
Woolfe - The Red Hood Diaries
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Digital Soundtrack, Artbook, Ringtone and Wallpapers are now available!Jan 27, 2016 - Community AnnouncementsDear Woolfe Backers, While physical rewards started to ship just before Christmas, our team has been hard at work this January to finish up some of the digital rewards for backers. We are now happy to announce that those who backed at the RATMAN level and above will have received an email detailing how to claim downloads for the Original Soundtrack, Ringtone, Wallpapers and Artbook. You will need to log in to our service using the same email that you used for Kickstarter. This email also contains instructions on how to access and download your rewards from our Rebellion ID service We know many of you had waited patiently for these rewards, so we hope you’ll enjoy listening and viewing these artistic pieces. Of course if you have any issues or are having trouble accessing your rewards, feel free to contact us at [email protected] From everyone at Rebellion, we hope you enjoy your rewards and have a great 2016! http://i.imgur.com/VVtXwfo.jpgDigital Soundtrack, Artbook, Ringtone and Wallpapers are now available!Jan 27, 2016 - Community AnnouncementsDear Woolfe Backers, While physical rewards started to ship just before Christmas, our team has been hard at work this January to finish up some of the digital rewards for backers. We are now happy to announce that those who backed at the RATMAN level and above will have received an email detailing how to claim downloads for the Original Soundtrack, Ringtone, Wallpapers and Artbook. You will need to log in to our service using the same email that you used for Kickstarter. This email also contains instructions on how to access and download your rewards from our Rebellion ID service We know many of you had waited patiently for these rewards, so we hope you’ll enjoy listening and viewing these artistic pieces. Of course if you have any issues or are having trouble accessing your rewards, feel free to contact us at [email protected] From everyone at Rebellion, we hope you enjoy your rewards and have a great 2016! http://i.imgur.com/VVtXwfo.jpgBoxed Game, Artbook and poster add ons shipping before Christmas!Dec 21, 2015 - Community Announcementshttp://i.imgur.com/bdSZDm4.jpg Dear Woolfe backers, When Rebellion acquired Woolfe back in October we promised we’d honour as many of the digital and physical rewards as possible, and we kicked off the process of packing, labelling (and envelope-licking!) in November, shipping out the first wave of outstanding posters, stickers and certificates. But we have some more great news to finish the year off! Our in-house art team have been busy creating both a stunning, custom-designed Boxed version of the game, and also a Hardcover Artbook which were originally offered as optional “Add ons” to backers of the Kickstarter campaign. Not only are these now designed and printed, but we have started shipping them to all the appropriate backers - this means some of you may even get all your rewards in time for Christmas! And if that’s simply too far away, you can check out this video we made with our Head of Art, Chris, to get a sneak preview of what to expect! https://www.youtube.com/watch?v=59tfdP40tg8&feature=youtu.be As the backers who made Woolfe possible, we hope you enjoy finally getting your rewards as much as we have making them. We understand you’ve probably still got a few questions, so we’ve also got a published a quick FAQ below, but as ever feel free to get in touch at [email protected] From everyone at Rebellion, we wish you a great Christmas and a cracking 2016! I’m a backer and I bought add ons, so what do I get? If you purchased the “Hardcover Artbook” add on... … you get a 60 page, 18cm x 26cm Hardcover Artbook designed and published by Rebellion featuring a Foreword from Grin’s Wim Wouters, as well as art from pre-production, characters, environments, graphic design and even fans themselves! If you purchased the “Boxed” version add on... … you get the Woolfe PC game on DVD and the soundtrack on CD, all presented in a custom, double-sided box and sleeve, gloss black printed on matt black, and finished with a triple spot UV thorn “embossed-style” design created by the artists at Rebellion. You’ll notice too that the box has a unique double-sided design both inside and out, featuring Red and BB. Woolfe. We’ve only made a tiny batch of these Boxed editions, and we don’t have plans to sell them at retail, so they are very rare indeed! If you purchased a “Deluxe Boxed” Version physical add on... ...you get: The new special Boxed version which includes the game DVD and soundtrack CD (as detailed above) The Hardcover