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Warsim The Realm of Aslona

 
Warsim 1.1.7 (Siege of Shaian and Godherja Collab Update)Apr 29, 2024 - Community AnnouncementsBeen a bit slow releasing this cause it was my birthday over the weekend, but finally got this out and I'm happy to! As always much more to come :) THE SIEGE OF SHAIAN (18 features) For years people have been asking to attack Shaian, well I can't keep denying you guys... So with some effort you can! * Added ability to fling chaos orbs at the coastal wall when banned from Shaian * Added degrading wall as it gets further attacked in Shaian * Added battle with Sea Abominations under coastal kings command (20 battlescore each, army scaled to your lands) * Added ability coastal king death screen if you win * Added screen for coastal king pushing you back * Added ability to decide the fate of Shaian * Added ability to ruin Shaian, Akall fort, and Nalli trade * Added ability to visit Shaian ruins * Added ability to visit Akall ruins * Added new text for Shaian conquered * Added 15 references to your ruler in Shaian if you conquer them * Added ability to destroy Shaian Coast King statue in kings district * Added access to secret room in mage district that coastal king barred entry to * Added 2 secret books to the mage room * Added 150-600 troops per turn when you rule Shaian * Added 10-50 troops per turn from owning Akall fort when you rule Shaian * Added 1000-11000 gold per turn from ruling Shaian * Added new screen for trying to pass through to the south coast after attacking Shaian {STEAM_CLAN_IMAGE}/29372563/05f08ba87b96f350ca7399ac2f33720e74252975.png {STEAM_CLAN_IMAGE}/29372563/1d8924c2f061ccbbd4f90d30c4dc5ad10f2aca2b.png {STEAM_CLAN_IMAGE}/29372563/8d3124bb1d05a99ea75a8805292743f9390bac23.png {STEAM_CLAN_IMAGE}/29372563/9f44fbaedb75ce75c5a882aa35a00d139c172b38.png GREAT GODHERJA COLLABORATION (7 features) In probably one of the greatest moments of my gamedev career, I found myself enthralled by an awesome Crusader Kings 3 total conversion mod Godherja which has one of the coolest brand new settings and honestly something I'd love to see as a TV show or something. I reached out to the mod authors to express my gratitude for their awesome work and learned they are a longtime Warsim player and enjoyer, When I tell you the joy I felt being stopped mid fanboy to be met by someone who enjoys Warsim, such a strange but fun twist. So after some talk we discussed a collaboration and here we are! Anyone who enjoys CK3 on PC please check out the mod you won't regret it at all. * Added 27 new Godherja inspired kingdom names (Chevalie, Sarradon, Aversaria, Bastione, Varrdevet, MarrouxEpavarion, Warisnik, Wolfsfeld, Gisredde, Ayyar, Amsaria, Adabyssia, Fenvir, Magiyor, Hyratan, Westlight, Niodni, Mytidon, Adgos, Golrad, Hyrea, Gavset, Krehejad, Malcois, Aironoi, Darmirat) * Added new king title 'Aautokratir' for kingdom type 'Empire' with 'King' lord titles (civ level 4 nations or above) * Added new king title 'Kral' for kingdom type 'Clansreach' with 'Warlord' lord titles (civ level 3 nations or above) * Added new lands beyond location 'Abandoned Lichdom' (Rui...Warsim 1.1.6 (New Start Update)Apr 19, 2024 - Community AnnouncementsHey guys, so not the most meaty update here but the stuff included is good stuff, got some awesome new kingdom starts an overdue tweak to the turn report and a bunch of bugs fixed! NEW GAME STARTS (5 features) This is a big one and something I've wanted to do for a while! Now we have a bunch of new game starts :) * Added new game start 'Necromancer Horde' (Start with necromantic powers, a horde, and low public opinion) * Added new game start 'Confused Explorer' (Start with +5 lands beyond explore chances per turn and higher public opinion) * Added new game start 'Blackmarket Ruler' (Start with the Blackmarket owned and instantly visitable and lower public opinion) * Added new game start 'Goblin Revolt' (Start with a goblin army and lower public opinion) * Added new game start 'Neighbour Conquest' (Start with an independent kingdom vassal and good public opinion) The new starts {STEAM_CLAN_IMAGE}/29372563/878b7fc00e824f813844e53a76c717d0d8742965.png Blackmarket start {STEAM_CLAN_IMAGE}/29372563/0e1fdb501d43027054712aab003eb9bff8562c99.png Goblin revolt start {STEAM_CLAN_IMAGE}/29372563/b22f24d2aded1a89f70b078e6a38cff9762a50c2.png And the generals response {STEAM_CLAN_IMAGE}/29372563/dec72bd8c854a98df4b1cba08c7a26635c621bac.png Explorer start {STEAM_CLAN_IMAGE}/29372563/f2775970f6463d080e7a178a20198eb7818650b7.png Necromancer start {STEAM_CLAN_IMAGE}/29372563/e89ce1aa72fe2fe9c30dad0c9281079c20328f8e.png And the generals response to the necrohorde {STEAM_CLAN_IMAGE}/29372563/9eec88df09d879b72d31ecb7fd27f0cec91dde6c.png Conquest Start {STEAM_CLAN_IMAGE}/29372563/ba7e443474353e17dccbb00ad4984285bc0c3acf.png END OF TURN REPORT TWEAK (1 feature) This used to annoy me, new game you choose that you want to be shown advanced reports. Then the new turn starts and if you want to see the report you have to go looking for it, then all turns afterwards you get an instant advanced report. Now once you've chosen what type of report you want you see that report for the turn in question as soon as you exit the menu. It's annoyed me so much over my playthroughs I don't know why it's taken so long to change lol! * Made your choice of end of turn report immediately show when you exit the menu BUGFIXES (8 bug fixes) As