
Warhammer 40000 Speed Freeks
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More fixesJun 2, 2025 - Community AnnouncementsHey all, here's a list of some more changes to the game with this new patch Please restart Steam and remember that most patches are not compatible with older ones, so you will not see games from the previous build in the game browser. It will take a little while for new ones to start up - or feel free to create a game! {STEAM_CLAN_IMAGE}/44159197/4781ddc91481ba36d458573c5494dcd7dffc2910.png Fixed issue with some challenges not progressing Fixed crash bug at the end of match rewards screen Fixed bug where hosts were not able to use their customized vehicles Fixed bug when selecting alternate abilities in the Kustomize screen Improved race waypoint sync for Free Roam mode Fixed issue with full games showing as 15/16 in game browser Swapped Konstruct skin reward on existing challenge to scrap boost, as it was causing issues Added new challenge to both Looted Wagon and Grot Mega Tank that reward players with the Konstruct skin Added daily Rukkatrukk challenge, 6 kills + assists Added daily Trukk challenge, 3 kills Attempted to improve performance on Da Dust Up and Da Gorge Fixed some minor collision and visual issues in some maps Removed "Mob Up!" achievement for the time being, as parties are not currently in the game Disabled daily party challenge since playing in a party is no longer possible. Fix for showing player level at Kill Kam and MVP screens We've been pretty on top of issues and still are working on the bigger ones like hit reg and host migration. We'll let everyone know when there's news on that or other high priority items ːsteamthumbsupː {STEAM_CLAN_IMAGE}/44159197/147b1768aae9ac663c50a5fec47f3ba790647d05.pngSome Quick FixesMay 30, 2025 - Community AnnouncementsOI, just a quick one with some fixes below that we felt necessary to patch Fixed crash related to player states Fixed issue with game browser not updating Fixed accessories issue in the Kustomize menu Fixed players not getting scrap from solo matches All maps autoselect now when creating a new game Bots are enabled by default when creating a new game Added number of players in public lobbies to the bottom of the Game Browser votekick response window changed to 20 seconds Have a good weekend ladz ːsteamthumbsupːTeam Balancing + Some FixesMay 29, 2025 - Community AnnouncementsJust dropped a small patch before the weekend. Please be sure to restart Steam to make sure you've got it! NOTE: You may see less games in the game browser until more people download the update, as there will still be some people playing in the previous build. Those games won't show up in the latest build and vise versa {STEAM_CLAN_IMAGE}/44159197/e0db447dc486730af2bd5402e608ced9bea38b7e.png Here's whats up: improved skill calculation (and thus team balancing) Players can now switch to the losing team at any point in the match as long as the losing team has equal players or less Prevention of players to be able to join games that are in their ending phase to avoid issues. Games in ending phase now show up greyed out in the game browser, Game browser now dynamically updates, Prevented votekick being able to kick host Crash bug fix relating to player challenges Longer challenges now show HUD popups more frequently (every 10% instead of 25%), Rukkatrukk Blood Axes kit gets hidden since its not supposed to be unlockable until later Fix for Trukk skulls kit texture issue, Fix for PLAY GAME screen explainer not accepting keyboard/gamepad inputs (Steam Deck suffered from this), Da Gorge map has expanded boundaries now, lighter nighttime version networking clean-up, more solidity, Progression data storage improvements, Major things up next: Host "migration" so that if a host leaves or gets disconnected for any reason, the lobby of players is not disbanded, but instead is put in a game together with the same settings with a new host Hit reg improvements Warbands system (clans/clubs). This was meant to go into the launch version but just had some UI still left to do on it Happy krumpin! Some of us devs should be playing over the weekend a bit so looking forward to SMASHIN' SUM GITS togetherːsteamthumbsupː {STEAM_CLAN_IMAGE}/44159197/e0db447dc486730af2bd5402e608ced9bea38b7e.png {STEAM_CLAN_IMAGE}/44159197/880573fa3ef539bb061dfaa37ec62a776389e521.gifJOIN/CREATE ISSUES FIXEDMay 24, 2025 - Community AnnouncementsWE'Z DUN FIXED IT LADZ! We've tested this latest build thoroughly and it's zoggin' great 💪👍 Please restart Steam to make sure Speed Freeks updates to latest Things FIXED: Not being able to join games properly, whether through Quick Match, or the Game Browser 🎉, Not seeing all regions in the game browser 🎉 Not being able to create a game 🎉 Not being able to perform actions after a failed attempt at joining a game. Now the game will tell you if it's still processing a previous request Servers now listed in order