Artbook 5 Woolfe posters, including one signed by members of the original dev team at Grin Sniper Elite Steam key Sniper Elite V2 Steam key Sniper Elite 3 Steam key If you purchased the “Poster pack” physical add on... You will receive 4 posters as outlined in the original Kickstarter. When will I get the items above? We’ve already begun shipping! If you live in the UK or Europe, there is a chance you’ll get your items before Christmas. Shipping times will vary depending on where you live, and what you originally ordered....Boxed Game, Artbook and poster add ons shipping before Christmas!Dec 21, 2015 - Community Announcementshttp://i.imgur.com/bdSZDm4.jpg Dear Woolfe backers, When Rebellion acquired Woolfe back in October we promised we’d honour as many of the digital and physical rewards as possible, and we kicked off the process of packing, labelling (and envelope-licking!) in November, shipping out the first wave of outstanding posters, stickers and certificates. But we have some more great news to finish the year off! Our in-house art team have been busy creating both a stunning, custom-designed Boxed version of the game, and also a Hardcover Artbook which were originally offered as optional “Add ons” to backers of the Kickstarter campaign. Not only are these now designed and printed, but we have started shipping them to all the appropriate backers - this means some of you may even get all your rewards in time for Christmas! And if that’s simply too far away, you can check out this video we made with our Head of Art, Chris, to get a sneak preview of what to expect! https://www.youtube.com/watch?v=59tfdP40tg8&feature=youtu.be As the backers who made Woolfe possible, we hope you enjoy finally getting your rewards as much as we have making them. We understand you’ve probably still got a few questions, so we’ve also got a published a quick FAQ below, but as ever feel free to get in touch at [email protected] From everyone at Rebellion, we wish you a great Christmas and a cracking 2016! I’m a backer and I bought add ons, so what do I get? If you purchased the “Hardcover Artbook” add on... … you get a 60 page, 18cm x 26cm Hardcover Artbook designed and published by Rebellion featuring a Foreword from Grin’s Wim Wouters, as well as art from pre-production, characters, environments, graphic design and even fans themselves! If you purchased the “Boxed” version add on... … you get the Woolfe PC game on DVD and the soundtrack on CD, all presented in a custom, double-sided box and sleeve, gloss black printed on matt black, and finished with a triple spot UV thorn “embossed-style” design created by the artists at Rebellion. You’ll notice too that the box has a unique double-sided design both inside and out, featuring Red and BB. Woolfe. We’ve only made a tiny batch of these Boxed editions, and we don’t have plans to sell them at retail, so they are very rare indeed! If you purchased a “Deluxe Boxed” Version physical add on... ...you get: The new special Boxed version which includes the game DVD and soundtrack CD (as detailed above) The Hardcover Artbook 5 Woolfe posters, including one signed by members of the original dev team at Grin Sniper Elite Steam key Sniper Elite V2 Steam key Sniper Elite 3 Steam key If you purchased the “Poster pack” physical add on... You will receive 4 posters as outlined in the original Kickstarter. When will I get the items above? We’ve already begun shipping! If you live in the UK or Europe, there is a chance you’ll get your items before Christmas. Shipping times will vary depending on where you live, and what you originally ordered....And so it begins - Rewards are starting to ship!Nov 4, 2015 - Community AnnouncementsHello everyone! It’s been a couple of weeks since we at Rebellion announced our big Woolfe news and made the pledge to try and deliver all the physical Kickstarter rewards that you, the backers, are due. Today we’re delighted to say we’ve begun the process of sending out rewards! https://ksr-ugc.imgix.net/assets/004/835/528/e1b31b0c275f31a1f94833894f858070_original.jpg?v=1446645662&w=639&fit=max&auto=format&q=92&s=2cb00c33640376b86f742b142c1a038b Now, when we say “the process,” we’re talking about something that isn’t going to take place over a few days. To give you a rough idea, we’ve started sending out Woolfe poster packs as well as letters containing official documents of enlistment and limited edition stickers. With the latter, there are actually more than 1,100 letters for us to send out – by hand! And we have a limited team organizing everything and making sure rewards go out to the right people. https://ksr-ugc.imgix.net/assets/004/835/532/9ab027ea3cb6c845898cb2e70b683e8f_original.JPG?v=1446645687&w=639&fit=max&auto=format&q=92&s=15907e636aa73ac4438ce96d8bcba212 