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Hotfix #36 (1.3.1) Patch NotesApr 18, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/33e274d340965e85c15c2f7f9da773ebbc543b8e.png {STEAM_CLAN_IMAGE}/38365286/19fdf744d4ca3972822cb0151a1f268388407ad1.pngDevoted Rejects Here are the patch notes for. Hotfix #36 (1.3.1). It is now live on Steam and will shortly be live on our other platforms. Added a list of default suggested penances to display for players who access Hestia’s corner before they have any progress on other penances. Dev Note: This is to avoid situations in which we present far-away or more difficult penances because of a player’s started progress. Fixed some penances referring to the wider Chasm Terminus area as “Chasm Station.”. Fixed a crash that could occur if a player redeemed an item reward for individual penance if they accessed “Penances” via character selection". Fixed an issue causing Auric Storm Survivor to not increment on successful mission completion. Renamed penance from Atoma’s Elite Guard to Miraculous Survival. Dev note: The penance that was part of the initial release of 1.3.0 was falsely marked as Atoma’s Elite Guard, so we updated the name. With this hotfix we also added in the correct Atoma’s Elite Guard with its accompanying rewards.Path of Redemption - Live now!Apr 16, 2024 - Community AnnouncementsDevoted Rejects, Here are the patch notes for our latest update, Path of Redemption. It is live now on Steam, and will shortly follow on our other platforms.  New Additions Shrine Penitentax Welcome to Shrine Penitentax, Sister Hestia Prine’s alcove on the Mourningstar’s main deck, and where she will be recording the penances the rejects undertake in their fight to liberate Atoma. It is located straight across from Sire Melk’s Requisitorum, and has been newly renovated to accommodate the expanding number of records and scrolls needed.   (We had simply too many penances to be able to fit them all in the patch notes, so be sure to check them out in game!) {STEAM_CLAN_IMAGE}/38365286/302eb2bf53cf28fdfed923bd073fc771148b85b0.png Reworked Penance menu The screen where penances were collected has been replaced with a new overhauled and extended menu, composed of three main elements. The Penances Screen Similar to how the old screen held a list of the penances players could complete, the new screen holds all previous and new penances in one place. It divides the different penances into 10 categories, many of which players will recognise from the old menu, but also some new ones. The old Offensive, Defensive, and Team categories have been condensed into the new Tactical category. The regular and “redacted” class-specific penances have been merged together. When browsing this screen players can select between two display modes. The first is a grid that shows penances as smaller badges with their icons, and is meant to serve as an overview of the total progress the players have obtained. The second is a more classic list view with two columns that will sort in-progress penances first, and place the completed ones at the bottom, so the players can at a glance see what they are progressing on together with a summary of the penance description. Furthermore, Hestia will remember their preference and showcase penances in their last used display mode if they close and re-open the menu. {STEAM_CLAN_IMAGE}/38365286/d298247ff32b437aa73df25fd3aa75556f0e672e.jpg {STEAM_CLAN_IMAGE}/38365286/fca95d80a72bab9dbbb5b95b11d37e24569ede1f.jpg Additionally, players can now select up to 5 penances they want to track their progress on (more on this a bit later on in the notes!) The Recommended Penances When players first access Shrine Penitentax they will be met with a revolving list of penances that shows: their completed penances with rewards they have not yet claimed; penances they are tracking; and suggested penances based on completion rate. The Path of Redemption On the lower end of the menu, players will discover the new Path of Redemption track. Here, they can unlock a variety of rewards based on the total amount of Penance Points they have gathered during their time in Inquisitor Grendyl’s warband in the fight for Atoma. Once a penance is completed, and upon return to the Mourningstar, players will receive a prompt to visit Hestia in Shrine Penitentax. This visit is to ...Warhammer 40k Darktide is getting one of Vermintide 2's scariest foesApr 13, 2024 - PCGamesNA major Warhammer 40k Darktide update