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Warlock - Master of the Arcane

 
Warlock: Master of the Arcane is (briefly) free during the Humble Store End of Summer SaleSep 8, 2014 - PC Gamer The Humble Store End of Summer Sale is currently underway and they've got some pretty solid deals on, like Batman: Arkham Asylum for a fiver, or The Wolf Among Us for ten. But what's of particular interest at the moment is Warlock: Master of the Arcane, which until 10 am PDT on September 9 you can pick up for the price of absolutely nothing. That's right, it's free, and it's apparently not terrible, either, so I don't know why we're still talking about it. But if you need more reasons to click that link, here are a few: Psychonauts is a buck, Euro Truck Simulator 2 is $5, Amnesia: The Dark Descent is $5, Shadowgrounds Survivor is $1, Kerbal Space Program is $16, the Lego Movie Videogame is $8, and so it goes. Good stuff, good prices. You know the deal. And Warlock: Master of the Arcane is free! The Humble Store End of Summer Sale runs until September 22. Warlock 2: The Exiled Now Available on Every Shard of EarthApr 10, 2014 - Community AnnouncementsParadox Interactive today announced that wrongly exiled magicians and sorcerers everywhere can begin their quests to retake Ardania in Warlock 2: The Exiled, the turn-based strategy-fantasy wargame from Ino-Co Plus. Available today via digital retailers worldwide, Warlock 2: The Exiled challenges players to conduct wizardly warfare with a selection of magical creatures, devastating spells, and cunning strategy as they face off against their fellow Great Mages.Warlock 2: The Exiled Now Available on Every Shard of EarthApr 10, 2014 - Community AnnouncementsParadox Interactive today announced that wrongly exiled magicians and sorcerers everywhere can begin their quests to retake Ardania in Warlock 2: The Exiled, the turn-based strategy-fantasy wargame from Ino-Co Plus. Available today via digital retailers worldwide, Warlock 2: The Exiled challenges players to conduct wizardly warfare with a selection of magical creatures, devastating spells, and cunning strategy as they face off against their fellow Great Mages.Warlock 2: the Exiled Releasing on April 10th Pre-order available with instant access!Mar 27, 2014 - Community AnnouncementsJourney back to the realm of Ardania, the land that cannot go an entire week without being conquered, and conquer it once again! Warlock 2 will challenge strategic sorcerers and megalomaniacal mages to conquer Ardania in an all-out war of cunning, combat, diplomacy, and excessively enormous fireballs. Single-player and multi-player gameplay will each challenge would-be warlocks to manage an entire realm full of deadly beasts, promising to make Warlock 2: The Exiled an exercise in constant war mongering and turn-based tragedy. Watch the trailer here: https://www.youtube.com/watch?v=lDrTM0Hz26A&hd=1Warlock 2: the Exiled Releasing on April 10th Pre-order available with instant access!Mar 27, 2014 - Community AnnouncementsJourney back to the realm of Ardania, the land that cannot go an entire week without being conquered, and conquer it once again! Warlock 2 will challenge strategic sorcerers and megalomaniacal mages to conquer Ardania in an all-out war of cunning, combat, diplomacy, and excessively enormous fireballs. Single-player and multi-player gameplay will each challenge would-be warlocks to manage an entire realm full of deadly beasts, promising to make Warlock 2: The Exiled an exercise in constant war mongering and turn-based tragedy. Watch the trailer here: https://www.youtube.com/watch?v=lDrTM0Hz26A&hd=1Pre-Purchase Now - Warlock 2: the ExiledMar 20, 2014 - AnnouncementWarlock 2: the Exiled is Now Available for Pre-Purchase on Steam! Pre-Purchase now and receive access to the game now! The worlds have been shattered, and you have been exiled to one of these shards. The time has come to return to Ardania and seek vengeance on those who cast you out. Battle through the fractured realms inhabited by other exiles, hostile Mages and terrifying creatures. Once back in Ardania you will face your greatest threat: The United One and his four Vicars. Conquer all who oppose you, reclaim your home and take your revenge. New Weeklong Deals, Monday February 24thFeb 24, 2014 - AnnouncementNew Weeklong Deals roll over every Monday at 10AM Pacific Time. Warlock 2: The Exiled screenshots tease fantasy civilizationNov 26, 2013 - PC Gamer The danger for 4X strategies is that, inevitably, they'll be compared to Civilization. Although, to be fair, many games are openly inviting that comparison. Galactic Civilizations, which yesterday released its own set of screenshots, contains the word "Civilization" in its title, for instance. Then there's the fantasy 4X, Warlock 2: The Exiled, which has successfully differentiated itself by name, if not entirely by look. Judge for yourself, by browsing the game's first selection of screenshots. First though, here's a sample of the game's feature