Then there’s the small matter of the rewards we’re making ourselves! The art book, for example, is something we’re physically creating in the studio, as is the deluxe boxed edition of Woolfe. The long and short of it is that this is going to take us some time! But we’re still confident in our aim to get everything into your hands by the end of the year. And hopefully you are one of the many this week to find the first batch of rewards on your doorstep, finally in your hands. We’ll make sure to keep you updated on our progress both on Kickstarter and through the Woolfe Twitter and Facebook pages, so please stay tuned. Also, we wanted to take this opportunity to say thank you for your support since our announcement. We appreciate this kind of transition is never an easy thing for anyone involved, so to read positive messages and such passion from Woolfe fans has been so encouraging and gratifying. Right, that’s all for now, except for a reminder that if you have any questions about the news, the rewards, or what all this means for Woolfe, please read last month’s update and FAQ. Thanks - and stay tuned!And so it begins - Rewards are starting to ship!Nov 4, 2015 - Community AnnouncementsHello everyone! It’s been a couple of weeks since we at Rebellion announced our big Woolfe news and made the pledge to try and deliver all the physical Kickstarter rewards that you, the backers, are due. Today we’re delighted to say we’ve begun the process of sending out rewards! https://ksr-ugc.imgix.net/assets/004/835/528/e1b31b0c275f31a1f94833894f858070_original.jpg?v=1446645662&w=639&fit=max&auto=format&q=92&s=2cb00c33640376b86f742b142c1a038b Now, when we say “the process,” we’re talking about something that isn’t going to take place over a few days. To give you a rough idea, we’ve started sending out Woolfe poster packs as well as letters containing official documents of enlistment and limited edition stickers. With the latter, there are actually more than 1,100 letters for us to send out – by hand! And we have a limited team organizing everything and making sure rewards go out to the right people. https://ksr-ugc.imgix.net/assets/004/835/532/9ab027ea3cb6c845898cb2e70b683e8f_original.JPG?v=1446645687&w=639&fit=max&auto=format&q=92&s=15907e636aa73ac4438ce96d8bcba212 Then there’s the small matter of the rewards we’re making ourselves! The art book, for example, is something we’re physically creating in the studio, as is the deluxe boxed edition of Woolfe. The long and short of it is that this is going to take us some time! But we’re still confident in our aim to get everything into your hands by the end of the year. And hopefully you are one of the many this week to find the first batch of rewards on your doorstep, finally in your hands. We’ll make sure to keep you updated on our progress both on Kickstarter and through the Woolfe Twitter and Facebook pages, so please stay tuned. Also, we wanted to take this opportunity to say thank you for your support since our announcement. We appreciate this kind of transition is never an easy thing for anyone involved, so to read positive messages and such passion from Woolfe fans has been so encouraging and gratifying. Right, that’s all for now, except for a reminder that if you have any questions about the news, the rewards, or what all this means for Woolfe, please read last month’s update and FAQ. Thanks - and stay tuned!Rebellion acquires Woolfe: The Red Hood Diaries, promises to honor backer rewardsOct 21, 2015 - PC GamerWoolfe: The Red Hood Diaries, a platformer based on a dark retelling of the Red Riding Hood fairy tale, drew in $72,000 on Kickstarter, well over its $50,000 goal. But it ultimately came to grief: The first episode was released in March to less-than-enthusiastic reviews, and a few months later, developer GriN Multimedia pulled the plug, saying that it could neither finish the game nor deliver the Kickstarter rewards. It was an ugly ending by any measure. Today, however, the news got a whole lot better, as UK-based developer Rebellion announced that it has acquired Woolfe from GriN. Even better, it will attempt to fulfill all outstanding Kickstarter rewards, despite not receiving any of the funds raised by the campaign. "We're really keen to do the right thing by the Woolfe backers," Rebellion CEO and Creative Director Jason Kingsley said. "Just because we've joined the Woolfe project much further down the road doesn't mean we shouldn't respect the people who made it happen in the first place. If a backer hasn't received the reward they pledged for, we're going to do our best to get it to them, even if we have to make it ourselves." Somewhat surprisingly, the commitment to completing backer rewards does not extend to the