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Abiotic Factor is Out Now!May 2, 2024 - Community AnnouncementsHello Spacemen! You ventured into the darkest depths of space at the behest of The Company, now, in pursuit of great and mysterious sciences, venture deep into the bowels of the GATE Cascade Research Facility in our new and exciting survival crafting adventure; Abiotic Factor! {STEAM_CLAN_IMAGE}/23984338/d00521c288da98c250e541cbdb7857a4fd2a358a.png You and up to 5 other friends can dive into the Facility and unearth the secrets within, and maybe even tangle with some alien species that the Spokesman would be proud to call his friends. Thank you for joining us all these years through this adventure (and the many more years of adventure to come) -- we hope to see you in the Facility as well. Company Perks Oh, one more thing! If you own Unfortunate Spacemen you also get a unique Company ID card to adorn your scientist with in Abiotic Factor, because loyalty to The Company is paramount, even in other universes. https://store.steampowered.com/app/427410/Abiotic_Factor/ Onward to science?Hosting Servers with Steam Game Server Login TokensMar 3, 2024 - Community AnnouncementsGreetings, Spacemen! We have pushed an update that is relevant to those hosting dedicated servers. Going forward, Unfortunate Spacemen servers will require Steam Game Server Login Tokens (GSLT) for hosting dedicated servers. As of the latest game update, dedicated servers not using GSLT will not be visible in the server browser. I run a dedicated server, what do I do? You will need to set up a GSLT token for your server. It's quite easy to do. You can register GSLT tokens here: https://steamcommunity.com/dev/managegameservers (You must log into your Steam account before doing so) After you have your GSLT token, all you have to do is to add the following to your server start up procedure or launch shortcut: -SetSteamAccount= All servers require a unique GSLT meaning you will need a token for each server if you run multiple. Do not share your tokens with anyone! Dedicated Server Guide Update To host a dedicated server, you can follow the original guide which has been updated to reflect this change. If I’m just a player, do I have to do anything? Nope! The only change might be that some dedicated servers may no longer appear in the server browser, meaning the dedicated server owner has not set up a token yet. The latest update also decreases the game's size on disk by about 2 GB. See you in space!Our Next Game (Demo Available!)Jan 25, 2024 - Community AnnouncementsGreetings Brave Spacemen and Spacewomen of The Company (this Company, not the other one), we've got a fun announcement today, relativity permitting. We’re making a new game! Some of you may have heard that we’ve been working on a new game here at Deep Field. You may have just read that above, in fact. We'd like to introduce our brave spacecrews to Abiotic Factor -- and we’ve got a brand new launch date trailer to share with you as well! If you like what you see, Abiotic Factor has a demo available to play right now. It’ll be up until the end of Next Fest on Feb 12th so give it a go! https://store.steampowered.com/app/427410/Abiotic_Factor/ {STEAM_CLAN_IMAGE}/23984338/34ad580d08ea035ed4beb5ba75264cf542875b5f.gif Thank you for enjoying our games, and we hope to see you 'round the verse. See you space. ːspaceloveː - Deep Field GamesHotfix 1.6.1Jan 28, 2022 - Community AnnouncementsHotfix 1.6.1 has fixed a few issues for ya, enjoy! - Fixed: Toxic Ink not applying damage or debuff anymore. - Fixed: Press Conference not giving any points. - Fixed: Locker Cleaning not giving any points. - Fixed: Spacemen can see Traitor translocator waypoint - Fixed: Duress "exhibit" room no longer allows passing between gaps where players can get stuck. - Fixed: Texture scale on Bubbles Visor is incorrect - Fixed: Conductor Helmet and Marauder Helmet sharing same description. - Fixed: Conductor Helmet achievement not listed in the menu. - Fixed: Brainsucker slime texture not showing on the helmet itself. - Fixed: Abduction trees don't have collision - Fixed: Ghosts don't receive points for destroying Company Servers - Fixed: No points are awarded for eating leftoversUpdate 1.6 - The Task UpdateJan 27, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/23984338/35906fe5098f0b0aad89250df1eaaa455a80a58d.png The Task Update has arrived! The Company has identified several more tasks that Spacemen need to complete before escape! Along with the return of Duress, this update