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X-Morph: Defense

 
80% off for Steam Shmup Fest!Sep 26, 2023 - Community AnnouncementsHello! We are very happy to let you know that X-Morph: Defense is now available at 80% off as a part of the Steam Shmup Fest! https://store.steampowered.com/app/408410/XMorph_Defense/ X-Morph: Defense is an action-packed shoot'em up and tower defense hybrid where you are the villain of the story. You are one of the X-Morph - a mysterious, extraterrestrial form of life. With their advanced technology, the X-Morph travel across space searching for planets they can assimilate into their collective. The X-Morph use those planets' energy to replicate further and conquer new worlds. This time, they set their sights on Earth... Your task in X-Morph: Defense is to set up a network of Harvesters around the globe. Humans will try to resist your conquest and send their best military equipment against you. You will need to defend the Harvester from the enemy forces consisting of tanks, aircraft, drones, infantry, and even giant mecha. It's up to you to decide how you want to do this. Take a strategic route or mow your way through the human army. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExZW1qaHd2NWkxeWd1aWIwaGVxN2dxOHU0MzkwZjFjeHB1YjJmMTh5eSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/8ZWjkOCbtrsxzv6wk3/giphy.gif Set up a maze of powerful defensive towers connected with laser fences. Choose from several types of towers, each specially designed to deal with a different kind of foe. Use artillery to break through enemy armor. Set up flamethrowers and stop the infantry in their tracks. Cut bombers in half using lasers. Invest your resources wisely and make yourself untouchable. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMTg1bTZ2N2p2dnFodWdlZHg3bWVhb2VhbnJnazI2a3pubDYya2VwZiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ujhVmEQ5xmOdgemtMq/giphy.gif If you prefer a more direct approach, use the X-Morph fighter to take down the enemies by yourself. Phase in and out of the physical form to ambush the enemy units. Morph your fighter into different forms, each equipped with a unique weapon capable of bringing entire cities to the ground. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExcHRqOWFibTU0cGQyN2Z6bDFkaTRmN2Y0N2s5ZGFibzVsMGxpYmJocSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/NRXI3DB9xXyaoOGmiq/giphy.gif Speaking of bringing cities to the ground, the X-Morph have no use for the ugly, concrete slabs humans call 'houses'. Blow up bridges, destroy factories and topple skyscrapers to block the enemy's path. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExcDVnZDM5cDY5azA2OG1zdDhhZHQyaHNqZTB2MGh0d3MzYmw5ZGZmbSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ZXnyKRjojIy7kIirtl/giphy.gif Do not think that victories will come easy. People of Earth will throw everything they have at you in order to survive. That includes giant, experimental weapons in the form of giant mecha. Those battles will determine the course of your conquest. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExeXB1ZHhleHl5OTkyMDQxaG4zajdxaWRzYmJ5eW8zZGcwZXh3bXE1byZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/VSit...We are teaming up with Uragun!May 12, 2022 - Community AnnouncementsHello Everyone! {STEAM_CLAN_IMAGE}/34659267/5343f91fb8e66ca3216ff8688b1577b90b3932c5.jpg A couple of weeks ago, while attending PAX East, we had the immense pleasure of meeting a lot of our fans and other developers. It was a wonderful experience - to be back at a convention after such a long time. We came back home having made a lot of new friends - some of whom we would like to tell you about today. We are talking about the developers from Kool2Play, creators of a top-down twin-stick shooter Uragun. We had a blast playing their game, and we think you will enjoy it as well. Let’s dive into the details! Uragun puts you into the shoes (feet?) of a deadly, but friendly Mech. The Mech was inoperable for a very long time and booted back up only to find a world that is much different than the last image ingrained in its circuits. All humans seem to be long gone and your planet has been taken over by a corrupted and hostile AI. At this point it is clear what has to be done: find your missing pilot, figure out what happened and melt down everything that stands in your way. {STEAM_CLAN_IMAGE}/34659267/78d14bbf6edf7ef5f0ae3d29e259403bfbfb87b5.jpg While playing Uragun you will complete several handcrafted missions, each designed to pose a different challenge than the previous one. The dynamic combat system will encourage you to dispose of your enemies in a spectacular fashion. The enemies will attack you from various angles, requiring you to constantly move around and explore new strategies. This beautiful tour of destruction will take you in various places around the entire globe. {STEAM_CLAN_IMAGE}/34659267/588bb288d472c687c6dc44081132b4fe191a6e33.jpg As you progress in the game, you will get the chance to try out a variety of weapons and upgrades. Equip