
Windward Horizon
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2025-06-07.0Jun 7, 2025 - Community Announcements- Guard towers and lighthouses can now be placed anywhere within a certain radius of towns, and no longer require being placed on top of pre-determined building spots. - Added the ability to mix dyes together to create new combinations. - Upkeep resource consumption is now randomized, so provinces will consume a variety of goods now instead of the same ones over and over. - Fixed Summon Allies skill always being unusable after the world reset. - World map being open will no longer force the virtual cursor to be on if there is a dialog or a conversation window open. - Fixed flying ships by adding a work-around. Turns out my matter density code used in buoyancy calculations was all kinds of wrong. Fixing it completely altered the game's established physics-based behaviour, so it's not something that should be undertaken at this point. A work-around will do. - Added an option to turn off ship debris in order to save on performance. - Some tweaks to talents. Venom now stacks to 30, and that talent also gets an additional debuff with Commanding Presence talented. - Proc events can now specify which talents must be unlocked for them to appear. Currently not visualized if not unlocked, however. - Regional challenge level is now set when the region is created, and is only temporarily altered by coups. - Instance challenge is now always defaulted to single player, unless it's from multiplayer (co-op) missions, in which case it'll use the multiplayer version. If the world is set to single player, both are the same regardless. - Combat instances with their challenge threshold far exceeding the player's current will no longer be visible to players. - Town inventory and dropped items are now correctly capped by the region's level when level scaling is turned off.Patch notes: No scaling option, inherited XP slider and moreJun 5, 2025 - Community Announcements2025-06-05.0 - Added the "no scaling" option to the world options. You can now turn off world and NPCs scaling to your level. With this turned off, the world's challenge is going to be based on the distance from the starting location instead. - Added a configurable player boost value to the world settings, allowing you to change how strong players are compared to NPCs. - Added a configurable inherited XP value to world settings that controls the percentage of XP that can be inherited when buying a new ship. If set to 100%, your newly bought ships will have all your talent points available immediately. - Added a tutorial message to the world settings explaining how to edit existing world settings in the future. - Boosted the amount of Repair stat obtained from the Defensive talents. - Boosted the amount of Water Barrel Repair coming from the Support tree. - Reduced the soft cap on the Mortar Damage stat, bringing its damage down a bit from whats on public server right now, but still notably higher than what it was in 03.0. - Useful Debris is now only 1/3rd of its effectiveness unless Commanding Presence: Defense is talented. - Cheat Death's cheese mechanic (where it doesn't apply a debuff to yourself) is now tied to the 31-talent point Commanding Presence: Support. - Commanding Presence: Offense (31 talent point talent in Offense) now also increases all backstab damage dealt by 50%. - Fixed the lighthouse and tower building quests not showing markers on the local map if the town already had a structure. - Made Field Repairs faster. - It's no longer possible to swap ships while you have an active bounty quest. - Fix for controller navigation on the world options when some options are disabled. - Added controller-friendly tooltips to world options. 2025-06-03.0 - Improved Armor's contribution to Toughness and reduced the base hull regeneration. Player ships are now much more durable if their armor is high. - Made it so that small numbers (less than 1% of the ship's health) won't show up on the UI, reducing the numeric clutter. - Made Useful Debris a lot stronger to help tanks do damage: +5% all damage, accuracy, sight, stacking 30 times. - The updated Useful Debris is too strong to apply to NPCs, so NPCs can no longer benefit from it. - NPCs will now do half the damage with their Volleys, but will also have half the cooldown (same DPS, just less spike damage for players to deal with). - NPCs can no longer benefit from Cheat Death. - The marked mortar (red swirly mark one) now always targets the farthest person on the threat list rather than the closest if none of the targets have Taunt. - Bosses will no longer use fog on themselves. - Warden's Protection has been reduced to 10% per stack to match other buffs. - Improved the effectiveness of Bloodthirst heals 3-fold. - The amount of damage toughness absorbs is now scaled by the ship's base hull, and penetration is scaled with the ship's mortar strength. - Grog now burns observers away. - It's no long...Captain's Log - May 2025 Recap & Post-Launch BluesMay 31, 2025 - Community AnnouncementsWindward Horizon set sail into Release on May 22, and i’ve wasted no time responding to feedback, fixing bugs, and polishing core systems. Whether you’ve been diving, questing, customizing your fleet, or playing with friends, you’ve likely already seen some of the changes live. Here’s a full breakdown of every patch shipped during May: 🛠️ May 16 – Version 2025-05.16.1 Quest monetary rewards (and the associated value of quest reward items) is now scaled by the player's power rating, resulting in much higher value rewards at higher levels. Added an indicator showing the expected combat power rating. Combat power rating now includes the reduced item level based on highest combat stats. Fixed P2P (multiplayer via Steam) not working unless the player went on a public server first. Made Escape open up the menu. Fix for importing docked ships resetting player gold (demo). Fishing no longer generates items if the window is closed and re-opened without catching the fish. Fixed a bug related to stored ships causing crowns to reset to 0. Several other minor fixes. 🛠️ May 17 – Pre-Launch Balance and Improvements Ships in provinces that differ too much from the player's current power rating will now be automatically despawned to offer a more appropriate challenge. Starter quests will no longer generate quality 0 items. Instead, anything with a quality of 0 will be replaced with dye, sail pattern, or town supplies. Reduced the number of guaranteed new province quests. They now require security of 75% or higher, and 2 guaranteed ones are only if the province is size 10 or higher. Capped security at 95% in regions below size 5. New player province choices will now be based on the highest security rather than influence of that faction so that new players begin in safe regions. El Mitrini's quest can now be failed, since it can just be picked up again. Reduced the price of the Sloop of War by 20%. 🛠️ May 18 – Version 2025-05-18.1 Added screen resolution and anti-aliasing options to the menu. Province settling quests are now limited by the player's reputation with that faction. The higher the player's reputation, the more regions they can settle. Demo is now correctly capped at +3 as the item quality from drops. This can be raised to +4 by gaining XP. Fixed left/right trigger icons being backwards. Added a star to the primary stat, given the chosen talents as a hint to the player. Marked mortars (swirly red things on the water) now bypass one-shot protection. Fixed slightly incorrect pricing when buying/selling ships. 🛠️ May 22 – Version 2025-05-22.6 Fixed docked ships becoming invisible after logging out, with a chance of losing them later if relogged. Added a warning about Steam Cloud being disabled. Game needs it on to save properly. Fixed the steam migration not happening if you join by clicking on a friend instead of via the server select/singleplayer. Made the settle new province quest reveal all valid resources near you on the world map as you explore, not j...Patch notes: Wrapping up the launch weekMay 29, 2025 - Community AnnouncementsAhoy, Captains! Here are a few more days of patch notes that wrap up the launch week's progress with many changes based on your feedback! Some of the notable changes include the addition of challenge setting to world creation, allowing you to switch to a challenge scaling more suitable for solo gameplay, a change to cannons so that they harmlessly pass through allies, an in-game friend system for party-style adventures, and much more. In the coming weeks I will continue making changes based on your feedback, focusing on server stability, bug fixes, accessibility and quality of life features. 