of lowest ping in the Game Browser Cheers for your patience with the game being pretty broken 🛠️ Obviously it was a pretty messy launch with these unforeseen connection issues popping up, but honestly we've had a really quick response to it thanks to our lead programmer (and only networking expert), the Wired QA testing team, and our community members for helping us test too. {STEAM_CLAN_IMAGE}/44159197/4781ddc91481ba36d458573c5494dcd7dffc2910.png Issues still happening: Performance issues/stuttering when using Full Screen Windowed mode in the display settings. Workaround: Please instead use WINDOWED mode with your native resolution, or try FULLSCREEN mode instead,Fatal error crashes. We've done some work on this so hopefully it's better, but these are the types of deep crashes that are hard to reproduce and diagnose. We'll continue to work on it Note: try to run as few things in the background when playing the game as possibleGame browser can sometimes - but rarely - show nothing, or a loading icon Please just restart the game if this happens, and try not to refresh the game browser constantly or it will bug outThere's an issue with servers using the same name and it confusing the game,{STEAM_CLAN_IMAGE}/44159197/995ffe8e717de04ab7a9f557c54780e617c1da15.pngWhat's coming soon❓ Improvements to team balancing and team switching, Improvements to hit reg 🙏 Vehicle balance improvements General improvements and fixes Warbands, which are like a clan/club feature. This was supposed to be in for launch but didn't make it in time. looking into reimplementing some kind of **party system** (previous one died with the conversion of the multiplayer backend. You can join games with friends through the game browser in the meantime though) Upcoming roadmap of potential features and content Thanks for sticking with the game everyone. Been chaos the past couple days but we've now nailed it we think. Happy RACIN', STUNTIN' and KRUMPIN'! {STEAM_CLAN_IMAGE}/44159197/129ec630ecc8eb6f0ee41d6e30a790c75eba5ae4.gif {STEAM_CLAN_IMAGE}/44159197/98bc62a0a96ba422c4e7d22cdb2b4f90f0b6fdab.pngEDIT: Connection issues now fixed!May 22, 2025 - Community Announcements(this announcement is now outdated) EDIT: Since this was posted, there has been a major fixes update to the game and the connection issues are resolved! https://store.steampowered.com/news/app/2078450/view/515210714689832129 {STEAM_CLAN_IMAGE}/44159197/279b1bfeef8269e1ab24fcb3f2bc68f2b5baa623.png Hey folks. Today we officially launched Warhammer 40,000: Speed Freeks on Steam, and whilst the game is now officially out of Early Access, we know the transition has not gone smoothly for many of you. Connectivity problems caused by our shift from dedicated servers to a player-hosted system have made it difficult for players to find and join matches consistently. We deployed an update shortly after launch today in an attempt to address some of these issues, but unfortunately it did not resolve the core problems. The development team is working through the night to bring the game back to full online functionality as soon as possible and fully focused on identifying and implementing a reliable fix. We’re hugely grateful to the community for your patience, feedback, and support. Every bug report and shared log is helping us move faster towards a solution. We’ll continue to provide regular updates as work progresses. Please do continue to report bugs, issues and any hiccups you have had so far & we'll continue to answer questions in the discussions as we see them. Thank for your your patience. {STEAM_CLAN_IMAGE}/44159197/4781ddc91481ba36d458573c5494dcd7dffc2910.pngSPEED FREEKS IS OUT NOW!May 22, 2025 - Community AnnouncementsDIS IZ IT, LADZ! We’re pumped to announce the 1.0 launch of Speed Freeks, meaning the game is leaving Steam early access - a period in which we gathered and implemented so much valuable feedback from our dedicated players. We thank each and every one of you for putting even a bit of time into playing the game and telling us about it, it truly made the game so much better. {STEAM_CLAN_IMAGE}/44159197/147b1768aae9ac663c50a5fec47f3ba790647d05.png Developing this game has been a hell of a turbulent ride with it not only being an ambitious project for our small team, but also working with the big, awesome IP that is Warhammer 40,000. In addition to this, we’ve had to hastily partner with a different publisher since our last announcement, that publisher being Wired Productions. They’re picking up the torch from PLAION, who helped us get through most of development so far - almost all the way up to launch. We thank PLAION for their support of the game, and Wired for jumping in to take it to the 1.0 finish line. We understand that it’s been a while since we last dropped news or an update, but we’ve been spending our time converting the game to its new format, getting the planned content in-game, and getting accustomed to