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Wurm Unlimited Beta 1.9.2.7Jan 21, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png Greetings Wurmians! Todays update is a little bit of a bittersweet one, marking the end of official content support for Wurm Unlimited. Over the past four years we've introduced many new features and shared many things. It's no secret that the mods brought to Wurm have made the game far more than we have with the vanilla version, and this update makes a few things easier for them to implement mods, both mechanics, client AND graphical. We'll continue to work with modders and address any major issues raised and of course, Wurm Unlimited is still on the store and we will still be supporting those with questions, technical issues and the like. With that said, these notes include a guide on how to create a resource pack, easy addition of mods (just place them in the mods folder!) We'd also like to thank ago for giving us permission to integrate his moad loader, as well as those who worked on it and provided updates to it as well. Wurm Unlimited wouldn't be the game it is without you all, and we deeply thank you for that. And as always, Keep on Wurming! Added ago’s modloader to the server and client. You can now, as previously using the modloader, put mods in “mods” folder in both server and client files. You can find mods at https://forum.wurmonline.com/index.php?/forum/259-mods/ Installing mods is at your own risk and can contain potentially dangerous code, make sure to verify their origins prior to using them. Added user resource packs You can place resource packs in “userpacks” folder in the main game directory. Resource packs can contain new or replacement textures, models and sounds. How to create resource packs: https://forum.wurmonline.com/index.php?/topic/173260-wu-resource-packs-creation-and-usage/ Bug Fixes Fixed duplicate SteamID history entries in the database. Fixed journal entries showing 100% but not completing. Fixed forges becoming lit after a server restart for no reason. Fixed getting multiple rare ashes from forges. Fixed quivers in inventory being prioritized over quivers equipped on hip. Fixed metal materials on cache lumps. Fixed being able to cast multiple lurker spells on one item. Fixed being able to put low quality pages in the journal from bulk containers. Fixed wells with items placed on top not filling up. Fixed being able to cast dirt on storage racks. Fixed being able to cast mirror self on yourself, it only worked when cast on tile. Fixed being able to rune liquids. Fixed locks disappearing on server transfer. Fixed being able to fit a corpse into a mailbox. Removed Rift related journal goals. Removed Manage player payments option. Removed pruning of players from the db after 90 days of inactivity. Beta Update - 2020/01/21 Fixed version not showing as current 1.9.2.7 Client and server once again load dependencies from the /lib folder instead of using a bundled client/server jar. Patch notes 1.9.1.6Apr 9, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png Quick fix to address achievement dates loading incorrectly. Players will still be able to play on servers that have not updated from 1.9.1.6 but we do encourage server admins to update when possible. Regards, The Wurm team Patch Notes 1.9.1.5 LIVEApr 8, 2019 - Community AnnouncementsGreetings Wurmians! The time has come to launch the 1.9 version of Wurm Unlimited, and it's huge! So huge infact, that it was simply impossible to give the full notes in even 2 posts, so we've made the decision to simply link to them here to our forums for coverage. To view the patch notes check our official forums here: https://forum.wurmonline.com/index.php?/topic/169510-patch-notes-1915/ Until next time, keep on Wurming! Retrograde & the Wurm team. Like us on Facebook: https://www.facebook.com/wurmunlimited Join us on Discord: https://discord.gg/wurm Follow us on Twitter: https://twitter.com/wurmunlimitedPatch Notes 1.9.1.2 / 1.9.1.3 Beta updateApr 5, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png Bugfixes 1.9.1.2 Bugfix: Fixed new tutorial not launching on first play. Bugfix: Fixed issue with achievements not loading correctly for journals. Bugfix: Removed cluster reference from journal tier reward strings. 1.9.1.3 Bugfix: ID error with Steam ID History. Patch Notes 1.9.1.1 Beta UpdateMar 21, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png New: You are now able to light furnaces if you are lacking a steel and flint with a kindling and a hot burnable item, both of which will be consumed. If you happened to throw away or lose your steel and flint, you can now use hot burning items (wooden tools, wooden scraps, logs, cotton, cloth) along with a kindling to light a forge or oven. Note that the item must be 'burning' and will be consumed when lighting the furnace. Reminder: You can create a campfire using just a wood scrap and a kindling in order to get your burning wood or cloth items hot enough to light the furnace. New: Added title for 100 pickaxe. Priest Change: Rite of Death is now able to be cast on Freedom servers but is a laundered version of the PvP ritual spell. Rite of Death on Freedom servers will not create mycelium and will not cause head wounds, but will give the sleep bonus and skill