2025-05-30.0 - Added the world creation options dialog. Currently only two options to start with: world size and difficulty (challenge). - Quests accepted upon entering instances will no longer contribute towards bonus quests of influence gain in the nearby province. - Fixed a case of when an item level-up was borking certain item stats when the player was in full artifact gear. - Added a visible timer to the UI when a conversation with an individual is possible, but is waiting on a timer to expire. - More changes to networking back-end. - World map target ping will now work while the game is paused. - Water barrel's HoT effect should no longer get applied to enemies again. - Added two missing buttons to the Virtual Keyboard. 2025-05-28.0 - Added a "prio self" option to the water barrel for those using auto-targeting with it (but why would you!) - Fixed a case of where the server can get locked up after a player disconnects. - Changed many instances of time polling to be unaffected by game pause state, which should address some oddities, like two music tracks playing at once at times. - Added 'listen ' and 'close' commands to the stand-alone server. The 'close' option stops listening for incoming connections and removes the server from the public list, but doesn't shut it down. - Tweaked who controls traders on the world map to reduce the number of packets. - Added a way to explode yourself so you can respawn, in cases you get stuck (type /die in chat) - SotL now has the ramming damage multiplier of 1.5 (was 1.0). - SotL now is now slightly faster. - Heal-over-time effect of specializing in Support is now 25% (was 10%). - Failing Rowdy's quest after certain conversation choices will no longer block progression. - Grog's periodic damage was not correct, both in tooltips and on the actual applied buff. - Grog's damage over time effect can no longer inflict backstab type damage. - Water barrel's healing amount was not visualized correctly, and its heal-over-time effect was only healing half the intended amount. I reduced its HoT's duration down to 4 (from 8), keeping the healed amount the same. - Added a /get command that you can use to check your profile states, such as story flags. For example "/get romSonya" would check her romance status. 2025-05-26.0 - Fixed a bug that was saving players that join others via Steam's friends list under the wrong name (Guest)...The Windward Horizon Soundtrack is out now! 🎶🎵May 27, 2025 - Community AnnouncementsComposed by Finn MK, it is available on all major music platforms. Featuring 20 tracks, including bonus exclusive ones! Take the Windward journey with you everywhere you go! Reminder I'm running a Gleam Giveaway To celebrate this milestone, I'm giving away 5 Steam game keys. Winners will be chosen after June 5th. {STEAM_CLAN_IMAGE}/44983012/ccd60c266870105f2b8c6aa78f0d6cc363c81f34.png Build your ship, expand the economy, fend off pirates, and enjoy a 10% discount until May 29. https://store.steampowered.com/app/2665460/Windward_Horizon/💣 Windward Horizon Reddit AMA 💣May 26, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44983012/366cb408ef19f66f3b989aeaa1937428163dd909.png The game has launched, and many of you have questions you’re eager to ask! Captain Aren sets sail for a Reddit AMA tomorrow, and you don’t want to miss it! Join us there! Where: Reddit's r/pcgaming When: 27 May 2025 | 11 AM EST / 8 AM PDT See you there tomorrow! https://store.steampowered.com/app/2665460/Windward_Horizon Celebrating Windward Horizon with a Gleam!May 25, 2025 - Community AnnouncementsAs you might know, Windward Horizon is out now, and we're celebrating with a Giveaway! To mark the launch of Windward Horizon, we're giving away 5 game keys! All you need to do is enter the giveaway before June 5 for a chance to win. ⚓️ Enter here: https://Windward.short.gy/WinHgiveaway Good luck, captains! {STEAM_CLAN_IMAGE}/44983012/ccd60c266870105f2b8c6aa78f0d6cc363c81f34.pngPatch Notes: First Two DaysMay 24, 2025 - Community AnnouncementsHella hectic two days. I've been online answering questions from those that were playing on the public server, dowsing fires wherever I could, fixing bugs and issues players have ran into... one thing I haven't been really doing is sleeping properly. But who needs that, right? Here are the patch notes from the last 48 hours: 2025-05-24 - The game will now automatically pause when you open your inventory, town UI or world map in single player. - Added a /limit # command that will limit the number of people able to enter your instances. Default limit is now 16, value 2 to 32. - Added a ship sale confirmation dialog to prevent players from accidentally selling ships. - Combat