features dozens of bug fixes, quality of life, and balance tweaks to you-know-what. Let’s get our hands dirty, shall we? Tasks Tasks Tasks This update sees the addition of 7 new tasks. Some of these tasks, like Landing Pad Debris, will be present every round, but most other tasks will be randomly chosen at the start of the round. {STEAM_CLAN_IMAGE}/23984338/c948e3e222b168a5fd6bf58982c027482df5846f.png "WHAT ARE THE NEW TASKS?!" we hear you scream. We've got you covered: {STEAM_CLAN_IMAGE}/23984338/99d5315439be764150d71fe64a3478689d089893.png TAKE OUT THE TRASH: After clearing Landing Pads, a Debris Bag will be created. This bag must now be taken to the Trash Compactor, turned into cubes, and then launched into space via an Emergency Mass Ejector. {STEAM_CLAN_IMAGE}/23984338/d8a936bd7fd88d3bd3097518fde76f9c942a6af0.png PROTECT COMPANY DATA: The Company has a lot of information that shouldn’t fall into the wrong hands. Destroy all The Company’s servers in the facility to ensure our data is safe and secure. {STEAM_CLAN_IMAGE}/23984338/ec18b8f7247668ffb8505d111bd926e1b7b78ef0.png INTERGALACTIC PRESS CONFERENCE: Conduct The Company’s press conference, assuring all interested worlds that everything is fine at the facility and anything they might be hearing about it is not true and/or in fact, a GOOD thing. {STEAM_CLAN_IMAGE}/23984338/d3f2a402580c12e70b56e52e64cd97f2945ca688.png EAT THE LEFTOVERS: There’s people (or something similar to people) starving on Plurflesnop. On the off-chance they might get a hold of it, you need to EAT all the leftovers. We spent good money on those meals! {STEAM_CLAN_IMAGE}/23984338/58bd6a232b01e1e997001eb9e64bb811d3dd5984.png INSURANCE ESTIMATE: Our insurance agents ask that before you scuttle to the shuttle, please conduct a quick scan of the facility with the Facility Scanner. Upon completion of your scans, launch it into space via the Emergency Mass Ejector. {STEAM_CLAN_IMAGE}/23984338/b2777879330a4d916dfd4e92999566080597c386.png CLEAN OUT LOCKERS: Clean out the lockers. Employees keep leaving their stuff in there and it’s just become untenable. Seriously. We’re very disappointed in all of you. {STEAM_CLAN_IMAGE}/23984338/fa13f976a31ac5351a010a1a9829732b707c633e.png SNAIL MAIL: The mailbag is... It's just so heavy. It's really heavy. Take it to the Emergency Mass Ejector, eventually. Along with all of that, Tasks now have a new progress bar in the top-left. You can still access the tasks in full by holding TAB during a round. {STEAM_CLAN_IMAGE}/23984338/d164f3097581f7f282d78accb7d0a6a2a1680e0d.png Duress Grand Re-Opening An old favorite, reborn! The brand new remake of Duress is here! Venture aboard A7-PDLC, one of The Company's older asteroid facilities. Ride aboard trams and wander t...Deep Field Announcement & FAQDec 21, 2021 - Community AnnouncementsGreetings Spacefolk! As we reach the end of 2021, we have some important (and exciting) news to share! First, we'll let the Spokesman ... Well, speak. It's his job, after all. Then we'll dive into some frequently-asked questions. Yep, you heard it right. The Unfortunate Spacemen community is now under the guardianship of Zag's new studio, Deep Field Games. You've got questions! We've got answers. Q: Are you guys abandoning USM? A: Nope! We are the exact same team that have been developing Unfortunate Spacemen since 2016 (that's 5 years!) We've offered loads of support to the game over the years, through Early Access, full free to play release, and several major content updates beyond that. {STEAM_CLAN_IMAGE}/23984338/10acb0ba10fd5fc10c8f4cd54d4ba98b8a41af22.gif And while we are ready to move on to developing MORE games for you, Deep Field Games will continue supporting Unfortunate Spacemen and its community, patching bugs and tracking issues. We are however not currently planning any major content updates for it at this time, beyond 1.6. Q: Did you and New Blood have a falling out? A: Nah, we’re still good friends with everyone at New Blood and we love those guys! Zag still watches Dave's dog sometimes! They were amazing to work with and we are super grateful for all their hard work. Now it’s simply time for us to head off on our own adventure. Q: Same exact team? So you didn't manage to get rid of Zag? A: hey... :( Q: New Blood does a lot of the QA testing, right? A: Oh Jub we didn't consider that WAIT NEW BLOOD COME BAC-- Q: Will this change affect my ability to play right now? A: Nope! Aside from moving our dedicated server hosting over to Deep Field (from New Blood) in the near future, the game is and