Show/Hide Show/Hide

Warcube

 
📜 Warcube Development Status ⭐Read Before You Buy!⭐Oct 1, 2021 - Community AnnouncementsHiya friends! It's been far too long since a post or update on Warcube, so let's talk! 🙂 First off, thank you for being SO patient with me 😌 It really does mean a lot to me. Warcube is truly on my mind. I think about it every day, and I really want to finish it, and have every motivation to continue and do so. But development is officially on pause for right now. As some of you may know, apart from life being it's usual busy (the joke is that I have like 3,348 kids by now lol) the game has been getting a huge restructuring. Like we're talking a complete foundational rebuild. This doesn't mean like crazy new graphics or anything like that, but more the *base* that the game is built on is getting changed. It's a bit like moving a house that's already been built. Which is especially tricky with a game like Warcube, that has almost 3 years of work and updates. But I feel (and some recent reviews certain support) that the game where it stands is broken. So my plan is to see if I can currently pause purchases of the game, and anyone who would like to take advantage of Steam's return policy won't offend me at all, I totally get it and would encourage you to 🙂 and if you have the game, don't worry you'll still be able to play it and will get first access to the Warcube revamp! But don't get me wrong, I don't say this as an excuse, but a genuine reason as to why many of the reported bugs are starting to stack up. I'm definitely stretched more than thin between maintaining the old foundation, and building the new one. And if I'm being honest, like you, I'm way more excited in life about the future than the past 😄 (except when it comes to medieval stuff, I think current life could use a lot more trebuchets in it nowadays! Scifi trebuchets for the win!) The new version of Warcube is going to play very similar and yet different than the current version. Worry not, the beloved slow motion epic combat and charming yells of your troops in battle is staying. But the sprawling world map currently in the game will be retired, and in it's place will be a new more manageable map that can be interacted with in more fun and meaningful ways. In addition, the game will become much more of a roguelite than it is currently, with replayability and being put into cool combat scenarios a key feature. And as everyone knows, I'm a huge fan of easter eggs and surprising people, so there will be plenty of things to discover 😉 And if you're ever wondering what the status of the game is you can always head over to iswarcubeupdatingsoonornot.com to see! Another important reason the game is paused is that I have a some super fun projects in the works which I'm lucky to have more development support on than Warcube. Working on these projects helps me get better at working on Warcube. For example so far it's given me a chance to work on things like mission structure, special moves, localization, upgrading things in general, and customization! Which we can all agree are super great thin...🩹🐛🔨 4/19/21 PatchApr 19, 2021 - Community AnnouncementsQuick patch 😁 🔹Fixed data corruption with old saves loading 🔹Removed update timer because it's totally embarrassing at this point lol 🔹Relinked 5 scenes that were stuck on loading black (let me know if you find others! Bup I'm looking at you! :D) Quick patch! More fun things coming soon 💪 thanks for being patient with me! - craigz https://i.imgur.com/DM9TmZ8.gifSummer Check-In!Jul 20, 2020 - Community AnnouncementsHiya Friends! 👋 Thanks for being patient with me these past few months, I wanted to give a quick status update to let you know that I'm alive and cranking along :D My hope is that I'll be able to do one of these every week or so showing off or at least talking about progress, because otherwise I turn into a hermit💪 Live view of me these past few months https://i.imgur.com/MZBxlh5.jpg Let me answer some quick questions I've gotten! ✍ Are you alive?! In short. YES! Is... is... is the GAME alive?! YES! Though I have been slow because I've had the lucky opportunity to kick off a super secret project at the company I work at... more on that later 😉 So then what's going on...? I'm working on reworking the backbone of the game, this will really end up changing how the game is played so much, and I'm starting with the map. Currently the map is this sort of vague hodge podge of exploration and wannabe sandbox style gameplay with a shaky form of progression. I'd like to shift it to something a little bit more clear, so whether you play for 10 hours straight or pop in every couple months you'll know exactly what to do. At it's core, the stages are going to be a bit staggered, where for example in this picture, you own the blue, and the white zones are levels ready to be played, and the red ones are levels you are not able to play yet. Of course you can still explore around some portions of the map that are not locked by a geographic reason (such as a bridge that gets raised once you take over the location), but by and large the map will "slowly" open up vs. always be open like how it is now. Also, worry not, there will still be secret locations 😉 https://i.imgur.com/Gsp18ds.png My hope is that changing the map will help me create a process for more objectively working on the game 💪 Next post will be about tentative changes to how armies and NPC's work ✨ What do you think of the potential changes to the map? Like, disklike, indifferent? Let me know! As well as any questions or topics you'd like me to cover! 