two of them at a time and try to find the perfect combination to suit both your playstyle and the threats you are going to face. Miniguns, rocket launchers, plasma discs - you have an entire arsenal at your disposal. The Mech is also capable of carrying out specials called Heat attacks. These devastating skills will be the key to getting out in one piece out of the most sticky situations. {STEAM_CLAN_IMAGE}/34659267/a6ce586612bec00641c26f36e8a4ee2a22f57255.jpg When we tried Uragun for the first time we thought “Wow, this looks like a mix of The Riftbreaker and X-Morph: Defense”! It turned out to be a lot of fun too. Uragun is an Early Access release, too - meaning that its contents are going to expand a lot and the game is only going to get better. We would like to encourage you to give this one a shot. For a limited time, we are offering two bundle deals: you can get Uragun and The Riftbreaker, or Uragun and X-Morph: Defense at a 20% discount. Check out the bundle here: https://store.steampowered.com/bundle/26131/XMorph_Defense_x_Uragun_Bundle/ {STEAM_CLAN_IMAGE}/34659267/c79bd691b6ee0dd5d8d34836861414343d5723b0.jpg We are also going to host a special stream, playing Uragun live on our Twitch channel. I...Get X-Morph: Defense at 80% off!Mar 1, 2022 - Community AnnouncementsHello everyone, {STEAM_CLAN_IMAGE}/27814795/cad56cec90946a096258e4c20ec11a85c82e2bf3.jpg We're happy to announce that you can now get X-Morph: Defense at 80% off in the Remote Play Together Sale. The sale features many great titles that you can play in co-op with your friends and family. Make sure to check it out here! Cheers! EXOR StudiosMaintenance update - Steam Deck Support and IME input fixFeb 24, 2022 - Community AnnouncementsHello, We've just published a small maintenance update that improves Steam Deck support and fixes game input problems for players using some IME input programs.The Riftbreaker is launching on October 14th!Sep 8, 2021 - Community AnnouncementsHello everyone! We are beyond excited to tell you that The Riftbreaker will be released on the 14th of October 2021! The game will be available for a base price of $29.99 and localized into ten languages. {STEAM_CLAN_IMAGE}/34659267/394faa4454cf9f014350ffe0b8d9ba6432135e40.jpg We can't even begin to tell you how excited we are to reach this milestone. Only five weeks from now, you will be able to begin your exploration of Galatea 37 in the Campaign Mode, test your skills in the ever-changing Survival, or simply test the limits of the game and your creativity in the Sandbox Mode. {STEAM_CLAN_IMAGE}/34659267/93d6cc6a2a08a191db0045c2949ce82898850334.jpg In the Campaign Mode, you will join Ashley and Mr. Riggs on their mission to open a two-way portal from Galatea 37 back to Earth. This task will require you to set up a network of persistent bases all around the planet to gather all the necessary resources - with less than positive response from the local fauna. The Campaign Mode will test your combat skills, as well as base design and economy management. Procedurally generated maps, dozens of technologies to unlock, and complete freedom of choice will keep you busy on Galatea 37 for hours! {STEAM_CLAN_IMAGE}/34659267/fcccc3baa90d7725aa9fa56f53f241feb7fba3d6.jpg In Survival Mode, you will set to endure as long as you can against hordes of enemy creatures attacking you in waves, increasing in strength and numbers all the time. Gameplay in Survival is much faster than in the Campaign Mode. Research timers and requirements are reduced, and bonus technologies are awarded at the start of the mission to aid you in completing those missions. {STEAM_CLAN_IMAGE}/34659267/1bc4015e89ec9b1707d6e001e2bcbf4806cfed97.jpg The Sandbox Mode is the most relaxed of the bunch, allowing you to simply build the base of your dreams and then test it against all the different threats and scenarios you can come up with. In this mode, you have access to the special Sandbox Control Panel, which allows you to spawn every single variety of creature available in the game, enable some cheats, and even change the weather and time of day. {STEAM_CLAN_IMAGE}/34659267/6703a799a6c07803903e896e155ea8f3b2f9f606.jpg To further expand the replayability and to give you an avenue to unleash your creativity, The Riftbreaker will ship with the full suite of our in-engine development tools that we used to create the game. The Level and Mission Editors will allow you to create custom scenarios and even entirely new campaigns, while the Riftbreaker Editor will allow you to edit drop rates, weapon properties, research trees, and much more. {STEAM_CLAN_IMAGE}/34659267/27539ab5fd2720a6390e60c925a94af085c34d90.jpg The release of the 1.0 version will mark an important point in our 3.5 years-long journey through the ups and downs of The Riftbreaker's development process. When we started working on the game in 2018, we never expected that it would get so much attention and gather an amazing community of p...The Riftbreaker: Prologue is now available for download!Aug 6, 2020 - Community