will remain as playable as it's always been. (Please, no jokes.) Q: gimme 1.6 A: Not a question, but it's on the way! 1.6 is currently undergoing QA testing. It's quite a large update and we've put a big focus on smoothing out some issues, and squashing a few major bugs. We'll let you know when it's close. Our new Discord server will be the best place to be for information on that. Q: Who owns the Spacemen IP? A: We do! Deep Field Games. Q: Will the New Blood crossover items and stuff stay in the game? A: You bet. No content is being removed from the game. And who knows? Maybe we'll do some future crossovers with New Blood as well! Q: You mentioned new games, will the next game be in the USM universe? A: Including some teases that may have been apparent in the video you just watched, we have a lot of stories we want to tell, in and out of the Unfortunate Spacemen universe. The Spacemen universe is something we’d love to keep expanding on with future titles. Time will tell! Q: Where do I go now? We’d love for you to join us over on our new discord server; DISCORD.GG/DEEPFIELD You'll find all the stuff you're used to, Looking-For-Group channels and all that jazz - and more! And lastly, we want to thank some people. Thank you, Dave Oshry and the en...Update 1.5 - The Traitor!Aug 13, 2021 - Community AnnouncementsIt's happening. At long last, the Traitor has arrived! This dastardly agent of BRIGADE is here to help bring down The Company. This update also brings in the Monster Evolution track, dozens of improvements to animations and quality of life, deep space lore, and more. Time to activate. New Antagonist: The Traitor {STEAM_CLAN_IMAGE}/23984338/47934f792731328c04a66d15795177f3103f62f2.png The Traitor is now a role you can opt-in to at the start of a round, just like opting in as the Monster. The Traitor has one goal; help the Monster win. The They come complete with their own set of rules, and are largely identical to a Spaceman. Here's a few rules to get you started! There can be 1 Traitor in a round (but unlike the Monster, is not required.) The Traitor can die and still win, as long as the Monster survives. The Traitor can hack tons of objects (default keybinding "N") from long-distance with their B.R.I.C.K device. Don't let anyone see you do this! This can be as simple as remote-locking a door to sabotaging a vending machine so that Spacemen who use it get their arm stuck inside. The Traitor (using Spacemen loadouts) has a new Perk slot with several new abilities, such as (but not limited to) Spacemen-snaring Man Traps, a return-teleport via a Translocator, or setting off the alarms on all the cameras in the facility. Traitors start a bit weaker, at 90 Health (100 with Recruit perk.) Traitors have not been infused with Company DNA and therefore can not pick up weapons provided by The Company via Vending Machines or Weapon Canisters. They can still pick up the Grenades, Suitcase Nukes, LMG, SMGs, and things of that nature. Things they can't pick up will pulse red, instead of the typical green. The Traitor and the Shapeshifter can see one another when they look at each other.{STEAM_CLAN_IMAGE}/23984338/d13c92bf8544a9759f1c5ece55c643707a9dc2bc.gif For the rest of the Traitor's nitty-gritty details, check out the full patch notes, or explore and experiment in-game! A New Pair of Gumshoes The Investigator Profession has received a substantial buff. Along with some functional changes to the way the Pocket Detective works (you'll see when you use it!) the Traitor's ship can now be scanned to rank up to Investigator Level 2. Once Investigator Level 2, the Investigator can see and track breadcrumbs left behind by the Traitor when they use their B.R.I.C.K. device. {STEAM_CLAN_IMAGE}/23984338/84882fc487196a90b10f81ef73021fdc7a37a457.gif You'll be hot on the trail in no time! There's also a few more scannable objects in the environment, but all we'll say is; lore-hunters will want to equip a Pocket Detective. Trust us on that one. ... Oh, and Investigators start with Magnums, like any good P.I. should. Evolution Complete {STEAM_CLAN_IMAGE}/23984338/0404dc275eeebff4398a102b3d81cd54546affca.gif In order to reduce the frequency of early-game aggression, the Monster is now locked out from certain perks and abilities until they evolve 3 times through the course of...Robot RepaintAug 4, 2021 - Community AnnouncementsThe Company is excited to announce the release of an all new Killbot Security Bot color range – our flagship auto-slaughter droid has a new ‘Bellicose Blue’ pattern palette, bringing a