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Mayfly new designJul 25, 2020 - Community AnnouncementsI made a 3D model of Mayfly's new design. {STEAM_CLAN_IMAGE}/34342128/039fd31ae2289ef0fb35496734a9b0b286d8fac2.png {STEAM_CLAN_IMAGE}/34342128/6f08370fe432af35f7eeee201b84e08d341c46ea.pngWorking on next Wings of Glass game, new Mayfly designDec 7, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/34342128/b69d5278d44d87b88b27d292bff49dab80b4040b.jpg This month I will make the new character designs for the next Wings of Glass game. I've decided that I want to tap more into the "monster girl" trope. The updated design for Mayfly tries to keep her recognizable but give her more of a fantasy flavor. I've been thinking of giving Glass Wings antenna for a long time, since the naming convention is that they are named after bugs. There will be a gameplay feature for them too! I also gave her cute little horns because they don't really offend her silhouette that much but make for a nice little accent. I gave her little ears that are in a shape that resembles her wings, I think it'd be good for helping convey her emotion, especially from behind (when you cannot see her face). Finally, I gave her a tail. I was just thinking it'd make her swimming animation cuter. Apart from that there were also a lot of general changes to the design in the name of reducing small details or promoting small details to bigger details. That's why the metal bits of her outfit are bigger, and the seam of her shirt is traded for a thicker accent. her Scarf (?) is given a simpler look and matches the neckline of her shirt. Lastly, Her wings have been simplified: In 2014 her wings had 3 ridges, in 2019 they had 2 ridges, and now they have 1 ridge. I think it will be easier for people to draw if they want to make fan art of her.Nominate Wings of Glass if you like it!Nov 27, 2019 - Community AnnouncementsSince I have the option to make this announcement, might as well give it a shot- If you like this game, feel free to nominate it for Steam Awards!Small Balance PatchNov 27, 2019 - Community AnnouncementsI replaced this games Reticle with the Feathery Ears Reticle since it has higher visibility. I also added a few more Blue Flowers in places that people found really annoying.GameRomeOct 2, 2019 - Community AnnouncementsWings of Glass and Feathery Ears are planned to showcase at GameRome. Naoya and I were invited to showcase them, and I fully intend to show my art. I have never been invited to showcase at a video game conference before, so I'm rather excited about this opportunity. Now for the bad news. I'm delaying Feathery Ears release again. It's just not ready. I am wholly sorry about these delays, but I'd like to explain myself if I may: Of course, when I started FE, it was just supposed to be a quick and short FUN adventure. Something really basic with a story no more developed than SMB. Get Stars, Defeat Gems. But, it would just so happen that on a random screenshotsaturday, it caught the attention of the director of GameRome, and I was asked to showcase my work. Again I must stress that I am really excited and honored to be given the chance to showcase at a game conference for the first time, but this changed everything. Because suddenly I got into serious mode. If this is a game that is meant to be showcased at a conference and thus represent the best that Eager Passion has to offer, then I needed to start thinking about it like a serious project. So I sat down to write a story about our two lead girls, Misa and Coral, and spent a month creating posed dolls to express that story. And of course, work closely in directing Naoya's great talent to make the perfect OST. I was not prepared to make this project this way when I started working on it. Additionally, Naoya and I had to discuss trip plans, and I was also stressing out about getting a plane ticket for the event. But really what was causing me the most stress is just family related issues that I prefer not to get into. Please forgive me for pushing back the release again. I always try to do the best I can at any given moment, and I intend to give you something fun, cute and nice!Feathery Ears release date pushed backSep 21, 2019 - Community Announcementshttps://store.steampowered.com/app/992200/Feathery_Ears/ Feathery Ears was just supposed to be a cute fun little action romp. I could have actually made such a thing in 1 month. But upon exposing it to the world on one screenshotsaturday, it got noticed by the director of a game conference and I was invited to showcase both Feathery Ears and Wings of Glass. On the one hand, I was really happy to know that people somewhere thought my game was good enough to deserve being showcased at any conference. But... it did throw a wrench into the development plan... Because suddenly this had to be more than just a silly little action romp, it had to be more than fun it had to be great. It had to give feels. Soo, I made a more nuanced story, one that is primarily carried by 2D images