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Victory and Glory Napoleon

 
Steam Digital Tabletop Sale 2021Oct 22, 2021 - Community AnnouncementsSlitherine is taking part in the Steam Digital Tabletop Sale 2021. A number of Slitherine games are now on sale, until October 25. if you are looking for digital tabletop and boardgames, look no further! Conflict of Heroes: Awakening the Bear - 75% off Conflict of Heroes: Storm of Steel - 67% off Conflict of Heroes: Ghost Divisions - 67% off Drive on Moscow - 51% off Heroes of Normandie - 75% off FIeld of Glory II - 75% off Field of Glory II: Medieval - 30% off Last Days of Old Earth - 75% off Magnifico - 90% off Valor & Victory - 15% off Victory & Glory Napoleon - 75% off If you'd like to take advantage of an additional discount, check these two bundles out: https://store.steampowered.com/bundle/6500/Field_of_Glory_II_Complete/ https://store.steampowered.com/bundle/21575/Tabletop_Wargames/ You can find the whole catalogue on sale here. The offer is valid until October 25 10 am PST.Victory and Glory 1.04 UpdateOct 8, 2021 - Community AnnouncementsHi all! Victory and Glory: Napoleon has been updated to version 1.04! Check the full changelog below Victory and Glory 1.04 change list: • Generals moving alone by sea are no longer subject to Naval Attrition. • The Spanish Revolt card is properly removed from play for the 1809, 1812, and 1813 scenarios. • The Ottoman Empire Declares War on Russia card is now removed when it can no longer be used. • Cleaned up a few issues with the Generic Leaders introduced in version 1.0.3. • Spanish Partisans are now properly accounted for if their army is overrun. • Corrected possible error with French Naval Recruiting in occupied ports. • A few other minor bug fixes.Victory and Glory 1.02 UpdateSep 19, 2017 - Community AnnouncementsHi all! Victory and Glory: Napoleon has been updated to version 1.02! Check the full changelog below Victory and Glory 1.02 change list: - Event Cards which are “cancelled” prior to completion will no longer erase the player’s current Undo history. - Treaty of Tilsit event card now deals properly with the Ottoman Empire if the Ottomans are a friendly neutral. - The “Ottomans Make Peace” internal event now takes any Friendly Neutral status of the Ottoman Empire into account. - The “Forced March” and “Strategic Movement” event cards are now validated when the card when played so that the player isn’t stuck if there are no eligible armies to select and complete the card play. - Corrects a possible crash when the “United States Declares War” Event Card is played. - The “Crown Prince Bernadotte” event card now removes Bernadotte as a French leader if he is currently in the game. - Improved placement of armies in crowded regions. - A number of small bug fixes.Victory and Glory 1.02 UpdateSep 19, 2017 - Community AnnouncementsHi all! Victory and Glory: Napoleon has been updated to version 1.02! Check the full changelog below Victory and Glory 1.02 change list: - Event Cards which are “cancelled” prior to completion will no longer erase the player’s current Undo history. - Treaty of Tilsit event card now deals properly with the Ottoman Empire if the Ottomans are a friendly neutral. - The “Ottomans Make Peace” internal event now takes any Friendly Neutral status of the Ottoman Empire into account. - The “Forced March” and “Strategic Movement” event cards are now validated when the card when played so that the player isn’t stuck if there are no eligible armies to select and complete the card play. - Corrects a possible crash when the “United States Declares War” Event Card is played. - The “Crown Prince Bernadotte” event card now removes Bernadotte as a French leader if he is currently in the game. - Improved placement of armies in crowded regions. - A number of small bug fixes.Victory and Glory receives its first update!Jun 13, 2016 - Community AnnouncementsGood news!Victory and Glory: Napoleon has been updated to version 1.0.1, bringing several improvements and bug fixes! Among all, now there is no activation cost for moving Generals, the strategic AI has been drastically improved and Russia is more aggressive than before! Take a look at the full list of changes below! Liked the game? Leave a review! Changelog: - Generals' names appear on their tiles - Generals may now move for free on their own (no activation cost). - Players may discard Event Cards when their hand gets full and they can accordingly draw a different card if desired. - When a nation's capital is taken, there is a percentage chance that it will surrender every turn that it is occupied. This means that nations will hold out longer and have a better chance to re-capture their capital and to receive help from other nations before surrendering. This applies to the ‘General’ and ‘Emperor’ levels of difficulty. - The Friendly Neutral period has been extended from 6 to 9 turns (‘Corporal’ level of difficulty only). - Improved strategic AI on re-taking capitals - Improved strategic AI for Russia: Being more aggressive in driving more armies into Austria and Prussia - Improved tactical AI - Adding a combat bonus for Cavalry vs. Disordered Cavalry. This