fresh look to an old friend. We decided to refresh the R Series with a dynamic new paint job, following reliability issues with defense software contractors. Nothing says ‘problem solved’ like a new coat of paint. {STEAM_CLAN_IMAGE}/23984338/94a4584a3267e9d7c4b4c8192fea681f03a8c97e.png But rest assured, their programming remains as fanatically hostile helpful as ever – they’re still the Killbots Security Bots you know, trust and, of course, respect. {STEAM_CLAN_IMAGE}/23984338/42a55c6f8e8e161d7e82e07238b62b60f484685e.png A few other pieces of Company property have received a new matching coat of paint as well. As we near exciting new times at our various Company facilities and keep an eye out for traitorous tamperings, we ask all personnel to stay ever-vigilant and keep their ear to the comms. More updates to come -- very soon (relativity permitting.) See you in space!Update 1.4 - KemaMay 14, 2021 - Community AnnouncementsGreetings, humans! Well, most of you are humans. Humans and everyone else, listen up! {STEAM_CLAN_IMAGE}/23984338/a10f8ca57d130d56f51862b8f13e4795500c9838.png Update 1.4 "Kema" has arrived! This update brings an entirely new map, two major map reworks, loads of balance changes, other bug fixes, quality of life, and some VOIP improvements! NEW SHAPESHIFTER MAP: KEMA {STEAM_CLAN_IMAGE}/23984338/ff77a36a19cc4e7f27e75d2de68cc434c9b2d0f9.png Old to few, but new to most, introducing the latest map; Kema! This icy mining outpost has been rumored to be cursed, going through multiple overhauls and rennovations to shed this image. Perhaps this time The Company got it right? Only one way to find out! This medium-sized map is now available to everyone, and easily supports all player counts. Do watch out for the drill. INDIVIDUAL VOIP SLIDERS PER PLAYER A large part of this update was sorting out why VOIP issues persist, and where. The Company is dedicated to providing a clean and efficient communicaiton system for all personnel, so your last words are always crystal clear. We identified one major issue with VOIP was that some Spacemen were far too quiet, and others were simply far too loud, creating an environment where hearing everyone was out of reach at times. Along with boosting VOIP volume across the board, our VOIP improvements in this update are adding individual VOIP sliders for every single person. {STEAM_CLAN_IMAGE}/23984338/354d68a76f69ca2843c910ebad732d3ccfd481d0.png Simply access the player in the Lobby, F1 player list, or end-round screens, and adjust their volume to your heart's content. This should resolve most cases where one particularly quiet player, and one particularly loud player, are no longer competing for your eartention. IMPROVED HITBOXES We did a pass on hitboxes, meaning you will only take bullets in location where you would be reasonably expected to take bullets. This should also diminish cases where bullets might pass through targets when they shouldn't. We're basically an eSport now. GENERAL QUALITY OF LIFE / HUD IMPROVEMENTS A bunch of small tweaks and new additions to sounds and animations on the HUD have been done to improve readability in certain situations, such as when a parasite decides to take its relationship with your face a bit further, or when a Monster chomps your feet. Or when a Spaceman syringes you as you hide amongst them. NEW DAMAGE SOUNDS As you know, last patch we added some new damage sounds for things like taking damage from fire. Well, in this update, we've made them better, and added even more! Now when you're standing in a puddle of acid, or getting hit by grenade shrapnel, or losing a fight with the void of space, you'll hear it better than ever. HATCHERY TWEAKS Hatcheries planted by a Monster with the Crumerian Host perk will no longer reset all of their health when they evolve to the next level of Hatchery. This means they will instead transfer the current percentage of their health when leveling up,...BRIGADE Threat Assessment: KemaApr 5, 2021 - Community AnnouncementsBRIGADE | TacInt | Echelon 8 | Response : Grey Net 87 : EPHRAM SECTOR : FT-908 KEMA EXTRACTION FACILITY X616-10-8-20-42-09 {STEAM_CLAN_IMAGE}/23984338/ab7fea857b7f68849fdf1b16b670a4efcb96647e.png >> AI monitoring assets in Ephram Sector confirm that The Company has reactivated the Kema Extraction Facility. >> The Company has made several previous attempts to bring this facility on-line, as well as historic investments in others assets on Kema. Due to an apparent lack of forward planning, the facility never attained full operational status. >> The Kema