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Dota Underlords

 
Dota Underlords adding Duos mode and actual UnderlordsSep 13, 2019 - Rock, Paper, ShotgunIt’s gone a bit quiet down in Dota Underlords. Valve’s autobattler hasn’t received a chunky update for a few weeks, with team-battle tacticians left to twiddle their thumbs while the meta stagnates. Last night’s patch made Arc Warden a bit weaker and poked at a handful of other numbers, but I’m more interested in Valve’s explanation for why update’s have slowed down a tad. It’s apparently because they’ve got “The Big Update” penned for the first half of October, which will bring “2 playable Underlords, the Duos team mode, 6 new Heroes, 3 new Alliances, and an updated user interface.” “Underlords” are not currently a thing in Dota Underlords, and there is next to no information about what one is. Intriguing. (more…) A Bigger UpdateSep 12, 2019 - Community AnnouncementsWe have updated our servers with the following changes. NOTE: Tooltips on mobile platforms will not reflect the changes until the build is updated. GAMEPLAY Reduced the chances of finding T4 Units by 5%, from level 6 to 8. HERO CHANGES Arc Warden: Maximum Health changed from to Enigma: Ace Effect: Now prevents gaining mana from attacks while Hexed, Silenced or Stunned, instead of draining it. Disruptor: Ace Effect: Now reads: The effect of the Warlocks Alliance is now applied to 1 target per Alliance level. ALLIANCE CHANGES Warlock Alliance: Healing changed from -> . Assassin Alliance: On a critical strike, Assassin's wound the target reducing healing done by A tiny updateSep 12, 2019 - Community AnnouncementsAs you've probably noticed, today's update is pretty small. Let's chat about why this is and what's coming. Last time we talked about our plans, we detailed the features we are working on for our next big update. Internally, we are calling that update The Big Update (surprise), and it's one of the last milestones on our road to Season One. This update will include 2 playable Underlords, the Duos team mode, 6 new Heroes, 3 new Alliances, and an updated user interface. We're currently shooting to release this update in the first half of October. The final stop will come not long after, with the official launch of the complete game in 1.0. This will come with 2 more Underlords, the Battle Pass, the City Crawl, and will be the official beginning of Underlords Season One. To give you an idea of how far apart the internal and external builds are, here's our current Dashboard: {STEAM_CLAN_IMAGE}/35233241/c6a984652fce41e650c37c0ccf92c5de058fa9f5.jpg These differences extend to other areas as well and are fully intertwined, making it difficult to ship them separately. This is why we've decided to spend all our efforts on finishing and shipping everything together. You can expect any updates in the next few weeks to be more in the "bugs & balance" category as we prepare for the release of The Big Update. We cannot wait to talk more about Season One with you, so expect to hear more about it soon.The Update In Which Tusk And Friends Get Mighty StylishSep 5, 2019 - Community AnnouncementsGENERAL Uncap Proto-Pass XP, up level cap to 99. 2-star and 3-star visual upgrades for Alchemist, Bloodseeker, Crystal Maiden, Sand King, and Tusk. Animation imrpovements. FX optimization and improvements. Added framerate option on mobile. Now you can select from the default (30FPS), 60FPS, and 15FPS (battery saver), as well as an option to up to 60FPS only while plugged in. When a unit in the shop can combine into a 3-star unit, the 3-star version rather than the 2-star version is shown. GAMEPLAY Melee units can now target barricades if no better targets are available. Assassin targeting and Blink Dagger targeting is now a bit more random between left and right when selecting the farthest target. HERO CHANGES Arc Warden: Tempest Double: There is now a 3 second cooldown on creating another clone whenever a clone dies. Sand King: Caustic Finale: Fixed an issue where duration was not set properly, leading to Caustic Finale doing the timer-expired rather than the on-death damage much of the time. Tidehunter: Ravage: Now applies its damage after the stun is applied, so the Shaman Ace Effect interacts properly. Tiny: Toss: Tiny can now toss Target Buddy. Chicken Dinner UpdateSep 2, 2019 - Community AnnouncementsHERO CHANGES Enigma Ace Effect: Now: Enemies affected by Hexes, Silences or Stuns will generate -200% mana. (Was: Extends the effects of the Shaman Alliance to your entire army.) ALLIANCE CHANGES Shaman Units now again have a 17% chance of being turned into a chicken when attacking a Shaman, up from 10%. Dota Underlords builds [Ace Tier Update] 6 best builds for Knight, Troll, Mage, and moreSep 1, 2019 - Rock, Paper, ShotgunDota Underlords builds are wondrously complex and finnicky beasts. Combining your