arriving soon will introduce the 40k equivalent to one of the most troublesome enemy types from developer Fatshark's other beloved co-op game, Warhammer Vermintide 2. The Darktide Path of Redemption update is set to rework the game's penance system, offering up a huge number of challenges and potential rewards to earn, and now developer Fatshark details a new core mechanic set to alter how you approach missions, along with a new in-universe character change tool. Read the rest of the story... RELATED LINKS: Darktide gets a massive new set of challenges and rewards this month Best Warhammer 40K games on PC 2024 Warhammer 40k Darktide gets hefty second update for the holidays Dev Blog: Hold Your Breath And Clear Your MindApr 12, 2024 - Community AnnouncementsDevoted Rejects, Last week we delved into the reinvention of the penance system. Today we’ll take a closer look with the devs that worked on some of the features that are coming with Path of Redemption: the Pox Gas condition, the Dreg Tox Bomber and the Personality Scourge. Without further ado, let’s start with the new condition! Pox Gas {STEAM_CLAN_IMAGE}/38365286/b2aa609e2127c607a1257b35b2f75f1dd42f6d43.jpg One interesting challenge we have in level design is to ensure that the content already released into the game not only feels fun to play, but most importantly feels relevant. After all, you are exploring a massive and sprawling Hive City, which is active and constantly changing. This is something we want our missions to reflect as much as possible. With this in mind, the Pox Gas condition (together with the Dreg Tox Bomber) felt like a good fit, as it allows us to achieve a few things from a design standpoint: It adds a new type of environmental hazard not seen before. It changes the gameplay space players are used to traversing by blocking off shortcuts or popular camping spots. It puts players under duress inside Pox Gas areas, fostering the need for quick thinking and coordination. It gives players the ability to decide whether to push through the gas or wait it out in key locations. To accomplish this, we started by hand-picking missions we believed would be good candidates for the condition, in order to provide a great first playthrough experience. We populated these missions with Pox Gas, and then proceeded with playtests and gathering feedback. The core idea behind how Pox Gas would manifest itself in these selected missions was to have it appear on the “obvious” path, but also where players tended to linger during events. At first, Pox Gas was very much static with a set randomized seed upon starting a mission. Though this achieved much of what we set out to do, playtest feedback showed that it was a bit too static. We iterated on the condition, giving it a more dynamic setup. We tuned it to ensure it would switch at regular intervals during gameplay, making it feel much less static. In addition, we added more to the initial design. For example,how it affects the gameplay space for players and enemies (the latter get a buff inside the swaths of gas). A fun design challenge we had to wrestle with was – how can you tell where the gas will appear and when? What cues would we be giving players? To solve this challenge, we further tweaked the condition by: Making Pox Gas appear/disappear in sequence with lower gas as a warning. Populating any Pox Gas areas with Nurgle corals - as they are often seen on Nurgle miniatures in Warhammer: 40,000 - and have them “spew” it out. Adding various sound cues to hint at affected areas and provide a warning to players. Fading out the Pox Gas once it is done (and not just quickly fading in). This leads us to where we are today and the current version of Pox Gas: a new dynamic challenge for some of our ...Darktide gets a massive new set of challenges and rewards this monthApr 4, 2024 - PCGamesNWarhammer 40k Darktide is gearing up for its first update of 2024, and it's set to be a big one. The next patch, which is out later this month, adds an entire hab block's worth of new challenges, rewards, and more to the grimdark shooter. Read the rest of the story... RELATED LINKS: Best Warhammer 40K games on PC 2024 Warhammer 40k Darktide gets hefty second update for the holidays Warhammer 40k Darktide gets two free updates as Steam reviews surge Path of Redemption Update, Coming Late April 2024Apr 4, 2024 - Community AnnouncementsDevoted Rejects, Our first update for the year, Path of Redemption, will be released late April 2024. {STEAM_CLAN_IMAGE}/38365286/9586fe2b2b1f46743999f07989098238c496c401.jpg This update will introduce a new version of the penance system, but it’ll also come with additional supporting content. Here is a list of what is coming to you in April: A new free way to collect rewards: penance points will now count towards a progression track composed of 40+ tiers, allowing players to unlock earnable rewards. A new home for penances in the Mourningstar: Hestia will be in charge of keeping a record of the rejects’ penances and will join the rest of the Mourningstar crew in voice-overs during missions. 