
White Knuckle
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White Knuckle Beta 0.43iMay 26, 2025 - Community AnnouncementsFeatures & QOL The Great Bank Merger of 2025 To fix a bug with mid-run gamemode switches (Currently seen when entering the Ladder and Beyond), and as general QOL, per gamemode roach banks have been changed. All Endless modes now share the same bank, and Campaign has it's own bank (as before). Hardmode also has it's own bank for each (As before). When launching in this update, all shared roaches in each endless mode will be added together for your endless count. Play Menu Updates Roach counts for Campaign and Endless are now listed on the play menu, in the section headers. Iron Knuckle and Hard Mode now tell you what they do (mostly) in a popup on the bottom of the screen once they are enabled. {STEAM_CLAN_IMAGE}/45269509/9e30f196797a08d66c7b249ded6f3ea1f0a2d714.jpg {STEAM_CLAN_IMAGE}/45269509/fe0f58ca00b32527b49b3d2e8c96a8365de4261c.png Extra save-security If your computer crashes, or for whatever reason your save data has been corrupted, the system now automatically saves a backup of your data when you launch your game. If it detects an issue loading your save, it will pull from your backup instead. Announcement Effect Adjustments Some voice lines in Habitation for the Hatch Failure event have been adjusted, with extra effects. Bug Fixes Fixed your hands holding on after reviving if you were killed while hanging Fixed your gamemode banked roaches acting strange when enterting The Ladder or Cheatrooms Note: This update will upgrade your save from save version 2 to 3. We've tested a lot of data to make sure nothing goes wrong, but if you do encounter an issue please let us know and we've made sure the game backs up your v2 save file so everything should be recoverable.White Knuckle Beta 0.43a-hMay 24, 2025 - Community AnnouncementsHey everyone! Since the launch of the Save & Continue update we've been patching bugs pretty frequently, here's a dump of all the patch notes between 0.43a and 0.43h! 0.43a Removed the debug Teeth distance measurement that was visible when he was in his wandering state. Fixed super bright lights in a few areas! Removed Vent Thing from the playground. 0.43b Fixed not being able to knock over some turrets with your hammer. The Secret Pool ending now properly uploads to the leaderboard Fixed being able to reload and get infinite gold disks with the Disk Jockey experimental perk, and infinite pitons with Piton Enthusiast. 0.43c Fixed the region titles not showing up for many regions Fixed a lighting issue in Drainage 04 0.43d Your best ascent is no longer carried over from the Ladder when reviving. (Hopefully) fixed the stuck loading issue if it doesn't detect the correct gamemode. You can no longer get the Ladder achievement through cheat-loading a level. Fixed a few more bright spots. The Ladder is scarier (Fix) 0.43e More save-loading hotfixes for those stuck in the loading screen. 0.43g Meet an entirely new friend. Then, you can meet him whenever you want, at varying ███████ of your choice Fixed getting the Ladder achievement when using load levels. For realsies this time. Fixed loadlevels breaking future runs until you restart the game. Maybe fixed random deload of a level in the Ladder. Hopefully. Possibly. No idea. Added VO subtitles for His Domain Adjusted import settings for a few music tracks, should help with hitching on some lower end machines. 0.43h Changed the loading function to use the backup player save info (If it exists) in the case that the main save info isn't able to load. Thanks for playing, and for reporting any issues! -Dark Machine GamesSave & Continue & The RoadmapMay 22, 2025 - Community AnnouncementsHello Climbers! You asked for it, and we provided: You can now exit and save your campaign run mid-session, to return to it later! {STEAM_CLAN_IMAGE}/45269509/782b254d7a40e1b618374e66b1502975427c4f46.png Maybe you are forty minutes into a run and want to call it for the night after dying, or perhaps you just need to take a break for a while, you can now do so after you have uploaded save disks in each safe area. {STEAM_CLAN_IMAGE}/45269509/ec0e45331c61862b4408b1e8cc42711084b3e579.png You'll know when a zone is secured and it is safe to exit when you see the 'Zone Secured' text