
WorldBox - God Simulator
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Monolith fix 4 - 0.50.4 - MetalithApr 14, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/c5017446299fe016f5f95878e839204776b806da.png heyo! patch 4 is up! added: Credits with handsome people are updated! New world law – Gene Spaghetti New world law – Mutant Box New world law – Glitched Noosphere New world law – Drop of Thoughts New world law – Grin Reaper New subspecies trait – Grin Mark New neuron for units with teleport spells that allows them to teleport to their home city Show passenger count in boat tooltip Show passenger species icons in boat tooltip Show carried resources in unit tooltip Meta windows now show the number and % of different subspecies for kingdoms, cities, alliances, languages, cultures, and religions Culture, language, clan, and religion now have a chance to get a few random traits on creation Border brush Wars now accumulate renown based on what happens during the war Split war duration (how long it lasted) and age (how long ago it started) for better comparison More info in war list elements Sort wars by renown Sort wars by duration Sort ended wars by time ended Sort wars by army size Sort wars by population Sort favorite items by the cities they are stored in Sort favorite items by their owners Species icon added to religion, culture, and language nameplates Skeletons now have subspecies World laws – added new category: Spawn Sparks effect on tiles draw Bowling ball charging changes: Improved header for war window Polished credits art Some summoned units via rites would join the caster's kingdom Grey goo that cannot move (Gaia's Law) will only make sound while visible Meteors and lightning strikes will now count toward the kill stats of whoever caused them Adjusted the "conversion" event: it now happens only in the plotters's own city and won’t affect outsiders Reduced the distance of conversion Connected the Chosen One trait to unlock instead of Regeneration Plant fertilizer won't surprise units anymore Biome mutation is now more rare Renamed world law to "Rat King" Mythril ore can now spawn in Celestial and Paradox biomes Adamantine and Mythril will no longer spawn in deserts Gems can now spawn in Clover and Rockland biomes Crystal plants and trees will now drop gems instead of Mythril Increased the chance to get a combat trait after dummy training Rebellion rite would ignore loyalty checks Player-forced rebellion plots will also ignore loyalty checks All cannibalistic creatures will now fight when hungry, not just wolves Changed how the Hotheaded trait works — it now triggers less often A city will be destroyed if no units are inside its borders when it’s attacked and can't be captured Handsome migrants won’t arrive if the subspecies population limit is reached All newborn babies now receive metas from their parents by default Changed how the culture trait "Ancestral Knowledge" works: it now gives half of the best learned attribute from each parent to the newborn Mute people won't show talk bubbles above them, but can still socialize Fixed bandit boat sprite New icon for zone t...Monolith fix 3 - 0.50.3 - XenolithApr 7, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/c545ff46b74fd6a9667430f11ce09661cf64fe64.png heyo! third patch is up! added: - limit to number of family and city nameplates shown at the same time on zoom out - only xenophobic cultures will kill other species and destroy cities; others will capture cities instead. Or try changes: - warriors won’t return to cities to drop off resources when outside borders - adjusted warrior neuron activation rates to make them follow army leaders more closely - lighter icons for non existing species in the power bar - social buttons now display updated numbers - lowered requirements for starting some plots - small celestial trees are now more spread out - polished buildings for aliens, acid gentlemen, and alpacas - handsome migrants now start with the city's culture, religion, and language - when a unit kills another, it will take all their resources - culture/religion/language splits won’t happen in capital cities - splits won’t happen if the origin kingdom is the