
Winter Survival
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The Voice That Still Echoes: A New Chapter Begins in Winter SurvivalJun 13, 2025 - Community AnnouncementsHey, survivors!We’ve been hard at work on some updates, and just as promised, it’s time to check what’s waiting up ahead in the upcoming Act III. This devlog is our next checkpoint.And as always, we’re not steering alone. Your feedback shapes the path ahead as well. Let’s take a ride through the latest changes.In this devlog, we’re introducing a set of improvements that will have a significant impact on interacting with the game and its core gameplay systems.First stop: The Status ReworkWe’ve retouched the Status Tab to keep you better prepared. It’s now split into two clear sections: Health and the brand-new Environment Tab.Health: you’ll now have better visibility of perks, symptoms, mental state, and status effects, as well as the stench determining how the animals can detect you.Inside the Environment Tab, you’ll find:Compass Markers: every marker you’ve dropped across the wilderness is now easy to track.Wilderness Events: all unlocked events are listed and clickable, taking you straight to your journal. Some are tied to what you do in the wild: sleeping, cooking, or moving through dangerous areas, and the world reacts adaptively.A small shift on the surface, but one that sharpens your decision-making when the cold hits hard.Next up: Trolley 2.0The trolley is more than just a ride. So we gave it the attention it deserved. The old damage system felt clunky and sometimes unclear, so we rebuilt it from the wheels up.We polished a more comfortable ride and smoother track switching. Now, when your trolley breaks down, you’ll get instant visual feedback not only showing that something’s wrong, but also how bad the damage is. This new system is designed to improve clarity. In the heat of survival, you don’t want to waste time, and now, you won’t have to.Story Mode: Where the journey beginsShaping a unique playthrough in the mysterious Story Mode is perfect for those who want more than just the fight to stay alive. From the beginning, your path is shaped by constant movement. For newcomers, it’s a great way to get familiar with the genre without being thrown into the deep end. For seasoned survivalists, it offers clever twists on core mechanics and a compelling narrative that keeps you engaged.Winter’s Tale #1 — The Voice That Still EchoesNo one is born a hero. But when the world turns upside down, you don’t get to choose. Especially not Danny, just an engineer with a head full of unfinished business, who only wanted to spend a few quiet days in the forest before his life changed forever.He left Sarah behind: tired, disappointed, yet still holding on to the hope that he might finally grow up. She is pregnant and has given him one last chance. As he walked out the door, she said just one thing, calmly, without reproach: “Honey, I’m waiting.”The trip was meant to clear their heads. Just Danny, Joel, and Mike, best friends, out for a few quiet days in the frozen forest. For a while, everything felt almost normal. Then the blizzard came, and things began...Torch Rework 🔥, further optimization, balancing, and more!May 30, 2025 - Community AnnouncementsHey, Survivors! ❄️ As promised in our last announcement (check it out if you haven’t yet), it’s high time for the next part of our development sneak peek series, where we take a closer look at what we’ve been cooking up for you over the past few months. We've been listening closely to your feedback and working hard behind the scenes to deliver an update that not only polishes core systems, but also introduces much-anticipated changes to balance and optimization. Let’s break down each change coming to the game alongside ACT III 👇 Torch Rework – More Than Just a Light Source 🔥 Your torch is no longer just for visibility – it’s now a viable defensive tool in combat. Up until now, it’s been useful for fending off wolves or lighting your path through dark caves and nighttime exploration (seriously, what are you doing wandering the wilderness at night?). {STEAM_CLAN_IMAGE}/38695406/2d5b3f091bd4878757e3dc7134fa06817c4b2d42.gif With the reworked torch, players will now be able to block incoming attacks, making it a vital part of your survival kit. And when the fuel runs out? You’re not defenseless – you’ll still have a burnt-out stick to use as a makeshift melee weapon. {STEAM_CLAN_IMAGE}/38695406/1fb67491b6e8f599a5154ee5c97c8c199f4a3520.gif Just to be clear though – don’t count on it for hunting wolves. It’s a last resort, not a deadly weapon. Symptom Tree Overhaul 🧠 The Symptom Tree is getting a visual overhaul to make it clearer, more intuitive, and easier to understand. But we’re not stopping there. With this update, you’ll also be able to stack the same symptom multiple times. That means symptoms can linger longer and become more severe, depending on the path you choose. It’s all up to you – and your decisions will matter more than ever. {STEAM_CLAN_IMAGE}/38695406/55f317399850fe31a6595d8b219563e5b1e997a0.jpg Optimized Wind for Better Performance 💨 We know many of you want to experience the brutal winter landscapes of Winter Survival without compromising performance. We’ve seen your comments and reviews regarding optimization, and we’re constantly looking for new ways to improve it. This brings us to the new Wind system. While it might not sound like a big change, it’s been designed with performance in mind, and it will help boost frame rates for many players. Once the update is live, we’d love to hear your thoughts and feedback on how it’s performing for you. {STEAM_CLAN_IMAGE}/38695406/22878a4bc298dd72a311cb418842e5caf469be20.gif Weather System Rebalance 🌧️ You spoke, and we listened. The Weather System will be rebalanced to address key issues raised by the community. Don’t worry – it’s still going to be tough out there. {STEAM_CLAN_IMAGE}/38695406/388095de37a38f237e8910572202629eb8a6716f.gif Holding block no longer drains stamina? 