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Dota Underlords

 
Wot I Think (now it's left beta): Dota UnderlordsMar 27, 2020 - Rock, Paper, ShotgunDeveloper: Valve Publisher: Valve Release: Out now On: Windows, Mac, Linux From: Steam Price: Free-to-play I’m in a good place with Dota Underlords. We’re long past that initial rush, those halcyon days where layers of the puzzle kept peeling away, one after the other. We’re past the rough patch, too, when it seemed like we were over. That long plateau. We’re comfortable, now. I can see the path that leads from here, the subtle ways I can improve. So what if the spark’s gone? I’ve settled for less. (more…) The Update In Which Bloodseeker.Mar 19, 2020 - Community AnnouncementsGENERAL Made the game much more memory efficient, noticeably decreasing crashes on 2GB iOS devices. Fixed opponent selection during a match not being sufficiently random (especially noticeable in Duos). Fixed an issue where tilting the camera could, in some circumstances, cause bench units to disappear on mobile. Fixed alliance pip displays sometimes being wrong when shifting units around during prepare phase. Updated District Complete flow in City Crawl. UI performance improvements. Improved UX of the progress popup. Fixed showing an (invalid string) version of the Has Available Objectives button if there are, in fact, no available objectives. Fixed an issue with purchasing on iOS regarding Parental Controls. Added extra logging to support finding and fixing any further issues. Fixed unit info panel using the wrong models for Target Buddy and Barricade contraptions if you've equipped a reward for them. Fixed Hobgen's, Enno's, and Jull's victory dance reward when wearing skin rewards. Fixed "Equip" button sometimes not working on the reward popup. Fixed "Invalid" overlapping the Hardcore XP bot difficulty selection in some cases. Improved sell/send unit UI region sizing on 4:3 mobile displays. Should prevent it overlapping the board and causing spurious sales. Fixed an issue with dragging items displaying wrong UI while a unit is selected. Fixed some typos in newspaper headlines. Various sound improvements. UNDERLORD CHANGES Hobgen: Friendly Fire: Explosions do full damage to all cells in the blast area (was: full damage in center cell, half damage in surrounding cells). HERO CHANGES Bloodseeker: Bloodrage: Bonus Attack Speed changed from 500 to 300 Target health at which Bloodseeker reaches maximum bonus Attack Speed changed from to 30 Earth Spirit: Geomagnetic Grip: Cooldown changed from to 8 Io: Tether: Tethers no longer snap when Io is BROKEN. However, the tether target will not gain any benefit from the tether if the target itself is BROKEN. Legion Commander: Duel: Both Legion Commander and her target cannot receive healing while the Duel is active. Queen of Pain: Assassin blink duration changed from 1.0 to 1.25 Shadow Shaman: Maximum Mana changed from 100 to 70 Mass Serpent Ward: Cooldown changed from 60 to 20 Mana Cost changed from 100 to 70 Shadow Shaman will try to target an enemy, and position wards, such that all 4 wards can be summoned. Shadow Shaman's Serpent Ward: Maximum Health changed from to Tusk: Walrus PUNCH!: Can still be cast while Tusk is BROKEN ITEM CHANGES Aegis of the Immortal: Resurrection time changed from 5 to 3 Is not disabled by BREAK Kaden's Blade: When the carrier is BROKEN, the carrier does its normal attack instead. Quelling Blade: Will not target summons outside of the carrying unit's attack range. ALLIANCE CHANGES Primordial: Will try to spawn Eidolons up to 2 cells away if nearby cells are occupied. Void: Added 0.5 second cooldown to damage proc. Now the extra pure damage can not proc more frequently than once...We Savagely Summoned An UpdateMar 5, 2020 - Community AnnouncementsGENERAL Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality. Fix snowperson scaling. Further objective fixes. Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start. HERO CHANGES Bloodseeker: Bloodrage: Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at % health. Whenever Bloodseeker kills a target, he regains 35% of their max health. Broodmother: Spawn Spiderlings: Broodmother now prefers to cast Spawn Spiderlings on her current target. Dragon Knight: Breathe Fire: Cooldown changed from to Duration changed from 6 to 4 Mana Cost changed from 100 to 50 Earth Spirit: Geomagnetic Grip: Will now cast even if the target is magic immune. Lich: Chain Frost: Bounces changed from to Bounce Range changed from 2 to 3 Lone Druid's Spirit Bear: No longer damages opponent at end of round. Entangle: No longer stuns. Instead, roots and disarms. ALLIANCE CHANGES Savage: The Savage alliance bonus now applies to Bonus Attack Damage per Attack changed from to Spirit: Spirit units no longer gain mana from damage they deal during a Delta Slam. Vigilant: Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage. Hot CrawlfixMar 4, 2020 - Community AnnouncementsThis update will roll out to mobile devices as it is approved. HOTFIXES Fixed City Crawl progress being shown incorrectly in the client when switching from one device to another. Fixed Jull Tier 5 units challenge. Again. Smashed another particle crash into tiny particles. Further work avoiding out-of-memory crashes on low-memory mobile devices. Fixed missing barrels in a Jull victory animation. Fixed Spooky Fog win streak rendering incorrectly. Added a keybind for board sprays (default "B"). Misc UI fixes. A Bristly HotfixFeb 28, 2020 - Community AnnouncementsNOTE: Some of these changes have already rolled out over the previous few days. GENERAL Fixed Battle Pass purchase issues. Improved client purchase flow, including adding a warning when not signed into Steam. Fixed new default map not being loaded. Working on out-of-memory crash issues on 2GB iOS devices. These should be much more stable than they were. Destroyed a crash involving particle destruction. Performance improvements on low-end devices. Fixed issues with the Reward popup dialogs. Fixed XP rewards from City Crawl not showing properly in the reward popup or animating properly on the bar. Fixed an issue with daily challenges using Protopass values. Fixed Jull's Tier 5 Units challenge. Fixed an issue where Spectate could show up on the Post-Match screen of a bot game. Fixed an issue where private matches could not be started if a saved game existed already in that mode. Numerous other small sound, skin, and UI improvements. GAMEPLAY Summons give 1/4 kill credit for items like Stonehall Cloak and Stonehall pike as well as for Brawny kills. HERO CHANGES Bristleback: Armor changed from 10 to 5 ITEM CHANGES Mango Tree: Can no longer equip items. Stonehall Pike: Damage per kill changed from 3 to 4 ALLIANCE CHANGES Savage: Bonus Attack Damage per Attack changed from to Dota Underlords Season OneFeb 25, 2020 - Community AnnouncementsWELCOME TO SEASON ONE Dota Underlords is coming out of Early Access, and today officially marks the beginning of Season One. With this launch, we've added a ton of content to explore, rewards to earn, a hero / Alliance / item shakeup and more. {STEAM_CLAN_LOC_IMAGE}/35233241/1653c9d49a3a1aa9836448366b41a97ed33bb433.png City Crawl Mama Eeb’s death has left a power vacuum in White Spire. Take back the city neighborhood by neighborhood, Underlord by Underlord, in the new City Crawl campaign. Win quick street-fights and complete in-game challenges to unlock Underlord rewards like new outfits and poster art. Complete puzzles and lord over your friends on the Puzzle Leaderboard. {STEAM_CLAN_LOC_IMAGE}/35233241/7f1f1be88780d87776c5e9dd6887d348babb04da.png Reap the Rewards with the Battle Pass Season One comes with a full Battle Pass offering over 100 rewards. Play matches and complete challenges to level up your Battle Pass and earn rewards like new boards, map props, wanted poster art, and more. Many rewards can be earned for free, but for full access to all City Crawl content and all 100 rewards on the Battle Pass, players can purchase the Battle Pass for $4.99. The paid Battle Pass is not required to play the game, nor does it provide any gameplay advantage. Hero / Alliance / Item changes It's the beginning of a new season, which means that it's time for a roster change. In addition to Heroes, both Alliances and Items are changing. Scrappies and Inventors are leaving, while we're introducing the new Summoner, Vigilant, and Void Alliances. We're also introducing a new type of item that adds an Alliance