always, appreciate the legends sharing these bugs and helping me fix em! * Fixed missing line when winning a skirmish * Fixed text bug in clan leader dialogue in the lands beyond * Fixed bug with eswin elf hater text (u/SnekkinHell) * Fixed bug with fleeing pit fighter (u/SnekkinHell) * Fixed issue with new mercenary groups still labelled as having been assimilated when searching for new mercs (credit Sorceror Khan Zot) * Fixed missing gold indicator when hiring troops in random events while exploring * Fixed bug with defending units not being gained as unawoken corpses by necromancers (credit Zoratoune) * Fixed bug with dead undead being gained as unawoken corpses when fighting a stolen undead horde If you have any thoughts comments or encouragement lea...Warsim 1.1.5 (Vassalisation War Update)Apr 5, 2024 - Community AnnouncementsHello you beautiful bastards you! Back on the saddle with another Warsim update and a heap of stuff cooking in the background, lets just say it rhymes with Groins... ːhappymeatː {STEAM_CLAN_IMAGE}/29372563/b340fadc3d8b327b3f74ec34cff6248191bab1f3.png FORCE VASSALISATION (1 feature) A great idea by one of our discord legends! Now you can launch an attack to force a kingdom to become your vassal! * Added ability for forced vassalisation attack option against any independent kingdoms (Player must be able to launch total invasions) (credit Sophia the Golden Touched) {STEAM_CLAN_IMAGE}/29372563/61b7c74e8e0a329a4d992161b42d18dbede12c90.png {STEAM_CLAN_IMAGE}/29372563/f6494f2d0462177d8bb81e4339587fde235a98a7.png LANDS BEYOND LOCATION EXPANSION (2 features) Always trying to expand and flesh this out more, now there are more hut type locations you can find! * Added new lands beyond location 'Coin hut' * Added new lands beyond location 'Map hut' {STEAM_CLAN_IMAGE}/29372563/81682e3a0b03ca0a28ac501ca1abb3e0d1ba5ec6.png NEW KINGDOM NAMES (1 feature) Can never have to many kingdom names! * Added 16 new kingdom names (Klomenia, Klom, Klomeni, Klorr, Klovass, Klogoria, Volgard, Volgardia, Ephinarria, Ephinari, Epharo, Ephak, Lyrin, Lyrinnia, Lyr, Lyrro) RECRUITERS RE-RECRUITED (1 feature) Some hawkeyed community members pointed out some flaws in this system, after far too long testing and experimenting I have overhauled the system and replaced it with 3 smaller systems that work in tandem, now the recruiter knights give a lot more variation and range in their results! * Reworked the recruiter knight systems code (Now 3 variant versions with a lot more variation) (credit /tmp/daarb + Sorceror Khan Zot) GENERATOR DATA (4 features) Added some text and better labels for the generators screen * Added label to ghost face generator * Added next text for generators screen * Added new label for total possible content for Race gen and others * Added label next to each face generator for total faces possible (all 41 face generators) MUSICIANS GUILD BAND (3 features) Added a few musicians you can talk to in the musician's guild in the west! * Added Mad Andy (6 dialogues) * Added Balthazar-Ron Bass-Slayer (5 dialogues) * Added Steven the Smasher (5 dialogues) {STEAM_CLAN_IMAGE}/29372563/6f7786292c1a0c86bb696c29eb77c0ce7f3c17b0.png {STEAM_CLAN_IMAGE}/29372563/bf3fe775161eed0e1c4cd25c5611c7e0cd58d784.png NEW NAME SUFFIXES (7 features) A batch of new name suffixes for your worlds leaders, arena champions, and so on! * Added new name suffix 'the Painwielder' (+22 battlescore) (can be modified by random additional parts) * Added new name suffix 'Deathgroove' (+39 battlescore) * Added new name suffix 'Murdermaster' (+31 battlescore) * Added new name suffix 'the Winker' (+5 battlescore) * Added new name suffix 'the Painpassage' (+25 battlescore) (can be modified by random additional parts) * Added new name suffix 'Painspreader' (+31 battlescore) * Added new name suffix 'Hurtmaker' ...Warsim 1.1.4 (Lil' Expansion Update)Mar 27, 2024 - Community AnnouncementsI've been slower than I'd like putting this one out, but it comes with a bunch of little changes and additions! I've taken into account some player feedback on necromancy, and the player made suggestion to be able to rename staff as well as some other stuff to continue to pad this big ole' game out even more! RENAME STAFF (7 features) It's been requested so now it's in the game baby! * Added ability to change Diplomats name (credit u/nbeguier) * Added ability to change Spymaster name (credit u/nbeguier) * Added ability to change Jester name (credit u/nbeguier) * Added ability to change General name (credit u/nbeguier) * Added ability to change Steward name (credit u/nbeguier) * Added ability to change gamemaster name (credit u/nbeguier) * Added ability to change court bard name (credit u/nbeguier) {STEAM_CLAN_IMAGE}/29372563/83ba11b33d49d6d39729a74c430e8eae294562a1.png BANK CHATTER (2 features) Just some extra stuff you can do in the royal bank! * Added ability to talk to a bank teller * Added ability to speak to a guard about the royal bank force NECROMANCY CONSEQUENCE EXPANSION (3 features) Ah necromancy, the sinkhole of feature-creep and balancing issues still not yet solved! * Added ability to challenge necromancer thief * Added ability to let necromancer thief go free * Added ability to accept barter offer from necromancer {STEAM_CLAN_IMAGE}/29372563/f8933c132580f31c302ad174a0ce726465010883.png {STEAM_CLAN_IMAGE}/29372563/a64a124abcfa5dae3f913c2e5e9155d02b8fb453.png {STEAM_CLAN_IMAGE}/29372563/1022dd267cb0eda682d5df71c593750674f56be2.png {STEAM_CLAN_IMAGE}/29372563/7d59ea059e9be2b27136215dce2f0253cb4b200c.png {STEAM_CLAN_IMAGE}/29372563/5659021153182ca42df6d3dd4dbdb8448de0042e.png TAX TROUBLES THRONE ROOM PACK (5 features) A little pack of 5 new throne room events! * Added hovel vs house tax throne room encounter * Added man in the stinky hole taxed throne room encounter * Added robbed animals tax throne room encounter * Added suspcious tax collector throne room encounter * Added taxed for 2 pigs throne room encounter {STEAM_CLAN_IMAGE}/29372563/08fcc27ef64c0f89714994ef381ed2a153025952.png BUGFIXES (4 bug fixes) As always thank you to the legends who report these all the time, I hate seeing them but I love fixin' em * Fixed Terraton arena not allowing any tournaments (credit Sophia the Golden Touched) * Fixed ability to raise undead to negative levels * Fixed necro option text bug (credit Mini Paceed) * Fixed exiting custom mode starts a quickgame (credit Alcubierre) If you have any thoughts comments or encouragement leave a comment, I try to always reply! Also check out our discord which is constantly active and has become the defacto hub for Warsim's community these days! Link here - https://discord.gg/YyFAkry98w Thank you all very much! Huw Warsim 9th AnniversaryMar 21, 2024 - Community AnnouncementsHello everyone! As of March 4th just gone, Warsim finally turned 9 (well technically, Mar 4th 2015 was the first mention on the internet of Warsim, and I honestly don't remember when exactly I began before that) I've written this article to celebrate this awesome milestone and we've got a little update coming out soon after hopefully! {STEAM_CLAN_IMAGE}/29372563/f8a442c94f7e4e2918d7704d034199901cc461ec.png This is a screenshot of Warsim's first mention on the internet, by 2015 me showing off my random little demo project to absolutely no one. {STEAM_CLAN_IMAGE}/29372563/e07b3dfda3f7081e5600cea5c1bd6ac78ea7962b.png I had no plans or ambitions for it, it was just a cool little thing I was messing around with. If I'd known back then that it would evolve into my fulltime job for years and I'd still be coding in it 9 years on I'd have laughed and said 'SURE'. Warsim's Beginning and it's Awesome Community It started as an experiment to learn coding, and I ended up getting extremely carried away and just kept adding to it and expanding to it. I think anyone who scrolls through the dev logs for the last few years and actually manages to make it will agree with me that Warsim is featurecreep the game. As soon as people started leaving comments and playing it I was hooked. I loved this feeling and I still do which Is why I've tried my best to reply to every comment the game has ever had! After a few years on reddit and getting lots of awesome feedback, Warsim, which at the time was available for free on itch.io, ended up on steam late 2017. This was a turning point for me and I remember worrying I was being scummy charging for it, especially given It had been a free project for so long. The community response at the time was really supportive and when the game finally hit steam it was wild seeing people buying copies of it everyday. Over the years and with a lot of work it grew and grew and so many awesome people stopped along the way to support the development in some form or another. You guys rock, and I've scrapbooked together some of my favourite comments from over the years A collage I made a few years ago {STEAM_CLAN_IMAGE}/29372563/09a34990c0a56c19eccb3bda1b3b5099558e910a.png And a recent batch of dev fuel {STEAM_CLAN_IMAGE}/29372563/cc511b77e5de9d5075ad43cea5a4b6b8ee61ba6c.png I am not joking when I say these kinds of comments and reviews over the years have brought literal tears to my eyes many a time. It's the greatest fuel I've ever seen so I owe a great thanks to the tens of thousands of you that have been commenting over the years Warsim 1.1.3 (Challenge Mode, Terraton Arena, Battle Opinion System and more!)Feb 8, 2024 - Community AnnouncementsHey guys, so I've been busier these last few months that usual and I can finally share why! For years now I have been working on Warsim fulltime but finally a few months ago I began the process of working on another game project which I'm super excited for but wont be officially announcing for quite some time (I want to have something awesome to show for it before I bring it to light) Alongside that I have been actively practicing with my mates and formed a punk band and we played our first ever gig a few weeks back and another since, been a wild experience so far! https://www.youtube.com/watch?v=TjPOMdgb1uE So inbetween the new game, the band, and general life stuff I've not been the most on it with Warsim that I have the last few years but that never means that Warsim is forgotten, case and point this update and many more like it! I will never not be indebted to the Warsim community for the support in life it has given me for more than half a decade now :) So on to the update and it's a juicy one, we've got a new god tier upgrade to the Arena, a new public opinion loss system from battle, new necromancy events, a few new encounters and bug fixes, and finally 4 new challenge modes!! CHALLENGE MODE (5 features) The crowning feature of the update imo, a whole heap of new game starts. Warsim a little too easy? Have a crack at these new challenges! I will personally definitely be using the Empire challenge and Deatheater ones for a bit of fun, the races that occupy the