
Warhammer 40,000: Darktide
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Hotfix #70 (1.8.2)Jun 30, 2025 - Community AnnouncementsHey Everyone, Hotfix #70 (1.8.2) is currently rolling out across our platforms. In the meantime, you can read the notes below. General FixesFixed banter frequency: banter has been increased for all classes during missions. Solved a common crash that could occur when browsing companion skins.Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.Fixed the description of Fan the Flames blessing so that the correct values are displayed.Fixed an issue that was causing weapon names to be cut off when inspecting them.Fixed an issue that was preventing tagging from working properly.More improvements to how cosmetics and rewards are displayed in the inventory.Fixed an issue where some debug strings were visible in the tactical overlay.Fixed an issue where Psyker 'on critical hit' talents would trigger when burn stacks are active on enemies.Fixed an issue that was causing part of the character to become invisible while changing cosmetics.Updated descriptions of the “Lightning Reflex” and “Counterattack” blessings to consistently use “Perfect Block”.Fixed an issue where some lines in the Orthus Offensive mission would be inaudible.Fixed the Zealot “Hexorcist's Breeches” lowerbody cosmetic item having the wrong footstep modulation. Fixed the incorrect inclusion of the Radio Operator in the “Elitist” penance. Fixed an issue where an incorrect skull icon would be shown in the Mission Request popup. Fixed the icons for experience and Ordo dockets being in the wrong order on the Mission Terminal. Difficulties can now be swapped by pressing on the diamond shapes in The Meat Grinder. Fixed an issue where the “New Weekly Contracts” notification would show up even when Sire Melk’s Requisitorium was not yet unlocked. Increased the spacing between the text and the border on the right-hand side of the special condition text. Lightened up the vignette effect on the zoomed-in view of the Mission Terminal in order to see more of the hive. Changed the default value of the settings for the companion nameplate: all player Companion nameplates are now visible by default in the Mourningstar.Heavily reduced the pixelated effect from mission board thumbnails.Fixed an issue where the skybox would occasionally be visible after completing a Campaign mission. Auric Difficulty ChangesNew High Intensity added which will be active during High Intensity missions on the Auric level difficulty; this change will bring higher enemy count and increased spawn rate, more frequently occurring specials and hordes spawning. Dev Note: Auric used to be Damnation with the guarantee of modifiers with High Intensity applied, that intensity has been applied as a baseline to new Auric, thus missions on the Auric Board may now appear as both High Intensity and Non-High Intensity. Cosmetic & Animation FixesFixed an issue where parts of the Infantry, Helbore, and Recon Lasguns did not show with texture quality settings set to "High".Fix...Hotfix #69 (1.8.1) - Patch NotesJun 24, 2025 - Community AnnouncementsHey Everyone, Hotfix #69 (1.8.1) is currently rolling out across our platforms. This hotfix addresses multiple crash issues and gameplay bugs primarily related to the release of the Battle for Tertium Free Update and the Arbites Class. In the meantime, you can read the notes below.Fixed the biggest crash stemming from the Battle for Tertium release: a crash would occur when starting the game and joining servers with a certain combination of skins/trinkets and the Ogryn Pickaxes. Fixed a crash that occurred often when playing missions with Toxic Gas enabled.Fixed a crash that occurred when having the Steam overlay disabled.Fixed a crash occurring when creating a new character if scrolling too quickly throughout the character creation menus.Fixed a crash that can occur when selecting the Lone Wolf talent while your Cyber-Mastiff is wearing a smoke-emitting cosmetic. As a temporary fix we removed visual FX from the dog cosmetics while we investigate a more permanent fix to be deployed soon.Fixed a crash that would occur when Auspex devices started playing sounds the same time as the player wielded a weapon.Fixed an issue where the Play button on the Mission Board would temporarily be unavailable if no Campaign mission was active.The hair of the “Brahms’ Memories” NPC in the Meat Grinder is now properly displayed.Fixed an issue where the notification pop-up for unlocking a curio slot would continuously re-appear.Removed the Scab Radio Operator variant from the “Traitorous collective” penance.Note: the same issue in “Elitist” penance will be fixed in the next hotfix."Modify Cyber-Mastiff Appearance" in the Barber-Chirurgeon screen is now translated to all languages.Fixed an issue where 'Break the Line' wouldn't properly interrupt Weapon Actions.Fixed an issue where the Cyber-Mastiff would stop attacking after its owner had been consumed by a Beast of Nurgle.Fixed an issue where the Cyber-Mastiff wouldn't jump down from the Valkyrie at the start of 'Rolling Steel'.Fixed an issue where the Cyber-Mastiff would target the Poxbusters automatically. It should only do so at the order of the Arbitrator from now on.Fixed an issue where the Cyber-Mastiff would have its Outline enabled even when the related Options setting was set to Off.Fixed an issue where the Cyber-Mastiff had the wrong attack type towards Daemonhosts spawned through the 'Heinous