🤯 This might be the biggest change coming to Winter Survival (at least for me!). And yes – you read that right – holding block will no longer drain stamina. That means you can hold your defensive stance without watching...It's time to give you an update on Winter Survival's development 👀May 9, 2025 - Community AnnouncementsHey, survivors! ❄️ Since many of you have been with us since day one, we want to stay transparent and give you a sneak peek into what’s been happening behind the scenes with Winter Survival. With that said, it’s high time for an update on what we’ve been working on over the past few months. Ready to hop on the trolley and see what’s ahead? Then, let’s get this trolley rollin’ 🔥 {STEAM_CLAN_IMAGE}/38695406/51ed9fb5fa092023f4b000ec45a734db052040de.jpg What are we working on right now? 🤔 ACT III for Story Mode 💥 As some of you might already know, we’re currently hard at work bringing ACT III of Winter Survival’s Story Mode to life, which will mark the finale of Danny’s journey through the treacherous, dangerous, and relentless wilderness. Simultaneously, the release of ACT III means that Winter Survival will leave Early Access and officially enter its 1.0 state. {STEAM_CLAN_IMAGE}/38695406/647f235d1ac080d2fed39ac1c29e85a856761e74.jpg What about the Survival Mode? 🐻 That’s a pretty damn good question. The release of ACT III also means that Survival Mode will be getting new features as well. This includes another scenario to choose from, a fresh chunk of map to uncover, and of course, brand-new mechanics and flintastic features that I’m going to have as an ace up my sleeve 😮 {STEAM_CLAN_IMAGE}/38695406/c3118efd2f3b06a1cf133970052d071bf67771e9.jpg Is that all you got? 😒 Definitely not! We’re still actively looking at your suggestions via Steam reviews and discussions as well as on our Discord server. Thanks to your invaluable feedback, some of the features that didn’t meet your expectations — like the torch rework, building system, and trolley damage mechanic, to name a few — have already made their way into our internal testing branch. {STEAM_CLAN_IMAGE}/38695406/7428a5ffed90d78a6a45ded97849704d864fe7a1.jpg However, it’ll take some time to test them properly because we want to give you a product that’s as error-free as possible. Simply put: once we’re happy with the internal quality, that’s when the update will go live. Also, please keep in mind that if you’ve played Winter Survival recently, you might not have seen these changes reflected in gameplay just yet. What’s next? ⏭️ Now, it’s time to talk a little about how we plan to keep you more regularly updated on Winter Survival’s progress over the coming months. First and foremost, we’re planning to bring back regular development updates here on Steam. Personally, I’ve always enjoyed creating these kinds of materials, and based on your responses before Winter Survival launched, it seemed like you did too. We’ll be combining that renewed communication with themed months, starting in June, when we’ll focus on Story Mode and how development is shaping up. Apart from that, I highly encourage you to join our official Discord server and follow our social media accounts. There’s going to be a lot happening soon — AMAs, Dev Talks, Q&A sessions, just to name a few. And hey, don’t hesitate to leave a comment b...Let's talk about the reworked combat system in Winter Survival 👊Jan 17, 2025 - Community AnnouncementsHey, Survivors! ❄️ Welcome into the first announcement in 2025. How was your holiday? I hope you spend some time defeating your never-ending gaming backlog and you’re right now ready to face the challenges of a New Year. As Winter Survival continues its journey through development, it’s time to focus on yet another core mechanic that we’ve managed to completely rework some time ago which is combat. 🪓 Our team has been hard at work overhauling how you face off against threats, so that every encounter feels more immersive, tactical, and rewarding. Let’s see what has been changed, shall we? {STEAM_CLAN_IMAGE}/38695406/16b3ac1d299f74fe757d1ff65f75d8d4c52f7369.jpg Refining the Core Combat Experience 🧠 Since day one, our aim has been to capture the raw intensity of surviving in the cold wild. With your feedback in mind, we’ve reevaluated how combat functions. We wanted it to be challenging yet fair, empowering you to find multiple ways to defend yourself and make meaningful decisions in the heat of the moment. Block Attacks 🛡️ Gone are the days of just swinging wildly to keep enemies at bay. We’ve introduced a block mechanic that allows you to raise your guard and mitigate incoming damage. While you won’t entirely avoid harm, timing your blocks just right can tip the scales in your favor. {STEAM_CLAN_IMAGE}/38695406/154ddb64eb7d11b41b8cf3a67164416a5d49bb6e.gif But watch your stamina — blocking still costs energy, and if you’re too tired, you might not hold up that guard in time. {STEAM_CLAN_IMAGE}/38695406/74916ea197ea3525ed8378d9b7a626ad04de5834.gif Using Your Axe for Defense 🪓 Your trusty axe isn’t just for chopping wood anymore — it can also help you block and parry enemy attacks. We heard from many players who wanted more versatility in their gear loadout, so we made sure your go-to tool could double up as a defensive option. It may be heavier and slower to maneuver than a spear, but its stopping power is unmatched. {STEAM_CLAN_IMAGE}/38695406/99b53a7b743bb75ef3ba64c353ec398fba3118f0.gif {STEAM_CLAN_IMAGE}/38695406/4f62f26c7f077132cd246c5ee382bef0aca636df.gif Stay up-to-date 📰 And that’s gonna be it for today’s announcement. Hope you really like the changes we’ve made some time ago and right now you’re well prepared to face those pesky wolves (am I the only one who hates them? 