
Voids Calling ep 1
Save
Update.Sep 19, 2024 - Community AnnouncementsSome renders have been reworked and fixed.Localisation updates.Jul 3, 2024 - Community AnnouncementsLanguage translations have been added: - French - Italian - Spanish. Translation was done by auto-translator. We are looking for a proofreader to proofread.Chinese translation / 中文翻译Apr 1, 2023 - Community Announcements要下载中文翻译,你需要在Steam应用设置中选择它。 https://i.postimg.cc/x8rzPDTR/image.png 你也可以查看属性: https://i.postimg.cc/wTwBqY8G/image.png (默认为英文)。 如果你在下载中文版本时有不同的语言,你需要删除这个路径中的所有文件:...:\Users.....\AppDataRoaming\RenPy\CallOfTheVoid-1552453114 如果你没有这个文件夹,你需要在你的电脑设置中启用这个文件夹的可见性。 如果你之前下载了不同语言的游戏,就会出现这个错误。 根据翻译自:https://steamcommunity.com/sharedfiles/filedetails/?id=2783923883 我们无法联系到作者,翻译中也没有许可信息,翻译本身是在公共领域。如果你是该翻译的作者,你可以在discord上与我们联系。 To download the Chinese translation, you need to select it in the Steam app settings. https://i.postimg.cc/x8rzPDTR/image.png You can also check the properties: https://i.postimg.cc/wTwBqY8G/image.png (English by default). If you have a different language when downloading the Chinese version, you need to delete all files in this path: ...:\Users.....\AppData\Roaming\RenPy\CallOfTheVoid-1552453114 If you don't have this folder, you need to enable visibility of this folder in your PC settings. This error occurs if you have previously downloaded the game in a different language. Based on translation from: https://steamcommunity.com/sharedfiles/filedetails/?id=2783923883 We have not been able to contact the author, and there is no license information in the translation, the translation itself is in the public domain. If you are the author of the translation you can contact us on discord. Void's Calling ep. 2 is now available on Steam.Nov 26, 2021 - Community AnnouncementsThe second episode contains: - 3788 renders; and many of them are of really high quality if I can say that. - 95 animated scenes. Now we have some truly good animations, there’s even a video consisting of 700 frames. - 116, 890 words. For comparison, the first episode includes: - 2754 renders. - 48 animations (5 we added recently). - 121,819 words. https://store.steampowered.com/app/1797300/Voids_Calling_ep_2/ Hotfix "Save export" (v.1.0.45)Nov 18, 2021 - Community AnnouncementsFixed English localization issues. (Primarily the export menu) We've recently published instructions on how to export the progress from the first episode. In the discussion, we were made aware of certain problems. Indeed, a part of the translation didn't work and you couldn't see the options. Now everything has been fixed. We don't have enough English testers, and we didn't notice this problem ourselves. If there are any other problems, please inform us. We apologize for the inconvenience. https://i.postimg.cc/Pr7ZXdgt/screenshot0005.png https://i.postimg.cc/vTBgyKXg/screenshot0006.pngSave export from the first episode.Nov 17, 2021 - Community AnnouncementsTo export your saves to the second episode of the game, you must perform the following steps: 1) Open your save made before the finale of the first episode in Void's Calling ep.1. The game will suggest export of your save file. 2) You should click on "Yes, export the game" 3) After that, you need to choose "Import saves" when starting a new game in the second episode. The game will ask you whether you want to start the game with "default" amount of money or keep your savings from the first episode; it's entirely up to you but if you're interested in gameplay, we suggest you choose the "default" amount of money. We also want you to keep in mind that due to some balance changes made to consumables and armour, you can't export those. If you don't have any saves from the first episode, it's also not a problem. The game will give you an option to go through all the important choices of the first episode. Enjoy the game. P.S. Many complained that Discord is inconvenient to use; not everyone wants to go through the process of registration. We've created a website for you. It's nothing big, and we might add some more features to it later on if such need arises: https://novel-games.com/ You can also leave your feedback there via the contact form.New animations.Nov 11, 2021 - Community AnnouncementsNew animations. This minor update adds several new animations into the game. We have hired a new person who is solely focused on creating animations for the game. He also created some animations for the first episode since many people complained about not having enough of them. More animations will be added into the second episode as well. If you have already played the game, there is no point in replaying it. If you haven't played it yet, this will be a nice bonus. If you find any errors related to the update, please report it in the appropriate thread, we will promptly fix it. https://steamcommunity.com/app/1212020/discussions/0/2298472007793230265/ Thank you all for your interest in our work. Void's Calling ep. 2Nov 6, 2021 - Community AnnouncementsHello everyone. For many of you this is probably a highly anticipated news post, but I’d say my team’s anticipation was a bit higher because the game release is primarily a big celebration for the developer, not the player. However, it should be noted that if the product is not to the players’ liking, the celebration