AnnouncementsHello! After months of hard work, we are very happy to announce that The Riftbreaker: Prologue is now available to download for free to enjoy for everyone! https://store.steampowered.com/app/1293860/The_Riftbreaker_Prologue As the name implies The Riftbreaker: Prologue is the story prequel to our latest project - The Riftbreaker. It allows you to experience the events taking place before the story campaign of the main game. Explore an entirely new world. Gather resources. Build up a base. Defend yourself from thousands of alien creatures. Or just take the scenic route and do whatever you want - the choice is yours. https://i.imgur.com/aGWr7Ww.gif To celebrate this event we're also running an extra special EXOR Studios Sale with the lowest prices that we've ever done! We'd like to use this opportunity to tell you even more about The Riftbreaker and how the game is shaping up. Check out the Gameplay Trailer: We originally started EXOR Studios as a modding group in 2003. Now, 17 years later, we are still working as a small group of individuals with everyone participating in our games' grand vision and design. Fan feedback has always been crucial to how we make our games. We've learned to open up our development process more and more as early as possible. During the next two weeks, we will be running multiple live streams of the Riftbreaker, straight from our latest development build. On August 7th we will be hosting a full day Developer AMA on our Discord with multiple members of the development team. If you'd like to ask us anything, whether it's about The Riftbreaker, X-Morph: Defense, Zombie Driver, or even D.I.P.R.I.P. - we'll be waiting there for you! {STEAM_CLAN_IMAGE}/34659267/f0ec4006cadc3d25dbcea98e6a287efcdb3f178a.png Thank you for all your continuing support! Using RGB highlights to enhance the player experienceJun 26, 2020 - Community AnnouncementsRGB lighting has become a mainstay of gaming accessories in the past couple of years. Apart from giving our peripherals and PC components a sleek, modern look, it can also serve an informative purpose. Different colors can give us a quick update on the state of our machine or the running software. It gives the developers the ability to convey information at just a glance, increasing accessibility and ease of use - some of the most important aspects of good software. There are various companies that produce RGB-enabled gear for gaming enthusiasts all over the world. Most of those companies, such as Razer, Asus or Logitech, use their own APIs to control these features. They might offer slightly different approaches to handling the communication between hardware and software, so extensive, hands-on testing is key. We decided to implement RGB highlights in The Riftbreaker and X-Morph: Defense and would like to share our experience with you. https://i.imgur.com/IRiuECI.gif The main menu ambient highlight for our previous game, X-Morph: Defense. We have already had some experience with the dynamic RGB highlights while working on X-Morph: Defense. We were one of the first companies to add the mouse and keyboard support for the Xbox One. Working with the Razer Turret set gave us an option to dip our toes into the world of RGB illumination. In X-Morph, we used the keyboard highlights to show the players which keys could be pressed in order to perform a game action. The row of function keys represented the health of the player’s ship and core. The keys that were not relevant to the gameplay received a blue, ambient highlight. While not overly spectacular or flashy, we thought it would serve the game best. https://i.imgur.com/IrYzcZv.gif The action keys receive their own highlights in distinct colors, while the rest of the keyboard informs the player about the status of the ship and the core. https://i.imgur.com/8sz6thd.gif Once we take the controls away from the player, we can go a little more crazy with the RGB effects. The desire to keep the highlights functional limits our options, but we did go a little crazy at times when we took the controls away from the player. During the cutscenes, we gave our camera shake system a degree of control over the RGB highlights. This way, we managed to synchronize the camera shake with the behavior of the LEDs. The whole keyboard could flash white, yellow, and red according to what was currently going on in the game. It was a great feature for increasing the immersion and expanding the experience of playing the game beyond the screen. Our next project, The Riftbreaker, follows that exact philosophy. The Riftbreaker is a mix of various genres - it is a base-building game with elements of exploration, survival and hack and slash. The player takes the role of the titular Riftbreaker, an elite scientist/commando, whose task is to prepare a distant alien planet for human colonization. The game runs on our proprietary game e...Tower Defense Sale! 80% off!Apr 30, 2020 - Community AnnouncementsHello! We are very happy to announce that X-Morph: Defense is now available at the historically highest discount