bonus. Journal Change: A percentage indicator was added to some Journal entries which have multiple things required. Journal Change: Casting a global spell achievement is now awarded to the caster as well as those linked to the caster. ART: Fixed winter texture for all ages of bushes. ART: Fixed the issue of some trees and bushes not being visible in certain seasons with the setting of pretty trees turned off. ART: Infected and enchanted trees should no longer show fruit. ART: Added normal and specular maps to weapons, shields, most tools, transports and a variety of other metal items Bugfixes Bugfix: Fixed the issue where small animated items could be barely seen when using the place option. Bugfix: Fruit graphics have been removed from enchanted and infected trees as they cannot be harvested. Bugfix: Fixed animations glitching back and forward during walking Bugfix: After a year of vacation, birds have found their way back onto the skies of Wurm Bugfix: Reworded the mouseover for Chop Down Some Trees journal entry to make it more clear that the action must result in a felled tree. Bugfix: Fixed a number of movement issues. Bugfix: Changed the calculation method for the antigank CR bonus to smooth out the number and prevent it from jumping around so much. Bugfix: The tutorial will no longer reference Wurm Online rules. Bugfix: Water calculations will correctly run at server start. Bugfix: Fixed issue on affinity gain system not correctly working in WU. Bugfix: Horse statues will no longer appear in treasure chests. Patch Notes: 1.9.0.0 Beta: Gone FishingMar 11, 2019 - Community AnnouncementsGreetings Wurmians! This beta update is HUGE with a capital, well, everything! It catches Wurm Unlimited up to 1.9.0.0 with Wurm Online, containing the archaeology cache system, priest overhaul system, and the new fishing system. The priest rework notes are also quite extensive, so will be in a separate post The new fishing system is the last project worked on by senior developer Tich, before her passing. Unfortunately she did not live to see it go live, but we finished it off and launched it in her honour. To further honour her memory we have included a statue of Tich, doing her favourite thing, fishing!) Changed classes is pretty extensive, and as such will be included in a separate link later on. We expect this beta to be around for 2-4 weeks before going live, during which we'll be performing one or two updates to tweak and update to add a few performance improvements due in WO in the next update. As usual, please report any bugs you find on our Steam forums, official forums at http://forum.wurmonline.com , or discord at https://discord.gg/wurm And as always, Keep on Wurming! The Wurm team. Changes and Additions: New: Archaeology changes and additions. Wood types have been added to wooden items. New statues have been discovered. Fix for some moonmetal fragments. Tweaked base difficulty for investigating to be a bit easier overall. You can also now get an extra bonus in areas that are considered valuable according to Archaeology, making fragments a bit easier to gain at higher levels in those locations. New: Archaeology caches have been added Once a report is completed enough, the center tile of that deed can then be found via “Get direction” on the report. Using the “Get direction” function on the center tile of that deed will unearth an archaeology cache. Inside the cache will be an assortment of unidentified fragments including a larger percentage of statue fragments and a relic of the former deed. Amount of fragments is determined by archaeology skill and report ql with a minimum of 10. Once unearthed the report will be consumed. Change: Archaeology journal improvements Journals will now hold a number of reports up to the ql of the journal, with a minimum of 22. Placing a piece of paper or papyrus greater than 30ql inside the journal will automatically turn it into a blank report Reports can also now be moved in and out of journals via drag and drop. Tweaked the chances for location info to be recorded in a report to be a bit lower than previously to balance for caches. Some Archaeology statues with solid bases can now have items placed upon them. New: Fishing is now interactive with many new features and items. New item: Fishing rod New fishing reels Light fishing reel Medium fishing reel Deep water fishing reel Professional fishing reel Fishing Reels Fishing Reels are added to rods so that they can be used for fishing. A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod. Fishing Reels wi...1.9.0.0 Beta: Priest rework notesMar 11, 2019 - Community AnnouncementsDue to the size of these notes these are separate to the 1.9.0.0 patch notes, this all goes within the beta patch out now. Change: Major priest rework. New Spells Cleanse (Fo) - Targets tiles. Converts a 3x3 area of Mycelium or Mycelium trees back to normal grass or normal tree. Also works on dirt, converting dirt tiles to grass. Essence Drain (Libila) - Targets items. Enchant that serves as Libila’s version of Life Transfer. However, the healing done is only 1/3rd of what Fo’s Life Transfer grants. To counterbalance, Essence Drain also deals a wound at 10% of base damage as internal damage. Focused Will (Magranon) - Targets wounds. Heals 5% to 20% damage, based