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Witanlore: Dreamtime

 
Witanlore: Dreamtime - Development SuspendedJul 18, 2019 - Community Announcementshttps://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Clutter_zpsszczheym.jpg Hail Witanfam, Cole here for another progress report, probably the last for a little while. There's no easy way to do this, I've agonized over this for months, rewritten it a thousand times, so I'll just jump in short and sweet. Development on Witanlore: Dreamtime is currently SUSPENDED At this point most of the dev team has disbanded and moved on to other things. The game really failed to catch any sort of main stream interest. As time marched on, sales stagnated quickly, and morale got very low. It's hard to pour so much time, money, passion, and effort into something you love for years and feel like it doesn't count for anything. So one by one, our core crew bowed out. Those who remained tried to regroup, some of our diehard fam suggested Patreon to support the remaining devs but we were already struggling hard core; it was just too late to stop the free fall. At this point there are only a few of us left and we don't have the collective skill set to continue alone on a project like this; completely without funding. We love Witanlore! Dreamtime was always intended to be a prequel tale, a proof of concept, and we still have a lot of our universe and story to share. We don't view this as an end of Witanlore by any stretch. We need to take time to step back, rebuild the studio, bring in some new sources of funding, and if successful, we hope to return to Arthanswold many times in the future to continue sharing our Witanlore. ---- Words fail to describe how grateful we are for all the love, support, kindness, and loyalty we've received from our Witanfam along this road. We would not have made it this far without all of you behind us. Currently I'm compiling a digital art book for our backers and fans to have as a keepsake of our journey so far. I'm hoping to ship it to you all by the end of summer but I have a few fires going at once right now, so I don't have a firm date on that. Will update here with news when it's ready to ship. We've reduced the price of the game in its current state so that random new players can continue to explore our world and join our Witanfam. We would like to release some maintenance updates where possible, but again there's no time frame I can offer, unfortunately. So that's the news, I know it's grim and not what anyone wanted to hear even if most of you probably assumed as much by now. We are slowly rebuilding and taking steps toward what to do next. We'll continue to post news and updates here as well as on Twitter as we have progress to share. We hope you'll continue to stand with us as we move through this heartbreaking setback and into an uncertain future. We love making games and will continue to pursue that dream in whatever way we can. Until next time, we love you, take care, and happy gaming! -Cole & the Druid Gameworks Team[Update] Patch 17.0 Release NotesJul 3, 2018 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the latest build. Save Games May be Broken- Some folks will be able to play older saves without issue, others will have to restart sadly. It depends on where your avatar was located in the world when you saved as we culled part of the game map in this build. Idle Enemy Bug- We are actively tracking a bug that has delayed this launch long enough. Enemies sometimes stand idle. Just defeat them to progress. We will patch this as soon as we get it pinned down for good! (This should be fixed in v17.1) Map Non Functional- This build introduces a new world map UI but the math and art are off sync, so it doesn't quite function. It's a decent reference at times just not super helpful. This will be fully functional in Build 18. The compass feature does work to help guide you. Main Quest Incomplete- You will not be able to continue the main quest beyond the Dreamworld, once you conclude that chapter you can continue side quest adventuring but the main quest will not continue. Control/Setting Oddities- We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating them with each build. Some settings may also be displaying incorrectly but will be resolved. Gamepad controls are still limited, but are in the pipeline for Build 18. Combat & AI WIP- We are making significant changes to combat and AI so both may be glitchy at times but will improve with each update! http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Build_zpsayqwmncu.png The current build for Early Access is EAC 0.0.17.1 http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Changelog_zpsgp22cxlr.png Main Quest Progression - The Dreamwolrd is Unlocked bringing new challenges and new enemies! New side quests! New Activities! Major UI Overhaul (Still In Progress) Functional Totem Compass to Guide You Overall region size reduced to eliminate dead space. Archery has been greatly improved! More deer and rabbits to hunt! More & Deadlier Longclaw monsters! New and improved dialogue and cinematic sequences. New and improved animations. Level Streaming, NavMesh, LOD, and Collision optimizations and fixes. Whole host of bug fixes and improvements. Updated to Unreal Engine 4.18, bringing along more optimization and additional features. ===•===•===•===•=== Build 17.1 Change Log ===•===•===•===•=== Fixed a crash related to Oculus Rift. Fixed a crash that would occur for some people when they got to a certain distance away from the village. The Five Brothers quest can now be completed. Fixed a mistake in the name of the Longclaw enemy. The testing equipment in Briarthorn Ruins have been removed. Ffyn now has the correct weapon equipped. Added icons to...