list: "Spelling Counts – Over 150 spells to add to your tome, allowing command over powerful enchantments, nasty hexes, and elemental forces "A Crass Menagerie – Hundreds of different mythical and magical beasts to deploy on the battlefield with distinct tactical uses, from giant rats and dwarven prospectors to werewolves with hats on them "Friendship is Magic – A multi-player experience as robust as the single-player experience, including PvP, Co-op PvE, and every combination in between "Warlock 2: The Playstyles – Fight your way through the shards to reclaim Ardania in new ‘Exile’ mode or dispatch opponents the old-fashioned way in ‘Sandbox’ mode." With that information seared into your eyeballs through arcane magicks, here be screenshots. Okay, to be fair, Civ 5 doesn't have Polar Giants. And, if the game's anything like the first Warlock, it'll be a much more combat focused 4X, with its fantasy trappings increasing the chances for violent conflict and destructive spells. Warlock 2: The Exiled is due out Spring 2014. For an earlier look, check out the Paradox Twitch.tv channel, which will be livestreaming the game from 7pm tonight.Warlock 2: The Exiled bringing more turn-based strategy to PCOct 3, 2013 - Shacknews"War. A wise man said it never changes," a gravely voice declares. "But he's dead. Eaten by a dragon in war." It's not easy to make a fun announcement trailer for a hexy turn-based strategy game, but publisher Paradox certainly has a fair crack at it with Warlock 2: The Exiled.Weeklong Deals, September 30Sep 30, 2013 - Announcement Save 30-80% on new Weeklong Deals on Steam, available now until October 7 at 10AM PST. Crusader Kings 2, War of the Roses and other Paradox games star in the Humble Weekly SaleAug 30, 2013 - PC Gamer And so it was that August 30th, 2013 did come to be known as the Day of The Deals. Internet denizens bravely descended on their stores, dodging pay-what-you-want here, and 75% off there. Could any make it through this budgetary gauntlet with their wallets unharmed? That, dear reader, is for you to find out... Look, basically what I'm saying is there are a lot of cheap games today. The first of which is a staggeringly good Humble Weekly Sale featuring entrées from the Paradox plate. Here's what's inside: War of the Roses: Kingmaker Warlock: Master of the Arcane Leviathan: Warships Dungeonland The Showdown Effect Europa Universalis III Complete And, if you beat the average (currently at $5.80): Crusader Kings II Magicka Taken as a full bundle, it's an absurdly good deal. Of the games that I've spent much time with: Crusader Kings II is an excellent strategy centred on lineage and intrigue, Magicka is a satisfying and funny co-op wizard-'em-up, and Warlock is a quick 'n light action-focused 4X. All of the others have reviewed reasonably well, too. Alternatively, you could get "The Big Kahuna", which costs a flat $125, but comes with 48 games - essentially, all of the publisher's games, with the exception of Europa Universalis IV. The downside of that deal is that you also get Gettysburg: Armored Warfare, but it's okay, you can just ignore it. The sale runs for another six and a bit days.Paradox Publisher Weekend - Day 3Jun 22, 2013 - AnnouncementDay 3 of the Paradox Publisher Weekend is officially under way! The Daily Deal for today is Magicka and a number of other great fantasy titles at 75% off! All weekend long, titles in the Paradox catalog are on sale for 50% off. Be sure to check back each day this weekend for great new deals! Warlock - Master of the Arcane UpdatedDec 24, 2012 - Product UpdatePatch Notes 1.4.1 (!) Fixed frequent crash on some hardware configurations. * Fixed bug with disappearance of some game news after long game session. * Fixed crash with hero resurrected after he died in a boat. * Fixed crash with perks after enemy capital surrender. * Fixed bug when side units got more damage from cleave attack then middle one. * After Great Mage’s death all perks made by him should now disappear. * Food bonus on life land tiles was decreased * New hotkeys (actual buttons now are visible in hints): **Rest: R **Sentry: F **Next city for building: Ctrl+Tab **Prev city for building: Ctrl+Shift+Tab ** camera selection focus with “HOME” button * Perks mechanics of “Frenzy” and “HitAndRun” was fixed * Unit doublehealing bug fixed * Conquered city name is now correctly reflected in the list * AI became better with negotiating * Minor bugs with unit info screen fixed * Unit maximum cap increased * Some new SFX added Warlock - Master of the Arcane UpdatedNov 14, 2012 - Product UpdatePatch Notes 1.4 • New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched. • The "pocket" worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside. The monster in such pocket worlds don't spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit. • New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy. • A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash. • A Bug fixed when loading early in the game