same as the current one - splits won’t happen if the origin clan is the same as the unit’s - subspecies loyalty won’t be shown if the city's species is different from the kingdom’s - if species differ, a new species loyalty check is triggered. If the leader is xenophobic, it applies a -40 loyalty penalty - units won’t teleport resources to city storage when a task is cancelled - book plots take longer fixes: - Cold Ones, Bandits, and Aliens were missing unique baby heads - fixed Bandit boat sprites - some civ head sprites were incorrect - units were often holding carried resources instead of weapons during attacks - carnivorous animal civs were hunting units from their own kingdom - unstable genome trait didn’t work - some units spawned as babies from disasters and magical rites - kings were following their lovers to cities in other kingdoms… - kings could start a rebellion… against themselves - units were settling in biomes they had no adaptation for, with no progress - units from rites were spawning as babies and eggs - handsome migrants won’t migrate to cities they’re not adapted to - fixed Middle Earth achievement - drag&dropping traits while hammering keys threw an error - removed auto-tester tab from debug menu in builds - history from an old world was shown when loading/creating a new world - war manager could show an error when too many wars existed - war banner threw an error when trying to show a recently destroyed kingdom - opening the graph comparison window from a list window (while the list was inactive) showed an error instead of selecting the top 3 items - graph comparison button showed up in the plots list, even though plots have no graphs - migrant law caused a crash when no cities were present - dead ancestor families caused the family window to refresh repeatedly - save window tooltip was counting mob civs as mobs - home button in the unit window appeared distorted - saved map window displayed the age of the current map instead of the saved one - crash ...Monolith fix 2 - 0.50.2 - HandsomelithApr 5, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/5a2a1802e1b45f1547b592cb583b93357ccfb66c.png heyo! seconds patch is up! added: - forbidden setting - can hover over unit's mass now to see what they got - added swearing when unit doesn't like you possessing them - can see resources unit is holding right now in unit window - motivated status - new bad news world law - new handsome world law changes: - angel eggs are back - child kings/leaders can claim land now - adjusted starting subspecies traits for butterfly - unit spawn icon will be a bit greyed out if creature doesn't exist in the world - adjusted sexual reproduction logic and housing limits for babies - more graph options are enabled by default - graph data with 0 values won't show on a graph - resources (like meat and bones) received from animals and kills will be proportional to unit's weight - without savage trait, units will skip collecting resources from their own species - more varied resource drops from units - civ couples can make their first baby even without a house - fat trait upgrade - added regeneration default trait to some species with photosynthetic skin - adjusted default ages - achievements rewards fixes: - carnivores and omnivores didn't eat fish from city stock - wrong text for negative loyalty (different language/culture/religion) - unlock progress didn't transfer between different PCs - thieves could steal cursed items - locus without neighbor sides acts as amplifiers - Super Mushroom achievement not working - book-related crashMonolith fix 1 - 0.50.1 - when whenApr 4, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/5a2a1802e1b45f1547b592cb583b93357ccfb66c.png hey liths! First patch is live. Thanks for testing! added: - when you rain biome seeds on units - their subspecies will get the adaptation trait for that biome automatically, so they can settle there - meta tooltip now shows when hovering over nameplates! - can open meta window by clicking on nameplates - new map zones button toggle. Now you can turn on/off meta names and zones separately - new world law to toggle magic rites changes: - death from old age won't happen for all at