncementsDuring the development of the Heist expansion, just when we were about to record voice lines for the league, New Zealand went into a second lockdown to stop the spread of the coronavirus. Nick, one of our narrative designers, has written an article about the process of recording the Heist voice acting from Level 3 lockdown. ---------------------------------------------------------- Earlier this year, New Zealand, like much of the world, went into mandatory lockdown to stop the spread of the coronavirus -- right in the middle of development for Harvest. Thankfully, Harvest was relatively light on narrative, and we were able to record Oshabi's dialogue after restrictions had been eased. Harvest's simpler story let us put more effort into Heist, which was intended to be much more story- and character-driven. I'd started concepting characters a month or two before development began in earnest, and had run through more narrative ideas than I can actually remember. From the outset, this looked like it would give Betrayal -- the previous dialogue heavyweight -- a run for its money, but at least we were on track. Then, on August 11, it was announced that Auckland, where GGG operates, would be put in lockdown again. Uh oh. At that stage, we had maybe two out of thirteen scripts complete, but we'd luckily already cast the majority of characters, and writing can thankfully be done basically anywhere there's a steady supply of coffee and snacks. But recording the characters, well, that can't be done from home. ...Usually. The first character we were to record was Kurai, voiced by Miriama Smith. She was, at the time, in managed isolation (AKA quarantine) as she'd just returned from a shoot in Australia. The team at Native Audio went to her hotel and handed off a home-recording kit, and the bulk of Heist's story framework was recorded in her hotel room, with us listening in from our homes. It was a trial by fire, and a necessary one, because it turns out that was how we'd be recording nearly all of Heist's characters. Many of the people we'd cast had home studios -- some even lived in, and recorded from the UK -- and the ones that didn't either got a home kit temporarily or went into the Native Audio studios under very rigorous hygiene restrictions. The end result isn't perfect. One of the main reasons to consistently use the same studio is to ensure all characters have the same quality to the voice, and in Heist, there are a few characters that distinctly sound a bit different when heard in isolation. But we had to record dialogue earlier for Heist than most leagues so we could implement them into our new conversation system. Given the circumstances and challenges we faced, the end result is honestly pretty stellar. We implemented a new system for handling conversations for Heist. This system lets us rank dialogue by priority, with higher priority dialogue cutting off lower priority dialogue and preventing any new lower priority dialogue from playing. We did ...What We're Working On: Heist Week 2Sep 29, 2020 - Community AnnouncementsWe're now in the second week of the Heist league and the team is continuing to monitor your feedback and reported issues. In this news post we'd like to give you an update about some recently reported issues and to provide a general indication of what we're working on. Please note that a lot of the plans here are early and may change as they undergo development and internal testing. Experience from Monsters in HeistsWhile there's currently no experience penalty on Heist monsters, we agree that in actual gameplay, they don't grant enough experience. We plan to significantly increase the experience that Heist monsters grant, with a focus on monsters encountered during Lockdown. Heist Areas (in maps) are too longWe're going to standardise the size of Heists so that once you hit maps, they don't get any larger than the current Tier 1 size. You'll find a greater density of reward rooms in the higher-tier ones, of course. Opening Job Doors in HeistsWe have reduced the number of Heist Job doors along the direct path to the primary objective which need to be opened prior to Lockdown. We have also increased the speed at which Karst and Tullina complete the Agility Job. There are some Heist Jobs that currently can't be sped up, but we're investigating the possibility of allowing this. In addition, some of the Heist doors have timing values that we'd like to make faster. Observer TotemsObserver Totems, which can be found in Heists that require the Perception Job, increase Alert Level when you are close to them. One of the core issues is that it isn't necessarily obvious when you are approaching these totems or when you are in range of their Alert Level aura. We will be improving their visibility in a future update (both where they are and indicating when your Rogue specialising in Perception has made them vulnerable to damage). Currently when a totem uses its Alert Level generation skill on you, your Alert Level goes up unless you kill it before it finishes using the skill. We will be changing it so that the skill essentially travels out in a wave that you can run away from or avoid. It will only increase the Alert Level if you are hit by it. New Heist Bosses/QuestsWe plan to enable two new boss encounters (and their accompanying questline) in an upcoming patch this week. Following that, we are aiming to enable another boss encounter (and questline) next week! Heist RewardsWe have completed a large pass on Heist rewards. Our current plan is to increase the value of various reward types, such as Generic, Talismans, Metamorph and Harbinger. We want to provide further incentive to prioritising Reward Room Chests, therefore we will be moving some of the special rewards from Main Path Chests into Reward Room Chests. Various Reward Room Chests will have a chance to drop Scarabs which match their respective rewards. We will be reducing the frequency at which Generic Reward Room Chests appear in Heists as well. We have increased the Rogue Marker value of Heist obje...Concept Art of the RoguesSep 27, 2020 - Community AnnouncementsIn Path of Exile: Heist we introduced 13 new Rogues which assist you in Heists. We are very happy to see that a lot of players are enjoying the personalities of these NPCs and their interactions with each other. We'll talk about the process behind creating their lore and dialogue in the coming weeks. In the meantime check