on cast power. Drains stamina from the caster equivalent to the amount healed. Amount of stamina drained is reduced by body stamina, similar to all other stamina drains. Can be cast on a creature and will automatically target their highest severity wound. Hypothermia (Vynora) - Targets creatures. Deals 10,000 base damage and 250 bonus damage per power. Cooldown of 60 seconds and range of 12.5 tiles. Cast time of 15 seconds. Shares a spell resistance with Inferno and Worm Brains. Inferno (Magranon) - Targets creatures. Deals 25,000 base damage and 75 bonus damage per power. Cooldown of 60 seconds and range of 12.5 tiles. Cast time of 20 seconds. Shares a spell resistance with Hypothermia and Worm Brains. Purge (All Gods & Demigods) - Targets creatures. Removes all beneficial spell effects from the target. Will not remove karma spell effects. Summon Soul (All Gods & Demigods) - Targets items, creatures, and tiles. Allows a priest to summon another player to their location. Disabled on PvP. Requires consent from the target to be summoned via a window that pops up. Libila on Freedom Libila is now available as a deity on Freedom servers. The following Libila spells have been disabled on PvE Freedom servers: Corrupt (previously Fungus) Zombie Infestation Land of the Dead Rite of Death Deity Passives Warrior passive damage bonus has been decreased from 25% to 15%. Item protection on death passive has been adjusted. Base chance to save items has been reduced from 50% to 35%. Resurrection stones will override this passive and apply it’s 50% chance instead if used. Messaging when slain with this passive and a resurrection stone equipped has been improved. Base gods now have extra combat passives at 70 faith. These do not apply to demigods, even if the demigod shares a template. Fo: +1 offensive and defensive CR while fighting on grass, dirt, tundra, fields, or trees. Magranon & Libila: +2 offensive CR. No conditions. Vynora: +2 defensive CR while fighting on pavement or at sea (boat/swimming) Base deities have had passives adjusted: Fo Stamina bonus now applies on tundra as well as other natural terrain. No longer has the passive granting double favor for sacrificing pottery items. Libila New Passive - Favor Regenerator. Natural favor regeneration is increased by 10% for Libila priests with 35 fait...Patch Notes 1.8.0.3 Live!Sep 18, 2018 - Community AnnouncementsGreetings wurmians! And the update is live! 1.8 is now launched with all the goodies from Wurm Online in the past few months, including a new metal alloy, electrum, more titles, and a rework to the armour balancing system. This system also includes the ability to ban players by steamID as well as making setting up a server by automatically identifying which IP and port to use. As usual, please report any bugs you find on our Steam forums, official forums at http://forum.wurmonline.com , or discord at https://discord.gg/wurm. And as always, keep on Wurming! Retrograde & the Wurm team https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png Wurm Unlimited additions: Added Auto networking and auto port forwarding to server setup window on the Local Server tab. Enabled by default, servers will now identify which port and IP to use without requiring manually setting it if possible. They can be disabled by modifying the wurm.ini file with AUTO_NETWORKING=false and ENABLE_PNP_PORT_FORWARD=false GM's can now ban via steamID GM's of level 2 and above can ban players by steamID using the command #bansteam and they can be unbanned with #pardonsteam SteamID has now been added to the GMtool Added new database table PLAYERS.STEAM_IDS table which logs the player ID and steam ID of players, and supports situations where a player is assigned to a new steam ID (via change password) Level 5 GM's will now show as instead of to avoid confusion. All database scripts have been updated to work with the newest database schema. Additions: New: Added ability to display compound titles. In the titles menu players may choose to display two titles together. New: Village Name and Village Role will now show on player mouseover. New: Profile options added to customize these additions. Show Other Player Titles - Allows you to show/hide other players text. Show Other Player Villages - Allows you to show/hide other players "Role of Village" text. Show Own Village Titles - Allows you to show/hide your own "Role of Village" text. This overrides the above option, and will not display even if the viewer wants to see it. New: A PvE death tab has been added and will record player deaths on your server. Deaths will be recorded for players with at least 20 fighting skill, 1.5 body. You can opt-out of your name appearing in the death tab in your profile. You can opt-out of seeing the death tab in your profile. New: Unequip All has been added to right click body which will unequip all armour. New: You can now add Sub Groups inside Groups in your inventory. New: Get Price now displays a rough amount of favor from sacrificing. New: Unicorn offspring will now have names. New: More titles have been added. New: Skills at 99 or greater are protected from being lost upon death, excluding fighting and characteristics. New: Rift bracelets can now be equipped. Bracelets go in the arm slots and require two of the