things. {STEAM_CLAN_IMAGE}/44159197/4781ddc91481ba36d458573c5494dcd7dffc2910.pngv1.0 This 1.0 launch marks not only the important milestone of leaving early access, but also a switch from the Free-to-Play model to a more traditional priced one. This is something we’re very excited about since it allows us to focus more on the features that players want. For instance, as opposed to the F2P version, the game now has: Player-hosted servers with custom settings A game browser Solo play option 150+ items to unlock that are included in the base game (not behind a paywall as with F2P) No 3rd party account requirement (!) These are things that the community has been hoping for, and now we can actually say they are implemented - thanks to us being able to leave F2P behind. {STEAM_CLAN_IMAGE}/44159197/e0db447dc486730af2bd5402e608ced9bea38b7e.png And that’s not all! This 1.0 update comes with a wealth of new stuff for you’z ta sink yer teef into. Here’s the biggest changes/additions, with full changelist further down in the announcement: NEW VEHICLE: Trukk Get da boyz into the back and wreak some havoc! This vehicle is packed full of Orks, packing a real punch with its crushing ladder slam and especially the dakka overdrive ability. A fearsome ambusher, the Trukk is able to swing a battle by coming in and suddenly laying down a ton of firepower. {STEAM_CLAN_IMAGE}/44159197/880573fa3ef539bb061dfaa37ec62a776389e521.gif NEW GAME MODE: Free Roam This mode allows players to create a match on any map, without an overall game mode, free to drive around and experiment if they wish. But they can also place waypoints in succession for custom races, which allows for a ton of creativity and experimentation for new racing routes. {STEAM_CLAN_IMAGE}/44159197/f74...Warhammer 40k Speed Freeks hits 1.0, ditches all microtransactionsMay 16, 2025 - PCGamesNThere were a lot of exciting reveals during last year's Warhammer Skulls showcase. From the highly anticipated Mechanicus 2 to more sneak peeks at the then-unreleased Space Marine 2, Warhammer 40k fans ate well last year. As the 2025 iteration of the much-beloved community stream looms and Space Marine 3 continues to chug along in the background, one of last year's most popular reveals is finally hitting 1.0. After just under a year in early access, Warhammer 40k: Speed Freeks is finally zooming into full release mode, and, in a somewhat surprising twist, it's ditching all in-game microtransactions. Read the rest of the story... RELATED LINKS: Warhammer 40k Speed Freeks brings combat racing mayhem to Steam today Speed Freeks 1.0 Launches on May 22ndMay 16, 2025 - Community AnnouncementsOI LADZ, WE’Z BACK! Hey all you freeks that love speed, here’s the big news we were talking about… SPEED FREEKS is leaving early access and launching version 1.0 next week on May 22nd, the same day of the Warhammer SKULLS showcase. {STEAM_CLAN_IMAGE}/44159197/845eabe737acbb6705f39c2d0e3c2ae015a32278.png This 1.0 launch signifies a few major things, one being that we’ve got a new publisher, Wired Productions. Why does this matter to you? Well, with this publishing switch-up comes big changes to the way the game currently works, meaning it’s no longer Free-to-Play (which had most of its content behind a paywall), and instead is now a low-priced game that comes with the majority of its content included. --------------------------------------------------------------------------------------------------- An important note for those of you who played the early access version of the game: you will be getting the launch version for free! It’s already in your library and will update to 1.0 on May 22nd. {STEAM_CLAN_IMAGE}/44159197/e0db447dc486730af2bd5402e608ced9bea38b7e.png Us moving away from F2P also means that we can do things like: Have player-hosted matches with custom settings, including creating bots-only games if desired Have private games functionality Add a new Free-Roam mode to explore any map and create custom races - an awesome feature that helps illustrate how much more agency players have over the game Remove the 3rd party PROS account that was previously mandatory Plenty more things to reveal, including new content as well, but you'll have to wait until launch day! Now, to finalize the conversion of moving the game away from F2P, we’ll need to take it offline for a couple days, so SPEED FREEKS WILL NOT BE AVAILABLE TO PLAY from Tuesday May 20th until Thursday the 22nd, when the game launches version 1.0. We apologize for the inconvenience, but this is a necessary step towards launching with the new changes. {STEAM_CLAN_IMAGE}/44159197/98bc62a0a96ba422c4e7d22cdb2b4f90f0b6fdab.png In the meantime, we hope you have a wonderful weekend, and we’ll say that we’re very excited to see how everyone likes the revamped and improved full launch of Speed Freeks! --------------------------------------------------------------------------------------------------- Warhammer 40,000: Speed Freeks