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Patch Notes - 0.8.704Jul 5, 2018 - Community AnnouncementsPlease check them here : http://forum.playwwo.com/index.php?/topic/17094-patch-notes-08704/ Patch and other informationJul 3, 2018 - Community AnnouncementsWe're bringing online patch on July 5th, adding new sheriffs vs outlaws gameplay, new town capturing mechanics and bunch of other changes to the game including new content. While we do believe that this patch will be important stepping stone to get to the "right" state of the game, we also think that number of other things needs to be added, changed, etc before we'll be able to basically relaunch the game later this summer. What this "relaunch" plan means for you - our existing players ? to be honest it doesn't really gonna affect you much - it will for sure will bring new players to the game, as well as add more stuff to do in a game, making user experience more in line with it being PVP shooter game. Here's few things that will be changed to the game : 1. Well, adding both northern part of the map as well as animal hunting. This is kinda what you knew already we've been working on, so it will be released later this summer. 2. Adding more vendors in a world, making each vendor to carry different set of items at different prices. so basically let say multiple vendors in a world will sell you Model 58 revolver. But some will sell it cheaper than others. So you will need to go around to find best deal - not only for buying items from vendors, but also for selling items to them. 3. Adding "reputation with vendor" - basically your player will have different reputation stat for each vendor. Being on good terms with vendor will get you larger inventory of items, as well as better deals. You can improve this reputation by completing assignments that will be given to you by vendors. 4. Removing mundane quests from farmers. Instead of going to farmers to get daily quests, based on feedback from players and their expectations, and to not to confuse new players, we're going to completely remove those existing farmers quests. Instead each player will be receiving set of DAILY and WEEKLY assignments, that will be given to you automatically. You'll see what's available right away and will be able to choose ones you want to take on while playing the game. 5. Farmers will become - well - farmers :). They will become basically vendors who will provide you with certain goods. It'll be up to you if you want to engage in trade with them, perform assignments to get certain goods or just steal from them ( if you're playing as outlaw ). 6. Relic Hunt have been changed a bit. Instead of delivering Relics to the bank, you will need to deliver them to Tribes Totems around the map and as a reward for doing that you will receive random "artifact" - high powerful item that can give you short term advantage in a battlefield. Once we have everything ready, we'll do "relaunch/reboot" of the game. There'll be no wipe, and this relaunch will not affect our existing players. But it will bring more new Update InformationJun 21, 2018 - Community AnnouncementsHi Everyone, There're few updates on what's going on with WWO. 1.Between June 12th and June 14th we've deployed massive update to our test servers and tested it internally. We really hoped that things will go relatively smoothly and we'll be ready to do patch on June 18th ( make no sense to do it on Friday :) and have players get angry if something goes wrong ). 2.Unfortunately after some discussion we as a team decided that patch is just not yet ready - neither stability wise, nor from usability standpoint. While it was possible to hit promised date and deploy patch, we didn't believed that it will deliver experience we wanted. 3.It was a team decision to postpone patch for up to one month, and make sure that we hit all goals we want with it. We're very small team at the moment, so while we wanted to have more resources to put on it, we're going with what we have - what is in line with game's metrics. 4.Our goals with WWO stays same - deliver great WESTERN THEMED PVP SHOOTER MMO experience. Give players thrill of riding horses, shooting other players, engage in a social roleplay - ie polish and put efforts into things that are actually been highlighted by players who're having fun with the game. Making sure that this core is working is our top priority over everything else. Stay tuned ! Upcoming Patch informationJun 6, 2018 - Community AnnouncementsOkay, new patch is almost there and let me go thru most important pieces that it'll bring to the table. We estimate patch will be deployed not later than June 15th. 1.Bunch of bugs fixed. Basically most of the bugs you've reported for the last couple of weeks are fixed now. 2.Removing Factions. There'll be no "Mcfarlanes vs Steele". we loved it internally, but effectively it did added some unnecessary complexity to the gameplay mechanics and affected player's experience in a negative way. 3.Sheriffs vs Outlaw - CORE gameplay. Instead we're bringing back Sheriffs vs Outlaws mechanics, and they'll become our two main factions in a game. While we don't think that first release will check all boxes for all players, we will continue tweak and fine tuning it until we'll get system that all players will be happy about. 