same type to be worn for t...Beta Patch Notes 1.8.0.3Sep 9, 2018 - Community AnnouncementsFixed an issue with character creation and steamID bans. Beta Patch Notes 1.8.0.1Sep 5, 2018 - Community AnnouncementsFix for an issue creatures not being properly cleared from cared for lists when dying on another server. Beta Patch Notes 1.8.0.0Sep 4, 2018 - Community AnnouncementsGreetings wurmians! Todays beta brings 1.8 with all the goodies from Wurm Online in the past few months, including a new metal alloy, electrum, more titles, and a rework to the armour balancing system. This beta also includes the ability to ban players by steamID as well as making setting up a server by automatically identifying which IP and port to use. As usual, the beta is expected to run into next week, pending feedback and any major issues which can be reported on our steam forums, official forums at http://forum.wurmonline.com , or discord at https://discord.gg/wurm. Retrograde & the Wurm team https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png Wurm Unlimited additions: Added Auto networking and auto port forwarding to server setup window on the Local Server tab. Enabled by default, servers will now identify which port and IP to use without requiring manually setting it if possible. They can be disabled by modifying the wurm.ini file with AUTO_NETWORKING=false and ENABLE_PNP_PORT_FORWARD=false GM's can now ban via steamID GM's of level 2 and above can ban players by steamID using the command #bansteam and they can be unbanned with #pardonsteam SteamID has now been added to the GMtool Added new database table PLAYERS.STEAM_IDS table which logs the player ID and steam ID of players, and supports situations where a player is assigned to a new steam ID (via change password) Level 5 GM's will now show as instead of to avoid confusion. All database scripts have been updated to work with the newest database schema. Additions: New: Added ability to display compound titles. In the titles menu players may choose to display two titles together. New: Village Name and Village Role will now show on player mouseover. New: Profile options added to customize these additions. Show Other Player Titles - Allows you to show/hide other players text. Show Other Player Villages - Allows you to show/hide other players "Role of Village" text. Show Own Village Titles - Allows you to show/hide your own "Role of Village" text. This overrides the above option, and will not display even if the viewer wants to see it. New: A PvE death tab has been added and will record player deaths on your server. Deaths will be recorded for players with at least 20 fighting skill, 1.5 body. You can opt-out of your name appearing in the death tab in your profile. You can opt-out of seeing the death tab in your profile. New: Unequip All has been added to right click body which will unequip all armour. New: You can now add Sub Groups inside Groups in your inventory. New: Get Price now displays a rough amount of favor from sacrificing. New: Unicorn offspring will now have names. New: More titles have been added. New: Skills at 99 or greater are protected from being lost upon death, excluding fighting and characteristics. New: Rift bracelets can now be equipped. Bracelets go in the arm slots and require two of the same type...Patch notes: 1.7.0.0Jul 3, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png Hi Everyone, This update brings several major things including updates to our archaeology system, animal cages, and the ability to place items on tables. We've also removed PvP centric personal goals, making the system much easier to get into, full details below. This update also brings a new distributed JRE version 1.8u172 Changes and Additions: Archaeology changes: Archaeology items can now be found in all metal types: If you investigate and find a metal fragment that is NOT ore or a lump, it'll get the "metal" material. If the fragment you found would have had the steel material (instead of iron), it'll get the "alloy" material instead. Any existing iron fragments can be combined with metal fragments (they will be converted to "metal" material when you start the combine action. Same deal with steel and alloy fragments. When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were - heavily weighted towards iron. When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were - heavily weighted towards steel. If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) - though steel is more likely again. "metal" material fragments can only be combined with other "metal" fragments, and "alloy" material fragments can only be combined with other "alloy" fragments. New: You can now create an archaeological journal to help record your investigations. ( Special thanks to Wurm Unlimited modder Bdew for some ideas in implementing this!) Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal - Add report. 