knowledge not just of heroes and abilities and items and alliances, but also the pacing of a match and your relative needs on different rounds can all get pretty mind-boggling pretty quickly – especially now that you also have to factor in the new Ace Tier heroes and effects with version #245 and later. So we thought it’d be a good idea to revisit our Dota Underlords builds guide to see what still works and what no longer does. Below we’ve put together six of the very best builds heading into September, from Knights and Dragons to Trolls and Warriors, and many more. (more…) Target: Hotfix BuddyAug 31, 2019 - Community AnnouncementsHOTFIXES Fixed an issue with Bloodseeker and Deadeye. Sometimes the Deadeye target is unreachable; in that case Bloodseeker will attack the next-best reachable target. Fixed an issue where Arc Warden's clone would not equip some items in combat. Fixed an issue where Target Buddy wouldn't get bonus health from items, just bonus max health. Fixed Target Buddy, with Big Time Contract equipped, not buffing Bloodbound units on death. Fixed Ace Effects counting benched units for activation requirements. Fixed Ace Effects not applying to summons. Fixed Barricades sometimes not blocking the damage from ranged attacks. If a unit is within 1 cell of a barricade, and the ranged attack passes through the barricade's cell, the barricade takes the damage rather than the unit. If the attack passes through multiple barricades, the barricade whose cell center is closest to the line of attack takes the damage. Fixed a bug introduced in this update where modifiers were being removed on death even if they should not be (for example, Enchantress's wisps were being removed on her death when they should persist). The prior patchnotes described Troll Warlord's change in attack time rather than attack rate. The change in Attack Rate is actually 1.0 -> 0.77. Dota Underlords patch notes analysis [#245] Ace Tier Heroes and Contraptions UpdateAug 31, 2019 - Rock, Paper, ShotgunDota Underlords patch notes tend to be pretty game-changing – as it should be, for a game still in early-access. But boy, does it make my life as a guides writer busy! Now they’ve gone and added two entirely new mechanics (Ace-Tier Heroes and Contraption items) amid a plethora of other balance changes and features. So it’s time once again to sit down and have a read through what’s changed in our Dota Underlords patch notes analysis, exploring how each change may (or may not) shift the meta in a new direction. (more…) Ace Tier Heroes and ContraptionsAug 30, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35233241/1e7680798a9eb059125b7bbf67f9da03684032de.jpg CONTRAPTIONS Contraptions are placeable items. Contraptions, when on the board, behave like regular units. You can drag them around, and they affect gameplay in combat. Contraptions do not count against the unit cap. {STEAM_CLAN_IMAGE}/35233241/72f5fc80a2e8f0b224d4589a8869428de701fd08.png ACES Tier 5 units are now Aces. Each is the capstone to its associated alliance. Each Ace unit, in addition to its regular abilities, offers a new Ace effect that is enabled when you have at least one level of its associated alliance. When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%. GENERAL Improvements to the Friends UI. Remove most cases of unexpected unit deselection. You can now see the the next level's odds of finding a particular hero. Unit status panel now shows correct armor values during combat. GAMEPLAY Speculative fix for Anti-Mage sometimes not doing damage while attacking. Improvements to AI pathing. HERO CHANGES Bloodseeker: Alliance changed from Human Assassin to Human Deadeye Assassin. Bounty Hunter: Attack Damage Minimum changed from to . Attack Damage Maximum changed from to . Disruptor: Draft Tier changed from 4 to Ace for the Warlock Alliance. Alliances changed from Brawny Shaman Warlock to Brawny Warlock. Maximum Health changed from to . Attack Damage Minimum changed from to . Attack Damage Maximum changed from to . Ace Effect: The effect of the Warlock Alliance is now applied to 2 units in addition to the warlock itself, rather than one unit. Enigma: Ace for the Shaman Alliance. Ace Effect: Extends the effects of the Shaman Alliance to your entire army. Gyrocopter: Ace for the Deadeye Alliance. Ace Effect: Grants Deadeye units True Strike. Units with True Strike cannot miss. Lich: Ace for the Mage Alliance. Ace Effect: Your army's mana generation from attacks is increased 10% per Mage Alliance level. Medusa: Ace for the Scaled Alliance. Attack Range changed from 4 to 3. Ace Effect: Grants Scaled units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker. Stone Gaze: Radius changed from 4 to 3. Ogre Magi: Ogre Magi will cast Bloodlust on himself first, and then on allies ordered by distance, closest first. Techies: Ace for the Inventor Alliance. Ace Effect: Grants Inventor units Chain Reaction. If an enemy dies as a result of Unstable Reactor, they explode just as if they had Unstable Reactor. Troll Warlord: Ace for the Troll Alliance. Attack Rate changed from 1.0 to 1.3. Ace Effect: Grants your units Mini-Bash: While attacking, your team has a 5% chance per Troll Alliance level of stunning their target for 0.25 seconds. ITEM CHANGES {STEAM_CLAN_IMAGE}/35233241/4eaafb0509d8ed99bb26b73a2f8f1cd4e41ce83a.gif Barricade: Newly added Tier 2 Contraption. Has 400 Health and 20 Armor. Two ...Dota Underlords builds [Juggernaut Update] 7 best builds for Mage, Knights, Brawny, and moreAug 27, 2019 - Rock, Paper, ShotgunDota Underlords builds are wondrously complex and finnicky beasts. Combining your knowledge not just of heroes and abilities and items and alliances, but also the pacing of a match and your relative needs on different rounds can all get pretty mind-boggling pretty quickly – especially now that the various August updates for Dota Underlords have shaken up the meta with a series of groundbreaking changes to alliances and items. So we thought it’d be a good idea to revisit our Dota Underlords builds guide to see what still works and what no longer does. Below we’ve put together seven of the very best builds in the current Juggernaut Update meta, from Brawny Warriors to Scrappy Mages to souped up Demon Hunters and more. (more…) Dota Underlords patch notes analysis Juggernaut Update [#238]Aug 27, 2019 - Rock, Paper, ShotgunDota Underlords patch notes are something of a bigger deal than in many other games. Much like with Dota 2, Valve see each Dota Underlords update as an opportunity to completely rewrite the current meta much of the time. Thankfully (for me, writing this), the most recent Juggernaut Update is a comparatively minor one; but it still introduces a number of significant changes to certain heroes. We’ll break it all down in our Dota Underlords patch notes analysis, exploring how each change may (or may not) shift the meta in a new direction. (more…) Easy like Sunday Update...Aug 25, 2019 - Community AnnouncementsWe have just released a hotfix to further adjust the odds of getting Tier 4 and Tier 5 units at higher levels. Here's the new table: {STEAM_CLAN_IMAGE}/35233241/d917abfd0980542501130fcdd58efc703ef9dd02.png It was worthwhile to test those odds and see how those changes mixed in with the Tier 3 - 3 Star meta we have been playing for the last few weeks. In this update, we toned down Tier 5 units and moved them to Level 9 and 10. We have some ideas internally on what we want to do with Tier 5 units now, and the community's chatter has helped us refine how we think about these pieces. Hopefully we can have another iteration on them very soon. We are really thankful for all your input on this as we continue to try a bunch of experimental things while under the BETA tag. Remember these times fondly! See you guys for next week's update. Void Spirit will descend to Dota 2 this autumnAug 25, 2019 - Rock, Paper, ShotgunAnother new Dota 2 hero has been announced at The International, hot off the heels of Snapfire, the elderly lizard-riding goblin announced earlier this week. They should have lead with this one. Snapfire is not an easy act to follow. Still, Void Spirit will also be joining the MOBA this autumn, though he seems somewhat reluctant to do so in his introductory video, which you can see below. (more…) The Update In Which Juggernaut Gets A Lil' TweakAug 23, 2019 - Community AnnouncementsGENERAL Crashes? Smashed. Fixed some iOS devices playing audio at a higher pitch. More FX optimization and improvement. UI Mana bar changes color when unit reaches full mana. Added callout to Achievements tab when there are unclaimed achievements. Added "Finding a match" indicator to the play button when in the queue. Level-up button in shop now, on hover, previews XP increase from buying XP. For Lords of White Spire: when starting a game, preview the MMR you'd gain from coming in first and lose from coming in eighth. Misc UI improvements. GAMEPLAY Adjusted hero tier distribution curves. Tier 4 and 5 pieces are somewhat more common at high levels (chart at the bottom of these notes). Increased Tier 4 hero pool to 20 per hero. XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level. Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic. HERO CHANGES Doom Doom's Doom now disables the Brawny health buff. Juggernaut Now Tier 3. Blade Fury now activates if there is at least 1 enemy in range (was 2 enemies). Shadow Shaman Voodoo will no longer be cast on an already-hexed enemy. {STEAM_CLAN_IMAGE}/35233241/931e3b8269c9b2372b6f6adaa9e1f0be3107678a.pngSteam China will be a curated, separate store for the Chinese marketAug 22, 2019 - Rock, Paper, Shotgun Steam is in an odd position in China. It s like a pirate radio station, sitting offshore and letting the gamers access all that unfiltered content. With no official servers and awkward payment methods, the experience that the huge numbers of users have isn t optimal. So Valve and local partners Perfect World are setting up a version of Steam for China, named Steam Platform. The first details of which were dropped at an event hosted by Perfect World in China this week. There s no launch date, and no look at the client or its features, but things are motoring along. (more…) Valve talks Steam China, curation and exclusivityAug 21, 2019 - EurogamerValve, alongside its business partner in China, Perfect World, has given us an update on the progress of Steam China today, after both companies had been silent on the topic for over a year. Eurogamer attended the brief presentation, given by Perfect World CEO Dr. Robert H. Xiao in Shanghai, where a small number of local and international press were told the companies were "one more step closer" to launching Steam China, which will be separate from the international version of Steam. A handful of launch games were revealed, including Dota 2 and Dota Underlords. There were no actual launch dates or broader windows mentioned for Steam China itself, mind, nor a look at how that storefront may shape up or any details on its features, barring the fact it'll support VR, multiplayer games, interesting games with "innovative, creative ideas," and "single-player games with abundant storylines". As far as we could tell, none of the non-Chinese launch games had official approval just yet, either. In Xiao's words, "the Steam China project is undergoing solidly and smoothly" - but what is it, exactly? As it stands, Steam is actually widely available for Chinese players already. As of right now we've tested and confirmed it's possible to buy, download and play games through the Steam store in China as usual, with no issues - and no need for a VPN. Community features, such as discussion forums, are unavailable, but otherwise the platform as it stands still acts as a huge loophole in the Chinese government's strict regulation of games. Where it might take many months of admin and applications for a game to get through the approval process - if it gets through at all - or many revisions to a game's content to ensure it meets the various Chinese standards, that same game can already be bought and played in China, unfiltered, unregistered and unchanged, on regular old Steam. Read more Coming up next in Dota UnderlordsAug 20, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35233241/fcd1445bcfadc08e617209b8299a539a76f60759.png A few weeks ago we talked about the upcoming updates being a bit leaner (balance and bugs) while we worked on bigger updates. After chewing on things for a bit, we're ready to chat about what's coming in the next few weeks. One quick note before we dive in: When making games alongside a live audience, there's a lot of pivoting that occurs based on feedback. Any update we ship may not have been 100% planned ahead of time. Sometimes they are mostly composed of ideas generated by the community that we thought would be worthwhile to fast track and ship sooner. So with this blog post we'll let you take a peek at our upcoming scheduled updates, but keep in mind their order or even the content might change. Our main focus currently is on Season 1 and its features. Some features (like the ones below) will be shipping early in Season 0, while others will only make sense with the whole package at the beginning of Season 1. Duos Game Mode In the next week or two we'll be introducing a new game mode we've been calling Duos (well we've actually been calling it Battle Buddies, but Duos seems a bit more professional). Duos is a new way to play Underlords cooperatively with a friend - just party up and battle against 3 other teams. Supports Casual and Ranked version. Underlords We're also going to introduce Underlords to the game in a few weeks. The team is really excited about this feature - these Underlords are a core part of the game and we think they will add a layer of fun and strategy to every match. UI and other Improvements Massive changes are also coming to our UI, especially on the PC, based on feedback and also to accommodate our new features. Heroes and Alliances Lastly, we'll soon be introducing new heroes and alliances, expanding the roster and creating new and interesting ways to play Underlords. In addition to this we'll continue looking for feedback and tweaking game balance throughout all of these updates. Finally This is normally where we'd say 'that's about it' - but knowing us and our community, we can pretty honestly say that things will change. Season 1 is the update where our Beta turns into a fully released game, so expect features like the new and improved Battle Pass and others like City Crawl to make their first appearance there. Stay tuned. August 16 