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Quake Champions

 
Season 22 Spring 2024 UpdateMar 14, 2024 - Community AnnouncementsTime to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine; and various other fresh updates for the springtime season! NEW CONTENT SPRING PODIUM Sorlag SPRING EGG Vanity Quake 4 SMC Squad icons (8) {STEAM_CLAN_IMAGE}/30423540/4af26c2beeb404cc49aafd151340b3903c09d97e.png New Map for Duel & 2v2 The Tower of Koth has been reworked for Duel & 2v2: Resized the geometry to be 90% of its original size. Adjusted stair collision Added new spawn points Removed teleporter exit speed limits Adjusted collision on both sides of the green FX tower above SNG Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there) New Features Added Hitbeep Volume Added Killbeep Volume Performance Icon Optimizations Optimized the elapsed frame time tracking Fixed false positives events for minor frame drops Fixed non-functioning events for major frame drops Misc code cleanup for optimizations and reduced CPU overhead Shotgun Performance Pass Switched trace style from spherical ray to a point trace (removing pellet radius) Reduced starting shotgun pellet count from 17 to 8 SG : 1 / - / 7 pellets Reduced super shotgun pellet count from 25 to 12 SSG: 1 / 4 / 7 pellets Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG Adjusted spread values to account for the new pellet size and count Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u) Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire The display of the shotgun hit FX are no longer delayed by one frame {STEAM_CLAN_IMAGE}/30423540/f89c2d9e84886b1add8cf66f298acd53c013d36e.png Mini-Mega Health This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks Map Updates Deep Embrace Fixed the LOD mesh at double-health double-cooldown hole The Dark Zone Resized The Dark Zone to be 125% its original size, to give players more space Cleaned up geometry, removed unseen backfaces Improved lightmap texture density Optimized lightmap with video quality Fixed hole on ramp below Tri-bolt The Longest Yards The Longest Yard - Fixed the size of the rock kill volumes The Longest Yard CTF - Fixed the size of the rock kill volumes Unholy Trinity Fixes Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap)Main Theme Music Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection. Misc Changes/Fixes Extra decimal in s...After seven years, abandoned Bethesda FPS game is soaring on SteamMar 1, 2024 - PCGamesNTime passes, games come and go, but some legends never die. While the true FPS game heyday of the '90s might be far behind us, Doom 2016, Doom Eternal, and small passion works like Dusk and Turbo Overkill are keeping the spirit of the boomer shooter alive. We're still hoping for a Half-Life 3, and who knows, maybe a new Quake game (more on that later), but for the time being, it's clear that the classic style of PC shooter still has its devoted acolytes. Originally launched back in 2017, one Bethesda-published FPS has languished on Steam for years now. But it's suddenly having a resurgence, soaring up the chart on Valve's store as runners and gunners return for a boom shoot fix. With more than 200% more players than recent averages, this abandoned multiplayer arena FPS is far from forgotten. Read the rest of the story... RELATED LINKS: Quake Champions celebrates the series' 25th anniversary with a retro Quake 1 map We're giving away 3000 codes that unlock Nyx in Quake Champions! Quake Champions is going free-to-play - right now Quake Champions 2024 Mid-Winter UpdateFeb 8, 2024 - Community AnnouncementsSalutations Quakers! We've released a new update for Quake Champions: New Content BOW OF EROS - Valentine's Day Crossbow Railgun WINGS OF ANTEROS - Valentine's Day Cupid Wing vanities for all champions{STEAM_CLAN_IMAGE}/30423540/50e011f1516083f11a2019d5bfff4dcf18bd8173.png Skill Rank Reset & Ranked Event Challenges Map Updates Midair: Fixed knockback Vale of Pnath: Disabled railgun ammo pickup Champion Updates Athena: Fixed ability HUD Eisen: Only regen up to 50 ap Galena: Fixed inactive totems clearing debuffs Scalebearer: Bull Rush damage reduction improved from 50 to 60% Forward accel max speed increased from 425 to 450 upsWeapon Updates Shotguns: Fixed a server-side damage validation issue that resulted in blood impacts but no damage dealt Falloff distance reduced from 9.6 to 6.4m (384 to 256 u) Railgun: Increased starting ammo from 5 to 10 (10 starting, 10 max) Game Mode Updates Unholy Trinity: Once again spawn Health and Armor pickups Spawn players with starting HP instead of over max health and max AP instead of overmax armor. Added damage bonus scoring system (+1 point for every 100 damage dealt) Scorelimit increased to 250 Re-enabled blood pools Sacrifice: Reduced the world collision radius of the soul (0.5m to 0.0125m) Increased the player collision radius of the soul (0.5m to 0.8m) Clan Arena: Improved bot logic -- they will not stop fighting Economy Updates Champion platinum price reduced from 400 to 250 Weapon platinum price reduced from 1000 to 500; shard price reduced from 500 to 250 Vanity item platinum price reduced from 500 to 250 XP Booster platinum price reduced from 300 to 250; shard price increased from 200 to 250, but extended from 3 days to 7 days Rename service platinum price reduced from 1000 to 500 Holiday items are now available year round Fixed missing shard offer for Scalebearer's MILITARY ISSUE GUARD vanity Sound Updates Shortened length of explosion sounds from 5-6 seconds to 3 seconds in length Reduced the volume and duration of the rank down sound fx Misc Fixes Fixed SCORPION Super Nailgun spectator crash Fixed SCORPION Super Nailgun quad firing & idle animations Fixed nvidia outdated