the start of a year. Instead, it's more organically spread out - bowling boulder refactored to work the same way at any game speed - comma in minefield achievement description - angle, demon, etc. towers will now spawn adult units - plague from rats won't start if natural disasters are off - changed plague start requirement from 10 rats nearby to 20 - traits locked under achievements can now be removed from creatures even if not unlocked - adjusted plot editor buttons' look - some plot order in plot menu - plots that are not possible to start will be greyed out - adjusted when you can force some of the plots - metas of characters will stay after evolution event - king won't be removed after evolution event, when he evolves - when a unit transforms into zombie, skeleton, evolves, etc. — they will keep genealogy, parents, lovers, best friends, loot, money, level, etc. now - adjusted rating values used for equipment switching after kills - fewer small celestial trees will spawn - increased amount of progress needed for plots to finish - removed sand adaptation trait fixes: - typo "when when" - antimatter bomb damages tiles with Gaia's Covenant world law - clone wars signal checks not-alive units - equipment unlocking by drag and drop - loading background game load resize glitch - earthquake event damages tiles with Gaia's Covenant world law enabled - "storm of a hundred twisters" achievement unable to be received - scroll to trait group not scrolled fully - minefield achievement checked for 100 years instead of 1000 - GMO subspecies trait added to all subspecies on spawn - favorite icon bugged when unit is on a boat/inside house - incorrect amount of traits to unlock achievement - unlocking any fire elemental except humanoid doesn't unlock their spawn button - just-unlocked genes aren't able to be drag and dropped - trait and equipment rain shows non-unlocked items - stats from traits sometimes didn't activate after loading the game due to cache issue - connections in gene pool having different colors after loading saves - ascension plot didn't work usually for civ units - fixed ascension plot not evolving other clan members, only the plotter - crash when baby tries to write a book but doesn't know a language? - glitches with "talking" sounds on higher speeds - cities built over monoliths - cities built over big celestial trees - some species like insects having lifespan more than defined in genes - tra...Awakening the Monolith - Open Beta 0.50 is live!Apr 1, 2025 - Community AnnouncementsAfter 2 years of waiting... the MONOLITH has awakened! Its powers have been unleashed! YET UNKOWN {STEAM_CLAN_IMAGE}/39496096/05e241247b71ebac05af3882a187209ba7751518.png To access the BETA do the following: Open Steam Right-click on WorldBox in your library Select Properties Go to the BETAS tab Enter the password: forbiddenKnowledge Choose "betalith" from the "Beta participation" drop-down list Wait for the game to update the files (if nothing happens, restart the Steam client) Launch the game 🚫REMOVE ANY MODS YOU HAVE INSTALLED! They could cause issues with your game! 💔 {STEAM_CLAN_IMAGE}/39496096/9ff10c789615e3a082bab5b1adeae18eabafdb6c.png {STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png 💬 New content is currently in English only 🌐 Translations will be added during the open beta 🎨🎹💻 Some art, sounds, and features are still a work in progress ⚖️Balancing is ongoing and will be adjusted during beta 🐞Please report bugs in our discord server - https://discord.com/invite/worldbox {STEAM_CLAN_IMAGE}/39496096/9ff20c71f4512567ea4bc79fec6d317e19ab0223.png {STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cb...Open Steam Beta Starts April 1. 2 days left!Mar 30, 2025 - Community AnnouncementsIn case everyone forgot - Open Steam Beta of NEW UPDATE Starts April 1! {STEAM_CLAN_IMAGE}/39496096/3a2682be7bb8da9de31bc0709ea9d1a245044e69.png Ready for some bug hunting? {STEAM_CLAN_IMAGE}/39496096/587b1f3f44ae938a1236492fd161b4afdda8cc50.gifWorldBox Update — 0.50: Monolith Awakens. Open Steam Beta Starts April 1Mar 12, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/7bf1c7a5f4216bc547728a7e6741fa094b3c5b56.png We are excited to announce that the open beta starts Monolith April First! 