on the bottom of your screen. Once that's gone, you're in danger! If you already have a save disk stashed but aren't in a secure zone, you can 'unsafely' exit, effectively killing your character to be revived at the standard cost when you return to the game. Once you're out of lives, there is no exiting to continue your run later. Better make the rest of your session count! This is not meant as a system of permanent save states, and your save is deleted when you enter the game, so no save scumming! Currently this feature is only available in the Campaign, but we're open to bringing it to Endless down the line. Massive Optimizations But that's not all! We've also been working on some major optimizations under the hood which will hopefully help lower-end systems perform as well as possible. In our internal testing, we're seeing framerate improvements of up to 30% on some of our systems, and we'll be continuing to tune the game's performance throughout early access. The Roadmap {STEAM_CLAN_IMAGE}/45269509/9a3f8730596d3238971cddaf47551b6e23cf38bb.png We have so much stuff planned, and we know you are all super excited for new content. The first Major Update coming to White Knuckle is The Challenge Update, clambering into your computers sometime in June/July! It's got some features we are super excited to show off, including Challenge Maps: a new gamemode where you can select handcrafted levels and compete for score-based medals, each level built to be as interesting or difficult as possible, each unlocked as you progress further in the Campaign. Once this gamemode is out, we'll be adding new Challenge maps over the course of Early Access! In addition, the Challenge Update will come with a new mode: The Training Sector, and level expansions to the current regions in the game (With a focus on Habitation), so there's even more variety as you play through Campaign and Endless. After the Challenge update is the Abyss, the fourth major region on your route to escape the Substructure. A familiar threat will return, though in a different, much more terrifying form, and the chase is back on. After the Abyss, well, is the rest of Early Access. We'll be updating this roadmap to provide more details on what's ahead as we get closer, so keep your eyes peeled for further announcements! In addition I wanted to ladder thank you all for ladder playing and support ing the ladder loving the ladde...Overwhelming Thanks!Apr 28, 2025 - Community AnnouncementsHey Climbers! We are absolutely blown away by the love and support you've shown during White Knuckle’s Early Access launch. Thanks to all of you, we’ve already crossed over 1,200 reviews and are sitting at an Overwhelmingly Positive rating! {STEAM_CLAN_IMAGE}/45269509/0031e35da23a4766210aee4509cd1908292971fe.gif Besides celebrating this, we wanted to share a bit more news on what’s next. We’ve been keeping an eye on all your feedback across the Steam forums, our Discord servers, and everywhere in between. And one request has come through loud and clear, the ability to Save and Quit a run, so you can come back to it later! Something something bean break. It’s coming! Soon! {STEAM_CLAN_IMAGE}/45269509/ec0e45331c61862b4408b1e8cc42711084b3e579.png We're currently working hard on implementing the Save & Quit system, along with balance tweaks and bug fixes based directly on your feedback. We already have this feature being tested internally and hope to have it publicly available in May! Beyond that, we're also working on the next Major Update, which we'll give you all some more info about soon, alongside a roadmap showing our plans for future White Knuckle development. We know you're excited about the Abyss, and the regions beyond, and so are we! Your support means the world to us. We want to thank you all deeply for being part of this journey, and we can’t wait to show you what’s next. -Dark Machine Games & DreadXP White Knuckle Beta 0.42eApr 25, 2025 - Community AnnouncementsChangelog New Graphics Settings! Three new render settings Dither Effect CRT Effect Vertex Jitter Balance Disks no longer are carried over when reviving through Anomalous Bonds. Only Climbing debuff reduced from -75% to -60% Funny vent? Piton Provided. You can no longer stunlock Teeth by spamming your hammer. Bug Fixes Fixed Metabolic Stasis