4.Town Capture redesign. Well this is a meat and bones of the WWO experience - massive structured shootouts between players. When we initially designed game, this was what we thought will be a core gameplay. And our goal is to make sure that this time we'll do it right. Teams autobalancing, "right" spawn points, rewards, it's all goes into the new design. 5.Weapons adjustments. We're adding more in terms of difference between how weapon shoots in TPS, FPS and ADS modes, how crouch affecting accuracy, etc. 6.More visible cross hair. Well yes :), we're bringing back more prominent crosshair. Not a small almost invisible dot. 7.More Fluff loot variety. When you kill someone, he will drop some loot that make sense - not just apples, oranges, but things like pocket watch, fancy belts, sigars, jewelry, etc. All that can be taken and sold for small amount of money in a stores across the world. 8.Barricades. You will only be able to place barricades within Town Capture Event radius and around Campsites you've deployed. 9.Hideout Cabins. You will not be able to access Global Storage anymore. You will not be able to Fast Travel if you have Most Wanted status. You can only craft meds, barricades, gear at Hideout Cabins. 10.Gold Stream miners. Can be only placed a) near water, b) outside safe zones. 11.Rewards redesigned. We've redesigned rewards for all Events, to make sure that all events will mean something to players, ie instead just generically giving you gold or same items between different events, each event will provide unique loot that you NEED to play game. Of course all same loot you will be able to get thru camp chests - but that's all about luck, when event rewards are more skill based. 12.Tutorials. we're starting adding tutorials for the new players, this will be ongoing process. 13.FREE TRIAL Version of the game. We're adding free trial version of the game. It'll be available both at our website as well as thru Steam on a game's store page. Free trial version will let users to play game as a normal player, but with some restrictions. Most important restrictions are : 1.You will not be able to level up past level 20. As soon as you'll ...Wild West Online review - western MMO tragically wastes its potentialMay 30, 2018 - EurogamerYou'd think that a few more hours out in the wilds - trotting through the scrub, listening to the world as dusk spills across the sky - would be enough to take the edge off those rough first impressions of Wild West Online. The sad truth, however, is that the more time you spend galavanting around in this world, the easier it is to spot its flaws, and the harder it is to overlook them. For all its bluster and promise, Wild West Online is a desperately hollow, cheap experience, and wholly unworthy of those three little letters: MMO. Having pulled back on its promise of a PvE experience, the Steam store description of Wild West Online does, in fairness, now tout this as a PvP adventure, insisting it "isn't a story-driven MMO with deep narrative and AI opponents to solo-grind" but rather a "PVP action MMO game where you duke it out with other players in a persistent PVP combat world." That said, it's important to remember that this is now considered a full release, entirely out of Early Access. And that's what makes all the rough-edges - the placeholder text, the imperfect graphics, the shallow gameplay, the glitches and crashes - all the more difficult to endure. Add on to that the game's incessant demands that you shell out more money to unlock some pretty fundamental features, and everything starts to feel more than a little unpleasant. Read more… Patch Notes 0.8.528May 28, 2018 - Community AnnouncementsFollowing are changes to the game for the patch 0.8.528 NEW FEATURES AND CHANGES TO EXISTING FEATURES 1. NOVICE SERVERS. If players character are below level 20, and if ALL characters in a group are below level 20, they will be joining "novice" servers. If any of the players in a group are level 20 and above, group will be joining "general population" servers. 2. GUN WHEEL and HOTBAR. We've replaced gun Wheel ( CTRL key by default ) with new UI as well as added "hot bar" allowing players to switch between guns and use certain items more conveniently in a fast paced shooter environment. 3. HAIR COLORS. Added ability to choose hair colors on character creation. More hair styles are coming. 4. HIDEOUT CABINS. Removed ability to access Global Storage from Hideout cabins. Changed what you can craft while at hideout cabins. 5. PLANTATIONS. You can deploy Farm blocks, animal traps inside plantation radius. For now this is per server. Later we'll add full persistence across servers. 6. GOLD STREAM MINER. Can be placed only near water. 7. BARRICADES. Can be now placed only within Town Capture event radius or near deployed Campsites. BUG FIXES ( MOST IMPORANT ONES ONLY ) 1. Stamina bug fixed. Now stamina is reset to full after the respawn. 2. Fixed bug related to player not able to deal damage after respawn 3. Fixed Account upgrade bug giving you wrong items. 