will be available May 22nd at a special discounted price of just $15.99, 15.99€ and £12.99. Prepare to GET STUCK IN! {STEAM_CLAN_IMAGE}/44159197/45e28095664ec8f8352612f4ff3fe3b58e7e3b76.pngBig News Incoming Tomorrow + Temporary DowntimeMay 15, 2025 - Community AnnouncementsOI LADZ! Quick one here... We needed to drop a heads up about some very exciting SPEED FREEKS news we'll be sharing tomorrow, May 16th! Unfortunately, as a byproduct of the exciting changes, the game is going to be unavailable to download for new players for a period of time while we re-tool some things on the backend. Existing players will be unable to connect to matchmaking and play during this period. This downtime was something we expected to occur tomorrow afternoon, but ended up taking effect 12 hours earlier than anticipated - so we apologize for the inconvenience. But we expect that our players will be quite happy with what we are going to reveal once we do. We'll share additional information ASAP as to when players can can get back to racin' n' krumpin', plus drop the exciting news about the future of the Speed Freeks tomorrow. We're eager to share... SEE YOU'Z THEN! {STEAM_CLAN_IMAGE}/44159197/a9ddc031a54d7d0169b5555691b580f941f20bd9.png⚙️ Early Access Update 05 ⚙️Mar 6, 2025 - Community Announcementshttps://store.steampowered.com/app/2078450 OI YOU'Z GITS! Speeding onto your PCs is another Early Access update our grots have been slaving over working on. This update addresses a bunch of feedback from the community but also pushes the game further towards our wider goals, with part of that being it needing to feel more race-y. Game'z called SPEED FREEKS now, innit? So, along with the plentiful fixes/changes, and alternative weapons we've added for this patch, your vehicles can now drift. Now let's GIVE IT SUM WAZZA!!! {STEAM_CLAN_IMAGE}/44159197/f369570c4b43a0c9a442ae6c392825a8e3c29900.png {STEAM_CLAN_IMAGE}/44159197/b983c20a75342c97f091da3f03b56a2aaffb42d2.gif Alternate weapons are back! Every vehicle now has alternate weapon that are switched on for select weekends. The first weekend starts today until Sunday night! Again we're looking for feedback on these for feel free to let us know your thoughts in Discord or Steam. Deffkilla Wartrike The Trike now has an alternate hook (Pulla Klaw) in addition to the default hook (Grapnel), which has also been modified. The Grapnel no longer pulls enemies, but gives the user a much greater speed boost, even able to pull you into the air. The Pulla Klaw doesn't increase your speed, but it yanks enemies towards you which creates proppa fun scenarios! Megatrakk Scrapjet The Scrapjet has a new alternate secondary weapon: the Combat Rokkit. This switches the high-recoil, high-cooldown rokkit with a weapon that's more suited for combat. It can be fired much more frequently and has much higher DPS. However, it still requires great driving skill to use, as the weapon is mounted to the vehicle and shoots straight forwards. Scrapjet drill speed down to 185 from 200, and we’ve adjusted the curve to add speed more slowly. This should help players catch the Scrapjet before it can escape or reach a ramp to go airborne with the bomb in Kill Konvoy, since it's been relatively easy to deliver this way - and although fun for the bomber, it can be frustrating for opponents. Scrapjet recoil rokkit damage down to 20 from 35 and the recoil force has been reduced to 210 from 240 as well as its cool down increased to 8 second from 6. We’ve also added a large knockback force to give it a real punch.Shokkjump Dragsta The Dragsta has a new alternate primary weapon: the Unstable Shokk Rifle. This switches the long-range primary weapon with a spammable short range version. Use the Dragsta's great manoeuvrability to get in close and shokk your enemies, then disappear with the Warp Tunnel. Careful though, you still have to mind the asymmetrical firing angle. The braking force at the end of the Dragsta’s Warp Tunnel has been removed and its cooldown increased to 10 seconds from 8. Fixed issue where Dragsta could deal full damage with the Shokk Rifle at up to 270m instead of the intended 125m The Shokk rifle now deals full damage to targets within 150m, up from the intended 125m. The Dragsta's max range has been drawn back because of t...