HotfixAug 16, 2019 - Community AnnouncementsHOTFIXES Sniper's cooldown actually cools down. Prevented Sniper casting Assassinate on dead units. Fixed an issue with the DPS meter on PC clients. Fixed combat result notifications not showing when a player lost but took 0 damage. Fixed Terrorblade's ability description using a % sign where it should not. Dota Underlords builds [Juggernaut Update] 7 best builds for Mage, Knights, Brawny, and moreAug 16, 2019 - Rock, Paper, ShotgunDota Underlords builds are things of wonderful complexity. Combining your knowledge not just of heroes and abilities and items and alliances, but also the pacing of a match and your relative needs on different rounds can all get pretty mind-boggling pretty quickly – especially now that the August Update for Dota Underlords has shaken up the meta with its medley of groundbreaking changes to alliances and items. So we thought it’d be a good idea to revisit our Dota Underlords builds guide to see what still works and what no longer does. Below we’ve put together seven of the very best builds in the current Juggernaut Update meta, from Brawny Warriors to Scrappy Mages to souped up Demon Hunters and more. (more…) Dota Underlords patch notes analysis Juggernaut Update [#228]Aug 16, 2019 - Rock, Paper, ShotgunDota Underlords patch notes are something of a bigger deal than in many other games. Much like with Dota 2, Valve see each Dota Underlords update as an opportunity to completely rewrite the current meta much of the time. Thankfully (for me, writing this), the most recent Juggernaut Update is a comparatively minor one; but it still introduces a number of significant changes to certain heroes. We’ll break it all down in our Dota Underlords patch notes analysis, exploring how each change may (or may not) shift the meta in a new direction. (more…) Dota Underlords Has Already Doubled Artifact's Peak Player Count on SteamJun 21, 2019 - GitHypEarlier today, Valve opened the public beta for Dota Underlords, their second attempt at a Dota 2 spin-off, which has already surpassed Artifact with a peak of 119k concurrent players on Steam. Calling Valve’s first spin-off a “flop” would be a bit of an understatement. After peaking with 60k players back in November 2018, Artifact: The Dota 2 Card Game ended last year outside Steam's top 100 most played games, and right now, only has a total of 60 players online. That’s right. Six. Zero. Shortly after the downfall of Artifact earlier this year, a user-created mode within Dota 2 called “Auto Chess” started to grow in popularity -- resulting in Dota 2’s player base on Steam increasing by over 100k players for the first time in years. For those who haven’t played yet, unlike Dota, Auto Chess is more of a resource management game where eight players take turns placing hero units on an 8x8 chess board – each round doesn’t actually play out anything like chess and the goal is to create the strongest combination of heroes. Auto Chess’ rise as its own genre is very similar to how Dota itself started as a user-made mode in Blizzard’s Warcraft III. Recently, Valve tried to acquire the original creators of Auto Chess, Drodo Studio; however, the deal fell through, and the Chinese devs just announced at E3 that they're bringing their own standalone version of Auto Chess to the Epic Games Store later this year. With all the games Epic has stolen from Valve this past year, Valve made the brilliant decision to release the free-to-play Underlords sooner than later and beat Epic to market. But Epic isn’t even Valve’s biggest competition right now... and the creators of League of Legends also just released their own take on the Auto Chess genre called Teamfight Tactics. For years, LoL has dominated the MOBA market with millions more players than Dota 2. Based on current Twitch viewer counts, it looks like Riot Games could once again come out on top here with 20x more viewers and TFT being the most watched game on Twitch today. But Valve still has one big advantage over Riot’s new game that could help Underlords win the late game battle. In addition to being on Steam, Underlords is also now available on Android and iPhone with full crossplay support that allows PC players to finish matches on mobile devices and vice versa. At the moment, Riot’s TFT is not on Android or iPhone and the developer hasn’t given any information on when, if ever, they plan on releasing the game for mobile devices. This is critical because back when the battle royale genre was still new and Fortnite was battling PlayerUnknown’s Battlegrounds, it was Epic bringing their game to mobile first that helped Fornite explode in popularity, skyrocketing past PUBG, and quickly becoming the most popular game in the world. LoL might have the bigger player base, but Valve's focus on the mobile market could help Dota Underlords quickly catch up to Riot's numbers.