4. Correct gun skins rendering for TPS view 5. Fixed over 30 bugs related to crashes. DEVELOPMENT UPDATE - Factions, Sheriffs, Outlaws and more!May 22, 2018 - Community AnnouncementsHere's a brief overview of what we're working on right now : Redesigned Gun Wheel and Hot Bar. We're adding more shooter friendly Gun Wheel as well as hotbar for the commonly used items. Here's some WIP design concepts for you https://imgur.com/a/X215wUj Here's how usage of the meds and other "insta use" items will work. You'll need to press and HOLD for a few seconds hot key to activate item. This will "combat" Gun wheel and a Hot Bar will not be available while you're galloping on a horse. So to use item, you will need slow down ( no need to go full stop - just release "sprint" button ), wait till Hot Bar appears and then activate item such as a med. Redesigned Rewards System and Economy. This is something we're working on to make sure that different types of activities will give you different types of rewards. Basically each type of activity will be offering you unique items - mining/stealing/Bank robbery/stagecoach will be offering ways to get gold aka MONEY in a game. Town Captures will be focused on getting XP and a guns related customizations and upgrades. Relic Hunt and Air Balloon events will be focused on progressing your characters, rare gameplay items, etc. Quests specific for each "class" will be focusing on special items and cosmetics. Camp Crates will be still "all rare items grab bag" type of thing, but since it's 100% luck related, it'll be more of the side dish to procuring all those items. As result of these changes, players will be getting a better more predictable progression toward getting what they want in a game. It also opens up trading opportunities for the players. Economy side of the things are being changed as well. Vendors will only be selling certain items that you can't get by other means - mostly consumables used by players a lot - meds, basic ammo, etc. Novice servers. All new characters will be spawned on "noob" servers, where all other players will be level 20 or less. We'll be adding additional mechanism to make sure that seasoned veterans will be able to go right away to "general population" servers. Factions. Existing rigid factions structure will be gone. You will not be required to choose faction when you create your character. Instead all characters will be starting as "Settlers". Settlers will not be able to kill or deal damage to other Settlers OUTSIDE structured PVP Events. So basically when you join any of the Events - including town Capture, Stagecoach, Bank Robberies, Relic Hunts, etc - you'll be able to kill and be killed anytime. Outside those events - certain rules will apply - see below - meet newly redesigned Sheriffs and Outlaws system. Sheriff vs Outlaws. We ditched McFarlanes and Steeles for now and instead will be focusing on a Sheriffs and Outlaws. Think of both roles as a faction choices for players. To join either lawmans or outlaws, player will need to either go into Sheriff's office or into Outlaws camp and choose to join that faction and play that role. Choosing each role will give yo...Early experience with Wild West Online suggests it's a shallow take on the frontierMay 18, 2018 - EurogamerOur review of Wild West Online will be with you next week. Ahead of that, here are some early impressions of this frontier MMO. Wild West Online couldn't have come at a better time, could it? Whether by accident or design, Wild West Online arrives on the coattails of HBO's phenomenal Westworld, and is an early appetiser to those of us aching to lay hands on that Red Dead Redemption successor and are struggling with the wait. And thanks to someone cleverly (or irritatingly, depending upon your perspective) dropping that screenshot onto GTAforums this time last year, it sparked a lot of interest, enough that the developer DJ2 Entertainment no longer needed to crowdfund financial backing. Read more… Patch Notes 0.8.517May 17, 2018 - Community AnnouncementsFolowing are patch notes for the Patch 0.8.517 GAMEPLAY CHANGES Increased delay between Stagecoach, Relic hunt, Misfortune and Rags to Riches PVP Events. Increased recoil on shotguns. Players will get reward if player they've shot died from bleedout Improved Bleedout UI Improved design of the faction camps and spawn locations ( ongoing work ) Improved rewards for the Events participation Your weapon is not removed from your hands on a death anymore. You will respawn now holding same gun. BUG FIXES Fixed bug related to inability to use Plantation right after the purchase/unlock. Fixed crash related to Skill learning right after you've levelled up Fixed critical bug relatyed to character losing levels after learning new skills Fixed crash in Russian version related to Horse Skills selection Fixed Account Upgrades descriptions. for all players who have upgraded accounts before that fix, we added missing items Fixed multiple bugs with missing glyphs in fonts Fixed crash related to rendering backpack on a ground Fixed crash related to buying plantation Fixed camera bug on death Fixed bug related to bleedout buff - you're getting incapacipated and not killed. Kill is counted only when character is killed, not just incapacipated Fixed bug related to lock up when you have called menu in incapacipated state Fixed bug related to improper HUD visuals in incapacipated mode Fixed multiple server crashes Fixed bug that didan't