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Zafehouse Diaries 2

 
Deadnaut: Signal Lost is out now!Mar 28, 2023 - Community AnnouncementsScrewfly Studios' sci-fi horror roguelike set in the world of Deadnaut is finally here! Prepare for an unnerving and tense journey to the edges of the galaxy in search of the source of Rip space. As the Handler, you'll control a single Deadnaut, a treasure hunter navigating hazardous settlements, drifting derelicts, and confronting mysterious creatures, haywire security systems, and dangerous fanatics. https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/ Here's what awaits you... 🌌 FAST ROGUELIKE GAMEPLAY Guide your Deadnaut through procedurally generated missions, from floating cryoships and freighters to abandoned settlements, equipping them with a wide array of weapons, upgrades and gear. Fight when you can, run when you must. 🤖 TRUST ISSUES Keep your Deadnaut loyal or force compliance. Pay them off or turn them into a mindless space golem if necessary, but remember: everything comes at a price. 💥 FIVE DISTINCT SUITS AND PLAYSTYLES Select from five suits, each with dozens of unique skills and abilities. Customise your Deadnaut with weapons, sensors, shields, cloaks and hack tools. Choose from the heavy-duty Labour suit, the ghostly Sensor suit, or the gravity-bending Energy suit, or other playstyles to match your preferences. 🛠️ TACTICS, UPGRADES, AND CUSTOMISATION Develop your Deadnaut and maximise their potential by discovering powerful combinations and synergies among 180+ upgrades. Tailor your armour and damage to face the challenges that await you in the twisted depths of the Rip. 🚀 THE HUNT IS ON Stay one step ahead of the Benefactors, an enigmatic enemy in relentless pursuit, determined to stop you from reaching the Rip's source. Armed with advanced tech, weapons and cunning, you'll need to keep your wits about you to evade their grasp. 🎮 CREATE YOUR OWN DEADNAUT Get started with a premade Deadnaut or create your own unique character. Adjust their stats and even import your own photo to truly make your Deadnaut your own. Will you reveal the source of Rip space, or keep the knowledge for yourself? The choice is yours in Deadnaut: Signal Lost. Try the free demo If you're new to Deadnaut, Screwfly Studios' games, or just want to try it out first, then we highly recommend grabbing the free demo from our Discord. What's next? Our first priority is to catch any bugs and make sure it's stable and running well. We'll also be tweaking balance, difficulty options and making quality of life changes. We have a lot of additional content we want to add to the game too. These will likely be free updates, so stay tuned for more information. How can I get help with the game? There's an in-game manual, descriptive tooltips and helpful pop-ups. You can also head over to our Discord server and ask for advice.Deadnaut: Signal Lost is out now!Mar 28, 2023 - Community AnnouncementsScrewfly Studios' sci-fi horror roguelike set in the world of Deadnaut is finally here! Prepare for an unnerving and tense journey to the edges of the galaxy in search of the source of Rip space. As the Handler, you'll control a single Deadnaut, a treasure hunter navigating hazardous settlements, drifting derelicts, and confronting mysterious creatures, haywire security systems, and dangerous fanatics. https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/ Here's what awaits you... 🌌 FAST ROGUELIKE GAMEPLAY Guide your Deadnaut through procedurally generated missions, from floating cryoships and freighters to abandoned settlements, equipping them with a wide array of weapons, upgrades and gear. Fight when you can, run when you must. 🤖 TRUST ISSUES Keep your Deadnaut loyal or force compliance. Pay them off or turn them into a mindless space golem if necessary, but remember: everything comes at a price. 💥 FIVE DISTINCT SUITS AND PLAYSTYLES Select from five suits, each with dozens of unique skills and abilities. Customise your Deadnaut with weapons, sensors, shields, cloaks and hack tools. Choose from the heavy-duty Labour suit, the ghostly Sensor suit, or the gravity-bending Energy suit, or other playstyles to match your preferences. 🛠️ TACTICS, UPGRADES, AND CUSTOMISATION Develop your Deadnaut and maximise their potential by discovering powerful combinations and synergies among 180+ upgrades. Tailor your armour and damage to face the challenges that await you in the twisted depths of the Rip. 🚀 THE HUNT IS ON Stay one step ahead of the Benefactors, an enigmatic enemy in relentless pursuit, determined to stop you from reaching the Rip's source. Armed with advanced tech, weapons and cunning, you'll need to keep your wits about you to evade their grasp. 