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Warriors of Titus

 
Fixed cross platform multiplayerOct 30, 2022 - Community AnnouncementsFixed the steam versionNew map: Ground ZeroOct 28, 2022 - Community AnnouncementsLong time in making, this classical 3 lanes map will bring new strategies and even more fun:)2.12.8Mar 10, 2022 - Community Announcements- Azure changes - When Time Lord activates "Slowdown time" Azure's slash generation is now correctly affected as well - Sword damage and Storm ability damage has now 50% damage reduction on buildings2.12.5Sep 23, 2021 - Community AnnouncementsChangelog - Changed Fred's projectile shooting, ammunition is increasing damge not while holding trigger but while not shooting - Added "Watch tutorial" video into the menu Thank you Wizard!! - Fixed user movement config not showing correct values - Fixed Azure missing one extra skill point 2.12.3Aug 13, 2021 - Community AnnouncementsFixed team chat not workingUpdate 2.12.2Aug 11, 2021 - Community AnnouncementsChange log - global voice chat so people can play one vs one - Fixed when challenge would sometimes be not considered as won - Hide changing AI difficulty when playing a challenge - Fixed lights in the new lobby abruptly switching off - Fixed Golem not giving correct number of XP when using XP modifier - Repositioned the Lobby change audio volume icon so it is not blocked - Fixed Golem xp was not multiplied - By Default Users will have max level 20 - Change of player Challenge 1 user vs bots -> in this case the stalker points will not belong only to the blue team but they can be captured - Fixed when Pom pom secondary gun would have the same skin as Healer - Fixed when user could see modifiers for 5 and 10 users at the same time - Added safety so we can shoot only one grapple hook at a time - Fixed when tower in lockdown would hit it's own shield - Fixed when AI would ignore the base and attack the base tower - Fixed when in Space port and Titus tower hp modifiers wouldn't work - Critical spots don't disappear when you miss (I will create a modifier to bring this back) 2.12.1 Game Modifiers + ChallengesAug 5, 2021 - Community Announcements2.12.1 this version brings more challenges, more options and hopefully more fun - Modifiers - All 6 players can play in the same team against AI Players can setup some game properties for example - life/damage of creeps - quantity/damage of cores ( ma favourite ) - respawn time - if is jungle active - You can setup starting level per player and more When Modifiers are active - certain heroes can be used multiple times!!! ( Interceptor/whiskers/treasure hunter and more) - the final XP are reduced by 50% and there is a cap 5k per match - If the "Core quantity" is not default then the XP from collecting them doesn't count (as this could be exploited) - Up to 10 AI can be on each side Change log - Fixed floor collider in "Space port" - Fixed Azure's level 20 bonus not working - Azure doesn't gain hp regeneration from towers and Golem (if it is idle) - Azure's hp regeneration is now limited to max 50/100/150 ( based on the level) - Added option to disable haptics - Reduce the damage of Rail gun, but increased the ammo rechargins speed - AI is improved and little bit more agressive ( based on their dificulty they try to avoid Dragon Slave. In Eden if they reach a tower that can't be destroyed, they change lines Challenges Players can activate time challenges, these challenges is a combination of User players / AI players / AI bonus levels your goal is to win as fast as possible. Based on your winning time you will be placed on the ranking board For each combination there is a ranking board so you can play with your friends and try to beat the current best time, for now there is no XP reward if you are first since the boards are empty, but I will look into this As always with big update comes ocasional bugs so report them as soon as you see them and I will try to fix the most urgent one before the weekend ( if there are some) 2.11.2Jul 9, 2021 - Community AnnouncementsChange log - Fixed when Azure jump multipple times - Fixed when Azure's lightning would be triggered on each client -> 4 users playing together = 4x time the actual damage - Storm activation takes 2 seconds instead of immediate activation - Fixed grappe projectile audio not being positional - Fixed when jup landing wouldn't slow down creeps - Add Jump Effect and grapple "in the air effect" - Fixed Azur's grapple gun having incorrect model on quest 2.11.0Jul 7, 2021 - Community AnnouncementsFirst Melee Hero Try Azure and let us know in the discord how do you like this hero2.10.5Jun 10, 2021 - Community AnnouncementsChange log 2.10.5 - Fixed commander on level 10 having stronger tower upgrade and double dash speed - Shared pickups are awarded ONLY if the user can actually see the pickup ( if I shoot a pickup and my team mate is in another lane behing walls they will not receive this pickup) - Fixed clickering floor in the jungle - Fixed portals not working on Minions - Added a hint when player missed a critical, this can be deactivated in the game settings tab - Fixed pagination on the online user list - New End game animation in Eden - New Jungle reward in Eden 2.10.3May 21, 2021 - Community AnnouncementsFixed user presenece list added option to show it only on click2.10.2 User PresenceMay 20, 2021 - Community AnnouncementsChange Log - Added user presence ( watch menu on your left hand ) that shows all online users