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Until We Die

 
About the future of the Until We DieDec 31, 2022 - Community AnnouncementsHello comrades, Pixeye reporting. Long time no see. Today I'm here to reassure those worried about the game's fate. First of all, our team is fine and continues to work on Until We Die. But It was a heartbreaking year for us, to say the least, and personally, I had to make some hard decisions about my life. The hardest decision was to leave home behind and move to another country to continue developing and publishing the game. I still migrating, which distracts me a little, but I don't regret anything. Despite the deepest uncertainty, I feel optimistic about the future. Everyone on the team: Aleksey, responsible for the code, Alexander, who makes beautiful pixel art and Artem, who makes great music for the game, is determined to update UWD no matter what and continue our game dev journey with your help. Once again, thanks to all who support us in this challenging time. Happy New Year 2023, everyone. May it be the year of peace.UWD News #5: Update stateMar 4, 2022 - Community AnnouncementsHi everyone. Long time no see. It's difficult to pretend that everything is OK when a real tragedy occurs in Ukraine. Despite the horror and gloom of this situation our team continues to work on the game and never stopped. I will briefly answer the central questions as I know some of you are worried about the game and the team. What is happening to the update? We are rewriting from scratch some parts of the game. It's a long route of trials and errors. The reason is simple: the current game basis can't handle all the new stuff we want to add. We waste more time on maintaining bad code decisions then adding something fun in the game. We become more experienced and clearly understand what we want to see from the game, so it's a matter of time when we get back to adding new content. Our only intention is to make Until We Die a better and more fun game in every aspect. Why does news come seldom? Things we are doing right now are dull and unrelated to the gameplay. There is nothing to share with the community currently. We will be more active when the time will come to tell about the update. Fuck the war and bloodshed. UWD News #4: Happy New YearDec 31, 2021 - Community AnnouncementsHappy New Year everyone! 💬 May the New Year bring you happiness and more cool games and fewer bugs! {STEAM_CLAN_IMAGE}/36259827/a70d61bf04dabc080cbc4feca5258cc626c4cee5.jpg I have to admit that the period of December-January is not the most productive time for us, but we still don’t stop on our work, and since I’m here, this is a great time to share some stuff with you. 🔧Safe place The space of the beginning area has been significantly expanded so that there is room for new improvements, and on the outskirts of the base, a handcar awaits the player to take him on the mission. The function of the hero selection is also moved from the UI into a safe place. This is the part of our work on making this zone an atmospheric interactive place where players rest between game sessions and choose starting perks. {STEAM_CLAN_IMAGE} /36259827/4d6205b730aa22c00ee1781419f2a8ada05dfc98.png 🔧Improved controls There are situations when several spots available for sending workers are located nearby, In the current version, it is impossible to send followers to work to a distant spot, even if at the nearest point all working places are occupied, This can be seen on the gif below. Because of this, it was necessary to move closer to the farthest point so that it became "active" {STEAM_CLAN_IMAGE} /36259827/ba2e053dd450c2d28a4c6b2f46ea41e1862ecfd5.gif Now, this situation does not arise and units management has become more dynamic. {STEAM_CLAN_IMAGE} /36259827/8d1cf73e75a35ff674c51748860caa7fbf169b71.gif And a couple of sneak pics from the level. On the first GIF, there is also a new obstacle: the diggers must clear the way so that the squad can move on, {STEAM_CLAN_IMAGE} /36259827/9958096c0061f8ba72855d5d32d8bd4b94ee7dfa.gif {STEAM_CLAN_IMAGE} /36259827/e133177448f869ebd12a8661f380827b535c4280.gif I wish to show you more, but there is still work we want to finish and until then take care of yourself and see you in 2022! UWD News #3: Plans for NovemberNov 12, 2021 - Community AnnouncementsHello