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Quake Champions

 
2025 Mid-Winter UpdateJan 30, 2025 - Community AnnouncementsSalutations Quakers, Here are the patch notes for the Mid-Winter Update, now live: Critical Fixes Fixed issue that prevented the player from loading into consecutive matches while the DARK MATTER GUN was equipped Fixed compatibility issue preventing the game from launching on Windows 10 LTSC 1809 Game Changes Max FPS limit unlocked The in-game Settings & Social menu can now be used during warmup or while dead, without it closing upon respawn In Custom Game lobbies, you can no longer accidentally moved players between podiums when clicking on/through and overlapping UI Improvements to Bot movement (movement skills, not navigation) Arena Kings re-added to Ranked Playlist Skill Rating values reset in Ranked Map Updates The Longest Yard CTF - Moved RG to center, moved MH to high base, moved HMG to lower base Cursed Soul - Updated vegetation outside the map Early Preview of Season 26 content for Gold Ranger owners Quake 3: Team Arena's TETANUS SHOT Starting Shotgun Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt Quake 3: Team Arena's VULKAN Heavy Machinegun Bug Fixes Heavily reduced the purple screen flash, caused by the DARK MATTER GUN projectile, when firing and moving forward Fixed missing passives (for BJ, Eisen, and DK) in Clan Arena and Round Duel Fixed third person muzzle FX locator for Old Painless Q2 Chaingun Quake Champions Season 25Dec 5, 2024 - Community AnnouncementsSalutations, Quakers! In this December update we've got a whole lot of NEW: vicious new vanity items, new custom game options, and two new competitive modes! Plus, some map fixes and miscellaneous updates. Check out the full notes: New Content Quake 2 CHAINFIST Gauntlet {STEAM_CLAN_IMAGE}/30423540/ab55b09c47ae1441042ce6e4c004118bcb2a0a86.png Quake 4 DARK MATTER GUN Rocket Launcher {STEAM_CLAN_IMAGE}/30423540/109f8ea1ae2f54fb8355891fbccda9c684e61e29.png Quake Wars STROGG LIGHTNING PISTOL Lightning Gun {STEAM_CLAN_IMAGE}/30423540/33675657fae8763c7c126f82d4787907882d6577.pngNew Competitive Game Modes added to Custom Game CTF Tourney - 1-8 players, no bots. One-champion-limit-per-team, 5 second weapon respawn times, no breakables, no killer target cams, and no killer death HP stacks TDM Tourney - 1-8 players, no bots. One-champion-limit-per-team, 15 second weapon respawn times, no item timers, no breakables, no killer target cams, no killer death HP stacks, 10s->5s max forced respawns, and Friendly Fire (will initially test 50% damage). New Custom Game Options {STEAM_CLAN_IMAGE}/30423540/5eae3a81121f930d88bd1f088a3b51f6ac7ce4d5.png Force Champion (supports None, Mystery Champion, or a specific champion of your choosing) Starting Weapons Weapon Respawn Time Active Abilities (now also supports enabling them in modes where they weren't present) Refresh Ability on Spawn (cooldown reset when a player respawns) Max Health & Armor on Spawn Health & Armor Decay Self-Damage Instagib Weapons Instagib Abilities Infinite Ammo Enemy Knockback Friendly Fire Spawn Power-ups Spawn Health Spawn Armor Spawn Ammo Spawn Pickup Weapons Map Fixes Blood Run - Fixed an issue that could cause players to fall out of the map during warmup, reported in Clan Arena Vestibule of Exile - Fixed decal collision on HA and LG jumppads Updates CTF - Increased the size of the flag pickup trigger, 0.5m to 0.8m radius CTF - Active abilities are now disabled when picking up the flag Pings on the Duel scoreboard are now colored green, yellow, or red based on connection quality Removed Mystery Champion game modes from Custom Game, as you can now enable it in any game mode using the new settings options Services Updates Updated anti-cheat, resolved Daemon Tools compatibility issue Fall Hotfix 2Nov 14, 2024 - Community AnnouncementsNew Added Quake 3 PUMMEL Gauntlet shaders to shop & customization Fixes Fixed a crash that could occur from missing network data during a projectile flyby event Fixed audio compression Molten Falls - Fixed items and power-ups from landing on a basalt column outside mega, instead of despawning Service Updates Fixed the loottable from failing to return a reward in backpacks, chests, and reliquaries Fixed new Daily Challenge from failing to refresh with new challenges Updated the AMD GPU Service Library Updated the D3D Compiler Library Forgotten Bethesda FPS game Quake Champions deserves another chance right nowOct 31, 2024 - PCGamesNMultiplayer in FPS games means something very different today as compared to the mid '90s boomer shooter heyday. The era of classic Quake, Unreal Tournament, Counter-Strike 1.6, and Half-Life Deathmatch has all but passed - it's Black Ops 6, Counter-Strike 2, and Rainbow Six Siege that rule the genre now. But if you miss fast-paced deathmatches, arena-based combat, and the golden epoch of the frag, Bethesda and id Software's underloved shooter Quake Champions may well be worth another look, thanks to a transformative new