not providing the buff time increase Fixed uncommon deload of the level after Delta Labs lobby. Fixed breaking hand grip letting a player pick up two items on one hand. Made the handhold-grab more aggressive, forcing it to check backfaces. Should make some speedy hangs more reliable. Turrets (hopefully) won’t sink into the ground anymore in hard mode. Some pipeworks exits are now easier to get into, adjusted collision geo. Pipe Grubs in Deep Storage are now no longer clipping below the floor. Buttons on the Service Elevator now have proper collision. White Knuckle is a grimy, Buckshot Roulette-looking game about fast-climbing your way out of industrial hell, and I can't put its demo downApr 24, 2025 - PC GamerThe scientific community is still trying to work out what my body was made for, but it sure as hell isn't climbing. An awkward experience with some crampons and a harness convinced me at a young age that I wasn't built to free solo my way through life, and that conclusion has never steered me wrong in the decades since... Read more.White Knuckle 0.42dApr 23, 2025 - Community AnnouncementsWhite Knuckle Beta 0.42d Changelog Hey everyone! Here with some bugfixes and balance changes, thanks for reporting issues you find! Balance Elastic Limbs buff has been reduced to 50% from 75% Metabolic Stasis no longer grants near infinite buff times once you have more than three. Maximum double jump stack has been raised to 20. Peripheral Binding now increases damage the player takes by 50% After reviving, the level seed now ticks up by 1 (instead of staying the same) to ensure that you see greater variety. Haunted Pier 1 now is guaranteed to generate on your third revive. For reasons. Anomalous Bonds now longer appears in endless. Perks that don’t give any benefits when stacked now will not show up after you already have one. Bug Fixes The Eye now works properly on moving platforms. Fixed rarely losing gravity when reviving after being killed by Vent Thing. Fixed Deep Storage 13 having some pitons that can’t be picked up. Fixed your hand staying in place if you break a grabbable prop while holding it. Fixed light-handhold in Lost Pier 01 Fixed broken collider in Haunted Pier Fixed being able to climb too far in Haunted Pier and deload the exterior. Fixed being able to hammer the keyboard and lever of the upgrade console to interact. Fixed floating geo in Forlorn Gateway Fixed nearly-inescapable spot you could fall into in Haunted Pier Fixed softlock spot in Shattered Chambers Fixed being able to throw rebar through walls. Fixed Achievements The Thing in the Walls Experimental Research White Knuckle Early Access b0.42a,b,cApr 21, 2025 - Community AnnouncementsHey everyone! Thank you so much for buying the game, for spreading the word, playing the demo, leaving reviews, all of it! The response has been amazing so far. We've been releasing updates nearly every day with various bugfixes and patches, so here is a list of everything that has been changed over the weekend! 0.42a Bug Fixes Fixed uncommon worldgen break in Service Shaft Fixed rare bug where the player camera would be stuck near the ground. 0.42b Bug Fixes Fixed getting stuck in the Entryway Crane Fixed break area softlock Fixed score still being calculated after using cheats. Fixed exiting out of terminal while floppy disk is loading causing softlock Fixed most turrets falling into ground in silos hard mode. Fixed announcer background being stuck on after turning it off. Announcer subtitle background no longer stays around after disabling it. Fixed clipping in to the Habitation Entryway crane and getting stuck. 0.42c Balance Teeth's aggression in non-hardmode has been capped. Teeth now reacts to flares more quickly. Perk: Elastic Limb now costs 15 roaches instead of 10. Bug Fixes You can no longer exit out of the Experimental Machine before the sequence is done, leaving blood splatter on the screen permanently. Grabbing pitons and hammering them no longer locks them while mostly removed from walls. Very wide screen users should no longer see the settings menu when it's closed. Added collision geo to help guide the player onto the Tether Elevator. Fixed some buffs sticking around permanently after reviving. Fixed bug where perks get lost after revive. We'll have some exciting news in the next week