⚙️ Hotfix ⚙️Jan 7, 2025 - Community AnnouncementsHAPPY NEW YEAR YOU'Z GITS Hope you all had the best and greenest holiday break! We noticed some issues with a few things and wanted to address them quickly: Fixed issue with player progression needing a client restart to be shown properly in the menu Fixed issue with scrap (XP) calculation and it affecting WAAAGH Path progress. Any players who lost progress should have it restored now Fixed issue with the wrong scrap value showing in player stats Fixed issue with wrong timings for limited time modes (Dakka Frenzy, Bomb Rush, etc) Fixed ugly lighting issue on Big Erupta map where areas would look too bright Optimized explosions in the game, so overall performance should be smoother Added list of party members to the HUD (if you're in a party) Please let us know if you have been positively effected by these fixes, or if you've discovered any new issues! ---------- FYI, Alternate Weapons for vehicles will be back again for the weekends of January 17-19, and 24-26. So be sure to jump on and do some krumpin' in a different style ---------- More updates coming soon as we move closer to the full launch of Speed Freeks later this year! {STEAM_CLAN_IMAGE}/44159197/a9ddc031a54d7d0169b5555691b580f941f20bd9.png Join our community-focused game development discussions on your favorite platform: Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support https://store.steampowered.com/app/2078450⚙️ Hotfix ⚙️Dec 17, 2024 - Community AnnouncementsOI, SPEED FREEKS! We're just dropped a hotfix for various things below, including some stuff for Alternate Weapons which will be playable again this weekend. Be sure to jump in for some new kinds of krumpin'! Fixed issue with player progression needing a client restart to be shown properly in the menu Fixed issue with Steam Deck / Linux players no longer being able to play because of Easy Anti-Cheat being a right git. If you still get kicked to the menu and see an error pop up, just matchmake again and things should work fine after that. Reverted change to status bar text on HUD using red outline which apparently made some players' eyes bleed Fixed issue with Kustom Boosta-Blasta and Megatrakk Scrapjet getting speed loss Fixed bots using alt weapons that weren't synced properly. Fixed performance issue with the kill kam where it was tanking framerate when loading Fixed/updated game mode text for Deff Rally to reflect racing changes made in last patch Reduced size of central game mode HUD element to reduce clutter. More room ta see da krumpin'! Updated Looted Wagon crosshair so it reflects cooldown of the Kannon. This is a test to see how players like it (you will). If they do, we'll apply the same system to other vehicles Grot bomm now has a big flare on it so it's easier to see coming and increased sound distance. Reduced it's max duration from 13 sec to 10, which also fixed a bug with VFX disappearing Kustom Boosta-Blasta alternate weapon fire rate set to 0.6 (from 1.2), damage set to 33 (from 22), splash radius set to 12 (from 10). This weapon will be playable this coming weekend! Updated popup message text when getting kicked to the menu because of Easy Anti-Cheat issues Made the Grot Mega Tank rokkit knockback consistently pop enemies up instead of randomly spin them out Returns Shokkjump Dragsta lock on crosshair If you haven't already, check out our survey and help shape the future of the game! {STEAM_CLAN_IMAGE}/44159197/dffc9865e78ec717e30a35320c40c6a47c727808.pngClick for Feedback Survey Keep the feedback comin' and letz get back to Krumpin! {STEAM_CLAN_IMAGE}/44159197/a9ddc031a54d7d0169b5555691b580f941f20bd9.png Join our community-focused game development discussions on your favorite platform: Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support https://store.steampowered.com/app/2078450💥 News - 2024 Wrap Up 💥Dec 11, 2024 - Community Announcementshttps://store.steampowered.com/app/2078450 {STEAM_CLAN_IMAGE}/44159197/147b1768aae9ac663c50a5fec47f3ba790647d05.png Oi Speed Freeks, Firstly, we want to give you our greenest thanks to you gits for playing Speed Freeks during its Early Access phase. Since the launch in August, da Mek Boyz have nabbed and utilized your feedback to make a ton of fixes and quality of life improvements, plus changes to game modes, maps and vehicles. This has led to a really solid foundation for the game, and it’s been truly humbling to see all of your positive comments and hear about all the fun players are having. This week Early Access Update #4 landed which continues to grow and evolve the game into something we hope you’ll enjoy coming back to for a long time. This patch greatly improves Deff Rally mode, adding more racing and dynamic combat encounters, plus adds alternate weapons/abilities for some vehicles as a limited time mode, creating armament variety for each class. It also brings the usual improvements we’ve been doing since launch in terms of bug fixes and quality of life stuff for the game. If you’ve not grabbed it yet, get on it! {STEAM_CLAN_IMAGE}/44159197/302045a8e552b15b6f7bdba12f6cc56723b6a4b5.png We want your feedback! Closing out the end of 2024 and looking to the future, we want to hear from our valued community as we continue to roar through the grimdark wasteland together. This new survey will help us better understand what is important to you gits, with the results directly influencing our ongoing development of the game. So please give it a shot below! {STEAM_CLAN_IMAGE}/44159197/dffc9865e78ec717e30a35320c40c6a47c727808.pngClick for Feedback Survey {STEAM_CLAN_IMAGE}/44159197/87acda9033493108f66ab7c96205a970c7120a29.png In terms of the next update, rest assured that we are hard at work developing new features and improvements, including a more traditional Combat Racing game mode prototype - which we want to get into your hands to start playing as soon as possible. As usual, we’re going to develop this feature alongside your feedback, and especially in this case, where it will become a permanent mode for the game in the future. Further on from that next patch, we’re speeding towards the full launch of this game out of early access and into version 1.0. We’ve got some really exciting things coming with that version and will be sharing some info about it in the new year. We can’t say much yet, but there will be a lot to look forward to in 2025 and beyond, so keep yer enginez burnin’ n’ yer dakka ready! {STEAM_CLAN_IMAGE}/44159197/995ffe8e717de04ab7a9f557c54780e617c1da15.png Our ultimate goal is to make Speed Freeks one of the greatest combat racing games of all time, and as we solidify the base game towards it’s full release, we’re confident it will be a rich and rewarding experience for Warhammer 40,000 Ork fans and general vehicular combat fans alike. {STEAM_CLAN_IMAGE}/44159197/bff6e97958bf7cec3025c8f54db27b7e22dbc4ee.png Before we forget, h...⚙️ Early Access Update 04 ⚙️Dec 10, 2024 - Community Announcementshttps://store.steampowered.com/app/2078450 Oi Speed Freeks, We’ve been tinkering and dabbling under the hood. This is update is sure to spice things up and adds new things for you to try. {STEAM_CLAN_IMAGE}/44159197/a0f5bbf289d0dd18cbe098ba929ff44ddbe94f11.png {STEAM_CLAN_IMAGE}/44159197/67287117c1d91613deb37fd7faf437bacc5b7c13.png{STEAM_CLAN_IMAGE}/44159197/7118acc31227965eca37f7c54b4f5ed63f117588.gif We've added a new racing objective to Deff Rally mode! Players can now earn points by fighting OR racing. When a capture point is first reached, its checkpoint race will begin after a short delay. Players can earn 1 team point by touching each green checkpoint, and earn up to 50 points for 1st place when (if) they finish the race. But be careful, because along each racing route enemies will be waiting to krump you. If you'd rather fight than race, press Q to toggle off all the racing information, and get to krumpin! You can either find a chokepoint to set up an ambush, or just sit on the capture point and let them come to you. Kills still earn 10 points each, and preventing the other team from racing effectively by disrupting/destroying them is a very potent strategy. We decided to make changes to this mode to add more replayability and more ways of skill expression. Many players who tried Deff Rally for the first time asked us, ""Where's the Rally? This is all Deff!"". However, we did our best to keep combat a focus, in both the rules and route design. Controlling the area around the capture point is still important, because all races start and end there, and often pass through more than once. So if you don't want to race, have fun playing goalie and ruining some poor git's racing line, or just shoot anything that moves. But, if you do want to race, then START YER ENGINEZ! {STEAM_CLAN_IMAGE}/44159197/aa07b5cf41d12453ee786ff687eda2c306019016.jpg {STEAM_CLAN_IMAGE}/44159197/bef6004999942c0170fe4225041c5798cfb7a890.png {STEAM_CLAN_IMAGE}/44159197/3798cc5ef3dc5b10ebb2cc46cb43fdf52ec8e7cd.png Some exciting new ALTERNATE WEAPONS will be coming for the Boomdakka Snazzwagon, Kustom Boosta-Blasta, Rukkatrukk Squigbuggy and Looted Wagon. These weapons will be enabled by default during this weekend, as well as some upcoming weekends (from Friday to Sunday). An explainer pop up will show when entering the Play Game menu if the alternate weapons are active. Looted Wagon Lobba: The Lobba fires mortars with an arc. It has a faster fire rate and larger explosive radius, but takes kunnin' to use effectively. Try lobbing these bouncing mortars into a pack of enemies or a choke point Boomdakka Snazzwagon's Mek Speshul Burst: This modified Mek Speshul fires a burst of dakka instead of a steady stream. It's better option than the regular Mek Speshul for mid-range combat Kustom Boosta Blasta's Kustom Rivet Kannon: This modded Rivet Kannon shoots hotter, higher damage rivets that do proximity damage. The fire rate is slower, but it really packs a punch if you can lead y...