
Zumbi Blocks 2 Open Alpha
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Update 2.1.1.7 (ping marker, FOV settings, and more)Apr 18, 2025 - Community AnnouncementsUpdate 2.1.1.7 arrives sooner, with some smaller updates, before i start working on Tier 3 content. Starting on monday i'll be able to work full time on ZB updates and try to deliver as many updates as possible, in the next few months. Full patch notes: Ping system: . You can now ping locations (middle mouse button, by default) . You can also ping locations using the map menu Gameplay changes: . Breaking doors and furniture now drops crafting materials . Added new Tier 2 loadout sets for brazier fuel and ammo crafting materials . Added more loot spawn points on the streets, and not just inside buildings Graphics settings: . Added "Fullscreen windowed" mode . Added FOV settings . Added setting to select between multiple monitors Bug fixes: . Fixed resolution getting reset when launching the game in windowed mode . Fixed camera clipping through walls in third person mode . Fixed bug when dropping stacks of more than 255 items on multiplayer Bug fixes: . Fixed animation problems when climbing walls in first person mode . Fixed zombies getting shot from far away and not chasing the player . Fixed zombies giving up while chasing players that are clearly visible to themUpdate 2.1.1.6Mar 24, 2025 - Community AnnouncementsZumbi Blocks - version 2.1.1.6 Today the game gets updated to version 2.1.1.6, which focused on improving loadout selection user interfaces, and added a new way to acquire loadouts inside the match by trading resources with an NPC. In addition to that, the update adds some extra climbing mechanics, and a promissing fix for the crashes that have been happening in lower end PCs. Full update notes: Gameplay changes: {STEAM_CLAN_IMAGE}/43609030/0c07b2f18a7603ce49e67130bb18577aa03fea3f.png . Added a Vendor van that spawns randomly in the map . There you can sell stacks of resources for money . Money is used to buy loadout boxes from the vendor Visual changes: {STEAM_CLAN_IMAGE}/43609030/b4d54e9d632b5ce1556c25c77abe458383b85f1b.png . Changed the visuals of the loadout selection menu . Changed how the percentage of unlocked loadout is displayed . Changed the animation for when you unlock a new loadout Improved parkour: {STEAM_CLAN_IMAGE}/43609030/0e84ca0f570d0dd587beb875c49ab74625e1c15b.png . Added additional climbing animations for climbing higher obstacles like buildings rooftops . Zombies also have new climbing abilities and will chase you up to the rooftops of houses New change log screen: {STEAM_CLAN_IMAGE}/43609030/a3323ea99ab802277fbdc5808c07564efd1964b6.png . Added a change log menu that shows up every time you play a new version of the game Bug fixes: . Fixed bug with synchronized wave data . Fixed bug with simultaneos zombie growling sound . Fixed AI bug where zombies will think you're outside a building, but you're standing on the rooftopUpdate version 2.1.1.5 (refactored A.I.)Jan 5, 2025 - Community Announcements- NEW ZOMBIE AI: . Zombie Pathfinding code has been rewritten from scratch, and the rest of the zombie's code has been majorly redone. Advatanges of the new AI: . Less prone to bugs, and easier to work with. . Will better adapt to future additions, like base building, for example. . Better optimized, by taking advantage of multi-core processors. (has room for further optimizations) Some changes in zombie behaviour: . Regular zombies will jump off higher floors of the factory building to get outside, instead of going all the way down to the ground floor first. . Zombies will move around furniture instead of trying to break it. . Zombies destroy doors faster. . Zombie queen now knows how to fly around buildings. . Zombie queen will try to avoid getting cheesed when the player stays in the last floor stairs. - OTHER SMALL CHANGES: . Changed how brazier's fire effects work, in hopes of reducing crashes on lower end PCs. . Ammo benches and braziers start appearing on the map screen just by seeing their icons when close to them, without having to interact with them. - OTHER BUG FIXES: . Fixed bug when player leaves an online match while being chased by wave zombie. . Fixed zombies spawning inside factory stairs. . Fixed some broken hit boxes on some of the Police Department furniture. . Fixed game not deleting ragdolls when leaving the match. . Fixed wave zombies trying to chase dead players.Update engine versionAug 9, 2024 - Community Announcements- Updated engine version to a more stable version (Unity 2021 LTS) - Buffed shuriken - Changed how server names are displayed in the server list menuServer lists Update (2.1.1.3)Aug 8, 2024 - Community Announcements- SERVER LISTS: . Changed the "Connect to Friends" menu into a server list, for browsing all public lobbies. . You can filter lobbies based on region. . When you open up a multiplayer match the game auto-detects the region you are in. . Added option to limit the number of players on the server (up to 6). . Added option for servers to allow only Steam friends. - SERVER MANAGEMENT: . Added in game menu where you can mute, kick or ban players. . Only host can kick or ban players. . Banning players only lasts until you restart the game. . This options are also available on the pre-game lobby. - BUG FIXES: . Fixed bug where player could join the same lobby multiple times. . Fixed a broken button on the "Close Server" menu that would get you soft locked.HUD Changes and Chat TextJul 29, 2024 - Community AnnouncementsQuick update making some improvements to the UI, fixing a couple of bugs, and adding a text chat. - HUD / UI CHANGES: . Added a Text Chat . Changed health bar, and status icons (food, drink, health, etc.) . Added more information to the selected weapon, ammo, and equipped items. . Added a better UI icon for showing binded keys, on the key bind window, equipment HUD and some other places - BUG FIXES: . Fixed accidentally shooting when lighting up a brazier . Fixed visual issue with the waves text on the waves bar . Fixed loot/interaction HUD icon not showing the correct key that was binded on the controls menu . Fixed false positive error message popping up when a boss Spawns . Fixed false positive error message when generating the map ("Room