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Wasteland 2 Directors Cut

 
Oh my RPG, Microsoft is buying Obsidian Entertainment and inXileNov 10, 2018 - EurogamerThe rumours were true: Microsoft Studios is buying Obsidian Entertainment. It's also, in an unexpected twist, buying inXile Entertainment. The acquisitions were announced during the X018 fan event in Mexico today. In a statement sent to Eurogamer, Microsoft said of Obsidian: "As one of the industry's premiere RPG developers, we couldn't be more excited about the opportunity to add their expertise to Microsoft Studios, while enabling the studio to preserve its unique culture and build on its talent and vision to fully realise their creative ambitions." Read more… Our Next Game: Wasteland 3Oct 5, 2016 - Community AnnouncementsHello everyone, Today we are thrilled to announce our crowdfunding campaign for the next game in the Wasteland series: Wasteland 3! https://www.youtube.com/watch?v=xxYUgRdp0EE Following the critically acclaimed releases of 2014's Wasteland 2 and 2015's Wasteland 2: Director's Cut, fans have been clamoring for a direct sequel. Now we can bring it to you, with your help! https://www.fig.co/campaigns/wasteland-3 What is Wasteland 3? A party-based role-playing game, with a renewed focus on our trademark complex story reactivity and strategic combat. By including vehicles, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design. Play by yourself or with a friend in story-driven synchronous or asynchronous multiplayer. Choices open up (or close off) mission opportunities, areas to explore, story arcs, and lots of other content. Your Ranger Base is a core part of the experience. As you help the local people and establish a reputation in Colorado, quests and narrative will force you to make decisions on how to lead. The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy outcome is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world. Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera. Simultaneously releasing to Windows, Mac, Linux, PlayStation 4 and Xbox One. For the full details on the game and the crowdfunding campaign, please see here: https://www.fig.co/campaigns/wasteland-3 Whether you choose to pledge or simply spread the word, we hope we can make Wasteland 3 with your help. Thank you all!Wasteland 2: Director's Cut Modding Support UpdateJan 11, 2016 - Community AnnouncementsToday, we have a new update for Wasteland 2: Director's Cut on PC. This brings the first release of our long-awaited modding support to the game. This mod support allows for users, among other things, to change and override template and prefab files used in the game. We invite any interested community members to read up on our mod support guide by our Technical Director John Alvarado, and check out our Community Content forums for Wasteland 2 for further discussion.Wasteland 2: Director's Cut Hotfix ReleasedNov 12, 2015 - Community AnnouncementsToday, we're pleased to release a new Wasteland 2: Director's Cut update for Windows, Mac OS X, and Linux. This is a small hotfix release, and primarily corrects a memory leak some users were experiencing. If you run into issues with the game not running after the update, the first thing to do is verify your game cache files to ensure the update was downloaded and installed correctly. Instructions here: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Release Notes: Updated engine to Unity 5.2.2p2. This is a patch release of the engine and fixes a memory leak issue with dynamic shadows.Wasteland 2: Director's Cut Patch 1 Release NotesNov 4, 2015 - Community AnnouncementsToday we are happy to release the first major update for Wasteland 2: Director's Cut on PC. This release brings a number of bug fixes, balance improvements and a new feature in the form of official Steam Controller support (Steam only). Note: If you experience issues after the update, please be sure to verify your Steam game cache files per these instructions: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Full notes can be found below. Highlights Fixed companions not spawning correctly at HQ after dismissing them. Fixed disappearing Perks on companions after dismissing them. Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller. Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only). Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk). Perk and Quirk balance updates and improvements. Known Issues Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future. Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this. General Fixed companions not spawning correctly at HQ after dismissing them. Fixed disappearing Perks on companions after dismissing them. Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller. Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions. Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them. Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates. Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot. Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement. Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game. User Interface Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk). Fixed a bug where male portrait snapshots weren't taking height of the character into account properly. Snapshots should now correctly show the character's face. Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery. Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects. Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller. Fixed a bug which cou...Director's Cut Hotfix Released (ver 90120)Oct 13, 2015 - Community AnnouncementsHello everyone, We've released a small hotfix for the Director's Cut. The only change is: - Adjusted camera zoom distance. Maximum zoom distance now matches that of the original Wasteland 2, but with the slightly closer minimum zoom distance of the Director's Cut. Windows should be going live right about now, with OS X and Linux to follow shortly. Thanks, inXile