of 80%! The discount applies to the main game, all the pieces of DLC and the Complete Edition. {STEAM_CLAN_IMAGE}/27814795/f0548cc388031fc19921a3d05c03730fa3c81158.jpg X-Morph: Defense is our unique twist on the Tower Defense genre mixed with some classic shoot’em up mechanics. You step into the role of one of the X-Morph, an extraterrestrial life form with one goal in mind - assimilate all usable planets to ensure the survival and growth of their own species. On their journey across the galaxy, the X-Morph stumble upon Earth and decide to conquer it. However, humans are not going to give up without a fight. {STEAM_CLAN_IMAGE}/27814795/92af2529fa2258ee10c3ad4492e48db8aef9e3f8.jpg Over the course of the X-Morph: Defense campaign your task is to protect the Harverster Cores from human interference in various regions of the Earth - you will visit all inhabited continents and squash the human resistance. Make use of various defensive towers and connect them with impenetrable laser fences to force your enemies into changing their tactics. Fight your enemies directly using the various forms of the X-Morph ship - each with a unique weapon. {STEAM_CLAN_IMAGE}/27814795/420a89f7444172d58dd34dae6b17d62ba5871e7d.jpg On their Judgement Day humans will try everything to stop the invasion of their planet. They will send massive experimental mecha war machines to try and prevent the X-Morph from annihilating the human race. Epic boss fights will test your battle skills and leave entire cities in ruin. X-Morph: Defense features dynamic, destructible environments. Given enough firepower, you can destroy all the objects on the map, including bridges and skyscrapers. Use that to your advantage by blocking key access routes to your core. {STEAM_CLAN_IMAGE}/27814795/b3c768c7cb6f757711c1fc64a603e6559c488d23.jpg The game features a single-player campaign and an endless survival mode - both playable either in single-player mode or in local split-screen co-op (also available online thanks to Steam Remote Play Together). Whether you’re an elite strategist or master destroyer - you will find something for yourself in X-Morph: Defense. If you’re still not convinced - check out the free demo version! The Riftbreaker - Operation: Alpha TestMar 18, 2020 - Community Announcementshttps://i.imgur.com/dp502d1.gif The moment we have all been waiting for is here! https://youtu.be/d1p6N44UwvI Today, almost exactly one year after our initial game reveal, we have started sending out The Riftbreaker Alpha Test access keys to our community members! The first batch of keys is out in the open. {STEAM_CLAN_IMAGE}/34659267/fef9b59a8c76a1ab021b5203e32bebeaf3579cf3.jpg The keys are being sent out to those people, who applied to join our testing through the form available on our Discord. Don’t worry if you have not received your key yet. We are distributing them in waves, according to your activity in the community and the hardware you have. We will be sending out new waves of keys together with new updates to the alpha. If you’re new to our community and would like to sign-up for Alpha testing then you can still do so through our Discord. www.discord.gg/exorstudios {STEAM_CLAN_IMAGE}/34659267/f4c12c132ac17249e99f1ef74070430f14071f52.jpg This “pre-Alpha 2” build of the Riftbreaker offers an Introductory Mission and Survival/Sandbox Mode. The Introductory Mission is a scripted experience that is meant to guide you through the basics of gameplay. Once you are ready for a real test of your skills, try the Survival mode. You can pick one of the pre-made difficulty settings we designed or adjust the difficulty sliders to your liking. If you feel especially adventurous, you can also randomize all the game parameters and jump in blind, only to see how long you can last. There is also a sandbox mode available, where you can enjoy endless gameplay without being bothered by enemy attacks. It’s a perfect setting to test new solutions and toy around with the game. A Sandbox Control Panel will allow you to change what happens in the game world, too. {STEAM_CLAN_IMAGE}/34659267/25911adcdf5ba4c9cac97afa956e72fc2099e342.jpg Please take note of whatever bugs you find in the game and report them to us, using the built-in ‘Send bug report’ option in the game menu. We are going to be fixing the problems on a regular basis. If the game crashes, it will ask you what you were doing at the time of the crash and ask you to send the crash report. This is very important - the sooner we can catch a game-breaking bug, the sooner we can fix it. Don’t hesitate to share your thoughts about the game on Discord, too! {STEAM_CLAN_IMAGE}/34659267/772ce6199b6e7e32780cc087c59050abbe17acd2.jpg You are free to stream your game sessions, make YouTube videos and other forms of online content. The only thing we ask of you is to disclose to your audience is that the game is not finished and that the footage they see does not represent the final quality of the Riftbreaker. We work on improving the game every day. {STEAM_CLAN_IMAGE}/34659267/bf92bd49489c0dc8b9d55f7dc314cf9fca4878c5.jpg