game itself. Rebellion said it hasn't decided how it will make use of the property, or even if it will finish the promised second chapter, although it confirmed in an FAQ on Kickstarter that Woolfe will remain on Steam at its current price. It also provided a list of rewards it will deliver, and said that it hopes to have them all in the hands of backers by the end of the year. Thanks, Polygon. Welcome to the Rebellion family!Oct 21, 2015 - Community Announcementshttp://i.imgur.com/Mrw6uhI.jpg Dear Kickstarter backers and owners of Woolfe – The Red Hood Diaries In August, GRIN’s founder Wim Wouters wrote a brave and searingly honest statement about the sad closure of the studio and the end of Woolfe as they knew it. If you missed this, then we highly recommend you read Wim’s post before continuing. But in summary, GRIN was unable to continue as a business and had to apply for bankruptcy, and so Woolfe (and everything related to the game) was put up for sale at auction. It has been a difficult time for those involved with Woolfe and for you, the backers, but today we’re writing to tell you that Woolfe is still alive, and now in the hands of a new owner, Rebellion– that’s us! We’re delighted to add Woolfe’s gorgeous, twisted universe to our burgeoning list of indie games and we hope you’ll join us for the ride. You’re still probably wondering what this all means. Where does this leave backers? What’s the future of Woolfe? Who are Rebellion anyway? We’ve tried to answer all your questions below so please take time to read our responses if you can, and if you can’t find an answer to your question then feel free to get in touch with us at [email protected], or hit us up at @Rebellion on Twitter! Thank you for reading this, and we hope to meet you in the forums and on social media in the very near future. - Jason and Chris Kingsley, Co-founders and owners of Rebellion. So who are Rebellion? For those who don’t know us, we’re an independent games studio with headquarters based in Oxford, in the UK. We’ve been around for 23 years and we’re probably best known for the Sniper Elite series (which has just turned 10 years old!), Zombie Army Trilogy, Rogue Trooper and of course the seminal Aliens vs Predator games. Why did Rebellion buy Woolfe? Aside from developing our own IP, Rebellion occasionally acquires unique and exciting projects from other developers, and we like to think we have one of the most diverse games portfolios out there. Interestingly, our book imprints have published quite a few dark and twisted retellings of classic tales, and so Woolfe’s gorgeous, twisted take on Red Riding Hood immediately caught our interest when we heard it was up for sale. But aside from our experience of self-publishing games on Steam for PC, we dug a little further and discovered many of Woolfe’s Kickstarter backers had still not received their rewards. With our connections to merchandise companies, book printers and the like, we realised we’d also be better placed than most companies to step in and provide backers with their rewards. Will Kickstarter backers receive outstanding rewards? If so, when? That’s the plan! When we purchased Woolfe we were also given access to some of the unsent merchandise and backer rewards, both digital and physical. We’ve still got to do a full stock-take of exactly what rewards we have, and which rewards we’ll have to produce ourselves, but for now it looks very likely we’ll be a...Welcome to the Rebellion family!Oct 21, 2015 - Community Announcementshttp://i.imgur.com/Mrw6uhI.jpg Dear Kickstarter backers and owners of Woolfe – The Red Hood Diaries In August, GRIN’s founder Wim Wouters wrote a brave and searingly honest statement about the sad closure of the studio and the end of Woolfe as they knew it. If you missed this, then we highly recommend you read Wim’s post before continuing. But in summary, GRIN was unable to continue as a business and had to apply for bankruptcy, and so Woolfe (and everything related to the game) was put up for sale at auction. It has been a difficult time for those involved with Woolfe and for you, the backers, but today we’re writing to tell you that Woolfe is still alive, and now in the hands of a new owner, Rebellion– that’s us! We’re delighted to add Woolfe’s gorgeous, twisted universe to our burgeoning list of indie games and we hope you’ll join us for the ride. You’re still probably wondering what this all means. Where does this leave backers? What’s the future of Woolfe? Who are Rebellion anyway? We’ve tried to answer all your questions below so please take time to read our responses if you can, and if you can’t find an answer to your question then feel free to get in touch with us at [email protected], or hit us up at @Rebellion on