[Progress Report] Build 17, Summer Sale, Project Dead?Jun 21, 2018 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Hunting_zpsb4wlmbrc.jpg Hail Witanlore Fans, Cole here checking in with a loooooong overdue update on the project. Development is quite slow but sure at this stage, the team is much smaller now (only about six of us at the moment) and our time is split between Dreamtime and other jobs we've had to take to maintain some kind of income for things like roofs and food. However, the project is still alive and making steady progress. Our updates on Twitter are much more regular, so if you want to stay up to date with Witanlore and all things Druid Gameworks, follow us on Twitter @DruidGameworks or @Witanlore for more regular news. These Steam updates just take a lot of time and we don't always have significant enough news to share to fill out a news worthy post! A time may be fast approaching when we will have to move on from Witanlore: Dreamtime in order to pursue projects that will help grow the company financially rather than drain it, but for now, we remain dedicated to this game and our wonderful fans, so don't count us out just yet! Current Development Progress Build 17 is finally in testing! We've only uncovered a few minor bugs so far and the testers are progressing well. We should be shipping the update this weekend if all continues to go smoothly. This build will introduce a lot of new content in the dreamworld, as well as improvements overall to optimization, lighting, and controls. Gamepad controls are still limited but should be finalized in Build 18. We will post another announcement here when Build 17 is ready for purchase/download with a complete changelog and detailed information! http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/bearstatue_zpsew9f40rx.gif Steam Summer Sale Today is the first day of the Steam Summer Sale and you can grab your copy of Witanlore: Dreamtime for 50% off! After the sale ends the price will go up to $14.99 so make sure you grab your copy during this steal of a sale! If you purchase today you will get the Build 17 update and all future updates free so no need to wait! A portion of our revenue will be donated to TotalBiscuit's memorial fund to support his family. Despite our struggles, TotalBiscuit was quite kind to us and we'd like to pay our respects however we can. ːsteamsadː Future of Witanlore: Dreamtime There's regular speculation here about whether this project is dead or abandoned. We would NEVER abandon our community. If we reach a point where development must be suspended, we will make that announcement. We would never leave you guys guessing so if you haven't seen a post like that it's safe to assume we're just buried in the engine making new content for you to enjoy and haven't had a chance to post a progress report! In the near future we'd like to bring on someone whose job it is to just post updates regularly, as game developers we're a bit rubbish at this part, sorry! ːsteamhap...[Update] Patch 16.2 Release NotesDec 17, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Control/Setting Oddities- We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating them with each build. Some settings may also be displaying incorrectly but will be resolved. Combat & AI WIP- We are making significant changes to combat and AI so both may be glitchy, we are working to make improvements that will make combat more interesting and AI more organic! http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Build_zpsayqwmncu.png The current build for Early Access is EAC 0.0.16.2 http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Changelog_zpsgp22cxlr.png New side quests. The Main Quest has been tweaked, so you no longer have to run to the ruins in the east for the oil. Major UI Overhaul (In Progress) Strange runes have appeared, allowing you instant transportation to certain locations. But first you have to find the runes! The environment of Duan Rhod is now much more atmospheric (enabled Atmospheric fog). Archery has been greatly improved. More deer and (new) boars to hunt. An evil creature has made its nest in the dark caverns of Wanderer's Demise. The forests of the valley have been overhauled. A new (WIP) settlement has been built in the eastern hills. Clothing improvements. Some armor will now grant health/stamina boost. New and improved dialogue and cinematic sequences. New and improved animations. More NPC bios for your journal. Your character will now sheathe their weapon when dialogue is started with an NPC. The floating clovers are no more. Health potions now grant a bit more health. Level Streaming, NavMesh, LOD, and Collision optimizations and fixes. Various minor fixes and improvements. Updated to Unreal Engine 4.17, bringing along more optimization and additional features. http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_NextUpdate_zpsaaokync9.png Here is a list of some of the changes coming ahead in Build 17 Main Quest Progression - Dreamworld More Menu/UI System Updates Map Updates New Totem Functions Expanded Skill System Expanded XP System WIP Crafting System Achievements, Badges, Cards More Creatures Mo...