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Wizardry: Proving Grounds of the Mad Overlord

 
Update Notes for Patch 0.4.1Apr 12, 2024 - Community AnnouncementsHello and happy Friday! We are releasing a small update to the current 0.4 version of the game to address some player feedback and introduce a new experimental feature! (As noted below, please back up your saves before you attempt it!) Automatically fully identify Level 7 Fighter if you resume a game with the ribbon Uncursing and Identifying items now properly contribute to "Boltac's Summer Home" achievement Fixed a lock-up from teleporter on floor 7 (Classic version) Experimental feature to switch level set with command line argument ("-modernlevels" or "-classiclevels" - back up your saves before you try this!) Update Notes for 0.4: March of the Mad OverlordMar 20, 2024 - Community AnnouncementsFriends and adventurers, we sincerely hope you find this massive March of the Mad Overlord update to have been worth the wait. We've spent the first quarter of 2024 bringing many planned features and upgrades into the game; here's what you can look for when you return to the Maze… Improved Graphics All 10 levels of the Maze now have received a significant visual upgrade. Please take notice of the cleaner textures and improved visuals as you run for your life, desperately searching for the gorgeously rendered exit. And Levels 6-10 now use a secondary tileset! New Music Winifred Phillips has composed several new tracks for Wizardry: Proving Grounds of the Mad Overlord, including a refreshed version of the original theme that console players remember and love. You'll also hear pieces specific to locations in town and special cues on certain in-game activities. Enemy Animations Creating detailed, fluid animations for all 101 enemies has taken quite a bit of time, but after hundreds of hours of work by our artists, this feature is finally complete. All foes in the Maze are now fully animated! Console Levels Many console players missed the alternate layouts for levels 6, 7, and 8, so we have added these as user-selectable options. Hide & Ambush In the Japanese 16-bit console compilation of Wizardry, thieves and ninja could hide and ambush during combat, even when situated in the back row. This feature is now on by default, but can be toggled off in the Old-School Options menu. Treasure Details The Bestiary, which offers a reference guide to all the creatures your party encounters in the Maze, now also includes a guide to what types of treasure you can expect any given enemy to drop. Achievements Steam players will find 28 achievements, representing a wide array of activities throughout your adventure. From character leveling to spellcasting to money management, you'll find plenty of satisfying milestones! Save Icon It's a small detail, but you'll now get a visual indicator of when the game is saving your progress. Keep a watchful eye for the parchment inscription icon in the upper right corner of the screen. And More As always, various tweaks have been applied and bug have been squashed, including fixing the issue with the Gold Key. We've come a very long way since we launched this project in early access just six months ago. Your continued feedback remains valuable as we continue working toward version 1.0, so please do keep posting your reactions and suggestions in the forums. We appreciate it. See you next update! The Wizardry Team at Digital Eclipse Hotfix 0.3.1Dec 14, 2023 - Community AnnouncementsA work-in-progress version of Japanese localized text was erroneously enabled in Update 0.3. We are still working on this feature and it is not yet ready to be played. We have disabled it in this patch. Our apologies for the inconvenience.Update notes for Early Access Version 0.3 | Blessings of CantDec 13, 2023 - Community AnnouncementsWell met, adventurers — it's time for another update to our reimagined version of Wizardry: Proving Grounds of the Mad Overlord. This time we've tried to focus on player feedback as much as possible, and we're expanding some of the core systems of the game to make the experience more forgiving — but only if you want it to be! Let's dive into what's new. Expanded Inn & Temple Functions Two key buildings in town have been enhanced. All the features of camp can now be accessed in town at the Inn, and you can now rest your whole party with one button press. At the Temple of Cant, you'll find resurrection prices are a little more generous based on the experience of the character you're trying to bring back to the land of the living. What's more, The Temple priests can now restore experience to characters who have been affected by Level Drain. Old School Menu The Old School Menu has become increasingly important as we try to respect the Wizardry experience as each individual player might remember it — a computer game, a console game, or just an RPG that they're experiencing for the first time. These options have expanded, and are important enough that we've split them into their own menu. There are many, from how your starting attributes are distributed to how you prefer to see your characters increase in level — but they are all explained in-game, so hover over each one and see which options best suit your style of play. Don't forget you can also use presets for Original and Classic Console, which is an easy way for experienced players to make the game match what you remember! Character Recruiting You'll need all the help you can get in Werdna's dungeon. Stop by Gilgamesh's Tavern and you'll find adventurers waiting to be hired to join your party. Some of them are bargains, while some of them will charge more gold for their expertise – but they're worth every penny. New Combat Arena In addition to more animations and final textures added to the game, you'll quickly spot a new combat arena. Enjoy fighting for your life in this colossal cave! Save Slot Improvements The previous update brought save slots into existence; this time we're giving players more control over them, including the crucial ability to copy them into other slots. We know backing up your party is important! Updated Combat Logic In the original version of Wizardry, it was not uncommon for your mage to lock in a spell, only to see your target enemy perish before the mage had a chance to act — and by the time the rotation reaches the mage, the precious spell slot is wasted on nobody and nothing. To address this, our team has added new logic to automatically redirect attacks that would otherwise be squandered. Here's how it works in various situations: If you would have attacked an enemy that's already dead, you will instead attack a different enemy in the same group. If you would have attacked an enemy group with no living members, you will instead attack a different enemy group. If your...Nominate Us!Nov 21, 2023 - Community AnnouncementsWe have received the following scroll, with a message scrawled in what we hope is merely maroon ink: Woe to you adventurers who dare trespass upon my labyrinth! I, Werdna, devised my dungeon to punish any mortals foolish enough to challenge my supreme will. Let