🎮 CREATE YOUR OWN DEADNAUT Get started with a premade Deadnaut or create your own unique character. Adjust their stats and even import your own photo to truly make your Deadnaut your own. Will you reveal the source of Rip space, or keep the knowledge for yourself? The choice is yours in Deadnaut: Signal Lost. Try the free demo If you're new to Deadnaut, Screwfly Studios' games, or just want to try it out first, then we highly recommend grabbing the free demo from our Discord. What's next? Our first priority is to catch any bugs and make sure it's stable and running well. We'll also be tweaking balance, difficulty options and making quality of life changes. We have a lot of additional content we want to add to the game too. These will likely be free updates, so stay tuned for more information. How can I get help with the game? There's an in-game manual, descriptive tooltips and helpful pop-ups. You can also head over to our Discord server and ask for advice.Deadnaut: Signal Lost gameplay demo now availableMar 21, 2023 - Community AnnouncementsThanks to everyone who tried out the tech demo and gave us feedback. We've now upgraded it to a playable demo, with two suits, more enemies, and additional gear and upgrades. We will make it available here when Steam approves it, but if you want to try it out now, you can get it from our Discord server: https://discord.gg/BpFG5M3mep What can we expect in the full release? There are five core suits, dozens of enemies, over 180 upgrades, loads of gear and equipment, and powerful 'sigils' that let you modify various aspects of the game. You can also create a custom Deadnaut, import a photo and alter their stats. When will the demo arrive on Steam? We'll put it up as soon as it gets approved by Steam, which could be up to a week. Can I play the demo now without joining the Discord server? You sure can. Just email us at [email protected]. https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/Try the Deadnaut: Signal Lost tech demo now!Mar 9, 2023 - Community AnnouncementsWe're very close to launching Deadnaut: Signal Lost but we need your help. We've prepared a technical demo of the first few levels of the game and we'd love to get it running on a wider range of systems. This will give you a taste of the game and help us catch any obvious bugs that have eluded us so far. It's a win-win. Grab the demo at our freshly launched Discord server. {STEAM_CLAN_IMAGE}/41435874/f3c21696351e5ccf66d9864453f2d43da8645590.jpg Join the Screwfly Studios Discord Server! https://discord.gg/BpFG5M3mep (Check the #general channel topic for links to the tech demo) FAQ How long until the game comes out? If the tech demo goes smoothly, our plan is to turn that into a larger demo and then release the game around the same time. Will the demo be available on Steam? Yes, absolutely. I don't use Discord, can I still try the tech demo? You sure can. Email us at [email protected] and I'll send you a link. {STEAM_CLAN_IMAGE}/41435874/aeeed6252fe243726fb8472d509b73d9b7fae100.jpgWatch the Deadnaut: Signal Lost trailer!Oct 27, 2022 - Community AnnouncementsWe know you're keen to hear/see/inhale more about Screwfly's next game, Deadnaut: Signal Lost, and we're happy to say we can deliver! Check out the first trailer for the game right here. Along with the trailer, we've also refreshed the screenshots on the Steam page, as well as added a bunch more to give you a better idea of what you're in for. {STEAM_CLAN_IMAGE}/41435874/4bca762140aa229aeab6bc8d87581cd1310a9922.jpg {STEAM_CLAN_IMAGE}/41435874/a94187bae877c3a531a73f6ff660ae3f5e9587e1.jpg {STEAM_CLAN_IMAGE}/41435874/94cd47e1bef48b77dfefbd8edb87d07b2607dc32.jpg If this is your first time hearing about Deadnaut: Signal Lost, here are some snippets from the Steam page FAQ to catch you up: How does this relate to the original Deadnaut (2014)? Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.Is this a sequel? Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action. Be sure to wishlist the game for updates; it won't be much longer before you'll be able to experience it yourself! https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/Announcing Deadnaut: Signal Lost!Oct 31, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/7338412/7dfe18390be5368712e0d4e5f04aa5d2c3eb684c.jpg The cosmos is tearing itself apart. Wrecks of long-dead starships are full of horrible, interdimensional creatures. The dead roam surfaces of moons, and you're being hunted by technically advanced soldiers. Welcome to Signal Lost, Screwfly Studios' return to Deadnaut's grim and ruthless future. https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/ While Deadnaut: Signal Lost is situated in the same universe as the original and features similar, mission-based gameplay in procedurally-generated locations, it is not a direct sequel. You play the role of a remote handler who controls the action "at a distance" via a physical console, however, Signal Lost is focused on a single Deadnaut, rather than a squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action. We'll have more to reveal in the coming weeks and months, but for now, head over to the Steam page and wishlist Signal Lost to keep up-to-date as development progresses.Indie of the Year: Vote for Zafehouse Diaries 2!Dec 2, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29186226/8128a7050fe6954d40278592a556405c426f9274.pngIt's awards season over at Indie DB! If you reckon Zafehouse Diaries 2 is a bit of alright, here's another way to show your love for everyone's favourite post-apocalyptic zombie drama sim. Opportunities are far and few between for games like Zafehouse to see wider recognition. The main reason being you get bitten and the fever takes over and, before you know it, you're feasting on human flesh and not really thinking about awards, votes or, uh, breathing. So, before you're completely overtaken by the infection, why