🤔). As always, your feedback is invaluable to us so keep those comments coming and help us make Winter Survival an even better experience. Until the next devlog! https://store.steampowered.com/app/1394960/Winter_Survival/ ~SewekRevisiting the Game Modes in Winter Survival 👀Dec 4, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38695406/64e82695b3b9395a19b8e2d3d00fa11c2fec7ac1.gif Hello, survivors! ❄️ It’s hard to believe it’s already been eight months since Winter Survival launched into Early Access. It feels like yesterday I was writing the launch announcement and we’re already slowly but surely approaching 2025. Today, we want to take a moment to revisit the game modes that make Winter Survival a diverse and compelling experience, providing something for everyone — from newcomers to the most hardcore survivalists. We’ll also touch on what makes each mode unique and why you should explore them if you haven’t already. Plus, a quick update on what’s ahead for the story! So, without further ado, let’s roll! {STEAM_CLAN_IMAGE}/38695406/082429f2f06bb3cbd531ff71be2e3e541d94696f.jpg Search for your missing friends in Story Mode ⛰️ If you’re new to Winter Survival or simply prefer a more guided introduction to its mechanics, Story Mode is where your adventure should start. In this mode, you step into the shoes of Danny, a determined yet rookie survivalist who is desperately seeking for his missing friends in the unforgiving wilderness. Story Mode isn’t just about the destination — it’s about the journey. As Danny, you’ll gradually learn and master all of the essential survival mechanics. {STEAM_CLAN_IMAGE}/38695406/18d8487a3a13351c0b49f8bceceb241a00874942.jpg This mode is designed for players who want a more deliberate pace while immersing themselves in the narrative. It’s perfect for those looking to balance storytelling with survival gameplay. Currently, Story Mode includes ACT I and II but we’re still hard at work on Act III of Danny’s story, where even more challenges and revelations await. Unfortunately, I cannot share much right now, so stay tuned for more information coming soon! And let’s not forget that ACT I and II have gone through a rework some time ago, so for those who completed it already, it might be a really good idea to replay it once again. Brave the elements and survive in Survival Mode 🐻 For those seeking freedom, creativity, and most importantly more challenging experience – Survival Mode should be your go-to mode when you first launch the game. In this open-ended sandbox, the primary goal is simple: stay alive as long as you can. How you achieve that is entirely up to you. Build your cozy base, master resource gathering, and experiment with different strategies for long-term survival. With no fixed narrative, this mode encourages exploration and player-driven goals. Want to see how big your base can grow? Curious about the limits of your crafting skills? Survival Mode is where you can truly make the wilderness your own. {STEAM_CLAN_IMAGE}/38695406/8f4989c45a535c973958bc1435a92ba4bf5fc4e0.jpg Climb up the ladder in Cold Wave Mode 🥶 Are you a Winter Survival veteran looking for the ultimate test of skill? Enter Cold Wave, a mode specifically designed for hardcore players who have mastered every nuance of survival. This is where the stak...Winter Survival just got another update for Autumn Sale🔥Nov 27, 2024 - Community AnnouncementsBalance A heavy axe attack deals more damage than a light one . Added extra tips about using Instinct in Echoes of Sabotage 2 & 3 quests. Added more Mountain Moss in various areas. Changed Adaptation Level on which player is getting Wooden Bowl and Cup from level 16 to level 11. Changed weather is affected by sleeping time. Bugfixes Fixed a bug that stopped players from removing the battery from a device. Fixed a bug with charcoal spawning without limit. Fixed a bug that caused an overwhelming amount of blizzards in a short time. Fixed a blocker in “Hunting: Investigate” that prevented the player from picking up the trap after Save/Load. Fixed a bug that prevented the player from building when the player had a spear or axe in his hands. Fixed an exploit that could help players move past the Harbor Gate. Fixed a bug that let players fall under a map using the rope. Fixed names, icons, and descriptions for fries. Current state of the game and future plans for Winter Survival🐻Nov 8, 2024 - Community AnnouncementsHey, survivors! ❄️ As Winter is slowly but surely approaching, I thought it’s gonna be the perfect time to finally share with you some inside info about the current state of the game and what our future plans are. It’s gonna be a fully transparent statement from our side, so I highly encourage you to read it till the end. I will divide the announcement into separate sections for easier and more convenient navigation, because I feel it might be a pretty long devlog. So, let’s not waste more time, and jump straight into it, shall we? 