Ritual' circumstance.Fixed an issue where the Cyber-Mastiff could have two cosmetics applied during mission cutscenes.Fixed an issue where 'Execution Order' would decrease the Damage dealt by Monstrosities attacked by the Cyber-Mastiff.Fixed an issue where 'Break the Line' would force heavy stagger on the Dreg Captains.Fixed an issue where the 'Castigator's Stance' description didn't specify that it replenished all Toughness.Fixed an issue where the 'Nuncio-Aquila' descriptions didn't specify its Cooldown.Fixed an issue where 'Hold the Line' didn't specify the stacks Duration.Fixed an issue where the Cyber-Mastiff co...Warhammer 40k Darktide adds new class, overhauls almost everythingJun 23, 2025 - PCGamesNNothing, and I mean absolutely nothing, beats the thrill of fending off hordes of mindless enemies with friends. Whether it's hunkering down in Kino Der Toten's back alley in CoD Zombies, or fighting waves of infected in Left 4 Dead 2, defending yourself against a never-ending foe is the truest form of challenge. This is something Warhammer 40k Darktide has in spades, and it's just got even better. Developer Fatshark has hit us with the one-two punch of a colossal free update and premium DLC, and both make now the ideal time to dive in. Read the rest of the story... RELATED LINKS: Grimy, industrial FPS Warhammer 40k Darktide is unleashing sweeping weapon buffs The Darktide Arbites class adds a new dynamic to the Warhammer 40k co-op shooter Grimdark co-op FPS Warhammer 40k Darktide's first new class is the Arbites Arbites Class - Out Now!Jun 23, 2025 - Community AnnouncementsIntroducing: Adeptus ArbitesThe Adeptus Arbites have arrived – Darktide’s first Class DLC. Get the Arbites Class on all platforms today, you can choose between the Standard Edition and the Deluxe Edition. The Adeptus Arbites enforce the Lex Imperialis – the Imperial Law. The institution’s most visible officers, known as Arbitrators, are utterly unforgiving of those who dare transgress the Law. They are swift to unleash brutal punishment upon those guilty of threatening the Imperium’s working, and no one is beyond their long reach. They have been present on Tertium for at least as long as Inquisitor Grendyl’s forces, investigating anomalies in the planet’s Tithe offerings. The situation has grown so grave that Marshall Vortern has decided that the long arm of the Imperial Lex needs to take a firmer grasp of the situation.It is worth noting that the Arbites’ arrival takes place after the events of the Battle for Tertium, so while you can absolutely play as an Arbites through the new campaign, some of the story scenes will not be addressed to your type of character. For this reason, we suggest playing the Battle for Tertium for the first time with one of the core characters.Cyber-MastiffThe Arbitrator's loyal companion and best friend will join you in the slaying of lawbreakers and other scum. After you’re finished with customizing its name and looks, you’ll soon have it fighting alongside you. The Cyber-Mastiff has its own Passive target selection, which it will use to help you against anything that comes too close. You can also command it to attack a specific target, which will override any behaviour of its own. To command your Mastiff, you simply double-tap your Tag Input on any enemy that is eligible to be Tagged.When the Cyber-Mastiff attacks a Human-Sized enemy, it will pounce on it, knocking it down and keeping it that way until it kills the enemy, or you order it to attack something else. When attacking any larger enemy the Mastiff will do a jump attack, staggering and dealing damage to the enemy.Note: You can change the Command from Double-Tap to Single-Tap in your Input Settings. You can also enable and disable Outlines as well as Names, for your and other Arbitrator’s Companions.Talent TreeAs an Arbitrator you have plenty of options when it comes to how you wish to play. Going from left to right in the Tree we will find a few prominent themes. From Elite killing and Cyber-Mastiff handling, to Hybrid Combat and Supportive Utility, and lastly Crowd Control and Melee. While the Cyber-Mastiff is iconic to the Arbites, if you prefer to play without it, take a look at the Lone Wolf Talent! Let us quickly go through the more impactful choices you can make in the Talent Tree. Blitz Abilities Arbites GrenadeYour base Blitz is an Impact Grenade that deals high damage and stagger to anything struck by it.Charges: 3 The upgraded variant increases the maximum number of grenades you can carry to 4.Voltaic Shock MineThrow a Voltaic Shock Mine onto the f...Special Event Live Now: InfernoJun 23, 2025 - Community AnnouncementsNew In-Game Event: InfernoThe streets of Tertium are aflame. Whether by heretic plot or over-zealous Imperial enforcement makes no real difference. Missions must still run, so be careful down there. You're literally dropping into a hot zone.To make progress in the event, complete missions with the Inferno condition.This event will start on Monday, June 23. The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the last tier of the event will receive a cosmetic portrait frame.Free Update: Battle for Tertium - Out Now! (Patch Notes)Jun 23, 2025 - Community AnnouncementsHey Everyone, Free Update: Battle for Tertium The Battle for TertiumThe core player experience has been reworked to provide a new clearer narrative focus, following the conflict of the Battle for Tertium. Players will now experience a linear campaign with new mission debriefs and embedded