driver issue in Linux Updated Scalebearer passive descriptions Updated Eisen passive descriptions Updated Galena passive descriptions Updated Visor passive descriptions Disabled in-game lore drops (available in Champion progression) Fixed Clutch SUPREME INTELLIGENCE top hat & monocle vanity when attached to the Pro League head Service Updates Anti-cheat updates Updated encryption cert Quake Champions Season 21 UpdateDec 7, 2023 - Community AnnouncementsQuakemas is (almost) here, and its wintry winds have blown in an all-new update! NEW CONTENT Winter Podium {STEAM_CLAN_IMAGE}/30423540/d3af0359f41aa636c13ef716f43861e82ae5bf2f.png FROSTGORE Rocket Launcher {STEAM_CLAN_IMAGE}/30423540/ecb5b485b5b6f4a0bf0868e0851ebc5e7eb5194f.png Awoken Winter {STEAM_CLAN_IMAGE}/30423540/c12ca9e1012136d10d4746d618640ac0d1c3dff2.jpg NEW SETTINGS Added Ally Names & Enemy Names controls in HUD SettingsCHAMPIONS UPDATES All Champions Updated hitboxes Cooldowns increased from 45 to 60 sec Anarki Max speed reduced from 640 to 625 ups Athena Grapple count from 2 to 3 Swing damage from 25 to 20 Rope break at 75 dmg Removed Stockpile passive Increased delay between grapple usages from 0.8 to 1 sec Clutch Size scale reduced from 1.2 to 1.15x Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec Death Knight Reduced ability duration from 7 to 5 sec Reduced fireball speed from 800 to 666 ups Eisen Added Armor Regen passive Fixed sinking turrets, so we no longer de-spawn turret after 1 minute Galena Totem detonates when target is within 3m but damages up to a 4m range Slower health decay rate Keel Splash damage reduction passive will no longer apply towards Telefrags Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged) Ranger Dire Orb touch damage reduced from 25 to 15 dmg Scalebearer Forward Accel max speed reduced from 500 to 425 ups Forward Accel now uses ground friction Stomper damage capped at 25 dmg over 395 ups Bull Rush max speed reduced from 800 to 700 ups Bull Rush damage simplified to 75 dmg Bull Rush damage reduction reduced from 67 to 50% Bull Rush shoot delay increased from 0.2 to 0.4 sec Slash Max speed reduced from 750 to 700 ups Sorlag Reduced max speed from 625 to 600 ups Visor Added a 10% speed boost during ability usage WEAPON UPDATES Starting Machinegun Spread reduced from 0.03 to 0.02 Damage reduced from 8 to 6 Air Knockback lowered from 8 to 7 (to match the ground knockback) Heavy Machinegun Spread reduced from 0.03 to 0.01 Zoomed spread reduced from 0.009 to 0 Unzoomed damage reduced from 10 to 9 Air Knockback lowered from 8 to 7 (to match the ground knockback) Starting Shotgun Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) Super Shotgun Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) Lightning Gun Use a point ray trace instead of cylinder radius Railgun RG starting ammo reduced from 10 to 5 RG max ammo reduced from 25 to 10 RG low ammo warning reduced from 5 to 2 Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback) ARMOR UPDATES Increased the value of Armor Shards from 5 to 10 hp Reduced dropped shard count from 3 to 2 Drop armor shards in a tighter circle GAME MODE UPDATES Unholy Trinity - Spawn players max hp & max ap Unholy Trinity - No longer spawn or drop items Unholy Trinity - Blood pools are no longer active Sacrifice & Sac Tourne...Quake Champions Fall 2023 UpdateSep 28, 2023 - Community AnnouncementsSalutations, Quakers! In our latest update, we've got a haunting amount of new Fall-themed items available for you in the store and seasonal Battle Pass! This update also includes selective picmip advanced video settings, allowing you to choose map level of detail to your liking. Plus, a new Arena Kings map, game balance changes, fixes, and upgraded server hardware! New Content Fall Podium (Battle Pass only) {STEAM_CLAN_IMAGE}/30423540/e125b42ee87ca8c830efe9ca5900bfa04feeff36.png ORGAN GRINDER Gauntlet {STEAM_CLAN_IMAGE}/30423540/168cfec0bad114e345f9e640ff32f8278c421225.png SCORPION Super Nailgun {STEAM_CLAN_IMAGE}/30423540/0a628c1e074fbf41ddd3a9386413f28030abebe7.png EELSBANE Lightning Gun {STEAM_CLAN_IMAGE}/30423540/998fb55b35da60e50e37738df390935c86b4f5a6.png MALEDICTION Quake 2 Railgun {STEAM_CLAN_IMAGE}/30423540/00575be4e3ba0820af51d7502acd93a9a7e72f7c.png Visor JACK-O-LANTERN Vanity (Battle Pass only) {STEAM_CLAN_IMAGE}/30423540/304a83d3074fe45c6aff2d7ff4f1ea63833858ec.png Death Knight CHEF KNIGHT Vanity (Battle Pass only) {STEAM_CLAN_IMAGE}/30423540/efeed180f8b73fbfdea7fb3ad8762295152dc712.png Clutch SUPREME INTELLIGENCE Vanity (Battle Pass only) {STEAM_CLAN_IMAGE}/30423540/8d3035dbdfa81f20e15d20e200f1407db09b9766.png TRENCH Arena Kings Map {STEAM_CLAN_IMAGE}/30423540/7cea5566b37614405895f1cf029a8880923422c8.png New Settings Selective Picmip Advanced Video Settings {STEAM_CLAN_IMAGE}/30423540/112b22ee2a17f794452bfcc4a02cda1385473c94.gif Two new crosshairs added Game Changes Champions now have unique VO when killing opponents via a Ring-Out We now sort all unlocked Profile Icons, Nameplates, and Podiums to display grouped together, before listing the unavailable locked customizations Re-Added Duel Rounds, Sacrifice Tourney, Mystery Champions variants, and AAArena to Custom Game Sorted TDM back to the top of the Custom Game game mode list Increased Instagib fraglimit from 50 to 100 Battle Pass - Hide the podium from view in the background Game Fixes Fixed Duel Rounds & Sacrifice Tourney modes Fixed Galena's Totems not clearing dot debuffs when overmax health Display Arena King Rating in Match Lobbies (instead of their Duel SR) Fixed timestamps in Chat Fixed SUMMER BLAST water tank visibility in Ghostwalk Increased the size of the Datacenter UI to support a larger number of datacenters before needing to scroll QCON SNG - Fixed projectile