could disable some random events. • A Bug fixed when loading a multiplayer game all users except host could not see their quests. • A Crash fixed when a player had his Hall of Lords full. • A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game. • A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a "select a unit" window pop-up. • A Bug fixed when a player got incorrect News after he successfully casts a global spell. • Monsters spawned together with their lairs now cannot go rampage on the same turn. • Some spells and events make the world tremble. Literally. • AI now understands the danger of damaging landscape and acts accordingly. • AI now uses portals to/from pocket worlds more actively. • AI cleans the landscape with appropriate spells when needed. • AI now can use terramorphing spells offensively. • A Bug fixed when AI tried to use totems like basic units (and failed). Warlock - Master of the Arcane Update ReleasedOct 11, 2012 - Product UpdateNew in version 1.3.1: - Fixed random Crash to Desktop (often after spellcast or switching to another realm) - Fixed not working WSAD buttons after some windows - Fixed bug with water passability - Fixed several memory leaks - Raised unit maximum for every fraction - City stats are now updating after its capture or creation - Building sites do not stay after city destruction any more - Fixed SFX on Helia Temple - Landscape damage tuned - Fixed problem with mages portraits in map settings Warlock - Master of the Arcane Update ReleasedSep 26, 2012 - Product UpdateNew in version 1.3.0: * (!)Landscape now influences economy and greatly influences movement. Lava landscape damages units over time. * (!)Spells trading added to diplomacy. * Now you can choose AI opponents at the start of a game. * Overview windows for cities and units added. * Now you will have some mana refunded if you cast spell within your territory. * AI will now dispel banes from its cities. * Monsters will be willing to enter portals – from both sides. * News about city events added * News about changes in diplomatic relations of opponents added * News about global enchantments added * Multiplayer game loading bug fixed * Options panel bug fixed * Some window decorative effects added * Message boxes closing bug fixed Warlock: Master of the Arcane reviewAug 11, 2012 - PC Gamer Half the world was coloured the, um, turquoise of my undead armies. My war with the Anubislike dog-mage Sol looked set to bring more territory under my control. Things were going well. End turn. Rjakh is demanding 900 mana or he’ll declare war. Well, no, I need it. Sure, history has proven it’s bad to fight a war on two fronts, but history didn’t command a two-headed poison spitting dragon. War it is. Anna the Benign is demanding 900 mana or she’ll declare war. Really? Anna the Benign is giving ultimatums? I could be in trouble. Warlock: Master of the Arcane isn’t without its problems, but it has what I always look for in a turn-based strategy game: the ability to generate stories. From your first forays to the final climactic (if grind-heavy) wars against fellow mages, there’s plenty of drama along the way. You start with a city, a couple of basic units and a whole lot of uncovered land to explore. The first turns of each campaign are about sending your small scouting force out across the hex-tiles of the map to battle monsters and find resource tiles for future cities. So far, so Civilization-with-werewolves, but Warlock streamlines its empire management, sacrificing grand strategy for more immediate tactical experiences. The real meat is in planning and upgrading your forces. Do you construct a Palace on the Minotaur caves, giving you access to a new unit, or a Labyrinth that toughens existing ones? Each unit can be upgraded to fearsome death bringers, and the investment encourages you not to needlessly waste the armies of goblins, skeletons, vampires and ratmen you’ll command. When numbers aren’t enough, you can cast spells that directly affect your battles. These are researched, and provide bonuses, healing, direct damage, or summoned monsters each turn – provided you have the mana reserves. It’s here Warlock’s simplicity starts to feel restrictive. The lack of a tech tree means there’s no logical progression to the spells you research, nor are they related to character choice. Most of all, the AI just isn’t savvy enough for you to need more than a handful. Diplomacy is barebones: you can trade gold for mana (or vice versa), make an alliance or start a war, but that’s about it. There’s no personality or consistency to the behaviour of the other mages you deal with. Their bluster, disdain and booming voices seem silly when they’re offering you all their resources for peace. Warlock is at its best when you’re exploring the unknown, raiding the numerous neutral cities that occupy the map, or fighting respawning monsters in the hunt for treasure. This is taken to the extreme with portals, which lead to other worlds filled with powerful