cinematics. This new progression path is designed to ease in new players and gradually unlock features that were previously gated by character level.While previously each new player’s experience was completely random, the Battle for Tertium narrative presents maps, enemies and characters in a specific order, allowing players to discover all aspects of the game at a much better pace.The story missions play the same as regular missions, except that these missions have a more tight control over which enemies spawn. You might also hear some new VO lines during missions, and some brand new mission debrief cinematics when completing each mission.Existing players with characters at level 10 or higher can choose to skip the story or play it from the beginning. Players who change their minds about playing the campaign can opt out by using the Personality Scourge at the Barber-Chirurgeon. Note: If you decide to skip the story when you first log-in with this update, you cannot revert this decision. The only way to play the story after choosing to skip it is to create a new character. Additional note: The option to replay story missions at any time is still in progress. It is worth noting that the Arbites’ arrival takes place after the events of the Battle for Tertium, so while you can absolutely play as an Arbites through the new campaign (once the class releases, later today!), some of the story scenes will not be addressed to your type of character. For this reason, we suggest playing the Battle for Tertium for the first time with one of the core characters.Mission Board ReworkA new mission board system will be bringing several changes to how you engage with missions and difficulties. Missions are no longer tied to a specific difficulty, allowing you to select a mission and then choose the difficulty you want. This will effectively increase the amount of mission options available for players of all difficulty levels. While most circumstances remain consistent across difficulty levels, some are disabled on lower difficulties. Notably, Maelstrom missions are exclusive to the Heresy and Auric difficulties.Additionally, the difficulty system has also been overhauled. You now unlock new difficulties by completing missions rather than leveling up your characters. You must prove your skills at your current maximum difficulty to unlock access to the next one. We intend to create a motivation for new players to master the game step by step, and for veteran players to feel assured that their teammates have earned the right to be there.You will make progress by playing missions at your current maximum difficulty. Completing missions advances your progress. Mission Failures reduce y...Dev Blog: Arbites WeaponryJun 20, 2025 - Community AnnouncementsHey Everyone,Today we’re showcasing the new tools of justice coming your way just for Arbites. In addition to the arsenal already at your disposal in the game (five melee and nine ranged weapons), four new unique weapons have been crafted to bring swift judgment to lexbreakers. We’ll also take you behind the scenes, sharing how these righteous implements were forged.Here’s what’s hitting the field with the Arbites DLC:Exterminator Shotgun: Unleash righteous fury with Special Issue shells.Subductor Shotpistol and Riot Shield: Darktide’s first hybrid ranged/defense combo.Arbites Shock Maul: Crush dissent with every electrified swing…Shock Maul and Suppression Shield: …And if that’s not enough, bring the bash too.DesignFor the design direction of these weapons we spoke to Matteo and Erik, Designers on Darktide who helped bring these weapons to life.How does the Arbites shotgun special shell work? With the Arbites shotgun, we are introducing a new type of limited specials.New Functionality:Limited Special ShellsThe number of special shells are limited and visible on the weapon’s top rack.Special shells are replenished when picking up ammunition.Both shotgun variants’ special shells retain their (high) regular damage output, plus special properties.Specific Shell Variants:Mk III: Electric Shells - Stun enemies upon impact and give Electrocution debuff with Damage over time.Mk VIII: Rending Shells - Gives armor-breaking debuff.Notes: The design intent for this is to give room for them to have a high impact. To be powerful with utility but scarce, so that you should consider saving it for difficult encounters.Are there synergies planned between the weapons and the rest of the Arbites’ Talent Tree?The Arbites talent tree has several nodes which enhance and/or are triggered by Blocking, which the Shock Maul & Suppression Shield and the Shotpistol & Riot Shield can easily utilize due to their strong block properties.The Arbites Shock Maul can benefit from any source of Electrocution to trigger its powerful Special Stun, while also having the ability to slot in the High Voltage weapon blessing.How does the special work on the Shock Maul & Suppression Shield?Upon blocking attacks, the absorbed energy is converted into the Special gauge, indicated diegetically from a display in the inner side of the shield. The Special gauge also slowly refills passively over time.When the gauge is at least half full, performing the Special input consumes half of the gauge and then triggers a high intensity shockwave in a cone in front of the shield, staggering nearby enemies and inflicting a high amount of Suppression in a large area.The Block properties of the shield are active while performing the Special, meaning it can be