⚙️ Early Access Update 03 ⚙️Nov 7, 2024 - Community Announcementshttps://store.steampowered.com/app/2078450 Oi, Speedfreeks!, With your continued feedback we further add to, tweak and improve the game. Today, we are now live with:{STEAM_CLAN_IMAGE}/44159197/b391dceab12c8150b09629e8508f65a1ef90842f.png Added new Kill Konvoy map "Big Eruptor" based on the Deff Rally map Burna Valley {STEAM_CLAN_IMAGE}/44159197/5a5e34b7a82b21ed4d54c075441ba3fbeb8c4d2d.png New alternate lighting variations for Rok Rush (dark nebula) {STEAM_CLAN_IMAGE}/44159197/b4ba5c33403ef4451756ecc3aabb4f7450298eba.pngand Frozen Dakka (night-time) {STEAM_CLAN_IMAGE}/44159197/5c576d02ecf2c59611ab950159ce05df8708ae15.png Improved terrain and collision in Kill Konvoy maps Frozen Dakka and Ded 'Ard Desert Death volumes added underneath all the maps to respawn people automatically in case they accidentally clip through the terrain Added map names to top right of starting screen and end of match team score screen {STEAM_CLAN_IMAGE}/44159197/24852a660b47cb1afe7a59773fb3145ba6a76e95.png Burna Bottle now does 10 direct hit damage and its splash damage radius has been reduced by 25% Grot Rigging heal increased to 50 from 30 Scrapjet missile range reduced to 100m Scrapjet drill now does impact damage based on velocity. Damage over time removed due to inconsistency Kustom Boosta Blasta Jump ability no longer does damage and knockback to nearby enemies Shokkjump Dragsta Shokk Rifle now has enough projectile speed to be functionally hitscan There is now an option to dash in the steering direction rather than camera direction All HUD reticles now have shadows for easier visibility on bright surfaces New colourized ability icons shown on the HUD Customization presets can now be switched ingame via the vehicle selection screen Presets button now more prominently shown in the UI {STEAM_CLAN_IMAGE}/44159197/f26deda61208f1c88b36ebf9f023868ecbc0b145.png Parties can now matchmake against other parties by using the same game name and matchmaking at the same time. Other players are able to backfill (matchmake) normally into this game once it's created. Note that matchmaking using party vs. party may take longer to match than usual, as it is waiting to create a new game with the other party{STEAM_CLAN_IMAGE}/44159197/58adbcd6e3b1aacbdb4916eeb8e0d24330deb806.png Matchmaking region selection is now available, as to provide players more control over where they would like to play{STEAM_CLAN_IMAGE}/44159197/5a62466284ed47bf19e710a9ce02ab154360bb12.png Players can switch teams regardless of skill level as long as their team is winning by 200 points and the losing team has the same or fewer players, or their team is up by 300 points and the losing team has 1 more player or less {STEAM_CLAN_IMAGE}/44159197/525bbc93b070fee41947e8acffa76c958e8235a8.png Leader board stats have now been reset Players can now opt out of the Leader boards via an option at the top of the Leader boards screen For match stats to count towards the Leader boards, there must be 12 human players in the matc...💥 Bomb Rush - Timed Mode 💥Nov 1, 2024 - Community Announcementshttps://store.steampowered.com/app/2078450 Oi, Speed Freeks, time for some firewerkz! For this weekend, we've a new Limited Time Event game mode, Bomb Rush, Bomb Rush is Kill Konvoy with the bomb spawn rate turned up by x4! This is an extra, optional game mode that sees players constantly racing to reach new bombs and detonating them on the enemy Stompa. It's much a faster paced game mode where defence is much more difficult, but speed and racing provide more of the focus. This mode will apply to all 8vs.8 Kill Konvoy maps and will end on Monday {STEAM_CLAN_IMAGE}/44159197/2c4494b2dea4a5c3d9b764ca454c1d2fc66c6461.png On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks! {STEAM_CLAN_IMAGE}/44159197/819aea0a53b2c46043e4b92571963cfeb3b348a5.png Join our community-focused game development discussions on your favorite platform: Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support https://store.steampowered.com/app/2078450💥 Random Vehicle - Timed Mode 💥Oct 25, 2024 - Community Announcementshttps://store.steampowered.com/app/2078450 Random Vehicles is a limited time mode that challenges players to succeed without selecting their preferred vehicle. Often a fun way to warm up, and who knows, random mode might introduce you to different styles of gameplay that you might not have considered before. For this weekend, until Monday, vehicle select screen does not exist. Players are given a random vehicle each time they spawn. This mode applies to all 8vs.8 Deff Rally maps {STEAM_CLAN_IMAGE}/44159197/c053a6ed3708e01119672334b0cdf738f6c5f604.png On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks! {STEAM_CLAN_IMAGE}/44159197/819aea0a53b2c46043e4b92571963cfeb3b348a5.png Join our community-focused game development discussions on your favorite platform: Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support https://store.steampowered.com/app/2078450💥 Dakka Frenzy - Timed Mode 💥Oct 11, 2024 - Community Announcementshttps://store.steampowered.com/app/2078450 {STEAM_CLAN_IMAGE}/44159197/686573e1e254bc2fd68bdfc9ffcddb6e14963902.png Dakka Frenzy is a limited time mode that turns normal gameplay up to 11. All fire rates are increased by 25% All ability cooldowns are shortened by 50% All health values are increased by 100% All vehicles are available. Applies to both Deff Rally and Kill Konvoy Orky Madness! Balance goes out the window in favor of maximum dakka, explosions, and shootin'. Expect