test build that makes it feel that little bit closer to its FPS ancestors. Read the rest of the story... RELATED LINKS: Arena shooter Quake Champions has 300% more players, and it's free After seven years, abandoned Bethesda FPS game is soaring on Steam Quake Champions celebrates the series' 25th anniversary with a retro Quake 1 map Quake Champions - October 3 HotfixOct 3, 2024 - Community AnnouncementsWe've fixed some issues in today's hotfix, now live: Fixes Fixed a crash that could occur when another Keel player or a bot fires a grenade that explodes after bouncing and hitting no opponents Fixed Keel's grenade explosion from showing up at the map origin Fixed Keel grenade explosions not being visible when directly hitting players or when taking a direct hit from Keel's grenade Fixed Doom Slayer Berserk speed Fixed Athena's pull speed. Holding backwards will no longer cause her pull speed to be slower than intended Fixed double body collisions during Athena grapple body slams Fixed Athena's missing grapple flyby sound Fixed the ETF Rifle's fletchette nail visibility Fixed a hit beep bug when the damage dealt was exactly 25, 50, or 75 Fixed errors from deprecated sound event sources Fixed gore blood FX particle emission source Fixed breakables FX generation Fixed Q4 RL explosion sounds Replaced pitching effects in projectile flyby sound events Service Updates Anti-cheat updates Updated the AMD GPU Service Library Updated the D3D Compiler Library Arena shooter Quake Champions has 300% more players, and it's freeSep 23, 2024 - PCGamesNQuake Champions may be seven years old now but the shooter is currently enjoying something of a resurgence, with a spike in player count bringing in over 300% more users in the last 24 hours. The best thing is the game is absolutely free to play, so, with more players involved right now, this could be the perfect time to jump back into the arena and savor the chaos. Read the rest of the story... RELATED LINKS: After seven years, abandoned Bethesda FPS game is soaring on Steam Quake Champions celebrates the series' 25th anniversary with a retro Quake 1 map We're giving away 3000 codes that unlock Nyx in Quake Champions! Quake Champions Season 24Sep 12, 2024 - Community AnnouncementsWe're at ground zero for Season 24, and there will be a reckoning with some brand new weapon vanities inspired by the Quake II Mission Packs! Check out the full notes for today's fall season update: New Battle Pass & Store Content Added the PHALANX PARTICLE CANNON Tri-bolt from Q2: The Reckoning {STEAM_CLAN_IMAGE}/30423540/2abab100f35d386ad9d69321b089a76239ac9a6c.png Added the ETF RIFLE Super Nailgun from Q2: Ground Zero {STEAM_CLAN_IMAGE}/30423540/153cb26e34fe26df251deaf432e39d1eb767b310.png Added the ION RIPPER Rocket Launcher from Q2: The Reckoning {STEAM_CLAN_IMAGE}/30423540/5a336799a78226aa52c99b9c546e45572698e960.png Performance Optimizations Code optimizations for CPU & Memory Optimized sound events, reducing their CPU & Memory loads Optimizations to Tri-bolt water impacts Fixed two memory leak fixes Marked several effects as low priority and renamed the 'Weapon Effects' option in Adv Video to 'Low Priority FX' Sound Updates Improved the volume and mixing of the footstep and falling sounds Elevation sound balancing is now only for third-person steps and jumps Improved the firing sounds for the Freezegun (1st & 3rd) and the Disruptor Plasmagun (1st) Teammate Volume now defaults to 10 Marked unnecessary first-person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt (PPC). These will now be affected by the Ambient Volume slider and from the silent-walking ambient stun. Project is back to 44.1k instead of 48k to address some mixer performance issues Resampled some of the legacy 22k sound sources to 44.1k Enemies once again have 3 pain sound ranges (1-25, 26-50, 51-75) Reduced the 1st person volume of Slash's skating sounds Reduced the chance of Anarki & Slash's long VO from playing Weapons Machinegun Spread reduced from 0.02 to 0.01 Shotgun Is 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage. Super Shotgun Is also 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage. However, the SSG now gains bonus damage based on range. The range damage, is up to 40 additional points, bringing the total possible damage to 120. Full bonus granted within the first 5 meters and then falls off linearly until there is no range bonus at 10m. Shotgun & Super Shotgun Falloff distance is 1 point of damage every 19.2m. Falloff is now greatly reduced due to the above changes. Decreased nearspread from 0.6 to 0.25 m Nailgun Damage increased from 12 to 15 Super Nailgun Damage increased from 15 to 20 Nailgun & Super Nailgun Nail projectile collision reverted to a point trace, for performance (and balance) Tri-bolt Projectile collision reverted to a point trace, for performance Rocket Launcher Reverted rocket projectile collision reverted to a point trace, for performance Lightning Gun Damage increased from 6 to 7 Champions Clutch Air-Dodge