or two, but in the meantime, Keep Climbing, -Dark Machine GamesWhite Knuckle Early Access Launch StreamApr 17, 2025 - Community AnnouncementsFor the launch of White Knuckle into Early Access, come hang out with the dev team as they play.White Knuckle | Early Access ReleaseApr 17, 2025 - Community AnnouncementsHello Climbers! White Knuckle Early Access has arrived, so grab your pitons, your rebar, your grub, and start making your way to {STEAM_CLAN_IMAGE}/45269509/61ce8c54a4bc80ed9d66dad5c91dbbdc5f7a8a8f.png The last six months since the launch of the demo have been a wild ride for us at Dark Machine, and we’re so happy to finally be here. It’s a doozy, but what’s even crazier is how much stuff we still have planned. In the short term, there’s a lot of content to get through in the launch build, new areas, levels, secrets, mechanics, items, denizens and so much more. So have fun and enjoy all the new stuff! {STEAM_CLAN_IMAGE}/45269509/13bb8187e9b40d11db3cba1c30113fd31937f634.gif {STEAM_CLAN_IMAGE}/45269509/18bf993aa371e7cb370c1c2c6291d0773a830662.png We’re working on a roadmap that will chart out the next major chunk of Early Access, everything from the big stuff (New regions, gamemodes, etc) to some of the little things that will come in the months ahead. We’ll share it with all of you in the next few weeks, so keep your eyes peeled for that! In the short term however, here at Dark Machine we’ll be on bugfixing duty for a week or two while we get feedback from the community, then we’re switching into high gear for the next major update which will come with some highly requested features. But more than anything, we are so excited for the amazing community that has popped up around the demo to actually get their grubby little climbing knuckles all over the game. {STEAM_CLAN_IMAGE}/45269509/637e2ae826eecb022c7d3a1f637b97ba20babd18.gif From the bottom of our hearts (And Substructure 17), Thank you! Holly, Jack, Quinn (Dark Machine Games) {STEAM_CLAN_IMAGE}/45269509/9bd14d9607fc5e55f6c691cb7b313541bc344431.png Here’s a list of *nearly* everything that has changed between the Demo and Early Access. NEW FEATURES/CONTENT All-new Region: Habitation Forlorn Gateway Service Shaft Haunted Pier Delta Labs ??? Expanded Underworks Updated Content 15 New Levels in Silos 10 New Levels in Pipeworks Perks 16 Standard Perks - Can be grabbed between regions in any mode. 19 Experimental Perks - Can be grabbed in the Break Room in the Campaign (After unlocking) Biological Backups Create a temporary life that will extend your run if you die in the Campaign. Uses disks. Iron Knuckle Mode Classic White Knuckle No Perks No Saves No Banking Overhauled Hard Mode More Threats Denizen AI is more dangerous Metaprogression Logbook (stat tracking, unlocks) New Unlockables Multiple tiers of perk to be unlocked through progression. Multiple tiers of each region to be unlocked for repeat playthroughs. Vendors now stock items based on what you find in the world. All New Items Flare Gun Flashlight 👁️ IMPROVEMENTS/QoL All-new music within each region! All-new SFX & VO UI Overhaul Improved Controls, Controller Support, & Settings Overhauled Tutorial And for those who skip, popups on your first run! Updated Interludes Improved Rope Swing mechanics Improved Performance NEW SETTINGS Subtitles (...The Substructure ExpandsMar 26, 2025 - Community AnnouncementsYou read that right: Early Access is right around the corner! We're so excited for you all to see everything we've been cooking the last few months, and everything that we have in the oven for development going forward (something something stir frying). We have been so incredibly overwhelmed with the response to the demo, and we think you will like the flavor of what’s to come. {STEAM_CLAN_IMAGE}/45269509/99863a9ded3ca0ee31e96355b7189bafe5c99e59.png About Early Access Knuckle The Early Access launch is a dream come true for the development team. Since we started this project, we wanted to include the community in the game’s development, and Early Access was always the method of our choice. Like any good soup, White Knuckle is an amalgam of many different ingredients, and your feedback helps us refine the broth. White Knuckle is starting early access with over twice as much content as the demo: 30+ new levels, a new region, new