👇 {STEAM_CLAN_IMAGE}/38695406/9c9cb26659948bb87e778b3f645a7aa3d73bbbc3.jpg Current State of the Game 📈 Currently, Winter Survival has three different game modes to offer: Story Mode, Survival, and Cold Wave. Each one of them gives you a whole new experience and totally different approach to the game. For example in Story Mode you will experience the story of Danny and his missing friends while learning step by step all of the necessary survival mechanics like building, hunting, and simply staying alive. {STEAM_CLAN_IMAGE}/38695406/92340ee9fcb9cf8c4cd18c70a612720455c76609.jpg Right now there are two acts available for you to try and for those of you who have already experienced it, I highly suggest you to go through it once again, because a lot has changed since the initial release into Early Access back in March 2024. And obviously that’s not all that we have to offer, but we’ll come back to it later on in this announcement. Apart from the Story Mode, there are also survival and cold wave modes available. Survival offers you the opportunity to test your skills and master them to the perfection while staying alive as long as you can. Cold Wave however is aimed for the seasonal experts who have already learnt the ins and outs of the game and are looking to test their knowledge against the others. The idea is quite simple – the longer you stay alive while facing the ever-worsening weather, the higher your score will be. But the question is – how much are you willing to sacrifice to climb up the ladder? {STEAM_CLAN_IMAGE}/38695406/64e82695b3b9395a19b8e2d3d00fa11c2fec7ac1.gif Fixes and QoL improvements 🪱 Obviously, content is one thing and fixing the game is the other, and we’re fully aware that we didn’t have quite the start we wanted and there were many of you who have experienced game breaking issues. But, thanks to your help and support we’ve managed to track most of those pesky bugs and problems. Since our EA launch back in March, we’ve managed to fix approximately five hundred bugs and adjust a plethora of different things to balance the game according to your feedback. The icing on the cake is dozens of changes and general improvements that made their way into the game. To fully witness what we’ve managed to do, check our updated road map below. Rest assured, we’re still tracking your reports in Steam discussions, announcements, and on our discord server, so don’t hesitate and keep those comments coming, folks! 👍 {ST...Brand-new Winter Survival Update is Here!🔥👀Oct 22, 2024 - Community AnnouncementsBalance Overloaded inventory no longer stops you from moving, now you are very slow but still mobile Bugfixes Fixed bug in the Relocation quest in Act 2 that prevented you from building bed and door after Save/Load Fixed Bug in The Survivalist Instinct quest in Act 1 that locked the “Light Snow” weather and prevented you from getting Cave Buff later Fixed a bug that could lock you in the cave with Axe tutorial if you progressed through the quest in a certain way Fixed bug in the Hunting quest in Act 2 that made you lose input if you placed the bait before going up the hunting tower Fixed a bug with a missing Cowcatcher on the Trolley, which prevented you from leaving the cave in Act 2 Fixed a bug that blocked the last objective if you dropped the Axe during the Axe tutorial Fixed a visual bug that didn’t show the timer in the Symptom tutorial in Act 1 Fixed bug with missing device to open the metal gate in Act 2 Added missing Leather and Hard Leather Patch recipes in Story Mode Fixed bug with Missing String Entry in Wrong Address quest Fixed bug with Missing String Entry on Metal Winch Removed not working Radio Tower from Cold Wave Mode Fixed a bug that allowed you to open inventory in the Strange Dream quest Another update for Winter Survival - ACT II is here!Aug 7, 2024 - Community AnnouncementsNew & Improved Reworked the Wetness UI - now it shows you how your Cold Protection is affected by different percentages of wetness Bugfixes Fixed a bug with a chest going into the floor of a cave to the point it was hard to use lockpicking on it Fixed a bug with the wrong tooltip on a ladder that led you to the mountainous area with eagle nests Fixed a bug with the bridge when the collapse sequence wasn’t triggered if the player approached the bridge in the wrong way Fixed bug with wrong names on Cold Wave radars’ ladders Fixed bug with Echoes of Sabotage II quest triggering before finishing the building the house Fixed more unpickable items: Cigarettes - crate near the woodcutter's hut Small cog - destroyed house near Babcia's Broken milk container and frying pan - woodcutter's hut Fixed a bug that let the player fall through wooden planks in a destroyed shack Fixed bug that teleported player out of the map if player tried to unstuck the character Fixed a bug that blocked players from crafting Large Branch even with enough resources Fixed crash that occurred then animal was hit with the Trolley Fixed bug with broken rails floating in the air Fixed bug that spawned fallen trees in different locations like trails or roads Fixed bug with the wrong position of the quest marker in the Footsteps of the Friends II Fixed bug with wooden wall slope not reacting to the rotation buttons Fixed bug with chest from shelter that couldn’t interact with tool crafting station (items detected in UI, but the recipe couldn’t be crafted) Fixed bug that could break Paratrooper questline when the player took items from the landing zone before seeing all Paratrooper’s avatars Fixed bug that blocked input when changing items in hands Balance Cave Moss respawn time changed Visual Added more contact shadows in small foliage ACT Update Hotfix #2Jul 30, 2024 - Community AnnouncementsFixed issue with the Trap tutorial by moving it from objective start to first trap pickup (it was showing 2 tutorials at once - Rabbit and Trap tutorial, causing blockade of the rabbit tutorial on the screen) Hotfix #2 for Winter Survival ACTII is here.Jul 29, 2024 - Community AnnouncementsNew & Improved - Added voice line for starting Panic Attack - Added Trap tutorial near the Rabbit Quest (Traps are single use at the moment. After it's used or broken by an animal you can loot it for extra resources but can not pick it up again. We are considering this to be changed in the future.) Balance We