
Way of Rhea
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Anniversary Update + OST ReleaseMay 29, 2025 - Community AnnouncementsHey everyone! Way of Rhea turns one this month. In celebration I just released a patch adding an infinite mode to the game that unlocks after you've beat it at the bottom of the play menu: {STEAM_CLAN_IMAGE}/35599024/af14a1c398bd02e0a8a68402c304e3abe9667903.gif The game's original sound track is also now available, all proceeds go to the musicians: https://store.steampowered.com/app/3000550/Way_of_Rhea_OST/ The game is 50% off as part of the Cerebral Puzzle Showcase, so if you haven't gotten a chance to play yet now's a great time to pick up a copy! Cheers, Mason25% Off for the Back To School Games Celebration!Aug 26, 2024 - Community AnnouncementsHey everyone, Way of Rhea is currently 25% off for the Back To School Games Celebration! Thanks to everyone who already picked up a copy, you can always ask for hints in our Discord if you get stuck! Also, apologies for taking so long to get the OST out--should be ready by the next sale. :) Cheers, MasonWay of Rhea @ Steam Summer Sale!Jun 26, 2024 - Community AnnouncementsHey everyone! Way of Rhea is 20% off for the Steam Summer Sale. If you haven't yet picked up a copy, or have been meaning to gift one to a puzzle loving friend, now's your chance. :) Since releasing in May I've: Fixed four alternate secret solutions Fixed two alternate puzzle solutions Fixed a physics bug that let persistent players clip through a specific wall Added polish to camera motion, UI, achievements, tutorials, and dialogue Fixed a bug that prevented the game from running on mac via Parallels Enabled support for GeForce NOW And more... I'm looking forward to feedback from folks who pick it up during the sale! The best way to reach me is my Discord server. Cheers, Masonv1.0.6Jun 2, 2024 - Community AnnouncementsA few minor fixes... Fixes an alternate solution to the last puzzle in the first end game level (crabs + circuits.) Fixes weird camera motion in the last puzzle in the Hermie rescue puzzle. Fixes the "okay" button on the fast-forward tutorial screen being all the way off in the corner. Fixes typo in achievement text. Find a way to cheese a puzzle? Have feedback? Just need a hint? The quickest way to get a hold of me is our Discord. Cheers, Masonv1.0.5May 28, 2024 - Community AnnouncementsFixes another alternate secret solution that was less interesting than the intended secret! It was previously possible to steal a green orb from the first ice level by bringing it through the entrance portal after having Snow Crab pick it up. Find a way to cheese a puzzle? Have feedback? Just need a hint? The quickest way to get a hold of me is our Discord. Cheers, Masonv1.0.4May 25, 2024 - Community AnnouncementsFixes an alternate solution to the last secret, that would possibly result in the wrong orb color. It was possible to bring an orb from a previous puzzle in a way that was not intended. Find a way to cheese a puzzle? Have feedback? Just need a hint? The quickest way to get a hold of me is our Discord. Cheers, Masonv1.0.3May 24, 2024 - Community AnnouncementsFixes issue where you could bypass the second to last ice puzzle in the second ice level by: Exiting the puzzle without Snow Crab, triggering the save point for yourself Backtracking into the puzzle again, and letting Snow Crab out so he can trigger the save point as well Hitting the reset button, and spawning at the save point that you both reached (but never simultaneously) Find a way to cheese a puzzle? Have feedback? Just need a hint? The quickest way to get a hold of me is our Discord. Cheers, Masonv1.0.2May 23, 2024 - Community AnnouncementsFixes bug that caused the "mute when unfocused" option to be unreliable Fixed an alternate secret solution. (In the looping secret, it was possible to choose which orb to leave with. As a result, you could solve this secret twice instead of finding all three secrets.) Added dialogue to the second ice level making clear that this level gets difficult, and it's expected you'll have to leave and come back. Thanks for all the feedback! You all are killing it with the secrets right now haha. If you have feedback, or just need a hint on one of the puzzles, the quickest way to get a hold of me is our Discord. Cheers, Masonv1.0.1May 23, 2024 - Community AnnouncementsFixes