22 reports will fit into the journal. Data will be added to your reports as you investigate and gather information. New information will be added to the report as you continue to investigate. Once you've found enough information for a single report, you will be able to use that report to help find that deed again whenever you want. Changes: New statues have been added. Fixes: Fixed a bug which allowed investigating to bypass max inventory weight. Paved tiles should properly reset the investigate flag. Item Placement: Items can now be placed on tables and certain objects To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location. The following surfaces can have items placed on them: square table round table dining table bed bench (stone) bedside table open fireplace canopy b...Devblog: 1.7 Incoming!Jun 27, 2018 - Community AnnouncementsGreetings! As some of you may have seen, Wurm Unlimited 1.7 beta is now available, and we're preparing to launch it live early next week! In case you haven't seen what's in it, I'm here to give you a bit of a quick overview, so let's jump in! Creature Cages! While the ability to transport animals is an existing mod, we've introduced an official way to transport creatures, the creature cage. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/d4a51f3e2ac7d7ebe4a1565e0082947c1167facd.jpg This cage will hold any creature you can lead (it must be tamed or dominated if necessary) and can be carried by vehicles too. We're also introducing a new vehicle that can hold more cages than other land based vehicles, the creature transporter. If your server consists of multiple servers linked by sailing this will also allow you to transport creatures between them, meaning you can take your favourite horse with you always! Items on tables! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/a9085d5382d2efdc6d809f7e14ed577f770b0518.jpg Long desired, and again appearing as a mod by the awesome modder Bdew (seriously, check out his mods) is another huge feature, the ability to place items on tables! No more eating on the floor while your fancy marble dining table sits unloved, this addition really brings out the interior decorating in you, and opens up a whole new aspect of designing your home Archaeology Updates https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/3abbaa09f8b07cc4b8f72f92987b1ff7c6539c94.jpg With Archaeology coming out in 1.6, we're expanding upon it with this update, adding the ability to find items of any material type, record details about deeds, and also adding new unique statues to find! You'll be able to make an archaeology journal, and as you explore and investigate, you'll find information out about old deeds, and thus add them to your journal. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/1b9e753eb3b21e0aa19ac44ad42a21fc14ce977f.jpg Newer servers need not fear being left out though, there's a command to seed servers with fake villages and mayors, giving you a server filled with old deeds to explore! Future works: Graphical improvements A long standing issue many have had with Wurm is the dated graphics, and we're all too aware of just how it can look sometimes. A big focus of ours at the moment is to really up the ante on the graphics and overhaul a lot of it with the addition of a few systems, improved lighting, and the addition of normal and specular maps. Distance shadows: We're working on some improvements to terrain textures, but this update will have something that smooths out the shadows on distant terrain, making the mountains and shadows look far less blocky than before. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/87b3dc9e86fa149f71d1670e2f076cdffab0174c.jpg Normal maps: Normal mapping is a layer pl...Patch notes: 1.7.0.0 beta - Archaeology changes, animal cages and items on tablesJun 25, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/09ddbdd5bf22534216a86b89ed3d220bafd48d7a.png Hi Everyone, This update brings several major things including updates to our archaeology system, animal cages, and the ability to place items on tables. As usual the beta will be available for a week or so before it becomes the live build which is currently planned for Tuesday, 3rd of July. As usual, any issues please report them via the forums. -First edit. We've bumped the version up to 1.7.0.0 as to avoid issues with new clients connecting to older servers. Changes and Additions: Archaeology changes: Archaeology items can now be found in all metal types: If you investigate and find a metal fragment that is NOT ore or a lump, it'll get the "metal" material. If the fragment you found would have had the steel material (instead of iron), it'll get the "alloy" material instead. Any existing iron fragments can be combined with metal fragments (they will be converted to "metal" material when you start the combine action. Same deal with steel and alloy fragments. When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were - heavily weighted towards iron. When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were - heavily weighted towards steel. If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) - though steel is more likely again. "metal" material fragments can only be combined with other "metal" fragments, and "alloy" material fragments can only be combined with other "alloy" fragments. New: You can now create an archaeological journal to help record your investigations. ( Special thanks to Wurm Unlimited modder Bdew for some ideas in implementing this!) Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal - Add report. 