[Update] Patch 16.2 Release NotesDec 17, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Control/Setting Oddities- We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating them with each build. Some settings may also be displaying incorrectly but will be resolved. Combat & AI WIP- We are making significant changes to combat and AI so both may be glitchy, we are working to make improvements that will make combat more interesting and AI more organic! http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Build_zpsayqwmncu.png The current build for Early Access is EAC 0.0.16.2 http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Changelog_zpsgp22cxlr.png New side quests. The Main Quest has been tweaked, so you no longer have to run to the ruins in the east for the oil. Major UI Overhaul (In Progress) Strange runes have appeared, allowing you instant transportation to certain locations. But first you have to find the runes! The environment of Duan Rhod is now much more atmospheric (enabled Atmospheric fog). Archery has been greatly improved. More deer and (new) boars to hunt. An evil creature has made its nest in the dark caverns of Wanderer's Demise. The forests of the valley have been overhauled. A new (WIP) settlement has been built in the eastern hills. Clothing improvements. Some armor will now grant health/stamina boost. New and improved dialogue and cinematic sequences. New and improved animations. More NPC bios for your journal. Your character will now sheathe their weapon when dialogue is started with an NPC. The floating clovers are no more. Health potions now grant a bit more health. Level Streaming, NavMesh, LOD, and Collision optimizations and fixes. Various minor fixes and improvements. Updated to Unreal Engine 4.17, bringing along more optimization and additional features. http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_NextUpdate_zpsaaokync9.png Here is a list of some of the changes coming ahead in Build 17 Main Quest Progression - Dreamworld More Menu/UI System Updates Map Updates New Totem Functions Expanded Skill System Expanded XP System WIP Crafting System Achievements, Badges, Cards More Creatures Mo...[Progress Report] IndieGoGo, Updates, & the Future of WitanloreNov 27, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Delayed_zpsvqaxi7eo.jpg Hail Witanfans, time for another progress report! We have a few things happening all at once so we'll try to get you all caught up here! Thunderclap Our Thunderclap campaign tipped tonight and sent our story out to 50,000+ followers on social media! We're really grateful to everyone who took the time to click support and share our campaign, you guys are awesome! Hopefully the extra coverage will bring in some funding in our last hours on IndieGoGo too so that's a bonus! IndieGoGo 2 days remain on IndieGoGo and we're camped at 2% funded. We will keep all the funds raised but we're only breaking even since we invested that much into the promoting and marketing of our IndieGoGo efforts. We really need someone with some pull in the gaming industry, media, youtuber, or reviewer, to say "Go, back them up!" but either we haven't been seen by anyone with that kind of reach OR they saw and just haven't elected to help. We'll keep promoting until the end bitter or sweet, stranger things have happened! If you'd like to pledge you can find our campaign HERE Maintenance Update In happier news, we’ll be rolling out a maintenance update/patch here on Steam in December to bring the current EA version up to date. It won’t be Build 17 because we lost our AI programmer for the Dreamworld and Dreamworld AI still needs to be done (our lead programmer is on it now!) but it’s a large patch with lots of fixes, improvements, and hopefully some more of the new UI bits. If you already purchased a Steam key, or pledged on IndieGoGo at $5 or higher you will get the update free of course. The price will not be increased until after Build 17 that means you can still grab the game at the Early Access special price! We’re aiming for December 15th so keep an eye out for release news and I'll add a changelog to the comments section below when it's compiled! Steam Awards Witanlore has been nominated for the "No Apologies" Steam award! If you would like to participate you can vote on our store page, we'd sure really appreciate a vote! We unabashedly #LoveWitanlore and we know you do to so, click that button and let's see Witanlore get a nod from Steam! ːsteamhappyː Witanlores Army Join the movement! On Twitter some die hard Witanfans have started rolling out the hashtag #WitanloresArmy and we're joining in too! You can post this on Twitter or FB, even Instagram to show that you are part of the movement to support the game! If you pledge to IndieGoGo and tweet @DruidGameworks that you are part of #WitanloresArmy you will be entered to win a free #WitanloresArmy Hoodie featuring the Witanlore Rune Tree Logo! http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/HoodiePromo_zpsnpx9wbdj.png If you just want to grab some Witanlore Logo Swag to keep you warm this winter we have new designs up in our teespring shop too! Including the Witanlore Logo Zip...[Progress Report] IndieGoGo, Updates, & the Future of WitanloreNov 27, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Delayed_zpsvqaxi7eo.jpg Hail Witanfans, time for another progress report! We have a few things happening all at once so we'll try to get you all caught up here! Thunderclap Our Thunderclap campaign tipped tonight and sent our story out to 50,000+ followers on social media! We're really grateful to everyone who took the time to click support and share our campaign, you guys are awesome! Hopefully the extra coverage will bring in some funding in our last hours on IndieGoGo too so that's a bonus! IndieGoGo 2 days remain on IndieGoGo and we're camped at 2% funded. We will keep all the funds raised but we're only breaking even since we invested that much into the promoting and marketing of our IndieGoGo efforts. We really need someone with some pull in the gaming industry, media, youtuber, or reviewer, to say "Go, back them up!" but either we haven't been seen by anyone with that kind of reach OR they saw and just haven't elected to help. We'll keep promoting until the end bitter or sweet, stranger things have happened! If you'd like to pledge you can find our campaign