affiliation to the hero that you equip - Hats. We love hats. For a full breakdown of everything that's changing gameplay-wise, see the full notes below. Returning Players If you participated in the Beta Season of Dota Underlords, welcome back. We can't thank you all enough for playing the game, providing feedback, and helping us to make Underlords better. We have a few gifts for you coming into the new season - a Golden Ricky Statue, a poster title, and both of the Season 0 maps. This and more about what's changing in the switch from Beta is detailed in last week's post. It has been an amazing Beta Season, and we can't wait to get in the game with you all. See you in White Spire! GENERAL GAMEPLAY CHANGES Item Rounds The choices for each Item Round can be rerolled one time. The 3 choices are blacklisted and will not be possibilities for the reroll. In Standard, Item rounds now come at a quicker pace - every 4 rounds instead of every 5 rounds. OLD: Rounds: 1, 5, 10, 15, 20, 25, etc. NEW: Rounds: 1, 4, 8, 12, 16, 20, etc. Ace Effects Ace Effects have been removed from the game. This applies to the bonus chance to find an Ace as well as the Ace bonuses themselves. This system is going to be reevaluated and may return in a different form at a later date. Ace Tier renamed to Tier 5. Poison Poison healing reduction increased from 10% per stack to 15% per stack...Season One is NighFeb 20, 2020 - Community AnnouncementsHello! In 5 days, Dota Underlords is coming out of Early Access and shipping Season 1. Ahead of the big release we wanted to share a few things about what’s coming. Launch Party To celebrate the launch day and share what’s new with the community, join some of your favorite personalities for our Launch Party on Twitch. The day will be full of Underlords matches, City Crawling, and general shenanigans with guests and players from the community. {STEAM_CLAN_IMAGE}/35233241/7c35430888eef41baf57df94418cf2154f8083f0.png What’s staying from the Beta Season? First off, thank you all for being part of the beta – we couldn’t have gotten here without you! Players who participated in the Beta Season will keep the following things: Major Rank We are doing a soft reset of Underlords Rank. Players will keep their Major Rank (eg. Outlaw, Smuggler, Boss) and will be reset to Minor Rank 1. This shift applies to Standard, Duos, and Knockout ranks. The only exceptions are Lords of White Spire, who will be reset to Big Boss III. Boards On Tuesday, we are shipping a brand new default board and five new unlockable boards. For players who reached Level 5 in the Protopass, the two Beta Season boards (below) will be available as well. {STEAM_CLAN_IMAGE}/35233241/e7c40845780ae9cbef0349ac6fdd63e8c72e6985.png The Path to Sunbreeze and Streets of White Spire boards will also be available to Level 5+ Beta Season players. Additional Rewards for Beta Players If you reached Level 5 in the Beta Season, you’ll also get a golden Ricky Ravenhook board prop and a Beta Season wanted poster title. Wait, board props? Titles? We’ve added a bunch of new features and content to the game for launch, including new ways to customize your Loadout and Underlords game. Board props and Titles are just a couple of examples of this: {STEAM_CLAN_IMAGE}/35233241/16406ced79e40a6158ae525a8ad7deefb228f90f.png Gold Ricky will be granted to Beta players who reached Level 5 in the Beta Season, and Stone Ricky will be available for anyone who purchases the Battlepass (yes, you can get both) {STEAM_CLAN_IMAGE}/35233241/cbcdfd0228686f8acfd8e556464ad7ac6534d518.png Boards are now customizable – level up your Battlepass and earn additional props to place on your board. {STEAM_CLAN_IMAGE}/35233241/7b4698ea3331d943b0feaa542fc8c31173aebb74.png Wanted posters are now customizable as well – players can earn Achievements to unlock more titles. Custom poster artwork by Botjira and J.R. Doyle - these and more are unlockable in the Battlepass and City Crawl. See you Tuesday! We’re launching Season 1 of Dota Underlords on the morning of Tuesday, February 25th. This will ship simultaneously on Steam, iOS, and Android (normal caveats about propagation on mobile app stores still apply). That’s it for today. The team is looking forward to shipping