sensory overload, hyper-combat that leaves little room for strategy or balance. Fear not, we have tested this and specific exceptions have been made for abilities that cause extreme balance problems, but generally, this mode is more about fun than balance. We hope this'll be a great way to wind down, or warm up to, your day. Warning: PCs on the low end will likely experience some performance difficulties. {STEAM_CLAN_IMAGE}/44159197/0f4d11d3cb074bcdf9f75dac6093a07e93c9fc5f.png On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks! {STEAM_CLAN_IMAGE}/44159197/819aea0a53b2c46043e4b92571963cfeb3b348a5.png Join our community-focused game development discussions on your favorite platform: Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support https://store.steampowered.com/app/2078450💥 Bomb Rush - Timed Mode 💥Oct 4, 2024 - Community Announcementshttps://store.steampowered.com/app/2078450 Oi, Speed Freeks, time for some firewerkz! For this weekend, we've a new Limited Time Event game mode, Bomb Rush, Bomb Rush is Kill Konvoy with the bomb spawn rate turned up by x4! This is an extra, optional game mode that sees players constantly racing to reach new bombs and detonating them on the enemy Stompa. It's much a faster paced game mode where defence is much more difficult, but speed and racing provide more of the focus. This mode will apply to all 8vs.8 Kill Konvoy maps and will end on Monday {STEAM_CLAN_IMAGE}/44159197/0dac166cfa66c68b706612dc32092b9b9741c65b.png On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks! {STEAM_CLAN_IMAGE}/44159197/819aea0a53b2c46043e4b92571963cfeb3b348a5.png Join our community-focused game development discussions on your favorite platform: Steam Discussions Discord r/SpeedFreeks Suggest Features & Report Bugs Technical Support https://store.steampowered.com/app/2078450⚙️ Early Access Update 02 ⚙️Sep 24, 2024 - Community Announcementshttps://store.steampowered.com/app/2078450 Oi, Speedfreeks!, We've been under da hood and changed 'sum 'dings. Your feedback has been invaluable as ever and led to the following fixes. We are now live with: {STEAM_CLAN_IMAGE}/44159197/b391dceab12c8150b09629e8508f65a1ef90842f.png {STEAM_CLAN_IMAGE}/44159197/3fd4729dc7c865b082f439204bf520361ac6ae2a.png Added heatwave version of Kill Konvoy: Ded 'Ard Desert (the desert map with a big pipline down the middle). There is a 50% chance the server will load this version Added some obstacles/cover to Ded 'Ard Desert to improve balance between Stompa routes Improved collision in some areas Added rainstorm version of Deff Rally: Burna Valley (the volcanic map). There is a 50% chance the server will load this version Added snowstorm version of Deff Rally: Mob Mountain (the snowy mountain map). There is a 50% chance the server will load this version Added spooky nighttime version of Deff Rally: Krump Canyon (the red sand canyon map). There is a 50% chance the server will load this version Improved collision for some parts of Kill Konvoy: Frozen Dakka (glacial map) {STEAM_CLAN_IMAGE}/44159197/d56220b8eac8e40445b82a86887dcd63b79599a8.png Fixed an issue whereby in some conditions the aiming on the client and the server weren't syncing up properly Fixed an issue whereby the Deffkilla Wartrike dealt no damage with boomstikks in certain conditions {STEAM_CLAN_IMAGE}/44159197/525bbc93b070fee41947e8acffa76c958e8235a8.png{STEAM_CLAN_IMAGE}/44159197/83f63332c078a348ca57c98c809814237f790ecf.png Added Leaderboards to the game, with various categories/metrics to choose from. Leaderboards are based on a players 10 best matches throughout their lifetime. This is the first version of the leaderboards, so some things might be janky. Feedback welcome as always! Added Player Account Level next to players' nameplate. This account level is based on the amount of total scrap a player has acquired. Fixed Daily Challenges no longer resetting and not granting scrap Increased scrap progression speed by around 20%, including increasing daily challenge scrap from 2000 to 3000 {STEAM_CLAN_IMAGE}/44159197/169603a49c541c0a44db1a354c77e07091697a34.png Added a contextual ping system to the game (default input is Middle Mouse Button) {STEAM_CLAN_IMAGE}/44159197/24852a660b47cb1afe7a59773fb3145ba6a76e95.png Added the ability for top players to switch from the winning team to the losing team under certain conditions Team shuffling/balancing after a match now takes player skill into consideration When a player joins a match they are always put on the losing team if teams have an even player count Match warm-up time increased to 1 minute to allow for more players to join before the game starts Matches are automatically closed if 4 or less players are in them (unless the server has never had more than that many players, meaning it is a region with less players actively online). Players in the closed match are taken to the menu to match-make again Th...
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