deatheater kingdoms are still random so the results will be interesting. * Added new challenge mode screen on main menu * Added Empire challenge mode (All rival factions are significantly bigger than default) * Added 2 year challenge mode (Play the game for 2 years) * Added Deatheater challenge (All kingdoms are deatheaters) * Added Deatheater empire challenge (All kingdoms are empires of deatheaters) {STEAM_CLAN_IMAGE}/29372563/7e78583c03639f7fa05533edb71b61e9d99dac17.png TERRATON ARENA (8 features) If you own the colossal arena and have a terraton of gold spare, you can now upgrade the arena to something even grander than before and with it among a whole host of benefits is the ability to run your own custom fights between any units you want! * Added ability to upgrade Arena to Terraton Arena * Added 100 total fights per year to terraton Arena * Added +100k visitor cap to terraton Arena * Added ability to host custom fights in terraton arena * Added custom fighter category with 9 default units * Added custom fighter categories for all 5 indie kingdoms * Added custom fighter category for all merc groups and leaders * Added custom fighter category for custom units of your choice {STEAM_CLAN_IMAGE}/29372563/86d21ba5d2c60683d5aebc4871b2247a169fc153.png {STEAM_CLAN_IMAGE}/29372563/19c2bf57a9d7a777d1fbb4bf8c9b36e826f7dcb2.png {STEAM_CLAN_IMAGE}/29372563/17d831bbdd4007363055ae3cd73db708eda9191e.png {STEAM_CLAN_IMAGE}/29372563/87fa8ce92cded8a96a73d58860e0ea6ef1e87e8e.png PUBLIC OPINON BATTL...Warsim 1.1.2 (Gift Update, Merc calls and Warsim history section +5 bugfixes)Dec 25, 2023 - Community AnnouncementsA few hours til christmas and I've been tinkering with this update all day, thought I'd put it out as a final bit of Warsim for this year! Thank you guys for the constant love Warsim 1.1.1 (GRIMBEE'S WONDERLAND and 5 other features) & I got a Warsim TattooDec 22, 2023 - Community AnnouncementsFirst I love that so many people love this game too, it's been so fun to indulge in development with you guys. Here's another update I've been working on and am happy to put out! Also, sidenote I've been on a bit of a tattoo kick lately and one that I've been wanting for a while is finally done! IT'S BONGLES THE GREAT, Leader of the cave gnome village... What do you guys think? :) I can't imagine I'll regret it {STEAM_CLAN_IMAGE}/29372563/db20d22d65191e98c983a389c2a98ea7495503b2.jpg GRIMBEES WONDERLAND (10 features) You've all been asking for it, and now it's here! CAVE GNOME DISNEYLA- I mean... Uh, generic theme park. * Added new location in cave gnome village 'Grimbees Wonderland' * Added ability to pay 25 gold fee to enter Grimbees * Added Grimbee's Helpdesk helper gnome (5 dialogues) * Added Grimbee's Water Hole Tavern (can drink, try to talk to bartender, speak to random gnome) * Added ability to ride Gnome Carousel (cost 10 gold) * Added ability to talk to the Big Gnome (5 dialogues) * Added ability to speak to Grimbee (9 dialogues) * Added ability to touch Grimbee's Nib * Added ability to toss a coin at Boopy the Coin Guzzler (1 gold per try) * Added ability to Watch the Grimbee Goblin Sing (whole song with lyrics!) {STEAM_CLAN_IMAGE}/29372563/8f9e10717637f6bc340fa1d523149a7d2870a70a.png {STEAM_CLAN_IMAGE}/29372563/60e7523d1a4abad6e057363cfa81eba960ae8b05.png {STEAM_CLAN_IMAGE}/29372563/16e5d2f5a56cdfc03c497f04a8833e348523d3c6.png {STEAM_CLAN_IMAGE}/29372563/750098351b241419b8e3cecbdf6cc57cf7a4e976.png DIFFICULTY SCREEN IMPROVEMENTS Good suggestion that definitely makes things clearer! * Added new difficulty screen layout showing starting resources (can be reverted) (credit u/wejustsuck) {STEAM_CLAN_IMAGE}/29372563/3f9ea3bf48bcb18ece54cb63381d30baf5b02654.png CHEEKY BREW (1 feature) I added this in passing... Not much thought here other than, why not! * Added the ability to slurp a free drink from the gnome brewery in the cave gnome village {STEAM_CLAN_IMAGE}/29372563/9a2c78659de1f96cfea7f077e0462c0291a6ecd5.png {STEAM_CLAN_IMAGE}/29372563/90d3510720e8b0c4db4860c91cd019b68060c86b.png WARDEMON HORDE (1 feature) Having a little look at the unique merc group code and realised I could easily add a stronger variant of the demon warband group that can spawn, this one is usually much stronger! Say hello to the Demonic Warhorde, if one of these pops up in your world your enemies will shiver in fear! * Added rare 1 in 100 merc group 'DEMON WARHORDE' if there are more than 750 demons in the horde (led by rng Wardemon Summoner) FIRST CHAMP DEMOTION (1 feature) Requested and added, now if you want to free up the first champion slot for someone better without firing the current occupant, you can! {STEAM_CLAN_IMAGE}/29372563/b74bdcba80bc9546de1e632188c25291e1c4051b.png * Added ability to demote first champion if other slots are free (credit LXI) STRENGTH SHRINE EXPANSION (8 features) Someone reported a bug for strength shrines being able to be infinitel...Warsim 1.1 (lil' Content pack, 25 features +9 bug fixes)Nov 24, 2023 - Community AnnouncementsNothing crazy here but I wanted to make a little content pack to celebrate the new steam sale and all of the awesome reviews and love Warsim has been consistently getting for a while now! Thank you all for the constant love and support the project has received over the years! It has been some of the most wholesome shit ever and a true guiding light to me in good and bad times! I think it all the time but for all it's horrors the internet also allows people like