used as a safe way to turn the tempo of an engagement from defensive to offensive, but also to disorient ranged enemies before closing in for the kill.What were the influences for these weapons? The inspiration for the shotgun was actually the Kill Team...Dev Blog: Free Update - Battle For TertiumJun 19, 2025 - Community AnnouncementsHello Everyone,Alongside the release of the Arbites Class on June 23, Warhammer 40,000: Darktide will also receive a free update, dubbed Battle for Tertium.New Player JourneyThe core player experience has been reworked to provide a new clearer narrative focus, following the conflict of the Battle for Tertium. Players will now experience a linear campaign with new mission debriefs and embedded cinematics. This new progression path is designed to ease in new players and gradually unlock features that were previously gated by character level. While previously each new player’s experience was completely random, the Battle for Tertium narrative presents maps, enemies and characters in a specific order, allowing players to discover all aspects of the game at a much better pace.The story missions play the same as regular missions, except that these missions have a more tight control over which enemies spawn. You might also hear some new VO lines during missions, and some brand new mission debrief cinematics when completing each mission. Existing players with characters at level 10 or higher can choose to skip the story or play it from the beginning. Players who change their minds about playing the campaign can opt out by using the Personality Scourge at the Chirurgeon. Mission Board ReworkA new mission board system will be bringing several changes to how you engage with missions and difficulties. Missions are no longer tied to a specific difficulty, allowing you to select a mission and then choose the difficulty you want. This will effectively increase the amount of mission options available for players of all difficulty levels. While most circumstances remain consistent across difficulty levels, some are disabled on lower difficulties. Notably, Maelstrom missions are exclusive to the Heresy and Auric difficulties. Additionally, the difficulty system has also been overhauled. You now unlock new difficulties by completing missions rather than leveling up your characters. You must prove your skills at your current maximum difficulty to unlock access to the next one. We intend to create a motivation for new players to master the game step by step, and for veteran players to feel assured that their teammates have earned the right to be there. You will make progress by playing missions at your current maximum difficulty. Completing missions advances your progress. Failure reduces progress but very slightly. Additionally, you will never be demoted to a lower difficulty tier, regardless of how many missions you fail. Higher difficulties will require you to complete more missions to unlock them.For existing characters, your difficulty progression will be migrated based on their character level and completed missions. Auric is now a standalone difficulty tier, placed above Damnation. We felt that Auric Heresy fell in an awkward spot compared to Damnation, with the increased mission options per difficulty, we decided it was best to turn Auric into its own difficu...Grimy, industrial FPS Warhammer 40k Darktide is unleashing sweeping weapon buffsJun 18, 2025 - PCGamesNThe arrival of the Adeptus Arbites in Warhammer 40k Darktide is certain to swing the balance of power in favor of the forces of Tertium. But developer Fatshark wants to make sure that players across the board are having fun, whether they're using the ultra-professional new Darktide class or one of its existing roster of rejects. As such, the studio has revealed a big balance patch arriving with the FPS game's June update, and there are sweeping weapon buffs to bring many of the weaker options up to the new standard. Read the rest of the story... RELATED LINKS: The Darktide Arbites class adds a new dynamic to the Warhammer 40k co-op shooter Grimdark co-op FPS Warhammer 40k Darktide's first new class is the Arbites Warhammer 40k Darktide and Rogue Trader team up for crossover and sale June Update: Early Balance LookJun 17, 2025 - Community AnnouncementsHey Everyone!Welcome to a new series of balancing blogs for Darktide! Going forward we will be doing regular balance changes to the game alongside big updates. As part of this journey we want to include you, the community, by sharing our intended changes early on to gather feedback and ensure our intention matches your expectations. Let's begin by discussing our approach to balancing Darktide. We strive to create a balanced game environment, recognizing that perfect balance in a PvE-focused game may be unattainable and perhaps unnecessary. However, a reasonable level of balance among weapons is essential. This ensures players feel empowered to experiment with various setups and choose options that are both enjoyable and engaging for their playstyle.This initial set of balance adjustments focuses on improving underperforming weapons so they can better compete with top-tier options. Some of these changes also pave the way for new weapons, such as the powerful signature shotgun coming with the Arbites class. Adjustments to existing shotguns were made to ensure the Arbites weapons feel satisfying without completely overshadowing their existing counterparts.While we are aware of some currently powerful weapons