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Wizordum Level Editor Spotlight + Map Jam Incoming!Jun 3, 2025 - Community AnnouncementsBuild your own retro FPS gauntlets, puzzles, dungeons, and secrets with ease! The editor is intuitive, fast, and supports custom sprites and textures. Whether you’re making a full campaign or a speedrun-worthy trial, there’s no limit to what you can conjure. {STEAM_CLAN_IMAGE}/41043182/71224551e1490b3d0a09b42567c44224cfe789e0.png Already, the community has created an incredible array of levels, from haunting halls to chaotic challenge maps. Browse User Adventures and dive in. {STEAM_CLAN_IMAGE}/41043182/24992b6ea9505d1ccfa73fb0d14be5cfcf132166.png ✨ AND STARTING MONDAY: We’re hosting a 2-week Post Launch Map Jam! Theme + rules will be announced next week, so start sharpening those design wands… Make sure to follow @Wizordum & @Apogee_Ent on social media and join the Apogee Community Discord. https://store.steampowered.com/app/1715590/Wizordum/Hotfix v1.0.06.3May 23, 2025 - Community AnnouncementsFIXES - Lore Scroll can't be collected (again) - Invalid/placeholder lore scrolls outside the level bounds - Some user (older) levels have no textures - Corrupted user-level definition triggering black screen on startup - Chaos Staff secondary description removed - Using the Holy Nova spell or scroll reverts your health to max health if you have health overflow - Lore scroll typos - Finding the secret level in Episode 2 or 3 awards an achievement for finding the secret level in Episode 1 - Grimoire and Staff share the same HUD icon despite having different ammo UPDATES - Magic Maps added to (E3L05) Lava Pits & (E3L06) Dark Citadel - Moving walls will be less likely to push you out of the level & insta-kill you (Arcane Shield is ignored too) - Arcane Rocks ammo pickup amount decreased from 4 to 3 Thank you all for your patience while we iron out the bugs and for reporting them! Please know that some bugs are harder to reproduce, which makes them harder to fix. We prefer releasing smaller and regular fixes over keeping you waiting for months to iron out that last bug. We're organizing the first mapping jam soon as well, so I hope you're training your level editing skills ːCotcShovelː Thank you for playing!Minor Update v1.0.06.2May 19, 2025 - Community AnnouncementsFIXES Lore Scroll can't be collected Duplicate Lore Scroll removed Texturing issues at the end of the level UPDATES Map will now show you which layer you are on + key prompts how to switch between layers (this feature has been in since v1.0, but it wasn't displayed anywhere) Secret Markers revealed on the Magic Map will now show even when you're on a different layer, in which case, the arrow will appear next to the arrow indicating if the secret is on the layer above or below. Hotfix 1.0.06.1May 16, 2025 - Community AnnouncementsInvisible button & Interval object states not saving properly The Elderstrone mines shaking on load fix (will need to replay the level) Missing enemy in Episode 3 secret level fixed (if you have a save game just load it and finish the level for 100% Enemy Kill ratio) Objects disappearing in custom levels when replaying the same mod from the main menu Chronicles of Terrabruma - Update v1.0.06May 15, 2025 - Community AnnouncementsGreetings, adventurers! ːCotcTorchː Hope you're enjoying your time in Terrabruma so far! Lore Fragments & Chronicles This update adds Lore Fragments to all existing levels, which speak of events and sometimes hint at hidden areas and puzzles. By discovering all of these concealed fragments, players will unlock the corresponding Chronicle for each level, providing insights into their lore. We also added two new achievements related to them for the brave explorers. {STEAM_CLAN_IMAGE}/41043182/6327de497342a6c6441e883b6e45303e9caa622f.png Modding - Creature Customization added We promised that we would keep expanding the modding capabilities for Wizordum, and this is the first step on that path. You can now, through the mod script, mod existing enemies, changing their sprites, health, and damage they deal. We also prepared a guide so you can have a quick start at it! We want to see your crazy enemy designs now, no more excuses! {STEAM_CLAN_IMAGE}/41043182/f67eba9551965670c47032ce6e7eecfa6510afac.png Naughty blue goblin caster with Santa hat...because why not! Do you need help with modding/level creation