systems, and so much more! No matter what, White Knuckle is fully funded for the course of its development (Thank you DXP ❤️), so whether you join us now or down the line, we hope to see you around! {STEAM_CLAN_IMAGE}/45269509/137c27de18338e2f54a3147a8343b4ae2ca6898f.png What’s Next (more game) We are sweating in the kitchen on the game's first Major Update. We will be monitoring feedback and reading reports carefully with this EA release informing the rest of development. We have a plan and timeline internally already, but we expect to be in Early Access for at least the rest of 2025. With Love - Dark Machine GamesHabitation TeaserMar 4, 2025 - Community AnnouncementsHey Everyone! We've been hard at work on the Third Region, Habitation, which will be featured at the start of Early Access. Habitation is absolutely massive, and we just had to put together a teaser trailer to show some of what you might encounter as you try to escape SUBSTRUCTURE 17. Keep your eyes out for more news on the game, and most importantly: Keep Climbing - Dark Machine GamesEnd of the Winter Break Event!Jan 31, 2025 - Community AnnouncementsHey everyone! Just a heads up that the Winter Break event has ended! Don't worry, this is not the end of holiday events in general 🎅 there are certainly more to come! The 2024 Winter Break event will be available as a beta on steam if you wish to continue playing it, Just open your game properties and you should see holiday2024 as an option under the 'Betas' tab. Thank you again for climbing through the Chimney, I hope you all had a great (or stressful) time! This patch comes with a few minor texture and geometry fixes and tweaks on various levels. Right now, we're working hard on the third region and are super excited about it, we really can't wait for you all to see what we're cooking. See you in Substructure 17, -Holly Ascend through 'ten thousand meters of concrete and decay' in this horrifying 'first-person roguelite speed-climbing game'Jan 24, 2025 - PC GamerIf you've ever thought to yourself, I wonder what Jusant would be like if David Szymanski made it, you'll be thrilled to hear about White Knuckle, "a first-person roguelite speed-climbing game" being developed by three-person indie studio Dark Machine Games. Even better, you can partake in its unique horrors right now thanks to a free demo on Steam... Read more.Big News & The Future of White KnuckleJan 23, 2025 - Community AnnouncementsHey everyone, we hope the new year is going as well for all of you as it has been for us! The last few months have been amazing for us, as a team. Thanks to all of you the game has had an incredible response which has utterly altered the trajectory of our lives. Back in October, as we were putting the finishing touches on the first demo release, we attempted to plan out what its development timeline would look like. That can be tricky, especially when the whole dev team works full-time jobs to pay the bills, since it really limits the number of hours in a week where we can actually lock in and get stuff made. So, the original plan we formed involved finding some source of funding which would allow us to cut our day-job hours and work on the game in a more official capacity. We knew plenty of indies who supplement their income using patreon and earnings from Early Access, and that was our plan too. It wasn’t optimal though, since unless things went phenomenally well we didn’t expect to be able to work full-time on White Knuckle. We figured that in the best case we would still be splitting our time with a regular job, though hopefully to a lesser degree. But, we got lucky, and an even better opportunity for White Knuckle presented itself to us. When we unveiled the game during DreadXP’s Indie Horror Showcase, we managed to get a meeting with DreadXP’s director, who happened to be local to us. The possibility of the publishing route was always on our radar, but we knew that it would have to be the *right* publisher who was aligned with our values and our wants for development. To cut a long story short, White Knuckle is fully funded! We still have a hard time believing it, but thanks to DreadXP’s help (and it’s wonderful team) the vision we have for the game is going to happen (our vision *does* include steam vents in every room, you’re