Extraction Facility offers a lucrative income stream for The Company, but they are known to have agendas in the sector beyond mere mining and resource acquisition. Their continued efforts on Kema point to the planet’s strategic importance to The Company, notably their CEO. Given his nature and propensities, determining his intentions and deeper goals is challenging, but he appears to harbor a specific interest in the location. >> Kema was a site of operations for Jericho Class meta-entities in several antecedent periods. AMP assessments indicate this fact has a high relevance to The Company’s current activities, with a significant likelihood that their apparent ‘carelessness’ is, in fact, a tactic intended to disguise their true capabilities and ambitions in this arena. >> It is clear that BRIGADE must oppose The Company’s operations on Kema, while seeking further data on their long-term aims for the planet. Two potential courses of action suggest themselves. >> The Company has already suffered moderate losses on Kema. A training facility was recently infiltrated by a so-called ‘Shapeshifter’, which proceeded to render operation of the outpost unfeasible (see archives re: Kema, Bone World IV). The organism in question was never apprehended, and the Company has predictably failed to address this issue. This remains a source of operational uncertainty for the group – AMP assessments put the Kema Extraction Facility at +78% risk of a similar event. This scenario requires no further action on our part, and profoundly impedes The Company’s ability to operate effectively. However, it will not advance BRIGADE’s knowledge of The Company’s strategic goals in the region. >> The importance of Kema may require activation of long-standing, embedded intelligence assets within The Company. These personnel can leverage the disruption caused by the Shapeshifter in order to advance BRIGADE goals, including intelligence gathering and impairment. This proposal will need to be approved at Echelon 3 or higher. Tactical priorities suggest expediting this process. >> Reading the preceding memorandum constitutes acceptance of confidentiality as stipulated in Article 6.5.2 of BRIGADE Internal Operations Code.1.3.5 - Winter UpdateJan 23, 2021 - Community AnnouncementsIt's that time again, persons of space; PATCH DAY. {STEAM_CLAN_IMAGE}/23984338/3f9eb17ca8f34b20ed802c0156b13c57f6a04195.png With 1.3 we introduced PERKAGEDDON -- our complete perk overhaul -- and now with 1.3.5, we're hardening that update and improving the all-around quality of the game. We targeted several large bugs, tweaked a ton of perks that needed tweaking, hit some key quality of life pieces, and laid some groundwork for what's to come! Strap on your helmets. Let's dive in to the major gameplay changes! Shorter Round Length We noticed a large number of games were going on a bit longer than necessary, particularly when there was only one Spaceman left. We'd see a match effectively conclude 10 minutes in, and then the next 3 to 5 minutes are spent watching 2 players try to outjuke or avoid each other. Turns out, that's not very fun for everyone else! In this update, when Last Man Standing is triggered, the Rescue Shuttle will now arrive even if Tasks are not complete. This is done in order to force a final confrontation between the remaining Spaceman and Monster. And don't worry; the Pilot explains his bold actions. Magnetic Boots and EMEs In order to bring back "Canning" deaths (Spacemen being shoved into Emergency Mass Ejectors) and require Spacemen to use more caution around these objects, we have COMPLETELY REMOVED the ability for Magnetic Boots to stop you from being ejected from an Emergency Mass Ejector. A large majority of players felt this lessened the fun of being the Monster, especially since Magnetic Boots are being run by the majority of players, especially new players. Magnetic Boots will still behave as they have before in all other aspects, stopping ejection from Airlocks and so on. We will monitor this change closely alongside the other perk changes in this patch. Door Lock Readability When doors are locked, there is now a large LOCKED icon over the front of them for better readability. No longer will you smash your face into doors! As much. We hope. Air-Dodging For All! All Monsters can now dodge while airborne and no longer require Claws Upon Claws to perform this maneuver. By default, this is performed by pressing Left ALT while in Monster Form. Earlier Perk Unlocks Many perks (especially ones that we feel are better for