this next week and playing Season 1 of Underlords with you all! Yoink! We Stole Some Healing From EnnoFeb 10, 2020 - Community AnnouncementsHOTFIXES Enno - Dr. Enno's Soothing Balm: changed initial heal from to Fixed an issue where the sell unit button could be hidden when you select a unit on the board after combat. Note: The gameplay change will take effect immediately for multiplayer games. The client-side UI change will roll out to mobile clients as it is approved by Google and Apple.Rabid UpdateFeb 6, 2020 - Community AnnouncementsGENERAL Fixed Sand King Burrowstrike not visually lifting enemies other than the last one. UNDERLORD CHANGES Enno Death Spin: Damage changed from to All Out Attack: now reads: Enno launches an All Out Attack against all enemies, applying 5 stacks of Poison, dealing 50-175 physical damage and stunning them for 2 seconds. Dr. Enno's HotfixFeb 4, 2020 - Community AnnouncementsENNO CHANGES Death Spin: Damage changed from to Dr. Enno's Soothing Balm: Initial Healing changed from to All Out Attack!: Cooldown changed from 12 to 10 Fixed bugs with draws. Ennouncing A Small TweakFeb 3, 2020 - Community AnnouncementsHOTFIXES Added poison stack count FX. Fixed a pathfinding bug that caused units to try to move to a beneficial cell even if they had no path to it. This fixes a case of units standing still instead of attacking. Fixed Tiny chasing after an enemy after tossing them only to change his mind a few steps in. Added indicator on the UI to show what item Enno has stolen. Fixed new 4-Underlord picker not fully fitting on 4:3 aspect ratio on PC. Fixed healthbar icons for Enno and Jull. UNDERLORD CHANGES Anessix: Enthrall: Cooldown changed from 15 to 10 Enno: When spinning, Enno now prefers targets that already have poison on them to keep the poison from wearing off. Escape Artist: Enno now Purges his debuffs as well when he escapes. Healin' n Stealin': Dr. Enno's Soothing Balm: Target Count changed from to Healing changed from to Now reads: Enno leaps into the air and shoots a poison dart at up to (Target Count) enemies that are within 3 cells applying a stack of Poison. Dr. Enno triages and heals all allies, healing the most injured one first for (Healing) and successively halving the amount on each additional ally. Rabid Furball: Death Spin: Target Count changed from to Damage changed from to All Out Attack!: Cooldown changed from 15 to 12 Now reads: Enno launches an All Out Attack against all enemies within 2 cells, applying 5 stacks of Poison and displacing the victims onto a random cell. Enemies not involved just watch their crewmates get torn to pieces. ITEM CHANGES Refresher Orb: No longer stealable. ALLIANCE CHANGES Spirits: Fixed an issue where units not on the ground could be counted for Delta Slam targeting. Now we know the exact date Dota Underlords will be freed from early accessJan 31, 2020 - Rock, Paper, Shotgun After almost eight months in early access, Valve have revealed the full release date for Dota Underlords – February 25th. This will mark the start of the game’s first season, introduce a full battle pass, a new meta, and brand new content. Oh, and a new Underlord was added to the game like, last night. (more…) Hey, it's Ennother UnderlordJan 30, 2020 - Community AnnouncementsHello White Spire! We have someone to introduce - but before we get to that, a couple words. As mentioned a few weeks ago, this will be our last major update before we come out of Early Access and ship Season 1. The team is now heads down adding features, creating content, and polishing UI. With Season 1, Underlords will introduce new content with City Crawl, new rewards with a full Battlepass, and a new meta with a Hero / Item rotation. Oh, and we have a date - Dota Underlords Season 1 is shipping February 25th. Also, keep an eye out for February's PC Gamer. They're running a cover story on the upcoming Underlords release and will have more information about Season 1 (as well as some behind the scenes info about the game's development). {STEAM_CLAN_IMAGE}/35233241/4a987f8c927bea4fdf9d11c3bb2e4b172e99219c.jpg Apart from that, things will be pretty quiet on the update front until we ship. We'll be sharing more about Season 1 in the coming weeks though, so stay