me to do stuff this and have so many connections to people from all walks of life and corners of the globe! So to all, greetings from my freezing cold flat in Wales Warsim 1.0.9 (Oasis Reworked)Nov 9, 2023 - Community AnnouncementsThis is a humble little update as I have been spread thin at the moment but I wanted to put it out mainly because it fixes a super irritating issue with necromancy! For those still playing, and enjoying thank you dearly it humbles me everyday :) Warsim 1.0.8 (THE LANDS BEYOND EXPANDED - Moar to explore)Oct 16, 2023 - Community AnnouncementsThis began as a little expansion to the lands beyond update, but has become something else! Now we've got expansions and new content in quite a few areas! Many more to come :) BURPING (1 feature) You all kept asking for it! Now you can burp while drunk sometimes at random! * Added burp event that can pop up when drinking LANDS BEYOND EXPANDED (12 features) More lands beyond related stuff below too but this is a little expansion to the lands beyond with a few more locations and additional content to help flesh it out! * Added Burial Mound location (grave yard variant) * Added Giants Grave location (grave yard variant) * Added Giant ribcage location * Added mirage castle location * Added Abandoned Cart location * Added eroded statue location * Added sandstone arch location * Added collapsed bridge location * Added random animal corpse ditch location * Buffed Lands Beyond Special Loot chests to contain 100-5000 gold alongside the loot item * Buffed Lands Beyond Imperial Loot chests to contain 500-6000 gold alongside the loot item * Buffed Lands Beyond Regular Loot chests to contain 20-500 gold alongside the loot item TERRATONS OF GOLD (16 features) Did you ever reach the cap of just over a billion gold and cry that you couldn't have more! Well I know at least one of you did... Now you can turn your mountains of gold into a TERRATON(TM) A gigantic cube of gold which can itself be used to build a special super late game structure * Increased player gold cap * Added golden touched upgrade tree unlocked when ending a turn with over 1 billion * Added the ability to turn 1 billion gold into a terraton of gold (can have up to 2.1 billion terratons for a total of 2 quintillion gold thats 2100000000000000000 * Added ability to smelt terratons back to gold * Added ability to build Grand Golden Spire of Knowledge * Added ability to ask spirefolk to focus on improving the economy * Added 10 economic events that can trigger each turn from the spire * Added ability to ask spirefolk to focus on improving your peoples strength * Added 10 strength events that can trigger each turn from the spire * Added ability to ask spirefolk to focus on the answer to life * Added 10 fail events for searching for answers * Added 10 random events for searching for answers * Added 10 story events for searching for answers * Added ability to ask spirefolk to focus on whatever they want (will choose at random) * Added ability for spire to do whatever it wants if you don't give it a focus in 3 years * Added ability to ask spirefolk to focus on increasing the intelligence of one of the indie kingdoms (only if they are savage) {STEAM_CLAN_IMAGE}/29372563/42f3366825fb7f81024116d90519e9de12fe39a2.png {STEAM_CLAN_IMAGE}/29372563/5dbfea674899285ac769b6f307ceeb927006cb0c.png {STEAM_CLAN_IMAGE}/29372563/97c9a0d69860f52b0c4943265e58d03447e5cb77.png {STEAM_CLAN_IMAGE}/29372563/cef8c9fb5537c8857baa74423f4ed028e36817e5.png {STEAM_CLAN_IMAGE}/29372563/04f8b50b7a850436fcf96701b5b54f1e8f0810a2.png {S...Delving the Lands Beyond - Exploring Warsim's new random exploration systemSep 6, 2023 - Community AnnouncementsWarsim 1.0.7 (THE LANDS BEYOND - Infinite Exploration Update)Sep 3, 2023 - Community AnnouncementsThis update has been a while in the making but I'm glad to finally be able to get it out! Originally a concept I feared would be extremely hard to code... turns out it was in fact extremely hard to code, WORTH IT :) THE LANDS BEYOND (Infinite Procgen/Randgen exploration) (152 features) Now when you go to the exploration screen you will be met with an additional option to explore 'THE LANDS BEYOND', use your exploration chances here and find anything from literally over 2000 different encounter variants with themselves many elements of randomess! I tried hard to make this unpredictable and content rich, and in my testing of 100s and 100s of locations one after the other I think it does the job! I'll be fully honest and say I was so focused on the absolute trawl of coding this that at some point my changelog noting got a little lazy, so the changelog isn't a full reflection of every location and feature added. To all you new and seasoned Warsim explores, good travels! * Added 'The Lands Beyond' infinite exploration * Added abandoned hovel location * Added champion hovel location (hireable) * Added peasant hovel location (talk/kill/recruit/tax) * Added pair of peasants hovel location (talk/kill/recruit/tax) * Added soldier hovel location (talk/kill/recruit/tax) * Added pair of soldiers hovel location (talk/kill/recruit/tax) * Added loot filled hovel location * Added faded ruin location * Added strangely shaped pointy rock location * Added sign to random kingdom location * Added bandit gang rock message location * Added lone bucket location * Added beeping shack location * Added interesting rock formation location * Added lake location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea) * Added