new players) were too deep into the progression tree, so we've shuffled some perks around a bit, primarily giving some perks a bit sooner to help new players survive, learn the game, and try out more unique playstyles. Investigator now unlocks at 12 (was 24) VIP Keycard now unlocks at rank 3 (was 4) Welder now unlocks at rank 5 (was 6) Springy Step now unlocks at rank 6 (was 7) Blast Shield now unlocks at rank 9 (was 10) Janitor now unlocks at rank 10 (was 12) Nimble now unlocks at rank 23 (was 26) Undead Space The Monster's Corpse Lord perk has received some major tuning. We felt as though zombies weren't common enough and it's difficult to get traction for most players. Antibodies no longer block Zombi...Hotfix 1.3.1Nov 30, 2020 - Community AnnouncementsToday we dropped a small hotfix, which targets a couple balance issues and bugs, including XP gain issues! Get back in there and rank up! (It's your job, after all.) Changes: XP values should now be gained properly again. XP values in Survival Mode should now be correctly distributed. Fixed bug causing Janitor to not auto-pick-up Debris. The Recruit Perk is now properly applied to the player when active, and has the correct +15 HP increase, which was erroneously stated as +10 (and didn't work.) Hatcheries have received an approximately 25% reduction in Health, steeper reduction at the later Levels 3 and 4. We're still calling them Hatcheries even though you're all calling them Hives. Hatcheries can no longer be placed in the same locations that Tasks are reset if brought to. This should help reduce the amount of cheeky (inaccessible) positions Hatcheries can be placed in. Hatcheries now produce a hitmarker when shot at. Increased volume of Hatchery death sound. Hatcheries now squish down a bit when dead, to make it more obvious when a Hatchery is destroyed. Hatcheries now take 2x damage from Explosive and Flame damage. Chitin break FX was not 2D, but it was very long range. It is now hearable from about 20 meters, down from 60 meters. Chitin armor regain sound is now audible to other players, but from only a short range. Fixed a bug causing the Chitin hitmarker sound to play even against Monsters who didn't have Chitin active. Monster opt-in lockout limit has increased slightly. If you've recently opted in, the system will now continue to favor players who haven't been it for a bit longer than it would previously. This should overall reduce the amount of times a player is passed over for Monster while another player gets it twice. Corpse Lord Zombification damage now correctly lasts for 1 second after the last Zombification hit (getting damaged by a Corpse Lord Parasite, or hit by a Zombie.) Previously, the Zombie infection could continue for a long period of time, causing Spacemen to be converted into Zombies long after they had taken any form of Zombie damage, which was not intended. Corpse Lord Zombies should now properly path around Item Canisters. Corpse Lord Zombies now take half damage when shot in the head with Blast Shield active. Corpse Lord Zombies now take half damage when shot anywhere but the head, which receives full damage. Corpse Lord Zombies now take double damage from Explosive and Flame damage. Reminder: When dealing with Zombies, aim for the head! Bounty Railgun and SMG skins should now show up in-game. Fixed typo in Cultist perk description. Removed duplicate line in Warden perk description. Co-op 3 (The Speaker): Fixed some Spacemen who decided to assert their dominance over the Crumerians with an intimidating T-pose Vents can no longer be crouched jumped into. Tribunal players value is now properly saved in the lobby Host Match Settings. The Mod/Admin spectator function no longer leaves a duplicate HUD underneath. Monsters...v1.3 - PerkageddonNov 29, 2020 - Community AnnouncementsWelcome back, Space Dorks! {STEAM_CLAN_IMAGE}/23984338/6aaa9e69f2ac3ec854b7cbcbba5dbd08be724064.png Last time, on Unfortunate Spacemen - we introduced The Company Tribunal™, then we tweaked it! But some of you still complained about it! So we tweaked it again! And now it's a server option. :bigjohn: Better yet, you may have noticed *new music* playing in the menus. That's because our old friend Hunter J. Pierce has blessed us with an all new EDM space banger to accompany this update. Listen to it while you read the rest of this announcement. It pairs well with WALLS OF TEXT. In more important news: we've completely overhauled the perk system! And by "we" I mean Zag. Because Zag does everything. Definitely not Steve. Steve does