synchronization time Fixed a large number of animation issues for 14 weapons Fixed invalid items that were dropping in lootboxes, causing an empty slot to be awarded Fixed a number of fx issues for the lootbox opening sequences Fixed the rarity levels for the TRESPASSER, TERMINATOR, PAINKILLER, N22, EL DIABLO, and BOOMSTICK Shotgun Shaders Fixed char id for Athena No FX wings (was set to Keel), causing an issue during lootbox openings Constructor SNG - Fixed idle animation state after shooting Fixed a crash in the footstep code crash caused by bots Fixed the ETQW, Q2, Q3, and Q4 railgun hums to match the volu...Quake Champions July HotfixJul 28, 2023 - Community AnnouncementsWe have released a hotfix that updates the game with new content and server updates. New Content New Arena Kings map, DIVIDE - Two opposing cliffsides with minimal cover divided by a foggy ravine that will deal minor damage and teleport the player back up if they fall in! New Arena Kings map, MIDAIR - Box map with a no-damage "red zone" at the ground level. Shoot your opponent dealing knockback to knock them up into the air and out of the red zone where they then become vulnerable! Game Updates Fixed Rank Duel Champion pick stage Separated Arena Kings into its own playlist, now with its own Leaderboard and Skill Rating value Map Updates Ringside - Added a new grid texture to the outer walls, updated loading and lobby artService Updates Added new Datacenter locations: EU, North (Oslo) NA, North (Toronto) Upgraded server hardware for: APAC, Central (Singapore) APAC, North (Seoul) APAC, South (Sydney) NA, East (Virginia) NA, West (San Jose) Upgraded server hardware and new housing for: AF, South (Johannesburg) APAC, West (Mumbai) EU, East (Warsaw) NA, Central (Dallas) QuakeCon 2023 UpdateJul 18, 2023 - Community AnnouncementsQuakeCon 2023 is less than a month away! Today we released an update with a new mode, three new training maps, and QuakeCon goodies in the store! New Content New Ranked Mode: Arena Kings - Two Rangers enter, only one will leave victorious. Eliminate the enemy to win the round. Win 10 rounds to claim the crown. Aim training game mode featuring the new Training Stages New Arena: GRIDLOCK - Aim training with room to move New Arena: RINGSIDE - Aim training surrounded by a deadly ring-out zone New Arena: WAREHOUSE - Aim training with cover Quake Pro League 2023 Belt Vanities added (Grand Champion reward) QuakeCon 2023 Store Bundle (available now): QuakeCon 2023 Profile Icon QuakeCon 2023 Nameplate QuakeCon 2023 PodiumChampion Updates Anarki: Fixed injection sound effect not being stopped on death Keel: Grenade Swarm - Changed grenade explosion timing, no longer explodes after 3 seconds, instead it will bounce once and explode on second impact Reinforced - Improved splash-damage reduction from 15% to 20% Reinforced - Added improved self-damage reduction from 50% to 60%Weapon Updates Super Shotgun - Reduced in-air knockback from 2x to 1.5x (5 to 3.75) Splash Damage - Reversed the recent trace reversal distance change Game Updates Temporarily removed the Cubemap Reflections option due to some issues that persist Fixed Summer Blast animation issues resulting from quad pickups Updated Shotgun fx when Weapon Effects is disabled Reduced maximum warmup time from 120 to 90 sec Rebuilt integrated ShaderCache Added support for nameplates in the store to have descriptive text Service Updates Anti-cheat updates Streaming apps no longer need to be ran as Administrator Quake Champions Season 19 UpdateJun 20, 2023 - Community AnnouncementsSalutations, Quakers! Today's Season 19 update features improvements and optimizations to the game engine, in addition to balance changes and beach-themed Battle Pass content, just in time for summer! We have also included the Season 17 and Season 18 patch notes below the current season's notes, for your perusal. Season 19 Battle Pass We're going to the beach in this season's Battle Pass, with items like a new surfboard for Anarki; a fishing hat for BJ and a sun hat for Nyx; new watergun skins for the Lightning Gun and Tri-bolt; and your own little slice of the sandy shore with a new Summer Beach Podium! {STEAM_CLAN_IMAGE}/30423540/e22ac48b4a491a18a5b6894e197bbac3607a6032.png{STEAM_CLAN_IMAGE}/30423540/4954af0c45b869a38808f39745057902386e264d.png{STEAM_CLAN_IMAGE}/30423540/ea46c9033e3025bafc00759226aaa253700add42.png{STEAM_CLAN_IMAGE}/30423540/d8ee502fce0e810f4d44c2dcf69ed8659e3ceb3d.png{STEAM_CLAN_IMAGE}/30423540/4c45a9457e48e0b4e16cad91ff328729069f62a9.png{STEAM_CLAN_IMAGE}/30423540/32b42d01bb37495bcdbab2971e51aa73eb7c744a.png Engine Updates Set a max fps cap at 300, to address gameplay issues we have identified occur when your opponents are running higher framerates than their max packet rates Increased max packet rate from 200 to 300 Reduced max Lag Compensation period and history size from 300 ms to 200 ms Engine optimizations, improvements for CPU bound users Reintegrated Nvidia Reflex Updated to the latest Nvidia SDK Fixed crash in the Chromium Embedded Framework when viewing the Learn section in the Main Menu Video Updates We added a new advanced video options mention, which contains the following new options: Fog Volumes - Disable fog volumes Transparent Particles - Disables all transparent particle fx Cubemap Reflections - Disables cubemap reflections Screenspace Reflections - Disables screenspace reflections Light Shaft FX - Disables light shaft fx, such as god rays from the sun Water Simulations - Disables water simulations when shooting or moving through liquids Water Caustic FX - Disabled caustics fx Scorchmarks Effects - Disable weapon scorchmark decals Weapon Effects - Disable all weapon end effects, such as explosions and sparks. We also added a new