HERE Maintenance Update In happier news, we’ll be rolling out a maintenance update/patch here on Steam in December to bring the current EA version up to date. It won’t be Build 17 because we lost our AI programmer for the Dreamworld and Dreamworld AI still needs to be done (our lead programmer is on it now!) but it’s a large patch with lots of fixes, improvements, and hopefully some more of the new UI bits. If you already purchased a Steam key, or pledged on IndieGoGo at $5 or higher you will get the update free of course. The price will not be increased until after Build 17 that means you can still grab the game at the Early Access special price! We’re aiming for December 15th so keep an eye out for release news and I'll add a changelog to the comments section below when it's compiled! Steam Awards Witanlore has been nominated for the "No Apologies" Steam award! If you would like to participate you can vote on our store page, we'd sure really appreciate a vote! We unabashedly #LoveWitanlore and we know you do to so, click that button and let's see Witanlore get a nod from Steam! ːsteamhappyː Witanlores Army Join the movement! On Twitter some die hard Witanfans have started rolling out the hashtag #WitanloresArmy and we're joining in too! You can post this on Twitter or FB, even Instagram to show that you are part of the movement to support the game! If you pledge to IndieGoGo and tweet @DruidGameworks that you are part of #WitanloresArmy you will be entered to win a free #WitanloresArmy Hoodie featuring the Witanlore Rune Tree Logo! http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/HoodiePromo_zpsnpx9wbdj.png If you just want to grab some Witanlore Logo Swag to keep you warm this winter we have new designs up in our teespring shop too! Including the Witanlore Logo Zip...[Progress Report] Thunderclap & Discord!Nov 9, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Thunder_zpsrtc24ue1.jpg Just a quick note to keep everyone up on the latest Witanlore News! We're Now on Thunderclap! A Thunderclap allows folks to join their social media networks to our campaign and on November 22, all linked accounts will automatically tweet/post the same message to create one loud voice together! Please follow the link and join us on Thunderclap! CLICKY http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/ThunderclapHeader_zps9jsljcd8.jpg Come Play on Discord! We've also opened a Discord sever! CLICK HERE It's free to join and you can interact with the team, with other Witanlore fans, ask questions, even catch some behind the scenes development notes and images! Come on by and hang out! ːsteamhappyː We hope you'll join us in our efforts to build the hype for Witanlore![Progress Report] Thunderclap & Discord!Nov 9, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Thunder_zpsrtc24ue1.jpg Just a quick note to keep everyone up on the latest Witanlore News! We're Now on Thunderclap! A Thunderclap allows folks to join their social media networks to our campaign and on November 22, all linked accounts will automatically tweet/post the same message to create one loud voice together! Please follow the link and join us on Thunderclap! CLICKY http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/ThunderclapHeader_zps9jsljcd8.jpg Come Play on Discord! We've also opened a Discord sever! CLICK HERE It's free to join and you can interact with the team, with other Witanlore fans, ask questions, even catch some behind the scenes development notes and images! Come on by and hang out! ːsteamhappyː We hope you'll join us in our efforts to build the hype for Witanlore![MEDIA] New Cinematic Trailer!Oct 9, 2017 - Community Announcementshttps://www.youtube.com/watch?v=RohvsM_baMg Check out our new cinematic promo trailer for Witanlore: Dreamtime! Give us a LIKE and Subscribe to our channel to get notified on all future video releases! [MEDIA] New Cinematic Trailer!Oct 9, 2017 - Community Announcementshttps://www.youtube.com/watch?v=RohvsM_baMg Check out our new cinematic promo trailer for Witanlore: Dreamtime! Give us a LIKE and Subscribe to our channel to get notified on all future video releases! [Progress Report] Druid Gameworks Heading to IndieGoGo!Oct 9, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Indie_zpsk7histau.jpg Hail Witanlore Fans, Cole here for another update on how things are progressing with the project and the latest Druid Gameworks news! I know some of you have been concerned by the lack of progress reports lately, never fear the game is alive and well. We’ve just been hard at work on the next build which is bigger than the previous updates and also had our hands full getting ready for IndieGoGo! So we have some updating to make up for, let’s dive right into what you want to know most: how’s the build coming along?! Current Development Progress Build 17 is progressing well, slowly but surely, with lots of new features and content getting ready to roll out. The programmers are working on AI for some of Dreamtime's most complicated and challenging enemies which can be found lurking in the Dreamworld. They're also bringing big improvements to combat! Level Designers have been adding additional settlements to the valley region, unlocking potential for more exploration, more new friends, and more questing! Artists are whipping up new creatures to encounter, new enemies, and new activators like crafting and ritual tables. We may be rolling out an update patch before 17 just to fix some of the bugs being reported in 16 so at least your games can get some fine tuning while waiting on 17, we’ll keep you posted if it looks like we have time to push a patch out before 17 releases. We’re very close to the next build so we’ll see how this next month goes! Druid Gameworks is Heading to IndieGoGo