nothing. BEHOLD... *NEW* Perk Categories {STEAM_CLAN_IMAGE}/23984338/999f187fd083658ebe8fc8afc65081d73c9e2865.png All perks are now placed into categories, meaning per each loadout, you can only select ONE perk from a given category. They can not be mixed and matched from the same category. Spacemen categories are Profession, Utility, Defense, and Security. Monster categories are Mutation, Aggression, Survival, and Stealth. First, forget everything you know about the current perks. All perks listed here are BRAND NEW perks, and the old versions of them are mostly gone or completely reworked into something larger. Some will still be familiar. To avoid Zag's fingers turning into a fine bone dust, you can read all the granular details of each perk on the in-game Perk Selection menu. There are many, many changes, and most Perks now have several new traits or abilities tied in with them. Next to each perk (in parenthesis) will be a notable change or feature of the perk, but is by no means a full list of the perk's traits. *NEW* Spaceman Perks {STEAM_CLAN_IMAGE}/23984338/45604e2ed53959cef9ad4d57eddd77f65ade02fd.png Profession Perks Recruit: Fresh out of the academy... If The Company™ had one. (You get +10 HP!) Doctor: You're here to help. (Throwable Med Kits) Janitor: All about getting the job done. (Faster movement when carrying, won't trigger airlocks) Cultist: Pledged yourself to something bigger, and you love Space Milk. (Teleporting Space Milk) Soldier: You're in it for the hunt. (Stim Pack, which temporarily increases your fire rate) Warden: You keep the peace at the end of your Stun Baton. (Stun Baton, immune to Electrolocking) Investigator: Pieces together clues to solve crimes. (Pocket Detective, scans environment for clues) https://media.giphy.com/media/q9gAVHl8PNDeYfV8K4/giphy.gif Utility Perks Oxygen Filter: You like keeping air in your lungs. (More oxygen, faster oxygen recovery) Springy Step: You're all about moving forward. (Move faster, jump higher) Welder: Likes to repair, and to weld. (Can weld doors shut and see damaged objects on the map) Defense Perks Antibodies: Keeping nasty things out of your body. (Immune to most toxic/parasitic things/diseases) Magnetic Boots: You like keeping your feet on the ground. (C...v1.2.2 Tribunal TweaksOct 24, 2020 - Community AnnouncementsHey everyone! Zag here. This latest hotfix carries with it some weighty changes, so let's have a little chat about those changes, and The Tribunal as a whole. Over the last few days we've been gathering a lot of feedback! No matter which side you land on with The Tribunal, one thing is very clear; nobody feels like it influences the game enough for the impact it has on the round. We agree with that sentiment, and much like we have throughout development, we're listening closely to feedback and acting on it. So what's happening next? After this balancing hotfix, we will continue monitoring the situation and make a decision on adding in additional options for The Tribunal, including potentially turning it off as server setting and additional changes to rounds with lower player counts. {STEAM_CLAN_IMAGE}/23984338/6cf2169727baec4e9e4d302f67167e3ad0df3b93.jpg However, for the time being, we'd like to state our design intentions clearly: First and foremost, Unfortunate Spacemen is a social deception game. Secondly, it is a shooter, but it is not a deathmatch. Third -- and this is generally related to the latest Monster HP tweaks and weapon nerfs -- we have no intention of balancing the game to make 1 Spaceman vs. 1 Monster be a viable option except under the rarest of circumstance. The Spacemen must work together in some capacity to win the round, including sustained team-fire on The Monster. That is our design philosophy. Bear in mind, this hotfix includes some additional balance tweaks we think many people will enjoy, so be sure to read the patch notes in full. {STEAM_CLAN_IMAGE}/23984338/51c11da1a5a31ea63f314e3b2c2d180e3ff1a8bf.jpg With that out of the way, let's talk about The Tribunal changes. We like The Tribunal. Players seem to like The Tribunal. We like the direction it pushes the social aspects, and the pacing that it brings to every round. Not only does it pull everything together in a cohesive way and bring an ebb-and-flow to the gameplay, it quite literally pulls people together in a way that we only previously saw with Weapon Canisters -- and they didn't do a very good job of that. The Tribunal has done what we intended and it's working correctly. HOWEVER, we didn't go in as hard as we should have