instance icons will no longer show on the world map if they can't be entered anymore (due to limit being reached). - Added player count/max indicator to the combat instance tooltips. - Increased quest reward monetary value for mid to high level players, making quests more lucrative. - Grog effect particles now get automatically reduced when there are a lot of players to help improve performance. - Added a /uisize # command, where # is a value you want your UI height to be. For example 1080 will force it to 1080p regardless of resolution. '0' to reset. - Fixed 4-skull kings not spawning in higher tier ships, and instead matching your own. - Fixed connecting to friend's game via P2P not working until you opened the server list, agreeing to the disclaimer. 2025-05-23 - Players now start as Free Navy rather than Independent, so the FN faction rep buff will be applied properly. - Starter regions now have base security of 80% instead of 0%, making them a lot more chill. - Decreased pirate incursion chance by 75%, making all regions safer. - Changed priority of non-essential sounds to remove them from audio queue. This should help audio work properly in high-pop instances. - Fixed the Bilander quest not consuming gathered items. - Added clarification to the starter dialog that the initial choice is for the starting location, not player faction. - Possible fix for NPCs getting stuck on the world map. - Galleon quest is no longer shared with others upon entering the province. - Lani's lockbox fishing quest drop chance now goes up by 10% every time you fish/dive to help players find it faster. - Increased the number of towns players can settle (towns, not provinces!) - Starter regions in new worlds will now be large size rather than medium, giving you more space. - Back-end network packet reduction for ships traveling the world and their pathfinding. - Lani's quest now gives both fishing and diving skills for those doing it. - Several story conversations will now automatically trigger follow-ups with the correct NPC without you having to seek them out first. - Salvage recovery free ship reward no longer requires you to have an empty quest log. 2025-05-22 - Fixed docked ships becoming invisible after logging out, with a chance of losing them later if relogged. - Added a warning about Stea...Windward Horizon is out NOW!May 22, 2025 - Community AnnouncementsThe long-awaited sequel to Windward has just been released! A big heartfelt thank you to all the backers, chatters, playtesters, and feedback you've provided thus far. You can now grab Windward Horizon with a limited-time release discount. Buy now: https://store.steampowered.com/app/2665460/Windward_Horizon/ If you played the Demo, here's what gets carried over to the full version: Your ship, docked ships, and vault all carry over in full, Your reputation carries over if you've earned at least 1000 rep in any faction, Carried-over reputation is capped at 2500, No story, unlocks, or achievements carry over. You can choose different options this time if you like. The demo remains live, so it's easier to bring your friends over and sail together! The Horizon is waiting for you, Captain! See you in the game! {STEAM_CLAN_IMAGE}/44983012/0fb205f185ef9ade8a8c963409613d1c6fb492c0.pngWindward Horizon launches tomorrow!May 21, 2025 - Community AnnouncementsGreat tidings ahead! 10 years after the original Windward, its sequel -- Windward Horizon -- is nearly here! {STEAM_CLAN_IMAGE}/44983012/985f1fc170a92807f8f0449c63d0f0ed388043f1.png https://youtu.be/jNiiXrY0Flo The demo will stay live on Steam so that you can share with your friends and get a taste of the full Windward Horizon experience with: Full Multiplayer access Access to all Captain Skills No time limit 3/10 ships, 13/50 talent point cap, 100k crowns limit Beginner set of stories Progress carries over to the full game Play the Demo for free NOW! https://store.steampowered.com/app/2665460/Windward_Horizon/Demo is out now!May 15, 2025 - Community AnnouncementsSet sail. Customize your ship. Explore a living, procedural world. Get a taste of the full Windward Horizon experience with: Full Multiplayer access. Full world map. Access to all Captain Skills. Full controller support 3 ships, 12 talent point cap, 100k crowns limit. Progress will carry over to the full game. Explore, trade, fish, fight, and quest solo or with friends! Play the Demo for free NOW! https://store.steampowered.com/app/2665460/Windward_Horizon/Windward