everyone! The picture below shows what happens behind the scenes when you lose in Until We Die :) {STEAM_CLAN_IMAGE}/36259827/3a525966c1bb56be271558eade93cf173c2f8cda.png 🔧 We will spend the coming weeks assembling a playable version of the following scenario and won't post anything. Don't worry. We are here, but we want to prepare more materials and show the gameplay for our next show-up. Game videos, living pictures... all the good stuff like the animation below: {STEAM_CLAN_IMAGE}/36259827/15924ac8f5a5ca7fee4c868ff88c585ae6037292.gif 🔧 Unfortunately, the scenario update won't be released this year. I think it is better to warn about this in advance. Even if we technically manage to finish it, we will not publish such a big update without playtests and until we go through everything ourselves. It was the case on the release of the game and will be so with every major update. 💬 In the meantime, I will answer some of the questions raised from time to time: 1. After gameover, the player appears into a wagon that gives passive bonuses. Will there be something similar for the second scenario? - Yes! Each scenario will give bonuses, but the wagon was sharpened only for the first scenario. We have to scale it so that it fits logically into the increased size of the game. 2. Will the first scenario be affected by the update? - UI and laboratory will be affected. You can read more about this here. We are also thinking about quickly commanding units to move from one edge of the map to the other. In our opinion, such a need arises during the last wave, when one of the walls withstood, and the defenders prematurely celebrate the victory :) 3. Is it possible to select the nearest units by type by pressing the keys 1, 2, 3 on the keyboard? - Yes, we will add this feature. 4. Will the flamethrower be added as a hero or a unit? - The flamethrower will be a playable character. New characters won't be active by default. They will need to be found and rescued in the game first. After that, the character will become available for selection. When "rescuing," the player may immediately change the hero in the game for the found one. This system will apply to all added characters. 5. Will there be multiplayer? - No, there will be no multiplayer. Next year, we have plans to work on the content and port the game to Nintendo Switch. 6. The hero runs too slowly. Is it possible to increase his speed? - The heroes' speed is calculated so that the game is beatable on all difficulty modes. It's balanced and playtested. 7. Will an endless game mode be added? - We may add Endless game mode after the release of the second scenario. That's all I wanted to tell you for today :) Thank you so much for being attentive, and have a great weekend, everyone!UWD News #2: Mushrooms farmsNov 5, 2021 - Community AnnouncementsHi everyone! ✊ I continue to tell and show what we are doing for to the second scenario. Mushroom farms are next in line. We try to make the scenarios different from each other not only by art, but also by changing some game mechanics. In the second scenario, there will be no main base: player is sent to find out the fate of another station and restore food supplies. {STEAM_CLAN_IMAGE}/36259827/694339672dc5a874de3d80905ea815b4664fbc13.png There is no main base, but food must be obtained on an industrial scale. Aside that you need to figure out where to place your people. To do this, in this scenario, you can build mushroom farms. In total, three of them can be built, and for each you will need to either find or buy fuel. By the way, specifically in this scenario, the extraction of food at farms can be automated. {STEAM_CLAN_IMAGE}/36259827/660c2a309f23fe8979b408f2bb03c07703eb0f67.png Each farm gives access to improvements through specialized buildings. For example, next to one of the farms there is a repair depot where you can upgrade the handcar so that it carries more people. {STEAM_CLAN_IMAGE}/36259827/10e4e616ea4a71fff040e73c48f47cf1562213c7.png Speaking about people. They can be recruited through a handcar trader. In this scenario, he brings in specific units at the player's request through the menu. You can also build pillboxes and put stalkers and snipers there. Pillboxes are needed to defend against small raids of mutants and fanatics that will regularly annoy in the early stages of the game. {STEAM_CLAN_IMAGE}/36259827/3f64ad0132c85c2ffc651b1b381c1808f2b29722.png This is how, step by step, day after day, we are approaching our goal: to release the second scenario. Thank you for supporting and criticizing us :) Feel free to ask questions about the development and the team in the comments. This will help me understand what to look for and what to talk about next time. 