an alternate solution to one of the secrets. If you solved a secret by landing on top of a gate while carrying an orb at the end of one of Rhea's levels, that solution was unintended and no longer works. Fixed a minor physics glitch that let you clip through a wall in one of the Snow Crab puzzles if you were precise enough. Fixed a typo in Shrew's dialogue. Fixes a bug that caused the rain effect to display errors when running the game inside of the Windows virtual machine Parallels for macOS. (I can't guarantee compatibility with Parallels, but if you're running it please send me any issues you run into and I'll do my best to resolve them!) Thanks for all the feedback! If you have feedback, or just need a hint on one of the puzzles, the quickest way to get a hold of me is our Discord. Cheers, MasonWe're featured in the Cerebral Puzzle Showcase!May 22, 2024 - Community AnnouncementsHey everyone--thanks so much for a great launch day. After having worked on this game for so long, it's an amazing feeling seeing so many folks enjoy it. :) {STEAM_CLAN_IMAGE}/35599024/0bcb7655d525f6cfaf11b46f0fbc5404841a967e.gif I wanted to let you know that we're going to be part of the Cerebral Puzzle Showcase running on Steam running from May 23rd to May 30th. If you haven't picked up Way of Rhea yet, I'm extending the launch discount to cover the full showcase. If you've already picked up WoR, the festival is gonna have a lot of other great puzzle and puzzle-adjacent games on discount or with free demos. I'm gonna try to take a break here and there throughout the festival to try out the featured games--if I have time I'll share cool games I find in the #gaming channel in my Discord server. If you find anything cool definitely share it with us there! I hope you all have a great week, and thanks again for all the support. As always if you have questions, concerns, issues with the game, or just need a hint on one of the puzzles hit me up on our Discord, or shoot me an email. Cheers, MasonWay of Rhea Is Out Now!May 20, 2024 - Community AnnouncementsA heartfelt thank you to everyone who's helped in any way to make this happen, this is the culmination of years of hard work--I don't even wanna say how many years it's been here, if you know you know. As of posting this, Way of Rhea is out on Steam! I hope you all enjoy playing it as much as I enjoyed making it. If you want to support me, the best thing you can do is purchase a copy of the game. If you want to support me further, consider leaving a review or gifting a copy to a friend. In the meantime I'll continue to patch Way of Rhea in response to feedback, and get started on Game 2. If you wanna keep up to date with what I do next, here are some ways to stay in touch: Sign up for my newsletter Follow my Steam Developer page Join my Discord server Cheers, MasonWay of Rhea releases TOMORROW!May 19, 2024 - Community AnnouncementsWay of Rhea is releasing TOMORROW! This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers The End Game. {STEAM_CLAN_IMAGE}/35599024/1bc5435577171f7f5197da0241ac4da9251b702d.gif For many players, the biomes up until this point will be sufficiently challenging, and some players may be happy to solve most of those puzzles and stop. However for avid puzzlers, everything we've seen so far is just set up for the real challenge: the end game. The end game combines everything we've learned so far into 4 levels of very challenging puzzles. Snow Crab + Circuits {STEAM_CLAN_IMAGE}/35599024/018e080b74b733e6bba30c97ad7f1e376f64c115.gif This area combines Snow Crab style puzzles with circuit puzzles. It's the easiest of the end game levels. Staves + Circuits {STEAM_CLAN_IMAGE}/35599024/f0fb720fbc36868c1e4298af43708bdf97f4f332.gif The next area combines staves and circuits. Since both staves and circuits are very stateful, these can get very tricky. Snow Crab + Staves {STEAM_CLAN_IMAGE}/35599024/d7c969d0ea20367cb917b971a72fd4266c7c5a3c.gif The penultimate level combines Snow Crab style puzzles with staff puzzles. The Snow Crab will now interact with staves just as he would any other object, and you can take staves from him just as you could take an orb from him, resulting in him being colorless. Snow Crab + Staves + Circuits {STEAM_CLAN_IMAGE}/35599024/f0fb720fbc36868c1e4298af43708bdf97f4f332.gif The final level combines *all* of the above mechanics, for a final challenge