game option: Champion Blood FX - Disable blood on hit and death Map Updates Awoken: Fixed orb collision exploit above power-up hallway Crucible: Simplified stone textures, removing lava sub materials Corrupted Keep: Fixed an FX issue which may have been hindering map performance Deep Embrace: Fixed exploitable rock on the docks ring-out Added a texture management config to manage texture quality Fixed dire orb exploit near power-up Fixed exploit near LG LAThe Molten Falls: Fixed exploit near bones ring-out between RG & SNG Vale of Pnath: Fixed collision on HA churro pillar Vestibule of Exile: Fixed wall collision left of the HA jumppad Fixed two collision issues where players could get stuck, one in the narrow foggy tunnel, one next to the HA jumppadChampion Updates Keel: Reduced dela...Quake Champions Winter Update 2022Dec 15, 2022 - Community AnnouncementsSeason's greetings, Quakers! It's the holiday season, and that means a new Quake Champions update with a ho-ho-host of new content—including an all-new map, Crucible! Crucible {STEAM_CLAN_IMAGE}/30423540/5981c2abf88c10e4e2d50a44b738ac02413afff2.png It is when the souls of the damned are tested and forged beneath the endless pool of night in the cauldron of the ebb and flow, which one discovers their true worth: nothing. Crucible is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes! Podiums {STEAM_CLAN_IMAGE}/30423540/56ca1fed3ce26b56659ae6bc5f5efb320d2da72d.png Podiums are a new type of vanity item to collect and display beneath your Champion in the Lobby! Players can now access Podiums through a new customization menu in their Profile. (Listed just below the Profile Icon & Nameplate customization.) Season 17 Content {STEAM_CLAN_IMAGE}/30423540/1e82b67073adb3f3ce1b47748375e9bcf1e8c695.png Added Quake 3 Grenade Launcher as WARTHOG 3000 Tri-bolt {STEAM_CLAN_IMAGE}/30423540/08f8e179f1484243c41cb862ccb75fc710edc9a2.png Added Quake 4 Grenade Launcher as GALANG Tri-bolt Champion Updates Anarki Reduced speed boost during Adrenaline use from 20% to 10% faster Athena Reduced number of grapple charges from 3 to 2 Added an 800ms second cooldown between throwing grapples Added Stockpile passive, picking up ammo grants 10% cooldown Increase damage that can be sustained before breaking the rope from 50 to 100 Collision knockback reduced from 100 to 50 B.J. Blazkowicz Increased rate of fire of Dual Wield TB & RL from 1.33x to 1.5x faster. Reduced the size of his upper and lower arm hitboxes Clutch Reduced the volume of the first person jump and dodge sound effects Death Knight Changed to the Flame Dot from 10 dps for 7 seconds to deal 15 dps for 5 seconds Doom Slayer Allow the Berserk to be cancelled after 2 seconds of activation Eisen Reduced turret deploy time from 2 to 1 second Increased turret turn-speed from 180 to 270 degrees per second Keel Reduced number of grenade charges from 5 to 3 Increased cooldown between shooting grenades from 400 to 800ms Increased movement speed to match that of a medium Increased the cooldown reduction of the Stockpile passive from 5% to 10% Nyx Reduced Ghostwalk telefrag damage from 125 to 100 Ranger Reduced Dire Orb total telefrag damage from 125 (25 touch + 100 telefrag) to 100 (25 touch + 75 telefrag) Slash Reduced speed boost during Plasma Trail use from 25% to 10% faster Sorlag Reduced the size of her head, arm, and leg hitboxes Strogg Reduced Stroyent healing from 25 to 20 HP Map Updates Exile Redid all of the map collision, hopefully fixing all Dire Orb and Peeker exploits, and fixing the uncomfortable ramped walls (except in the foggy cooldown tunnel where it's expected) The map has been renamed to its original full name, Vestibule of Exile Simplified ambient soundscape Insomina Fixed visibility issue near tribolt ledge Fixed collision of the blood pool archways Fixed staircase collision exiting bo...Quake Champions Season 16 UpdateSep 22, 2022 - Community AnnouncementsSalutations, Quakers! Our Season 16 Update is now LIVE! This update includes new cosmetics, balance changes, bug fixes, and more! Season 16 New Content Added JOKER - Quake 2 Grenade Launcher Tri-bolt Vanity Weapon {STEAM_CLAN_IMAGE}/30423540/d6b7e7d8cfce6127b19facbbf9e956c74e00fa8b.png Added Ranger Pure Silver Shader {STEAM_CLAN_IMAGE}/30423540/ee9ddc24c960ff6ea5e7556521a03fc2dc53cb85.png Store Updates Added JOKER and JOKER Basic Shaders Bundle Added Ranger Pure Gold Added Ranger Pure Silver Map Updates Corrupted Keep Fixed exploitative player hiding spot in ring-out area Fixed two exploitable totem/turret spots outside the Super Shotgun and Tri-bolt windows Deep Embrace Fixed wall collision near Lightning Gun Light Armor Fixed orb exploit at the dock teleport exit Fixed collision near dock teleport exit Fixed visibility issues near the murder hole (double health, double cooldowns) Insomnia Improved collision of an archway near LG Ruins of Sarnath Fixed an exploitable totem/turret spot in the upper walls in the hallways surrounding the central roomChampion Updates Death Knight - Fixed Fire Trail activation. Removed damage from standing on the trail, in exchange for it 100% applying the fire dot (which is still 10dmg/sec for 7 seconds) Sorlag - Ally spit now has blue steam above it, so you know it's safeGame Updates Fixed issues that prevent some sound events from playing when multiple occurrences happened within a narrow timeframe: rocket explosions within 200ms jumppad sounds within 100 ms jump sounds (from the same champion type) within 100 ms steps sounds (from the same champion type) within 100 ms pain sounds (from the same champion type) within 500 ms Fix for NVIDIA Reflex issues on unsupported cards Removed Beta Terms link from Legal DocsService Updates Anti-cheat updatesNow Available on Steam - Quake ChampionsAug 18, 2022 - Product ReleaseQuake Champions is Now Available on Steam! Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion. Quake Champions Update - August 9, 2022Aug 10, 2022 - Community AnnouncementsMap Updates Awoken - Fixed an issue that prevented dropping turrets on the LG jumppad Blood Covenant - Fixed statue texture quality Blood Run - Fixed turret from auto destroying on the baseboards around the power-up platform Corrupted Keep - Added anti-totem/turret domain up top to remove one exploitable position in the nailgun room Deep Embrace - Fixed LODs of the murder hole mesh causing weapon collision Lockbox - Fixed issues with the map loading scenes Tower of Koth - Fixed blue acid foam Game Updates Fix for Hidden Body camera shake issue Removed extraneous QC RG reload sound when using the Q3 RG, because its shot firing sound has a reload sfx built in. Some more texture optimization for low & med Service Updates Anti-cheat compatibility updates Quake Champions Season Mid-Summer UpdateJul 14, 2022 - Community AnnouncementsQuakeCon is almost here (August 18-20!), and we’ve got a bevy of map and game updates in our last update before the Quake World Championship! Map Updates Awoken Fixed level of detail popping of columns at a great distance Blood Covenant - Fixed sacrifice domains Burial Chamber Fixed player collision on small staircases to each side of the main ramp Fixed where rockets could pass through a small hole in the lower stairs in the main ramp Corrupted Keep Reverted optimizations that have proved to have mixed or negative results Insomnia Fixed player collision issues near the Machine Gun Lockbox Fixed a UI loading screen issue Tower of Koth Fixed bots from looping through the mega teleporters This was fixed but didn't make it into this build. Vale of Pnath Fixed visibility blocker issues near heavy armor, when viewed from the rg pit light armor. Game Updates Fixed timings on the N22 Shotgun scope Changed player profile to use most kills instead of most play time for favorite champion Reduced texture memory usage Store Updates Added Season 15 ETQW Weapons Added Season 15 ETQW Weapon Shaders Anti-cheat Updates Security updates Proton compatibility resolved Added error code message box Quake Champions Season 14 UpdateMar 24, 2022 - Community AnnouncementsSpring is here, and it's the perfect time to deck out your Champions with some lethal new accoutrements: new vanity items available in the Season 14 Battle Pass! New Battle Pass Rewards 🔹 STEPCHILD - Starting Quake 2 Machinegun {STEAM_CLAN_IMAGE}/30423540/832402c90444c66e90b17c9776bf35ff6ac09646.png 🔹 BITTERMAN - Starting Quake 2 Shotgun {STEAM_CLAN_IMAGE}/30423540/2695a46ccf9d94b626e7fe6731cb09b9c1d0e4a9.png 🔹 COMMANDEERED ICARUS - Athena Vanity {STEAM_CLAN_IMAGE}/30423540/8e5f23d82429c6821968e535dc6365e72ff95fb4.png 🔹 ICARUS GRAVPACK - Strogg Vanity 🔹 HELIOS CROWN - Spring Vanities for Athena, Nyx, Slash, Sorlag {STEAM_CLAN_IMAGE}/30423540/f4e9a3e56655bdc8c319de49ac88d0f32c5b7065.png 🔹 BUNNY EARS - Spring Vanity for Visor {STEAM_CLAN_IMAGE}/30423540/80af006a00e6cc4c739f39c3aaf17117f55b826a.png 🔹 FEDORA - Vanity for B.J. Blazkowicz, Eisen, Keel {STEAM_CLAN_IMAGE}/30423540/aa625d3d592a8ad14e2486a2bd25ec529b556e3a.png Season Pass Updates 🔹 Reduced the price of directly Purchasing Levels to 100 Platinum (previously 200 Platinum) New Store Bundles 🔹 MINOR HASTE - 3-DAY XP BOOSTER (purchased with shards) 🔹 SCRAG HOOD + BOTTLED EMBRYO Ranger Vanities 🔹 BOOMER Basic Weapon Shaders 🔹 OSCILLATOR Basic Weapon Shaders 🔹 DOUBLE-BARRELED Basic Weapon Shaders 🔹 TRAILBLAZER Basic Weapon Shaders 🔹 REAPER Basic Weapon Shaders 🔹 LAST-RITUAL Basic Weapon Shaders 🔹 STEPCHILD Basic Weapon Shaders 🔹 BITTERMAN Basic Weapon Shaders 🔹 OLD PAINLESS Basic Weapon Shaders 🔹 EXECUTIONER Basic Weapon Shaders 🔹 INCINERATOR Basic Weapon Shaders 🔹 CESS RIFLE Basic Weapon Shaders 🔹 REDEEMER Basic Weapon Shaders 🔹 ANNIHILATOR Basic Weapon Shaders 🔹 GRAVEDIGGER Basic Weapon Shaders 🔹 FLINTLOCK Basic Weapon Shaders 🔹 PURGATOR Basic Weapon Shaders 🔹 RECONCILER Basic Weapon Shaders 🔹 TESLA Basic Weapon Shaders Updated Vanities 🔹 Added a red laser to Keel's LASER TRIANGULATOR vanity Map Fixes 🔹 Burial Chamber - Fixed collision on central stairs 🔹 Citadel - Fixed bot navigation error near the entrance of the base 🔹 Exile - Fixed collision issues near the front of the ice wall opening 🔹 Exile - Fixed spectator room cameras 🔹 Insomnia - Fixed TDM initial spawn that was available to both teams 🔹 Insomnia - Raised up the MH so the respawn timer icon wouldn't clip into the ground 🔹 Insomnia - Fixed spectator room cameras 🔹 The Dark Zone - Fixed spectator room cameras Game Fixes 🔹 "Enable Gore" Video Setting now applies to Peeker 🔹 Performance optimizations for the drone & turret explosion fx 🔹 Alphabetized the Datacenter list (which will group servers by region) 🔹 Sound - Reverted a lot of recent sound changes to reduce the complexity and number of sound events 🔹 Clutch: Dodge Cooldown added (to prevent mousewheel abuse allowing multiple dodges occur too quickly) 🔹 Fixed Trailblazer muzzle flash in 3rd person 🔹 Fixed Super Nailgun Aquamarine shader 🔹 Fixed the default hitbeep value in the config (it was mismatched with the correct default in code) 🔹 Fixed Spectator Hint key in the UI not upd...Mid-Winter 2022 UpdateFeb 24, 2022 - Community AnnouncementsHello Quakers! Our Mid-Winter Update is now live, and brings a host of balance changes, tweaks, and bug fixes: MID-WINTER UPDATE MAP UPDATES Deep Embrace Fixed the collision issue near lower Light Armor Added ability collision in the vista outside the power-up window Exile Fixed the collision at Heavy Machinegun Teleporter https://images.ctfassets.net/rporu91m20dc/2glhPGoKl452P1E6STle9/7e86ee36615b1a70e65dbfe33b24ab11/QC_insomnia_heavy_room-960x540.png