Twitter! Thank you for reading this, and we hope to meet you in the forums and on social media in the very near future. - Jason and Chris Kingsley, Co-founders and owners of Rebellion. So who are Rebellion? For those who don’t know us, we’re an independent games studio with headquarters based in Oxford, in the UK. We’ve been around for 23 years and we’re probably best known for the Sniper Elite series (which has just turned 10 years old!), Zombie Army Trilogy, Rogue Trooper and of course the seminal Aliens vs Predator games. Why did Rebellion buy Woolfe? Aside from developing our own IP, Rebellion occasionally acquires unique and exciting projects from other developers, and we like to think we have one of the most diverse games portfolios out there. Interestingly, our book imprints have published quite a few dark and twisted retellings of classic tales, and so Woolfe’s gorgeous, twisted take on Red Riding Hood immediately caught our interest when we heard it was up for sale. But aside from our experience of self-publishing games on Steam for PC, we dug a little further and discovered many of Woolfe’s Kickstarter backers had still not received their rewards. With our connections to merchandise companies, book printers and the like, we realised we’d also be better placed than most companies to step in and provide backers with their rewards. Will Kickstarter backers receive outstanding rewards? If so, when? That’s the plan! When we purchased Woolfe we were also given access to some of the unsent merchandise and backer rewards, both digital and physical. We’ve still got to do a full stock-take of exactly what rewards we have, and which rewards we’ll have to produce ourselves, but for now it looks very likely we’ll be a...Daily Deal - Woolfe - The Red Hood Diaries, 50% OffOct 19, 2015 - Community AnnouncementsToday's Deal: Save 50% on Woolfe - The Red Hood Diaries! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time http://cdn.akamai.steamstatic.com/steam/apps/281940/capsule_467x181.jpgDaily Deal - Woolfe - The Red Hood Diaries, 50% OffOct 19, 2015 - Community AnnouncementsToday's Deal: Save 50% on Woolfe - The Red Hood Diaries! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time http://cdn.akamai.steamstatic.com/steam/apps/281940/capsule_467x181.jpgDaily Deal - Woolfe - The Red Hood Diaries, 50% OffOct 18, 2015 - AnnouncementToday's Deal: Save 50% on Woolfe - The Red Hood Diaries!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time GAME OVERAug 10, 2015 - Community AnnouncementsIt’s done, there is no way back. We tried, we failed. The team is now dismantled and we have requested bankruptcy unable to pay outstanding bills. I guess our public silence the last few months already said a lot. It is not out of disrespect that our communication dropped to almost zero… it is out of shame. It is truly devastating to read the negative comments we received by some press and players. With Woolfe being the most passion driven thing we have ever created, it feels horrible to live with the feeling we let you down. Once the sales numbers began rolling in, the consequences of our beautiful adventure started to become painfully clear. This is not just the end of Woolfe, but the end of the studio that I founded and nurtured through ups and downs the past 13 years. In 2002, when I founded GRIN with 2 partners, it was our goal to develop independant games. At the time we were focussed on browser based 3D games. Not an easy market to make a living from at the time. Less than 2 years after we started my 2 partners stepped out; there just wasn’t enough work to go round. While not losing my passion and still spending every minute of spare time, I generated my basic income doing work-for-hire jobs. Every year the company grew a little stronger, a little better, a little more stable. Until 2 years ago, GRIN had 5 full-time employees exclusively making games for clients, we even made enough money to save a little cash on the side. We would use these savings to create the game of our dreams. Little did we know this would be the beginning of the end… The optimist in me led me to believe we could actually pull off making a “bigger” indie game. I really wanted to prove an indie game did not have to be rendered in pixels or stylized as a solution to cut development costs. I wanted to believe that a team of 6 to 10 people could make a game that looked and felt AAA. Boy was I wrong! At first we could not believe that our “baby” was not more successful, in our emotions we started looking for explanations not related to the game. Maybe gamers are just spoilt brats, bashing on everything, maybe there is an oversaturation of indie market, maybe all the free-to-play games by big studios are giving players a false