or just want to discuss the process? Join our Discord server to hang out with fellow modders. UPDATES - The level name is displayed on the map and in the loading screen before entering the level. - Gamepad sensitivity lower-end setting extended to allow lower sensitivity - Music changed & Magic Map added so you can activate Moonlight Chart - New Achievements added related to lore fragments (Bookworm & Lore Master) - Improved spell replenish rate for all character spells - Minor Mod Browser updates - Boulder Spawners are now available FIXES - Saving while skeletons/undead rise and loading after that will get them stuck in a fake-death pose. - Achievements not triggering: "Dark Wizard", "Curiosity Killed a Mage", "Big Spender" - The Boss 2 music intro plays too fast - Remaining enemies in the final boss fight will now die after defeating the boss - The Final Boss could stay alive under some conditions - Treasure Icon not disappearing when looting a dead body with treasure - 'Hotheels' achievement fixed (Fire Shield & Arcane Shield will both pause the achievement timer now) - Glitches & Air Walk - Rare bug where music won't load properly / gets stuck - Flame Bars & Cutters - disabled states not saving properly - Magic Piglets are not moving - Errors specific to old user adventures that were not updated Thank you all for playing the game and sharing your feedback/bugs! There's more to come so stay tuned! Primoz (Lead Dev)Hotfix v1.0.05.3May 7, 2025 - Community AnnouncementsFixes Storm Gauntlets alternative attack not working properly Some treasure can't be collected because of the pushable box (cave under the village - if you have save, you can revisit that part to collect the treasure) Pile of Bronze Coins unreachable (removed) Moonlight Chart upgrade working without having the upgrade (fixed!) Enemy Spawner not working (if you have save, revisit starting area to spawn the enemy) Minor Update v1.0.05May 7, 2025 - Community AnnouncementsFor a long time (even in the Early Access), lots of players had problems finding the last 1% of the treasure. Treasure seeking was part of our initial idea, and it is in no way mandatory, but we know there are lots of you who enjoy the process. However, missing the last 1% can be really annoying, especially when a pile of copper coins hides amongst barrel remains. That's why we added a new character update to the shop - Moonlight Chart. After collecting 98% of the treasure in the level, the rest will be revealed on your magic map (goblet icon). You still need to find the majority of the treasure, but the upgrade will help you with the final pieces and save you some trouble. {STEAM_CLAN_IMAGE}/41043182/5c5dc981d046ff4177f3180973c915e36c2ea8af.png UPDATES New Shop Upgrade - Moonlight Chart Collecting special items (Torch, Seer's Orb, or Magic Map) will show the icon of the item on the HUD now. FIXES Achievements not working correctly (Champion of the Arena, Master Explorer, Shadow Mage, Electrocutioner) Specific magic painting resets on load Minor update v1.0.04May 6, 2025 - Community AnnouncementsUpdates Offscreen waypoints on the map will be pointed at by arrows now Enemy Slime has a new, louder presence sound New Achievement - Barrel Rider Fixes Storm Gauntlets secondary targeting issues (lock icons staying when enemies disappear etc.) Hit fx not triggering on some enemies (Skeleton Crossbowmen, Inferno, Chaos Hive, Boss 2) CRT filter setting not persisting between games Continue from last save option disappearing Golems appearing in the ground Final Boss glitch Weapons appearing under the map Typos Achievements issues: > Not triggering: They Call it a Mine, Champion of the Arena, Down the Memory Lane, Ethereal, Master Explorer, Electrocutioner > Updated: Hot Heels (you must stay alive to achieve it...) > Fixed: Finishing The Elderstone Mines will award you achievement for the Lava Pits. Level specific issues/fixes - Air walk - Enemy spawners not working (visit Lighthouse entrance to spawn them) - Enemy spawners not working (visit the back alley on the left side of the Cathedral to spawn them - close to Cathedral key) - Treasure Goblin spawner issue with missing enemy - Glutton undead stuck in the wall - Fake Skeletons not spawning in the courtyard (revisit the courtyard to make them spawn) - Enemy spawner not working in the last cave passage before the level end (revisit it to make it spawn) - Old shelf