🎉 Yes, this is really happening! Weeee! {STEAM_CLAN_IMAGE}/39496096/d260a8cc7476340e2779e983028fcfd42e798198.gif On this day, the Monoliths will awaken with their first power — rewriting the very fabric of life around them. They can alter genes and species traits, sometimes granting consciousness where there was none, allowing new civilizations to emerge. {STEAM_CLAN_IMAGE}/39496096/8b26d026de6411d4adcabf569e5a4158a40fe8f8.png In some cases, the Monoliths' power may trigger unexpected mutations. 🌀🧬 {STEAM_CLAN_IMAGE}/39496096/84a14389040eeddd03852ff1bd65d7cd1fa4ae78.png Each sapient species has their own unique set of clan🩸, culture🍵, language💬, and religion🔥 traits, which you can adjust and combine. Some species don’t mind sharing a city with others. Some, however, are fiercely territorial. {STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png Many new civilizations have been added - without spoiling too much, here’s a sneak peek: 🐸 Ribbits ribbitting {STEAM_CLAN_IMAGE}/39496096/20c94b35a18057e2b01ebfd86485bd238a3ae4fb.png 🐧 Coolbeaks chilling in the permafrost biome {STEAM_CLAN_IMAGE}/39496096/edca1826da9993e68f705e1082eaf890e84fe803.png 🍀 Druids think they’re being clover {STEAM_CLAN_IMAGE}/39496096/90701d3cf08156cd838469983ce6c8a5738344e3.png And remember, you can modify any subspecies with traits like hovering in the air, budding reproduction, or even create elves that eat wood for breakfast. 🌿🍽️ So… what horrible beautiful creatures will you create? ✨ {STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png{STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979.png {STEAM_CLAN_IMAGE}/39496096/f6460ac1f35450ab85f197f7a9d5dd90d9d7ae44.png All features from past announcements are tied to an improved AI system that works closely with meta-objects, making units feel a bit more alive than before! 🧠✨ How does it work? Unit traits🤳, statuses⁉️, subspecies🧬, clans🩸, cultures🍵, languages💬, and religions🔥 — even items (technically, for now... we still need to add content for that later) - all influence behavior by adding neurons to a unit’s decision-making process. 🔬 This Brain Screen lets you observe the minds of your crea...SneakBox: Religions, Naps, Divine Power, and GMO Fire Turtles?Feb 5, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/e8e6f6f2bc8d5d7990ee04acd99ffdd032651655.png{STEAM_CLAN_IMAGE}/39496096/87e2a96699e574d348f361101ad3b2a177c2251f.png{STEAM_CLAN_IMAGE}/39496096/1abf732b543da673fb585015bd9920ddfefc0ece.png{STEAM_CLAN_IMAGE}/39496096/7f7ab7cc34b8f1aa343c728dd2191000b4d2d998.png{STEAM_CLAN_IMAGE}/39496096/1abf732b543da673fb585015bd9920ddfefc0ece.png{STEAM_CLAN_IMAGE}/39496096/87e2a96699e574d348f361101ad3b2a177c2251f.png{STEAM_CLAN_IMAGE}/39496096/e8e6f6f2bc8d5d7990ee04acd99ffdd032651655.png {STEAM_CLAN_IMAGE}/39496096/e0850bc07f14c3a6d5aa1d74d0f54d10f0f6598c.gif The next update will introduce Religions🔥, another new meta-object that you can observe, influence and modify! {STEAM_CLAN_IMAGE}/39496096/c62f24c700d31e30b353fb397b4d2139504c2ef9.png {STEAM_CLAN_IMAGE}/39496096/f2d7176ad04936afd8d435829e0d1ac54b973daf.png Much like Cultures and Languages, Religions🔥will spread through conversations, books, and a few... other unusual means 😴🌀 {STEAM_CLAN_IMAGE}/39496096/52a4493cba5499a9eb4f3702079a2d7f37cf821c.png Most species can develop their own religion🔥- if they have the Advanced Hippocampus trait (a subspecies trait). {STEAM_CLAN_IMAGE}/39496096/47061e1c47fd0ac355b096ed4ccc31356126eb18.png But faith isn’t just about belief - it grants real power. Religions🔥 provide followers with passive traits, spells, and mystical rites (as new plots) 🧙 {STEAM_CLAN_IMAGE}/39496096/77e30fbe43516f850ef22752e8ff63061fd554dc.png Depending on the species and biome where a religion🔥 emerges, some can unlock devastating magic for their followers. Imagine a mighty king calling down meteor showers upon his enemies. All because he dared to read an ancient demon book and reading is power 🤓 But great power always comes at a cost 🤦 Some rituals can bring disaster to the world itself 🏜️ {STEAM_CLAN_IMAGE}/39496096/f28db85c4525b96b3e98f0f1b00f78db163314d0.gif Usually, only those of divine blood - the rulers and chosen few - are allowed to use such magic. {STEAM_CLAN_IMAGE}/39496096/4ae57893b7d512a7aaaeddb203edc7dccb22abfe.png And if you want to teach a king and his heirs a lesson⚡, you can always take back the power that was yours to begin with {STEAM_CLAN_IMAGE}/39496096/08a1643f52dc2a263a23d07bfdada4373fd0a7a9.png {STEAM_CLAN_IMAGE}/39496096/e8e6f6f2bc8d5d7990ee04acd99ffdd032651655.png{STEAM_CLAN_IMAGE}/39496096/87e2a96699e574d348f361101ad3b2a177c2251f.png{STEAM_CLAN_IMAGE}/39496096/1abf732b543da673fb585015bd9920ddfefc0ece.png{STEAM_CLAN_IMAGE}/39496096/7f7ab7cc34b8f1aa343c728dd2191000b4d2d998.png{STEAM_CLAN_IMAGE}/39496096/1abf732b543da673fb585015bd9920ddfefc0ece.png{STEAM_CLAN_IMAGE}/39496096/87e2a96699e574d348f361101ad3b2a177c2251f.png{STEAM_CLAN_IMAGE}/39496096/e8e6f6f2bc8d5d7990ee04acd99ffdd032651655.png Religions🔥 aren’t the only way magic manifests in the world. Some species are born magical by their very nature - and you can influence🧬 that too. {STEAM_CLAN_IMAGE}/39496096/59d95f210c1469a281c4b472f8bcd9f5ebe8cce3.gif Ever wanted to create a GMO🧬 turtle species...SneakBox: Languages, books, small talk and learningDec 1, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/12c77be0915ac5e2e598971b1e286ac96f2a7f54.png{STEAM_CLAN_IMAGE}/39496096/8c8b1c85a35b71ccaae2ddc80ca3806ead48443a.png{STEAM_CLAN_IMAGE}/39496096/89418bd69447a8d601317c0d35b6e511fc9a7728.png{STEAM_CLAN_IMAGE}/39496096/8c8b1c85a35b71ccaae2ddc80ca3806ead48443a.png{STEAM_CLAN_IMAGE}/39496096/12c77be0915ac5e2e598971b1e286ac96f2a7f54.png In the next update, we’re adding Languages💬 as the third/4 new type of "meta-object" in the game. They’ll become a key part of unit progression and the growth of civilizations. {STEAM_CLAN_IMAGE}/39496096/007c587dce2ff194596a3a0cbc6a97112075ab28.png Much like cultures, languages 💬 will influence opinions, loyalty, and now, learning. Previously, units gained random attributes - such as Warfare⚔️, Diplomacy🕊️, Intelligence🧠, or Stewardship📝 - simply by aging. With this update, clan members can write books, and others can read them (if they know the language or possess a specific trait). Books will grant experience to readers, making it possible for non-warrior characters to level up(level cap is increased a bit btw) without combat. They can also influence mood and happiness. {STEAM_CLAN_IMAGE}/39496096/e22a5582f11fb2c7e01314fb6fbd8f226aa58be3.png Similar to biological traits passed through birth, certain traits can now be shared through books and small talks, adding yet another layer to the civ-simulation. Languages💬 and cultures won’t just belong to one species - they can cross borders. Even if a civilization is wiped out, their legacy can survive through their books. And just like cultures and subspecies, languages can be customized using the Language Trait Editor. {STEAM_CLAN_IMAGE}/39496096/1f0ddfce272317ceaad85d73db952d6b816285ca.png Imagine this: An ancient demon kingdom lies in ruins, but their language 💬 and culture endure in dusty tomes scattered across the land. If an ordinary mortal dares to read one of these hellish books, they might melt under its sheer power - unless, of course, they’re fireproof 🧑🚒 (or have a drink nearby). But if someone succeeds? They could revive the demon culture, bringing it into their city. What would happen next? Who knows? Idk? 🎃 Bonus peeks: {STEAM_CLAN_IMAGE}/39496096/ef3621644ae808521e84070c52f2848268e92f93.gif {STEAM_CLAN_IMAGE}/39496096/11b6224f777e51de20db40e4daf9bc024c27c31c.gif {STEAM_CLAN_IMAGE}/39496096/33660df5e81eb014104364a69a36f18ed4c35e90.gif {STEAM_CLAN_IMAGE}/39496096/2237e463da9f2b0264ccfd5e741f2ab68dce4cb6.gif {STEAM_CLAN_IMAGE}/39496096/8a9f3e6454ea34af463957a952b349e6a4b9bd0f.png {STEAM_CLAN_IMAGE}/39496096/26941261db0704cab8273ed13d5039ca493f7539.gif We’re aiming to finish work on this update around late Q1 2025 ☠️ Stay tuned - our next announcement will be absolutely magical. 