allowed you to stack items in Global Storage Fixed bug related to gaining XP if you killed yourself Fixed wrong message displaying at delivery of the Misfortune Strong box Fixed bug related to receiving double rewards for the perks. Patch Notes 0.8.515May 15, 2018 - Community AnnouncementsHere's Patch Notes for the patch 0.8.515 EXISTING MECHANICS CHANGES Quests are easier to complete in a server crowded environment Quests XP and rewards were increased Mining is not consuming Stamina anymore Mining is more profitable now Town Capture Balancing If one Faction dominates Town Capture - ie have at least two times more players, other side will get additional Points for each kill to balance that. This will happens ONLY if one of the sides have more than 10 players, and OBLY if one side dominate another by having more than twice as much players. Decorations on Plantations are sold for in game dollars for nominal price Players who spent TN buying decorations were refunded TN they've spent on Plantation decorations Improving Town Capture faction camps layouts and design BUG FIXES Multiple crash bugs fixed Fixed bug related to wrong revive location while participating in Town Capture Event Fixed bug related to the receving Damage while inside Plantation Patch Notes 0.8.514May 14, 2018 - Community AnnouncementsThe following are the changelog for the patch 0.8.514 EXISTING FEATURES BALANCING AND CHANGES Added random reward drop at player’s death. Added XP bonus on a kill. The Travelling Gun Salesman now appears two times per week near the Post Office and Train Station in a Stone Creek town. When he is available he’ll be clearly marked by an icon on the map. Reduced the costs of multiple items, including gun Oiling Kits, Bandages, tonics, and more. Multiple balancing changes to the in-game economy, prices, etc. Added more durability to deployable barricades. Added more weapons for sale to the Generic gun vendors in town. Added more loot in Camps and Farm’s, including crafting resources, wood, etc. Rebalanced Loot Camps chests spawns to make it more even, and raise the chances of getting cosmetic items like cabin tokens, gun mod kits, etc. QUALITY OF LIFE IMPROVEMENTS Fixes to respawn locations around town for the Town Capture Events. Improved UI related to the Town Capture Events. Map automatically closes when you teleport to an Event. Horse icon is displayed more prominently now. BUG FIXES Fixed odd body colors appearing on some user character configurations. Fixed bug that prevented the Hat Box from actually providing hats. Fixed bug that sometimes teleported you across the map after re-login. You should spawn in close proximity to the place you were at when you last logged off. Fixed Physx related crash that would occur when there were too many ragdolls present. Fixed multiple network related crashes on logout. Fixed around 24 system related crashes. Fixed crash that would occur when there were multiple horses around the same area. WHAT WE’RE WORKING ON RIGHT NOW Below are critical items that we’re working on right now. While they weren’t fully tested for this current patch, we do expect them to be addressed in the next patch or two. Removing “sold out” items from the store. Stores now only show items that are actually available to be sold. Improving Town Capture Events. We’re changing locations and layouts of the Faction Camps, making them more “camping” prone. Factions balancing. All servers are more balanced right now, and we’re working on a Town Capture balancing that will help prevent scenarios where there are 20 players from one faction and 5 players from the other, causing an obvious one sided advantage. Adding more Wood spawns. As a temporary solution we’ve added Wood spawns in Camps and Farms. We’re adding better PVP rewards. In addition, to getting small amounts of XP, you’ll also receive random loot from killing players, which you can sell to vendors for cash. Adjustments are being made to the Quests, making them easier to complete on low levels, as well as offering better rewards on higher levels. Plantations: For the time being, we’re removing the purchasing of cosmetic decorations using the TN from the game and making all decorations available to all players. All players who have already purchased decorations will be refunded the TN spen...DAY 1 Community FeedbackMay 10, 2018 - Community AnnouncementsTHANK YOU so much to all the players that are actually playing the game. We hope you're having an action-packed great time! Since this is still early days in the life of a persistent game, as noted in our pre-launch announcements, your feedback continues to be essential and we will continue to add content and keep fixing bugs. Thanks to your diligent reporting, we are aware of several bugs, including some crash bugs. These are being worked on at this very moment. If you experience any bugs, or have gameplay issues you'd like us to consider, please send them to: [email protected] We do monitor the Steam Community Hub, Forums and social media -- but emailing support is the only way to guarantee that your issue will make it into the bug tracking system. When reporting bugs, please include system info and any repro steps. We also want to directly address the folks who expected a full PVE MMO: as we've