http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/IndieGoGo%202017/IndieGoGo_Ad_zpsric7qnix.jpg Starting tomorrow, October 10th, we’ll be launching a new crowdfunding campaign on IndieGoGo to raise some much-needed funding to support/ promote the project and the dev team!! You can view our pre-launch page here: https://www.indiegogo.com/projects/keep-witanlore-dreamtime-on-steam-early-access-rpg-adventure/coming_soon As many of you know we’ve been chasing our dream of developing this epic RPG for almost four years now, working overtime with no pay, living on ramen noodles, and choosing our passion for making games over almost everything else! We love it of course, even the challenges, but to be honest we’re starting to feel some financial fatigue at this point. Folks are close to losing their homes, debts are mounting, we even took some hurricane damages, and the stress is enormous on top of having nothing but our collective pennies to cover development costs month to month. We're really pleased with how far we've come from our early days and the current state of the game. The reviews on Steam have been quite good overall, sales increase weekly, but we’re still not getting enough exposure to be easily visible among the sea of games on the market. So, the purpose of running this campaign is three-fold: we hope the campaign itself will bring in...[Progress Report] Druid Gameworks Heading to IndieGoGo!Oct 9, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Indie_zpsk7histau.jpg Hail Witanlore Fans, Cole here for another update on how things are progressing with the project and the latest Druid Gameworks news! I know some of you have been concerned by the lack of progress reports lately, never fear the game is alive and well. We’ve just been hard at work on the next build which is bigger than the previous updates and also had our hands full getting ready for IndieGoGo! So we have some updating to make up for, let’s dive right into what you want to know most: how’s the build coming along?! Current Development Progress Build 17 is progressing well, slowly but surely, with lots of new features and content getting ready to roll out. The programmers are working on AI for some of Dreamtime's most complicated and challenging enemies which can be found lurking in the Dreamworld. They're also bringing big improvements to combat! Level Designers have been adding additional settlements to the valley region, unlocking potential for more exploration, more new friends, and more questing! Artists are whipping up new creatures to encounter, new enemies, and new activators like crafting and ritual tables. We may be rolling out an update patch before 17 just to fix some of the bugs being reported in 16 so at least your games can get some fine tuning while waiting on 17, we’ll keep you posted if it looks like we have time to push a patch out before 17 releases. We’re very close to the next build so we’ll see how this next month goes! Druid Gameworks is Heading to IndieGoGo http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/IndieGoGo%202017/IndieGoGo_Ad_zpsric7qnix.jpg Starting tomorrow, October 10th, we’ll be launching a new crowdfunding campaign on IndieGoGo to raise some much-needed funding to support/ promote the project and the dev team!! You can view our pre-launch page here: https://www.indiegogo.com/projects/keep-witanlore-dreamtime-on-steam-early-access-rpg-adventure/coming_soon As many of you know we’ve been chasing our dream of developing this epic RPG for almost four years now, working overtime with no pay, living on ramen noodles, and choosing our passion for making games over almost everything else! We love it of course, even the challenges, but to be honest we’re starting to feel some financial fatigue at this point. Folks are close to losing their homes, debts are mounting, we even took some hurricane damages, and the stress is enormous on top of having nothing but our collective pennies to cover development costs month to month. We're really pleased with how far we've come from our early days and the current state of the game. The reviews on Steam have been quite good overall, sales increase weekly, but we’re still not getting enough exposure to be easily visible among the sea of games on the market. So, the purpose of running this campaign is three-fold: we hope the campaign itself will bring in...[Update] Build 16 Release NotesJul 25, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Existing Saves May Break- We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 16, saves may break and may require players to start a New Game as we've updated the engine twice since the last build. Control/Setting Oddities- We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating them with each build. Some settings may also be displaying incorrectly but will be resolved. Clothing Oddities- Epic has added new cloth physics to UE4 which may result in some odd movement on clothing/cloth assets, this is temporary http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Build_zpsayqwmncu.png The current build for Early Access is EAC 0.0.16 http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Changelog_zpsgp22cxlr.png New side quests, where you can learn more about the lore of Duan Rhod. Overhauled User Interface. Sky / Lighting improvements. Post Processing improvements. New creatures now roam the land. Your journal now records your actions during quests. Opened new “Characters” tab in the journal. This tab records the bio of every character you have met. The forest has now crept back into the village. The villagers have decided to spruce up the village with more stuff, making it look much more alive, even at night, with lanterns and torches lighting it up. You will now be greeted by a Discovery prompt when you find notable locations in the world. Explore an entirely new (WIP) dungeon down by the coast. But watch your footing! Digging spots have been scattered around the world. Don't forget to bring a shovel! Landscape improvements and additions to the entire playable area. New locations for you to explore, and old ones have been improved. The grass is always greener on the other side they say. Well, now you're on the other side! Added more dialogue and cinematic sequences, and the current sequences looks and plays better. New and improved animations. Automatic detection of keyboard/gamepad. Fixed the pop-in/out of objects on the path to the seer's tower. The unbelievably huge lodgepole outside the abandoned shrine is n...