that need addressing, we chose to first elevate the lower-performing options rather than immediately nerfing the top ones.Detailed explanations of the specific changes to each weapon are provided below. Going forward, we plan to implement more frequent balance updates to keep the game fresh, address outliers, and introduce new and interesting playstyles. List:Coming changes in 1.8.0"Devil's Claw" SwordsTactical AxesShock MaulsHeavy EvisceratorsHelbore LasgunsCombat ShotgunsDouble-barreled ShotgunCatachan "Devil's Claw" SwordsThis batch of changes for the Devil’s Claw swords aims at further reinforcing the crowd control and reliability of the family.We increased the offensive properties of the Light attack profiles, while also significantly increasing the armour damage modifiers of the Heavy Strikedown and Special Riposte profiles against specific armour types.We improved the base Stamina statistic, reduced the minimum Block time (the amount of time that the Block stance must be maintained after performing the input) and allowed for most attacks and attack starts to be performed while sprinting.This will make the weapon snappier and more responsive in different situations.Finally, we took a pass on all attacks to tweak active windows, ranges and hitboxes to be better aligned with their animations.For the Mk I, we added a new Heavy Strikedown attack, only reached from Light 3. In turn, the Light 3 attack is now reachable also from the Push action, and has an increased baseline power multiplier. These additions will grant additional options to a mark which was lacking in single target attacks.For the Mk IV, we raised the power level multiplier of the Light 4 attack as it was very far into the attack chain and not particularly enticing.For the Mk VI...Dev Blog: Arbites Talent TreeJun 13, 2025 - Community AnnouncementsHello everyone!This is one of several developer blogs centered around different aspects of the recently announced upcoming class, the Arbites! This dev blog will focus on the class’ talent tree!We’ve interviewed Design Director Victor and Game Designer Gunnar to get their insight into its design, and the three distinct styles that can be found in it.“I’m Victor, I’m the Design Director at Darktide. I’ve been at Fatshark for 16 years, working as a designer in different ways.” - Victor“My name is Gunnar and I am currently a Game Designer, but I started at Fatshark in 2018 as a Gameplay Coder on Vermintide, and a few years ago I switched to become a Designer instead.” - Gunnar What was the process for making the Arbites’ talent tree?The class rework from Patch #13 was our first dive into the style of talent tree that we now have, with plenty of choices and flexibility but also a defined design goal behind it. We’ve learned a lot since then, and we hope that reflects on the Arbites’ tree.We looked at the existing talent trees and we considered what worked and what was necessary to build the core skeleton of the tree. Once that was done, we built from that foundation into the various talents and choices you’ll have available. We purposely aimed to not overextend with the amount of nodes available and tried to focus on making each node meaningful and impactful. “As you’re going through the tree you’re not just looking at stat bonuses, you’re looking at ‘what would your Arbites in the Warhammer: 40,000 universe do or be good at.” - Gunnar A key aspect that guided the design of the tree is enabling different Player Fantasies, the cool thing that each individual player is seeking to do while playing Arbites. This is what resulted in the three distinct gameplay styles mentioned earlier, but it also made us focus on enabling anything in between. The system is meant to be flexible and players are encouraged to come up with their own variation of a build, and that goes for all of the existing talent trees.“It’s up to the players to figure out and come up with their own sort of playstyle of fantasy of how THEY think their dream Arbites (in this case) functions.” - Victor The Three PathsDue to the nature of the talent trees, players are free to mix and match whatever talents they wish, provided they have the points and can path their way down the tree. However, as with our existing classes, there are three distinct gameplay & combat styles that the main branches of the tree embody, and players can focus on these paths to specialize in these styles.While they don’t have an official name, for this dev blog we can refer to them as Subjugator, Exterminator, and Investigator.SubjugatorFollowing the right side of the talent tree you will find talents that will allow you to dive into the thick of combat to break apart the formations of the criminal scum, tapping into an identity akin to riot police. These talents focus heavily on melee, staggering enemies and tanking....The Darktide Arbites class adds a new dynamic to the Warhammer 40k co-op shooterJun 12, 2025 - PCGamesNThe launch of the new Warhammer 40k Darktide class, the Arbites, is about to transform the dynamic of the grimdark co-op FPS. Fatshark's brutal, chaotic horde shooter is the futuristic, heavy-metal sibling to Vermintide 2, and despite some early teething problems it feels like it's now in a good spot. Steam reviews are positive, a big update is set to improve both progression and new-player onboarding, and now the first Darktide DLC is ready to unleash a fresh presence upon proceedings. I took an early look at the Arbites in action, and I can't wait for the full