and their status - Fixed Pyre's Dragon slave first explosion not working correctly in Eden - Fix Dragon Slave not hitting heroes - Fix towers not hitting heroes - fix when players could teleport to the base tower and not be healed - fixed when pom pom would have double health regeneration when using link on level 20 - Fixed when creeps would sometimes spawn and immediately walk a bit backward - Fixed creeps sometimes not walking correctly in line when touching css ( space station ) - Fixed healer collecting all pickups with spikes after killing a hero2.10.1 fixesMay 6, 2021 - Community AnnouncementsBugs - Fixed blue towers having red shield on quest - Fixed PC towers having quest part not hidden - Fixed when transparent walls would use occlusion and would hide static objects - Fixed ground cracks on quest 1 - users can't walk inside of a tower now and friendly projectiles won't go through the tower shield - Fixed incorrect colors on quest (orange was almost red, and colors were too saturated) - Fixed minimap in Eded not showing towers and units - Hopefully added a fix to infinite greed ability - Fixed when Golem would remember attackers after death and would attack them with drones across the map - Identified the floor that disappeared ( unity bug ) as a work around the android floor is just below to make sure users can't see nothing - Rreduced P+ ammo bonus to 1/3 of the original amount 2.10.0 New MapMay 5, 2021 - Community Announcements- Added new map - there are no spawns so creeps spawn all the time - there are 6 Stalker spawn points - total normal jungle and 2 special jungles - in order to destroy the junction tower both lane towers need to be destroyed as well - Fixed when collectables would be collected at the creation by an explosion so they would appear not to be created at all - tower should shoot only if it sees the enemy (shouldn't shoot through the wall) - Fixed when some heroes would have lower damage on S+ after the 25 minute mark - temporary disabled "Do you want to join existing lobby" popup as it didn't work correctly2.9.4Apr 8, 2021 - Community AnnouncementsChange log - Fixed - commander can't buff towers unless the shields are down - Changed portal collider to be only on the floor and not to block shots - Changed F.R.E.D's wall countdown from 50/40/30 to 55/50/45 - Fixed when client could shoot many times pickup with secondary ammo - Increased Healer's healing missile radius to match more the effect - Fixed when "Do you want to join existing lobby" wouldn't appear - Fixed when Dragon Slave after explosion left a collider that would block shots - Experimental feature if you have equipped an ability that requires a friendly target, and you aim and shoot at an enemy unit, your gun will uneqip and the gun you use normally will shoot, this is to avoid being stuck on an ability thinking you will shoot, but in fact you would be trying to cast the ability (this is most noticable with Commander), abilities impacted should be only Behemoth/Shield, Commander/Reinforcement, Tower Upgrade - Hiding hero description (in the lobby) until I find better system 2.9.3Apr 5, 2021 - Community AnnouncementsFixed bug after game over when stats wouldn't be countedPatch 2.9.2Apr 4, 2021 - Community AnnouncementsNew Hero F.R.E.D 2.9.2 - NEW HERO F.R.E.D - New Healer's achievement skin - Players can shoot pickup with secondary ammo as well - Dragon Slave won't hurt heroes if they are hidden behind some static object like a shield/wall - Shotgun has 50% less damage against buildings/towers - Chrono/Reverse time -> After returning player to the start position, the current dash will be interrupted - Monthly ranking is now shown instead of Qualifier ranking - New game version can see older compatible replays - Hide the game replay winning team by default and show it on click - Change to Time lords upgrade path level 6 change from +1 sec to Time Control to +5 seconds to Time Resistance duration level 13 change from +2 sec to Time Control to +10 seconds to Time Resistance duration level 18 change from +3 sec to Time Control to +1 sec to Time Control 2.8.19Feb 28, 2021 - Community Announcements- Fixed when Commander would upgrade locked down tower, it would increase too much the damage - Fixed when first user joining a team in Captains mode would not be the captain - Fixed Secondary skin on commander not showing 2.8.18Feb 25, 2021 - Community AnnouncementsFixes - Fixed when add bots would be shown during a qualifier match - Don't show join another game anymore when user is watching existing lobbies - Fixed when user could click the join lobby even when they were not connected to server resulting in user seing empty lobby - Fixed when the unlock button would sometimes not be visible and player wouldn't be able to change hero - Changed Behemoth's secondary skinUpdate 2.8.17Feb 24, 2021 - Community AnnouncementsChangelog - Added Captains mode - Added unassigned players view - this is defauilt in private matches, and can be used in normal matches when the teams are already 3 vs 3 so people don't have to leave the lobby to change the team - Fixed when user was able to teleport outside of the map - Captains mode plays are automaticaly published with comment "Captains mode" - Captains mode is saved automatically when user leaves the app without finishing the game - Damage and Health pickups can be collected with S ammo only when they are not moving anymore - Behemoth has different secondary ammo that slightly grows in damage/size