this be your final warning: Seek not your riches or Trebor's amulet -- I will keep what I've earned and take your life as many times as necessary to fulfill my destiny!Hotfix 0.2.2Nov 2, 2023 - Community AnnouncementsFixed an issue where starting equipment was not being given to new characters upon character creation. Hotfix 0.2.1Nov 1, 2023 - Community AnnouncementsNew Identification System now automatically rolls to identify enemies as the original game did instead of requiring the player to use the Inspect Enemy action to do so. This makes the system more opt-in and the new system now provides an extra add to the original game instead of wholly replacing the original system. An issue with button focus being lost when opening the spell tabs on the character sheet has been fixed. This issue was most obvious with characters who had spells on both the Divine and Arcane spell tabs. It was primarily affecting players playing with a controller. Fixed missing chevron awarded on character sheet after defeating Werdna Fixed a bug that was causing crashes or lock-ups when returning to town with a character with an AC of -10 or lower Fixed a bug causing erroneous item awarding to fail if the item was initially awarded to a character with a full inventory (don’t worry - you always get all the items you roll now) Update notes for Early Access Version 0.2Oct 26, 2023 - Community AnnouncementsHello from the Digital Eclipse Wizardry development team. We have made significant progress in addressing much of the feedback that we have received over the last six weeks. Early access version 0.2 of Wizardry contains some new features planned by our team as well as a few things we added as a direct result of your feedback — so thank you for your patience and support as we improve! Here’s what you'll find in this update: Full Mouse & Keyboard Support Our initial release was heavily controller focused, but we promised mouse support in our first update. Now, you can navigate all the menus in the game using your mouse, as promised. We’ve also added keyboard shortcuts to many areas to reflect the button prompts in the original Wizardry game. Save Slots Players now have access to 5 save slots to mark their progress. Revised Mini-Map The mini-map should now better reflect your party’s awareness of their current surroundings. What you have seen is what you know. Still, The Maze can never be trusted, so be sure to have DUMAPIC available to cast whenever you suspect it might be lying to you. New Enemy Identification System Characters can choose to Inspect Enemies during combat to learn more about them (give that back row something else to do than Parry). Your party can now Identify, Observe, and Deduce new facts about the enemies they face. As they do, the information they glean will populate the all-new Bestiary! The Bestiary There’s now a Bestiary that includes profiles and information on all 101 enemies in the game. The bestiary ties directly into our new identification system, providing a means of reviewing what you’ve learned when encountering enemies so that you can better strategize against them in the future. A side note to these two features: The original version of Wizardry contained a monumental amount of data, much of which was kept hidden from the player. Under the hood lies a deep, rich system that players would often intuit, but never really directly saw for themselves. Our new enemy identification system, combined with the all-new Bestiary, strives to bring some of that data to light and make the game a richer experience. New Character Portraits Elves, gnomes, dwarves — show yourselves! There are now 20 portraits for every lineage, for a total of 100 portraits. Custom Character Portrait Support If you want a truly personalized portrait, we’ve added a character portrait importer as a direct result of player feedback and requests. Here's how to import your own portraits into the game: 1. Create a 512x512px image (JPG, PNG, BMP, GIF) for your character's portrait. Please note that the final image must be exactly 512 pixels square, and animated GIFs are not supported. 2. Create a CustomPortraits folder in your Wizardry directory: \steamapps\common\MURPHY\murphy\Content\CustomPortraits 3. Copy your image files into the CustomPortraits directory. When you launch the game, visit the Training Grounds and you'll find your custom portraits in thei...Hotfix 0.1.0.3Sep 26, 2023 - Community AnnouncementsWERDNA had a breakthrough warding himself against the madness of the amulet. He can now more easily differentiate between the loyal undead and pesky adventurers when unleashing the power of TILTOWAIT. Hotfix 0.1.0.2Sep 19, 2023 - Community AnnouncementsFixed uncommon issue in combat that was causing the game to soft lock Fixed bug with HP generation at level up that was artificially keeping character’s hit points lower than they should have been Highlight on enemies for selection can now be seen even when the enemy is unidentified Changed MADI effect so that it no longer unpleasantly, rapidly flashes When casting spells in camp, the last spell cast will remain selected after the spell effect completes Message at Inn detailing the experience needed to level up now requires a button press to dismiss, preventing the player from accidentally selecting to rest again when attempting to dismiss the message Strafing in the dungeon can now be done by using the shoulder buttons OR the triggers Length limit on character names increased to 16 letters Fixed Trebor misspelling in Main Menu (“Trbor” sux.) Updated game credits Fixed an issue related to characters removed from the roster remaining in their active parties (including when starting a new game!) Hotfix 0.1.0.1Sep 17, 2023 - Community AnnouncementsFixed an issue that was preventing new spells from being awarded properly when leveling Possibly addressed an uncommon issue that was causing save data to be overwritten by default data (Please let us know if you still see it - we're having trouble reproducing it!) Addressed the unnecessary launching of VR applications Fixed some legacy UI timing around chests that should reduce the likelihood getting into a bad state that would prevent you from opening chest (A proper fix is "coming soon") Reduced a potentially long delay, under certain situations, when the legacy UI was communicating a surprise round Father of all party-based RPGs gets a remake, early access is out nowSep 15, 2023 - PCGamesNWizardry may not ring a bell instantly in younger gamers' minds, but it's one of the most iconic RPG games of all time. Way back in the '80s, this bad boy stood as the first party-based RPG ever, and as one of the first Dungeons & Dragons-inspired video games. Digital Eclipse set out to remake the masterpiece, recreating Wizardry over the original game's code. As if the developer's reveal of the remastered version isn't enough to get us excited, the studio also just released the new game in its early access state. Read the rest of the story... Initial Release Version 0.1Sep 15, 2023 - Community AnnouncementsThis is the initial release version of Wizardry: Proving Grounds of the Mad Overlord.