release. Read the rest of the story... RELATED LINKS: Grimdark co-op FPS Warhammer 40k Darktide's first new class is the Arbites Warhammer 40k Darktide and Rogue Trader team up for crossover and sale Warhammer 40k Darktide gets huge new update, adds COD Zombies style arena mode Extended Arbites GameplayJun 12, 2025 - Community AnnouncementsAspiring Arbitrators of the Lex Imperialis! As we promised with the release of the Arbites Gameplay Trailer at the PC Gaming Show, we’re bringing you a 7 minute long video showing gameplay of Arbitrators and their terrifying cybernetically-enhanced companions in their element, dispensing the Emperor’s justice with ruthless efficiency.Give it a watch! Regrettably, as this extended gameplay video is not a trailer nor, as it happens, a teaser, we were unable to stir the caption guy from his profoundly deep slumber - so you will have to do without this time around!Wishlist the Arbites Class today on Steam.The Emperor Protects. Arbites - Dev Blog: The Voices of the LexJun 11, 2025 - Community AnnouncementsHey Everyone, With the introduction of Arbitrators to the Mourningstar and to celebrate the upcoming release of our new DLC we’re going to talk a bit about the voice work. Matthew Ward, Michael Knight and David Wahlund tell us what it’s like working with Darktide’s cast and the process we go through to get the performances just right. What does the audition procedure look like?Matthew Ward: The casting process for Darktide never really stops. We’re always adding new characters to the game, which means that we’re always in contact with new talent, either for specific roles or with an ear to getting them involved at some point in the future when something suitable arises. As to how we find our actors, it’s always a mix. Some are from blind casting processes where our studio partners source self-taped auditions in line with a casting brief that we provide. Others we approach based on their past work in one medium or another, and more via recommendations from the recording studios or existing cast members. It’s a broad spectrum approach that over the years has given us a great mix of industry veterans, rising stars and the odd member of video game royalty.In almost every case, the casting process ends with a directed live audition session at one of our studios, where we hone the actor’s interpretation of the character and hopefully hit that sweet spot of what works for them and matches what we’re looking for. Of course, sometimes we hear something we didn’t know that we were looking for, and that’s really where the magic happens. Michael Knight: I’m constantly blown away by the talent we manage to draw to our game. I think it speaks to the effort that’s always been put into the voices we feature in the Tide games. Are there many Warhammer: 40,000 fans among the contenders?MW: It’s not something that we stipulate, but it’s always a bonus when it comes together that way, as the accompanying knowledge and enthusiasm always shows. Greg Jones and Alex Jordan are some examples from our longstanding cast, Michael Geary from our more recent intake. And of course, we have several actors who are familiar with the Warhammer: 40,000 setting from their work on other projects. MK: We also often find people who’ve never interacted with the IP being fascinated by its depth (and darkness!) How specific are the VO directions? I've seen footage of actors holding prop guns and running on the spot to get the right dynamic and exertion sound for the lines. Is there any more like that?MW: Some of our actors - and they know who they are - would probably refuse to record if they didn’t have their stand-in weaponry to tote around. I’m almost entirely sure that’s healthy, and I’ll always say that if there’s any chance that they might be listening. Or armed. But seriously, everyone’s method is different. We record almost exclusively with head-mounted microphones, which allow the talent to roam - or literally throw themselves - around the recording booth if they want. Others get...Arbites Gameplay Reveal & Deluxe Edition AnnouncementJun 8, 2025 - Community AnnouncementsDuring today’s PC Gaming Show, we gave you a first gameplay glimpse at the Adeptus Arbites and announced the Deluxe Edition. Check out the gameplay trailer below to see the Arbites unleashing their loyal Cyber-Mastiffs upon lexbreakers, and delivering judgment with extreme prejudice.We’re not done yet.In the lead-up to launch, we’ll be releasing more reveals. We’ll also be sharing more over the coming days, including a longer gameplay video on June 12. Additional dev blogs on the Arbites' talent tree, weapons, and more, will be published in the weeks prior to release. On June 23, you’ll be able to purchase the Arbites Class in two different editions:Standard Edition: $11.99 / €11.99Deluxe Edition: $18.99 / €18.99Cosmetic Upgrade (Upgrade to Deluxe): $7.99 / €7.99 The Deluxe Edition includes the class and cosmetics for your Arbitrator and Cyber-Mastiff:Arbites Class1 Unique Class Outfit1 Unique Companion Outfit1 Portrait Frame4 Weapon SkinsThanks for sticking with us through this reveal, we’re beyond excited for you to take control of the Arbites on June 23, 2025! Make sure to wishlist the Arbites Class now so you're ready to restore order on Tertium Day 1. Behind The Arbitrators - BTS Dev BlogJun 6, 2025 - Community AnnouncementsHey Everyone,To celebrate the upcoming release of our new DLC and the introduction of Arbitrators to the Mourningstar, we’re going to delve