Horizon Demo releases May 15May 9, 2025 - Community AnnouncementsSet sail. Customize your ship. Explore a living, procedural world. https://www.youtube.com/watch?v=jNiiXrY0Flo Get a taste of the full Windward Horizon experience with: Full Multiplayer access. Full world map. Access to all Captain Skills. Full controller support 3 ships, 12 talent point cap, 100k crowns limit. Progress will carry over to the full game. Explore, trade, fish, fight, quest by yourself or with friends! Play the Demo for free when it launches, May 15. Wishlist now and be ready to raise the anchor. https://store.steampowered.com/app/2665460/Windward_Horizon/Windward Horizon is Now AI Content FreeApr 28, 2025 - Community AnnouncementsI'm happy to share a big update with you all: Windward Horizon is now completely free of AI-generated content. In the early stages of development, I used AI-generated portraits as temporary stand-ins to help speed things along. They were never meant to be permanent, but they gave me something to work with while focusing on building the rest of the game. Thanks to your feedback and honest conversations, I made the call to fully remove all AI-generated artwork from the game. Every character portrait has now been replaced with hand-painted illustrations, created by a professional artist I personally commissioned for the project. Daniel Rivaldi, before and after: {STEAM_CLAN_IMAGE}/44983012/bd9242d66bb615266dfccc0159d1364904ad232f.png{STEAM_CLAN_IMAGE}/44983012/a67f668cb30f5df77f6f93ef7b0c599910520de3.png El Mitrini before and after: {STEAM_CLAN_IMAGE}/44983012/8c44705d7b931d1a645d650af8c6dad7fdad7c75.png{STEAM_CLAN_IMAGE}/44983012/98195acdd727890a6f28cd0920c21a9d0fb4c82a.png Rafael before and after: {STEAM_CLAN_IMAGE}/44983012/12c3f933ddde04402f177ef02e24321b3284840b.png{STEAM_CLAN_IMAGE}/44983012/4b32ea76c5a402fbed07d7164a814c40e95dfa48.png Rowdy before and after: {STEAM_CLAN_IMAGE}/44983012/91b549c7289a21ad315976510c30a6862c0820a1.png{STEAM_CLAN_IMAGE}/44983012/577cec62e2c61269be29500b9357c8df3a118982.png This new artwork gives Windward Horizon a much stronger identity and feels more in line with the world I’ve been building. Thank you to everyone who spoke up and shared their thoughts. Your feedback continues to help me shape the game into something better. I appreciate the support more than I can say. Look forward to what I have planned on the Horizon (hehe). See you on the seas, – Aren https://store.steampowered.com/app/2665460/Windward_Horizon/Patch Notes: April 1–15, 2025Apr 15, 2025 - Community AnnouncementsAhoy captains! I've got a hefty set of updates from the first half of April, bringing sweeping improvements to controller support, meaningful AI behaviors, better NPC scaling, and some nice quality-of-life changes across the board. Whether you're diving for treasure or defending your faction's provinces, these changes aim to enhance your experience and push the game toward even more polish and replayability. Here’s everything that’s changed over the past two weeks: ⚔️ Gameplay Changes: Lower deck items now get a 10% bonus to their stats for being placed in the correct slots. Completing quests for the same faction in a province now yields a stacking buff to reputation and influence for that faction. Doing a quest for any other faction resets this stacking bonus. AI will now establish new provinces on their own if the player doesn't establish anything new for 40 in-game days (equals to 4 hours IRL). Spawned NPCs in encounters will now be of randomized type rather than always using the player's ship type. NPCs will no longer go to +7 item tier if the player is level 30. The player's average item level has to be high for this to happen. The Sloop is now 20% faster to help newer players get around faster. The middle mouse button now orders nearby NPCs to go investigate the clicked target on the map. Shift+Click does the same. NPC ships ordered to investigate some target will no longer forget their order the first chance they get. A player dying will add a marker to the minimap for a short period of time. Boss-tier ships dropping loot will ping the minimap where the item has dropped. Pirates will now occasionally raid provinces. Other volley's projectiles will no longer lose their ability to damage enemies if one of the volley's projectiles happens to hit an ally along the path. Duplicate identical commodities in provinces now increase production: 50% for 2, 75% for 3, 87.5% for 4 or more. Reduced