river location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea) * Added pond location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea) * Added ocean location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea) * Added sea location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea) * Added small mountain (easy climb / shout up / admire) lots of random stuff at the top * Added mountain (climb / shout up / admire) lots of random stuff at the top * Added large mountain (tough climb / shout up / admire) lots of random stuff at the top * Added colossal mountain (very hard climb / shout up / admire) lots of random stuff at the top * Added ruined versions of all mountain type locations (can't be climbed) * Added misty versions of all mountain type locations * Added crumbling versions of all mountain type locations (can be destroyed) * Added necromancer cleared ancient battlefield location (5 sizes) (loot items) * Added looted ancient battlefield location (5 sizes) (raise the dead) ...'The Lands Beyond' Update - Progress Update #2Aug 11, 2023 - Community AnnouncementsHello hello! So been a week or so since my last post and just wanted to keep everyone updated. I've been testing and playing around with the new encounter stuff and adding more and more new possible location types and it's going well. Recently I've started work a mega-template encounter that itself has 38 different sub types with 3 variants each (114 different types total) which has been a huge and tough piece of work to complete but I'm powering through it. I've been thinking about it a lot recently and I'll be trying to playthrough the exploration stuff rigorously enough that I can spot any elements that feel repetetive over time and try to further flesh them out to avoid this. Some encounter types I've done have some variant elements and random parts but ultimately don't vary hugely, whereas others I've done have been really enjoyable unpredictable. It's been a fun thing to work on, but at times I do look at the mountains that I'm building with my own concepts and ideas as well as the many awesome ones I've been getting from the Warsim community (especially our discord which has been a hotbed of activity in that department in recent months) and think to myself... Bloody hell So I'm revising my previous statement estimating this will take 'a few weeks' and pushing the estimate to at least another month I reckon. However if I can keep the pace I'm hoping this can become a seriously juicy new feature to the game :) Cheers and thanks for your patience! Huw 'The Lands Beyond' - Random Exploration Update Coming Soon!Aug 1, 2023 - Community AnnouncementsHey guys! A little while ago I made a list of some major feature ideas (or sets of ideas) that had accumulated from both myself and the community and was considering ones to work on. One scared me a little, so I decided to go for that one. And that's how I began working on Random Exploration! {STEAM_CLAN_IMAGE}/29372563/697f60bb8801441f934441582776d8fad15e6792.png THE DEVELOPMENT Although at first It did feel like I'd bitten off more than I could chew I'm actually pretty happy with the progress now! The concept was simple, add an additional fifth option to the exploration screen that allows you to spend exploration chances on discovering new randomly generated locations. LOCATION TYPES CODED SO FAR So far I've done a small batch of location types and already it feels random everytime with them. The most random and varied ones are Tombs, Shrines, and Fight Pits. All the locations have variations and alternate states but those three do it really well. * Huts - Holding loot / Random peasants / Guards / Nothing * Battlefields - That can be cleared / Necromanced * Graveyards - With readable gravestones / Possible Necromancy / Looting / Desecration * Fight Pits - Can be goblin pits / Child pits / Mage Pits / with betting, attacking, watching etc * Shrines - Can be worshipped / ruined / looted * Tombs - Can be delved by sending a unit / Can vary lots in size and contents * Merclodges - Can be hired / attacked / bartered with LOCATION TYPES BEING CODED SOON I have some plans for each of these location types but usually more ideas and formed concepts come to me as I'm building them, so I'm looking forward to being able to playtest with all of these in the mix, and possibly more! * Villages - Recruit / Attack / Loot / Explore * Merchant Posts - Trade / Attack / Talk * Mines - Collapse / Loot / Attack / Trade * Mountains - Climb * Taverns - Attack / Drink / Talk * Bandit Dens - Attack / Hire / Talk * Labyrinths - Delve / Collapse * Towers - Explore / Destroy / Climb * Caves - Delve * Forts - Attack / Hire / Destroy / Talk * Slave Hubs - Hire / Sell / Destroy / Talk * Holes in the ground - Could contain anything, loot, a family, a crazed man etc * Potentially some others to be decided later in dev... HOW ITS GOING I'm quite happy with the progress so far and in playtesting it actually feels fairly fresh! Some locations are really nice and varied even when I just repeatedly force visited the same location template type in testing, I have also become addicted to destroying every building I find once I'm done with it... I mean what does it matter I'll never come back to that location again right? So lets have a look at some places I found in my runs so far... A QUICK DELVE INTO THE LANDS BEYOND A tomb to a man named Clethus but it at some point