200+ new penances: a slew of new penances will be added to the game for players to complete. These will be divided into new categories. 100+ new earnable rewards: these will include new insignias, portrait frames, emotes, poses, weapon trinkets, and cosmetics such as the loyalist Moebian 6th outfits. New reward type - Titles: allowing players to brag about their most impressive achievements. Improved penance UI and menu: allowing players to better track penances and progress toward rewards. New puzzles, challenges, and collectibles: we are adding several puzzles across Tertium Hive for players to discover and solve. New enemy: the Dreg Tox Bomber will join the ranks of the heretics, hurling Blight Grenades filled with toxic fumes. New condition: Pox Gas will join the roster of conditions that can spread across Tertium. Recommendation: don’t breathe too deeply. The Personality Scourge: players will have the option to change additional aspects of your operative (background, height, name, and voice) in exchange for ordo dockets. {STEAM_CLAN_IMAGE}/38365286/3fd43f80d562e46ee40e1f08f9b68de63c07a682.png {STEAM_CLAN_IMAGE}/38365286/d7b4034147cdf5ce58ab63054f40adabe207d20c.jpg Continue reading below for a deep dive into the reinvented penance system. — Let Thy Deeds Be Known Hello everyone! Today, you’ll have two writers for this dev blog: Björn - Team Lead in charge of coordinating efforts for the Path of Redemption Update, and Victor - Design Director on Darktide. In this blog, we’ll tell you more about the reinvention of the penance system, why we have chosen to focus our efforts on them, and what players can expect from this update. Let’s delve into it! There was one main driver behind reimagining the whole penance system: giving players more agency in Darktide. We wanted to add fun and meaningful ways for players to earn more cosmetics, and give them new ways to challenge themselves. This update adds new and diversified goals to achieve, with a slew of rewards matching their investment in the game - whether they just started playing or are a returning player. We looked at giving penance points a more center stage position and put them to good use. These points will now be counted on a progression track, the ‘Path of Redemption’ (cue title), which will allow play...Hotfix #35 (1.2.34)Apr 4, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/af934785259816bd848b2e0adc19ef01d848fc1f.png Devoted Rejects, Here are the patch notes for Hotfix #35, which is live on Steam and will shortly be live on our other platforms. Fixed a crash that could occur when aiming the Psyker Blitzes “Brain Burst” or “Brain Rupture”.Dev Note: This is partially reverting a fix from 1.2.33 that was intended to fix a crash that occurred when aiming a Stimm at a teammate at the same time as aiming the Zealot Abilities “Chastise the Wicked” or “Fury of the Faithful”. This crash is fixed, but has the known issue of not being able to target enemies by aiming “Chastise the Wicked”/“Fury of the Faithful” at one while aiming a Stimm at a teammate. Fixed a crash which could happen if every player left the Mourningstar during the mission voting phase.Fixed an issue where approaching wounded Poxwalker enemies would make their wounds visually disappear.Fixed an issue where facial hair was incorrectly displayed when wearing the Zealot “Incantata Mk IVa Obedience Helm” head gear cosmetic.Fixed typos in the descriptions of the “Bargus”, “Calumny Fall” cosmetic bundles and the “Shadow Sanctum Crusader Garb”, “Incantata Mk IVa Obedience Helm” cosmetics.Hotfix #34 (1.2.33)Mar 22, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/304c06c5556cbd452a77f2fbd60233527b007d42.png Devoted Rejects, Here are the patch notes for Hotfix #34, which is live on Steam and will shortly be live on our other platforms. Fixed an issue in the Warren 6-19 mission where the interaction