welcome). {STEAM_CLAN_IMAGE}/45269509/4daa9bf21b0e254179374ac30e314ab97d6cc77f.png TLDR: We have a publisher (DreadXP), White Knuckle is funded, everything is awesome! So, what does that mean? Well, we have had a lot of publishers reach out over the past few months and while so many of them have been incredible, we chose DreadXP because we think they share our creative values, they are committed to helping where we need help, and they are willing to let us pave our own way for the game in whatever direction we want to take it. They are also just really cool, which frankly is a requirement for this kind of thing. This does mean that our initial plan is kind of changing, since the requirements of ‘needing to eat’ and ‘having a roof over our heads’ is no longer a looming threat when it comes to full-time work on the game. Early Access Initially, we planned on early access to fund development while opening the game to community feedback. We don’t need the money anymore, but we do think that having the community around during a game’s development is an amazing thing, and we don’t want to lose that. So we’re going to still...Winter BreakDec 23, 2024 - Community AnnouncementsWelcome to: The Chimney Happy Holidays everyone! Have a little limited time holiday event as a treat. It's getting cold this time of year, and nowhere in the Superstructure is colder nor more festive than Substructure 12! Unfortunately, that wintery temperature is the result of questionable weather manipulation research, and for the past the entire Substructure has been frozen to it's core. Oops. Well, grab some milk, a cookie, and get climbing! {STEAM_CLAN_IMAGE}/45269509/1de160bda4aa8433fcbeaa75ab45df7a0e04720c.jpg Winter Break Features We hope you enjoy your time in the guts of Substructure 12. Found in it's own endless gamemode. Unlocked when you reach 250 meters in any mode. Three New Subregions New mechanic: Freezing! When not near a light source in the Chimney, you slowly get colder, reducing your max stamina. Recovers quickly when near a heat lamp. New mechanic: Blizzards! Substructure 12's experimental Weather Manipulation Core has wrecked havoc on the facility, and random weather events fill the now frozen Substructure. Blizzards reduce your stamina even more, strong winds blow you in random directions, and the increased cold lowers every other player stat by a small amount. New handhold: Frozen/Slippery Holds. You slip off of them quickly as a sheet of ice breaks off the surface. Be careful! Reskinned Items! Openable Presents! The Winter Break event will last until January 12, after which we'll be back to our regularly scheduled programming. Enjoy SB12 while it lasts! {STEAM_CLAN_IMAGE}/45269509/d55ec0408aebc1145189952f773f84abe2bc29c9.jpg White Knuckle Demo b0.35 We also fixed stuff in the base game! Hopefully didn't break anything either. Button visuals have been updated. Climb jump stop bug has been resolved You can no longer prop fly by picking up an object you're standing on. Freecam should no longer hide certain objects {STEAM_CLAN_IMAGE}/45269509/c98a8d122286b2ba29da7825207e29f8f0c763ac.jpgWhite Knuckle Demo b0.32eNov 30, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/45269509/18fb610e422359d41ad1d5355762fd1deb53db07.jpg Hey everyone, I can't thank this community enough for all of the support and love that has been thrown with wild abandon towards White Knuckle. We recently hit 20k wishlists, over 500 reviews (At overwhelmingly positive!!) and the discord gets bigger with every day. We have basically moved fully into continuing dev for the full game so we can get that out to you all as soon as humanly possible, but as a thank you to this community I wanted to use our last major demo patch (Outside of bugfixes and tweaks!) to give you all something special. So you can have a playground! A big one too, where you can experiment with all items and creatures in the demo! It's also our dev testing environment, so you can see the kind of space we're working in to try out new features and mechanics. You'll have to find it though, so keep your eyes peeled! (Don't worry, it's easy to find!) Playground! New playground level, accessed through New Features Music Slider!!! Rope swinging physics has been significantly improved. Hopefully it feels better to swing! Rope swinging now