Some Streamers, YouTubers and Media have already had access to our previous pre-Alpha build in November. The current “pre-Alpha 2” build has a lot of changes and improvements since that time. If you’d...Humble Choice begins today, replacing Humble MonthlyDec 6, 2019 - Rock, Paper, ShotgunGame subscription services are everywhere these days but Humble Bundle have been doing this for a while. Their former service Humble Monthly is being replaced with the fresh-faced Humble Choice which comes with the ability to choose the games you get, but a higher price tag as well. The service launches today under its new name. (more…) Zombie Driver is 10 years old today! FREE for the next 24h!Dec 4, 2019 - Community Announcementshttps://i.imgur.com/fevmi0I.gif Hello everyone! We never expected this day would ever come. Today marks the 10th anniversary of the release of the first standalone EXOR Studios title, Zombie Driver. https://www.youtube.com/watch?v=a-wNhKdML38 We left our jobs and founded EXOR in 2007 to realize our dream of making games on our own, independently. Even though the early months were quite rocky we kept going and bet everything on Zombie Driver. Originally released on the 4th of December 2009, it greatly surpassed our expectations. It grew a loyal fanbase, secured our future as a game development studio and paved the way for our future projects. https://i.imgur.com/ADQGkGz.png Zombie Driver received a healthy dose of DLCs, updates, and reeditions, including the HD version in 2012 and the Immortal Edition this year. Over its lifetime the game: sold almost 1.000.000 copies worldwide. was released in physical form in 58 countries. was ported to many platforms - PC, WinRT, Xbox 360, Xbox One, Playstation 3, Nintendo Switch, Nvidia Shield, Ouya. made EXOR Studios recognizable and made us irreplaceable friends all over the world. https://i.imgur.com/6vKqunb.png To celebrate the 10th anniversary of Zombie Driver, for the next 24 hours the game is free on Steam. You can add it to your library free of charge. X-Morph: Defense is getting a 75% discount, too. We are also very close to publishing Zombie Driver on the Playstation 4, so keep an eye out for that. https://i.imgur.com/eXhy05e.png We hope you had or will have as much fun playing Zombie Driver as we had making it. In the meantime, we are continuing our work on the next project, The Riftbreaker. It is a completely different game - a combination of base-building, survival and hack’n’slash, but the engine it uses evolved from what we used in Zombie Driver. You can’t stop the undead! https://i.imgur.com/kB35e4j.png Thank you for all these years of support! We hope that 10 years from now we will have even more reasons to celebrate with you! EXOR Studios KABOOM-BOOM - explosion sequencesNov 22, 2019 - Community Announcementshttps://i.imgur.com/ctfXUiD.gif You still have a chance to survive in The Riftbreaker when your HQ explodes, but you will have a lot of cleaning up to do. Now that you know how we prepare particle effects in our games, let’s move on to some practical applications of those. Single explosions, bullets, blood splats or wood splinters flying around look fun, but our possibilities do not end there. We very often combine multiple effects into sequences. Thanks to this technique it is possible to achieve massive, spectacular cascades of fire, sparks, and debris that look as if they were taken from a Hollywood action film. It’s quite an interesting process, which requires some creativity and destructive imagination, so let’s take a look! https://i.imgur.com/Ff8lwFW.gif Multiple buildings changing their state at once is often a sight to behold. Most objects that you see in EXOR Studios’ games can be either damaged or completely destroyed during regular gameplay. Some of those objects are small and relatively insignificant - a tree, for example. It can either stand perfectly healthy or be destroyed. Entities with the health point system are a little different. Apart from the “100% OK” state (max health) and the “dead” state (0 health) we also have a ‘damaged” state - anywhere between 1% and 99% health (approximately, of course ;)). The bigger an entity is, the more HP it is likely to have - and if it has a lot of HP, we might give it destruction levels. https://i.imgur.com/NZXHLil.gif Friendly fire is not a thing in The Riftbreaker, but we used it to show you different destruction levels for the Armory in a controlled environment. Destruction levels are damage thresholds that we use to trigger certain effects. For example, the Headquarters in The Riftbreaker look different when they are at 100%, 75% or 10% health, with more smoke and fire breaking out as the building becomes damaged. This system is not exclusive to buildings and applies to creatures as well - they get wounded and bloody as the damage increases. The purpose of the destruction level system is to give players feedback. We want you to know that your attacks are hurting the creature you’re hunting. We want you to know that the creatures