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Why Am I Dead At Sea

 
Version 1.3.1May 21, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8267393/b78666bfa1f8b453806ae93858c51630ae16404f.png Why Am I Dead At Sea has just been updated with a newer version aiming to solve some of the more prominent issues in the game, and smooth out some of the gameplay with quality of life changes! Full change-log: The game's language can now be changed in-game within the menu - just select English or Russian at any point in the new "Languages" tab! You may have to enter/leave a save file, or at worst restart the game, for these changes to take effect. Collision has been reworked, adding smooth movement when walking into corner tiles. No more getting snagged on one pixel of a wall! With the collision rework, you can now go near Gwen's axe or the pillow in Xu's room without being launched out of the playable area Made collision around some of the stairs more forgiving, so NPCs don't get stuck in them (still monitoring this to make sure other related issues don't emerge) When the user selects a new resolution, a confirmation message pops up that the user has to respond to, otherwise the game will revert to the original resolution. For those that have resolutions that aren't in the settings list, or for whom the resolutions are a bit off, a "Detect ideal resolution" option has been added to settings which should set the game to the size of the user's current resolution. Full screen buttons are now accessible by controller/keyboard A couple of small visual issues have been fixed - for example, while Xu is following you and cannot be interacted with, a speech bubble does not appear. Some longstanding typos have finally been fixed Fixed minor issues with Darryl/Alton mindreading Fixed issues with observation window / outside scenery not displaying properly when the time of day transitions Changed Quella's theme in chapter 3 temporarily to remove probably the most jarring/out of place musical transition in the game. Her theme will go back to normal after a certain point Made it so you can't keep looping through a critical piece of dialogue with Xu in chapter 4 over and over Made it so a certain important dialogue option with Marcurio doesn't appear until certain criteria have been met The previous version of the game is still available. To access it, just opt into the build by right clicking the game and following the prompts: Properties -> Betas -> "Select the beta you would like to opt into" -> "previousbuild". Since one of the changes was integrating the Russian version of the game into the base and allowing it to be selected through the menu, the separate Russian build of the game has been removed - this means that selecting Russian in the "Languages" tab will not impact the game anymore. Lastly, unfortunately these changes are currently only available in the Windows version of the game for the time being. Thanks again to everyone for continuing to wonder why you're dead (at sea)! - PatrickRussian localizationMar 14, 2018 - Community AnnouncementsHi everyone! I'm happy to say that the game now has a Russian version available through Steam for windows. It's been a little while since I've worked with Steamworks and this is my first time adding support for another language, so hopefully it goes smoothly! To access it, you should be able to change the selected language in the "Language" tab within the game properties. Unfortunately, this is exclusive to Windows for the time being. Ideally, in the future it would be possible to change languages in-game, which would also make it easier to bring this version to Mac. I can't take any credit for this update at all as it was entirely fan-created. I'm incredibly grateful to Dicur3x for all of his hard work in translation, as well as the effort of all those who helped him in localizing all of the other text assets in the game. WAIDAS is obviously very dialogue-heavy and was not really built with ease-of-modding in mind, so this was not a small task at all. I'm honestly impressed and flattered that they put in the work to make the game available in this language and I can only apologize for not having made the results of their hard work accessible through Steam much much sooner than I have. Full credits: Translation: Dicur3x, Parabashka, Artona, Luitays_, Chibik_TLT, Vladena, Smercholeg, Vladeus, Daxaromaxa, Chivava, Nightly64Rus, Virrasta, Korsakov, Thaumiel, Alex_Ander, Greenghost, Adyson, Gunslinger7, KillKick, Astrolon Editing: Dicur3x, Parabashka, Daxaromaxa, Alex_Ander, Greenghost, Astrolon Textures and fonts: Greenghost Technical: Dicur3x, Tericonio, Makc_AR Testing: HellPlay!, Dicur3x Thank you again for all of your hard work! And thank you everyone for still trying to figure out why you're dead at sea after all this time.Russian localizationMar 14, 2018 - Community AnnouncementsHi everyone! I'm happy to say that the game now has a Russian version available through Steam for windows. It's been a little while since I've worked with Steamworks and this is my first time adding support for another language, so hopefully it goes smoothly! To access it, you should be able to change the selected language in the "Language" tab within the game properties. Unfortunately, this is exclusive to Windows for the time being. Ideally, in the future it would be possible to change languages in-game, which would also make it easier to bring this version to Mac. I can't take any credit for this update at all as it was entirely fan-created. I'm incredibly grateful to Dicur3x for all of his hard work in translation, as well as the effort of all those who helped him in localizing all of the other text assets in the game. WAIDAS is obviously very dialogue-heavy and was not really built with ease-of-modding in mind, so this was not a small task at all. I'm honestly impressed and flattered that they put in the work to make the game available in this language and I can only apologize for not having made the results of their hard work accessible through Steam much much sooner than I have. Full credits: Translation: Dicur3x, Parabashka, Artona, Luitays_, Chibik_TLT, Vladena, Smercholeg, Vladeus, Daxaromaxa, Chivava, Nightly64Rus, Virrasta, Korsakov, Thaumiel, Alex_Ander, Greenghost, Adyson, Gunslinger7, KillKick, Astrolon Editing: Dicur3x, Parabashka, Daxaromaxa, Alex_Ander, Greenghost, Astrolon Textures and fonts: Greenghost Technical: Dicur3x, Tericonio, Makc_AR Testing: HellPlay!, Dicur3x Thank you again for all of your hard work! And thank you everyone for still trying to figure out why you're dead at sea after all this time.Version 1.2Apr 17, 2016 - Community AnnouncementsWhy Am I Dead At Sea has just updated with another patch to deal with some smaller issues of the game. Admittedly this isn't a huge update, but I hope for it to be the first of several in the near future. Version 1.2 Changes Collision has been reworked, adding smooth movement when walking into corner tiles. No more getting snagged on one pixel of a wall! With the aforementioned collision rework, the collision bugs introduced in 1.1 are gone. A couple of small visual issues have been fixed - for example, while Xu is following you and cannot be interacted with, a speech bubble does not appear. Some typos have been fixed Thank you everyone for playing!Version 1.2Apr 17, 2016 - Community AnnouncementsWhy Am I Dead At Sea has just updated with another patch to deal with some smaller issues of the game. Admittedly this isn't a huge update, but I hope for it to be the first of several in the near future. Version 1.2 Changes Collision has been reworked, adding smooth movement when walking into corner tiles. No more getting snagged on one pixel of a wall! With the aforementioned collision rework, the collision bugs introduced in 1.1 are gone. A couple of small visual issues have been fixed - for example, while Xu is following you and cannot be interacted with, a speech bubble does not appear. Some typos have been fixed Thank you everyone for playing!Halloween Update and Sale!Oct 31, 2015 - Community AnnouncementsTo celebrate the spooky and somewhat absurd holiday of Halloween, Why Am I Dead At Sea is being given a PC update with some visual features that will help guide you through its spooky and somewhat absurd mystery! The game will now remember which dialogue options you have visited, and will let you know that it has been visited by graying it out. This will update if any new dialogue is unlocked, so if you see an option that was previously gray become white again - it means there's something new! http://i.imgur.com/OsMdHo9.png On top of that, characters that still have dialogue which you haven't seen will be given a little speech bubble above his/her head. This will let you see at a glance who you haven't completely talked to, and will also let you know if any new dialogue has opened up between different characters. http://i.imgur.com/2IVFkKP.png And lastly, what better way to celebrate than by having a sale? Why Am I Dead At Sea will be on a 40% discount for the duration of Steam's Halloween Sale, which lasts until November 2nd. Thanks everyone, and happy holidays!Halloween Update and Sale!Oct 31, 2015 - Community