reduced from 9.02 to 8 m/s and to 7 m/s during shield usageDOOM Slayer Berserk mechanics improved to make it more reliable, including hit detection and jump-punch physics Can no longe...Quake Champions - QuakeCon 2024 UpdateJul 25, 2024 - Community AnnouncementsSalutations, Quakers! We're just TWO WEEKS AWAY from QuakeCon, and to celebrate we're releasing a brand new map in today's update: CURSED SOUL! Plus: a new QuakeCon bundle is available in the store, and we'll show you a sneak peek of a FREE reward coming August 5-12! New Map: Cursed Soul {STEAM_CLAN_IMAGE}/30423540/eefa8340d7483b0cbad56a686b9aa3b76e9d8f03.jpg The ankh is a symbol of resurrection, and you'll be subjecting your opponents to a lot of respawning in this all new 8-player map! Available for modes: TDM, DM, SAC, CTF, CA, IG, UHT, and I9. QuakeCon Qontent QuakeCon 2024 Nameplate & Profile Icon store bundle (available now!) QuakeCon Tri-Bolt - Free login reward available August 5-12 {STEAM_CLAN_IMAGE}/30423540/2b3c83e4a426c2d1c612631143c88a13200fba74.pngNew Audio Setting Teammate Volume - Lowers or mutes your teammate's movement, VO, and shot sounds Sound Engine Updated FMOD upgraded from 1.08.13 (2016) to 2.02 (latest stable) Improved sound quality, increased sample rate from 44.1 kHz to 48 kHz Increased max sound channels from 50 to 256 to address sounds cutting out Fixed Surround Sound support for 5.1 and 7.1 Sounds above and below the player’s eye line now have distinct EQ balancing to make their vertical position discernible Optimized sound events for reduced CPU usage Fixed distance attenuation and occlusion for item pickup sound events Fixed Tri-bolt third person sounds from playing the incorrect vanity Tri-bolt sound set Removed the HRTF option in favor of the new audio system Weapon Updates Shotguns updated for improved damage and consistency in close & mid-range fights. Pellet counts, spread, falloff all adjusted, but total damage and DPS unchanged. Map Updates Crucible - Respawn locations reworked Miscellaneous Fixed Tri-bolt third person FX for Sunrise 69 Anti-Cheat Updates Fixed anti-cheat compatibility issue with 2000-2010 era CPUs Quake Champions Season 23Jun 6, 2024 - Community AnnouncementsGrab your sunscreen, Quakers, we're hitting the beach in Season 23 with some summer-themed vanities, including an all new weapon skin! New Content Added JETSCREAM, a bubble gun vanity for the starting Nailgun New Features Team Player Heads setting - Toggle the display of each team's player portraits at the top of the HUD in team games Weapon Updates Updated Shotgun, increased near and far spread & damage falloff values Champion Updates Athena - Fixed cooldown HUD timings Clutch - Starting armor lowered from 100 to 75 Scalebearer: Fixed the crash in Ability FX when activating on jumppads Re-activated the now working Bull Rush FX Bull Rush damage lowered from 75 to 50 when moving below 400 ups Gameplay Updates Added Team Player Heads to the HUD in all team games Teammate Power-up Carriers (quad, protection, soul, flag) will now show up solid power-up colored when behind walls, so that you can easily find, track, and coordinate with your friendly power-up carrier Added new support to show on the Team Player Heads UI when a player has both Quad Damage and Protection (previously the Quad display would override the Protection display) Reduced power-up and weapon vertical pop-up when dropped Map Updates Removed Spring Décor & Environment updates for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine The Molten Falls - Added spawning platform to Mega Health spawn Tower of Koth (Duel/2v2) - Fixed spectator fixed camera positions that were located outside of the map Bug Fixes Fixed a crash that could occur at the end of the match (right when the matchlimit hit) Fixed Announcer Volume, slider was missing from settings Fixed Scorelimit issues in Unholy Trinity (Announcer and medal placements were incorrectly based on fragcount at the end of the match instead of the score.) Fixed not being able to throw the soul in Sacrifice when someone was directly behind you, by lowering the soul's player collision radius from 0.8 to 0.3m Fixed potential for wrong first-person pain sounds from occurring when over 100 HP, or when playing a game mode with a base health above 100 HP, or when holding protection Added a cooldown for Champion VO to reduce overlap. (This does not include nor prevent pain sounds or low HP VO from triggering.) Fixed QPL Belt 2023 missing power-up & menu FX shaders Learn section updated with latest weapon changes Season 22 Spring 2024 UpdateMar 14, 2024 - Community AnnouncementsTime to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine; and various other fresh updates for the springtime season! NEW CONTENT SPRING PODIUM Sorlag SPRING EGG Vanity Quake 4 SMC Squad icons (8) {STEAM_CLAN_IMAGE}/30423540/4af26c2beeb404cc49aafd151340b3903c09d97e.png New Map for Duel & 2v2 The Tower of Koth has been reworked for Duel & 2v2: Resized the geometry to be 90% of its