🕯️ {STEAM_CLAN_IMAGE}/39496096/bf4032df48d791b1a65c7dbf5ef54c78131beed8.gifSneakBox: Royal Clans and their bloody business!Oct 15, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png Heyo! New sneak peeks! Related to clans and their increased importance🕯️ in the next update! New Royal Clans UI {STEAM_CLAN_IMAGE}/39496096/cabacb9959bf0e1f0db80bd34a32c6c234519513.gif Clan trait editor! The new clan trait editor will affect all members of the clan, allowing you to create unique bloodlines that set them apart from the rest of ordinary folk their species, for better or worse. Some traits will naturally depend on their species, while others will depend on the biome where they are born. {STEAM_CLAN_IMAGE}/39496096/8146f310950c8b531d923d0959870ee0f4c3c14f.gif Clans and Cultures Royal Clans are now more intertwined with cultures. Culture traits will affect succession rules, replacing the old only-primogeniture system where the eldest child automatically became the next ruler. Now, succession laws can vary and even be combined, depending on the culture’s specific traits. Some examples: {STEAM_CLAN_IMAGE}/39496096/cb5bee5066ead826ba213f52467d262dd986fc9d.png{STEAM_CLAN_IMAGE}/39496096/90bcbe5df3c056389e13f5ba4e8e692f3018cc98.png {STEAM_CLAN_IMAGE}/39496096/9bdf8abfef6a4cba1f2e5c92920e8bde1d8b8cbe.png Clans and ??? Clans will also be closely tied to another upcoming, yet-to-be-revealed mechanic ✨ {STEAM_CLAN_IMAGE}/39496096/453f029b1cda5db4be9346b33a22cc5543c0f190.png More Stuff {STEAM_CLAN_IMAGE}/39496096/8e0a693583392d664ad2d733a6d7bb79855858aa.png {STEAM_CLAN_IMAGE}/39496096/9a3b312b8e3239486f97f9887093a9d5f4183966.png - Team WorldBox {STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png See previous posts about upcoming update: - SneakBox: Cultures and Subspecies traits, genes, new ui, and some gifs - Families, Genealogy, Graphs - Species, Subspecies, Biomes and you! Check out dev x-twitter for more smaller sneak peeks: - https://x.com/mixamko Our Reddit Community: - https://www.reddit.com/r/worldbox And discord: - https://discord.com/invite/worldbox {STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png{STEAM_CLAN_IMAGE}/39496096/8f071b4badcaba90d01410c8c55ebb9816d8385e.png {STEAM_CLAN_IMAGE}/39496096/ac8b2dd829ce41bf2fdf938d1ec94b20e4d9d312.gifSneakBox: Cultures and Subspecies traits, genes, new ui, and some gifsAug 12, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/88ceac4355df3ef9678eb60aaacfab5ba02a6d2e.png Heyo! Here are some sneak peeks at the new stuff. Without giving too much away: Subspecies trait editor: {STEAM_CLAN_IMAGE}/39496096/0cb06ef44acd253505a53ad25d8d6ef3cc4fc18b.png Cultures are now represented by differently colored rugs. Plus, here's the new trait editor for reworked cultures: {STEAM_CLAN_IMAGE}/39496096/f58e588d389411ff209ff1de010238e221085a35.png New Unit Window: {STEAM_CLAN_IMAGE}/39496096/005666f8254c6e9c6b4a7c81d6ce2285f310ba60.png Population pyramids for stat nerds: {STEAM_CLAN_IMAGE}/39496096/edb2220d3950724a0266f0e26738dad6408f10d8.png More Graphs(for same stat nerds): {STEAM_CLAN_IMAGE}/39496096/49a34ceade93cd0ceec17f0c88d21e52f85d0757.png Gene editor for subspecies. Kinda WIP. More about it later: {STEAM_CLAN_IMAGE}/39496096/b796d93d0f1f88ffeba8e877991886857bd1b8e8.png Kings and Leaders now participate in claiming new lands: {STEAM_CLAN_IMAGE}/39496096/f51865c45e0eedef45d695e6c3313523439b533b.gif One of the new powers - clone rain: {STEAM_CLAN_IMAGE}/39496096/f2f4f4d2fa40f7be1fe69d4ca2a1179daf3e2713.gif RIP PC: {STEAM_CLAN_IMAGE}/39496096/64d7b048a72d304ab6486d2be9eb09f4f7b618d1.gif Skilled workers: {STEAM_CLAN_IMAGE}/39496096/87a5086e49df6f961862636363c89858b573378c.gif Update: about 80% complete Release Date: to be Announced - Team WorldBox Bonus walled off Greg: {STEAM_CLAN_IMAGE}/39496096/45dea9d832c66577d5d94acea41bb4e8f17b0c17.pngWorldBox's next update will add families, graphs, and another major new featureDec 26, 2023 - Rock, Paper, ShotgunWhile other god games might have been recently consigned to the scrapheap, the cute, toy-like WorldBox continues to improve. The early access god sim is going to start simulating family trees in its next update. Read more Families, Genealogy, GraphsDec 26, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/a9ba488ad19291812476b14499c0ce8ee62094c4.png Happy holidays, everyone! We hope you're all enjoying and will continue to enjoy great times with your