😁 Cheers, craigz {STEAM_CLAN_IMAGE}/25954084/f2b05e0db3402d22a40d252d8ae790648c43df74.gifHappy April Fools!😂Apr 2, 2020 - Community AnnouncementsHappy April Fools my friends! Introducing a remix on last years "Castle Clicker" Mobile Minigame 🏰 Though rest assured, this time I'm not entirely swapping out the game entirely. Because last time I did so it resulted in a few bad reviews like this one, poor soul thought I would actually swap the game over to a clicker 😂 Ahhh well, such is life! That being said... if you haven't reviewed the game already, please go be a good Warling and do so to help the rebellion! It helps the Steam Gods determine who gets show Warcube, which is always crazy helpful!🙏 Official Warcube Discord Server. Bigger Things April Fools minigame now has bombs, one time upgrades and hot air balloons Do you like the header image? You can now check it out in game by clicking the update image on the main screen! Special event unlockable weapon! Bug Fixes If you've filed a bug, just wanted to let you know i've got them filed here for a reference of what's been fixed as well as needs testing 🐛🔨 or feel free to click the image and it'll take you right there. https://i.imgur.com/m4SZAqt.jpg How You Can Help I'm looking for a few people to test some of the bug fixes to make sure they are indeed, fixed 🔨 click the chart above and take a peek at the 'Test if Fixed' column. Then let me know on the forum or Discord channel your results 💪 Official Warcube Discord Server. Bottom Paragraph Welcome to the bottom paragraph folks! This update was a lot of fun to put together :D I was going to do Warcube FPS Edition, but honestly, it's too much fun, it deserves it own game 😂 though maybe ya'll can test it next year haha 😁 I've been getting a system and schedule together for pushing forward with the game, as well as address bugs and performance. There seems to have been a pretty big performance hit from Update 55, and I'm still trying to figure out exactly what could have caused it. Thanks for being patient with me while I do so, I take things like that pretty seriously. Because while I love slowmo, I don't consider 10fps to be slowmo 😜Thanks for reading, it means a lot to me, give a shout anytime friends! Also I haven't forgotten about you Sandpuppy!! Just late on forum responses😆 Also if you haven't already, go buy Mount & Blade: Bannerlord, it's incredible🎠 -craigz https://i.imgur.com/DM9TmZ8.gifUpdate 55! 🎉Mar 17, 2020 - Community AnnouncementsIntroducing "Normal Update Numbers" I've ditched boring update names like "0.4.15v1" for something that you know, sounds like a human wrote it 😉 Like a good old regular number that corresponds with what update it is! Though I will say, I don't actually know if this is my 55th update, but it's gotta be somewhere around there, or even more (we should ask Myriad 🤷‍♂️) State Of Warcube Welcome to the very first 'State Of Warcube' post. After nearly a year of no major update, I feel this is totally necessary. But before I start, I just want to say how incredibly thankful I am to every person who reached out to me on every platform (specially my Discord fam) with encouragement, kind words, and gentle prods of 'when will you update things?' as well as the ever unique 'hello?' (looking at you Bup). Suffice to say it's probably easier if I give a timeline of the past year to better put things into perspective. But to be succinct for you TL;DR folks out there: I really broke the game and started also working full-time. 1. November 2018: Was working on my first boss fight and physically moving states 2. December 2018: Moved, published a beta build, and started a full-time job. 3. January-March 2019: Broke the game by upgrading unity and not backing things up, like a fool 4. April - August 2019: Patched nearly every broken scene in the game to get it where things were roughly before. 5. Sept - December 2019: Worked way through backlog of bugs amidst full-time job. Again, I really struggle with time management at this point. 6. January - February 2020: Had another kid, finished fixing the arena, publishing beta builds again. 7. Now: Published the first of many updates for the 2020 year, featuring basically everything the game had in it before, as well as a few new things ;) Early Access I've recently gone through and looked through my original Early Access descriptions on Steam (oof) and have decided I need to revamp them to better communicate my goals with the game, and my sincerity to finishing it. Everyone who knows me will understand the grit I have with finishing projects, and also my complete paralysis that comes from wanting to DO EVERYTHING ALL THE TIME. This is on my list to do for next week 😁 (good timing with your message Myriad!)So bear with me, and if my new descriptions don't fit your experience with owning the game these past few years, let me know :) Big Stuff - Arena mode is back - New start screen - Mac version is stalled for a bit due to some new build criteria via Apple Small Stuff - A million bugs have been fixed - Slight performance improvements in large levels How You Can Help I'm adding a new section to help guide all the incredibly passionate people I've met who just want to help. Sometimes this will be a useful section, other times it wont. BUT. Right now, I could REALLY use help identifying other REALLY obnoxious bugs in the game, I'm not talking about the occasional clipping through walls and stuff, more the things that happen that...Summer Sale! Warcube 25% off!Jun 26, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/f92568dfa6e36535919e92e32ec67e73dbaa633e.gif The Steam Summer Sale is upon us! I hope everyone is buying games that they've had on their wishlist for a while and enjoying exploring new worlds ːsteamhappyː I just wanted to do a quick post and let everyone know I am alive and well! :D So where are the updates? HA! Good question! I realized that I've told everyone on the Discord server, but not here ːsteamfacepalmː about 6 months ago I took the plunge and made a huge engine upgrade for Warcube and sadly, while it made a lot of things better, it also broke a TON of stuff :( so I've been spending a lot of time fixing things as well as catching up on some life (we moved again, back to Seattle, USA) ːsteamhappyː Battle Editor - Saving/Loading I've almost got saving/loading working for the battle editor! :D https://i.imgur.com/KjNt6gI.gif Behold the enemy... https://i.imgur.com/7KHcMYw.gif The Warcube Discord? You bet! :D full of nice people who love all things slomo and swords :P --> discord.gg/Warcube Bottom Paragraph! Thanks for your patience and support, it means a lot to me :D let me know what games you've got your eye on for Summer Sale ;) I just picked up Everspace! ːsteamhappyː -craigz https://i.imgur.com/DM9TmZ8.gifWarcube Mobile EditionApr 5, 2019 - Community AnnouncementsWARCUBE MOBILE EDITION https://i.imgur.com/gpqVOuy.jpg Heyyyy friends! So I've been really inspired lately by some super fun mobile games with shady gameplay and lots of loot boxes! I hope you'll enjoy the direction I've decided to take Warcube with this latest update. It's gone live officially since April 1st in beta testing. I've heard from people that this is the REAL way to make money with game development! ;) https://i.imgur.com/yFpJlso.gif 1. Open crates to get gold! 2. Use the gold to upgrade your peasants! 3. Get peasants to grow your castle! https://i.imgur.com/k0Gt9az.gif | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | v Happy Latepril Fools! Come on guys, I'm totally kidding :P But seriously, enjoy the update, just having some fun with it this week! Then I'll be swapping it back to the prior update ;) I'm still working hard on Warcube, just been going through a TON of bug fixing. I recently upgraded to a new version in the game engine I'm using (Unity) to use a bunch of cool features to speed up development, unfortunately it broke quite a bit, but hey! Totally going to be worth it! :D If you'd like to go back to playing the regular version of Warcube, just swap to the beta branch :D https://partner.steamgames.com/doc/store/application/branches Hope everyone has been doing more than well! -craigz https://i.imgur.com/DM9TmZ8.gifWarcube 25% Off! Best price of the season!Dec 20, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/f92568dfa6e36535919e92e32ec67e73dbaa633e.gif Happy Holidays! I hope everyone has been eyeing a game or two for the Steam winter sale, I know I have! ;) Warcube itself will be 25% off it's current price! This will be the BEST time to pick up the game if you're looking for a great deal. Development has been moving forward with some exciting things in the works, moving into spring I feel confident bumping up the price to match with the level of development that's been done this past year and a half (once arena mode get's patched up ːsteamsadː). Once again, thank you EVERYONE for all the great support both on here as well as Discord, you've been an unending source of happiness, bug finds, and great ideas for as long as I've known you! Enjoy your next week, and don't be a stranger! -craigz https://i.imgur.com/DM9TmZ8.gif BATTLE EDITOR! (TABS/Ancient Warfare style!) - 0.4.0Oct 18, 2018 - Community Announcementshttps://i.imgur.com/uN0INm2.jpg VIDEO DEVLOG https://www.youtube.com/watch?v=0iOdmDSupuY GIFLOG Full of all sorts of fun little sneak peeks, mainly from this update! :D TL;DR GIFLOG https://i.imgur.com/vvcEAb4.gif ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png I'm super pumped to introduce the BATTLE EDITOR! I've been having a blast building it, and better yet, playing it :D It's been a very busy past month, inbetween building this editor I've ALSO been planning out our next move :) our year of living rural has come to an end, and we're now scoping out where to move to next. Just wanted to say thank you again for all your support, Warcube is going strong thanks to YOU! :) Also, just a little sneak peek! Warcube's base price will be going up soon, nothing too drastic, but I feel the development has progressed enough that I feel comfortable that it's worth more, I'll probably do a sale soon, so keep an eye out for any friends that haven't gotten it yet ;) 0.4.0 - 10/17/2018 ----- https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/157ebd25aa857802194f155140a5793032841d08.png BATTLE EDITOR Okay so really everything under here deals with the battle editor, so just enjoy the GIFS :P Scroll to increase unit block size Still placing units by hand? BOOORING. Place a row or two! https://i.imgur.com/4a5lSnZ.gif Change Biomes Use the menu at the far right to change biomes, currently theres: Highlands Snowdrift Desert Island https://i.imgur.com/RtRAZJh.gif Water you waiting for? Just add water in the scene options, raise and lower the height to find interesting playing fields :D https://i.imgur.com/ppnob3T.gif Snap what you got Use the snapping editor (top left) to place things at nice intervals. https://i.imgur.com/PcNW6y9.gif Then Lock it You can also lock certain groups of objects so they don't get deleted. Just click the