original size. Adjusted stair collision Added new spawn points Removed teleporter exit speed limits Adjusted collision on both sides of the green FX tower above SNG Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there) New Features Added Hitbeep Volume Added Killbeep Volume Performance Icon Optimizations Optimized the elapsed frame time tracking Fixed false positives events for minor frame drops Fixed non-functioning events for major frame drops Misc code cleanup for optimizations and reduced CPU overhead Shotgun Performance Pass Switched trace style from spherical ray to a point trace (removing pellet radius) Reduced starting shotgun pellet count from 17 to 8 SG : 1 / - / 7 pellets Reduced super shotgun pellet count from 25 to 12 SSG: 1 / 4 / 7 pellets Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG Adjusted spread values to account for the new pellet size and count Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u) Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire The display of the shotgun hit FX are no longer delayed by one frame {STEAM_CLAN_IMAGE}/30423540/f89c2d9e84886b1add8cf66f298acd53c013d36e.png Mini-Mega Health This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks Map Updates Deep Embrace Fixed the LOD mesh at double-health double-cooldown hole The Dark Zone Resized The Dark Zone to be 125% its original size, to give players more space Cleaned up geometry, removed unseen backfaces Improved lightmap texture density Optimized lightmap with video quality Fixed hole on ramp below Tri-bolt The Longest Yards The Longest Yard - Fixed the size of the rock kill volumes The Longest Yard CTF - Fixed the size of the rock kill volumes Unholy Trinity Fixes Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap)Main Theme Music Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection. Misc Changes/Fixes Extra decimal in s...After seven years, abandoned Bethesda FPS game is soaring on SteamMar 1, 2024 - PCGamesNTime passes, games come and go, but some legends never die. While the true FPS game heyday of the '90s might be far behind us, Doom 2016, Doom Eternal, and small passion works like Dusk and Turbo Overkill are keeping the spirit of the boomer shooter alive. We're still hoping for a Half-Life 3, and who knows, maybe a new Quake game (more on that later), but for the time being, it's clear that the classic style of PC shooter still has its devoted acolytes. Originally launched back in 2017, one Bethesda-published FPS has languished on Steam for years now. But it's suddenly having a resurgence, soaring up the chart on Valve's store as runners and gunners return for a boom shoot fix. With more than 200% more players than recent averages, this abandoned multiplayer arena FPS is far from forgotten. Read the rest of the story... RELATED LINKS: Quake Champions celebrates the series' 25th anniversary with a retro Quake 1 map We're giving away 3000 codes that unlock Nyx in Quake Champions! Quake Champions is going free-to-play - right now Quake Champions 2024 Mid-Winter UpdateFeb 8, 2024 - Community AnnouncementsSalutations Quakers! We've released a new update for Quake Champions: New Content BOW OF EROS - Valentine's Day Crossbow Railgun WINGS OF ANTEROS - Valentine's Day Cupid Wing vanities for all champions{STEAM_CLAN_IMAGE}/30423540/50e011f1516083f11a2019d5bfff4dcf18bd8173.png Skill Rank Reset & Ranked Event Challenges Map Updates Midair: Fixed knockback Vale of Pnath: Disabled railgun ammo pickup Champion Updates Athena: Fixed ability HUD Eisen: Only regen up to 50 ap Galena: Fixed inactive totems clearing debuffs Scalebearer: Bull Rush damage reduction improved from 50 to 60% Forward accel max speed increased from 425 to 450 upsWeapon Updates Shotguns: Fixed a server-side damage validation issue that resulted in blood impacts but no damage dealt Falloff distance reduced from 9.6 to 6.4m (384 to 256 u) Railgun: Increased starting ammo from 5 to 10 (10 starting, 10 max) Game Mode Updates Unholy Trinity: Once again spawn Health and Armor pickups Spawn players with starting HP instead of over max health and max AP instead of overmax armor. Added damage bonus scoring system (+1 point for every 100 damage dealt) Scorelimit increased to 250 Re-enabled blood pools Sacrifice: Reduced the world collision radius of the soul (0.5m to 0.0125m) Increased the player collision radius of the soul (0.5m to 0.8m) Clan Arena: Improved bot logic -- they will not stop fighting Economy Updates Champion platinum price reduced from 400 to 250 Weapon platinum price reduced from 1000 to 500; shard price reduced from 500 to 250 Vanity item platinum price reduced from 500 to 250 XP Booster platinum price reduced from 300 to 250; shard price increased from 200 to 250, but extended from 3 days to 7 days Rename service platinum price reduced from 1000 to 500 Holiday items are now available year round Fixed missing shard offer for Scalebearer's MILITARY ISSUE GUARD vanity Sound Updates Shortened length of explosion sounds from 5-6 seconds