[Update] Build 16 Release NotesJul 25, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Existing Saves May Break- We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 16, saves may break and may require players to start a New Game as we've updated the engine twice since the last build. Control/Setting Oddities- We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating them with each build. Some settings may also be displaying incorrectly but will be resolved. Clothing Oddities- Epic has added new cloth physics to UE4 which may result in some odd movement on clothing/cloth assets, this is temporary http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Build_zpsayqwmncu.png The current build for Early Access is EAC 0.0.16 http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Changelog_zpsgp22cxlr.png New side quests, where you can learn more about the lore of Duan Rhod. Overhauled User Interface. Sky / Lighting improvements. Post Processing improvements. New creatures now roam the land. Your journal now records your actions during quests. Opened new “Characters” tab in the journal. This tab records the bio of every character you have met. The forest has now crept back into the village. The villagers have decided to spruce up the village with more stuff, making it look much more alive, even at night, with lanterns and torches lighting it up. You will now be greeted by a Discovery prompt when you find notable locations in the world. Explore an entirely new (WIP) dungeon down by the coast. But watch your footing! Digging spots have been scattered around the world. Don't forget to bring a shovel! Landscape improvements and additions to the entire playable area. New locations for you to explore, and old ones have been improved. The grass is always greener on the other side they say. Well, now you're on the other side! Added more dialogue and cinematic sequences, and the current sequences looks and plays better. New and improved animations. Automatic detection of keyboard/gamepad. Fixed the pop-in/out of objects on the path to the seer's tower. The unbelievably huge lodgepole outside the abandoned shrine is n...[Progress Report] Next Update Coming Soon!Jun 9, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Night_zpsqcjc2rim.jpg Hi Folks, Cole here! Hope you are all enjoying the start of the summer season, apologies for the long weird silence here, we've been working hard on the back to back updates we mentioned back in April but we've also been juggling some challenges in real life that unfortunately took some time away from the game's progress for a bit. We're getting back on track now so the next update should be rolling soon; we just need to run it passed our testers first. Hopefully when we launch our IndieGoGo campaign shortly we'll gain more exposure for the game, and more funding to keep our developers from losing their homes. It's too late for me sadly, as of June 1, my family and I are without a place to call home as many of you may know (the story seems to be making rounds in the Elder Scrolls modding community), but I'm not going to let that impact my work with Druid. We are struggling, but determined, so we don't want our players to start planning Dreamtime's funeral any time soon; we are devoted to bringing our vision to life, no matter what challenges we face. We hope you'll stick with us! http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_NextUpdate_zpsaaokync9.png Excluding some of the really boring technical notes only we understand, this is a complete changelog for the next update, which will be Build 16. We ended up having to update the engine again to fix a couple engine level oddities but as usual it broke the game in a few places. We've stabilized it but want to run a couple tests before updating the depot here on EA, just to make sure we don't serve up some ugly engine bug! Here's a list of what you can look forward to! New side quests, where you can learn more about the lore of Duan Rhod. Overhauled User Interface. Sky / Lighting improvements. Post Processing improvements. New creatures now roam the land. Your journal now records your actions during quests. Opened new “Characters” tab in the journal. This tab records the bio of every character you have met. The forest has now crept back into the village. The villagers have decided to spruce up the village with more stuff, making it look much more alive, even at night, with lanterns and torches lighting it up. You will now be greeted by a Discovery prompt when you find notable locations in the world. Explore an entirely new (WIP) dungeon down by the coast. But watch your footing! Digging spots have been scattered around the world. Don't forget to bring a shovel! Landscape improvements and additions to the entire playable area. New locations for you to explore, and old ones have been improved. The grass is always greener on the other side they say. Well, now you're on the other side! Added more dialogue and cinematic sequences, and the current sequences looks and plays better. New and improved animations. Automatic detection of keyboard/gamepad. Fixed t...