monsters. There are great rewards in these alternate realms, but they’re never truly needed because it’s so easy to keep your empire running efficiently. In most places, Warlock’s lack of complexity isn’t a major problem, rather a design choice that makes it easy to get to the main draw of building a terrifying ...Warlock - Master of the Arcane Update ReleasedAug 2, 2012 - Product UpdatePatch Notes 1.2.2: • The method of land generation was changed so that some land types (like volcanic) now would be created as small patches regardless of climate. • Fixed problem with loading of Multiplayer save games. (old saves are still valid) • Ballista unit became a bit tougher and cheaper. • When starting a saved multiplayer game the missing players will be replaced with AI. • Monster lair spawn events are more logical now, and a few more were added. • Multiplayer Lobby now shows the total number of players in it (including playing). • Quest and Loot windows became a bit wider to better show long units and artifacts names. • Now a player cannot disable a building manually – only demolish (or activate if disabled). • The hint added – the reasons why the building cannot be activated. • Now when a player closes the "Select target Mage" window the spell is automatically cancelled. • Fixed the issue when a player could receive a quest to destroy an entire Monster faction. • Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode). • Fixed a crash in AI turn. • Fixed the bug when a Portal could spawn on top of a city. • Fixed the bug when a player could get the same spell in the research window twice. • Fixed the AI faction global spell casting. • Fixed some misprints. Warlock - Master of the Arcane Update ReleasedJul 20, 2012 - Product UpdatePatch Notes 1.2.1: * Fixed performance issues. * Now Ai takes side of disconnected player. * Medium sized maps are now bigger. * Removed confusing movement path visualization while attacking enemy unit with spell. * Chat window improved * Problem with text input partially fixed Warlock - Master of the Arcane Update ReleasedJul 16, 2012 - Product UpdatePatch Notes 1.2 Multiplayer and Diplomacy • Players can now play Multiplayer games! (Steam is required). • New Diplomacy system in Multiplayer and Single play: Now when a player sends a proposal to rival Mage it will be delivered on the beginning of his/her turn. You will receive an answer on your subsequent turn. The Diplomacy Screen was modified accordingly. Also a player will never know for sure if his\her proposal would or would not be accepted - there will be seen only a prediction of it before the message is sent. • Changed diplomacy effect of relations with gods • Behavior of AI Mages improved with personalities and new factors "Lords and Artifacts" • Mighty Lords come to your service! They can learn faster than normal units and receive many powerful abilities as they progress through level-ups. You can hire these heroes as they come occasionally searching for job, find them in monster layers or even receive them as quest reward. • Lords can use powerful Artifacts which could be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana. Bug Fixes and Improvements • A player may turn on/off Victory Conditions on the Game Start. • Player can now destroy his buildings from city interface • Mages, Veterans and Halberdies got new skills. Mages can learn to cast fireballs and Veterans now have ZoneOfControl perk. • New actions for Galleons units of humans and mosters • Implemented a News message when you successfully research a new spell. • Implemented a News message when any of the Great Mages controls a certain percentage of Holy Grounds. • The Unity Spell cannot be counterspelled anymore, but its casting time was made longer. Also starting to cast a Unity spell worsens relations with all Great Mages. • A Message "A Great Mage is Defeated" now looks better. • AI now uses Dispels smarter and more aggressively. • Teleportation spells casting interface logic is more intuitive: now you can select a spell, then a target unit, and then a hex to move. • Fixed an issue: an enchantment cast on a unit in transport ship is now shown properly on unit when it disembarks. • Game loading has become faster. • Great Mages now think 10-15% faster. • Settlers do not receive experience points any more. • Fixed an issue when a player could remove a "self-destruct" perk from units summoned by other units. • Fixed a crash on clicking on a News message about a new unit if the city was destroyed. • Fixed an issue with the unit's experience when a unit is upgraded twice the same turn. • Fixed an issue with game camera position at the game start. • Fixed an issue when unit movement points and "cooldown" timers could be higher than their current maximum. • Fixed some issues with duplicating perks. • Fixed a rare crash when a player disbands his unit. • Fixed bug with flying units teleportation on water hexes Known issues • Sometimes you cannot enter text - fixes with restarting game from menu • D...