secret trigger that was not supposed to trigger the secret removed (there's a clearer trigger...) - Enemy spawners not working (revisit area of the "past" to get them spawned) - Seer's Orb & Switch that unlock secret exit removed - the only way to get there are the hidden switches now. - Last minecart ride now resets when using the teleport at the end so you can ride it again - Secret door entrance not working & flickering ceiling above the mentioned passage Thank you for all the reports and patience. Keep casting those spells Mage! --------------------------------- In other news, The Amid Wizards Bundle brings Amid Evil and Wizordum together in one chaotic, retro FPS spellfest. Bundle up and save 10% on Steam! 🔥🧙♂️ https://store.steampowered.com/bundle/36914/Amid_Wizards/Minor update v1.0.03May 1, 2025 - Community AnnouncementsUpdate Shattering enemies with the primary weapon won't consume raw mana anymore Skeleton sounds updated (old sounds replaced, walking and taunt sounds added) - they will hardly get behind your back now 🤞 Some minor UI and interaction fixes Hotfix v1.0.02Apr 30, 2025 - Community AnnouncementsFixes Controller not working properly in user level browser Switching categories in user adventure browser not working Chest Painting not saving correctly Key Bindings settings inside the game going out of screen Switching weapon while holding a map will show weapon behind the map Updates Secret Level 2 updates Hotfix v1.0.01Apr 29, 2025 - Community AnnouncementsI hope you're having a blast with the release despite the minor annoyances. We're dedicated to clearing them out as soon as possible! Fixes Key bindings menu items and buttons popping out of the screen You can interact with user levels again - try some of them today! Final boss encounter issues/fixes/updates Various smaller errors fixed WIZORDUM 1.0 Has ArrivedApr 29, 2025 - Community AnnouncementsThe final chapter begins. {STEAM_CLAN_IMAGE}/41043182/0fff3d6df0f9178dc7dac1f17c36c6765b4acd19.png The realm of Terrabruma teeters on the brink, and only one mage remains to turn the tide. Wizordum 1.0 is officially here, unleashing a climactic new episode, three powerful elemental weapons, and six expansive levels filled with lava-soaked citadels, icy caverns, deadly traps, and ancient secrets. {STEAM_CLAN_IMAGE}/41043182/a1728ad3f7f48baad318e9aa933c63ec66c9d288.gif Battle the Guardians of Chaos in this retro-inspired fantasy FPS where pixel magic meets modern boomer-shooter design. Face infernal imps, necromancers, ice golems, and more with the help of new tools like the Faewood Crossbow, Poison Vials, and the devastating Staff of Chaos. {STEAM_CLAN_IMAGE}/41043182/95e5b4b77b6db2a5aade35b7878ab1151973de5a.png And then there’s the Grimoire. Forged from the remnants of a fallen necromancer, the Grimoire channels raw, chaotic power... Obliterating anything in the caster’s path. It’s the ultimate weapon for those ready to embrace the dark. {STEAM_CLAN_IMAGE}/41043182/b5a4a1ee4424ddb180d3819203a4ba7d575f3d21.gif Enhancements across all previous episodes include improved quality-of-life updates, secret Lore Scrolls to uncover Terrabruma’s past, and Wizordum’s intuitive in-game Level Editor makes crafting your own adventures quick and rewarding—no modding experience required. Whether you’re designing puzzle-filled labyrinths, boomer-shooter gauntlets, or nostalgic tributes to classics, the tools are at your fingertips. Even better? A growing library of community-made levels is already live and ready to play, offering endless replayability beyond the main campaign. {STEAM_CLAN_IMAGE}/41043182/2fbc3c8ceb9be6657cd7932ba816f6229f2d95c9.gif 🎉 To celebrate the launch, Wizordum is 15% OFF on Steam for a limited time! Grab your wand. The war for Terrabruma ends now. https://store.steampowered.com/app/1715590/Wizordum/ Follow @Apogee Entertainment and @Wizordum on Twitter/X. Join the Apogee Community Discord!