rebalanced the Weather System: - There should no longer be situations where multiple weather areas overlap causing extreme drop in temperature in a small area. For Story: - Act 1 location ambient temperature is set to -10 (-8 for the first night), - Act 2 locations are set to -13. Of course, different weathers add to ambient temperature, - Cloudy weather can appear after the first night - Snowy weather can appear after "The Survival Instinct" quest (Rabbit Hunting) - Snowy and windy weather can appear after the "Hunting" quest (Deer Hunting Act 2) - Blizzard weather can appear after picking up the lever from "Echoes of Sabotage II" For Survival: - Every area is set to -10 with all weathers possible from the start. For Story and Survival: - Area 3 (Mountain in Act 2) - always blizzard, and near the mountain, there is always snow - Area 6 (Behind the Act 2 final gate) - Possible weather is snowy, snowy and windy or blizzard (temp. Story -13 for Endless -10) - Shelter buff now gives an additional 5 cold protection (was 10) - Cave buff now gives an additional 2 cold protection (was 6) but retains the coldness from the weather outside, so in net it will now usually be a bit colder in caves. - Hot springs now give +10 to ambient temperature (was +15) and in addition, increase the wetness by +4 Campfire changes to ambient temperature: - Basic campfire gives +8 - A proper campfire gives +10 - Platform campfire gives +13 - Long campfire gives +14 - Tepee campfire gives + 18 - Shelter campfires +13 (also campfires in hunters' and woodcutters' huts in Story) Weather changes to ambient temperature and wetness: - Clear weather is from 0 to -2 (was 0 to -1), for wetness it is -1 (was -2 to -4) - Cloudy weather is from -2.5 to -3.5 (was -2 to -3), wetness 1 - Snowy weather is from -4 to -6 (was -3 to -4), wetness from 2 to 4 - Snowy and windy weather is from -5 to -7 (was -5 to -6), wetness from 4 to 6 - Blizzard stays -8, wetness 8 - Main heat multiplier increased by 20% (will be getting cold and warm 20% faster) Story Specific: - Switched equipment to a Small Spear Holder at the beginning of Act 2 - Added Bone Axe schematic to Hunting Book but removed it from the start of Act 2 - Moved the Bone Axe to Act 2 to avoid sidetracking progress Cold Wave: - We changed the MMR calculation to add bonus points for Survival Time - Changed duration of the Cold Wave Gold beams to make them easier to spot Events: - Cargo Drop Event frequency increased - Relocated one of the Wolf Aftermath Event near the green lever - Relocated one of Wolf Aftermath Event on Rabbit Glade further from the Bonfire - Relocated one of the Wolf Aftermath Event near the Paratrooper Other: - ...French and Russian are back to their normal state – ACT II Hotfix #1Jul 25, 2024 - Community AnnouncementsFixed bug with French localization, now it displays French instead of Polish. Fixed bug with Russian localization, now it displays Russian instead of Portuguese. Fixed bug with auto-tracking Main Quest that is challenge or hidden. Fixed bug with no energy after first night's sleep and repeating tutorial. Fixed bug with Hunter’s Book giving you experience and schematics on pick-up instead of reading. Fixed bug with Cave Buff not working on the first night when you start from Act 1. ACT II and Cold Wave are available now! 🔥Jul 24, 2024 - Community AnnouncementsHey, Survivors! ❄️ We are incredibly excited to announce that ACT II of Winter Survival is now live, along with our brand-new game mode, Cold Wave! Apart from that there are a plethora of bug fixes, improvements, and changes to the game, so in other words – a lot of stuff to delve into. We've been working hard to bring you these updates, and we can't wait for you to dive in and experience all the new content and improvements. What say you if we kick the things off with a spicy teaser that showcases some of the changes that we’ve introduced? ACT II for Story Mode is here 👀 In ACT II, you'll continue Danny's journey through the unforgiving winter landscape. This chapter is packed with new challenges, side quests, and storylines that deepen the mystery surrounding Danny's missing friends. Furthermore, we’ve made some significant improvements to ACT I as well, so even if you’ve experienced it before, we highly encourage you to jump back to it. {STEAM_CLAN_IMAGE}/38695406/b0dbe7ffe7bbbc46818283766a23268fea6ae68e.jpg Test your limits in Cold Wave mode 📈 Cold Wave mode is our new survival challenge designed for those who seek an even tougher test of their skills. In this mode, you'll face extreme weather conditions that push your survival strategies to the limit. The longer you survive, the higher your score – but beware, the cold is relentless and unforgiving. The ultimate question is – Will you risk your life in order to achieve a higher score? Dive in to check it out for yourself. {STEAM_CLAN_IMAGE}/38695406/7f15b77afe0e90b218c5243ffea2e05ccfb8f6db.jpg Patch Notes for ACT II Update⚒️ Keep in mind that the game is still in the Early Access, so the Update may affect your old saves. We recommend starting with a fresh save, but if you decide otherwise please remember to share with us any issues you may have. New & Improvements Act 2 - next chapter of our Story, this time action revolves around Danny’s way to the Harbor, being stalked by foes and using some ingenious ways to make the trip easier for himself. Cold Wave - New Game Mode - a new competitive game mode that allows you to test your survival skills against other players trying to climb the Leaderboards with each new run. New Side Quests: "Missing In Action" - Available in Story and Survival Game Modes. "Survivalist Instinct" - Only available in Story mode (Act I). "In Distress" - Only available in Story mode (Act II). "Truffle