matching icon for them on the top left. For instance,if you place walls, and only want to delete your 100 archers ON them, but the not walls... just lock your environment. https://i.imgur.com/6FC9zFT.gif Unit Orders Clicking on units will cycle through their orders: Attack, Guard, Hold Position. https://i.imgur.com/txsANV6.gif Slow/Fast Motion Slow down or speed up the battle, and get rad views like this :P spawning in as the player is totally optional! https://i.imgur.com/mPX7rCZ.gif Sigh A battle from the air, such beauty :P https://i.imgur.com/ZwKv34F.gif Check out the #Latest-Update-Discussion on Discord and let me know what you think! --> discord.gg/Warcube Bottom Paragraph! Thanks for reading, or looking in general, I really enjoy putting these together so I hope you get something out of it :) thanks for all the support, I really mean it! Let me know any sort of fun traps/units/things you want to see in the editor next! :D PSSST! I've been experimenting with ad...Locations, Siege Ladders/Bridges! - 0.3.2v0Aug 28, 2018 - Community Announcementshttps://i.imgur.com/LZGTkDh.jpg VIDEO DEVLOG https://www.youtube.com/watch?v=OWurgEFDqCE&index=1&list=PLPu_-jYYmkck5vpImRr_E20mFmUsw9bt_ TL;DR GIFLOG New Beta Locations! There's 3 new beta locations, all at varying degrees of done-ness :) if you can't tell already, my goal is loosely block in locations for a whole area of the map. One thing that I've found difficult with the Old Kingdom area, is how every few locations I'd create some new feature for the game, and suddenly certain locations are obsolete, or need a redesign :/ I'm hoping that by iteratively completing zones of the map, this will make that less jarring AND allow for better early feedback :D https://i.imgur.com/b3vQ1Pe.jpg Beta Feedback Info! If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png Well what to say :) it's officially been a year since I moved to where we are now (literally the middle of nowhere). It's been a year of ups and downs, living rural has been a lot of fun when its warm out, but when its cold and you've got a kid thats learning to walk... not so much :P this update is a little late because I've also been prepping my portfolio for another move somewhere, though we're not quite sure where yet > discord.gg/Warcube Cool GIF I took of the late rendering process for the Viking Village Icon I thought you guys would like :D https://i.imgur.com/IVlv80c.gif Bottom Paragraph! Well, its been a bittersweet past couple weeks for me. Realizing that it's been a year since we moved here has been strange. I guess I just realize how MUCH can get done in a year, as well as how little sometimes? But I know thats life :) and there's been some weeks where I feel SO busy and gotten a ton done, and other weeks where I've ALSO been very busy... but feel restless by the end of it feeling like I haven't accomplished anything. Thanks for sticking with me, and helping improve this little game :) it's been a blast :D ːsteamhappyː -craigz https://i.imgur.com/DM9TmZ8.gifVikings & Supplies - 0.3.1v0Aug 3, 2018 - Community Announcementshttps://i.imgur.com/QVP9bZq.jpg For those who just want GIFS TL;DR GIFLOG New Beta Locations! https://i.imgur.com/eyHYmAF.jpg Fort Dumbshaf, got a content update, new set decorating! Fort Rotand, Port Dellic Castle Bridjorn VIDEO DEVLOG https://youtu.be/iqrJ2lVNX1o Beta Feedback Info! If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** Check out the #Latest-Update-Discussion on Discord and let me know what you think! --> discord.gg/Warcube http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png So as you can probably tell this Steam post is MUCH different than past ones (a lot less words and bullet points and sadly... GIFS). These posts used to take me pretty long to write, and some of the feedback I got was that people didnt really care much about the bullet points. SO I've cut all those out and swapped them for a video... and thats pretty much it? But I'm not sold on it... so PLEASE tell me what you like best, or maybe some other games who's posts you like to look at? Or even if you prefer reading this somewhere else! (just Discord etc) Questions for you 1. Is this new format s a good change? 2. Is there something from the old posts that you want to see again? Bug fixes/lists and their finders? GIFS? 3. Did you watch any of the update video or just kinda look at it and go... meh? I really want to make these posts fun to look at and easy to take in, so any advice you have, I'm all ears :D ːsteamhappyː -craigz https://i.imgur.com/DM9TmZ8.gifTactical Build Menu! - 0.3.0v4Jul 24, 2018 - Community Announcementshttps://i.imgur.com/hse81Km.jpg VIDEO DEVLOG https://youtu.be/Tgdq31ArOgk TL;DR GIFLOG Tactical Build Menu! Introducing the Tactical Build menu! :D press and hold 'T' to open the tactical build menu. From here you can call in troops, place structures and I'm still trying to figure out what the 3rd thing should be :P https://i.imgur.com/VAJlRUv.