hunting you can hurt you too. https://i.imgur.com/IQcOzDI.gif The core blowing up in X-Morph: Defense is not a positive thing, but the visuals at least make up for the game loss. There are usually several destruction levels for a destructible entity. When the health drops below a threshold specified by one of the destruction levels, a group of effects is triggered. Physical parts are spawned, each with individual properties, such as weight, dimensions, buoyancy, friction upon hitting the ground - you name it. The parts are given the texture of the object they were spawned from in order to maintain consistency. What is also important - the parts do not just appear out of nowhere - they are pushed out by a force at the center of the object that randomly changes th...BOOM! - How explosions are madeNov 20, 2019 - Community Announcementshttps://i.imgur.com/cPU9g73.gif Kaboom. When a Steam user left a review on the X-Morph: Defense Store Page saying that the game looked as if it was directed by Michael Bay, it dawned on us - there are lots of explosions in our games. We never gave that much thought, to be honest, but taking a look back it has always been true for all our projects. We love blowing things up and we think we’re quite good at it, so we would like to tell you what goes into creating realistic-looking explosions (and other effects) for EXOR Studios games, including The Riftbreaker. https://i.imgur.com/NcMkT6y.gif A sample scene from Zombie Driver HD. There are lots of particles in this one - blood, sparks, explosions… The game wouldn’t be the same without these effects. The explosions you see in our games are realized through the extensive use of the particle effects system. The particles are prepared by our artist in a specialized tool and then imported into the game. They consist of quadrilaterals (two-dimensional shapes, often referred to as ‘quads’) with a texture and set transparency. The artist can give each of the quads different properties, changing their overall appearance and how they behave in relation to other quads within the same effect, but it is the texture that is the base of it all. In much simpler terms - we set flat images in motion, make them see-through and add some eye candy. https://i.imgur.com/WeRo52G.png A view from the editor we use - Particle Universe. The tree goes on and on, and each node is a different variable! You need to have a general idea of what you want to achieve and pick the right textures for the job. There are many types you can choose from. They vary between each other in how they interact with other textures in terms of light and transparency. We mainly use emissives (textures that appear as if they were light sources and can be blended with textures that are underneath them) and refracts (special textures that distort the surrounding area, like in the case of hot air, or a shockwave). When we are not working on explosions, we also make use of alpha blend textures. They do not fake being light sources, but simply mix with other textures in their vicinity. The whole process of creating a particle effect begins with choosing the right texture for the context. https://i.imgur.com/QRwvxkD.gif By choosing correct textures you can get a whole range of effects. Every effect consists of sub effects. They are lower-level structures that allow you to group quads together and apply some properties to them - more on those properties later, but in general - you can individually move the sub effects and make them behave in a certain way. Of course, it is extremely important to position the sub effects right. You don’t want a large cloud of black smoke to cover up all the fire, sparks and debris from the remaining ones. In general, you need to start creating an effect with a clear end goal in mind. Reference videos and images are very usefu...Bonus Stream - MarZ: Tactical Base DefenseSep 18, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/27814795/313d6fd9f5e37e8d34461702b320cafeabb93576.jpg Do you like games about space? What about zombies? How about tower defense games? If you answered ‘yes’ to any of these questions, there is a good chance you will enjoy the game we want to show you today! The game has been developed by doorfortyfour, a two-person Austrian indie studio, whom we had the pleasure of meeting at this year’s Gamescom. They immediately caught our attention with MarZ, as it combines all the game elements that we enjoy. We think that you will like it as well, that’s why we are going to stream it today! https://i.imgur.com/3CblZGG.gif MarZ: Tactical Base Defense is an action-packed tower defense game, taking place in the near future. You are sent to Mars on a mission to prepare the planet for human colonization. Upon arrival, you discover that you are not the first visitor on the red planet, as hordes of undead astronauts attack you and your crew. In order to survive and uncover the cause of the Martian zombie apocalypse, you will have to gather resources, research new technologies and build solid defenses. The game will test your