tuned. And now, we'd like you to meet our little friend: INTRODUCING ENNO Most visitors to White Spire see the refuse-filled alleyways that make up The Warrens as merely slums...but to Enno, it is a Kingdom. Today, his people live in the margins of White Spire; scavenging and stealing to get by, but Enno has bigger aspirations. He believes it’s his destiny to lead his people out of the shadows into greatness, and he will employ every underhanded tactic he can think of in order to make that dream a reality. {STEAM_CLAN_IMAGE}/35233241/87802210e9f5415f366c352d1739b74ad57cb9f7.png Enno is always on the move - darting around and poisoning enemies with ranged attacks. If he's ever in a pinch he pulls the ripcord and escapes the board for a breather, before coming back and stunning adjacent enemies. Depending on what mood you catch him in Enno employs different "tactics". Sometimes Enno will steal items from the enemy crew, while healing his own crew. Other times he'll amp up his own damage and pull the enemy crew in for an all out attack. For more on Enno, check out this Enno sized website we made just for him. PATCH NOTES: Added Enno A ranged menace, Enno leaps around the board poisoning enemies and generally wreaking havoc. Enno will be one of the four Underlord options available at the end of Round 1 in Knockout and at the end of Round 9 in Standard and Duos game modes. One of two Enno builds (detailed below) will be randomly presented. Passive Skill - Escape Artist Once per combat, when dropping below 25/50/75% health, Enno escapes in a cloud of smoke, reappearing elsewhere on the board, stunning adjacent enemies for 1.5 seconds. Build 1 - Healin' n' Stealin'! Dr. Enno's Soothing Balm: Enno leaps into the air and shoots a poison dart at up to 2-5 enemies that are within 3 cells, applying a stack of Poison and healing adjacent allies for 15-60 per stack. Yoink!: Enno steals the lowest tier item from the enemy crew at the start of combat. Whenever an enemy dies in Enno's attack range, he loots ...We Delta Slammed Some Bugs With BugsJan 24, 2020 - Community AnnouncementsGENERAL CHANGES Improved board-loads-black bug. There are still some rough edges here that have been hard to track down, though, and we're still working on it. Fixed an issue where tapping on an Underlord ability in the unit status panel during preparing/combat, rather than on the ability icon in the lower corner Underlord displays, would trigger the wrong popup description. Fixed an issue with Underlord ability tooltips/popups that showed numbers from one level higher than the current player level, if the number was level dependent. UNDERLORD CHANGES Anessix: Damage Support: Enthrall: Duration of Enthrall targeting changed from 5.0 to 6.0 The End of Medicine: Attack Damage Bonus changed from 30% to 35% Hobgen: High Damage Dealer: Implosion: Damage changed from to Friendly Fire: Damage changed from to HERO CHANGES Batrider: Sticky Napalm: Change minimum damage threshold for Sticky Napalm damage to proc from 25 to 5. Fixed a bug where Radiance and Orb of Venom could trigger Sticky Napalm damage. Dragon Knight: Maximum Health changed from to Attack Damage Minimum changed from to Attack Damage Maximum changed from to Breathe Fire: Enemy Attack Damage Reduction changed from % to % Damage changed from to Gyrocopter: Attack Damage Minimum changed from to Attack Damage Maximum changed from to Ace Effect: Pierce percent changed from 100 to 75 Io: Relocate: Fixed a bug where Refresher Orb would not refresh Relocate Legion Commander: Attack Damage Minimum changed from to Attack Damage Maximum changed from to Duel: Bonus Damage per duel win changed from to Slark: Attack Damage Minimum changed from to Attack Damage Maximum changed from to Essence Shift: Bonus Damage gain per attack changed from to Attack Speed gain per attack changed from to Sven: Maximum Mana changed from 200 to 150 God's Strength: Mana Cost changed from 200 to 150 ITEM CHANGES Barricade: Number of Barricades changed from 2 to 3 Tier changed from 2 to 3 Maximum Health per Barricade changed from to Blade Mail: Bonus armor now shows during preparing phase on unit status panel. Claymore: Bonus Attack Damage changed from 30 to 33 Desolator: Added missing FX. Hand of Midas: Percent Chance to gain gold on kill changed from 30% to 25% Horn of the Alpha - Thunderhide: Attack Damage Minimum changed from 100 to 120 Attack Damage Maximum changed from 150 to 160 Attack Rate changed from 0.935 to 1.0 Maximum Health changed from 3750 to 4500 Mekansm: Tier changed from 3 to 4 Morbid Mask: Lifesteal percent changed from 20% to 30% Orb of Venom: Damage Per Second changed from 30 to 35 Pipe of Insight: Tier changed from 4 to 3 Satanic: Bonus Health changed from 750 to 850 Tombstone - Zombie: Attack Rate changed from 0.833 to 1.0 ALLIANCE CHANGES Primordial: Eidolon: Attack Rate changed from 0.667 to Armor changed from to Spirit: Fixed Delta Slam targeting to not count spiderlings when computing which triangle damaged the most enemies. Fixed Delta Slam no longer killing spiderlings. Anti-Tank Guided HotfixJan 17, 2020 - Community AnnouncementsHOTFIXES Now that we have a fully operational beef-station in Jull, it looks like the tanky fellow is a bit too hard to kill. Changes below. Crystal Maiden will no longer cast Frostbite on a target that is currently frostbitten. Fixed an issue where Void Spirit could Dissimilate on top of another unit. Jull: Armor changed from to Maximum Health changed from to Magic Resistance changed from 25 to 15 To Your Health and Roundhouse: Damage reduction changed from 70% to 50%. To Your Health: changed friendly healing from 200% to 100%. To Your Health! Here's an UpdateJan 16, 2020 - Community AnnouncementsGENERAL CHANGES Fixed an issue with assassin pathfinding that led to them standing still or ignoring forced targets. Improved pathfinding performance, leading to better local bot game performance. Fixed an issue with a Batrider voice line. We failed you and we're sorry. Fixed Anessix's Golem using the upgraded model all the time. UNDERLORD CHANGES Jull: Maximum Health changed from to Added base Magic Resistance of 25% Aggressive Tank: fixed Barrels of Fun giving enemies damage resistance rather than taking increased damage. Aggressive Tank: replaced Slow Burn with Roundhouse: Jull gains 70% damage reduction, 200 Attack Speed, and 50% lifesteal for 5 seconds. Healing Tank: replaced Righteous Healing with To Your Health: Jull gains 70% damage reduction for 5 seconds. Adjacent allies are healed for 200% of damage taken by Jull during this time. HERO CHANGES Alchemist: Acid Spray: Armor Reduction changed from to Crystal Maiden: Frostbite: Damage changed from to Duration changed from to Dragon Knight: Maximum Health changed from to Earth Spirit: Tier changed from 3 to 2 Ember Spirit: Tier changed from 2 to 3 Morphling: Waveform: Damage changed from to Cooldown changed from to 6 Omniknight: Maximum Health changed from to Razor: Plasma Field: Minimum Damage changed from 25 to 40 Maximum Damage changed from to Shadow Shaman: Voodoo: Will not hex the same target twice unless all other targets have been hexed already. Sniper: Assassinate: Cooldown changed from 10 to 12 If no units are alive on the enemy side except the Underlord, Sniper will be able to cast Assassinate on the Underlord after all. In all other circumstances Sniper will still not cast on the enemy Underlord. Storm Spirit: Ball Lightning: Base Damage changed from to Extra Damage (per cell traveled) changed from to Tiny: Maximum Health changed from to Attack Damage Minimum changed from to Attack Damage Maximum changed from to Treant Protector: Leech Seed: Cooldown changed from 7 to 10 Viper: Nethertoxin: Damage changed from to ITEM CHANGES Diffusal Blade: Clarified tooltip to mention the damage it does per hit. Damage per hit changed from 20 to 30 Horn of the Alpha: Fixed an issue where a unit with Horn of the Alpha, if revived by Io, would summon another Thunderhide. Mask of Madness: Fixed an issue where Mask of Madness would not get credit for healing on the Healing unit meters tooltip. Vladmir's Offering: Damage percent increase changed from 10% to 8% ALLIANCE CHANGES Heartless: Armor debuff to enemies changed from to Hunter: Extra Shot Chance changed from to Insect: Fixed a bug where spiderlings won't be summoned if Insects are boxed in and can't move at the start of the round. Knight: Damage reduction changed from to base, or to total if standing next to another Knight