Insomnia New Duel item layout: Railgun moved to Power-up Dungeon Shotgun moved to Railgun Ledge Dungeon Cooldowns moved up above where they are in TDM/FFA Fixed Duel & TDM starting spawns, updated respawn locations Fixed collision issue at Heavy Armor window above the jumppad (dire orb could go out of the map) Fixed a visibility popping issue at lower archway near Super Nailgun Disabled the commemorative 25th Anniversary banners in all maps except The Dark Zone CHAMPION UPDATES Clutch https://images.ctfassets.net/rporu91m20dc/u6h34VGv5eamiE0qYoE8W/79565974017719b6f763c5e5d5ad12c5/QC_char_head_clutch.png Starting Armor Points increased from 75 -> 100 SCALEBEARER https://images.ctfassets.net/rporu91m20dc/659SGIszuwoiEymcYeOS8q/acd82e873a0157edd851abc79b20745d/QC_char_head_bearer.png Reduced passive Forward Ground Acceleration from 0.75 to 0.5 Reduced Bullrush Ground Acceleration from 170 to 150 Reduced Interruption Speed from 240 ups to 200 ups; if a rushing Scalebearer is slowed below the interruption speed, the Bullrush will stop Added a 200-320 ups damage range for Bullrush so that below 320 ups hits deal 25 dmg instead of 0 dmg (This is only during bullrush, still no passive damage below 400 ups) WEAPON UPDATES SHOTGUNS Added a center pellet to both Shotguns (increasing both max damages by 5, to 85 & 125 max dmg) NAILGUNS Nails now do 10 & 15 damage instead of 12 & 20 (which is 100 & 150 DPS instead of 120 & 200 DPS) — BUT they are easier to hit with now. Nails are now 10u wide instead of 6.4u wide SOUND UPDATES New Audio Hit Beep Options: ( OFF | DAMAGE DEALT | ADDITIVE ) Reduced elevated pitch range from |-6 steps to +8 steps| to |-4 steps to +4 steps| Reduced elevation distance volume reduction from -5db to -3db at the max attenuation Fixed landing & fall sound volumes & mix Fixed Slash third-person crouchslide sounds after death Increased the volume of the Strogg >25 hp pain sounds Added four new Strogg VO lines (1 frag, 1 assist, 1 respawn, 1 low health) Prevent change weapon sound events from playing from the corpses of dead players & bots Increased Diablo SSG shot sounds by +2db Increased global max sound events value Made pain sounds for teammates quieter Fixed Localized VO for Athena, Death Knight, and Strogg medals: Air Assualt, Bombardment, Floor Is Lava, Psi Radar, Rope Trick, Smelter, Swinger, and Trident Fixed Tribolt max sound instances Athena Ability VO: Reduced the first-person VO occurrence from 90% of the time to only 50% of the time Reduced the volume by -2db Reduced the chanc...Season 13 Winter UpdateDec 17, 2021 - Community AnnouncementsSeason's greetings, Quakers! It's that time of year when the stars align just right in the cold winter sky and the Elder Gods deign to bestow gifts upon those who fight for their amusement. This year, they're presenting their Champions with an all-new arena, Insomnia, along with a new weapon vanity in the seasonal Battle Pass, balance tweaks, and bug fixes. Happy holidays, and have a fragging New Year! Season 13 Battle Pass This season's Battle Pass is the gift that keeps on giving, with tons of rewards for you to unlock including holiday-themed profile icons, nameplates, and vanity items! New Vanity - ICE BEAM Lightning Gun Give your enemies the cold shoulder with this new ice-themed Lightning Gun vanity, available in the Season 13 Battle Pass! {STEAM_CLAN_IMAGE}/30423540/7fce8ead097158df1c4670966ab6761e32a6116b.png New Map - Insomnia I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea... Your restless battle continues within the ancient stone walls of this cathedral-fortress to Volkerh, the Whispering One. This moonlit arena is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes! {STEAM_CLAN_IMAGE}/30423540/6c284fa32b3fa95128e7d11c500eacbaa1832596.png Audio Settings Added Ambient Volume slider Added Announcer Volume slider Added a Champion Voice Volume slider (includes self, team, enemy VO and efforts) Map Updates Deep Embrace Updated collision at the top of the stairs near the Rocket Launcher Fixed a major collision issue at the Light Armor "death window" Exile Fixed a hole in the geometry near the Mega Health Updated Collision throughout the map Champion Updates BJ's Dual Wield now treats all weapons the same: increasing their firing rate by 1/3rd DOOM Slayer - Changed ability duration from 6 seconds → 5 seconds, and increased delay between Punches from 500ms → 1s Scalebearer - Forward acceleration 0.85 → 0.75 Unified movement & knockback box sizes within weight classes to 0.8m, 0.9m, and 1.0m: Anarki 0.9 → 0.8 BJ Blazkowicz 1.0 → 0.9 Death Knight 1.0 → 0.9 Doom Slayer 0.8 → 0.9 Eisen 0.85 → 0.9 Ranger 0.95 → 0.9 Strogg 0.8 → 0.9 Visor 1.0 → 0.9 Clutch 1.2 → 1.0 (knockback only) Keel 0.9 → 1.0 Sorlag 1.2 → 1.0 (knockback only) Unified standing and crouching view heights into three groups (light/medium, heavy, Anarki) as their previous values only slightly differed Weapon Updates Shotgun: Reduced pellet count and increased damage per pellet (same max damage) Old: 20 pellets x 4 dmg = 80, SSG - 30 pellets x 4 dmg = 120 New: 16 pellets x 5 dmg = 80, SSG - 24 pellets x 5 dmg = 120Falloff Distance: reduced pellet damage by 1 for every 9.6 meters (384u) (Minimum 1 dmg per pellet when over 1920u away)Nailguns: The Nailgun splash radius now matches the Super Nailgun splash radius of 20u Both the Nailgun and Super Nailgun projectiles have been changed to 1800 ups instead of 2000 ups Gamepla...Fall 2021 UpdateOct 4, 2021 - Community AnnouncementsAs the old autumn adage goes, “what we lose in flowers we more than gain in fruits”— for those that have been waiting for some fresh weapons skins, nameplates, map fixes and further champion balance