🧐 Have a great weekend everyone! P.S. I know there are some people waiting for news regarding the new hero, the flamethrower. We will definitely tell you about it in due time.UWD News #1 - Interfaces & New enemiesOct 29, 2021 - Community AnnouncementsHello everyone! Today I would like to share with you a sneak peek of what we have been hard at work lately. Unfortunately, the update won't be ready in November, that is certain. With that out of the way, let’s dig together into what we are doing! Interfaces When we started working on the new scenario, we quickly realized the limitations of the current UI and what features we would like to add. For example, bonuses that players unlock for overcoming a challenge or completing a task were hard to keep track of. Sometimes it's beneficial to read about the effects of bonuses that were already taken in the past to get a better understanding of what to take next. With the new interface, the players can now easily access information with class and style! Furthermore, this template will serve as a backbone for other menus with upgrades. {STEAM_CLAN_IMAGE}/36259827/07ac36207b51930cdf59a12a2f6be75f648073bf.png The Laboratory The laboratory UI is also getting a visual overhaul. Players will be able now to view already researched and yet to be discovered technologies. In addition, the laboratory can now operate without engineers, but it will be very ineffective in terms of the speed of the research. {STEAM_CLAN_IMAGE}/36259827/898c2a1bbf0752643e0daebb3e4f04e90d0b7e8d.png New Scenarios Structure We have come up with a new way to structure the game’s scenarios. They are no longer directly related to each other and take place at different times. The scenarios are divided according to the seasons of the year: summer, autumn, winter and spring. This brings us to the second scenario: Autumn. Autumn Scenario The scenario takes place at the Ploshchad Revolyutsii station, that produces food rations. Recently the station's residents have stopped sending supplies and stay silent. You are sent to find out the fate of the station and it inhabitants. In this scenario players will also encounter a new type of foe: The fanatic. {STEAM_CLAN_IMAGE}/36259827/d716e21f9b904a26c321703d944ef7cb5a22f63b.png {STEAM_CLAN_IMAGE}/36259827/09feffa93fc91b7fe5413b8275082ae61bec372f.png For most of us, the arrival of the aliens was the end of the world, but for some it was a chance to begin anew, some even say that they have been waiting for it. These individuals gave their minds and humanity willingly to the invaders and became something in-between: a shell of a human with the malice of a mutant. How is the team doing? I have delegated some of my work on the game’s code to my teammate Allexeee. This allows me to take a step back and have more time to think about what we are doing, rather than how we are doing it. Worry not, I still program a lot, but it has more to do with system, experimentation and research than production. Content-wise, it takes us, on average, one working week to draw a complex animated object. This includes planning, concepts, animation. Unlike in the case of game design, the time of content creation is fairly predictable and linear. {STEAM_CLAN_IMAGE}/36259827/a0c22...Update delaySep 17, 2021 - Community AnnouncementsHi, everyone It's been a while since my last post. We are doing fine and slowly progress to our next goal: the second map for the UWD. It took us way more time to start doing something meaningful than we thought. The reason is simple and trivial: I didn't want to work :slight_smile: Unfortunately, we won't release the update with the new map in September. At this moment, I won't tell you the exact date of the update but stay tuned for news. On behalf of our small team, I'd like to say thanks for your support and patience.Dreamhack Beyond StreamJul 25, 2021 - Community AnnouncementsHello, Stalkers! Pixeye reporting. Come and