caved in so there's not much I can here aside from the extra option I have as a necromancer to raise the remnants of old Clethus and co. {STEAM_CLAN_IMAGE}/29372563/eb5ad4bd2bd251fa79c4f9dd7f08752d7890caf6.png And a batt...Warsim 1.0.6 (MORE NECROMANCY!)Jun 14, 2023 - Community AnnouncementsTL:DR * New necromancer troop source * Consquences for necromancy * 14 new throne room encounters * 5 bug fixes NEW NECRO ABILITY A logical new source of corpses! * Added ability to raise the corpses of songwood graveyard as a necro NECROMANTIC CONSEQUENCES (5 features) * Added 1/3 chance of -2 public op drop when resurrecting a dead arena fighter * Added 1/3 chance of -5 public op drop when sending undead army to battle * Added 1/3 chance of -3 public op drop when resurrecting a dead champion in battle * Added 1/3 chance of -3 public op drop when gifting corpses to necro kingdoms * Added 1/3 chance of -4 public op drop when you raise the undead NECRO THRONE ROOM ENCOUNTERS (14 features) A bunch of new encounters for your necromantic bastards! * Added 'corpse trade' necro throne room encounter (barter-able, randomised trade offer) * Added 'corpse merchant' necro throne room encounter (barter-able) * Added 'fellow necromancer passing by gift' necro throne room encounter * Added 'dug up my ancestors for you' necro throne room encounter * Added 'make something of my dead son' necro throne room encounter * Added 'corpse from the outskirts' necro throne room encounter * Added 'necro hunter' necro throne room encounter * Added 'ashamed' necro throne room encounter * Added 'turn your back' necro throne room encounter * Added 'experiments' necro throne room encounter * Added 'join the dead' necro throne room encounter * Added 'stop the madness' necro throne room encounter * Added 'flagon of worms' necro throne room encounter * Added 'aunties corpse' necro throne room encounter {STEAM_CLAN_IMAGE}/29372563/77bab34d0c8986d90f27666b2a00391558f34311.png {STEAM_CLAN_IMAGE}/29372563/d0ffdf0612a70006340f520fa4bbbbc65b99a1fe.png {STEAM_CLAN_IMAGE}/29372563/8f0eefdaa544050338ee1d89500fb0ae5119cf43.png {STEAM_CLAN_IMAGE}/29372563/06c9d241bb694d690a2e57c70275f27096fc6a72.png {STEAM_CLAN_IMAGE}/29372563/6d59ad095a63ab0cf65662d6548e44cb2f1e4a51.png BUGFIXES (5 bug fixes) Always good to fix em, always more that follow! * Fixed advantage over your forces text (credit u/Videovillain) * Fixed court bard face skipping the ascii filter (credit Defender) * Fixed Blackrow demon seller sfx bug (credit Defender) * Fixed text bug in battle text (credit Donjondo) * Fixed vampire law bug (shows the minimum requirement for vampires turning slaves into vampires in Baiaa) (credit Taylork) EVERYTHING ELSE (3 features) Just little tweaks and changes! Thanks guys * Added Arasuk settlement recruitment to main recruit menu (credit Defender) * Added arasuk recruitment to recruit all free peasants option (credit Defender) * Expanded 'are you sure end of turn' pop up even if you don't have explore chances/throne visitors left (credit Starkravingmad) Thank you all very much! Huw Necromancy Savebreaking HotfixMay 28, 2023 - Community AnnouncementsGot an email not too long ago with a report of a savebreaking bug (those and ctd bugs are the cream of the crop of stuff that needs to be dealt with immediately) so here's a hot fix It's a stupid issue caused by resurrected heroes having the origin story/hero description replaced with a new one I wrote, ie instead of 'I was a roving warrior, then I joined you' a resurrected one would say 'Death Provides...' however this text is added to the save files. The game differenciates data in saves with these '.' So now anyone loads and it detects 3 extra dots and thinks oh this save has 3 more variables than expected and freaks out tldr: Death provides... headaches for the dev! If anyone does have any issues ever with their save files hit me up! I hate to see them, but I love to see the issues behind them resolved permanently and if it wasn't for someone letting me know about this one this fix wouldn't be out so quick Cheers guys Warsim 1.0.5 (Necromancy, Year Change events, Seshgoblinz and more)May 27, 2023 - Community AnnouncementsTL:DR * You can become a necromancer, raise any undead from battles, and your dead heroes * 10 new kingdom upgrades * 32 new events that can trigger at the end of the year * New location and characters in Goblinwood * 8 Bugs fixed * New book added Adding necromancy is something I avoided for the whole dev cycle because it felt like a can of worms... and can of worms it was... undead wriggly ones. But worth it I think, nothing worse than losing a champion and now you can do something about it. Glad to finally get this out and I hope you enjoy it Warsim 1.0.4 (Goblin Jesters, End of turn Expansion, Sit and Ponder and more)Apr 26, 2023 - Community AnnouncementsBeen working on this stuff for the last week or so and wanted to release it today to celebrate my Birthday! I've finally made it out of the 27s club :) ːwinter2019happyyulː TL:DR * 10 more end of turn events * Ultimate victory screen for 25k land empires * Merc groups now recruit troops each year * Added goblin jesters in the throne room with 25 jokes told in goblin style * Added 9 new jokes jesters can tell about goblins * Improved Elyk the Madmans reactions to stuff when drinking with him * Added ability to send a massive warband to attack adventurers * Added ability to sit and ponder on your throne when no one is visiting * Fixed 5 bugs * Made some other small tweaks END OF TURN EVENTS EXPANSION (13 features) There is a batch of end of turn events that can happen when you... well end your turn. I've tweaked a few and added a nice new batch to keep things fresh and make more happen in general! * Made goblin sceptre random events 4x more common * Added new end of turn random event 'A shipload of sea raiders' if bandit level above 30 (+bandit level) * Added new end of turn random event 'Nameless hero' if bandit level above 30 (-bandit level) * Added new end of turn random event 'Goblin stealing coin' if goblin slavery legal (-1 gold, -1 gob) * Added new end of turn random event 'Kindness celebration' if public opinion is 100 (+gold) * Added new end of turn random event 'refugee arrival' (+peasants) * Added new end of turn random event 'deserter band' (+soldiers) * Added new end of turn random event 'goblin traders' (+gobs) * Added new end of turn random event 'trio of wanderers who like the name' (+3 gobs) * Added new end of turn random event 'lost scouts' (+soldiers) * Made joining group random events 3x more common * Added new end of turn random event 'Merc group glory story' (+150-1150 new recruits for random merc group) * Made random events in general at the end of turn slightly more common ULTIMATE EMPIRE VICTORY (1 feature) You can play on beyond this, but hitting 25000 lands under your belt gets you a victory screen as that is pretty much the pinnacle! * Added ultimate empire victory screen for hitting 25000 lands in Warsim (credit u/Somberclaus) {STEAM_CLAN_IMAGE}/29372563/41ec6b782e05cbf75ed743dc313ab6690a1f1b29.png MERC RECRUITMENT (4 features) Mercs don't currently grow unless you provide them with troops, this means that after a while used up groups become pretty weak and you kind of have to wait for them to fizzle out, or hire them just to kill them off to clear space. Well no longer, now groups will recruit each turn and grow slowly, this also scales with discovering new lands meaning later game merc groups recruit 100s per turn. * Added merc recruitment for active merc companies (random troops of up to half leaders battlescore per turn) * Added merc recruitment pop up in normal events text * Added merc recruitment pop up in good event text if you own the group * Added merc recruitment buffs +10% each time new lands are discovered (...Warsim 1.0.3 (Staff executions, Better Goblin Sceptres, and Stronger Mercs)Apr 18, 2023 - Community AnnouncementsJust a nice little update covering a mixed range of areas. This came from a period where I was playing through a save of the new empire mode and was making tweaks and changes as I played. TL:DR * Can now throw your staff through a trap door at staff meetings * Fixed 9 bugs * Merc groups get 25% stronger with each set of new lands discovered * Some tweaks to the stuff from last update to run smoother * New goblin sceptre event system with a few events * You can now call the guards when you find those pickpocket kids in the Blackmarket and get a sweet bounty! (2 gold per kid) TRAP DOOR YOUR STAFF (2 features) * Added ability to trap door your staff during staff meetings in the throne room * Added trap door options menu to the staff meeting screen No more bad advice! {STEAM_CLAN_IMAGE}/29372563/3a7daf5ba4ff50591c69742c975b69f6b570039b.png JOIN ME CHAMPION! (3 Features) * Added option to threaten grand champion if they don't accept your hire request (Credit u/culo_ and u/Stingpie) * Added special option if grand champion has over 500 battlescore * Added ability to accept champions refusal Tired of a champion refusing to join you, threaten them! {STEAM_CLAN_IMAGE}/29372563/f09dd25b145b48e725849505b4b8405282e64315.png GOBLIN SCEPTRE EVENTS (10 features) If the main goblin kingdoms are dead the sceptre becomes fairly useless, now it will provide an assortment of green friends forever! * Added end of turn event system for sceptre of goblin god * Added wild goblin joiner event (+1) * Added scattered bands joiner event (+30-300) * Added distant tribe joiner event (+30-300 * 2) * Added distant kingdom joiner event (+30-300 * 5) * Added caven goblin horde joiner event (+30-300 *4) * Added goblin theive band joiner event (+15-150) * Added forest goblin clan joiner event (+30-300) * Added warband of berserker goblins joiner event (+15-150) * Added goblin bros joiner event (+2) BUGFIXES (9 bug fixes) A nice bunch of bugs fixed mostly thanks to vigilant members of the community! * Fixed quickstart mode missing lord title definition leading to it being blank unless changed * Fixed kicked out of upgrades screen sometimes when terraforming land * Fixed pest group spawning with no name or leader due to Blackmarket prisoner bug * Fixed monster last stand in battle text quickly popping up on screen for 1 second even if you autocalc the fight * Fixed champion in battle insult text quickly popping up on screen for 1 second even if you autocalc the fight * Fixed protofolk village name appearing as 0 instead of it's name * Fixed spy reports not showing the right numbers for recruited troops (only showing how much they get per land) * Fixed enemy battlescore being able to enter negative * Fixed ability to have so many men you break the game and have negative 2 billion men EVERYTHING ELSE (8 features and changes) Improvements on the new total invasion system, mercs getting stronger when you explore new lands, Spymaster reports are wa better, and you can have those Blackmark...