means that attacking infantry with cavalry is more dangerous if there is enemy cavalry in the same area. - ‘Passing’ in the advanced battles. When the player ‘passes’, the AI automatically wins initiative for the next move. - The 1800 scenario now lasts until 1815 - A few small improvements in the strategic AI dealing with Russia and the Ottoman Empire. - There is now a small political cost when France declares war. The exact cost depends on the level of difficulty. - A few minor reliability fixes. - Improvements in user control over the game’s hardware preferences. Victory and Glory receives its first update!Jun 13, 2016 - Community AnnouncementsGood news!Victory and Glory: Napoleon has been updated to version 1.0.1, bringing several improvements and bug fixes! Among all, now there is no activation cost for moving Generals, the strategic AI has been drastically improved and Russia is more aggressive than before! Take a look at the full list of changes below! Liked the game? Leave a review! Changelog: - Generals' names appear on their tiles - Generals may now move for free on their own (no activation cost). - Players may discard Event Cards when their hand gets full and they can accordingly draw a different card if desired. - When a nation's capital is taken, there is a percentage chance that it will surrender every turn that it is occupied. This means that nations will hold out longer and have a better chance to re-capture their capital and to receive help from other nations before surrendering. This applies to the ‘General’ and ‘Emperor’ levels of difficulty. - The Friendly Neutral period has been extended from 6 to 9 turns (‘Corporal’ level of difficulty only). - Improved strategic AI on re-taking capitals - Improved strategic AI for Russia: Being more aggressive in driving more armies into Austria and Prussia - Improved tactical AI - Adding a combat bonus for Cavalry vs. Disordered Cavalry. This means that attacking infantry with cavalry is more dangerous if there is enemy cavalry in the same area. - ‘Passing’ in the advanced battles. When the player ‘passes’, the AI automatically wins initiative for the next move. - The 1800 scenario now lasts until 1815 - A few small improvements in the strategic AI dealing with Russia and the Ottoman Empire. - There is now a small political cost when France declares war. The exact cost depends on the level of difficulty. - A few minor reliability fixes. - Improvements in user control over the game’s hardware preferences. The Flare Path: Black Berets, Red BearskinsMar 25, 2016 - Rock, Paper, ShotgunHorsa gliders slithering to a halt outside Hougoumont’s gates. StuGs burning merrily in the sandpit at La Haye Sainte. Arnhem Bridge littered with the corpses of cuirassiers and their mounts… Anyone with any sense will skim-read today’s Flare Path. The berm separating the Assault on Arnhem words from the Victory and Glory: Napoleon ones is very low. With luck you’ll fail to notice it and depart convinced that someone has finally produced that era-splicing Universal Military Simulator sequel you hallucinated in a hospital recovery room in 2006. … The Flare Path: Topical TitbitsMar 18, 2016 - Rock, Paper, ShotgunNice try Shambler Soft. No doubt you thought naming your new Boer War wargame ‘Aasvogels Overhead’ would guarantee you the top spot in this week’s alphabetised news round-up. You hadn’t banked on Happy Hermit announcing their new F-111 flight sim ‘Aardvark Attack’ yesterday morning. … Victory & Glory: Napoleon is OUT!Mar 17, 2016 - Community Announcementshttp://www.matrixgames.com/files/spotlight/482_image.jpg Are you ready to fight as the Son of the Revolution himself? Victory and Glory: Napoleon puts you in the role of Napoleon Bonaparte in his attempt to forge the French Empire and to expand it across Europe. Designed by Glenn Drover, the creator of award-winning board-game adaptations of strategy videogames like Age of Empires III and Age of Mythology, Victory and Glory: Napoleon is a very unique mix of clever design and slick gameplay gimmicks. It’s a game that will test your skills through six unique scenarios with different starting conditions where the opponent is guided by a deep and challenging AI! 100 and more Event Cards will give to you (and to your opponents) special unit upgrades, new recruits or political actions that can change the delicate balance of each faction! Now, the armies are deployed and ready to fight on the battlefield. It’s time to decide who will dominate the entire Europe! Grab the game now! To watch some in-game action, tonight, March 17 at 20:00 CET (19:00 UTC / 3:00 PM EDT), we are going to give players a sneak peek of the game on the official Twitch channel of the Slitherine Group http://store.steampowered.com/app/443020/Victory & Glory: Napoleon is OUT!Mar 17, 2016 - Community Announcementshttp://www.matrixgames.com/files/spotlight/482_image.jpg Are you ready to fight as the Son of the Revolution himself? Victory and Glory: Napoleon puts you in the role of Napoleon Bonaparte in his attempt to forge the French Empire and to expand it across Europe. Designed by Glenn Drover, the creator of award-winning board-game adaptations