Pasta" - Only available in Story mode (Act II). "Upgrade Your Shelter" - Only available in Story mode (Act II). Trolley Taking Damage Mechanic - It’s active in Survival Game Mode from the start and after you complete the main quest line in the Story Game Mode. The Trolley gets damaged over time and you need to look for the spare parts to keep it running. Axe Rework - Axe was reworked in the same new system as the Spear in the past update, it includes new animations, and the ability to block among other minor changes. It’s still a tool, not a weapon, so don’t get too eager t...Check out a brand-new gameplay footage from Winter Survival – ACT II.Jul 22, 2024 - Community AnnouncementsIn ACT II, players will continue to navigate the harsh winter landscape, battling the elements and unraveling the mystery of Danny’s missing friends. New side quests, reworked combat, and numerous enhancements driven by community feedback will follow the release of ACT II. {STEAM_CLAN_IMAGE}/38695406/1133880cc946b83f7ef3a2b71c88a21cb4842a69.jpg But that’s not the end of the surprises – players will be able to face relentless weather conditions and use their wits and skills to outlast the elements thanks to the launch of a fresh game mode – Cold Wave. This new mode is designed to challenge even the most seasoned survivalists. Will you risk your life to achieve a higher score? The answer awaits on July 24th, 2024. {STEAM_CLAN_IMAGE}/38695406/782c1faa03423350befc5c585c6ab8ea56cc2a34.jpg Apart from the ACT II gameplay footage, we're thrilled to share two videos showcasing Cold Wave in action. Teaser Trailer: Get a sneak peek at the intense challenges that await. 15 Minutes of Gameplay: Dive deep into the Cold Wave experience and discover the strategies needed to survive. Key Features: ACT II Release: Continue Danny’s journey and see if you can survive and find your missing friends. New Game Mode – Cold Wave: Endure the elements in this brutal game mode and see who is the best survivalist out there. New Side Quests to Complete: Unearth the past of people who used to live there while not descending into madness. Combat Rework: With the reworked combat, you can finally use the Axe to defend yourself. And much, much more: Bug fixes, reworks, balancing, and more changes according to community feedback. https://store.steampowered.com/app/1394960/Winter_Survival/ {STEAM_CLAN_IMAGE}/38695406/3ede1d0db091e3d8b2f8267158423474ad668cfb.gifFace the ever-worsening weather thanks to the introduction of Cold Wave mode 🔥Jul 17, 2024 - Community AnnouncementsHey, survivors! ❄️ We are thrilled to announce the upcoming release of a brand-new game mode for Winter Survival: Cold Wave! Mark your calendars for July 24th, 2024, as this is the day you’ll get your hands-on one of the most challenging experiences we've crafted so far. To give you a taste of what’s to come, we’ve prepared two exciting videos for you: a gameplay teaser trailer and an in-depth 15-minute gameplay showcase. Ready to jump in? Then, let’s roll! What is the Cold Wave? ❄️ Cold Wave is not for the faint hearted. This brutal and challenging game mode will push your survival skills to the limit. Players will face relentless and ever-worsening weather conditions, requiring constant vigilance and strategic planning to fend off the freezing temperatures. But don’t worry, perseverance pays off! {STEAM_CLAN_IMAGE}/38695406/da8f37cf3bd6da26267bcbbfa9b3802018f61f73.jpg Each run in Cold Wave will become progressively easier thanks to our unique reward system. Successful attempts will grant players better starting equipment, making each subsequent run a bit more manageable. This system ensures that even as the cold gets harsher, your chances of survival improve, keeping you motivated and engaged. {STEAM_CLAN_IMAGE}/38695406/7f15b77afe0e90b218c5243ffea2e05ccfb8f6db.jpg Compete to Be the Best 📈 Cold Wave isn’t just about surviving; it's about proving you're the best survivalist out there. Compete with your friends and players worldwide to see who can withstand the cold the longest. Leaderboards will track your progress, adding a competitive edge to your survival journey. Will you rise to the top and claim the title of ultimate survivor? 👀 Watch the Gameplay Footage🎬 We know you're eager to see Cold Wave in action. For those who want a deeper dive, our 15-minute gameplay video provides an extensive look at the strategies and tactics you'll need to master this new mode. Check it out below and let us know what you think. Stay up-to-date 📰 Cold Wave is set to bring a new level of intensity to Winter Survival. With its relentless weather, rewarding progression system, and competitive leaderboards, this game mode will test your limits and keep you coming back for more. We can’t wait for you to experience it on July 24th, 2024. We'd love to hear your thoughts! Leave your comments below and let us know how excited you are for Cold Wave and Act II. Until the next devlog! https://store.steampowered.com/app/1394960/Winter_Survival/ {STEAM_CLAN_IMAGE}/38695406/3ede1d0db091e3d8b2f8267158423474ad668cfb.gif ~SewekWinter Survival – ACT II Release Date Announcement🔥Jul 12, 2024 - Community AnnouncementsHey, survivors! ❄️ Your favorite marketing guy strikes again! This time, I thought it'd be great to share what the future holds for us in the upcoming weeks. Before I’ll dive into the nitty-gritty details, I’d like to thank each and every one of you who shared your ideas, suggestions, and general feedback with us. Whether it’s been on the discussion forum, our discord, or under the announcements – you guys helped us make the game better, and we’re so thankful for that. {STEAM_CLAN_IMAGE}/38695406/aaf017618e1680c7b640f4ac3ef5fbd9d75e9ae2.jpg Now, let’s get back to the details, shall we? Many