[Progress Report] Next Update Coming Soon!Jun 9, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Night_zpsqcjc2rim.jpg Hi Folks, Cole here! Hope you are all enjoying the start of the summer season, apologies for the long weird silence here, we've been working hard on the back to back updates we mentioned back in April but we've also been juggling some challenges in real life that unfortunately took some time away from the game's progress for a bit. We're getting back on track now so the next update should be rolling soon; we just need to run it passed our testers first. Hopefully when we launch our IndieGoGo campaign shortly we'll gain more exposure for the game, and more funding to keep our developers from losing their homes. It's too late for me sadly, as of June 1, my family and I are without a place to call home as many of you may know (the story seems to be making rounds in the Elder Scrolls modding community), but I'm not going to let that impact my work with Druid. We are struggling, but determined, so we don't want our players to start planning Dreamtime's funeral any time soon; we are devoted to bringing our vision to life, no matter what challenges we face. We hope you'll stick with us! http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_NextUpdate_zpsaaokync9.png Excluding some of the really boring technical notes only we understand, this is a complete changelog for the next update, which will be Build 16. We ended up having to update the engine again to fix a couple engine level oddities but as usual it broke the game in a few places. We've stabilized it but want to run a couple tests before updating the depot here on EA, just to make sure we don't serve up some ugly engine bug! Here's a list of what you can look forward to! New side quests, where you can learn more about the lore of Duan Rhod. Overhauled User Interface. Sky / Lighting improvements. Post Processing improvements. New creatures now roam the land. Your journal now records your actions during quests. Opened new “Characters” tab in the journal. This tab records the bio of every character you have met. The forest has now crept back into the village. The villagers have decided to spruce up the village with more stuff, making it look much more alive, even at night, with lanterns and torches lighting it up. You will now be greeted by a Discovery prompt when you find notable locations in the world. Explore an entirely new (WIP) dungeon down by the coast. But watch your footing! Digging spots have been scattered around the world. Don't forget to bring a shovel! Landscape improvements and additions to the entire playable area. New locations for you to explore, and old ones have been improved. The grass is always greener on the other side they say. Well, now you're on the other side! Added more dialogue and cinematic sequences, and the current sequences looks and plays better. New and improved animations. Automatic detection of keyboard/gamepad. Fixed t...[Progress Report] Engine Changes, Events, & Upcoming UpdatesApr 21, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Nepheniri_zpsy6v6qhh1.jpg Hail Witanlore Fans! Wanted to post an update on how things are progressing just to keep everyone in the loop on what to expect next and what we're up to. We'll try to do these more frequently, to be honest the last few weeks have been a little crazy for the Druid team. ːsteamhappyː Engine Update http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/UE4_LogoSplash_zpsy6u7s61x.jpg For those who followed our progress through Greenlight you may recall that updating Unreal Engine 4 tends to cause some major growing pains for Dreamtime. The game's structure, to manage all the detailed levels of data, is quite complex and whenever the engine authors make major changes the impact tends to ripple outward for us. After our last update here we upgraded the engine to the latest version 4.15 to take advantage of improvements that would reduce some of the hitching and lag issues folks have encountered. It's taken some time to set everything right again, but we're hoping this will be the last engine update for Dreamtime. Unless some major engine level bug crops up requiring a patch or update in the future we plan to stick with 4.15 moving forward to prevent any more update delays. Coming in the Next Update We have a lot of new content coming out across the next two updates. We have added additional locations and discovery markers, we should see the skill system rolled in and functioning so you can level up your avatars, we also have map improvements, combat improvements, along with new lighting and effects, just to name a few. http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/LocationPopUp_zpsdldv5kln.jpg http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Skills_Purchasing_Preview03_zpsbgpspoir.jpg The biggest update coming soon will roll in the Dreamworld stages of the main quest which doubles the size of the playable game. It's with the Dreamworld update that Dreamtime will see it's first price increase to $9.99 USD, so if you're thinking of picking up your copy, don't wait! Grab it at the low start price of $6.99 while it lasts! We're also really excited to be rolling out Achievements, Badges, and Trading Cards with the next update for those of you who dig the Steam social scene and want to get your Witanlore on! Upcoming Events http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/IndieGoGo%202017/IndieGoGo_zpsczfyztoc.png In the coming weeks Druid Gameworks will be running an IndieGoGo campaign to raise some support for the team and to gain some more exposure for the project. The current sales on Early Access have not been enough to cover basic development costs, let alone pay the developers and this has left several members of our team in quite dire financial straits. We need to invigorate the project budget enough to pay the d...