of strategy videogames like Age of Empires III and Age of Mythology, Victory and Glory: Napoleon is a very unique mix of clever design and slick gameplay gimmicks. It’s a game that will test your skills through six unique scenarios with different starting conditions where the opponent is guided by a deep and challenging AI! 100 and more Event Cards will give to you (and to your opponents) special unit upgrades, new recruits or political actions that can change the delicate balance of each faction! Now, the armies are deployed and ready to fight on the battlefield. It’s time to decide who will dominate the entire Europe! Grab the game now! To watch some in-game action, tonight, March 17 at 20:00 CET (19:00 UTC / 3:00 PM EDT), we are going to give players a sneak peek of the game on the official Twitch channel of the Slitherine Group http://store.steampowered.com/app/443020/Victory and Glory: Manual AbstractMar 14, 2016 - Community AnnouncementsAs the release date is coming closer, it’s time to reveal a bit more about our new Napoleonic title Victory and Glory through its Manual! In the section “Turns, Dates, Seasons and Recruits”, you will discover how to keep your forces constantly reinforced to not underestimate the enemies movements! And don’t forget to pay attention to the winter attrition! But even a mighty army could be not enough if all the Nations are plotting against you. With the “Diplomatic Menu” you will have an useful tool in order to forge new alliances and to prevent minor nations (in a way or in another) to join hostile coalitions! Stay tuned! Victory and Glory: Napoleon will be released on March 17th! To discover the Manual, please follow this link Have you checked the video tutorials? Find them here: www.youtube.com/watch?v=FoB0I-umXOM&list=PLk5K-IfEIqTsn0spfVUWfXs2KPcm48RA2&index=6 http://store.steampowered.com/app/443020/ Victory and Glory: Manual AbstractMar 14, 2016 - Community AnnouncementsAs the release date is coming closer, it’s time to reveal a bit more about our new Napoleonic title Victory and Glory through its Manual! In the section “Turns, Dates, Seasons and Recruits”, you will discover how to keep your forces constantly reinforced to not underestimate the enemies movements! And don’t forget to pay attention to the winter attrition! But even a mighty army could be not enough if all the Nations are plotting against you. With the “Diplomatic Menu” you will have an useful tool in order to forge new alliances and to prevent minor nations (in a way or in another) to join hostile coalitions! Stay tuned! Victory and Glory: Napoleon will be released on March 17th! To discover the Manual, please follow this link Have you checked the video tutorials? Find them here: www.youtube.com/watch?v=FoB0I-umXOM&list=PLk5K-IfEIqTsn0spfVUWfXs2KPcm48RA2&index=6 http://store.steampowered.com/app/443020/ Victory & Glory: Napoleon Interview with the Game Designer, Glenn DroverMar 9, 2016 - Community AnnouncementsToday we have the pleasure of interviewing Glenn Drover, game designer of the upcoming game Victory and Glory: Napoleon! Glenn Drover is a well known name in the world of boardgaming, having created the boardgame adaptations of some world famous strategy games such as Age of Empires III and Age of Mythology. Victory and Glory: Napoleon will be released on March, 17th Q: What is, in your experience, the main challenge a game designer has to deal with in a new project? A: The main pitfall is falling in love with your original design and ideas. At the beginning of a project, a designer is usually extremely excited about the new game, and thinks that they know how it should work. Once the reality of the first playtest kicks in, the designer’s assumptions are usually sorely tested, and many issues appear. A good designer will remain flexible enough to immediately throw out what is not working and make the necessary changes. If they are too in love with their original idea, they may not be open to that and their design can become stuck and never progress. Q: You did great tabletop adaptations of famous PC games like Age of Empires III: The Age of Discovery, Age of Mythology: The Board game, Railroad Tycoon, etc. Now you had embarked yourself in a contrary enterprise: to make a PC version of a board game. What are the differences you encountered in this process? A: This game was actually a PC game from the get-go, but one that was designed with board game sensibilities and mechanics. It’s actually far easier to create in the electronic rather than in the physical medium because the computer allows the designer a great deal of freedom to create mechanics and systems that can be handled quickly and seamlessly by the computer. Board games require mechanics that are easy to understand, easy to execute, and do not become tedious for the players to perform over and over. This often requires streamlining a design and abstracting complex elements to a point that gameplay can flow more smoothly. PC games sometimes reward the opposite: the kitchen sink approach. PC gamers often want more detail and more complexity (since the computer can manage it anyway). Converting from PC to board game is challenging