into the lore behind them. As always, we want to give you an overview, but we’ll be leaving some things unsaid for you to discover for yourself.To the people of the Imperium, the officers of the Adeptus Arbites are instruments of repression. Visible and feared enforcers of Imperial tyranny, the Arbitrators uphold the Emperor’s justice, but the laws they ruthlessly enforce have nothing to do with protecting the innocent or the weak. The Lex Imperialis exists to ensure the perpetuation of the despotic Imperial machine, for the alternative is anarchy and the extinction of Mankind.By contrast, the primary duty of the Adeptus Arbites is to make sure that the Imperial tithe is paid in full and on time. Their squads of armoured officers put down industrial riots that would endanger a world’s production quotas, close down traffickers bleeding useful workers away from their rightful position and break up illicit trading cartels that imperil sub-sector economies or, worse, treat with xenos. Planetary governors who evade their tithe payments can also find themselves under the Arbitrators’ eyes.The men and women who dispense justice as Arbitrators are grim and uncompromising individuals. Arbitrators must be harsh in the execution of their duty; mercy is a weakness unbecoming of an officer of the Lex Imperialis. To find out more about the role the Arbitrators are going to play in the war for Atoma, we spoke to Michael Knight and Matthew Ward. Are the Arbitrators going to be Rejects? Do they start aboard the Tancred Bastion?Michael Knight: The Arbitrators are definitely not Rejects. They’ve always had a presence on Atoma, working to enforce order and ensure that the Imperial Tithe was met. In fact, the Tancred Bastion was actually an Adeptus Arbites prison ship. Not only do they hold Grendyl responsible for the mass breakout that followed Wolfer’s escape, they’re really not happy that Zola has put convicts to work as a private army.Matthew Ward: In fact, they’d dearly like to be in charge of the warzone.MK: Totally. The problem they have is that an Inquisitor’s relationship to the Lex Imperialis (the law that governs the Imperium) is… let’s say it’s “complicated”. As an Arbites player, you’ll arrive on the Mourningstar some time after the events of the Reject prologue, ready to join the fight.How are the Arbitrators introduced to the Narrative?MW: As Mike’s already hinted at, they were always active on Atoma - we just haven’t crossed paths with them yet. Up until now, Marshal Vortern has stood by and let Grendyl’s Warband handle the invasion, but now he’s decided that the Arbitrators will be taking a more active role.How many different Personalities can Arbitrator players choose from?MW: As with the other (non-Ogryn) classes there are three distinct Personalities to choose from, with a male and female version of each. The ...Introducing: The Cyber-Mastiff - Dev BlogJun 4, 2025 - Community AnnouncementsA cybernetically-enhanced attack hound never far from your side. Send your kill-dog to disable priority targets, maul enemies, and provide vital support to your strike team. Hello everyone! This is the first of several developer blogs centered around different aspects of the recently announced upcoming class, the Arbites! This dev blog will focus on a key aspect of the Arbites’ gameplay: His loyal pet and companion, the vicious Cyber-Mastiff! This deadly enhanced canine darts through the battlefield, mauling criminals and pinning them down so that Judgement may be passed upon them. We’ve interviewed Game Designer Gunnar, Gameplay Programmer Diego, Animator Olliver, and Sound Designers Jonas & David, to find out more about what the dog is like and how it was developed. {STEAM_CLAN_IMAGE}/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png What is a Cyber-Mastiff? The Cyber-Mastiff is a massive, deadly robotic Imperial hunting dog, bred, trained and enhanced to track and catch their master’s prey. How much of a Cyber-Mastiff’s body remains organic and how much has been replaced with mechanical enhancements depends on each hound. Many have been entirely servitorised but they’re all ruthless killing machines. The Adeptus Arbites routinely deploys agents with a loyal Cyber-Mastiff companion, and our Arbites class is no different: The Cyber-Mastiff is core to the Arbites’ gameplay. {STEAM_CLAN_IMAGE}/38365286/ac97c37d9f5143ad5ffecfeaaae13a8be2b738d6.jpg {STEAM_CLAN_IMAGE}/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png Design and Gameplay What was the process when designing the Cyber-Mastiff? When we were thinking about which class we could do, what direction we could go in and what was feasible for a class, the Arbites was on the table, and we were never going to do the Arbites and not do the Cyber-Mastiff. The dog is a core theme of what makes Arbites different from the other classes, so as soon as we decided on the Arbites as a class, we had decided on doing the Cyber-Mastiff. We looked at different games that had done companions as a mechanic, dogs or not. There were all different sorts of avenues of what makes a good companion and how it needs to differ in our game due to our unique combat loop. From that initial idea, we developed the design and set these directives: ● The dog should always act how the player expects it to ● The dog should always be in the player’s field of view ● The dog should never be in the way. That was the gist of it; an initial idea, set goals, and then start developing it from there. How does the