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png I gotta say... this tactical build menu is REALLY bringing the game into a new direction. One that I'm pumped to say is super in line with what I hope the game to be, and after playing with it, I hope you'll think so TOO! :D there's some issues to work out with it, but give it a play and let me know what you think! :D Here's my big questions What would be some other fun things to build? Traps? Ladders? Trampolines? I'm thinking there should be another resource that you build things with. How does something like 'supplies' sound? Trying to stay away from having to collect things like wood, stone, rope separately, and instead just have one type of resource :) There needs to be a way to place larger blocks of troops, I'm thinking of making the scroll wheel toggle the size of the 'army block' you can place? (1 troop, 4 troops, 10 troops, 20 etc) The menu has 3 button categories, and I'm still trying to figure out what to do with the last one (it's a flag icon right now. My first thought was have it be special 'Troop Commands', like calling for a volley of arrows or a trebuchet strike etc. Which I think would be rad :D OR I'm thinking of splitting up the build category into offensive things and defensive things (traps vs barriers etc) https://i.imgur.com/Ujbc7jz.gif Beta Feedback Info! If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** 0.3.0v2 - 07/23/2018 ----- https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/157ebd25aa857802194f155140a5793032841d08.png New Beta Locations! https://i.imgur.com/cxelv0l.jpg Fort Dumbshaf, first Neldic area! :D River Merchant, officially a new merchant, still working on some good shop item ;) Bawwa Gate (?) Interactive Mantlet Now you can build an interactive mantlet (siege shield), use the horizontal input commands to rotate it, and press the modifier key (usually 'E') to duck into cover :D https://i.imgur.com/ToIA9zO.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/f8559ed10c9770ac0de57828b9b318145f6543f4.png Mo0r improvements exiting locations from within locations will actually move your position on the map. added railings to Cutthroat Quarry. added health bars to multiple emplacements. started using integration sprites for input descriptions in text! added back in audio to new text box...New World Map (Again) + Rally Points! - 0.2.5v1Jul 6, 2018 - Community Announcementshttps://i.imgur.com/yo1pjig.jpg TL;DR GIFLOG New World Map I know, you're probably sick of seeing new world maps ;) but let me tell you! After countless sketches, book raiding and 146 chrome tabs later... I present to you what I believe is a MUCH better map for the world of Warcube! :D What it also means is that some of the other factions will ultimately have to have their own islands in the future. But after lots of research I've found this is probably the best option. Not only is it more realistic, but it also helps with being able to really solidify faction culture and consolidate the game a little more :) Definitely let me know what you think about it! **YOU WILL PROBABLY HAVE TO RESET YOUR MAP UNITS, PRESS ESCAPE ON THE MAP, CLICK THE DEBUG MENU, THEN RESET MAP UNITS** https://i.imgur.com/jX8xcvX.gif Beta Feedback Info! If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png Apart from the new map, there's quite a few other fun things in the works :D I'm almost ready to have people start testing out Old Home Castle (siege) as well as a new Squad menu :) it should hopefully change the way the game is played a bit in a new and exciting way :D ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** 0.2.5v1 - 07/06/2018 ----- https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/157ebd25aa857802194f155140a5793032841d08.png Rally Point From the tactics menu (~) you can now set a rally point for you reinforcements :) https://i.imgur.com/91BigAP.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/f8559ed10c9770ac0de57828b9b318145f6543f4.png New Warling Houses I've been working on some new Warling styled houses, first creating a big kit to pull from :) check out some of the works in progress from Old Home Castle! Let me know what you think! https://i.imgur.com/gMjTIII.png https://i.imgur.com/rQmQ38m.png https://i.imgur.com/ohXK8AP.png And from the top of Old Home Castle ;D https://i.imgur.com/ZOECVM0.png Mo0r improvements Versioning, updated my silly versioning to something that makes more sense! :P AI, units now detect other enemy units when they walk into range, even if they were focusing on a different one originally. Quite a few other things that I forgot to document :/ http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/2ce05ab99219d9dd463609a90ffd643d9544cd74.png LVL, Rebelwood, fixed door not turning on interior. LVL, Jerrys Gate, first enemy waves have lower health @Wolfgrim1 LVL, Mac the Merchant, updated text display in actual selling location. Quite a few other things that I forgot to document :/ DEBUG MAP - can reset individual locations from within the location menu now. MAP - tap 'H' to get...Belendir's Crown + Archer Update! - 0.2.3v4Jun 22, 2018 - Community Announcementshttps://i.imgur.com/MC3qIB8.jpg TL;DR GIFLOG Belendir's Crown + Archer Update! Introducing Belendir's Crown. A fort deep within Warling territory that was pivotal in delaying the Redkin invasion. Captain Belendir, a famous marksman, was said to have held off the enemy with his small contingent of forces for 6 days, only falling when the entire garrison had run out of ammo. https://i.imgur.com/7XGQGuT.gif Beta Feedback Info! If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png Nice to finally wrap up one of the new locations! There's a couple more coming soon too :) I've also been hard at work on siege mode, and will hope to have people testing it out soon(tm)! :P ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** 0.2.3v4 - 06/22/2018 ----- https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/157ebd25aa857802194f155140a5793032841d08.png New Location! 