sense of value. How could less than $10 be to expensive for a beautiful game like Woolfe? How could this be our fault? Of course none of the emotional excuses above are the reason of our mixed steam rating. We can only blame ourselves… Our lack of experience just could not be compensated with passion alone. Why on earth would we want to increase the scope of our game without increasing the budget. Ok, it is understandable that you get inspired to try new things in gameplay, you have to experiment to come up with creative ideas and solutions. I’m not saying the ideas we came up with were impossible. But changing gameplay from 2D to 3D had a major impact on overall development cost (we found out a little too late). Collision detection for instance (and...GAME OVERAug 10, 2015 - Community AnnouncementsIt’s done, there is no way back. We tried, we failed. The team is now dismantled and we have requested bankruptcy unable to pay outstanding bills. I guess our public silence the last few months already said a lot. It is not out of disrespect that our communication dropped to almost zero… it is out of shame. It is truly devastating to read the negative comments we received by some press and players. With Woolfe being the most passion driven thing we have ever created, it feels horrible to live with the feeling we let you down. Once the sales numbers began rolling in, the consequences of our beautiful adventure started to become painfully clear. This is not just the end of Woolfe, but the end of the studio that I founded and nurtured through ups and downs the past 13 years. In 2002, when I founded GRIN with 2 partners, it was our goal to develop independant games. At the time we were focussed on browser based 3D games. Not an easy market to make a living from at the time. Less than 2 years after we started my 2 partners stepped out; there just wasn’t enough work to go round. While not losing my passion and still spending every minute of spare time, I generated my basic income doing work-for-hire jobs. Every year the company grew a little stronger, a little better, a little more stable. Until 2 years ago, GRIN had 5 full-time employees exclusively making games for clients, we even made enough money to save a little cash on the side. We would use these savings to create the game of our dreams. Little did we know this would be the beginning of the end… The optimist in me led me to believe we could actually pull off making a “bigger” indie game. I really wanted to prove an indie game did not have to be rendered in pixels or stylized as a solution to cut development costs. I wanted to believe that a team of 6 to 10 people could make a game that looked and felt AAA. Boy was I wrong! At first we could not believe that our “baby” was not more successful, in our emotions we started looking for explanations not related to the game. Maybe gamers are just spoilt brats, bashing on everything, maybe there is an oversaturation of indie market, maybe all the free-to-play games by big studios are giving players a false sense of value. How could less than $10 be to expensive for a beautiful game like Woolfe? How could this be our fault? Of course none of the emotional excuses above are the reason of our mixed steam rating. We can only blame ourselves… Our lack of experience just could not be compensated with passion alone. Why on earth would we want to increase the scope of our game without increasing the budget. Ok, it is understandable that you get inspired to try new things in gameplay, you have to experiment to come up with creative ideas and solutions. I’m not saying the ideas we came up with were impossible. But changing gameplay from 2D to 3D had a major impact on overall development cost (we found out a little too late). Collision detection for instance (and...We hear you!Mar 27, 2015 - Community AnnouncementsIt’s just over a week since we launched Woolfe - The Red Hood Diaries on Steam. We have received a lot of constructive feedback on how we might improve the game, for which we thank you. Update incoming Today we hope to show you that our team of 6 have been (and still are) listening to your ideas. Instead of taking a little rest after release, we have been working hard to fix bugs, add polish and even integrate some new elements. Yes, we now have lip-sync in the cutscenes where Red actually talks, but also new kill and die animations and effects, fixes in subtitles, difficulty based checkpoints and more... The complete change-log will be available in our discussion forums once the build is live! We have noticed that some of you have troubles with Red grabbing pipes and ledges. This is identified as a performance issue. Please consult our post about checking and optimizing performance on your