join me today, at 13:00 p.m. PT. It's a perfect opportunity to see how the dev trying to beat the game on the nightmare mode :) To celebrate the DreamHack Beyond event the game will be at a 10% discount for one week starting from Monday. See you soon and stay safe! Twitch channelPatch 2021.07.01Jul 21, 2021 - Community Announcements🐞 Bug fixes - Fixed errors that prevented notes from appearing - Fixed bug when armored handcar could ride to inactive walls - Fixed bug with armored handcar achievement - Fixed visual bug when you could see the camera background while moving on the handcar - Fixed save bug when units didn't get the correct level and name after saving 🔥 Changes - Radical Healing perk is changed: The first 4 severely wounded units can be healed. Every 6 seconds one of the wounded units will slightly restore health. News - We are slowly getting back to work. At least some of us. This means that we are starting to work on the new scenario. - We will participate DreamHack event at the end of July. I think it's a great place for AMA :) I will post info about that a little bit later - We will be pretty slow on our major update: currently, we have to deal with some organizational issues, improve our working processes and places and think about simple things that make us happy at our work. Choosing a new keyboard for a programmer can be challenging :) The Roadmap for Until We DieJun 25, 2021 - Community AnnouncementsHello, Comrades! In case you don't like reading here is a video for you! So it's time to talk a little about the roadmap and related stuff. All dates are estimated because we aim for quality, not speed and we will begin to work on our pace after a small vacation that we want to have with our families. We will be back to work in July. 🚀 The Roadmap September, 2021: new map + new playable character, flamethrower. This map will be more intense and focused on capturing the station. Early 2022: two new maps, including surface map + dog pets, German shepherds as supportive companions + Nintendo Switch Port. New maps will be shorter then the first one. 💵 Price & Discount policy Only small discounts around 10-15% All the new content will be free for our customers and added as updates to the game. {STEAM_CLAN_IMAGE}/36259827/85f74e023fa346a19048beb667af4a5340e7f20d.png Woof-Woof 💬 Discord: https://discord.com/invite/Szv4eTA Best, DmitryPatch 2021.06.32Jun 24, 2021 - Community Announcements👏 - Based on community feedback! Version legend: year - month - build number 🐞Bug fixes - 👏Fixed situation when trader brings less scrap to the warehouse after save - Fixed situation when the game could autosave after winning and players started a new game on a 25 day - Fixed situation when a player could open a workshop a second time after loading the game session - 👏Fixed situation when mutants could appear from closed breach after loading the game session - 👏Fixed situation when a player could get a bonus for a surface raid without sending stalkers to the raid after loading the game session - Fixed error that occurs when a player upgrades handcar and restarts the game 📗 Localization - Fixed minor issues with the Russian language. "Хорошее снаряжие" → "Хорошее снаряжение" - Fixed description of the negative perk for the seasoned and nightmare difficulty. Mutant and Growth Health increased by X% → Mutants health increased by X%Patch 2021.06.29Jun 19, 2021 - Community AnnouncementsVersion legend: year - month - build number 🐞 Bug fixes - Fixed mutants raids on days 18 & 20. Giant mutants are now spawned properly these daysPatch v. 2021.06.28 with Auto Save systemJun 18, 2021 - Community AnnouncementsHello everyone! It's Pixeye. Long story short - the update with saves is LIVE. 🐞 Bug fixes - 👏 Fixed a situation where enemies could push the player out of the map - Fixed situation when select sound plays twice 🔥 Changes - Added autosave system. The game is saved every morning and when you try to close it except when you are in the title screen or tutorial mode. You will start playing from the place you quit the game. - Added second work slot to the research lab. The player can set 2 engineers on researches - 👏Research will be automatically continued in case the player has enough blue flasks - The research time changed. The first 4 technologies take 27 hours to learn each, the next two tech takes 40.5 hours each, and the last 2 technologies take 54 hours to learn each. - 👏Diggers are sorted from smallest to the highest rank (For farms and workbench) - 👏Diggers hit eggs behind the walls - All units get extra speedup for 2 seconds while retreating from the wall 📗 Localization - Title label in the Story menu is fixed for English, Japanese and Chinese - Minor fixes in German localization - Added Turkish localization 👏 - Based on community feedback!Patch 2021.06.11Jun 5, 2021 - Community Announcements👏 - Based on community feedback! 