Cyber-Mastiff work, gameplay-wise? From the very beginning, we wanted the Cyber-Mastiff to be a full companion, to accompany the player through every step of the mission. That was our end goal. In case that proved too difficult, we were prepared to fall back on a more simple implementation that would have it be a temporary ally. Maybe you summon it to attack and pin down an enemy, or it’d only stick around for a limited t...Hotfix #68 (1.7.6) - Patch NotesMay 26, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/38365286/4d630310664380a40d3814f7acefe6c74ce1869d.png Heya Everyone, Hotfix #68 (1.7.6) is currently rolling out across our platforms. In the meantime, you can read the notes below! Admonition Ascendant Fixes Fixed some instances where the top part of the nurgle totem would fall straight through the totem body. Fixed instances where some skulls on the totem would look low quality. Fixed instances where sound emitted from the nurgle totem would stop during high intensity moments. General Fixes Fixed an issue where melee attacks failed to connect with destructible objects (e.g. Heretical Idols). Fixed a crash occurring when dying in Vigil Station Oblivium. Fixed a crash occurring when tagging enemies as they were being killed. Fixed a crash occurring at the end of Rolling Steel. Fixed an issue where Disrupt Destiny fails to show stacks in the HUD. Fixed an issue where The Theatre of Castigation did not randomize the wave compositions. {STEAM_CLAN_IMAGE}/38365286/a65c70af1027202631df9d22270d8a366b72f32d.pngGrimdark co-op FPS Warhammer 40k Darktide's first new class is the ArbitesMay 22, 2025 - PCGamesNThe first new class for grimdark FPS Warhammer 40k Darktide has been announced, and it arrives in June alongside a big progression and onboarding rework for the chaotic co-op shooter. Announced as part of the Warhammer Skulls event, the Darktide Arbites class strides into battle with a cybernetically enhanced best friend and has the ability to shatter the very will of your opponents. Ahead of its arrival, a special event featuring some fan-favorite returning cosmetics is about to kick off. Read the rest of the story... RELATED LINKS: Warhammer 40k Darktide and Rogue Trader team up for crossover and sale Warhammer 40k Darktide gets huge new update, adds COD Zombies style arena mode Darktide's Mortis Trials put a roguelike spin on the chaotic Warhammer 40k FPS Arbites Class Coming June 23May 22, 2025 - Community AnnouncementsHello Everyone, We hope you enjoyed Warhammer Skulls 2025 as much as we did! We’re excited to finally reveal what we’ve been building behind the scenes. The Arbites Class is coming to Warhammer 40,000: Darktide on June 23, 2025, across all platforms. We will be releasing several blogs from now until release on June 23 with more information on Arbites: a first look at the talent tree, your cyber-mastiff, the new weapons, and more! To show you a bit how we crafted this first class for Warhammer 40,000: Darktide. YOU ARE JUSTICE. The Adeptus Arbites enforce the Lex Imperialis - the Imperial Law. Utterly unforgiving, they persecute heretics and traitors throughout the Emperor’s realm. As an Arbitrator, you are a warrior of the Emperor’s justice, prosecuting crimes against the Imperium with disciplined zeal. With the Arbites Class, you'll get to restore order on Tertium with your Cyber-Mastiff and a devastating array of new weaponry. What does the Arbites Class bring to the battlefield? Command your Cyber-Mastiff: A relentless, cybernetically-engineered hound, that is never far from your side. Direct your vicious kill-dog to take down enemies, disable priority targets and provide critical support to your strike team. This is no pet - it’s a fearsome weapon. Your judgment. How will you enforce it? Craft your unique Arbitrator by mixing freely between 80+ talent nodes, or choose one of the three main paths found in the branching talent trees. A more separate dev blog will be coming out delving into more detail on the Arbites’ unique talent tree soon. Deploy the Nuncio Aquila: Arbitrators bring new technology in the form of the Nuncio Aquila, anti-grav vox platforms that spreads propaganda overwhelming their opponents with fear of the impending voice of the Lex. Exact punishment with extreme prejudice: Muscle forwards with reinforced Assault Shields and a choice of Dominator Maul or Arbites Shotpistol - Darktide’s first defense/range combo. For tougher targets, the Arbites Shotgun packs a unique punch with its Special Issue ammunition. A more in-depth detailed breakdown of the Arbites weapons will be coming out soon. Sanction wears many faces: Customise your Arbitrator, choose from six voices across three personalities, earnable cosmetics for your Cyber-Mastiff, character, and weapons. Players will be able to purchase the Arbites Class on all platforms on June 23, 2025 for the price of $11.99 / €11.99. {STEAM_CLAN_IMAGE}/38365286/49c8f9ea27e7f9047a1ac0adba846b0c9fe5da62.jpg {STEAM_CLAN_IMAGE}/38365286/9a121fc7dda09d675e7b7e45589bf0440037702f.jpg {STEAM_CLAN_IMAGE}/38365286/01cea9961608170795c2bd9b7a1eac91c43ff4d1.jpg {STEAM_CLAN_IMAGE}/38365286/a65c70af1027202631df9d22270d8a366b72f32d.png Free Update coming June 23 Launching alongside the Arbites Class DLC on June 23, Darktide will receive a free update designed to offer a more structured narrative experience for new players as well as a rework on difficulty progression and selection. Improved onboarding...
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