[Progress Report] Engine Changes, Events, & Upcoming UpdatesApr 21, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Nepheniri_zpsy6v6qhh1.jpg Hail Witanlore Fans! Wanted to post an update on how things are progressing just to keep everyone in the loop on what to expect next and what we're up to. We'll try to do these more frequently, to be honest the last few weeks have been a little crazy for the Druid team. ːsteamhappyː Engine Update http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/UE4_LogoSplash_zpsy6u7s61x.jpg For those who followed our progress through Greenlight you may recall that updating Unreal Engine 4 tends to cause some major growing pains for Dreamtime. The game's structure, to manage all the detailed levels of data, is quite complex and whenever the engine authors make major changes the impact tends to ripple outward for us. After our last update here we upgraded the engine to the latest version 4.15 to take advantage of improvements that would reduce some of the hitching and lag issues folks have encountered. It's taken some time to set everything right again, but we're hoping this will be the last engine update for Dreamtime. Unless some major engine level bug crops up requiring a patch or update in the future we plan to stick with 4.15 moving forward to prevent any more update delays. Coming in the Next Update We have a lot of new content coming out across the next two updates. We have added additional locations and discovery markers, we should see the skill system rolled in and functioning so you can level up your avatars, we also have map improvements, combat improvements, along with new lighting and effects, just to name a few. http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/LocationPopUp_zpsdldv5kln.jpg http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Skills_Purchasing_Preview03_zpsbgpspoir.jpg The biggest update coming soon will roll in the Dreamworld stages of the main quest which doubles the size of the playable game. It's with the Dreamworld update that Dreamtime will see it's first price increase to $9.99 USD, so if you're thinking of picking up your copy, don't wait! Grab it at the low start price of $6.99 while it lasts! We're also really excited to be rolling out Achievements, Badges, and Trading Cards with the next update for those of you who dig the Steam social scene and want to get your Witanlore on! Upcoming Events http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/IndieGoGo%202017/IndieGoGo_zpsczfyztoc.png In the coming weeks Druid Gameworks will be running an IndieGoGo campaign to raise some support for the team and to gain some more exposure for the project. The current sales on Early Access have not been enough to cover basic development costs, let alone pay the developers and this has left several members of our team in quite dire financial straits. We need to invigorate the project budget enough to pay the d...[Update] Build 15 Release NotesFeb 13, 2017 - Community Announcementshttp://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Notes_zpsp4hpju4t.png With each update, the notes in this section will offer some need to know notes for the current build. Optimization in WIP- We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine build and we're still working to reverse optimize the game. Performance will continue to improve with every build. Main Quest Incomplete-You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon. Existing Saves Will Break- We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 15, saves are expected to break and will require players to start a New Game. Control/Setting Oddities- We're in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll get them update by the next build. Some settings may also be displaying incorrectly but should be resolved by the next build. Clothing Clipping- Due to an engine bug causing crashes we had to temporarily disable APEX cloth which may result in some clipping of clothing/cloth assets, this is temporary Hitching/Lag- There is a hitching/lagging issue being caused by the engine's level streaming tech, this should resolve when Epic updates the engine to 4.15 Shadow Oddities- On higher shadow levels there may be some visual oddities, these will resolve with lighting tweaks in the next build http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Build_zpsayqwmncu.png The current build for Early Access is EAC 0.0.15 http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/SteamPages/Header_Changelog_zpsgp22cxlr.png Directional Lights CSM edits (Contact Shadow: 0.02, Dyn Dist: 8000, Dyn Num: 2). Fix to Tuala Anim Changed a thing in the main menu (save settings) trying to fix the loading bug Kevin reported Level streaming fixes in Raghvale (distances is now back to 5K) Removed a giant lodgepole from the outside of the Cave Ruin. Improved the PPV transition for the Cave Ruin. LOD improvements. Detailing and improvements. Probably fixed the crashes (set navigation data gathering mode back to instant). Climbing workaround to resolve the cameral issue. Bed and Chair updates Temporary Orbit sky changes Changed logo EA video Bug fixes for vsync not working Updated Character Bios Improvements to Seer cinematics Fix to Kitke cinematic Raghvale detailing and fixes. Optimized level loading in Raghvale. Decreased the darkness level in the grotto. Fixed weird texture glitch near Seer's hut Edited more quest items & NPCS Fixed distant cave entrances. Dreamworld detailing, added POI. Disabled debug messages Improvements to Ganchi & Tuala cine...