won’t last long. Either way, once the game is released, we can all let out a sigh of relief and relax for a moment. It brings me joy to realize that will happen during the New Year holidays. The release date hasn’t been set in stone yet but most likely it’ll be the end of November. The closest approximate release date for us is 18.11.2021. It’s due to Steam rules, there’s no chance the game will come out sooner than that. Most likely, we’ll release it a little bit later. VC 2 will be released as an Early Access game. We’ve said a lot of times that if we can’t implement in time everything we’ve planned, it’s best we release the game like this. Well, guess we’ll see how our community reacts to this decision. We plan to release the full episode in the next big update. However, we may split that update in two parts. Main changes in comparison with the first episode: - In terms of visuals, the number of renders per one scene has increased. It boosts the visual representation of the game as well as dynamics of scenes. No one likes reading tons of text when the picture on the screen remains the same. - Game interface has undergone big changes, both in terms of visuals and code. - We hired an animator to our team; the number of animations and their quality has been significantly improved. A few test animations were also added to the first episode of the game. - We’ve also hired one more writer who helped us better refine the main story line. - The new combat system. It’s become deeper with some tactical element to it; but it still needs balancing, small new «features» and creatures to fight. Some mechanics were delayed, such as perks system and enhancements. Why’d it took us so long to make this update… This is our fault, though I’d say it’s mostly my fault, the one who writes this post. This happened because of many mistakes made during management and irrational allocation of resources and time of my team. Before the release of the first episode, I didn’t really believe in success. We tried to advertise the game on another platform, and no one was really interested in it. Once we released it on Steam and people there liked it, the success kind of clouded my mind. I thought that with money we can finally do everything I’ve wanted. I thought it was time to expand, get better and so on. I think that I just said the same story of roughly 99 % of teams out there who’re busy making games (and not just them). However, everything’s not as easy as it seems at first sight. Like I said before, a lot of time has been wasted in vain. Of course, the game development process has also been affected by a well-known disease, but it wasn’t that critical. Over...Questions for the developers.Jun 8, 2021 - Community Announcementshttps://i.postimg.cc/h4Zfr7KM/ilga-342.png We do not publish news often, primarily because on Steam we want to talk more about facts than about plans. News can be more seen on our discord server or on our page. If you wish, you can enter the name of the game into a search engine and find it all easily (Or you can find it in our Steam group.). This may be useful for those who have our games on Steam blocked due to their country of residence. We are now preparing an important third update for the second episode of the game, in which we will finally introduce all the planned mechanics. After that there will be a big post with news, but for now you can ask any questions you want in this thread and we will answer them if possible.Devlog april 05/2021Apr 5, 2021 - Community AnnouncementsWe’ve recently finished working on a big part of the second episode and now we’re ready to give you some information about our plans and progress so far. The second episode is around 50 % completed (it has 53k words now plus 10-12k that haven’t been added into the game yet). We’ve been focused on the main story, so now we’ll shift our focus to side quests and game mechanics. The battle system is partially ready but hasn’t been added to the game yet. It’ll undergo big changes. However, our UI designer hasn’t finished his part of the work and left, thus we’re forced to look for a new one. https://i.postimg.cc/nc1DBhYC/image.png There was a moment when the progress of the update was quite slow. There were some problems on our part and also the global pandemic (most of us had COVID-19). Well, we have some good news as well. One of our biggest problems was the script, to be precise, our main writer has a regular job and he simply couldn’t keep up with us. Luckily, we’ve found one more writer and she’s been doing a great job so far. We won’t make any announcement about the second episode’s release date because there’s still a lot of work to do even though the hardest part is behind us. We know what story we want to tell in the second episode (the script isn’t quite finished though) and we know how exactly we want to end this part of the game. All we have to do now is fill it with content and different game mechanics. https://i.postimg.cc/L54FYD3C/estr-784.png We’ll focus on deadlines we’ve set for ourselves, which is the end of autumn. If we feel the need to move the deadline, we’ll make sure to let you know. It’s definitely possible we do that; however, we’d like to release the rest of the episode as soon as possible. Our income depends on that.
Show Comments