22 reports will fit into the journal. Data will be added to your reports as you investigate and gather information. New information will be added to the report as you continue to investigate. Once you've found enough information for a single report, you will be able to use that report to help find that deed again whenever you want. Changes: New statues have been added. Fixes: Fixed a bug which allowed investigating to bypass max inventory weight. Paved tiles should properly reset the investigate flag. Item Placement: Items can now be placed on tables and certain objects To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location. The fol...1.6.4.2 - Client Bug FixJun 2, 2018 - Community AnnouncementsHi all, Just a quick bug fix for the strangely-colored grass in the client.Patch Notes 1.6.3.2May 3, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png Greetings Wurmians! Todays beta patch brings the return of creature conditions, meaning each conditioned creature (raging, greenish, slow, etc) will now have subtle (and sometimes not so subtle) colourings distinguishing them. This update also brings a few tweaks to the mission system and metal system, as well as a few PvP centric systems. This update should work on existing 1.6.0.0 servers until they update, but if you are experiencing issues you can use the beta branch previous_version. NOTE: If you encounter graphical issues such as the one below, setting "Limit max dynamic lights" in the settings to 8 or fewer will fix it, we will be releasing a client update once it is available https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/9e1c07f18cc54a3d04c5393e0b009b858e16236e.jpg Happy Wurming! To keep up to date with everything, make sure you visit our official forums https://forum.wurmonline.com Catch up with us on social media: https://www.facebook.com/wurmunlimited https://twitter.com/wurmunlimited And chat with other Wurmians on our official Discord: https://discord.gg/wurm Changes and additions: Heal spell will now heal a minimum of 30% and scale up to 100% depending on cast power. Sacrifice creature success for missions will now take player FS and creature CR into account: Weaker creatures will be able to be sacrificed at more health. The existing requirements of 50% health or less will remain the cap. Mission descriptions will now display the movement timer reduction upon completion of the mission Epic structure (Obelisk, spirit gate, pylon, shrine, temple) changes: All epic structures are now able to be improved. All epic structures can be moved and rotated by their owners. All epic structures cannot be moved and block deeds if they are involved in an active mission Epic structures will not block deeds and will be removed from the pool of possible targets if on deed on all servers. Change: Ongoing creature movement tweaks to help get them off high mountains and away from fences and walls if on deed. Creatures will now prefer to move across flatter paths than up or down steep slopes. Change: Icons for pegs, masts and tenons added. Change: You can now level and flatten from a boat and the dirt/sand will go into the boat as long as there is enough room. Change: You can now do the following while mounted/embarked - yoyo, prune, pick sprout and harvest. Change: Copies of keys made from copper are now called key copy, copper in order to differentiate them from copper keys made with copper locks. Change: A message in the event window will now appear when you gain an affinity via skill usage. PvP Affinities and rank rework: Rank is now more evenly split between attackers. Rank gained/lost depends on the total average rank of all attackers versus the killed player. If there is more than double the ...Patch Notes 1.6.1.1 BetaApr 27, 2018 - Community Announcements https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png Greetings Wurmians! Todays beta patch brings the return of creature conditions, meaning each conditioned creature (raging, greenish, slow, etc) will now have subtle (and sometimes not so subtle) colourings distinguishing them. This update also brings a few tweaks to the mission system and metal system, as well as a few PvP centric systems. As usual, the beta will be available for the next week or so with a live launch soon after. Happy Wurming! To keep up to date with everything, make sure you visit our official forums https://forum.wurmonline.com Catch up with us on social media: https://www.facebook.com/wurmunlimited https://twitter.com/wurmunlimited And chat with other Wurmians on our official Discord: https://discord.gg/wurm Changes and additions: Heal spell will now heal a minimum of 30% and scale up to 100% depending on cast power. Sacrifice creature success for missions will now take player FS and creature CR into account: Weaker creatures will be able to be sacrificed at more health. The existing requirements of 50% health or less will remain the cap. Mission descriptions will now display the movement timer reduction upon completion of the mission Epic structure (Obelisk, spirit gate, pylon, shrine, temple) changes: All epic structures are now able to be improved. All epic structures can be moved and rotated by their owners. All epic structures cannot be moved and block deeds if they are involved in an active mission Epic structures will not block deeds and will be removed from the pool of possible targets if on deed on all servers. Change: Ongoing