bloodthirst's effect down to 15% of damage dealt (was 25%). All interdicting pirates were set to be defensive spec'd. Now, they will be a random spec. Targeted skills can now be bound to the same controller button as the default cancel action (B by default), and the two won't conflict with each other's actions NPCs were apparently always level 1, and no one has ever noticed. This was causing them to have debuffs related to having too many talent points, and their gear was scaled down to be capped at +2, making high-level NPCs significantly weaker than they should have been. Added the ability for NPC talent specializations to specify which ship types should be excluded when choosing this spec. For example, Xebec should not be used by support ships. Changed how NPCs adjust their talents and item tier to favor adjustment of talent points first, resulting in item tier going up less. 🎮 Controller Support Added full gamepad controller support to the game, and the game is now 100% playable with a controller. By default, it supports the XBOX 360 style layout, with th...Captain’s Log: Windward Horizon – March RecapApr 1, 2025 - Community AnnouncementsAhoy, Captains! March was packed with improvements, bug fixes, and new features to enhance your naval adventures. Below is a full breakdown of all the changes, organized by category. Let’s dive into what’s been happening! ⚓March Patch Highlights Throughout the month, I've been refining the game with community-driven improvements and fixes. Here’s a breakdown of the biggest updates: Combat & Gameplay Changes Sticky tar from original Windward is now in WH, called "Sticky Grog chance", a newly added stat found on mortars (and in the future: certain upcoming ship). Attacking traders now presents an ever-increasing challenge with higher and higher stakes (up to 10 traders). As you defeat more traders, they will start bringing in allies. Attacking traders that aren't rivals of your current faction will incur an increased reputation loss. Fishing and diving no longer awards skill XP on use. Instead, a greater amount is awarded on completion. In case of fishing, higher tier catch awards more skill XP. In case of diving, the more loot you bring back, the more skill XP you'll earn. Players can now choose a set of faction buffs from a faction other than their own, provided they've unlocked it (which is generally done by joining said faction first). As an example, you can now choose to sail under the Exchange pennant, while keeping a Sojourn faction buff. The buff applied this way scales normally with your actual faction's rank. Added the ability to finance pirate raids by bribing pirates that try to ambush you. This lets you trigger a pirate raid at the province of your choice. Without players participating in its defense there is a good chance that the province will be plundered, its goods and prosperity wiped out, and its active governor deposed. Traders will now join ocean battles to fight against or alongside the player. Sight Buoy skill has been buffed. It now gives greater sight than before, and also offers the same buffs/debuffs as being near a dock to all ships near one of the buoys. Proximity mines are now correctly limited to 5 per player. Having the proximity mine skill now also prevents that ship from triggering nearby hostile mines. Improved targeting checks for manual aiming. Volley is now usable in more situations (such as targeting land or firing it over small hills). Mortar projectiles now have properly colored fires. Added a way to reach 50 talent points. They currently come from various sources. Items will now generate with a random amount of experience, between 0 and 75% needed to level up. NPCs will now drop random commodities, not just random items. There are now stats that can allow mortars to launch more than one projectile at a time. Skill XP is now saved on the player rather than items, meaning you won't need to re-level skill XP after upgrading items. Also means that skill XP is now shared across all your ships. Economy & Trading Players can now designate one of the provinces they've established as their home province. Home provin...March 18 Patch NotesMar 19, 2025 - Community AnnouncementsAhoy, Captains! A new update has arrived, bringing expanded province mechanics, faction customization options, and various quality-of-life improvements. Read on for the full details! Province & Governance Updates Players can now designate one of the provinces they've