computer (http://steamcommunity.com/app/281940/discussions/1/617330406663384799/) Again, we want to thank you for believing in us! The Woolfe PackWe hear you!Mar 27, 2015 - Community AnnouncementsIt’s just over a week since we launched Woolfe - The Red Hood Diaries on Steam. We have received a lot of constructive feedback on how we might improve the game, for which we thank you. Update incoming Today we hope to show you that our team of 6 have been (and still are) listening to your ideas. Instead of taking a little rest after release, we have been working hard to fix bugs, add polish and even integrate some new elements. Yes, we now have lip-sync in the cutscenes where Red actually talks, but also new kill and die animations and effects, fixes in subtitles, difficulty based checkpoints and more... The complete change-log will be available in our discussion forums once the build is live! We have noticed that some of you have troubles with Red grabbing pipes and ledges. This is identified as a performance issue. Please consult our post about checking and optimizing performance on your computer (http://steamcommunity.com/app/281940/discussions/1/617330406663384799/) Again, we want to thank you for believing in us! The Woolfe PackA "SHORT" THANK YOUMar 19, 2015 - Community AnnouncementsHi, my name is Wim Wouters. Many of you know me already, but for those of you who don't, I am the founder of GRIN. This will be my first "personal" public post on our Steam page. First of all, I would like to take the opportunity to express how proud I am of our small team for pulling off what we just did. For the last year and a half we have been working with a core team of 2 artists, 2 programmers and one writer to create Woolfe - The Red Hood Diaries. It has been a real roller-coaster of emotions and challenges, but we survived them all. Nobody in our team has ever worked on a project of this scale and I believe every single one of them has exceeded themselves. So once again: Thank you for your wonderful work! Ever since we started development on Woolfe, our nicest compliment but also our heaviest burden has been the HIGH EXPECTATIONS we seem to have created. This is of course fantastic and we feel so honored to be compared to other much higher budget and even AAA games out there, but from the start we have tried to warn people that we are just a small studio with a limited budget trying to make our first small, but beautiful indie game... Our fanbase is very aware of this and seem to really respect us for our honesty all along, but now that we have officially launched, I’m not so sure that our growing audience is equally aware of the shorter game length and other budget-driven limitations… Some people were taken by surprise by the “shorter” play-time of our game. I thought that I had addressed this in our game description on the store page and by setting a reasonably low launch price. But I now realize that I may not have communicated this clearly enough so I have now also changed our short description to reflect game length. There are other things we wish we could have done better of course. As every developer knows, we are painfully aware of every bug or every element that we could have fixed or done better given the time, budget and maybe experience. Things like a deeper combat system, lip-synced animations, etc… But I am not ashamed by the end result, I am in fact very proud. Proud that we were able to build an inclusive game that is reasonably priced and accessible to most. Proud on the story that we were able to tell and very thankful that a lot of people really love what we have made. Thankful that a lot of people have been, and still are supporting us in our efforts launching our first game as an independent studio. Thank you, Wim WoutersA "SHORT" THANK YOUMar 19, 2015 - Community AnnouncementsHi, my name is Wim Wouters. Many of you know me already, but for those of you who don't, I am the founder of GRIN. This will be my first "personal" public post on our Steam page. First of all, I would like to take the opportunity to express how proud I am of our small team for pulling off what we just did. For the last year and a half we have been working with a core team of 2 artists, 2 programmers and one writer to create Woolfe - The Red Hood Diaries. It has been a real roller-coaster of emotions and challenges, but we survived them all. Nobody in our team has ever worked on a project of this scale and I believe every single one of them has exceeded themselves. So once again: Thank you for your wonderful work! Ever since we started development on Woolfe, our nicest compliment but also our heaviest burden has been the HIGH EXPECTATIONS we seem to have created. This is of course fantastic and we feel so