V1.1.0 - A couple of improvementsJun 5, 2025 - Community AnnouncementsVersion 1.1.0 - Major Changes:\- Removed pausing when game is minimized\- Fixed spawn rates for certain entities to match intended values- Corrected onyx classification (now properly recognized as gemstone)- Fixed some localization errors in UI texts\- Complete blessings system rebalance- Slight buffs to certain equipment items- Increased chance of positive outcome for "Rumors" event- "Look Around" action now yields 50% less gold on completed levels- Improved item drop rates from random events in late game (the further you progress, the higher chance for rare items)- Boss equipment adjusted to passive ability rebalance (see below)- Complete rework of passive ability "Outcast" => Takes 20% less damage from enemies that share at least one type- Complete rework of passive ability "Merge" (now called "Drain") => 7% of damage dealt is converted into Energy if attacking a target with higher Energy than the attacker- Complete rework of passive ability "Envy" (now called "Greed") => 30% chance to inflict "Anger" for 2 turns if opponent applies self-buff after attacking. If any gem is equipped: Physical and Magic defense +5, otherwise ignores all stat changes from equipmentLaunch Day Hotfixes V2Jun 3, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44830192/e73df2e5ba28b4eccf48ec1793a5a3a9f9ab0804.png A few more small changes based on player feedback: - Fixed a bug where the story could get stuck on early quests - Slightly increased the level cap (now players who are stuck can grind a bit more if needed) - "Muzzle" item has been doubled in strength (this should make it easier to handle wild Entities in the early stages of the game)Launch Day HotfixesJun 3, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44830192/e73df2e5ba28b4eccf48ec1793a5a3a9f9ab0804.png Some changes based on early feedback: - Fixed a bug where available levels would disappear from the map after completing Pink Peak. - Earning gold is now a bit easier: golden paths are more rewarding, and during long rests you can once again "look around," even if the level has already been completed.Voidsayer is here!Jun 2, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44830192/a44bd4483bf5c964225d3b2ed1a6adca8ed26d4b.png We’re beyond excited for you all to finally explore the world of Voidsayer! As you begin assembling your team of Entities, don’t forget to leave a review—especially if you've spent time with the demo already. Your feedback means the world to us and goes a long way in supporting the game. And as always, if you have any questions or just want to chat with the devs, feel free to reach out at → [email protected] Follow us on X!The Abyss ApproachesMay 8, 2025 - Community AnnouncementsThe world is on the brink of destruction! It’s time for a true hero to rise and defend the future of humanity. 🎮 Voidsayer is a turn-based strategy RPG focused on building the perfect squad of monsters. Familiar and beloved mechanics are reimagined to deliver a dark and unforgettable experience. 💀 This game won’t go easy on you — its goal is to break the player. After a short introduction, it starts pressing… and won’t let go. There are no ups and downs here — only the abyss. This is a story about taking the hit and pushing through hopelessness. ⚔️ Every battle matters. Tactical mastery, tight resource control, and smart min-maxing are your only path to survival. There are no weak monsters or useless items — it’s all about your approach. There’s no “legendary weapon” that wins the game on its own. Even a stick can become a legend… if you know how to use it. Launching June 2nd! 🛒 Add Voidsayer to your wishlist if you haven’t already — and get ready to suffer… in style.