of Misa and Coral highly expressive in face and poses. There was also the issue of having to make sure all preparations for the trip to the conference are fully taken care of to have a nice safe experience (for me). Combining the raised quality of the game with making sure that trip details are well researched and taken care proved to be a lot more than I could handle while retaining the original release date, I winded up making some really great story poses, getting a lot of the trip details taken care of, but a bunch of built up stress between having to handle both. At this rate I believe I should have the game ready on October 7th. I really think you'll like the improvements. It's a wholesome cute story with a message I think many people can relate to.Feathery Ears 羽耳 Steam Store page IS UPAug 28, 2019 - Community Announcementshttps://store.steampowered.com/app/992200/Feathery_Ears/?beta=0 Everybody, the store page for the new game is up! And the game should be ready to be played in 2 weeks! Me and Naoya worked really hard on this! And the main thing left for me to do is make the animatics(?) for the story. Thank you for your support and thank you for being so patient. I am slightly shaken up because on screenshot last ScreenShotSaturday my first video about Feathery Ears was noticed by quite a few people, and Naoya and I even got invited to showcase both Wings of Glass and Feathery Ears at a video game conference. I am trying to figure out the details to see if I can make it, I really hope that I can!Took a moment to think about Wings of Glass againAug 25, 2019 - Community AnnouncementsYou may not know this, but there were actually a few mechanics that had a lot of depth built into them that most players never tried to explore. Mainly though, I am talking about the "crawl" mechanic. Crawling in this game is really REALLY OP. A lot of the otherwise really tricky encounters can be a relative cake walk if you're crawling. It makes it harder for enemies to see you, and they can't hear you since you stop making footsteps. But also, you can use it to avoid projectiles because you can crawl behind bumpy terrain for a shield. On the other hand, we have mechanics like the Jump-Attack. I personally have come to feel like it was a mistake to put that in wings of glass because it seems to distract players from the actual solutions to some puzzles as they try to Jump-Attack up and around their problems. I don't mind that most people didn't ever fully figure out how the dive and roll mechanic work, since unlike the sneak, some people did wind up using it. Another set of mechanics was the snap camera and Zoom. If you touch the D-Pad the camera will snap to the corresponding side of you or zoom in and out. I have never seen anybody use them, but they are they if you want to get a better look at Mayfly. --- I was just thinking of little things that could be changed when I get back to it. Here are some of my ideas. 1) Easy Mode: the only difference is that this would give you a TLoZOoT like HUD which tells you what all the buttons do at any given state that Mayfly is in, as well as feature your stamina and HP as bars. 2) Change the jump attack so that it is a horizontal slash that does not affect your altitude, but lets Mayfly still be able to grab ledges. 3) Horizontal ledge climbing: Make it to where if you move the control stick while on a ledge, Mayfly will climb around the ledge in that direction. I especially think that climbing/hanging animations could be enhanced if Mayfly is flapping her wings. In fact I have a few ideas for climbing animations based on how players played such as: being able to climb up poles and trees, the addition of ladders in the factory and maybe on/in Mayfly's house. Maybe even being able to climb up ANY surface similar to TLoZBoTW. 4) Perhaps instead of crawling the command could be used to preform a TLoZ like roll dodge. 5) D-pad???? Perhaps it could just be used for bonus features like opening a little menu that lets you give Mayfly little emotes, or perhapse a mode that lets you use it to aim Mayfly's head to improve your photography. Anyone have thoughts on this, leave a comment, I'd love to read them!Feathery Ears 羽耳 Steam Store page in the worksAug 23, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/0a9a765c74f473a3b88e99741285106b65b9e634.png Been working on the Steam store page for the new game all night. I think y'all'll love this game. Handles similarly to Wings of Glass but with sword beams instead of spooks. I'm personally quite fond of being able to use the character in the title for both games.Update on Feather EarsAug 15, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/110d14ee55d836c48eb3e4505f86bb2765ffa767.jpg I've been working hard on the new game.If you would like to follow me more directly, you can always find me on twitter @SayuriArtsy I will also be making a youtube video about it soon. I have some bad news though. My dev computer died. Sooo for the past 2 days I have been trying to transfer all