because you have to know what to eliminate and streamline. Converting from board game to PC game is challenging because you have to know what to add to enhance the experience. Q: In Victory and Glory, can the player play as Great Britain and her allies, or just France? A: We wanted to focus the game on allowing the player to play as Napoleon. His task of defeating an ever-changing alliance against France, re-organizing the patchwork of antiquated states and principalities in Germany and Italy, modernizing their political, legal, and economic structures, and building France’s power to ensure her security made for an interesting and complex game, even when streamlined and abstracted. In order to ensure that the game worked properly from that perspective, and was wel...Victory & Glory: Napoleon Interview with the Game Designer, Glenn DroverMar 9, 2016 - Community AnnouncementsToday we have the pleasure of interviewing Glenn Drover, game designer of the upcoming game Victory and Glory: Napoleon! Glenn Drover is a well known name in the world of boardgaming, having created the boardgame adaptations of some world famous strategy games such as Age of Empires III and Age of Mythology. Victory and Glory: Napoleon will be released on March, 17th Q: What is, in your experience, the main challenge a game designer has to deal with in a new project? A: The main pitfall is falling in love with your original design and ideas. At the beginning of a project, a designer is usually extremely excited about the new game, and thinks that they know how it should work. Once the reality of the first playtest kicks in, the designer’s assumptions are usually sorely tested, and many issues appear. A good designer will remain flexible enough to immediately throw out what is not working and make the necessary changes. If they are too in love with their original idea, they may not be open to that and their design can become stuck and never progress. Q: You did great tabletop adaptations of famous PC games like Age of Empires III: The Age of Discovery, Age of Mythology: The Board game, Railroad Tycoon, etc. Now you had embarked yourself in a contrary enterprise: to make a PC version of a board game. What are the differences you encountered in this process? A: This game was actually a PC game from the get-go, but one that was designed with board game sensibilities and mechanics. It’s actually far easier to create in the electronic rather than in the physical medium because the computer allows the designer a great deal of freedom to create mechanics and systems that can be handled quickly and seamlessly by the computer. Board games require mechanics that are easy to understand, easy to execute, and do not become tedious for the players to perform over and over. This often requires streamlining a design and abstracting complex elements to a point that gameplay can flow more smoothly. PC games sometimes reward the opposite: the kitchen sink approach. PC gamers often want more detail and more complexity (since the computer can manage it anyway). Converting from PC to board game is challenging because you have to know what to eliminate and streamline. Converting from board game to PC game is challenging because you have to know what to add to enhance the experience. Q: In Victory and Glory, can the player play as Great Britain and her allies, or just France? A: We wanted to focus the game on allowing the player to play as Napoleon. His task of defeating an ever-changing alliance against France, re-organizing the patchwork of antiquated states and principalities in Germany and Italy, modernizing their political, legal, and economic structures, and building France’s power to ensure her security made for an interesting and complex game, even when streamlined and abstracted. In order to ensure that the game worked properly from that perspective, and was wel...Victory and Glory: Napoleon Tutorial - Complex BattlesMar 8, 2016 - Community AnnouncementsBattles play an essential part in Victory and Glory. As Napoleon, you will have to fight countless of enemies, isolated or allied in Coalitions against you. Use your military genius and entrust your experienced generals and veterans to overcame! In this video tutorial, Glenn Drover from the developer’s Studio Electric Games will show you the tactical phase in Victory and Glory: Napoleon, giving you an extraordinary overview of this crucial element! Stay tuned! The game will be released on March,17! https://www.youtube.com/watch?time_continue=536&v=HevYTvh27JI Victory and Glory: Napoleon Tutorial - Complex BattlesMar 8, 2016 - Community AnnouncementsBattles play an essential part in Victory and Glory. As Napoleon, you will have to fight countless of enemies, isolated or allied in Coalitions against you. Use your military genius and entrust your experienced generals and veterans to overcame! In this video tutorial, Glenn Drover from the developer’s Studio Electric Games will show you the tactical phase in Victory and Glory: Napoleon, giving you an extraordinary overview of this crucial element! Stay tuned! The game will be released on March,17! https://www.youtube.com/watch?time_continue=536&v=HevYTvh27JI