prompt to start the final hacking event read “Press” instead of “Plant.”Fixed a crash which could happen when rapidly switching weapons in the Loadout menus.Fixed a crash which could happen when using the Zealot “Chastise the Wicked / Fury of the Faithful” ability while aiming a stimm syringe.Fixed some stability issues related to running out of memory during loading.Fixed an issue where the pauldrons of the “Moebian 135th Recon (Blackplate)” Ogryn upper body cosmetic could appear in the camera in first person view while holding specific weapons.Fixed an issue where the pauldrons of the “Moebian 135th Recon (Blackplate)” Ogryn upper body cosmetic would appear in an incorrect position in Loadout menus.Fixed an issue where the right arm vambrace of the “Shrine Keeper’s Shrift” Psyker upper body cosmetic was clipping with the tunic underneath.What’s coming up in Darktide?Mar 13, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/3a462e4fe75fc40dd1f0ad0e44d5963999da1cc9.png What’s coming up in Darktide? Our first update will focus on a comprehensive revamp and expansion of the penance system, including adding many additional rewards and a completely new way to earn them. We will be sharing more information on this update by the end of the month along with a dev blog, so keep your eyes peeled on our Communication channels to learn more. Following this, we are working on an overhaul of our current itemisation process. With the new system we want to remove a lot of the unpredictable grind that came from an RNG heavy system whilst giving players more agency and a steady manner to progress toward specific loadouts, blessings, and stats refinement. Although these are significant portions of each update, this is not our full plan for 2024. We will be adding new elements to Darktide throughout the year as well including (but not limited to) new missions, new enemies, new weapons, new conditions, and new features alongside balance updates, quality of life additions, along with some other surprises which we will share in due time. We thank you for all your feedback you’ve given so far, and look forward to sharing these changes and new content with you in the near future and seeing what you think! Hotfix #33 (1.2.32)Mar 6, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/3735d9feae0ad7c2b7807e0e83135f4a6d715829.png Devoted Rejects, Here are the patch notes for Hotfix #33, which is live on Steam and will shortly be live on our other platforms. Fixed an issue where the amount of enemies spawning during missions was lower than intended.Fixed an issue where the Karnak Twins secret hard mode could fail to be triggered after resolving the puzzle.Fixed a crash which could happen after extracting a weapon Blessing in the Shrine of the Omnissiah under specific circumstances while using a controller.Fixed an issue where the pushback from enemy Shooters and Gunners was still applied when being hit while aiming down sights with specific weapons.Dev note: Affected weapons were Lasguns, Laspistols, Boltgun, Plasma Gun, Kickback, Rumbler, Grenadier Gauntlet. Fixed an issue where enemy Scab Snipers could still shoot through Veteran Smoke Grenades if they were fully inside the smoke cloud area.Fixed an issue where the Lucky Bullet effect from the Ogryn “Burst Limiter Override” keystone talent could still trigger when ammo was completely depleted.Fixed an issue where the Veteran “On Your Toes” talent replenished less Toughness than intended (10% instead of 20%).Fixed a crash which could happen when the game tried to remove a buff effect which didn’t exist anymore.Fixed an issue where the background for subtitles could fail to match the text when secondary subtitles were displayed.Fixed an issue where the buffs from the Zealot “Chorus of Spiritual Fortitude” and Veteran “Duty and Honour” talents would prevent non-melee health damage while active even when the player was at zero Toughness.Fixed a crash which could happen if a Veteran Smoke Grenade affected an enemy Scab or Dreg Flamer just as they were about to shoot.Fixed an issue where the transparency effect for the M3 Magnacore Mk II Plasma Gun coils was missing.Fixed clipping and deformation issues for the Ogryn “XXXL Chem-safe Rebreather” head cosmetic.Fixed an issue where the collar for Psyker upper body cosmetics could appear as deformed for female characters.Fixed an issue where the Ogryn “Grimmer’s Hood (Red Stinger Camo)” head cosmetic would clip with some necks.Fixed an issue where