not send Zafehouse Diaries 2 a vote for Indie DB's Indie of the Year? To vote for Zafehouse Diaries 2: Visit the Zafehouse Diaries 2 page on Indie DB. Click the vote button on the Indie of the Year banner on that page. (Optional) Bask in the awesomeness that is you. Thanks in advance for your help spreading the disease word of Zafehouse Diaries 2! Trust us, it's a lot better than spreading a zombie plague. Less brain eating, more feeling warm and fuzzy inside.Indie of the Year: Vote for Zafehouse Diaries 2!Dec 2, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29186226/8128a7050fe6954d40278592a556405c426f9274.pngIt's awards season over at Indie DB! If you reckon Zafehouse Diaries 2 is a bit of alright, here's another way to show your love for everyone's favourite post-apocalyptic zombie drama sim. Opportunities are far and few between for games like Zafehouse to see wider recognition. The main reason being you get bitten and the fever takes over and, before you know it, you're feasting on human flesh and not really thinking about awards, votes or, uh, breathing. So, before you're completely overtaken by the infection, why not send Zafehouse Diaries 2 a vote for Indie DB's Indie of the Year? To vote for Zafehouse Diaries 2: Visit the Zafehouse Diaries 2 page on Indie DB. Click the vote button on the Indie of the Year banner on that page. (Optional) Bask in the awesomeness that is you. Thanks in advance for your help spreading the disease word of Zafehouse Diaries 2! Trust us, it's a lot better than spreading a zombie plague. Less brain eating, more feeling warm and fuzzy inside.Zafehouse Diaries Patch 1.1.0 releasedAug 4, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29186226/9ef58826867f781050779cc6abcf7a82095265ab.pngWant to save your diary so you can read it later? Well, patch 1.1.0 has the goods! Tweaks, fixes and performance boosts also accompany this rather meaty update. Diaries can now be saved on game end to be read at a later time. Please note diary exporting may take a minute or two for extremely long games. The end game epilogue is now saved to the diary. The barricade order now shows improvements as disabled options, if the location has yet to be fortified. These options will show an explanation tooltip when hovered over. Slightly reduced the effectiveness of protection gear. Added a custom difficulty option for protection gear. Improvements (watchtower, sniper nest and fence) are now more difficulty to build. Improvements have a higher chance of using more scrap. Added a custom difficulty option for improvements to tweak scrap use and includes the ability to disable improvements altogether. The mission planner tutorial now includes information regarding snipe mode. Fixed an issue with the buttons on the epilogue screen sometimes appearing immediately, instead of fading in. Fixed an issue with the watch beep playing erroneously (or not at all). Fixed an issue with time acceleration not working correctly when all survivors are on the move. Fixed an issue where custom item sounds would not play. Fixed a number of issues with item sounds not playing for certain orders. The item tooltip now shows descriptions for custom items. A pool of diary entry objects is now generated at startup to reduce stuttering during gameplay. Optimisations to text generation. Optimisations to zombie map rendering. Optimisations to diary image rendering. Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.1.0".Zafehouse Diaries Patch 1.1.0 releasedAug 4, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29186226/9ef58826867f781050779cc6abcf7a82095265ab.pngWant to save your diary so you can read it later? Well, patch 1.1.0 has the goods! Tweaks, fixes and performance boosts also accompany this rather meaty update. Diaries can now be saved on game end to be read at a later time. Please note diary exporting may take a minute or two for extremely long games. The end game epilogue is now saved to the diary. The barricade order now shows improvements as disabled options, if the location has yet to be fortified. These options will show an explanation tooltip when hovered over. Slightly reduced the effectiveness of protection gear. Added a custom difficulty option for protection gear. Improvements (watchtower, sniper nest and fence) are now more difficulty to build. Improvements have a higher chance of using more scrap. Added a custom difficulty option for improvements to tweak scrap use and includes the ability to disable improvements altogether. The mission planner tutorial now includes information regarding snipe mode. Fixed an issue with the buttons on the epilogue screen sometimes appearing immediately, instead of fading in. Fixed an issue with the watch beep playing erroneously (or not at all). Fixed an issue with time acceleration not working correctly when all survivors are on the move. Fixed an issue where custom item sounds would not play. Fixed a number of issues with item sounds not playing for certain orders. The item tooltip now shows descriptions for custom items. A pool of diary entry objects is now generated at startup to reduce stuttering during gameplay. Optimisations to text generation. Optimisations to zombie map rendering. Optimisations to diary image rendering. Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.1.0".Patch 1.0.9 released plus full Linux build!Jul 20, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29186226/5c3ddeb509334bf18051d0bdc5f4e8af634e47f6.pngAlong with a few tweaks and fixes, patch 1.0.9 marks the release of Zafehouse Diaries 2 for Linux! The full Linux version is now available! Thank you to all players who helped test the technical build. Added "Orthographic map" mode to accessibility options. When enabled, the town map will appear more top-down and 2D. In addition, several UI elements will be rotated to appear straight-on to the player. Investigation missions with snipe mode active no longer become regular investigation missions when the game is saved. Fixed rumour button tooltip showing negative hours when all rumours have been used. Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.9".Patch 1.0.9 released plus full Linux build!Jul 20, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29186226/5c3ddeb509334bf18051d0bdc5f4e8af634e47f6.pngAlong with a few tweaks and fixes, patch 1.0.9 marks the release of Zafehouse Diaries 2 for Linux! The full Linux version is now available! Thank you to all players who helped test the technical build. Added "Orthographic map" mode to accessibility options. When enabled, the town map will appear more top-down and 2D. In addition, several UI elements will be rotated to appear straight-on to the player. Investigation missions with snipe mode active no longer become regular investigation missions when the game is saved. Fixed rumour button tooltip showing negative hours when all rumours have been used. Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.9".Help us test the ZD2 Linux tech demo!Jul 13, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29186226/5027e10277ce07dd66da8f9a862fa41a622dfabb.pngZafehouse Diaries 2 for Linux is just around the corner! Before it comes out, we need your help to make sure there are no issues that could affect the full release. As such, we've released a special technical demo for Linux users. Like the Windows and Mac demos, the build represents a cut-down version of the retail game. Please note that we can only officially support Ubuntu 12.04 and later distributions, though the game should work on other Linux flavours. If you're interested in trying the technical demo, please visit the dedicated thread in the community forums!Help us test the ZD2 Linux tech demo!Jul 13, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29186226/5027e10277ce07dd66da8f9a862fa41a622dfabb.pngZafehouse Diaries 2 for Linux is just around the corner! Before it comes out, we need your help to make sure there are no issues that could affect the full release. As such, we've released a special technical demo for Linux users. Like the Windows and Mac demos, the build represents a cut-down version of the retail game. Please note that we can only officially support Ubuntu 12.04 and later distributions, though the game should work on other Linux flavours. If you're interested in trying the technical demo, please visit the dedicated thread in the community forums!Zafehouse Diaries 2 Patch 1.0.8 releasedJul 11, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29186226/43429a4107b41ad3831c3465f27fc0b1c78d5ef3.pngThere's a new patch in town, and its name is 1.0.8! Along with five new achievements and various fixes and tweaks, snipe mode is now available to all players. Added five new achievements. Check out the achievements page for details. Snipe mode is no longer an experimental feature and can be accessed by all players by default. To activate snipe mode, use the mission planner or mission type button on the mission tabs. Patrolling now factors in sniping, spotters and fences. Exhausted survivors now go back to resting if assigned and then removed from a mission. Fixed an issue where reloading a game could erroneously generate new hints on the town map. Fixed an issue with the Reckless Breacher achievement. The mission selector tooltip now has better handling when multiple missions are initiated from different locations at the same time. Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.8".Zafehouse Diaries 2 Patch 1.0.8 releasedJul 11, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29186226/43429a4107b41ad3831c3465f27fc0b1c78d5ef3.pngThere's a new patch in town, and its name is 1.0.8! Along with five new achievements and various fixes and tweaks, snipe mode is now available to all players. Added five new achievements. Check out the achievements page for details. Snipe mode is no longer an experimental feature and can be accessed by all players by default. To activate snipe mode, use the mission planner or mission type button on the mission tabs. Patrolling now factors in sniping, spotters and fences. Exhausted survivors now go back to resting if assigned and then removed from a mission. Fixed an issue where reloading a game could erroneously generate new hints on the town map. Fixed an issue with the Reckless Breacher achievement. The mission selector tooltip now has better handling when multiple missions are initiated from different locations at the same time. Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.8".Zafehouse Diaries 2: The battle of Cleveland, pt 2Jul 6, 2017 - Rock, Paper, ShotgunConcluding a diary of zombie doom, in which five four survivors attempt to escape an infected town in strategy-management-RPG Zafehouse Diaries 2 . Problem being, they straight-up hate each other. In this second and final part: death! Duplicity! Arguments about cleaning! And… a hero. … Zafehouse Diaries 2 1.0.7: Trading Cards!Jul 5, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29186226/8acbb80a382adb15132dc362aa2f77b4f26fcb69.pngTrading cards are just the tip of the undead iceberg! Patch 1.0.7 includes a load of fixes, tweaks, performance optimisations and... well, why don't we just read the changelog below? Trading cards (including backgrounds, emoticons and badges) are now available. Added a number of keyboard shortcuts for navigating the user interface. These shortcuts can be found under the "Interface" section of the in-game help. Added a new video setting to disable high-dynamic range rendering. This can substantially improve performance on low-end machines, at the cost of lower-quality lighting. Cancelling a drag-and-drop operation involving multiple tokens now correctly returns those tokens to their original position. The Treat order now uses full survivor names. This fixes an issue where the order would not work correctly when multiple survivors had the same first name. Updated the manual to include more information on weapons and sniping during investigations. It is now slightly easier to snipe zombies in less-occupied rooms during investigation missions (where the snipe mode was enabled). Bonuses on modified items now load correctly. Fixed some typos in investigation reports where sniping occurred. Tweaks to noise generation when sniping a location during an investigation. Route lines now stop short of the origin and destination locations, making those locations easier to select. Route lines are now slightly thinner. Route lines for moving survivors are now less bright than those of survivors that have yet to embark. Added extra checks for the Grizzled achievement. Optimisations to zombie rendering. Zombies are now rendered slightly smaller on floorplans. Fixed an issue where the "searched" value for locations would show 0% instead of 100%. The mission planner now sorts survivors by their sniping skill, rather than their investigate skill, when snipe mode is active. Breaches caused by fleeing survivors no longer count towards the Reckless Breacher achievement. Fixed a number of bugs with state changes and transitions. Fixed a number of bugs with diary page turning. Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.7".Zafehouse Diaries 2 1.0.7: Trading Cards!Jul 5, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29186226/8acbb80a382adb15132dc362aa2f77b4f26fcb69.pngTrading cards are just the tip of the undead iceberg! Patch 1.0.7 includes a load of fixes, tweaks, performance optimisations and... well, why don't we just read the changelog below? Trading cards (including backgrounds, emoticons and badges) are now available. Added a number of keyboard shortcuts for navigating the user interface. These shortcuts can be found under the "Interface" section of the in-game help. Added a new video setting to disable high-dynamic range rendering. This can substantially improve performance on low-end machines, at the cost of lower-quality lighting. Cancelling a drag-and-drop operation involving multiple tokens now correctly returns those tokens to their original position. The Treat order now uses full survivor names. This fixes an issue where the order would not work correctly when multiple survivors had the same first name. Updated the manual to include more information on weapons and sniping during investigations. It is now slightly easier to snipe zombies in less-occupied rooms during investigation missions (where the snipe mode was enabled). Bonuses on modified items now load correctly. Fixed some typos in investigation reports where sniping occurred. Tweaks to noise generation when sniping a location during an investigation. Route lines now stop short of the origin and destination locations, making those locations easier to select. Route lines are now slightly thinner. Route lines for moving survivors are now less bright than those of survivors that have yet to embark. Added extra checks for the Grizzled achievement. Optimisations to zombie rendering. Zombies are now rendered slightly smaller on floorplans. Fixed an issue where the "searched" value for locations would show 0% instead of 100%. The mission planner now sorts survivors by their sniping skill, rather than their investigate skill, when snipe mode is active. Breaches caused by fleeing survivors no longer count towards the Reckless Breacher achievement. Fixed a number of bugs with state changes and transitions. Fixed a number of bugs with diary page turning. Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.7".Zafehouse Diaries 2: The battle of Cleveland, part 1Jul 4, 2017 - Rock, Paper, ShotgunSeven streets, five survivors, one zombie apocalypse (and, therefore, infinite zombies). What’s the worst that could happen? No, scratch that – what’s the best that could happen? I don’t include “just this once, everybody lives!” as a realistic possibility here, but perhaps one or two of them could make it out alive? On Cleveland Rd they will make their stand, as they skirmish against an army of undead, raid houses and bicker endlessly in our Zafehouse Diaries 2 diary. …