families. {STEAM_CLAN_IMAGE}/39496096/7687dd88eddb6d5a2fc813768b36088009bc6cd6.png{STEAM_CLAN_IMAGE}/39496096/7687dd88eddb6d5a2fc813768b36088009bc6cd6.png{STEAM_CLAN_IMAGE}/39496096/7687dd88eddb6d5a2fc813768b36088009bc6cd6.png Speaking of families, in our next update, we are adding a family system. Family ties will affect relationships between characters. To give you a brief overview, here are some screenshots(work in progress): {STEAM_CLAN_IMAGE}/39496096/ef699946fe04a6a2c5655461dc13c4ef3e0992bd.png To represent families and their banners, we ended up using picture frames, which you can also customize and change colors. As usual you can also change family name {STEAM_CLAN_IMAGE}/39496096/bc69c4f45a974b7ff907214b28d5b58a5e27ed8f.png From the family screen, you can see which family members are currently alive. {STEAM_CLAN_IMAGE}/39496096/e84e2dd5f610807deb6e048c8fefe6b5a099039f.png You can explore family history and see the ancestral lines associated with it. {STEAM_CLAN_IMAGE}/39496096/40b1a62e9f4872d80992e7605e50566f920c9dbb.png And in unit window you will be able to to view generation and the genealogy of your people and animals. {STEAM_CLAN_IMAGE}/39496096/e210d71005ee757110f9909b03c2936d48b406d5.png In the subspecies menu, you'll be able to see which families exist in the world that are related to them. Similarly, this applies to the kingdom/city view. {STEAM_CLAN_IMAGE}/39496096/063828be2add36d0fff784a36b674a1c92cb7509.png We're also adding an "Interesting Units" tab, where you can discover cool characters. This is especially handy when you're trying to find that last character from a forgotten culture or dead kingdom. {STEAM_CLAN_IMAGE}/39496096/cb87f4317ae431d98221bac45b38029ed973a949.png You'll also be able to view stat graphs showing how your people lived with the new Graphs tab. This feature works for every meta object: wars, alliances, kingdoms, cities, cultures, families, clans, subspecies and more! {STEAM_CLAN_IMAGE}/39496096/7687dd88eddb6d5a2fc813768b36088009bc6cd6.png{STEAM_CLAN_IMAGE}/39496096/7687dd88eddb6d5a2fc813768b36088009bc6cd6.png{STEAM_CLAN_IMAGE}/39496096/7687dd88eddb6d5a2fc813768b36088009bc6cd6.png We also have much more to show, including the main biggest feature! Next year will be huge for WorldBox! And we finally will have most of the big mechanics that tie all simulation parts together! Thank you, everyone, for playing WorldBox and your continued support(and patience!) ! {STEAM_CLAN_IMAGE}/39496096/7687dd88eddb6d5a2fc813768b36088009bc6cd6.png{STEAM_CLAN_IMAGE}/39496096/7687dd88eddb6d5a2fc813768b36088009bc6cd6.png{STEAM_CLAN_IMAGE}/39496096/7687dd88eddb6d5a2fc813768b36088009bc6cd6.png Merry Xmas and happy coming New Year! - Team WorldBoxSpecies, Subspecies, Biomes and you!Dec 4, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png {STEAM_CLAN_IMAGE}/39496096/20874a382cb1f6c8ee0ec5e9fcd3710c9db7b519.png Rocklands Biome {STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png In this update, we're introducing species and subspecies as one of the new mechanics. Whenever a new creature is created, it will be assigned to a subspecies. Like other meta objects (such as cultures, kingdoms, wars), these can be viewed on the minimap. And you will be able to access their information and customize them. {STEAM_CLAN_IMAGE}/39496096/b5720e842fc088d913f65a15a4d49f1dcb17519a.png {STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png Subspecies will level up as more units of that subspecies are born. With each level-up, they will acquire genetic-body-related traits based on their population. These traits will have a high chance of being passed on to new offspring. Additionally, the likelihood of traits being influenced by biome-specific food will increase. As a result, biomes could play a significant role in the simulation of evolution of your species in the world. The general UI design has also been refined, though it's still a work in progress. New subspecies window: {STEAM_CLAN_IMAGE}/39496096/d2d8089587d855a07ee3f57d6d5452ce1c94a7bf.png {STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png Most windows will now feature newly added tabs. One of the major additions is graphs! More details on these will be shared later. More big news is on the way! {STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png {STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png{STEAM_CLAN_IMAGE}/39496096/e3691ef572ce4a1e60971c825f28ecbae47478c9.png Illustrations that created for coming update: {STEAM_CLAN_IMAGE}/39496096/20874a382cb1f6c8ee0ec5e9fcd3710c9db7b519.png Download a higher resolution version here] {STEAM_CLAN_IMAGE}/39496096/2a22a2b50657a68613786939ccb145c222b8dc02.png Download a higher resolution version here]Update StatusSep 21, 2023 - Community AnnouncementsHey there! Just wanted to let you know that progress on the update is coming along nicely! We're super excited about it, and it's going to bring some significant changes to the game. We don't have a release date yet, since we're still working on coding brand new mechanics. But stay tuned - we'll be posting out more sneak peeks on Twitter and Discord as they're ready. You can also expect a more detailed rundown on Steam Community down the line. {STEAM_CLAN_IMAGE}/39496096/d796a0eb090755ec43c65fab0ae12451ef0cb034.png In the meantime, check out this cool illustration that gives you a hint into what the update has in store. {STEAM_CLAN_IMAGE}/39496096/1f96b118f61aa8aba3cfee6f8a8f7e7478402239.jpg Higher resolution can be downloaded here]0.22.9 - Memorybox boatfixesJun 22, 2023 - Community Announcements- changes: war and army target lines are now more smoothly animated - changes: boat transport logic has been improved - changes: only units from the same kingdom can use their boats - changes: boat pathfinding has been improved (less edgy floating around) - fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big" - fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones - fixed: the crab burrow animation was broken - fixed: a possible fix for boats dropping units in the middle of the ocean sometimes - possible stability improvements have been made for mobile devices - a few new debug options have also been added which I used for boat improvements0.22.8 - Memorybox madfixesJun 18, 2023 - Community Announcements- changes: returned madness to be editable in the trait editor - changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats. - fixed: on iOS/Android, the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed) - fixed: madness was a bit broken, and sometimes mad units didn't attack anyone - fixed: attack cooldowns worked incorrectly when zoomed out - fixed: some powers on mobile didn't have tile highlight enabled when used, for example, magnet, diving light - fixed: ice/flame towers could be ignored by other units after save reload - fixed: next age sometimes remained the same when generating new worlds (confirmation needed)0.22.7 - Memorybox coldfixesJun 13, 2023 - Community Announcements- fixed: boats are destroyed when you move them over ground using magnet tool - fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save - fixed: power bar time not updating right away after loading game - fixed: bonuses from clan levels were not applied correctly after loading save - fixed: soft crash when trying to load a save that had items from mods - some translations have been updated0.22.6 - Memorybooox hooootfixeesJun 10, 2023 - Community Announcements- changes: adjustments for how often low memory warning is called - changes: banner for kingdom nameplate is a bit smaller now - changes: kingdom nameplate is more compact - fixed: another soft crash issue related to kingdom window0.22.5 - Memorybox hooootfixeesJun 9, 2023 - Community Announcements- added: new option to change border opacity - added: new option to change border brightness - changes: disabled some sounds for now - changes: reduced timeout before the enemy finds a target - changes: changed the 30 fps lock for mobiles from being enabled by default to disabled - fixed: when the unit is in water and frozen - freeze graphics are rendered on top of him - fixed: units don't get damage from lava right away - fixed: projectiles like bullets/fire orbs do not applying damage to the same unit at once - fixed: "diamond border growth" - border growth will look more natural - fixed: loading some older maps - fixed: world population didn't count boats
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