parts of the straps on the Ogryn “MKII Nog-Shield” head cosmetic would not display properly.March’s RPS Game Club pick is... Warhammer 40,000: Darktide!Mar 1, 2024 - Rock, Paper, ShotgunHope everyone enjoyed the RPS Game Club returning with Cobalt Core, though personally, I’ve always found deckbuilders a bit short on the screaming slaughter of unclean heretics. Put down the cards and pick up a boltgun, then, as this month’s Game Club pledges eternal service (until April) to Warhammer 40,000: Darktide. Read more Hotfix #32Feb 26, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/3bab309cef43c9233785bc20165d5c62b301af2d.png ## Devoted Rejects, Here are the notes for Hotfix #32 which just went live on Steam and will be out shortly on our other platforms! Fixed a crash which would happen when reaching the mid-event in the Warren 6-19 mission if the “Mostly ranged Enemies” Maelstrom modifier was active. Fixed an issue where the crash reporter was assigning the wrong category to crashes. Patch #17 Notes - Live now!Feb 21, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/a9931b8ab445b406220fee59808b9f6ea472b3c0.png Devoted Rejects, Here are the patch notes for Patch #17, which just went live on Steam and it will shortly be available on our other platforms. New Additions Power Sword Special Activation We have added a second weapon special activation action in the attack chain of the power swords. This new activation allows the player to continue an attack chain if using the weapon special in the middle of one. This mid chain activation was added to allow for a more varied attack pattern even with frequent use of the weapon special. Munitorum Mk III Power SwordThe new activation will chain into the second light or heavy attacks. These attacks are very similar to the first light and heavy, just mirrored.Munitorum Mk VI Power SwordThe new activation will chain into the second light attack or a new heavy that mirrors the first heavy diagonally down attack.Dev note: We hope that these changes will make using the power swords to purge heretics from Atoma Prime a more enjoyable experience for you and a less so for the enemies of the Imperium. The emperor protects. Spectating HUD We have enabled more HUD elements to be shown when spectating a player while waiting for rescue. We hope that this will give players more awareness of what is happening with the team while they wait. Auspex Scanner HUD Added an icon for the Auspex scanner to the HUD on the bottom right of the screen, displayed only during scanning events. This should allow players to more easily see when they can equip the scanner during these events. {STEAM_CLAN_IMAGE}/38365286/f822f918e6fd9d55cad4baa3e06c26f4e1b0c060.png {STEAM_CLAN_IMAGE}/38365286/a605f3b8f410424a3671b07c666346d2f922b762.png Subtitles We are adding some improvements and fixes to our Subtitles system in this patch as follows: Subtitles will now be prioritised by importance.Two subtitles will now be displayed simultaneously. This can be turned off in Interface settings.Player speaker indicators are now colour coded by their assigned Strike Team colour.Speaker Indicator setting now functions as intended. Bug Fixes and General Changes Weapon Description We added weapon descriptions to the weapon inspect menu. It gives a short in-world description of the weapon adding some extra context, lore and flavour. {STEAM_CLAN_IMAGE}/38365286/8f97dbd2c9def32418855b4adc7fec5b73376228.png Talents - Abilities, Blitzes, Keystones and Auras General Fixed so that shouts that target enemies require a direct line of sight to hit sleeping Daemonhosts. This affects both Veteran talent “Voice Of Command” and Ogryn talent “Loyal Protector”.Fixed an issue where abilities such as Veteran talent “Voice Of Command” and Ogryn talent “Loyal Protector” did not apply aggro on the correct player when waking up a Daemonhost.Fixed an issue where Damage would spillover even with Zealots “Bolstering Prayer” or Veterans “Voice of Command” Toughness Bonus Active.Fixed an issue where projectiles could receiv...Hotfix #31Feb 6, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/c35ffa941be2caee7d8894743feb482750b16858.png Devoted Rejects, Here are the patch notes for hotfix #31, which just went live on Steam and will shortly be live on our other platforms. Fixed an issue where the Block Player functionality could incorrectly appear as not available in the Social menu. Dev Note: Some players experienced an issue where the “Block