my important files to my emergency computer, which is not exactly made for the kind of making video games. It's the UMPC called the GPD Win2. It's basically a Nintendo 3DS that runs windows. I should be able to get back up on my feet pretty soon. Oh yeah, how do you like that screenshot? Not even kidding, the very first thing I did when I created a non-enemy NPC in the game was create this composition. On the right we have Misa, and on the left we have a new character, Coral. Coral. Coral is a Knifin who also sports cool bat wings. Seems after Salty, a lot of people think that Knifins are cute, so I think you'll enjoy being able to see one up close that's not dead.Update on New ProjectAug 11, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/1f1bda69fd2510fa5322c61c8580ac746b02bf78.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/2c3c9becc404c08a14862b882bbab675776dc5dc.png Almost finished World 1! It's an oddly lit ocean. I think that this game will actually have a tutorial character. I am thinking a bat-winged Knifin named "Coral". After I add her into the game and a way for you to exit the level upon compleating it. I think I'll be able to post a video of it on my youtube channel. So look forward to that!I'd like to real-talk about something for a moment.Aug 5, 2019 - Community Announcements(PICTURES ARE WAY BELOW) Wings of Glass part 2 is on hold, and instead of going with the idea mentioned before. I am going to take a much less time consuming game that's just an action 3D platformer made for to be fun. This game will recycle the Wings of Glass engine but take it in a direction where Mayfly can't go. No puzzles, just good ol Mario 64-ish cute 3D platforming. There will be some stuff you have never seen before, and the new character will have much more adventures states, she runs faster, has more stamina, and jumps higher. And she can fight. But she cannot pick up items, since she is perpetually equipped with a sword. This pending project is not meant to replace Wings of Glass, I am just still in the process of trying to figure out how to finance Wings of Glass 2, and this seemed like the most efficient way to give me a little bit more time, since I will be able to use the sales of this mini-project for more Wingsverse stuffs. As much as I hate to admit it, I simply do not have the time or money to give you the Wingsverse in a polished form right now. And there is no point in just half-baking it and giving you a mess instead. If I'm going to make Wings of Glass 2, I want to make it the version you deserve! But until then, how about I tell you a little about this mini-project. Unlike Wingsverse, this new game gets to be really zany and unbalanced, I'll set aside my perfectionist mentality to just have some fun with the Wings of Glass engine. I thought of a loose story that won't require much text or translation since the story is to be mostly told through visuals. But I will disclose to you the whole idea. Ashley Dengra is a normal American high school girl and aspiring artist. The story opens up with jump cuts of her going to school and doing school stuff, but slows down when she decides to go to the art room when it is empty to get some nice quiet alone time to draw. Her sketchbook has her name on it, which is how we know it's "Ashley Dengra". As she opens up her book, we see some really untrained attempts at an art style drawings of some original characters of hers. As the pages turn, we see improvement in her technique. She stops on a page that is not finished. The page shows a rough sketch of a girl. A name can be read at the top, "Misa Ikko". Ashley proceeds to finish it with paint. And as she makes the last brush stroke, the camera zooms into the painting, and the game just starts us off in a scene that looks just like the painting as we control this "Misa Ikko". This adventure is a metaphor for Ashley finishing every page in the sketch book over a few years. Misa Ikko, both in name and design is intentionally designed with a lot less care than my other characters. Basically I took all of the stuff I learned about art and design over the past decade and a half and threw it out the window to try to tap into something more wild and untamed. Misa Ikko is meant to sound and look like something a naive teenage girl would think loo...New Patch Notes!Aug 3, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/aab7f611f337e2c68d234662f721d21940331972.jpg Since the idea seemed to be liked here and on twitter, I went with it. Now Mayfly changes color when her stamina has been used. Also, the addition of having some key words highlighted to help dyslexic players read more easily. Enjoy!Stamina visual?Aug 3, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/58d2194c4eaca83807f79fe7913a215dea98e4e5.png I noticed people seem to have trouble understanding how the stamina works. I was thinking of making a quality of life tune up to the game in making it to where Mayfly's pallet changes depending on if she has a fresh stamina or not. Where in she would turn white haired and dark skinned after spending stamina. She would return to being light skinned and blonde after refreshing. Does anyone like this idea? Or is it just silly?An Idea for the FutureAug 1, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/03f86a3a6cc40e3057a667099064d7e5190ed5e0.