and attacked from the front. Mage: Extra Magic Damage changed from to Spirit: Damage per Spirit during Delta Slam changed from 200 to 225 Dota Underlords and the autobattler genre is struggling to keep playersJan 15, 2020 - Rock, Paper, ShotgunFew realised at the time, but last January we witnessed the birth of a genre. Dota Auto Chess shot to the top of Dota 2’s custom games, enticing MOBA players with wizarding army management. The big names took notice. By June we had Riot’s Teamfight Tactics and Valve’s Dota Underlords, squaring off against each other. An unknown number of millions flocked to TFT, while Dunderlords hit 200,000 peak concurrent players. Six months later, Teamfight Tactics seems relatively stable, while Dota Underlords is dropping fast. We normally don’t pay player numbers much heed, but given autobattlers were last year’s big new genre and Dota and League Of Legends are both long-term titans, it’s hard not to ask the question: how come? (more…) Dota Underlords tunnels out of early access in FebruaryJan 10, 2020 - Rock, Paper, ShotgunThe undertown is nearly ready. Its Dota Underlords are chomping at the bit, a mere month away from the point where Valve go ‘yep, that’s version 1.0’ and bury the early access label on their wizarding general simulator. They say all this in their post about yesterday’s update, a smaller affair aimed at reducing misclicks, fixing bugs, and delivering the usual round of balance tweaks. (more…) Dota Underlords is leaving Early Access in FebruaryJan 10, 2020 - PC GamerThis week's Dota Underlords update was accompanied by the news that it's almost broken free of Early Access and will soon hit 1.0. It launched on Steam back in June, and in February the first season will officially kick off.  It's not a moment too soon, as Valve's auto battler has been losing traction. Initially it boasted a player count that was double Artifact's at its peak, but it's steadily been declining, now down by around 90 percent, and so far has shown no signs of plateauing. No update has managed to move the needle significantly, but the 1.0 update should get a bit more attention.  There's only one more update to go before the milestone, along with some balance tweaks and fixes, and one more Underlord. The 1.0 patch that follows will include the battle pass, hero/item rotation, a UI update and more.  Check out this week's patch notes hereHappy New Year, White Spire!Jan 9, 2020 - Community AnnouncementsHello Underlords, happy new year! Before we get to today's Update, some words: New year, new you, and coming soon – new season. That’s right, the Beta Season is nearing its end, and Underlords Season 1 will ship by the end of February. In addition to our standard bug / balance patches, we’ll probably have one more update before the big ship date - one more Underlord to round the game out. Otherwise the team will be heads down working on Season 1. This includes work on the Battlepass, City Crawl, Hero / Item rotation, and UI updates. We’ve said it before, but we want to thank you all again for playing with us during this beta / early access period. The community’s support and feedback has been invaluable to getting the game to where it is. We’re in the home stretch and are excited to ship Underlords 1.0 soon - and get the word out to a wider audience. And now, this week's update: GENERAL To prevent misclicks/mistaps, block input for 1 second when the Underlord-chooser UI appears during the game. Fixed an issue with Freestyle item list where items assigned to enemy units would be highlighted as if they were unassigned. More FX improvement and optimization. Enthralled units now get full healthbars, not summon-unit healthbars. Fixed an issue where ranked mode could stay locked when returning to the main menu after completing your last required unranked game. UNDERLORD CHANGES Anessix: Damage Support: The End of Medicine: Self damage on cast changed from 20% to 0. Enthrall: armor reduction changed from 5 to 10. When Anessix casts Enthrall and targets an enemy unit, and friendly units run to attack it, if a friendly unit must move more than 2 cells to attack the new target, it will disregard the new target and keep its old target. Healing Support: Rejuvenating Ritual: Self