player” button was greyed out meaning they couldn’t block any more players, even if their Blocked Players list was not full. Fixed a rare crash which could happen when a Med Stimm was applied in the exact frame a player died. Fixed a crash which could happen on PC platforms when trying to mute/unmute the game in the background if the user settings weren't available yet. Fixed clipping issues for Zealot "Devoted Chem-safe Rebreather" head gear when having specific hair styles equipped. Fixed clipping issues for Psyker "Chem-safe Rebreather with Psykana Collar" head gear when having specific hair styles equipped. Fixed an issue where hair would be incorrectly removed when wearing the Ogryn "Scavenger's Goggles" headgear. Fixed an issue where the pauldrons for the Veteran "Savlar Chem-safe Fatigues", Zealot "Savlar Chem-safe Devoted Fatigues" and Psyker "Savlar Chem-safe Fatigues and Psykana Collar" upper body items would sit in an incorrect position on female characters. Fixed a clipping issue between the Veteran "Hostile Environment Field Kit (Ice Mourn)" upper body and "Militarum Field Fatigues (Gerdarn Pattern)" lower body cosmetics. Hotfix #30Jan 23, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/f885fa0444629caf378483c899881bbe92a30bf1.png Devoted Rejects, Happy 2024! We are currently gearing up for the coming year, and kicking things off with Hotfix #30. Please find the notes below: Fixed a crash which could happen when trying to display information of a player which was still entering the Mourningstar. Fixed an issue where enemies that weren't aimed at could be hit by fully automatic weapons while aiming down sights and using a gamepad. Fixed an issue where the Agripinaa Mk XIV Quickdraw Stub Revolver did not display any information under the "Reload Speed" stat when inspecting the weapon.Dev note: The issue was only affecting the UI; the Reload Speed was correctly modified by the stat. Fixed an issue where Poxbursters could fail to be staggered by a Psyker Force Sword push-attack if hit at the very outer edge of the attack effective range. Fixed an issue where hair was incorrectly removed when equipping the Psyker "Deimos MK VIA Rebreather" and "Deimos MK VId Rebreather" head gear cosmetics. Fixed an issue where music failed to play during the Monstrosity attack in the end event of the Consignment Yard HL-17-36 mission. Fixed various uncommon crashes. Here's what's coming up in the RPS Game Club in 2024Jan 22, 2024 - Rock, Paper, ShotgunAfter a successful first outing, RPS Game Club is returning for another year of gaming show-and-tells, and this time, we're publishing the schedule in advance so you know exactly what's coming up and when. Handy, say, if you want to keep an eye on certain sale prices for games you've got your eye on, or you want to clear your calendar so you can join us for our end-of-month liveblog session where we all get together book club-style to talk about the month's pick. Each member of the RPS Treehouse is getting involved this year as well, so read on below to find out what's on the Club docket. Read more Darktide is in the 2023 Steam Awards - cast your vote!Dec 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/f137a38bbeeef11efa2acd788a95f6d4b4c2d2fb.jpg Devoted Rejects! Thank you for your nomination in the Best Soundtrack Better With Friends category for the 2023 Steam Awards! We’ve made it to the final stage - let’s go all the way so we can all bask in the Emperor's divine light. {STEAM_CLAN_IMAGE}/38365286/8037b8e45f76b9ff77fe990f5d5546a7d0b6cb53.png The Emperor Protects Hotfix #29 (1.2.22)Dec 20, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/458c9589d18fc7d92ee6ee93a640d0d5c6210ced.png Devoted Rejects, Here are the patch notes for 1.2.22, which just went live on Steam and will shortly be live on our other platforms. Fixes Fixed an issue where players could remain soft-locked at the end elevator of the Orthus Offensive mission when dealing too much damage to the Karnak Twins in the double ambush encounter. Fixed an issue where ongoing chain weapons special sawing attacks were not interrupted if a stealth ability was activated (e.g. Veteran "Infiltrate" or Zealot "Shroudfield"). Fixed an issue where the animation for ongoing chain weapons special sawing attacks would incorrectly appear as being interrupted if activating some abilities (e.g. Veteran "Voice of Command" or Psyker "Venting Shriek"). Fixed an issue where no HUD icon would be displayed for the Zealot talent "Duellist". Fixed an issue where the text in the prompt to start Interrogator hacking events could overflow outside of the intended UI. Fixed an issue where multiple pocketable items would combine with each other upon being dropped on the death of the player who was carrying them. Fixed an issue where the number of completed Penances shown in the Penances Summary menu was lower than intended. Fixed an issue where multiple voice lines could be played at the same time upon returning to the Mourningstar after successfully completing the Orthus Offensive special assignment. Fixed an issue where an incorrect voiceline could be played during the mission briefing sequence for the Warren 6-19 mission. Fixed an issue where the Psyker headgear "Witchshroud" cosmetic item was displaying an incorrect Obtain Source information. Fixed an issue where multiple horde and roamer enemy sound effects could be triggered at the same time. Fixed an issue where defeating Karnak Twins was displayed as a required condition to unlock Penances not related to the Orthus Offensive. Fixed an issue where the eyes of the player characters could incorrectly appear at a lower level of detail in the mission ready screen. Tweaked bots to prioritise reviving downed players over other actions. Fixed an issue where the Zola's voiceover related to the Orthus Offensive could be triggered incorrectly when accessing the Mourningstar. Removed Horde type music from ambush events. Fixed an issue where the gas cloud released by the Karnak Twins when escaping did not disappear after some time.Dev Note: Farting and darting should now be nerfed /s.Fixed an issue that prevented Zealot Shroudfield combat ability from entering cooldown when sprinting and activating the ability at the same time. Fixed an issue where Zealot headgear “Suppliant’s Hood” would clip with some beard styles. Fixed an issue where the voice filter effects from head gear cosmetics were not applied to some class ability voicelines.The Orthus Offensive - NOW LIVE!Dec 13, 2023 - Community AnnouncementsWe are excited to announce that The Orthus Offensive is now available in-game! The ambushes from Wolfer's top Lieutenants have now stopped. We have had reports that the Karnak twins have been spotted in the Torrent. https://www.youtube.com/watch?v=sCJc5cVK810 You can find this new type of mission on the mission board, under “special assignment”. Time to take the fight to them. Bring back their heads. The Emperor protects! {STEAM_CLAN_IMAGE}/38365286/e8b9033f4e19c2b492eb5461e1ef7233a887df3a.png Hotfix #28 (1.2.21)Dec 12, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/d15c6fab324f21f87f71665ecb8874bd53f4ea1a.png Devoted Rejects, Here are the patch notes for 1.2.21, which just went live on Steam. Tweaked the damage values of fire damage from enemy Scab Bombers and Scab/Tox Flamers Tick interval changed from 0.2 to 0.35. Damage scale per tick from . Dev Note: The speed and intensity of the damage ramp up will now be much slower. Fire surfaces will remain very dangerous, but only when standing over them for a prolonged amount of time. Fixed a crash which could happen when browsing the Social menu. Fixed a crash which could happen when using or swapping Stimm items. Fixed a crash which could occur when attacking the tanks in the Warren 6-19 mission finale with a Zealot Artemia Mk III Purgation Flamer. Fixed an issue with the Cadia Mk XIIIg Assault Chainsword where the Impact inflicted by activated sawing attacks was lower than intended. Dev Note: Now the values will be aligned to the Cadia Mk IV Assault Chainsword. Fixed an issue where having a Grimoire equipped would prevent players from picking up Stimms. Fixed an issue where the portrait picture of the player was not updated immediately after performing changes in the Mourningstar. Fixed an issue where some of the new foldable shovels introduced in The Traitor Curse Part 2 Anniversary Update were missing attack trail visual effects: Munitorum Mk III Sapper Shovel Munitorum Mk VII Sapper Shovel. Fixed an issue where the Ogryn "Convict Garb (all variations)" upper body cosmetics would display a black shoulder patch instead of the intended colour. Tweaked the logic for interaction points in the Mourningstar (e.g. Mission Board, Shrine of the Omnissiah). The interaction will now be more easily accessed without having to point the camera in a very specific direction. Added a small rev motor sound to the Orestes Mk XII Assault Chainaxe light attacks.