creature movement tweaks to help get them off high mountains and away from fences and walls if on deed. Creatures will now prefer to move across flatter paths than up or down steep slopes. Change: Icons for pegs, masts and tenons added. Change: You can now level and flatten from a boat and the dirt/sand will go into the boat as long as there is enough room. Change: You can now do the following while mounted/embarked - yoyo, prune, pick sprout and harvest. Change: Copies of keys made from copper are now called key copy, copper in order to differentiate them from copper keys made with copper locks. Change: A message in the event window will now appear when you gain an affinity via skill usage. PvP Affinities and rank rework: Rank is now more evenly split between attackers. Rank gained/lost depends on the total average rank of all attackers versus the killed player. If there is more than double the number of attackers worth of rank to be split, half will be spread evenly and the other half will be spread based on the rank of each attacker (lower ranked attackers will gain more than a higher ranked attacker). If there is only enough rank to be split evenly, then no bonuses will be given based on attacker rank. If there isn't enough to be split evenly, then it will be spli...Wurm Unlimited 1.6 Patch NotesApr 6, 2018 - Community AnnouncementsGreetings wurmians! Wurm Unlimited 1.6 is now live! With new skills, overhauls of many systems, and major features, this update is quite large, and may break servers, so never run this version without making a backup copy of your existing server! As always, you can report bugs via our steam forums or official forums here: https://forum.wurmonline.com/index.php?/forum/269-technical-issues/ Enjoy! The Wurm team Urgent PSA for server owners! If you upgraded your server from 1.5 you are likely missing the following important lines in your wurm.ini: # DO NOT ENABLE USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_OWNER_IN_DATABASE=false USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_LASTOWNER_IN_DATABASE=false USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_PARENT_IN_DATABASE=false It is extremely important that these are added and set to false, as these features are not currently stable. We will be releasing a fix for this in the next beta but in the meantime please update your wurm.ini file and restart your server. Thank you Bdew for raising this with us! General Changes & Additions New: Archaeology and Restoration skills have been added. Players can now investigate tiles with a trowel to find fragments of items. Investigating on old disbanded settlements has a chance to yield unique items. Unidentified fragments will need to be identified with the use of a chisel or metal brush. Each identify action will reduce the weight of the fragment. Once the fragment weight is equal to the weight of the fragmented item, the fragment will become a fragment of the item. Using the correct tool to identify will increase the amount of weight lost each action. Fragments can then be combined with fragments of the same item until the complete item is made. Resulting items have a chance to be created with multiple runes or random enchants. Added "May plant" permission to village roles. New: You can now re-pave a highway tile without having to destroy catseyes and waystones and disrupting the valid highway. NOTE over 20 body strength will be necessary for this Permissions are required to do this on deed and in perimeters. You can also pave bridge parts when they are part of a highway, also can be repaved once paved. New: In addition to renaming the shelves in the Bulk Storage container unit, you can now also rename the shelves of the larder and the large storage unit. New: Mine door graphics have been improved and mine door animation has been added. Placing a mine door will now level the upper border of the mine entrance to the lowest side. If the border is shared with a fence or house it will remain uneven. The top border will need to be flat in order to have opening animation If top border is uneven the new textures will show, but opening animation will not. Mine doors can now be removed with the use of a crowbar. To remove a mine door you must be the owner, or have the manage item permission. New: Bulk-to-bulk transfers: Amount transferred is depending on your strength in relation to the weigh...Wurm Unlimited 1.6 Patch NotesApr 6, 2018 - Community AnnouncementsGreetings wurmians! Wurm Unlimited 1.6 is now live! With new skills, overhauls of many systems, and major features, this update is quite large, and may break servers, so never run this version without making a backup copy of your existing server! As always, you can report bugs via our steam forums or official forums here: https://forum.wurmonline.com/index.php?