'Belendir's Crown' - formerly Hillcamp now out of Beta! :D https://i.imgur.com/Tn1Z01s.jpg Improved Archers! Archers are now much better at their jobs :P with improved accuracy, and the ability to now arc their projectiles :D this was all made by possible by the incredibly talented Ryan DowlingSoka, so be sure to say thanks to him on Twitter :D https://twitter.com/ryandowlingsoka https://i.imgur.com/9OdqPox.gif Chiefs/Captains Introducing captains! Or errr... chiefs? I don't know, tell me what you think they should be called :P basically, kill these units and their surrounding units will be thrown into a panic. Super fun to watch :D https://i.imgur.com/VRuuW3o.gif New Dialogue Boxes! So I'm just starting to role these out, and will need to swap lots of the older ones. Using these will allow me to start also doing localization AND I think will just overall be better moving forward. You can press 'F' when in range to continue to the next page, or 'V' to go back :) https://i.imgur.com/AVGtSs5.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/f8559ed10c9770ac0de57828b9b318145f6543f4.png Platforming Elements Introducing a new sort of platforming element! I'm calling them flipboards right now, but if you have a better name/idea for how they should look, definitely give a shout :) you can find them in the new location somewhere special ;) https://i.imgur.com/ciD57oC.gif Enemy Alarm Sounders! Enemies will now try and sound an alarm when they spot you! (if ones nearby) https://i.imgur.com/XkD5cYK.gif Barracks Doors In Saltpeat village you'll find a new type of enemy alarm spawner! It's a barracks door! :D these will constantly spawn units until destroyed :) https://i.imgur.com/GD8DYhT.gif Mo0r improvements Versioning, updated my silly versioning to something that makes more sense...Cloud Support! *beep-boop-beep*Jun 8, 2018 - Community Announcementshttps://i.imgur.com/Ds44NCS.jpg Introducing... Cloud Support! Woohoo! What year is it?! 2013?? No but seriously, now you can take your Warcube save between computers, and I think even platforms? Give a shout if you have any issues :) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png I'm busy at work for the next actual game update, expect to hear more next week! And I hope everyone is off to a great weekend :D ːsteamhappyː -craigz https://i.imgur.com/6Q2kAAJ.gifFire + Effects! - 0.0.22v1Jun 1, 2018 - Community Announcementshttps://i.imgur.com/6snEp1m.jpg TL;DR GIFLOG Fire & Fun! Well friends! Here's a fun little mini-update while lots of the Beta Locations are in the final stretch! :) featuring brand new fire system where you can: Light sticks/torches on fire. Light certain wood props on fire. Light fires/log stacks with lit torches Light enemies on fire, and they'll light OTHERS on fire. Light explosive barrels on fire. I also started working on sort of destruction system for walls, I'm not sure how big/in depth it'll be. But right now you can knock down certain trees onto them :D Check out Rebelwood Camp to see it in action! https://i.imgur.com/bqiBRWN.gif Beta Feedback Info! If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png I've been cranking along with the Beta locations and it's been a LOT more fun than just working on them one at a time :) I feel overall they're more fun, and also they'll get released in batches, which is pretty cool :D (rather than just 1 new location every few weeks etc). I've also been devoting a lot of time to working on siege mode, and things are coming a long nicely :D https://i.imgur.com/td8dOpv.gif ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** 0.0.22.v1 - 06/01/2018 ----- https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/157ebd25aa857802194f155140a5793032841d08.png Fire System You can light your simple stick on fire AND other props as well! (wood ones that is) https://i.imgur.com/xW8U5mQ.gif You can also light previously unlit fires/log stacks, I still need to go through some of the older levels and get the fire system up to date though :) https://i.imgur.com/Dn76lX5.gif Also pretty fun, is that you can drag props into the fire too! Here I was seeing if I could light the barrel on fire and put it out with the water... I was a little too late xP https://i.imgur.com/W0xHmLM.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/f8559ed10c9770ac0de57828b9b318145f6543f4.png Cinematics! I started getting more comfortable with some new cinematics tools! So get ready for some ridiculousness :P https://i.imgur.com/VVyM460.gif New archers coming soon! My friend Ryan DowlingSoka is making the archers look fantastic! I'll be integrating this new system soon, should make archers MUCH more useful. Be sure to follow him on Twitter for some other cool stuff :D https://i.imgur.com/FAWhe1U.gif Mo0r improvements CAM, sped up tactical cam panning CAM, pulled tactical cam back farther LVL, Hill Camp , improved cinematic, added rope tie to sword bridge, make rock divits more distinct, added WIP back entry way near rolling stones, added chief, added ladders. LVL, Saltpeat Village , blocked in some units, added alternate...Dynamic Battles + Beta Location Updates- 0.0.21v4May 24, 2018 - Community Announcementshttps://i.imgur.com/6tRjdfj.jpg TL;DR GIFLOG Dynamic Battle System!! I've got another pretty exciting update coming your way! :) introducing a dynamic battle map! If you've played other skirmish/RTS games then this will look familiar to you. Basically your spawn point in the battle is dynamically generated and so is the enemy's. This is just the first iteration of this, I'd like to have it change depending on what geographic features you're by on the map, and also add a better way to see/scout the enemy. My first though was some sort of first person view? Let me know what you think! https://i.imgur.com/ipKSypE.