honored to be compared to other much higher budget and even AAA games out there, but from the start we have tried to warn people that we are just a small studio with a limited budget trying to make our first small, but beautiful indie game... Our fanbase is very aware of this and seem to really respect us for our honesty all along, but now that we have officially launched, I’m not so sure that our growing audience is equally aware of the shorter game length and other budget-driven limitations… Some people were taken by surprise by the “shorter” play-time of our game. I thought that I had addressed this in our game description on the store page and by setting a reasonably low launch price. But I now realize that I may not have communicated this clearly enough so I have now also changed our short description to reflect game length. There are other things we wish we could have done better of course. As every developer knows, we are painfully aware of every bug or every element that we could have fixed or done better given the time, budget and maybe experience. Things like a deeper combat system, lip-synced animations, etc… But I am not ashamed by the end result, I am in fact very proud. Proud that we were able to build an inclusive game that is reasonably priced and accessible to most. Proud on the story that we were able to tell and very thankful that a lot of people really love what we have made. Thankful that a lot of people have been, and still are supporting us in our efforts launching our first game as an independent studio. Thank you, Wim WoutersAll systems goMar 17, 2015 - Community AnnouncementsFastening our seatbelts. You too? http://woolfegame.com/blog/wp-content/uploads/LAUNCH-image.jpg WE LAUNCH TODAY AT 9 AM PDT (5 PM CET) Keep an eye on: http://www.woolfegame.com It’s D-day, you guys... After a lot of blood, sweat and tears we’re counting down the hours to the official release of our big bad Woolfe. To say that we’re excited and shitting our pants would be an understatement. As we speak, we’re trying to distract ourselves by cleaning out the studio (believe us, it was necessary :-). Later today, we have a bunch of people coming over to celebrate the official release with us. We’ll propose a Twitch toast as well, so feel free to join us for a short livestream and a virtual Belgian beer. The more, the merrier! Join the Woolfe Pack for a celebratory Twitch Toast: TUESDAY MARCH 17th at 1 PM PDT (9 PM CET) http://www.twitch.tv/WoolfeGame And, yes, this might sound a bit cheesy but it’s true: we couldn’t have done it without you, our treasured Early Access community. You’ve all helped us out in so many ways: we are sincerely and eternally grateful for the part you played in developing Woolfe. A THOUSAND. TIMES. THANK. YOU. We hope Red and B.B. Woolfe will make a nice impression out there, and that the story we crafted with love will be enjoyed by many. Dear Early Birdies, we’re off to comb our hair, clean our desks to release the Woolfe and welcome our guests in a few hours., Hope to see you on Twitch (if you’re not too busy playing Woolfe, of course)! Love! The Very Nervous Woolfe PackAll systems goMar 17, 2015 - Community AnnouncementsFastening our seatbelts. You too? http://woolfegame.com/blog/wp-content/uploads/LAUNCH-image.jpg WE LAUNCH TODAY AT 9 AM PDT (5 PM CET) Keep an eye on: http://www.woolfegame.com It’s D-day, you guys... After a lot of blood, sweat and tears we’re counting down the hours to the official release of our big bad Woolfe. To say that we’re excited and shitting our pants would be an understatement. As we speak, we’re trying to distract ourselves by cleaning out the studio (believe us, it was necessary :-). Later today, we have a bunch of people coming over to celebrate the official release with us. We’ll propose a Twitch toast as well, so feel free to join us for a short livestream and a virtual Belgian beer. The more, the merrier! Join the Woolfe Pack for a celebratory Twitch Toast: TUESDAY MARCH 17th at 1 PM PDT (9 PM CET) http://www.twitch.tv/WoolfeGame And, yes, this might sound a bit cheesy but it’s true: we couldn’t have done it without you, our treasured Early Access community. You’ve all helped us out in so many ways: we are sincerely and eternally grateful for the part you played in developing Woolfe. A THOUSAND. TIMES. THANK. YOU. We hope Red and B.B. Woolfe will make a nice impression out there, and that the story we crafted with love will be enjoyed by many. Dear Early Birdies, we’re off to comb our hair, clean our desks to release the Woolfe and welcome our guests in a few hours., Hope to see you on Twitch (if you’re not too busy playing Woolfe, of course)! Love! The Very Nervous Woolfe Pack
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