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/76bd791ded271ec8d3ae01781f6f33ff88512aaa.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/1f2d552ae09792faa84237ee236c1678a0cf9938.png The base of a Grasswings wings have a soft grassy feel to them, the same grass (and flowery) stuff also grows out of her head. Some Grasswings have antenna, some don't, some have antlers (it's also possible that they might have something resembling a tail). Jewelhook and Spearwing are both take inspiration from mixing a dino with a classical mythical creature. Jewelhook is a therizinosaurus-unicorn, and Spearwing is a raptor-dragon. Future ideas. I have run this idea by a few fans and friends and they seem to like this option. The idea is to make a short slice-of-life 3D-platformer game, pending name = "Wingsverse": You play as a traveling Fluffear who notices that her old friend lives in a nearby village, so you decide to visit her. Your friend is the Grasswing depicted in the concept art, she lives in the same town that Mayfly (in reference to you, she is a stranger). The game spans 10 days, and your objective is to help make the villagers happier by being nice and helping them out. There is never enough time to do all possible events in the game, so the game will have replay value in trying to play out the 10 days differently. You can even interact with Mayfly to get a better understanding of what kind of person she is. Mechanically the game will be quite similar to how Mayfly controls in this game, except instead of a spooks, it's all carefree cute slice-of-life stuff with low steaks. Instead of a linear adventure, it is more similar to Super Mario 64, except instead of collecting stars and keys, you are making the villagers happy. So yeah, Wingsverse would be a direct prequel to this game and have a much different tone and more casual friendly difficulty. It would also open players up to a nice place to figure out more lore and world building of this world. Do you have any thoughts about this idea?Ovservations on the ProjectJul 22, 2019 - Community AnnouncementsI was just thinking about the possibility of making it to where all the characters in the game have 2 names (first and last) instead of just one. It wouldn't really affect the story in any way. But it just occurred to me that giving the characters a first and last name would make it easier to get google search results that bring you back to Wings of Glass. Still on the fence about it though. In other news, I am resuming doing commissions to make a bit more cash while I think about what kinds of projects would best be enjoyed by Wings of Glass fans as small projects that I could make to try to make a little bit more revenue to continue working on this project. Since I gather that y'all are most attracted to the art and story telling in the WoG canon. I feel like it'd be best to focus on those things and not try to have some overly ambitious game-play for such a project. Just some brief secondary material that is not necessary to understand the story of Mayfly's adventure, but also fun details in a slice-of-life story that adds a bit more depth to the lore of this world. My best ideas are some kind of Visual Novel with 3D graphics and minor exploration. 1. Follow Salty and Illa just being best friends. 2. Follow the story in the Urban Legend of Comet the Returner from the perspective of Salty as the reader. 3. Mayfly backstory. 4. A story that utilizes more of the designs I've been showing in the concept art that may or may not relate at all to Mayfly's adventure. P.S. I asked Naoya about what the Japanese name for the demon type "Grasswing" should be, and we came up with "メドウィング" which is said like "Medouingu" (Meadow-Wing). I think this works out because Meadow basically just means lots and lots of grass.Spanish Sub, and Trivia Part 5Jul 22, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/c7bbffc2f1b7ae2f19df1ccb029c9b8c715ddd21.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/d5dfa8761de8416a630e6e94c1f34e3dde9ccfeb.png The Spanish sub version of the game is coming along fairly well! I have also been combing through all the text to highlight significant proper nouns and some names to help make it easier for dyslexic people read. Seen above is another new demon, the Grasswing. My brother challenged me to design a demon that has the classic butterfly fairy design, I told him that I can't really think of any way to spin that idea in a creative way, but I made a doodle anyway. The Grasswing naming convention is that they are all named after flowers. The fluffy patches at the roots of their wings as well as the natural tiara shape that grows on their heads resembles soft grass and