requiring mastery over everything in the game. Other Features {STEAM_CLAN_IMAGE}/35599024/d4258bdc5911df93c77da43fa1f42166ed823ec0.jpg Once you've beat all the puzzles, you can use the speedrunning features to try to improve your time. There are also some achievements to collect. And that's it! {STEAM_CLAN_IMAGE}/35599024/dc654b1f988b715fd9d025179dfb8d6930823d51.gif ...or is it? Don't forget to wishlist Way of Rhea on Steam, I can't wait to get it in people's hands tomorrow. :) Cheers, MasonWay of Rhea releases in 2 days!May 18, 2024 - Community AnnouncementsWay of Rhea is releasing in 2 days! This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers The Professor's Biome. {STEAM_CLAN_IMAGE}/35599024/4896e9ec63694470574d5a17c6063056eed24c18.gif The professor is kind of a jerk. This area introduces The Professor, and a new way to change colors using staves. Staves {STEAM_CLAN_IMAGE}/35599024/8be5ec01fbcb8004cae56dfa084a3be3e6439e14.gif Normally, to change color, you'd need an orb and a lamp. In this biome you can *instantly* change color by dropping your staff, and picking up a staff that's a different color. Unlike orbs, staves are infinitely reusable, so you can switch back and forth as much as you like--provided you're able to return to where you left the original staff! Colorless {STEAM_CLAN_IMAGE}/35599024/936feb2ee19e40266b7a048006f8a734c5bc3a0a.gif You can also drop your staff without picking up a new one, and as a result have no color. This couldn't possibly be useful...or could it? With great power... {STEAM_CLAN_IMAGE}/35599024/ad5ccdf20fbbd38a5316e533205a14b1388bc53b.gif Staves are, in a sense, more powerful than orbs: They can be reused You can change color at any location you're able to get a staff to, not just at lamps As a result of all this power, puzzles have a lot more possible solutions to explore--but typically still only one solution that works, making these puzzles a bit more difficult. Don't forget to wishlist Way of Rhea on Steam! I'll see you tomorrow in *The End Game*, where the real challenge begins... Cheers, MasonWay of Rhea releases in 3 days!May 17, 2024 - Community AnnouncementsWay of Rhea is releasing in 3 days! This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers Rhea's Biome. {STEAM_CLAN_IMAGE}/35599024/5f00955d80bb788191a1cfb5bca09dfd325feaf2.gif This area introduces Rhea, and color circuits. Color Circuits {STEAM_CLAN_IMAGE}/35599024/cfff09c42a89aadd1872e21e4a877df54093fff6.gif Circuits introduce a new way to open gates. Normally, you need to be the same color as a gate to open it. However, if a gate has a circuit attached to it, you can alternatively place an orb of matching color onto the circuit to open the gate. This will not change your color, and you can retrieve the orb later (if you don't mind the gate re-closing.) Multi Gate Circuits {STEAM_CLAN_IMAGE}/35599024/a8daae4ef6ebf3d4405c92d2cdc05f9f09a8b8a9.gif If a circuit has multiple gates on it, color flows through the circuit from the place the orb was placed. Only gates of matching color will open. Color Conflicts {STEAM_CLAN_IMAGE}/35599024/7c16951b02514d5a59afd6fb38f796b263f55238.gif Color flows through the circuit segment by segment from each placed orb simultaneously. If multiple orbs of differing colors are placed on a circuit, the color stops flowing at the point at which the non matching colors meet. This can prevent you from progressing, but it can also be used to your advantage. Progression {STEAM_CLAN_IMAGE}/35599024/221858a0e69bceb125f188d824f403f6d3e80786.gif These puzzles are not as difficult as the end game puzzles, but they start to get more difficult than most of what we saw in the intro. Don't forge to wishlist Way of Rhea! I'll see you tomorrow in The Professor's Biome... Cheers, MasonWay of Rhea releases in 4 days!May 16, 2024 - Community AnnouncementsWay of Rhea is releasing in 4 days! This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers The Overworld. {STEAM_CLAN_IMAGE}/35599024/79d9d7845d11091c2e801606837fd4539b78527c.gif Skill Gates {STEAM_CLAN_IMAGE}/35599024/a058b009f4bcab283ec0c98d91e2a7ef1b41f871.gif Each level in Way of Rhea focuses on a unique skill or idea. Beating a level unlocks other levels that depend on that skill. Checkpoints {STEAM_CLAN_IMAGE}/35599024/c10dc67bbc3bb920758fa9c0b0e6cb59c2916b3f.gif Once you complete the first biome, Way of Rhea becomes nonlinear: if