to 3 seconds in length Reduced the volume and duration of the rank down sound fx Misc Fixes Fixed SCORPION Super Nailgun spectator crash Fixed SCORPION Super Nailgun quad firing & idle animations Fixed nvidia outdated driver issue in Linux Updated Scalebearer passive descriptions Updated Eisen passive descriptions Updated Galena passive descriptions Updated Visor passive descriptions Disabled in-game lore drops (available in Champion progression) Fixed Clutch SUPREME INTELLIGENCE top hat & monocle vanity when attached to the Pro League head Service Updates Anti-cheat updates Updated encryption cert Quake Champions Season 21 UpdateDec 7, 2023 - Community AnnouncementsQuakemas is (almost) here, and its wintry winds have blown in an all-new update! NEW CONTENT Winter Podium {STEAM_CLAN_IMAGE}/30423540/d3af0359f41aa636c13ef716f43861e82ae5bf2f.png FROSTGORE Rocket Launcher {STEAM_CLAN_IMAGE}/30423540/ecb5b485b5b6f4a0bf0868e0851ebc5e7eb5194f.png Awoken Winter {STEAM_CLAN_IMAGE}/30423540/c12ca9e1012136d10d4746d618640ac0d1c3dff2.jpg NEW SETTINGS Added Ally Names & Enemy Names controls in HUD SettingsCHAMPIONS UPDATES All Champions Updated hitboxes Cooldowns increased from 45 to 60 sec Anarki Max speed reduced from 640 to 625 ups Athena Grapple count from 2 to 3 Swing damage from 25 to 20 Rope break at 75 dmg Removed Stockpile passive Increased delay between grapple usages from 0.8 to 1 sec Clutch Size scale reduced from 1.2 to 1.15x Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec Death Knight Reduced ability duration from 7 to 5 sec Reduced fireball speed from 800 to 666 ups Eisen Added Armor Regen passive Fixed sinking turrets, so we no longer de-spawn turret after 1 minute Galena Totem detonates when target is within 3m but damages up to a 4m range Slower health decay rate Keel Splash damage reduction passive will no longer apply towards Telefrags Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged) Ranger Dire Orb touch damage reduced from 25 to 15 dmg Scalebearer Forward Accel max speed reduced from 500 to 425 ups Forward Accel now uses ground friction Stomper damage capped at 25 dmg over 395 ups Bull Rush max speed reduced from 800 to 700 ups Bull Rush damage simplified to 75 dmg Bull Rush damage reduction reduced from 67 to 50% Bull Rush shoot delay increased from 0.2 to 0.4 sec Slash Max speed reduced from 750 to 700 ups Sorlag Reduced max speed from 625 to 600 ups Visor Added a 10% speed boost during ability usage WEAPON UPDATES Starting Machinegun Spread reduced from 0.03 to 0.02 Damage reduced from 8 to 6 Air Knockback lowered from 8 to 7 (to match the ground knockback) Heavy Machinegun Spread reduced from 0.03 to 0.01 Zoomed spread reduced from 0.009 to 0 Unzoomed damage reduced from 10 to 9 Air Knockback lowered from 8 to 7 (to match the ground knockback) Starting Shotgun Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) Super Shotgun Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) Lightning Gun Use a point ray trace instead of cylinder radius Railgun RG starting ammo reduced from 10 to 5 RG max ammo reduced from 25 to 10 RG low ammo warning reduced from 5 to 2 Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback) ARMOR UPDATES Increased the value of Armor Shards from 5 to 10 hp Reduced dropped shard count from 3 to 2 Drop armor shards in a tighter circle GAME MODE UPDATES Unholy Trinity - Spawn players max hp & max ap Unholy Trinity - No longer spawn or drop items Unholy Trinity - Blood pools are no longer active Sacrifice & Sac Tourne...Quake Champions Fall 2023 UpdateSep 28, 2023 - Community AnnouncementsSalutations, Quakers! In our latest update, we've got a haunting amount of new Fall-themed items available for you in the store and seasonal Battle Pass! This update also includes selective picmip advanced video settings, allowing you to choose map level of detail to your liking. Plus, a new Arena Kings map, game balance changes, fixes, and upgraded server hardware! New Content Fall Podium (Battle Pass only) {STEAM_CLAN_IMAGE}/30423540/e125b42ee87ca8c830efe9ca5900bfa04feeff36.png ORGAN GRINDER Gauntlet {STEAM_CLAN_IMAGE}/30423540/168cfec0bad114e345f9e640ff32f8278c421225.png SCORPION Super Nailgun {STEAM_CLAN_IMAGE}/30423540/0a628c1e074fbf41ddd3a9386413f28030abebe7.png EELSBANE Lightning Gun {STEAM_CLAN_IMAGE}/30423540/998fb55b35da60e50e37738df390935c86b4f5a6.png MALEDICTION Quake 2 Railgun {STEAM_CLAN_IMAGE}/30423540/00575be4e3ba0820af51d7502acd93a9a7e72f7c.png Visor JACK-O-LANTERN Vanity (Battle Pass only) {STEAM_CLAN_IMAGE}/30423540/304a83d3074fe45c6aff2d7ff4f1ea63833858ec.png Death Knight CHEF KNIGHT Vanity (Battle Pass only) {STEAM_CLAN_IMAGE}/30423540/efeed180f8b73fbfdea7fb3ad8762295152dc712.png Clutch SUPREME INTELLIGENCE Vanity (Battle Pass only) {STEAM_CLAN_IMAGE}/30423540/8d3035dbdfa81f20e15d20e200f1407db09b9766.png TRENCH Arena Kings Map {STEAM_CLAN_IMAGE}/30423540/7cea5566b37614405895f1cf029a8880923422c8.png New Settings Selective Picmip Advanced Video Settings {STEAM_CLAN_IMAGE}/30423540/112b22ee2a17f794452bfcc4a02cda1385473c94.gif Two new crosshairs added Game Changes Champions now have unique VO when killing opponents via a Ring-Out We now sort all unlocked Profile Icons, Nameplates, and Podiums to display grouped together, before listing the unavailable locked customizations Re-Added Duel Rounds, Sacrifice Tourney, Mystery Champions variants, and AAArena to Custom Game Sorted TDM back to the top of the Custom Game game mode list Increased Instagib fraglimit from 50 to 100 Battle Pass - Hide the podium from view in the background Game Fixes Fixed Duel Rounds & Sacrifice Tourney modes Fixed Galena's Totems not clearing dot debuffs when overmax health Display Arena King Rating in Match Lobbies (instead of their Duel SR) Fixed timestamps in Chat Fixed SUMMER BLAST water tank visibility in Ghostwalk Increased the size of the Datacenter UI to support a larger number of datacenters before needing to scroll QCON SNG - Fixed projectile synchronization time Fixed a large number of animation issues for 14 weapons Fixed invalid items that were dropping in lootboxes, causing an empty slot to be awarded Fixed a number of fx issues for the lootbox opening sequences Fixed the rarity levels for the TRESPASSER, TERMINATOR, PAINKILLER, N22, EL DIABLO, and BOOMSTICK Shotgun Shaders Fixed char id for Athena No FX wings (was set to Keel), causing an issue during lootbox openings Constructor SNG - Fixed idle animation state after shooting Fixed a crash in the footstep code crash caused by bots Fixed the ETQW, Q2, Q3, and Q4 railgun hums to match the volu...Quake Champions July HotfixJul 28, 2023 - Community AnnouncementsWe have released a hotfix that updates the game with new content and server updates. New Content New Arena Kings map, DIVIDE - Two opposing cliffsides with minimal cover divided by a foggy ravine that will deal minor damage and teleport the player back up if they fall in! New Arena Kings map, MIDAIR - Box map with a no-damage "red zone" at the ground level. Shoot your opponent dealing knockback to knock them up into the air and out of the red zone where they then become vulnerable! Game Updates Fixed Rank Duel Champion pick stage Separated Arena Kings into its own playlist, now with its own Leaderboard and Skill Rating value Map Updates Ringside - Added a new grid texture to the outer walls, updated loading and lobby artService Updates Added new Datacenter locations: EU, North (Oslo) NA, North (Toronto) Upgraded server hardware for: APAC, Central (Singapore) APAC, North (Seoul) APAC, South (Sydney) NA, East (Virginia) NA, West (San Jose) Upgraded server hardware and new housing for: AF, South (Johannesburg) APAC, West (Mumbai) EU, East (Warsaw) NA, Central (Dallas) QuakeCon 2023 UpdateJul 18, 2023 - Community AnnouncementsQuakeCon 2023 is less than a month away! Today we released an update with a new mode, three new training maps, and QuakeCon goodies in the store! New Content New Ranked Mode: Arena Kings - Two Rangers enter, only one will leave victorious. Eliminate the enemy to win the round. Win 10 rounds to claim the crown. Aim training game mode featuring the new Training Stages New Arena: GRIDLOCK - Aim training with room to move New Arena: RINGSIDE - Aim training surrounded by a deadly ring-out zone New Arena: WAREHOUSE - Aim training with cover Quake Pro League 2023 Belt Vanities added (Grand Champion reward) QuakeCon 2023 Store Bundle (available now): QuakeCon 2023 Profile Icon QuakeCon 2023 Nameplate QuakeCon 2023 PodiumChampion Updates Anarki: Fixed injection sound effect not being stopped on death Keel: Grenade Swarm - Changed grenade explosion timing, no longer explodes after 3 seconds, instead it will bounce once and explode on second impact Reinforced - Improved splash-damage reduction from 15% to 20% Reinforced - Added improved self-damage reduction from 50% to 60%Weapon Updates Super Shotgun - Reduced in-air knockback from 2x to 1.5x (5 to 3.75) Splash Damage - Reversed the recent trace reversal distance change Game Updates Temporarily removed the Cubemap Reflections option due to some issues that persist Fixed Summer Blast animation issues resulting from quad pickups Updated Shotgun fx when Weapon Effects is disabled Reduced maximum warmup time from 120 to 90 sec Rebuilt integrated ShaderCache Added support for nameplates in the store to have descriptive text Service Updates Anti-cheat updates Streaming apps no longer need to be ran as Administrator Quake Champions Season 19 UpdateJun 20, 2023 - Community AnnouncementsSalutations, Quakers! Today's Season 19 update features improvements and optimizations to the game engine, in addition to balance changes and beach-themed Battle Pass content, just in time for summer! We have also included the Season 17 and Season 18 patch notes below the current season's notes, for your perusal. Season 19 Battle Pass We're going to the beach in this season's Battle Pass, with items like a new surfboard for Anarki; a fishing hat for BJ and a sun hat for Nyx; new watergun