changes, this update comes bearing fruit! UPDATE HIGHLIGHTS New Season 12 Battle Pass Content https://images.ctfassets.net/rporu91m20dc/WFO0UxsUWEPHE5g8JyW0f/3a38d11850a3ee1a8c481f58c512e034/QC_Fall2021.WeaponSkins_960x540.png Hell-raiser New vanity Rocket Launcher Tormentor New vanity Railgun New Nameplates 13 new Nameplates New Arcade Mode Impulse 9 To pay homage to the original Quake console command, this new arcade mode features: infinite ammo, all weapons New Client Options Game Options Added SETTINGS-> GAME-> DISABLE PUBLIC IN-GAME CHAT Prevents sending and resuming in-game chat messages in the public match channel This will not disable Team, Party, or Direct message chat Map Updates Burial Chamber Fixed staircase collision from Heavy Armor to upper mid Corrupted Keep Fixed projectiles going through the floor tiles under the Light Armor near Rocket Launcher Reduced the number of particle emissions in the embers, ash, and lamps in an optimization pass Removed totem exploit outside the Heavy Machinegun boneyard Improved collision on Rocket Launcher & Heavy Machinegun jumppads Deep Embrace Reduced the lifetime of all sfx particle by half in an optimization pass Reduced particle emission numbers by 90% in an optimization pass Fixed an issue that prevented placing a totem placement near Power-up teleporter exit Moved an exploitative spawn location near Super Shotgun further towards Mega Health Fixed the collision on three steps players could get stuck on, on the staircase leading from Rocket Launcher to up high Fixed collision on the staircases surrounding the watery Railgun ammo pool Exile Fixed players clipping into the ceiling when exiting the Railgun teleporter Fixed the turret from self-destructing on the Super Nailgun jumppad Fixed a hole in the ice staircase near the Light Armor in the Lightning Gun room Fixed an issue with the wall behind the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb Fixed an issue in the tunnel below the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb The Dark Zone Fixed bots behavior that caused them to constantly use the teleporters Added a visibility block for performance optimizations Removed an initial spawn that was in too close vicinity to another Champion Updates DEATH KNIGHT https://images.ctfassets.net/rporu91m20dc/3Mp4sSBw08WqcOem4oOIW6/43ee562e7f5183b4c942616d0b79254f/QC_char_head_knight.png Fireballs splash damage now decreases with distance from 25 damage for a direct hit down to 10 damage at its max distance Fire dot duration has been reduced from 10 to 7 seconds DOOM SLAYER https://images.ctfassets.net/rporu91m20dc/LkSaELZ8YeK2cs8MQyw08/a2e858a8252425c603723...Quake Champions celebrates the series' 25th anniversary with a retro Quake 1 mapJul 3, 2021 - PCGamesNThis month marks the 25th anniversary of id Software's original Quake, which came out in June 1996 and is still one of the best FPSs ever made. To mark the occasion, id is adding one of the series' best multiplayer maps to Quake Champions - Quake 1's DM6: The Dark Zone. The retro Quake deathmatch map - which is live in Quake Champions now, as part of the game's big Summer 2021 Update - is a direct port of the original Dark Zone from Quake 1, complete with '90s textures, teleporters, and item placements. It's not the first Quake 1 level to feature in Champions, since the game's 'Blood Run' map is based on the popular custom map ZTNDM3 - which was made official in 1999's Quake III Arena. Alongside the retro map, id Software is piling on the legacy content for Quake's 25th anniversary with weapon skins for the Tribolt, Super Nail Gun, and Railgun based on the weapons from Quake 1 and its expansion packs. There will also be 25th Anniversary flag banners on every map to make sure no one playing forgets to celebrate. Read the rest of the story... RELATED LINKS: We're giving away 3000 codes that unlock Nyx in Quake Champions! Quake Champions is going free-to-play - right now Quake Champions just added a character who's not been seen in 22 years Quake Champions Summer 2021 UpdateJul 1, 2021 - Community AnnouncementsAs the old summer adage goes, “sun’s out, guns out”—and there’ll be plenty of weapons-in-hand in the Arena! (Hopefully yours pointed at the enemy, and not vice-versa.) We’re celebrating 25 years of Quake in this update, so get ready for a rocket blast from the past with a retro map, classic weapon skins, and lots more—including new anti-cheat measures to keep the fighting fair! UPDATE HIGHLIGHTS New Map THE DARK ZONE – The textures may be retro, but the gameplay is timeless. Return to one of the classic Quake multiplayer maps, DM6 – The Dark Zone. {STEAM_CLAN_IMAGE}/30423540/7d9a28d4c8de27817bc9e0b4118af647e0d5a44a.jpg New Customizations TRAILBLAZER Tri-bolt - Classic Quake Legacy Grenade Launcher LAST-RITUAL Super Nailgun - Quake Mission Pack 1: Scourge of Armagon Laser Cannon REAPER Railgun - Classic Quake "Legacy" Railgun—Ranger's Quake third-person World View Weapon Model! QCON 2021 Gauntlet - This commemorative gauntlet will be available during QuakeCon 2021! CHROME SHADERS for all Champions - Red, Pink, Orange, Yellow, Green, Blue, Purple, Silver, and Black PINK Champion Shaders - One for each Champion PINK Weapon Shaders - One for each weapon that has color shaders {STEAM_CLAN_IMAGE}/30423540/6da9d4f667c0dc71d166e392d2efb353f3695311.jpg Store Updates The weapons and some vanity items from previous Battle Pass seasons are now available in the store. New Client Options GAME OPTIONS Added NVIDIA Reflex Low Latency - Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode. Available in Game Settings. (Nvidia Maxwell, Pascal, Turing, or Ampere GPUs with R455 drivers required.) Menu Framerate Limit - Added a max FPS Limit for while in the main