you're stuck, you can always return to the hub world to try a different level--no progress will be lost. In fact, you can revisit all completed puzzles at any time via the checkpoint selector in each level. Jukebox {STEAM_CLAN_IMAGE}/35599024/9dc80cbac86e7f3327d332357b5e131f6b5616a3.gif There's also a jukebox in the hub world that can play any song you've unlocked! When you beat a level, that level's song is unlocked. Don't forget to wishlist Way of Rhea! I'll see you tomorrow in Rhea's Biome... Cheers, MasonWay of Rhea releases in 5 days!May 15, 2024 - Community AnnouncementsWay of Rhea releasing in 5 days! This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers the second area in the game, Snow Crab's Biome. {STEAM_CLAN_IMAGE}/35599024/67430265137f9189ce54b4edf578cd11e81a3b08.gif Hermie got lost in the Ice Caves trying to help his dad, you need to save him! This area introduces Snow Crab, and how you can use his behavior patterns to solve puzzles. Working With Snow Crab {STEAM_CLAN_IMAGE}/35599024/c6d4c2811c2c56b81ee1605099a26209fb3c43aa.gif Snow Crab will walk until he hits an obstacle, and then turn around. Repeat. Along the way, if he finds any interactive items--orbs, lamps, elevators, teleporters, etc--he will interact with them. Additionally, he can cross paths covered by ice crystals and you cannot. While he's not clever enough to follow instructions, you can toss him objects, or take objects back from him by interacting with them, using his motion to your advantage. As always, undo/redo is available if you make a mistake. Time Controls {STEAM_CLAN_IMAGE}/35599024/db03e5221e1f6ba57e60cfc5d5b0c67ee675b80f.gif To avoid requiring overly precise real time control--and to avoid requiring waiting--you can pause or fastforward time whenever you want, which is especially useful when working with Snow Crab. Teleporters {STEAM_CLAN_IMAGE}/35599024/61baa823ebd18b8229741b46cb69ba44ccec875f.gif Snow Crab will interact with any objects that cross his path--including teleporters. If a teleporter is enabled, he'll turn it off. If it's not, he'll set it as his destination. A teleporter only has one user at a time. This means that you'll need to coordinate teleporter use with Snow Crab. Progression {STEAM_CLAN_IMAGE}/35599024/678a7c69fb02f052cc93c42249338f01b5956e31.gif We're still in the introductory area of the game, but this biome has a couple of puzzles near the end that are quite difficult. The interaction between you, Snow Crab, and the teleporters has a lot of interesting edge cases for puzzles to exploit, the state space starts to blow up here. Don't forget to wishlist Way of Rhea! I'll see you tomorrow in The Overworld... Cheers, MasonWay of Rhea releases in 6 days!May 14, 2024 - Community AnnouncementsIn celebration of Way of Rhea releasing on Steam in 6 days, I'm making a post a day about a different aspect of the game. Let's look at the first area of the game: Shrew's Biome. Be warned--this blog series features mild spoilers! {STEAM_CLAN_IMAGE}/35599024/e495d52d374647119b540e925311a2f22164c88a.gif Shrew is your excitable friend who's very invested in you solving the forest puzzles tonight for some reason. Color Changing {STEAM_CLAN_IMAGE}/35599024/6ba9bfe1b06bf34b848cfc0a972fe1a0c992f6e9.gif From left to right: gate, lamp, orb, & you. Way of Rhea's main mechanic is the ability to change colors. You can enter gates and elevators when you match their color, otherwise you cannot. To change color, you place a colored orb into a lamp. Upon doing this, you become the color of the orb and the orb is destroyed. Teleportation {STEAM_CLAN_IMAGE}/35599024/cf42a3f5d0b11afe3eddf06934eff312826e547a.gif Teleportation in Way of Rhea requires two steps: Set a teleporter as your destination by interacting with it Interact with any other teleporter in the map to be sent back to this destination As a result, you can only teleport to locations that you've already been. Undo/Redo {STEAM_CLAN_IMAGE}/35599024/6448be2e35e3ddfdc9d22f9a6e593128e9bfa5db.gif This clip also shows off the undo/redo mechanic that is taught in this biome. As you progress through the game the puzzles become difficult to solve, but you're always free to explore different options without committing to them through use of undo/redo. Orb/Tele Fields {STEAM_CLAN_IMAGE}/35599024/df17a72f9aa924f4b7b21246dd78cbb259ed1a92.gif As the puzzles increase in difficulty, orb