🧙♂️ Wizordum v1.0 + Episode 3 Now Launching April 29Mar 28, 2025 - Community Announcements🧙♂️ Mages of Terrabruma, we have a small update on the road to 1.0! {STEAM_CLAN_IMAGE}/41043182/c43dadf5d8c800c4dbec98490cc77df81df69196.gif To ensure Wizordum reaches its full magical potential, we’ve made the decision to delay the final release by two weeks. The full 1.0 launch, along with the epic conclusion in Episode 3, is now arriving on Tuesday, April 29, 2025. We have also raised the price from 14.99$ to 19.99$ for the v1.0 release. {STEAM_CLAN_IMAGE}/41043182/c3001688956f38e675669ef8c1e8e3da862f0d53.png {STEAM_CLAN_IMAGE}/41043182/d4d7763edc205095facdeb5daf7b645fca1d2c65.png We’re using this extra time to put the finishing touches on new levels, weapons, performance improvements, and quality-of-life upgrades across the entire game. We want this to be the best version of Wizordum yet, and we truly appreciate your continued support and patience. ːCotcHeartː {STEAM_CLAN_IMAGE}/41043182/accc4d21a66c5e286ee04a13012c7a38b6077cb7.png In the meantime, Wizordum is still available in Early Access, complete with the powerful Level Editor and a growing library of awesome community-made adventures you can play today! Thank you for being a part of this magical journey. See you on April 29! 🧙♂️ As always, you can follow us at @Wizordum and @Apogee_Ent and join our Discord! — The Apogee & Emberheart Games Teams https://store.steampowered.com/app/1715590/Wizordum/Wizordum's 1.0 release moved to April 16thFeb 6, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/41043182/86a871f3efdcc3bdb54256a3c59e54cf177d7375.png We're writing to let you know about a slight change to our release plans for Wizordum. While working hard to bring you the best possible experience, we've encountered some unforeseen development challenges. To ensure we deliver a polished and complete game that lives up to your expectations, we've made the difficult decision to move our launch date to Wednesday, April 16th, 2025. We promise this is the last time we're postponing the release! 🧙️ Thank you for understanding and for your ongoing support! Primoz of Emberheart Games Wizordum leaving Early Access on March 5, 2025Dec 5, 2024 - Community AnnouncementsThe time has come... The war against Chaos has been raging for too long. You, one of the last mages of Wizordum, will have to face your greatest trials in the upcoming episode of this grand adventure. Battle through over seven new fire-and-ice-themed levels filled with chaos, dangers, and epic battles. Wield powerful new weapons like the Faewood Crossbow and the untamed Staff of Chaos to wage war against the dark legions of Chaos. Wizordum is leaving Early Access on March 5, 2025 Enter Wizordum for 20% OFF and experience the first two episodes and an in-game level editor. https://store.steampowered.com/app/1715590/Wizordum/ Follow us: Twitter/X Discord BlueSky Wizordum Mapping Jam #2 has endedNov 20, 2024 - Community AnnouncementsThe Halloween Mapping Event is officially over! I know it's almost the Christmas season, and we are far from the Halloween festivities, but here we are with 9 wonderfully crafted Halloween user adventures, and what a treat this is! ːcc_candleː Take a moment to watch a quick preview of all the entries: All participants went above and beyond with their entries, clearing most, if not all, of the event challenges and producing fun and spooky adventures. It is terrific that most authors took advantage of custom tiles and sprites to spice up their levels even more. The Christmas season is here, but this set of levels is really not something you want to miss! 🎃 Entries Dracula House - Hold my swag Keyhunter Returns! - Whey Bleak Street - Hex Candy TNT Architect - Wheyy Malloween - Smellbow2 Harbinger of the Void - Andrei-LD Mill on the Haunted Hill - Blodyavenger Three witches and other problems - Blood'n'Brain Altars of the Bloodmoon - Geekstee Thank you all for participating! ːCotcHeartː You can play all the entries from inside the game, so what are you waiting for? Our community member Adelion also played and reviewed all the entries on YouTube (playlist): All the newly added content (sprites & textures) for the Halloween event remains available so feel free to use them in your new adventures! This is the second mapping jam (check out the first one) of many yet to come. If you want to start mapping for Wizordum, you can start by checking out our official guides or join us on Discord and discuss map creations with others. Thank you and have a good day, Primoz (Lead dev) Minor update v0.6.1.5.1Oct 29, 2024 - Community AnnouncementsYou might have noticed a series of updates since the first v0.6.1.5 update drop. The changes were minor and only applied to user content and level editor only. But since many of you were asking about the changes, here's the complete list: Flat custom sprites rotation