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png I've been cranking along and getting a LOT more done than I hoped :) a huge part of this is from people submitting feedback on the Beta Locations :D I'm continually working on Siege Mode and (hopefully) will be ready to have some testing on it later this month/early next month. So keep an ear out :) thanks to everyone who's been giving me feedback through the in-game form, definitely feel free to revisit the beta locations I've updated and send along more! :D Also on a random note, here is a picture of a goose that keeps coming to visit our house deck... scares the crap out of us while eating dinner every now and then :P https://i.imgur.com/Mqt4sW4.png ***I'm currently having an issue with my mac-build, working hard and will hopefully have a fix within a couple days*** 0.0.21.v4 - 05/24/2018 ----- https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/157ebd25aa857802194f155140a5793032841d08.png Dynamic Battle Spawn Here's a few WIP GIFS I took while creating the system! https://i.imgur.com/EQdU525.gif https://i.imgur.com/TJ1UIUd.gif Fort Rebelwood (BETA) Introducing Fort Rebelwood! A new beta location that's somewhat close to being done, be sure to give it a few plays and let me know what you think! (either here, the feedback form in game, or Discord!) https://i.imgur.com/2nf9k67.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/f8559ed10c9770ac0de57828b9b318145f6543f4.png Swellow Village/Creek Colony, fixed scenario looping/resetting Saltpeat Village, fixed scenario looping/resetting, added alternate ways in. The Pit, blocked in enemies and NPC camps as well as pit bottom. Facet Company - Mercenary Camp, fixed some collision issues. Warling Training Camp, refined horse track, added ruins/env. Fort Rebelwood, added alternate scenarios, interior keep and gates. Target health meter now updates if its taken damage since you last hit it. Hillcamp I've added some new areas to Hillcamp based off feedback and am working on a fun boulder system! :D https://i.imgur.com/3RETm4G.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/2ce05ab99219d9dd463609a90ffd643d9544cd74.png MAP, *think* I fixed randomly falling into the water when camping.@Dart...More Beta Locations + Healthbars! - 0.0.20v1May 17, 2018 - Community Announcementshttps://i.imgur.com/5HPkLdB.jpg TL;DR GIFLOG More Beta Locations! Well friends I've been super happy with the responses I've gotten from the Beta Locations, so I've decided to release a few more (at varying level of completion). I'm also going to be adding in a description object to them that will tell kind of my 'loose' vision for the location, just so you're not running around aimlessly and can hopefully imagine also whats in my head :D Swellow Village (I need a new name for this one, will be on a river if that helps with inspiration!) Saltpeat Village The Pit Facet Company - Mercenary Camp Warling Training Camp Beta Location Mode Reminder! Just a reminder you can enable/disable this at any time from the main menu! There's also a contextual poppup for it on the map if you try and enter a Beta Location with the mode turned off ;) https://i.imgur.com/87zgmNL.gif Feedback Towers Be sure to send me feedback from one of these towers or online (Discord/Steam Forums/Anywhere Really! :D Here's the link to the online feedback form as well! https://i.imgur.com/U41N7NX.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png Gotta say, opening up the Beta Locations has been awesome still :) I've really just been so encouraged so keep letting me know what you think anywhere you can! :D I've also realized that having people play things early (even early compared to Early Access :P) is SO useful :D I'm pumped for summer, and hope I'm able to keep up the pace :D ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** 0.0.20.v1 - 05/16/2018 ----- https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/157ebd25aa857802194f155140a5793032841d08.png Target Health Bars Added healthbars for the last target you hit, no more mystery units with a billion health (I'm looking at you Shortgut...) https://i.imgur.com/CyHO0xg.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/f8559ed10c9770ac0de57828b9b318145f6543f4.png Poison Effect! I've started working on different buffs/effects, first up was poison! :D pretty crude right now, but check it out at The Pit! https://i.imgur.com/PoMWJ1g.gif Fancy Map Cloud Shadows Not much to say except... Ooooo! :P https://i.imgur.com/oMDWUm3.gif LVL, Hill Camp, improved spiral ramp way, added gate. GUI, started integrating and writing location descriptions. GUI, pulled starting/regular view back more. EFFECT, started working on effects! First is poison (can try in Beta Location 'The Pit') http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/2ce05ab99219d9dd463609a90ffd643d9544cd74.png DATA, fixed having negative money, caps at 0 and resets to 1500 xD @Myriad @Dartel @LostKingXXX DATA, Fixed Flags not updating on some locations (Especially brothers beach!) @Hat @Bluerabbit GUI, fixed GIFWIKI not reshowing pause menu after pressing the 'x' button! @BlueNXT LVL, DeBug Castle, fixed...Beta Location Mode + General Orders - 0.0.19v3May 6, 2018 - Community Announcementshttps://i.imgur.com/6BATqen.jpg Beta Location Mode Introducing Beta Location mode! A way for you to play locations that are currently in progress and send feedback if you think of a cool idea that would fit in well :) feel free to use one of the