damage on cast changed from 20% to 5%. Summon Demonic Golem: The golem will now stun nearby enemies 0.25 seconds after it lands. This will prevent one golem disrupting the summoning of the opponent's golem. Anessix's Golem: Fixed a bug with the attack damage stats, they were not converted over properly from the old base-plus-talent version of Golem to the new scaling system in the Jull update when the Golem's health was. Attack Damage Minimum changed from to Attack Damage Maximum changed from to Hobgen: Support Damage Dealer: Let's Go Crazy: Attack Speed Bonus changed from to Jull: Aggressive Tank: Barrels of Fun: the barrels now ignore Spiderlings. HERO CHANGES Clockwerk: Battery Assault: Delay between damage procs changed from to 0.7 Ember Spirit: Sleight of Fist: Bonus Damage changed from to Kunkka: Maximum Health changed from to Attack Damage Minimum changed from to Attack Damage Maximum changed from to Sniper: Assassinate: Will no longer target Underlords. Viper: Maximum Mana changed from 50 to 70 Nethertoxin: Cooldown changed from 5 to 6 Mana Cost changed from 50 to 70 ITEM CHANGES Battle Fury: Bonus Attack Damage changed from 35 to 50 Fixed an interaction with Ember Spirit's a...Dota Underlords Has Already Doubled Artifact's Peak Player Count on SteamJun 21, 2019 - GitHypEarlier today, Valve opened the public beta for Dota Underlords, their second attempt at a Dota 2 spin-off, which has already surpassed Artifact with a peak of 119k concurrent players on Steam. Calling Valve’s first spin-off a “flop” would be a bit of an understatement. After peaking with 60k players back in November 2018, Artifact: The Dota 2 Card Game ended last year outside Steam's top 100 most played games, and right now, only has a total of 60 players online. That’s right. Six. Zero. Shortly after the downfall of Artifact earlier this year, a user-created mode within Dota 2 called “Auto Chess” started to grow in popularity -- resulting in Dota 2’s player base on Steam increasing by over 100k players for the first time in years. For those who haven’t played yet, unlike Dota, Auto Chess is more of a resource management game where eight players take turns placing hero units on an 8x8 chess board – each round doesn’t actually play out anything like chess and the goal is to create the strongest combination of heroes. Auto Chess’ rise as its own genre is very similar to how Dota itself started as a user-made mode in Blizzard’s Warcraft III. Recently, Valve tried to acquire the original creators of Auto Chess, Drodo Studio; however, the deal fell through, and the Chinese devs just announced at E3 that they're bringing their own standalone version of Auto Chess to the Epic Games Store later this year. With all the games Epic has stolen from Valve this past year, Valve made the brilliant decision to release the free-to-play Underlords sooner than later and beat Epic to market. But Epic isn’t even Valve’s biggest competition right now... and the creators of League of Legends also just released their own take on the Auto Chess genre called Teamfight Tactics. For years, LoL has dominated the MOBA market with millions more players than Dota 2. Based on current Twitch viewer counts, it looks like Riot Games could once again come out on top here with 20x more viewers and TFT being the most watched game on Twitch today. But Valve still has one big advantage over Riot’s new game that could help Underlords win the late game battle. In addition to being on Steam, Underlords is also now available on Android and iPhone with full crossplay support that allows PC players to finish matches on mobile devices and vice versa. At the moment, Riot’s TFT is not on Android or iPhone and the developer hasn’t given any information on when, if ever, they plan on releasing the game for mobile devices. This is critical because back when the battle royale genre was still new and Fortnite was battling PlayerUnknown’s Battlegrounds, it was Epic bringing their game to mobile first that helped Fornite explode in popularity, skyrocketing past PUBG, and quickly becoming the most popular game in the world. LoL might have the bigger player base, but Valve's focus on the mobile market could help Dota Underlords quickly catch up to Riot's numbers.