of you have been asking about the next content update for Winter Survival especially related to its story. And this devlog is gonna be all about it – I’ll try to give you as much details as possible without any spoilers, so grab your favorite drink and snack, and let’s roll! ACT II Releases in the end of July🔥 That's right! Many of you have been asking about when the next update is gonna be available. I'm more than thrilled to say that you're gonna be able to continue your journey on July 24th, 2024. How cool is that? Now, let's check the brand-new teaser for ACT II – spoiler alert – gameplay showcase is coming next week, so stay tuned for more💪 What’s gonna be my main goal? Your main goal in Act II will be to reach a Harbour. As simple as it sounds it won’t be an easy task, and you will need to complete several different quests in order to reach your final destination. Act II will also be the time when you’ll have to face multiple situations in which you’ll have to decide not only your fate but maybe, just maybe, the fate of the others. I don’t want to spill the beans too early, so you have to wait until ACT II releases! {STEAM_CLAN_IMAGE}/38695406/55f6834caf1d185d872b1f5465477f0de3d7d253.jpg Everything must come to an end😢 And that’s it for our today's announcement. I’m dying to know what you guys think about it, so the comment section below belongs to you right now. Please keep in mind that Act II is not the only thing that we’re working on right now. While we understand that many of you have been eagerly waiting for the next part of the story, we’re still working on bringing you Coldwave mode which we’ve announced a while back ago, so keep an eye out for that as well. A little birdie told me that you can expect some news regarding Cold Wave next week, so stay tuned for more information. Until the next devlog! https://store.steampowered.com/app/1394960/Winter_Survival/ ~SewekGame Update #12 is out!May 16, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38695406/5238aec55652c93a23abc94a67e651f39c514dcb.jpg New & Improvements Added Blocking to the How to Play tutorial Now in the crafting bench you can open the ingredients' recipe by clicking on it. We added pointers to the building mechanic to improve visibility of building slots. Bedrolls are now crafted into the inventory rather than being instantly placed to be built. If you wish to build a bedroll, simply deploy it from your inventory. In Story Mode Campfire UI now automatically closes after starting the fire. Wind and flags now have new sound effects. New sound sets added to the Combat System. Mortar and Wardrobe are now destroyable by Hammer. Trolley brakes should now work when riding backwards. Reparented shelter and cave buffs to stat rating buffs. They now both provide +10 cold reduction as long as they're active. We replaced two slopes in the building system with one, which makes building a roof easier. Balance Weight Pass: Adjusted and rebalanced weight of over 500 in-game items. Clothes: 26 items Consumables: 221 items Containers: 5 items Fuel: 16 items Devices: 5 items Knives: 5 items Misc. Items: 69 items Quest Items: 59 items Axes, Spears and Torches: 16 items Raised the max distance of building next to a crafting station from 800 to 1200. Balanced the Cooking Outside Event. Now the check is each 180s instead of 300s. Chances for boar and bear have risen to 27.5% and 2.5% respectfully. Balanced chances to trigger The Bear The Host event. Explorer: 2% to 5%, Survivalist: 5% to 10%. Maximum speed for the Trolley has been slightly reduced. Tweaked base building collisions for better shelter detection. Tweaked base building collisions for better shelter detection. Decreased time of drying for all skins. From 800 seconds to: -320 for boar, -300 for deer, -200 for fox, -180 for rabbit, -240 for wolf. Rebalanced the recipes for animal skin clothes Item Old Recipe New Recipe Gloves 6 dried rabbit skins 2 leather straps 2 gluesticks 6 leather straps 2 gluesticks 2 bone needles 4 leather pieces 4 thread Hat 1 dried deer skin 2 dried rabbit skins 4 leather straps 1 glue stick 2 dried rabbit skins 4 leather straps 1 gluestick 2 bone needles 2 thread Pants 1 dried deer skin 18 leather straps 2 gluesticks 1 dried deer skin 14 leather straps 2 gluesticks 4 bone needles 6 thread Jacket 4 dried deer skins 10 dried rabbit skins 24 leather straps 10 gluesticks 2 dried deer skins 6 leather straps 2 glue sticks 4 bone needles 6 threads Bugfixes Wolf Sleep Event - now we have a chance to be attacked only if we sleep in wolf territory not every time Two rare crashes were fixed, both related to animals and the game’s garbage collection system. Fixed bug with wrong Trolley placement after loading the game. Fixed an issue with crafting Sewn Clothes in Endless mode when starting with good equipment. Now recipes will be able to use both Winter and Torn Winter clothing. Fixed an issue with the cursor appearing on screen after crafting from a...Come and Play Winter Survival at G-Fusion 2024 on May 18th and 19th!May 6, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38695406/c1efba2256c3f830fcd941236fc01e85dc8ad6b1.jpg How’s it going? We are thrilled to announce that Winter Survival is going to attend the video game fest called G-Fusion 2024 in Guangzhou, China! G-Fusion is a video game fest hosted by GCORES. Winter Survival will be exhibited at booth on May 18th and 19th . We can’t wait to see you there! G-Fusion 2024 Website Ticket PurchaseGame Update #11 is here!Apr 30, 2024 - Community AnnouncementsImprovements Disabled camera sway during placement of objects to allow more precise placement. Left Wall Slope / Right Wall Slopes should now be rotatable (Q and R keys by default). New animation set when limping while there are no