out the pieces of concept art of the Rogues created by our art team. {STEAM_CLAN_IMAGE}/5193306/02bba0af1aa9d5a997ba22a6ca1c46af9139149b.jpg {STEAM_CLAN_IMAGE}/5193306/abe01f605bd1253dd56e718812293a3e0de7c0d5.jpg {STEAM_CLAN_IMAGE}/5193306/a63d1feed679fa71fac3ac09e199fad57908300d.jpg {STEAM_CLAN_IMAGE}/5193306/e27e4d0b096524fdb51944f265b49b22d827a663.jpg {STEAM_CLAN_IMAGE}/5193306/04b7a265d6f1fb899d76b0db7fc9f2351afe2ef4.jpg {STEAM_CLAN_IMAGE}/5193306/e6aced306125420255725c51e54c9b912b21ec21.jpg {STEAM_CLAN_IMAGE}/5193306/440484455b6ccb04729f543c3938362598f09a07.jpg {STEAM_CLAN_IMAGE}/5193306/e3d40e4b40083336ce7aef3442a9d87f32fd7a97.jpg We'd also like to take a moment to mention that we're going through all the Heist feedback now and are keen to address the issues in a news post later this week (potentially tomorrow). In the meantime the devs are continuing working on improvements and fixes to the Heist and will be releasing them as soon as possible. Thank you for your patience.Path of Exile Proves Once Again It Has One of the Most Loyal Fan Bases on SteamJun 4, 2018 - GitHypLast August, Path of Exile came just two thousand players short of hitting 100k for the first time ever. A bittersweet moment for the developers at Grinding Gear Games who certainly would have liked to finally break six figures, but who had also more than doubled the player base of their four-year-old game in a year's time. Now, after its usual seasonal player base slump, Path of Exile has once again come just shy of breaking six figures with the free-to-play game’s new 'Incursion' update. The latest time-traveling expansion saw an impressive peak of 96k players on Steam over the weekend with recent reviews from players remaining Very Positive. [caption id="attachment_351571" align="aligncenter" width="770"] Path of Exile Peak Concurrent Players on Steam via GitHyp[/caption] By doubling May’s peak of only 42k players, Grinding Gear Games have again proved they have one of the most loyal followings on Steam. Since 2013, Path of Exile has seen its share of highs and lows, but continued updates and improvements from the developers have always managed to keep players coming back for more. At the moment, Path of Exile is back to being the #4 most played game on Steam and it's just a matter of time before one of these big updates finally puts PoE over the 100,000 mark.Path of Exile Hits New Milestone at #4 on Steam Just Short of 100k PlayersAug 12, 2017 - GitHypBack in December, we reported that Path of Exile had reached its highest player count ever on Steam with 46k concurrent players. Now, eight months later, the popular action role-playing game has already doubled that prior record bringing in a new all-time high of 98k players and reaching #4 on Steam. When looking at PoE’s player counts over the past few months, you might think the game was in trouble seeing a 73% drop in its playerbase. Yet, the recent spike comes as no surprise. PoE has one of the most unique and loyal playerbases on Steam and the developers at Grinding Gear Games know how to keep fans always coming back for more. The most recent spike in players comes after the release of "The Fall of Oriath" expansion on August 4th. The first big update since March, which adds new acts, leagues, divine powers, and of course a whole lot more highly-anticipated loot. [caption id="attachment_283819" align="aligncenter" width="795"] Path of Exile's Peak Concurrent Players on Steam via GitHyp[/caption] Aside from constant waves of new content released by the devs every few months, PoE’s success has also come from its free-to-play business model which has been embraced by the community. The latest microtransaction reveal currently sits at a 99% approval rating on YouTube and the game has maintained very positive reviews on Steam. Another big factor contributing to PoE’s success has been Twitch. Some of the most popular streamers such a LIRIK, DansGaming, and itmeJP have all helped boost the game to a new all-time high of 76k peak viewers. Again, more than double the previous record of 34k viewers back in March on Twitch. As expected, Path of Exile’s playerbase is already on the decline since the release of the latest expansion. Dropping 24% one week after its record-setting weekend. Still, even with another potential 70%+ dropoff in players in the coming months, ARPG fans are sure to come back and help Path of Exile break 100k players in the coming months when the next big update hits.Path of Exile Reaches Its Highest Concurrent Player Count Ever on SteamDec 12, 2016 - GitHypReleased a little over three years ago back in 2013, Path of Exile’s playerbase continues to grow with each new content update that developer, Grinding Gear Games, releases on Steam. Most recently, the playerbase for PoE reached a new all-time high just two days after the December 2 release of Content Update 2.5.0: Breach. The Diablo-inspired action RPG has been one of Steam’s most played games for years, but on December 4, Path of Exile broke its previous all-time peak player record by bringing in an impressive 46,733 concurrent players in a single hour. And in doing so, the Breach update also helped PoE reach its highest ranking ever on Steam coming in at #5. [caption id="attachment_224765" align="aligncenter" width="770"]Path-of-Exile-Breach-All-Time-Player-Record-graph Path of Exile's Peak Player Count Per Hour Data via GitHyp[/caption] The previous highest peak for PoE was back in March 2016 when the game’s fourth major expansion, Ascendancy, brought in 36,913 players during its launch week.  So when comparing the two record-setting peaks, Breach’s launch has crushed Ascendancy with a 21% increase in players -- an impressive number, especially considering the age of the game. As expected, Breach's second weekend had a slight dip, but still managed to pull in 40k+ peak player days. The player counts for PoE always dip back down over the months following a big new update or season, but the developers at GGG seem to always find a way to bring players right back with enticing new features. Their latest launch has proven this once again becoming their most successful update yet which has grown the game’s playerbase significantly. With the current player counts higher than ever and recent user feedback on Steam being overwhelmingly positive, the future looks bright for both new and returning players venturing into Path of Exile’s dark fantasy world of Wraeclast.