skins for the Lightning Gun and Tri-bolt; and your own little slice of the sandy shore with a new Summer Beach Podium! {STEAM_CLAN_IMAGE}/30423540/e22ac48b4a491a18a5b6894e197bbac3607a6032.png{STEAM_CLAN_IMAGE}/30423540/4954af0c45b869a38808f39745057902386e264d.png{STEAM_CLAN_IMAGE}/30423540/ea46c9033e3025bafc00759226aaa253700add42.png{STEAM_CLAN_IMAGE}/30423540/d8ee502fce0e810f4d44c2dcf69ed8659e3ceb3d.png{STEAM_CLAN_IMAGE}/30423540/4c45a9457e48e0b4e16cad91ff328729069f62a9.png{STEAM_CLAN_IMAGE}/30423540/32b42d01bb37495bcdbab2971e51aa73eb7c744a.png Engine Updates Set a max fps cap at 300, to address gameplay issues we have identified occur when your opponents are running higher framerates than their max packet rates Increased max packet rate from 200 to 300 Reduced max Lag Compensation period and history size from 300 ms to 200 ms Engine optimizations, improvements for CPU bound users Reintegrated Nvidia Reflex Updated to the latest Nvidia SDK Fixed crash in the Chromium Embedded Framework when viewing the Learn section in the Main Menu Video Updates We added a new advanced video options mention, which contains the following new options: Fog Volumes - Disable fog volumes Transparent Particles - Disables all transparent particle fx Cubemap Reflections - Disables cubemap reflections Screenspace Reflections - Disables screenspace reflections Light Shaft FX - Disables light shaft fx, such as god rays from the sun Water Simulations - Disables water simulations when shooting or moving through liquids Water Caustic FX - Disabled caustics fx Scorchmarks Effects - Disable weapon scorchmark decals Weapon Effects - Disable all weapon end effects, such as explosions and sparks. We also added a new game option: Champion Blood FX - Disable blood on hit and death Map Updates Awoken: Fixed orb collision exploit above power-up hallway Crucible: Simplified stone textures, removing lava sub materials Corrupted Keep: Fixed an FX issue which may have been hindering map performance Deep Embrace: Fixed exploitable rock on the docks ring-out Added a texture management config to manage texture quality Fixed dire orb exploit near power-up Fixed exploit near LG LAThe Molten Falls: Fixed exploit near bones ring-out between RG & SNG Vale of Pnath: Fixed collision on HA churro pillar Vestibule of Exile: Fixed wall collision left of the HA jumppad Fixed two collision issues where players could get stuck, one in the narrow foggy tunnel, one next to the HA jumppadChampion Updates Keel: Reduced dela...Quake Champions Winter Update 2022Dec 15, 2022 - Community AnnouncementsSeason's greetings, Quakers! It's the holiday season, and that means a new Quake Champions update with a ho-ho-host of new content—including an all-new map, Crucible! Crucible {STEAM_CLAN_IMAGE}/30423540/5981c2abf88c10e4e2d50a44b738ac02413afff2.png It is when the souls of the damned are tested and forged beneath the endless pool of night in the cauldron of the ebb and flow, which one discovers their true worth: nothing. Crucible is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes! Podiums {STEAM_CLAN_IMAGE}/30423540/56ca1fed3ce26b56659ae6bc5f5efb320d2da72d.png Podiums are a new type of vanity item to collect and display beneath your Champion in the Lobby! Players can now access Podiums through a new customization menu in their Profile. (Listed just below the Profile Icon & Nameplate customization.) Season 17 Content {STEAM_CLAN_IMAGE}/30423540/1e82b67073adb3f3ce1b47748375e9bcf1e8c695.png Added Quake 3 Grenade Launcher as WARTHOG 3000 Tri-bolt {STEAM_CLAN_IMAGE}/30423540/08f8e179f1484243c41cb862ccb75fc710edc9a2.png Added Quake 4 Grenade Launcher as GALANG Tri-bolt Champion Updates Anarki Reduced speed boost during Adrenaline use from 20% to 10% faster Athena Reduced number of grapple charges from 3 to 2 Added an 800ms second cooldown between throwing grapples Added Stockpile passive, picking up ammo grants 10% cooldown Increase damage that can be sustained before breaking the rope from 50 to 100 Collision knockback reduced from 100 to 50 B.J. Blazkowicz Increased rate of fire of Dual Wield TB & RL from 1.33x to 1.5x faster. Reduced the size of his upper and lower arm hitboxes Clutch Reduced the volume of the first person jump and dodge sound effects Death Knight Changed to the Flame Dot from 10 dps for 7 seconds to deal 15 dps for 5 seconds Doom Slayer Allow the Berserk to be cancelled after 2 seconds of activation Eisen Reduced turret deploy time from 2 to 1 second Increased turret turn-speed from 180 to 270 degrees per second Keel Reduced number of grenade charges from 5 to 3 Increased cooldown between shooting grenades from 400 to 800ms Increased movement speed to match that of a medium Increased the cooldown reduction of the Stockpile passive from 5% to 10% Nyx Reduced Ghostwalk telefrag damage from 125 to 100 Ranger Reduced Dire Orb total telefrag damage from 125 (25 touch + 100 telefrag) to 100 (25 touch + 75 telefrag) Slash Reduced speed boost during Plasma Trail use from 25% to 10% faster