established as their home province. Home provinces generate passive income based on tax collected from all transactions within them. They store up to 14 days’ worth of taxes, which players must visit to collect. Players can now install a governor of their choice at their home province. Governors placed this way can only be deposed through a successful coup or a pirate raid. You can only select governors with whom you have Rank 3 or higher reputation. Added the ability to finance pirate raids by bribing pirates that attempt to ambush you. This allows players to trigger a pirate raid at a province of their choice. Without player intervention, the province could be plundered, losing goods, prosperity, and its active governor. Faction & Economy Changes Players can now choose faction buffs from a faction other than their own, provided they have unlocked them (typically by joining that faction first). For example, you can now sail under the Exchange pennant while keeping a Sojourn faction buff. Buffs applied this way scale normally with your actual faction rank. Ships can now be sold anywhere and are no longer limited by a province’s available funds. Ships put into storage will now only value their items at 1/4th of their vendor price when selling the ship as a whole. Bug Fixes & Quality of Life Improvements Properly fixed the missing "leave" button while dead in an instance. Losing a Team Deathmatch should no longer cause players to keep spawning in pirate-controlled towns. Fixed a town creation quest bug introduced in the last update. Sped up the enter town animation and made the button appear almost instantly. Fixed the inability to switch ships with active quests. Previously, this only applied to buying new ships but not swapping ships. Quest town markers will no longer appear at all if the province cannot be settled in that location. Captain’s Log: Windward Horizon – February RecapMar 4, 2025 - Community AnnouncementsAhoy, Captains! February was an exciting month for Windward Horizon, with Steam Next Fest, new patch updates, and an amazing community stepping up to help fellow sailors. Let’s dive into what’s been happening! 🚢 Steam Next Fest & Trailer Windward Horizon made waves during Steam Next Fest, bringing in thousands of new captains eager to set sail. Some key highlights from the event: We've sailed past 22,500 wishlists, up 7,000 in the past two weeks. 🎊 Over 10,000 players claimed the demo Over 1,100 unique players connected to the demo server for online play. Over 1,200 daily active users over the past seven days. Steam reports an average of over 1,600 daily players during the event. A huge thank you to everyone who played, shared feedback, and contributed to discussions! If you missed it, here are a few screenshots from one of the battles we fought during the demo: {STEAM_CLAN_IMAGE}/44983012/900ae6b14ecd2e20cd3433fa730a4db0d9b23dd3.jpg {STEAM_CLAN_IMAGE}/44983012/b7d89a5befcc7618753e2d24e12aaa7351e919fe.jpg {STEAM_CLAN_IMAGE}/44983012/ca3ddfa248b9913ca650573cb13adddb3a38a79e.jpg ⚓ Demo Week Patch Highlights Throughout the month, I've been refining the game with community-driven improvements and fixes. Here’s a breakdown of the biggest updates: 🛠️ Gameplay Improvements & Fixes Volley can now be aimed manually like mortars (right-click to disable auto-targeting) and always does full damage if it hits. Accuracy and range mechanics were reworked, making sniper-like Offense builds more viable and removing the 150-yard range cap. Summoned ally damage, healing, and kills now count towards their summoner’s stats. UI & Quality of Life Updates New range and firing arc indicators for abilities and enemy ships. A UI scaling option was added for 1080p displays to fit more information on the screen. CTRL+Click on ships to auto-attack on sight, bypassing the conversation dialog. World & Rewards Adjustments Diving spots generate floating loot periodically, similar to Windward 1. Mini-game rewards improved, and "dud" pickups now grant XP. Provinces now have visible control regions that exert influence on nearby areas, affecting reputation gains. Check with /pressure in chat to see the impact. 🌟 Community Spotlight A huge shoutout to the players who have gone above and beyond in helping others and keeping the community engaged! This month, we want to recognize: 🏴☠️ Sapholin (Sir Pencil), Edwyndham, and Captain Jack – for their constant support in Steam and Discord discussions and answering community questions. 