has audio. Tuned even harder. Pills are now better, and have a unique visual! Grub screen splatter is now unique for clarity when stacking. Interlude 2 now has an alternative itemless route which is hard and slow. Also added some extra signage to the second pier to make it more clear what we expect players to do to move on (And hopefully reduce frustration, while keeping difficulty) You can now rip planks with your bare hands, using substantial effort. Major improvements to the lighting engine which should hopefully speed up performance. You can now spawn an immortal noclipping bloodbug which never stops hunting you down using the console. You asked, we answered, you masochists. Fixes and Tweaks Random flinging bug when on pipes has been fixed (You should hopefully not fling off into the abyss as much) Updated pause menu. Fixed settings menu scale in game. F3 menu now stays up between runs. (And fixed it so it should hide now properly) Updated water rendering shader. Moving handholds now impart a little bit of extra velocity to the player. Should help with the faster spinning air exchange fans. Tutorial timer now freezes at the end. Endless pipeworks now has a door that slams at the start (There you go diplo, happy?) Room loading now uses a 'Bounds' system to detect what room you are in. Should fix a few minor things, and is just cleaner overall. Pitons no longer scale when placed on certain surfaces. Adjusted how my anti-clip measures work to hopefully solve the rare clipping bug when moving or are near level transitions. If you encounter this bug PLEASE LET ME KNOW! Lots of other stuff, more than I even remember at this point. Thanks again for everything! :heart: {STEAM_CLAN_IMAGE}/45269509/34466fa1c23a3854430082c00893e43405fab3bc.jpg {STEAM_CLAN_IMAGE}/45269509/360b1a097851c279845ff01e878bbaead33045c7.jpg {STEAM_CLAN_IMAGE}/45...If Amnesia: The Dark Descent were actually Amnesia: The Dark Ascent, it would be White KnuckleNov 25, 2024 - Rock, Paper, ShotgunMany are the horror games that involve you going down. Down is where much of the Badness in the world is traditionally located, after all, whether you're talking about geology or psychology or theology. White Knuckle reverses the flow. You are already Down; by extrapolation, you must now go Up. Possibly, you are Down because you are a manifestation of the aforementioned Badness. Possibly, the monstrous things trying to thwart your ascent are merely trying to stop you contaminating the surface world. Possibly, they are the Real Heroes. It doesn't really matter, because you don't have a choice. There is a wall of unspeakable flesh coming up the tunnel behind you. To avoid becoming part of it, you must climb. Read more White Knuckle Demo b0.30Nov 11, 2024 - Community AnnouncementsNew and rare Roach variety hahahahaha Steam now has new audio cue Changed load settings on long audio clips so slower CPUs and slower drives won't have to hold up the thread while they load in. Should hopefully fix a stutter on some systems. Changed item drop pickup time to 0.5ms Shattered 04 door no longer clips through the ground. Changed the 999 roach achievement to only 500 roaches Fixed crash to desktop when spamming spacebar in the intro Other minor fixes {STEAM_CLAN_IMAGE}/45269509/48b4876a11e9518cd628ddc11dacd0cbf272b2de.jpgThank YouNov 9, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/45269509/b8a8927ab723739844d609db85d01cd32167b1f1.png We just hit 100 reviews on our demo page, and are nearing 10,000 wishlists. I don't know what to say, other than thank you. Over the past two weeks since the demo launched the response has been incredible, and the community that has formed has been nothing short of amazing. We didn't expect this, I didn't expect this. It was a game that the three of us were working on in our evenings and weekends in our free time after work for fun, and thought that maybe a few people would enjoy for thirty minutes before moving on, but that is not what has happened and I'm still processing it all. It's been a whirlwind, in the best possible way. We have a lot planned for the future of the game, and I hope that you'll stick around to see it! Keep climbing, -Holly {STEAM_CLAN_IMAGE}/45269509/ff36de8a78bcc91f1e87055c16d1e14df2833dd4.png
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