skills over the course of the 20-mission-long story campaign. You can also challenge yourself even more in the Skirmish mode, where you can set the mission parameters to your liking. https://i.imgur.com/fI5fY6x.gif We would like to invite you at 3PM CEST to our Twitch channel, www.twitch.tv/exorstudios - we are going to play through a couple of missions together and try out everything the game has to offer. MarZ: Tactical Base Defense offers Twitch stream integration, too, so you will be able to directly affect the course of the game! You can check the game out here (they also have a free demo, so give it a shot!): https://store.steampowered.com/app/682530/MarZ_Tactical_Base_Defense/ See you on Twitch at 3 PM CEST! Gamescom 2019 - Play The Riftbreaker Demo!Aug 20, 2019 - Community Announcementshttps://i.imgur.com/kPl8YhZ.gif The biggest gaming holiday in Europe (perhaps in the world) has arrived! It is time for Gamescom 2019. We are present there as well. You can find us in hall 10.1, booth A031. We recommend using the official Gamescom app to make the navigation a little easier. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/1433338/45034c20cfe84f61a647f3e0d16a3b39a19537db.jpg During this year’s event, we are showcasing our latest project - The Riftbreaker. Visit our booth and play our custom-made event demo - a special, standalone mission designed to take you through the basics of gameplay. There is a little bit of everything there - base-building, fighting, exploration, and if you prefer to just admire the views - that is possible, too. When you’re at our booth, you can also get some sweet EXOR Studios swag. We have loads of goodies to give away, including pins, energy drinks, pens, and X-Morph: Defense game codes. The only thing you need to do is to come over and spin the wheel of fortune. Don’t worry - we won’t run out ;) Lastly, you can take a picture with a giant, 2.5m sculpture of Mr. Riggs! Come and see it for yourself! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/1433338/b7ba234555bc4db3f65d60edfafff399ede23d74.jpg Hall 10.1, booth A031. We’re going to be there during the whole show. Come and say hi, especially if you’re a member of our Discord server. If you aren’t, join now! www.discord.gg/exorstudios We’re going to be chatting there during the event and sharing some sweet, behind-the-scenes footage. We will also be giving closed beta access to early builds of The Riftbreaker through our Discord. Lastly, we are also going to be streaming The Riftbreaker development builds right here on our Steam page. Look out for further announcements :) See you there! Other social media: www.facebook.com/exorstudios www.twitter.com/exorstudios www.mixer.com/exor_studios www.twitch.tv/exorstudios www.youtube.com/exorstudiosThe Schmetterling Engine AMA on Reddit is live now!Aug 13, 2019 - Community Announcementshttps://i.imgur.com/D3SF2Nq.gif Hello everyone! We are holding an AMA on the r/Games subreddit right now. The general topic of the thread is going to be our game engine, The Schmetterling. We have been working on it continuously since the days of Zombie Driver and we think it is a pretty interesting topic in the days of big-name, free-to-use game engines. The AMA is available under this URL: https://www.reddit.com/r/Games/comments/cps839/hello_we_are_exor_studios_we_have_been_making/?utm_source=share&utm_medium=web2x Since this is an AMA - ‘Ask Me Anything’ - you can ask us about anything you like. The questions do not have to be related to The Schmetterling Engine. You can ask about any aspect of indie dev life, our games, plans for the future and other things that might interest you. All questions are welcome! If you can’t make it this time, join our Discord server. It’s an almost 24/7 AMA ;) Find us at www.discord.gg/exorstudios!Daily Deal - X-Morph: Defense, 70% OffAug 4, 2019 - AnnouncementToday's Deal: Save 70% on X-Morph: Defense!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time The Riftbreaker - Survival mode interactive streamAug 2, 2019 - Community Announcementshttps://i.imgur.com/4udghBY.gif Hello everyone! We are very excited to announce that we are going to start streaming in-development builds of The Riftbreaker regularly, starting next week! The first stream is going to take place on Thursday, August 8 at 3 PM CEST at www.mixer.com/exorstudios! We have finally reached the point in development where we can finally let you see some real, live footage from the game. What we are going to show you is the basis for what we call ‘survival mode’. Our task is going to be building up a base and surviving a set amount of time while fending off waves of monsters trying to get rid of us. You’re going to see some of the new features in action and, best of all, you can take part in the stream! That’s right! On Thursday we’re going to show off our interactive streaming features for the first time. You will get the chance to help Piotr by giving him resources or canceling attack waves, or to make his life a nightmare! Tornadoes, acid rain, doubling the