not working Custom sprites do not appear in the user adventure when you play the levels from the browser Custom-defined sprites showing invalid sprites in the level editor Minor Update v0.6.1.5Oct 26, 2024 - Community AnnouncementsUpdates Episode 1 Boss' health lowered by 20% Lots of players found the first boss fight too difficult and rightfully so because difficulty curve is indeed very steep compared to the rest of the game. For now, we are nerfing the health by 20% but we are brainstorming other solutions as well for v1.0 release so this might not be final. Removed input device prompt from the main menu Bug Fixes Storm Gauntlets sprite glitch Elevator Switches not resetting (this could cause softlock in E2L02) User Adventure Browser entries overlapping Level Editor When you'll be opening your existing levels after the update, you might encounter lots of pink textures. That's because you were using the "wrong" transparent texture and we are replacing empty slots with new textures for v1.0 release. For now, they are simply pink - use pink checkerboard texture for the transparent texture or the one next to the "turn back" face. Use the new "Replace all tiles" function to fix this in a matter of seconds. Added "Replace all tiles" function Missing Oak and Birch trees added Secret Switch can now be disabled by default (parameter) If you have any questions or feedback, feel free to join our Discord where we are the most active. This is the new "LAST UPDATE BEFORE THE v1.0 RELEASE". This one was urgent but we want to stay focused on the big goal - v1.0 release! Have a good day! Hotfix v0.6.1.4Oct 9, 2024 - Community AnnouncementsUpdates/Changes You can now switch from Gamepad to Keyboard & Mouse input mode with a mouse-click again Look smoothing setting added to the Input Settings Invisible switch actor added Fix Loading adventure with custom tileset won't show the custom tileset in the tile browser Mapping Event - Halloween 2024Oct 7, 2024 - Community AnnouncementsSpooktober is upon us, and what better way to celebrate it than with the second Wizordum Mapping Event 👻 We just released an update that adds new Halloween-themed assets, so get cooking! Even if you haven't used the Map Editor yet, this is a perfect opportunity to get started! {STEAM_CLAN_IMAGE}/41043182/399e8e412c590938c433b9831186f7e0d43a1f23.jpg Create a level with the given theme and try to do one or more extra challenges. It is desirable to follow the theme to challenge your creativity and to see what everyone comes up with. However, if you feel uninspired, you can create something else, even if it is slightly off the theme. Creating maps and having fun is the priority, after all. ːcc_candleː Event Details Theme: Halloween / Spooktober When: October - November 1st Challenges: Have at least one jump scare Include a pitch-black zone (don't forget on Torch items!) Have at least two secret areas Use at least one of each of the new Halloween props Create and use custom sprite or custom textures The theme is Halloween, so try to get spooky with your creations - Corn fields, old cabins in the woods, cursed castles, dungeons, cemeteries, dusty attics, rat-infested cellars, ruins...get creative! 🎃 {STEAM_CLAN_IMAGE}/41043182/275b6a777225c39461ca054905c2b25ef7476fbc.png New Halloween assets Pumpkin variations (breakable) Scarecrow Corn crop Halloween Flat Decor (hanging ghosts, black flags and bat stickers) Halloween Props (Witch's hat, Candy cauldron) Hanging ghost decor Hangman's knot Wheat Bundle Bloodmoon Skybox (not required for the challenge) Please note that you don't have to stick to the dates; you can start working on the map today and finish your map after the event if you want to take more time with it, but the time limit is there mainly if you want an extra challenge. If you are starting out, please check this Quick Editing Guide to learn about the basics of the level editor. Share your progress and discuss the event Twitter (share your progress & tag it with #wizordumjam) Discord (share your progress, discuss & ask questions) Steam Forums - Mapping Event #2 If you are not participating as a map creator, you are encouraged to join the event and support the creations by playing the maps made for this event. We can't wait to see what you create. Have a spooktacular time! ːCotcGraveːːCotcShovelːːCotcSkullːːCotcTorchː
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