feedback towers in the location OR just give me a shout on Steam/Discord/Imgur/Etc :) http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png I'm really excited to have added Beta Location mode, one thing that you probably didn't know, is that I actually have quite a few locations sort of 'blocked in' on the map, but they're just not done. Sometimes because they're just not finished, and more often, because I'm just not confident in the location 100%, so I'm super excited to tag these locations on map, so that I can get feedback from you BEFORE I release them :) I'll also be working to make the way you interact with things more clear too, like changing color when hovering over things you can interact with, or some way to highlight them. But I need to get some more content in first ;) ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** 0.0.19.vc - 05/06/2018 ----- https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/157ebd25aa857802194f155140a5793032841d08.png Beta Location Mode Can enable/disable at any time from the main menu! There's also a contextual poppup for it on the map if you try and enter a Beta Location with the mode turned off ;) https://i.imgur.com/87zgmNL.gif Hill Camp Introducing 'technically' the second Beta Location, Hill Camp! https://i.imgur.com/SeJtrL8.gif Feedback Towers Be sure to send me feedback from one of these towers or online! :D https://i.imgur.com/U41N7NX.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/f8559ed10c9770ac0de57828b9b318145f6543f4.png General Orders You can now give 'General Orders' at any time using the F1, F2, F3 keys! Cheat sheet for the controls is on the tactics mode GUI ;) https://i.imgur.com/z7kX27X.gif Tactics Mode GUI Cheat Sheet https://i.imgur.com/xBHKfgr.gif Contextual Command Cursor Now the command cursor changes depending on what you're hovering over! :D https://i.imgur.com/ZtRUuwA.gif LVL, Wendar Village, more rebel fighters. GUI, Command Mode, now has contextual cursors depending on what you're hovering over. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/2ce05ab99219d9dd463609a90ffd643d9544cd74.png LVL, Debug Castle, fixed spawning up on the walls xD @Shermy @Dartel @Hat DATA, Kills are now back to being saved, it may have reset your current kill count though :/ DATA, *think* I fixed bug where after starting, the game would randomly reset.going to character menu from map @Vorpal Bunny from Monty Python GUI, fixed special meter offset (again) ;) @Dartel DEBUG MAP - can reset individual locations from within the location menu now. MAP - tap 'H' to get a readout of all your pr...Tactical RTS Controls! - 0.0.18v1Apr 27, 2018 - Community Announcementshttps://i.imgur.com/lLYZWGt.jpg Unit Orders Introducing the ability to directly order units! :D you can now hold left ctrl and go into "command mode" where you can select units, then (still holding ctrl) right click and order them to go somewhere/attack/interact with things! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/76154b1f26169971bb28f22ccf972a4bc991eb69.png For anyone who's heard me talk about tactics in the game, you know I've struggled with what level of control to give to people. ESPECIALLY because the size and scope of Warcube is still kind of murky... like what level of control is useful for when you only have 5 units? Or for when you have 100? Or when you're in a battle? Or when you're at a regular location? Those questions are usually what I think of the most. So what I've tentatively decided to do, is put in RTS styled controls, and then in a few more weeks (hopefully) I'll have put in more GENERAL style controls, like "everyone charge" or "everyone follow me". That sort of thing :) similar to Mount & Blade if anyone has played that. So let me know what feels good, or if you have any fun ideas for things to do with these controls! Like puzzles or challenges, or really anything that would be fun :) I'll also be working to make the way you interact with things more clear too, like changing color when hovering over things you can interact with, or some way to highlight them. But I need to get some more content in first ;) Also! Arena is under construction again, things are a bit broken xD Also... sneak peek of what I'm also working on... https://i.imgur.com/0AaVNUo.gif ***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT*** 0.0.18.v1 - 04/27/2018 ----- https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25954084/157ebd25aa857802194f155140a5793032841d08.png Order - Attack Contextual right clicking for attacking https://i.imgur.com/V7rp4aT.gif Order - Move To And for setting the move to location https://i.imgur.com/zShzNj8.gif Order - Interact And what could be more fun than interacting with things?! :D https://i.imgur.com/yLwme8P.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/f8559ed10c9770ac0de57828b9b318145f6543f4.png New Boat Camera Made it a little bit easier to navigate while on a boat https://i.imgur.com/oRNWnLm.gif New loading transition! Ooo! Check out this snazzy loading transition! ;) https://i.imgur.com/tU8YoYN.gif GUI, straightened battle icon to look cooler on map. GUI, reorganized debug menu in map DATA, streamlined level loading (let me know if any levels fail to load!) CAM, new rowboat camera for better visibility. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25954084/2ce05ab99219d9dd463609a90ffd643d9544cd74.png Unit, fixed most grunt units not becoming a nemesis! @Dartel @Nix DATA, added 'location perfect' check to data loading @Hat @Dartel GUI, hopefully *fixed* random bug with not being able to ...