menu. (Default 120, min 60, max 250) Streamer Mode - Use the Main Menu Framerate Limit when minimized to maintain the stream's FPS quality. HUD OPTIONS Damage Number Summation - Damage numbers now show a total of recent damage dealt to a target, aggregating high rate of fire weapons into a combined damage dealt number. Select between Off, Damage Type (default), and All Recent Damage. Crosshair Hit Color - Choose a crosshair color to flash when dealing damage. Must be enabled with "Crosshair Hit Color Enabled". Crosshair Hit Scale - Players may now choose to scale their crosshair either larger or smaller when hitting a target. Speedometer - Players may choose between "Off", "Below Crosshair", and "Below Portrait" to alter the HUD placement of the Speedometer. Ability Info Position - Players may now choose to move the Ability Icon from the center of the screen and push it to either the LEFT or RIGHT side, useful for either players with centered weapons, or those who just wish to group this information near either the Health & Armor Vitals or the Ammo info. CONTROL OPTION...Season 10 Spring UpdateMar 25, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30423540/f3d013b15745e26b07f4ae37015634ab85c5b7cc.jpg Springtime is the perfect time to update your wardrobe with all-new Vanity items in the Season 10 Battle Pass! Retro is in with Champion and weapon vanities inspired from classic Quake games, like the Quake III “Last Judgement” Rocket Launcher and the Quake “Fiendish Hood” for Ranger. Plus, this season brings another round of updates and bug fixes! UPDATE HIGHLIGHTS Season 10 Battle Pass Rewards TERMINATOR - Quake III Arena Legacy Shotgun LAST JUDGEMENT - Quake III Arena Legacy Rocket Launcher CAMPER GONE FISHING - Backpack, Fishing Rod, & Dopefish Ranger Vanity SPOILS OF ARMAGON - Quake Scourge of Amagon-themed Ranger Vanity: Mjolnir and Horn of Conjuring ENFORCER HELMET - Quake Enforcer-themed Ranger Vanity FIENDISH HOOD - Quake Fiend-themed Ranger Vanity {STEAM_CLAN_IMAGE}/30423540/9c3b0a4d84750f2a7fc61c6f09dbeb51be5b84fc.jpg New Weapon Shaders Basic weapon shaders for Terminator, Last Judgement, and Peacemaker weapon Vanities have been added. Map Updates Corrupted Keep Fixed exploitative hiding spot outside the shard hallway ring-out Deep Embrace Fixed Dire Orb exploits near Heavy Armor Updated collision near Heavy Armor oil lamp where some players could previously get stuck Exile Redid map lighting – darker environment with improved contrast Updated all map collision, fixing issues that included getting inside walls, jump pad behavior, and spawning below the floor Updated bot navigation The Molten Falls Updated collision to fix an exploit near the Rocket Launcher wall Champion Updates Death Knight Increased fireball damage from 20 to 25 each Increased fire trail time from 5 to 7 seconds Added 30 knockback (fireball projectiles) Removed splash damage falloff Miscellaneous Updates Capture the Flag - Restored the mercy limit to take effect in Round 1 Mecha Sorg Vanity - Added missing gore to Sorlag’s Mecha outfit. Now fully gib-able! Shambler Arm Vanity - Added a firing animation to the shambler hand & fingers. Old Painless Heavy Machinegun - The chaingun model will now lower out of view when zooming in Terminator Super Shotgun - The Q3 Shotgun now has a pump-action reload animation While LawBreakers Made Headlines for Flopping, Nobody Noticed the Even Worse Debut of Quake Champions on SteamJun 4, 2018 - GitHypAfter the success of Overwatch, developers have since been scrambling to launch their own hero-based shooters before players completely lose interest in the genre. Battleborn was the first to go head-to-head with Blizzard’s popular shooter, and it quickly became apparent that the team behind Borderlands wasn’t going to be able to put up much of a fight. LawBreakers was up next, but CliffyB’s first commercial failure was only better at making headlines for doing even worse. That same month LawBreakers launched, Quake Champions also hit Steam, but with a prior fan base and big publisher Bethesda backing its comeback… two key features that seemed could give it a better shot than any other Overwatch challenger. Yet, it also hasn’t been a success story for id Software’s latest arena shooter. [caption id="attachment_351554" align="aligncenter" width="770"] Quake Champions' Average Concurrent Players on Steam via GitHyp[/caption] Quake Champions debuted on Steam almost one year ago in early access and at the time only managed to bring in a peak of 2,401 concurrent players. A peak that placed it at #84 on Steam's list of most played games and was significantly lower than LawBreakers’ peak of 7.5k players and Battleborn’s 12k players. In its first four months, Quake Champions went on to lose 80% of what small player base it had – at times dropping to as low as only 22 players online. But unlike other failed arena shooter experiments, Bethesda hasn’t given up on Quake just yet. And recently, the numbers have actually increased to the highest they’ve been since the game’s first month on Steam. Champions was Bethesda’s quick attempt at a competitive shooter after the reboot of Doom was met with critical acclaim for its singleplayer campaign and mixed reactions for its multiplayer. Based on the numbers, sadly, more players likely gave Doom’s mediocre multiplayer a shot than ever trying the $29.99 Quake. With Bethesda’s E3 2018 showcase coming up, it’ll be interesting to see if the publisher has any more plans for the shooter… or if it will even be mentioned at all. Considering how poorly Quake Champions has done following the success of Doom, Bethesda seems to be hinting that the upcoming Fallout 76 will be their new primary focus at capturing the competitive online market.