AnnouncementsTo celebrate the spooky and somewhat absurd holiday of Halloween, Why Am I Dead At Sea is being given a PC update with some visual features that will help guide you through its spooky and somewhat absurd mystery! The game will now remember which dialogue options you have visited, and will let you know that it has been visited by graying it out. This will update if any new dialogue is unlocked, so if you see an option that was previously gray become white again - it means there's something new! http://i.imgur.com/OsMdHo9.png On top of that, characters that still have dialogue which you haven't seen will be given a little speech bubble above his/her head. This will let you see at a glance who you haven't completely talked to, and will also let you know if any new dialogue has opened up between different characters. http://i.imgur.com/2IVFkKP.png And lastly, what better way to celebrate than by having a sale? Why Am I Dead At Sea will be on a 40% discount for the duration of Steam's Halloween Sale, which lasts until November 2nd. Thanks everyone, and happy holidays!Version 1.1 UpdateOct 29, 2015 - Community AnnouncementsWhy Am I Dead At Sea has received a patch adding a couple of small, but hopefully very useful features for the Windows version! Version 1.1 Changes Dialogue options that have already been visited, or that exit a conversation, will appear grey. This will help you keep track of which dialogue options you've already gone through. Characters with dialogue that hasn't been visited will have little speech-bubbles appear above their heads. Again, this will help keep track of who you still have available dialogue options for, and can potentially alert you if new dialogue has been unlocked. Ferdinand's intercom ability is now ordered, not completely random, making it much easier to hear all of his sage wisdom. A couple of visual changes have been made to the ending scenes, including fixing a couple of visual bugs experienced at certain resolutions. Version 1.1 UpdateOct 29, 2015 - Community AnnouncementsWhy Am I Dead At Sea has received a patch adding a couple of small, but hopefully very useful features for the Windows version! Version 1.1 Changes Dialogue options that have already been visited, or that exit a conversation, will appear grey. This will help you keep track of which dialogue options you've already gone through. Characters with dialogue that hasn't been visited will have little speech-bubbles appear above their heads. Again, this will help keep track of who you still have available dialogue options for, and can potentially alert you if new dialogue has been unlocked. Ferdinand's intercom ability is now ordered, not completely random, making it much easier to hear all of his sage wisdom. A couple of visual changes have been made to the ending scenes, including fixing a couple of visual bugs experienced at certain resolutions. Version 1.04 updateMay 19, 2015 - Community AnnouncementsWhy Am I Dead At Sea has just received a small update to deal with a few bugs and tweak the dialogue slightly. Below are the changes that are active with the newest version: Version 1.04 changes When asking Paulo for advice on what to do, an additional option is available, which gives a much more concrete hint - rather than just the vague objective he previously gave. Several typos have been corrected. A visual bug with centering the text in the dialogue box has been fixed. Several visual bugs that occurred when playing the game in larger resolutions have been fixed: Darryl's ability now fills the entire screen Paulo's "spectral" text is centered Quella's mind-reading is centered Marcurio's mind-reading is centered Donovan's mind-reading is properly masked Thanks for everyone's help and feedback!Version 1.04 updateMay 19, 2015 - Community AnnouncementsWhy Am I Dead At Sea has just received a small update to deal with a few bugs and tweak the dialogue slightly. Below are the changes that are active with the newest version: Version 1.04 changes When asking Paulo for advice on what to do, an additional option is available, which gives a much more concrete hint - rather than just the vague objective he previously gave. Several typos have been corrected. A visual bug with centering the text in the dialogue box has been fixed. Several visual bugs that occurred when playing the game in larger resolutions have been fixed: Darryl's ability now fills the entire screen Paulo's "spectral" text is centered Quella's mind-reading is centered Marcurio's mind-reading is centered Donovan's mind-reading is properly masked Thanks for everyone's help and feedback!