flowers. Also, some Grasswings grow either a pair of antenna or antlers. As an aside... I'm not sure what the name of this type of demon is in Japan, since "Grasswing" and "Glasswing" if written in Katakana, both befome: "グラスウィング" (Gurasuingu).Trivia Part 4Jul 20, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/b3fa71c7211125e838be35453e8cd80b7ff4a5d0.png So today's article is less about canon and more about some behind the scenes stuff. I asked fans how old they see Mayfly as once, they told me a range of answers between 12 and 25, though the average was about 16.5. She has no stated canon age, she's as old as you personally feel makes the story work best. Mayfly flips around just because my ADHD brother wanted something to spend his floating attention on. The pause menu of the game is actually designed in a format that I based on the way a web browser looks. I also wanted to make it easy for people with dyslexia to use so items are lead with icons, and the words only come up for the item you have selected, rather than flooding the screen with words. Mayfly holds unequipped items between her wings. This was done because I found that her un-equipped idle/walk/run animations looked more expressive then the equipped ones. I have been asked if the purplish-pink goop is demon blood. And, it's not, demon blood is red, as anyone who's gotten the idea to strike a demon with a tool would figure out. It's cannonically called "trapsap" and I intended to make Mayfly have a walk animation that showed her using more effort to get out of it, but never got around to it. The yellow/blue glowey goop, by the way, is called "zapsap". Mayfly cannot run fast or jump high because I wanted her to be unspectacular and feel somewhat like she could be anyone. I use slim passes as gates to prevent players from bringing items they are not meant to have in new puzzles. It has been recommended to me that this could be improved, sooo--- I have thought of redesigning the items such that they look like they wouldn't be able to fit through the slim-passes no matter what Mayfly tries. Dancing Spiders leave Mayfly when she gets too close to a light, or if she enters a pitch black room. Their deal is that I tried to make a set of characters that was nice enough that they are willing to help Mayfly, but also are busy with their own lives and therefore will not stray too far away from their homes. Technically Wings of Glass counts as a "Collect the 6 Crystals" type of story. The only thing separating this from other takes on that story is that you literally are the crystals and are just tying to become whole again.Trivia part 3Jul 18, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/ea61e58fbe28df12af69b9c081346ae9a649771e.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/8341008b298a0ab0dc2446e9aafd9d49746af2a2.png I drew more of the demons. Soo- I think I finally figured out what parts of the game bother you and make you interested (collectively). According to my research, y'all like the bosses, but think that the normal enemy encounters are stiff. Or put another way, y'all like when I make give the demons names, and faces, and pasts. Because without those, they're just monsters. This is just a thought- but I imagine that y'all would prefer if the Twintoes areas were done in a way that had only about 3 specific and distinct monsters that may be given 1-2 wall scratch messages each. This is likely a change that, at this point, I am not going to make, but, it will inform the way I direct the rest of the story.Wings of Glass Trivia 2!Jul 14, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/a619653ac1fd960441d17cc28da866df28162d59.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34342128/e03d1254cedabd76e7160c936652c66f415bc180.jpg Since y'all like when I talk about lore, I've got some for you. There are 22 unique phenotypes for demons (that I currently have thought of). Glasswings are not uniquely human-like in appearance, there are quite a few demons that are fairly humanoid. I'm currently taking a moment to make concept art for all of the demons in order of most to least human-like in appearance. Pictured here are the ones I have drawn so far, except for #3. Names of demon types are general some word and then a synonym for a limb (roughly). Every single type has a unique naming convention for individuals (i.e. all Glasswings are named after bugs). I have a question for you. I have often heard people describe my art style as "anime". Believe it or not, I'm never making a conscious effort to emulate anime. In my mind, I'm just making a drawing that is cute, simple, and easy to read. The last time I "tried" to draw anime was 9 years ago. That said, I get the impression, from the demographic of the people who have purchased the game, that people who wind up buying this game tend to be fans of "anime games". So my question is: Do you want there to be an actual and intentional anime influence for future Wings of Glass Content?
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