discussed with folks since the early days, this is at its core PVP MMO, with PVE elements (resourcing, simple NPC quests, homesteading). This has been and will be our focus: an MMO rooted in core PVP gameplay, with social and PVE elements to round it out. The WWO team is dedicated to supporting this game and its community, and we thank you for playing. Wild West Online launches onto the dusty trails todayMay 10, 2018 - Rock, Paper, ShotgunYou’d think that with how gosh-darned fun it is to play around with six-shooters, lever-action rifles and all those other trappings of the old American west, it’d be a more popular setting for games. Until such time as Rockstar confirm that Red Dead Redemption 2 is officially PC-bound, Wild West Online is our next best bet. This online cowboy sandbox from DJ2 Entertainment has been lurking around in early access for some time, but today it got its best ten gallon hat on and set forth in search of fame and glory. (more…) HOTFIX PATCH and FINAL WIPEMay 8, 2018 - Community AnnouncementsFINAL WIPE BEFORE RELEASE We've just performed final wipe before game release on Steam. there'll be no more wipes going forward, and all players who have purchased Early Access of the game, can play it right now ahead of Steam Release. For more information visit www.playwwo.com BUG FIXES Fixed Crash related to Horse animation Fixed Crash related to Plantation decorations Fixed game lockup during loading of the map Fixed bugs with Faction Perks not functioning properly Fixed bug related to Faction perk that gives you Reward Bag Fixed Multiple bugs related to freezes, lag Fixed multiple bugs related to memory leaks REMAINING BUGS - WORK IN PROGRESS Some sounds are not playing correctly Memory leaks preventing users from reconnecting to server from the main main. Temp solution - restart the game. Bugs with shadow rendering on some PCs. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32718091/c976b2331be979d31b0b51d3d334756636e737d2.jpgLag, issues with PatchMay 7, 2018 - Community AnnouncementsWe're aware of lag issues and other problems that was caused by a today's patch. We're working on resolving those problems ASAP. Please stay with us ! PATCH 0.8.510May 7, 2018 - Community AnnouncementsHere's patch notes for the Patch 0.8.510 NEW TO THE GAME PLANTATIONS 0.9 are here. You can unlock SMALL PLANTATIONS, decorate them, etc. Please be aware that you may experience bugs here. Faction Perks. We've added Faction related perks that can be activated in game depending on faction you've chosen when you created your character. New Factions aka "Families" are here! Added visual icons for the active missions - we display on both map screen and in a HUD icons that points to the delivery points, NPCs, activateable objects, etc for the currently active Mission. Added "Daily Offers" mini store. Based on players suggestions, we're allowing players to buy individual cosmetic items. Limited selection will be rotating daily. This special store is accessible from the main front end menu. Campsites are redesigned, they're now work for ALL players belonging to the same "Faction" as player that deployed them, allowing for more in depth roleplay and ambushes. New Achievements Added. New Gameplay - Faction wars - new Towns Capture. EXISTING MECHANICS CHANGES Reputation affects sale price when you sell items to the vendor. Reputation will be slowly moving to neutral all the time - basically if you don't do anything that affects reputation in a world, NPCs will "forget" about your past deeds. You will get small amount of XP for the crafting. You'll get small XP for the mining. Public Events starts at random time in a game, we've also added more points when they can happen in a world. You can't drop Strongbox you've received at Stagecoach Event anymore. You need to open it, before you'll be able to grab new one. Tombstone is spawned even if you didn't dropped any gold. We have different types of tombstones now clearly showing if there's any loot dropped. QUALITY OF LIFE Reticule DOT COLOR is changing depending on a target. Made smaller graphics that announces Events in a game. They're not covering as much of the screen space anymore. Respawn screen - added information on why you can't use one or another respawn point. Mining spot icons on a map shows exactly type of mining resource - iron, rock, gold. More clear and informative Friends list. New information shows clearly type of player's account, bonuses he received, his faction, etc. Visually improved Deploy Object rendering. BUG FIXES Fixed bug related to NPCs giving out same mission over and over again. Fixed bug related to NPC giving out same mission that was just completed at other location Fixed multiple bugs related to Items requirements for the missions. Fixed crash related to Horse animation Fixed crash related to Dynamite Detonator Fixed crash related to chain detonation of over 8 explosives in a row Fixed bug related to "levitating horse" Fixed multiple bugs related to missing Text in a descriptions or the names of the items. More work is ahead of us! Fixed bug that "lose items" you bought in a store related to Global Storage being full. Fixed bug related to invisible "Artifact" icon. Fixed bug rel...
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