🐞 Bug fixes - 👏 Fixed issue when player could enter the room while moving on the handcar 🔥 Changes - Melee damage rate for hitting level one growths is changed: 3→4.5 📗 Localization - Added Bahasa Malaysia languageHotfix 2021.06.10Jun 5, 2021 - Community Announcements👏 - Based on community feedback! Hi everyone! It's Mitya from Pixeye Games. We work hard on fixing issues and the next step is to get saves back! Stay tuned. Patch 2021.06.10 🐞 Bug fixes - 👏 Fixed situation when you could pull back stalkers that were dispatched to raid on the surface through the elevator. This bug leads to exceptions and ruins the further game - Fixed issue with barbwire damaging monsters on a different floor - Fixed issues with indicating the "left side in danger" for wave 2 - Fixed issue when clearing eggs didn't trigger spitters to attack - 👏 Moved growths further from the walls so diggers won't automatically try to attack them - 👏 fixed achievement for killing larvas 🔥 Changes - 👏 Changed the sprite of the workbench that allows swapping units professions - 👏 Added notification that game doesn't have a save system at the current stage - Logfile writes a version of the game - Melee damage rate for hitting level one growths is changed: 6→3 - Increased Ivan's health: 20 → 30 - The "window without borders" option is removed - Changed amount of walls you need to build in order to get a bonus for expanding: 6→4 walls - 👏 Decreased volume for Anka sounds 📗 Localization - 👏 Fixed localization for the bonus "Barbed wires" - Fixed some issues with Chinese & Japanese texts - Fixed font issues with Chinese, Japanese & Korean languages - 👏Fixed some words in German localization: Versteck → Geheimvorrat - 👏Fixed some words in English localization: Slayed→Slain P.S. I know some people are confused that we, devs, don't chat with the community much, please understand that we want to provide good quality for you, so we work as hard as possible and try to be focused on solving issues right now. Yet everyone always welcomed on our discord channel -> https://pixeye.games/discord HotfixJun 3, 2021 - Community AnnouncementsIt's our first release on Steam and boy it was awkward! The hotfix addresses many silly bugs you could encounter including falling down from the second floor, blocking constructions, playing battle music in background after battle, glitches with Chinese fonts, the reversed direction of the rat swarm in big wave and so on. So what can you expect from us in the future? We would like to work more on localization, add Turkish language, also we would be happy to test and publish game for Macs and Linux systems. At a regular basis we will fix bugs. At some point of time we will begin to work on new game modes with stations, new heroes and enemies to deal with. We would also would like to add pets dogs. Fun fact - many players want to jump in Until We Die. Dunno why. The game wouldn't be there without help of some wonderful people I simply must mention. Artem Drebot Artem Jimm Alexey Kvit Haritonov Vera Arai Nikolaevna Daniel Toporkov Davide Raffagnato Mateusz Filipek Sam Denham Denis Pool Yaroslav Pangolin Igor Pospisniy Ivan Titov Damien Smith Denis Pankratov Maxim Kamnev Leonard Develver 8BitRichy And all our lovely community! Thanks guys and stay safe! {STEAM_CLAN_IMAGE}/36259827/10dcdd634bb931483051551ccbaa2eaee346b9ba.gifUntil We Die is Live!Jun 3, 2021 - Community AnnouncementsHi everyone! It's Mitya from Pixeye Games. "Until We Die" is launched but because of a critical save system issue we discovered right before release, we launch Until We Die without saves. We’re doing everything we can to add them with the first updates in the coming days. We understand that for some players, it’s critical, and we’d like to apologize for