strength of the attack wave - that is all within your power through the use of our features and the interactive MixPlay interface. If you have never seen The Riftbreaker in action we have a couple of videos for you to catch up on. https://www.youtube.com/watch?v=lDuBjKhDhho - the highlights from the event demo we present at various trade shows. https://www.youtube.com/watch?v=IZH0GhDAdNQ - the VOD of the first Riftbreaker livestream ever. The streams are going to show off all the new features we introduce into the game on a regular basis. It’s also a chance for you to ask questions and give us direct feedback. We love interacting with the viewers, so all questions and suggestions are welcome! Mark your calendars. It is going to be awesome. If you'd like to interact with us on a regular basis and take part in future beta testing of The Riftbreaker later down the road, then we invite you to join our discord server: www.discord.gg/exorstudios EXOR Studios Help us shape our next game - The Riftbreaker!Jul 10, 2019 - Community AnnouncementsWe said many times that we want the development of The Riftbreaker to be community-driven. We want to make choices together with you, let you shape the game and make this project something unique and engaging. Today, we ask for your help with making one of the choices. Ashley Nowak is the main character of The Riftbreaker. Although we don't see her in-game outside her Mecha-Suit, she still is the most important character and will appear on most of the artwork we make. We decided to have a little bit of fun and design a couple of clothing styles for her to wear as a default. Each of those tells a little story of its own. Your votes will determine which story you'd like us to describe in greater detail, revealing more about Ashley's past. {STEAM_CLAN_IMAGE}/34659267/9ee5d8e84eeffabcc3704634bb0383a5e02cb87d.png A - an infiltration suit, designed to make moving as effortless as possible. She used this one while doing recon on illegal mining operations during her years in the Academy. B - a casual outfit, a little adventurous, inspired by pilots and thrillseekers of the 80s cinema. The jacket used to belong to her grandmother and reminds her of home. C - a scientist suit, a callback to Ashley's scientific training and background. This outfit survived its fair share of accidents and explosions, yet still holds together. D - light recon armor, providing protection and life support on dangerous missions but without overburdening the user. E - full heavy assault armor, for the times when Mr. Riggs' protection was not enough. Every Riftbreaker cadet has to complete a 10 mile run in one of these. If you would like to take part in the voting, join our Discord at www.discord.gg/exorstudios. You will find the vote in the #vote channel of The Riftbreaker section once you've joined. Everyone who participates will get the chance to win a bag of EXOR Studios goodies. We ship worldwide, so everyone can join. If you take part in the vote you get the chance to win an EXOR Studios swag bag including A SIGNED COPY OF X-MORPH: DEFENSE COLLECTOR'S EDITION for the PS4, and other cool gadgets! We ship worldwide, so everybody can join. The voting starts today, July 10th, and ends in exactly one week. {STEAM_CLAN_IMAGE}/34659267/b0a6ff33fcbff97c367d176ab5db898bf59f24f7.jpg We will pick the winner among all the participants. If the option of your choice does not win the vote, you can still get lucky and win the prize. Good luck! Other social media: www.twitter.com/exorstudios www.mixer.com/exor_studios www.twitch.tv/exorstudios Zombie Driver Immortal Edition is coming to the Nintendo Switch on July 25th!Jun 27, 2019 - Community Announcementshttps://i.imgur.com/NXCL8xV.gif We're proud to announce that our all-time classic - Zombie Driver Immortal Edition is coming to the Nintendo Switch on July 25th! https://youtu.be/YLqfRemwcpw It's been almost 10 years since the game's original release on the PC and the game has seen a lot of changes through the years. This latest edition has been ported to the Schmetterling engine which some of you might know from X-Morph: Defense. The new renderer is about 10x faster than the old one that we had in Zombie Driver (we've learned some things over these years). Thanks to this improvement the Nintendo Switch version of the game has the same gameplay features as the PC or Xbox One versions with even slightly improved graphics and runs really smooth even during very intense action. https://i.imgur.com/RxeFcAT.gif All previously released DLC extensions have been incorporated into the Immortal Edition. The Apocalypse Pack, Tropical Race Rage, Burning Garden of Slaughter, and Brutal Car Skins have been included in the game as rewards for completing gameplay objectives. https://i.imgur.com/AFO8P98.gif If you'd like to ask us any questions in regards to the game you can always find us on our Discord: www.discord.gg/exorstudios Other social media: www.facebook.com/exorstudios www.twitter.com/exorstudios www.mixer.com/exor_studios www.twitch.tv/exorstudios