/forum/269-technical-issues/ Enjoy! The Wurm team Urgent PSA for server owners! If you upgraded your server from 1.5 you are likely missing the following important lines in your wurm.ini: # DO NOT ENABLE USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_OWNER_IN_DATABASE=false USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_LASTOWNER_IN_DATABASE=false USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_PARENT_IN_DATABASE=false It is extremely important that these are added and set to false, as these features are not currently stable. We will be releasing a fix for this in the next beta but in the meantime please update your wurm.ini file and restart your server. Thank you Bdew for raising this with us! General Changes & Additions New: Archaeology and Restoration skills have been added. Players can now investigate tiles with a trowel to find fragments of items. Investigating on old disbanded settlements has a chance to yield unique items. Unidentified fragments will need to be identified with the use of a chisel or metal brush. Each identify action will reduce the weight of the fragment. Once the fragment weight is equal to the weight of the fragmented item, the fragment will become a fragment of the item. Using the correct tool to identify will increase the amount of weight lost each action. Fragments can then be combined with fragments of the same item until the complete item is made. Resulting items have a chance to be created with multiple runes or random enchants. Added "May plant" permission to village roles. New: You can now re-pave a highway tile without having to destroy catseyes and waystones and disrupting the valid highway. NOTE over 20 body strength will be necessary for this Permissions are required to do this on deed and in perimeters. You can also pave bridge parts when they are part of a highway, also can be repaved once paved. New: In addition to renaming the shelves in the Bulk Storage container unit, you can now also rename the shelves of the larder and the large storage unit. New: Mine door graphics have been improved and mine door animation has been added. Placing a mine door will now level the upper border of the mine entrance to the lowest side. If the border is shared with a fence or house it will remain uneven. The top border will need to be flat in order to have opening animation If top border is uneven the new textures will show, but opening animation will not. Mine doors can now be removed with the use of a crowbar. To remove a mine door you must be the owner, or have the manage item permission. New: Bulk-to-bulk transfers: Amount transferred is depending on your strength in relation to the weigh...Wurm Devblog: 1.6 incoming!Apr 5, 2018 - Community AnnouncementsHi Everyone! Retrograde here with a quick overview of some of the major features coming with 1.6 which is due out tomorrow! There are a few bugs that will be addressed in a later update some time next week, but since this update has been delayed long enough, it's time to check it all out! This update is planned for around midday CET on the 6th April, so not long now! Make sure to update any mods and check with server owners about any potential issues! Archaeology and Restoration Archaeology and Restoration are two new skills coming in this update! When using a trowel on ground tiles, you'll be able to find fragments of items across the lands of Wurm. As you search you will find remnants of ancient, long forgotten deeds and also learn a little history about the deeds and those who occupied them. Investigating will only yield small fragments, and you'll need to work on them with a chisel and brush to identify what they might be. once you've worked out what the fragment is you'll have to piece together multiples of the same fragment in order to restore the item to its former glory. Items restored via Archaeology and Restoration have the chance of having unique runes, as well as multiple enchants that are normally not possible via enchanting. There are also Archaeology only statues, such as the statues of the four deities of wurm, as well as various creatures: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/b11498773a6a7569bef8556d938285025e3ad690.jpg Valrei Changes There are a fair few changes going on with the Valrei system on both Epic and normal server systems so we’ll just touch on a few of the main points for now. First up, and one of the larger changes to how Valrei works, if that player gods will no longer roam the board on Valrei. Players that use the key to the heavens will still exist on the Valrei board while they are demigods, but once they fully ascend to godhood they will be removed from the board to live out their days as gods. Existing player gods will also be removed from the board when this update goes out, however they will still provide missions and all other benefits of being a god to players. Missions for player gods will act as other missions, but will not affect the Valrei board in any meaningful way - instead they will just provide bonuses and rewards to the players completing the missions as normal. We’ve also revisited all mission types, difficulties and rewards to hopefully be a bit better than currently. Each mission type will have its own related difficulty levels and rewards scaling with difficulty. More info will be available in game for these missions than currently available, showing what needs doing and what the player (and god) will receive when the mission is completed. Successfully completing a mission for a god will cause the next mission to spawn at a higher difficulty (and higher reward for completion), where failing a mission will cause the next mission to be at a lower difficulty...
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