📜 LimDood – for sharing detailed mini-guides that help new captains navigate the game’s mechanics. Your contributions make the Windward Horizon community a better place, and I appreciate everything you do! 🌊 On the Horizon As we move forward, the plan is to continue and fine-tune gameplay, add more content (like player factions!), and build towards 1.0 Release. If you have feedback or suggestions, be sure to join the discussions on Steam or our Discord server...Windward Horizon is sailing into the Steam Next Fest!Feb 21, 2025 - Community AnnouncementsThis Monday, join your friends in exploring the world of Windward Horizon, a solo dev project and a sequel to fan-favorite Windward! The Demo will be live exclusively during Steam Next Fest! Explore a Vast, Open World You’ll begin as a young, unaffiliated captain in a vast procedurally generated world, where no two adventures will be the same, and you're free to do whatever your heart desires! Trade, quest, fish, fight, or simply sail, there’s no wrong way to play. https://youtu.be/i5LC8UBUyuM?si=lpEBTAXMi-xWlQpp Solo and Co-op are available from the get-go! Navigating uncharted waters is almost always better with a friend by your side! Explore the map, trade in the provinces, heal your allies in battles (or when they accidentally ram their ship into the shore), fight off dreaded pirates, or split up and chart your courses. {STEAM_CLAN_IMAGE}/44983012/9712465f4f068dd944a63a2dce15817ab120b140.png Your Ship, Your Rules! As you gain experience, unlock talents across Defense, Offense, or Support trees, or mix and match to create a perfect ship for your unique playstyle. Speaking about 'Perfect Ships', the Demo will feature three ships, each of them fully customizable. From the crew to the sail colors. Find or purchase new options as you travel the world to truly make the ship your own. {STEAM_CLAN_IMAGE}/44983012/9d5fce09f5c7740565b81d0561f0f1d75da773c1.png Your Actions Shape the World Supplying resources to towns can help them grow, and backing faction leaders can change the balance of power. Want to capture a province without firing a shot? Use diplomacy and trade to turn the tide. {STEAM_CLAN_IMAGE}/44983012/60e667851a7222f7f036b49a79611679207b4998.jpg Play the Demo During Steam Next Fest! The free demo will be live only during the Steam Next Fest week of February 24th, so don't miss out! Wishlist now! https://store.steampowered.com/app/2665460/Windward_Horizon/ - ArenWindward Horizon's Playtest #2Jul 1, 2024 - Community AnnouncementsIt's almost time for another playtest! If you own the original Windward, you can try Windward Horizon's latest beta this Friday, July 5th at 10 AM EST! Join us to experience the multitude of changes since the May's playtest, including new storylines, rewards, an unlockable faction and ship, new larger procedurally generated worlds, and a many other changes added based on the players' feedback. You can find instructions on how to join the playtest here: https://store.steampowered.com/news/app/326410/view/4230650600729975641Windward Horizon Play TestMay 13, 2024 - Community AnnouncementsAnyone that owns the original Windward game and doesn't mind running into a few bugs along the way can try the early preview build of Windward Horizon for free this Friday, May 17th, starting at 10 AM EST. To opt-in, follow these simple steps on Friday: 1. Right-click Windward in your game library, and go to Properties. {STEAM_CLAN_IMAGE}/44983012/aad10b12193f1cb8ff05bbd0f74d03f4ccf6112b.jpg 2. Under Betas tab there is a Beta Participation option. Simply choose the "horizon" branch to opt in. {STEAM_CLAN_IMAGE}/44983012/c6a0c6676d0cebf12b96406610a0f013cd0fab68.jpg 3. Launch Windward like normal and have fun!* Note: this special branch will only become available once the event begins at 10 AM on May 17th, and although the game's release will feature Linux/OSX builds, this preview will only be available for Windows. The event will end on early morning of May 20th. Since this early build of the game doesn't have a tutorial, a handy new player guide can be found here. You are also welcome to stop by the Tasharen Community discord server to discuss your experience! See you there! -Aren P.S. I will be looking to expand my closed tester team after the event ends. At the very least, I'd like to add two people to it: a Linux gamer as well as an experienced modder. You can apply by messaging me directly in discord.
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