that. We hope a weeklong launch discount should be a small consolation for this issue. Until We Die will be updated before the sale ends. But for those who feel tough enough to try beating the game in a single run – show us what you can! It is definitely possible. Thanks for all your support and, again, apologies. I won't be able to stream today due to the fact I tried my best to resolve the issue with the save system and I'm not in the condition to play. {STEAM_CLAN_IMAGE}/36259827/e84134382d38733063144ee72ac33ee127f90849.jpg Aside from that, we have added a new hero to the game, Anka. She will help you in your surviving journey and she is very good at sprinting :) The second thing we've added is the workbench that allows you to change the profession of your unit if needed. The tool will be taken back to the workshop. {STEAM_CLAN_IMAGE}/36259827/b6914563d72c9f5111eed007e48f7b3ca7cdac36.jpg We will share with our upcoming roadmap and plans soon. Sincerely, Mitya Version 2021.05.30May 30, 2021 - Community AnnouncementsBug fixes - *Fixed situation when shooter mutant damages units behind the walls - *Fixed AI behavior of units left in rooms - *Fixed error that dropped screen setup to default - Fixed error when engineers could activate infinite bonuses with concrete factory Changes - Changed animations for basic mutant - Changed AI behavior of units: every evening units that are hanging out will move to the border wall - Stamina usage when player runs not on the grass is reduced by 15% - Added Sony Dual Sense support - Controller bind: units reoder → L1 - Controller bind: shields & molotovs usage → L2 / R2 Localization - Polish localization improvedversion 2021.05.27May 28, 2021 - Community AnnouncementsBug fixes - :clap: Fixed exception related with moving on railcar nearby drone depot. - :clap: Fixed situation when units that are in rooms tried to take cover behind walls that are in the tunnels. - :clap: Fixed spawning points for mutated dogs. - :clap: Fixed Agitator bonus when player didn't get a follower for upgrading tent to the 4th level. Changes - Changed the visual look of mutants. - Engineering Approach bonus changed: removed undocumented feature when upgraded turret reload time was twice fast. - Combat training bonus changed: Dash consume 40% → 20% less energy. - Growths fire damage rate changed: x5 → x8 of base damage. - Fire Traps bonus appear order changed: 1/3/5th → 2/4/6th wall. - Fire Traps triggers when wall has less then 50% of HP. - Flash Traps triggers when wall has less then 30% of HP. - Sniper damage is increased: 20 → 40 DP - Sniper behavior is improved: snipers try to choose targets more intelligently and skip monsters that are not affected by damage. ( When big mutants throws eggs behind walls they don't get damage ) - Sniper time between shoots changed: 5 → 6 seconds. - Snipers don't start attacking at one time. - Short night condition removed from seasoned difficulty. - Bad soil condition is added to seasoned difficulty. - Normal Difficulty changed: days to survive 30 → 28. - Normal Difficulty changed: first wave will come on 10 → 7th night. - Normal Difficulty changed: second wave will come on 18 → 17th night. - Normal Difficulty changed: third wave will come on 29 → 27th night. - Normal Difficulty changed: the bridge will be opened on 13 → 12th day. - Stalkers Workshop producing time is increased: 400 → 420 seconds. - Snipers Workshop producing time is increased: 600 → 630 seconds. - Keyboard AZERTY layout added. - Controllers layout changed: Rush button is on R2.We are at MGN!May 27, 2021 - Community AnnouncementsToday I have great news for our Chinese players! «Until We Die» is going to join MGN. MGN is an online conference focus on indie games, hosted by @Steamparty-木然 and collaborated between STEAM and ACFUN. {STEAM_CLAN_IMAGE}/36259827/954d79d72f6005fab562bd9ef1a353f96d1d1384.png Event process (AM / PST): May 31, 4:30 - Warm-up phase May 31, 5:00 - Online conference May 31. 7:00 – Demo showcase Despite being streamed, all videos will be pre-recorded and edited to ensure the best performance. Don’t worry if you missed the show! MGN will upload all content on ACFUN and YouTube Channel after the event ends. Steam event link: https://store.steampowered.com/sale/mgn Event Stream: https://live.acfun.cn/live/934542 Sincerely yours, Pixeye