Sorlag Reduced the size of her head, arm, and leg hitboxes Strogg Reduced Stroyent healing from 25 to 20 HP Map Updates Exile Redid all of the map collision, hopefully fixing all Dire Orb and Peeker exploits, and fixing the uncomfortable ramped walls (except in the foggy cooldown tunnel where it's expected) The map has been renamed to its original full name, Vestibule of Exile Simplified ambient soundscape Insomina Fixed visibility issue near tribolt ledge Fixed collision of the blood pool archways Fixed staircase collision exiting bo...Quake Champions Season 16 UpdateSep 22, 2022 - Community AnnouncementsSalutations, Quakers! Our Season 16 Update is now LIVE! This update includes new cosmetics, balance changes, bug fixes, and more! Season 16 New Content Added JOKER - Quake 2 Grenade Launcher Tri-bolt Vanity Weapon {STEAM_CLAN_IMAGE}/30423540/d6b7e7d8cfce6127b19facbbf9e956c74e00fa8b.png Added Ranger Pure Silver Shader {STEAM_CLAN_IMAGE}/30423540/ee9ddc24c960ff6ea5e7556521a03fc2dc53cb85.png Store Updates Added JOKER and JOKER Basic Shaders Bundle Added Ranger Pure Gold Added Ranger Pure Silver Map Updates Corrupted Keep Fixed exploitative player hiding spot in ring-out area Fixed two exploitable totem/turret spots outside the Super Shotgun and Tri-bolt windows Deep Embrace Fixed wall collision near Lightning Gun Light Armor Fixed orb exploit at the dock teleport exit Fixed collision near dock teleport exit Fixed visibility issues near the murder hole (double health, double cooldowns) Insomnia Improved collision of an archway near LG Ruins of Sarnath Fixed an exploitable totem/turret spot in the upper walls in the hallways surrounding the central roomChampion Updates Death Knight - Fixed Fire Trail activation. Removed damage from standing on the trail, in exchange for it 100% applying the fire dot (which is still 10dmg/sec for 7 seconds) Sorlag - Ally spit now has blue steam above it, so you know it's safeGame Updates Fixed issues that prevent some sound events from playing when multiple occurrences happened within a narrow timeframe: rocket explosions within 200ms jumppad sounds within 100 ms jump sounds (from the same champion type) within 100 ms steps sounds (from the same champion type) within 100 ms pain sounds (from the same champion type) within 500 ms Fix for NVIDIA Reflex issues on unsupported cards Removed Beta Terms link from Legal DocsService Updates Anti-cheat updatesNow Available on Steam - Quake ChampionsAug 18, 2022 - Product ReleaseQuake Champions is Now Available on Steam! Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion. While LawBreakers Made Headlines for Flopping, Nobody Noticed the Even Worse Debut of Quake Champions on SteamJun 4, 2018 - GitHypAfter the success of Overwatch, developers have since been scrambling to launch their own hero-based shooters before players completely lose interest in the genre. Battleborn was the first to go head-to-head with Blizzard’s popular shooter, and it quickly became apparent that the team behind Borderlands wasn’t going to be able to put up much of a fight. LawBreakers was up next, but CliffyB’s first commercial failure was only better at making headlines for doing even worse. That same month LawBreakers launched, Quake Champions also hit Steam, but with a prior fan base and big publisher Bethesda backing its comeback… two key features that seemed could give it a better shot than any other Overwatch challenger. Yet, it also hasn’t been a success story for id Software’s latest arena shooter. [caption id="attachment_351554" align="aligncenter" width="770"] Quake Champions' Average Concurrent Players on Steam via GitHyp[/caption] Quake Champions debuted on Steam almost one year ago in early access and at the time only managed to bring in a peak of 2,401 concurrent players. A peak that placed it at #84 on Steam's list of most played games and was significantly lower than LawBreakers’ peak of 7.5k players and Battleborn’s 12k players. In its first four months, Quake Champions went on to lose 80% of what small player base it had – at times dropping to as low as only 22 players online. But unlike other failed arena shooter experiments, Bethesda hasn’t given up on Quake just yet. And recently, the numbers have actually increased to the highest they’ve been since the game’s first month on Steam. Champions was Bethesda’s quick attempt at a competitive shooter after the reboot of Doom was met with critical acclaim for its singleplayer campaign and mixed reactions for its multiplayer. Based on the numbers, sadly, more players likely gave Doom’s mediocre multiplayer a shot than ever trying the $29.99 Quake. With Bethesda’s E3 2018 showcase coming up, it’ll be interesting to see if the publisher has any more plans for the shooter… or if it will even be mentioned at all. Considering how poorly Quake Champions has done following the success of Doom, Bethesda seems to be hinting that the upcoming Fallout 76 will be their new primary focus at capturing the competitive online market.