items in hand when afflicted with "Sprained Ankle". Balancing Adjusted jump height so that it feels like you can actually jump properly. Some of the “jump puzzles” have been adjusted accordingly. This change has actually been done in game update #10 already, but was missing in the patch notes. Drinking from the canteen will now restore thirst 2.5x faster (~4 seconds to fill full bar at default settings). So drinking speed from the canteen is more in-line with the drinking speed from a river. Heat gain while positive increased 5x (you should be able to warm up much faster in any situation where you are warm). You will no longer gain insanity when cold if you are gaining heat. The insanity circle for heat will stop as long as your heat is rising. Stack size on Stone, Flint, Large Stone, Wooden Log Chunk, Large Branch and Branch increased to 100 in order to take less slots since you are likely carrying or storing a large amount of these. Berry Bushes will now grant you 3-5 berries instead of 5-8. Berries now restore 1 hunger and 1 thirst instead of 5 to reduce reliance on berries as main food / thirst source. Rosa Fruit adjusted to 2 instead of 5 as it is more rare. Fox will now run away with higher speed if noticing the player or wolf. Bugfixes Fixed torch durability not always showing the correct amount when interacting with Torch Holder. Removed debug "flying red ball" that could appear in various places. Removed wrong 'version' from the Main Menu (it was showing v1.0.0 in bottom right side). Fixes to limping animations with spear and canteen when ankle is broken. Removed random Borscht lying on the floor in Fox Glade. Fixed an issue where you could get stuck on Sickness scenario if you put syrup recipe fragments into the chest. Fixed an issue where "Shelter Campfire" would always 'visually' be on and have no sound regardless of actual state. Fixed an issue where Infected Wound could keep coming back repeatedly even after removing it. Fixed an issue in Story mode with Bonfire where adding resources sometimes did not complete the objective properly or replaced the bonfire for an interactive one. Crashes Fixed a crash related to an invalid event trying to be triggered when saving, loading, or triggering during gameplay. Fixed a crash related to Item Holding. Fixed a crash with Alert widget when animal despawns. Fixed a crash that could occur when crafting Trolley Storage Upgrade. Visuals Adjusted textures on Trolley Crafting Station to be nicer. Minor tweak to grass and snow brightness. Fog values adjusted slightly. Fox Snack model updated. Changed the mesh of the Bridge near Trolley Gate / Fox Glade. Game Update #10 - Combat and Trolley ReworkApr 25, 2024 - Community AnnouncementsNew & Improvements The Combat System has been reworked to offer a smoother and more dynamic experience when fighting using a spear. We also tweaked a lot of the damage values to be in-line with all these changes (see Balance section). Block has been added to combat allowing you to block attacks and mitigate damage. Blocking drains stamina. By default, hold the Right Mouse Button to block. With the addition of Block, the Throw mechanic has been tweaked, too. Use the V key to change to throwing and charge the throw with the Left Mouse Button as before. If you don’t like V as the key to do so, please remap it to a key of your liking in the Options. We got rid of the disorienting animation when impaling. Impaling can now stun a target and the stunned state is now shown with a new Stunned marker on the animal. Dealing damage to the animal interrupts the stun. Wolves regained the ability to make the player bleed with a bite attack! 15% change to apply a bleed effect with bite attack and 10% with knockdown on Survivalist difficulty. 10% change to apply a bleed effect with bite attack and 5% with knockdown on Explorer difficulty. Trolley has seen various improvements. Apart from various smaller fixes and tweaks, we reworked the Trolley Switches and Levers. You now need a lever in order to activate a rail switch. Your previous switch settings have been reset with this update. Don’t worry though, you’ll find the levers close to the corresponding switch. The switches also have new visuals and they now show the direction they have been switched to. Trolley Torch Holder Upgrade - we added an additional upgrade to the Trolley, now you’ll have a source of light to ride through tunnels and in the night without the need to drain batteries on your flashlight.. Trolley Storage Chest - another upgrade for the Trolley allowing you to have a mobile storage with 600 storage capacity. Both upgrades are available in the Trolley Upgrade station in Endless mode upon reaching Adaptation level 25. Compass and Compass Markers - now you can use compass markers to navigate around the environment. In Endless mode you can find the compass hidden in the environment, but in Story mode you’ll get it along with your other equipment in the backpack. Recipes for Compass Marker are available on Adaptation level 10 in Endless mode and immediately after finding the Compass in the Story. Wooden and Stone Markers can be crafted, so no matter where you are, the necessary resources should be easily available. Interact with the crafted and placed Compass Markers to select icons and colors that will indicate this location on your compass and make your navigation easier. Foxes - we added a new inhabitant to the Fox Glade which is the area in Endless that you can find behind a Trolley Gate. It may be hard to hunt it with a spear, but try to use the newly added Fox Snack to lure it into a trap. The Fox Snack is craftable on Adaptation level 9 in Endless mode. Added a schematic for a small Spear Ho...
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