without neighbours ...") Waves update (2.1.1.1)Jul 11, 2024 - Community AnnouncementsAfter a long while i managed to finish the waves update. For the next updates i'll focus on adding gradual smaller changes so it doesn't take so long between updates. I'll have a road map up somewhere in discord with every single little thing i want to add to the game. Change log for 2.1.1.1 (open alpha steam version): . ZOMBIE WAVES: . Changed the difficulty system into a 25 waves system (it will repeat wave 25 forever, even if the wave counter says 26, 27, 28, etc.) . Riot boss starts spawning on Wave 5. Queen zumbie starts spawning on wave 15. You will get stuck on wave 5/15 until you kill the specified boss . Zombies that belong to a wave will never lose track of the player, and will teleport if the player runs away too far . Zombies are now divided into 3 Tiers, each one with different 3D models . Zombies drop slighltly different loot depending on their tier . Each zombie tier have an exact HP amount, so you know how many shots it takes to kill each one of them. Other stats (speed and damage) are still somewhat random . Every set number of waves the zombie tier for those waves increases Wave 1 - 5 spawns tier 1 Zombies Wave 5 - 15 spawns tier 2 Zombies Wave 15 - 25 spawns tier 3 Zombies . There are "Dark block braziers" scattered around, that you can fuel to make waves arrive faster . CRAFTING AND LOOTING: . Added crafting materials (metal, plastic, wood, powder and "dark blocks") . Added a recycle button when you right click inventory items, to scrap them into crafting materials . Added an Ammo Crafting station that can be randomly found inside buildings. Most of your ammo will come from crafting so you have to make sure you keep up with finding the necessary materials to craft them . Added craftable ammo for the Riot Shotgun (Riot Shell) . Loot now spawns in clusters of specific item types for each building . Loot sometimes spawns on top of furniture . Most of the time, loot clusters will spawn in one specific room of the building, you just gotta find it (instead of having to search the entire building) . MAP IMPROVEMENTS: . Map markers don't show where every gun is anymore, it shows what kind of item spawned in each building. It does not show the exact location either . Map zooming and dragging got improved. Map icons were generally improved too . Map will show the location of Workbenches (ammo and brazier) once discovered .OTHER CHANGES: . The map was divided into 3 regions, that are colored differently in the map screen The tier of the regular zombies that spawn along the map will be defined by the region they spawn in . Game pauses (on Single Player) when you press ESC . Improved visuals of the instructions window . Allowed rolling when staggered to facilitate surviving when you get cornered/overwhelmed by zombies . Updated engine version . BUG FIXES: . Fixed visuals glitches when reloading guns while looking at the inventory screen . Fixed ammo duplication glitch . Fixed generation of too many backup files . Fixed zombie spawn animati...Quick Patch for Zombie RespawnsJun 15, 2023 - Community AnnouncementsJust a quick patch to fix a mistake I made on the last update. I disabled zombie respawning for testing and forgot to re-enable it. When people commented on it i thought it was some rare bug, but it was just really an oversight from my part.Update 2.1.0.4 (lobby codes and physics optimization)May 28, 2023 - Community AnnouncementsJust a small update to add a much requested feature: entering a code to join people's lobbies, instead of having to be friends on Steam. Also did some optimizing on the physics, to allow for more zombies at a time. Next update I'm hoping to add the Zombie Waves system, along with other stuff that could be considered "new content" (instead of just fixing bugs, and optimizing stuff). - CHANGES: . Added joining lobbies by copy/pasting a lobby code (you don't need to be friends on Steam to play together anymore) . Optimized physics performance when simulating larger quantities of zombies (in preparation to add a zombie waves mechanics) . Increased amount of zombies that spawn, specially on easy mode . Crosshair doesn't light up red anymore when aiming at zombies or destructible objects - BUG FIXES: . Fixed inconsistencies when shooting in third person . Fixed player and Riot Boss being able to shoot through walls . Improved cases were you wouldn't be able to shoot a zombie from up close . Fixed map generation bug related to generating too many trees . Fixed some animations not synchronizing on multiplayerUpdate 2.1.0.3 (steam networking update)May 14, 2023 - Community AnnouncementsWith this new update the old multiplayer system was removed (using IP / Port or VPN), and is now completely replaced by Steam's multiplayer system. You can create a server normally (without the need to set up port, password, etc.) and you can connect to any friends that are currently playing the game online. (there are no means to connect to random strangers, you need to be friends on Steam to play together) Other than that, I focused on fixing some game breaking bugs, and some smaller ones too. Full change Log: - GAMEPLAY CHANGES: . Multiplayer now works through Steam Networking system . Multiplayer is played by joining your Steam friend's lobby (there's no matchmaking or server list for now) (the old system using public IP's has been removed) . Maximum stamina drains slower . Now maximum stamina is what determines your sprinting speed . Toxic damage was nerfed . Dodging works against boss melee attacks . Added option to change name on lobby screen . Enabled ultrawide options . Replaced pictures of Nazi officer and Soviet tank - BUG FIXES: . Fixed zombies quickly dealing multiple hits really fast . Fixed zombies flying in the air in multiplayer . Fixed Riot Boss spawning inside floor for clients on multiplayer . Fixed player name not changing on SinglePlayer . Fixed accidental vaulting over obstacles (now you have to press forward to do it) . Fixed errors when loading corrupted save files, that would get you stuck on a grey screen . Fixed "rotate item" not translating on inventory . Removed unclosable black box (that used to display game errors)
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