and tele fields are introduced. Orb fields (right) prevent you from carrying orbs across them, whereas tele fields (left) disable the active teleport destination when they are crossed. Difficulty {STEAM_CLAN_IMAGE}/35599024/6d749abcaa028d23f12b1ef033e7bfe88140f5ce.gif As you progress through the biome, the puzzles increase in difficulty as you're increasingly required to take advantage of edge cases of the mechanics to progress. That being said, this is still the intro area, and seasoned puzzle gamers likely won't have much trouble with it. I'll see you tomorrow in Snow Crabs's Biome... Cheers, MasonWay of Rhea releases in 7 days!May 13, 2024 - Community AnnouncementsWay of Rhea releases in 7 days! In celebration, starting tomorrow I'm making a post a day, each about a new aspect of the game starting tomorrow. In the mean time, if you want to support me the best thing you can do is mark May 20th, 2024 on your calendar, and share the game with others who you think would enjoy it! Cheers, MasonClosed Beta v0.9.0May 2, 2024 - Community AnnouncementsHey everyone! This is likely the last closed beta release, unless we find any major issues. This release better mixes the audio, fixes a number of alternate solutions, greatly increases the difficulty of the last two crab + circuit puzzles, and more... {STEAM_CLAN_IMAGE}/35599024/fa329e0bc0a8620bba3e1e3a0fa3f0b6aba1c23e.png Full Release Notes Increases difficulty of the last staff+circuit puzzle Improves redundant sounding voice effects Removes in game "view log" button (no longer necessary), and mitigates related crash Tutorializes the fact that you can leave a level if you're stuck without losing progress Better tutorializes undo/redo/reset if not used Fixes annoying alternate solution for difficult crab puzzle Adds zones above some large professor puzzles where camera zooms out to reveal the entire area Fixed bug that affected the mouse cursor when the game is in the background on some setups Improved usability of the secret area, especially on Steam Deck. Added a m*****p, increased spacing, and zoomed in slightly. Made it clearer how to close the console Hides the fastforward icon when the save icon is present Improves audio mix, including turning down the select and elevator and Snow Crab voice sounds Fixed gate skill icons vanishing near edge of screen Improved visual cues in last puzzle in the game Fixed alternate solution in end game puzzle Fixed stars in the skybox looking repetitive when too far from origin Fixed an end game puzzle that had an extra orb leading to a slightly less interesting than intended solution Greatly increased difficulty of the last two crab + circuit puzzles in the end game Fixed red herring where it looked like the crab could enter an area that was not relevant Made navigable areas clearer in an end game puzzle Discovered that there is *not* a bug where the interact doublet triggers--my keyboard is just broken (: Improves fiddlyness on some of the ice puzzles Stops showing speed icons over cut scenes they don't affect Fixed a bug where under very specific setups, gates could press orbs through the floor Fixed an area where scenery was slightly blocking a puzzle element The UI showing the current song now stays around for a second after you start moving so you have time to read it Removes unnecessary logs Gives remaining untitled songs names Fixed toggle UI button not hiding dialogue controls Fixed alt solution to a puzzle in the last level Improved calculation of per-level completion percents, fixed bug where they'd be slightly off on some ice levels Adds UI explaining the various video options, and making clear what the recommended settings for most players are Fixed bug where saves from older versions of the game would load into the wrong checkpoint at launch Cheers, MasonWay of Rhea - Release Date AnnouncementApr 22, 2024 - Community AnnouncementsToday I'm excited to announce: Way of Rhea is coming to Steam on May 20th, 2024! I want to thank everyone who've been patiently waiting for the game to come out--your support means a lot. If you're excited for the game, the best way to help is: Wishlist Way of Rhea Share the release date trailer with people, communities, or influencers that enjoy puzzle games I can't wait for everyone to get their hands on the game. :) Cheers, Mason
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