when we were designing it. Now some of you might be going "What, you mean doubling down on the idea?!" Well, yeah, basically. We believe more people would've liked the idea if it had a larger effect. We sold it short. You see, by giving it too gentle of a touch (because - understandably - we were a bit nervous about the effect it might have) we wanted to disrupt the moment-to-moment gameplay as little as possible. So we settled on having The Tribunal only do one thing; it just marked colors. We (rightly) figured players could extrapolate that information and turn it into a social witch hunt. We've seen some hilarious ones unfold already! But it wasn't quite there, as many people have noted. Turns out the majority of criticism were things we veto...v1.2 - Make Your MarkOct 19, 2020 - Community AnnouncementsOh hey, you're all still alive? It's been months! We'd thought you'd surely all be dead by now. But it looks like MORE of you want to potentially die to the horrors of space than ever before... Which is good news... for us! https://media.giphy.com/media/5jBZLyw3uzRGoujikr/giphy.gif However... you've all proven yourselves to be LESS TRUSTWORTHY than ever. So, in collaboration with ZagTek™ we've created a new COMPANY™ TRIBUNAL {STEAM_CLAN_IMAGE}/23984338/96adae6d2db8a8a2e6d99f540b3c300d071c439e.png Here's some fine print about the new system from ZagTek™ themselves: The Tribunal has arrived! This is our answer to an official Accusation System, although the term "Suspicion System" is perhaps more accurate! The intent behind this system (and the Body Reporting system we'll get to in a minute) is three-fold. To provide structure to rounds that isn't based solely on map size and speed of objectives. To provide players of ALL playstyles a way to directly engage with the social maneuvering and suspicion mechanics that were previously restricted from a large portion of the playerbase, which are Spacemen who mostly want to just do tasks, players who don't have microphones, and many more playstyles we've identified that don't need enumeration here, and... To provide another tool of manipulation for The Monster. Not to worry, The Tribunal™ is a safe place... for you to hurt people with words... not bullets. {STEAM_CLAN_IMAGE}/23984338/6cf2169727baec4e9e4d302f67167e3ad0df3b93.jpg It's not our fault you can't be trusted. So blame someone else! https://media.giphy.com/media/Cn0bS1FBn5KHQzEtmS/giphy.gif Want to know more? READ THIS. And now that THAT unsavory business is out of the way, let's get to the FUN STUFF. TWO new monster skins have been spotted out there! The Xeno- err... NIGHTMARE They mostly come out at night. Mostly. https://media.giphy.com/media/47KnzbRflfDhqekdGX/giphy.gif And the Wol- I mean... Howler! Straight outta London. Or was it Paris? https://media.giphy.com/media/HCvb4PJExis04sPg6X/giphy.gif He's part of the new Spooky Space Bundle (AVAILABLE FOR A LIMITED TIME ONLY) {STEAM_CLAN_IMAGE}/23984338/f5425911c15b0697259c55eb5913955101e82aa0.png We've also got a bad ass over here. Say hello to Doo- err The Company™ Marine. {STEAM_CLAN_IMAGE}/23984338/7ff9344d036dba9be26393614daf4d52c5f004ae.png We hear he came from mars. Just look at those ripped abs. He really like to tear it up out there. https://media.giphy.com/media/ZeocClp46AYMkrQsbA/giphy.gif He even comes complete with a Blue Fire visor. That's just silly. ANYWAY: Want to see how COOL you look while actually playing the game? Well now you can, because we've added 3rd person view! (Press U) https://media.giphy.com/media/fcPwHYHXXTZhwI95el/giphy.gif {STEAM_CLAN_IMAGE}/23984338/1d125af8e38d3988f64f59ff5e7ed422ac1fde66.jpg {STEAM_CLAN_IMAGE}/23984338/82fd1dd94d6cd40594b9544979c8fe6320c6302d.jpg NEAT. We've also brightened up all the maps, because they were too dark, and you couldn't see sh!t. ...v1.1.1 Hotfix'dAug 22, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/23984338/1ec645cc39451bc6c7eeda9a3c78eac40a2310cf.jpg Here at The Company™ - we usually don't have to FIX anything. But we made an exception... this one time. We hear you didn't like the airlock changes?! Why not? Do you enjoy living that much? Not from what we can see! So we went ahead and reverted those changes. We also made them super duper loud and annoying - just like your coworkers! We also fixed and changed a whole bunch of other stuff, because here at The Company™ - WE CARE! See the full change log HERE And because we love LOSING MONEY here at The Company™... we've updated the Death Proof Collector's Edition with MORE CONTENT. Better yet, it's 50% OFF RIGHT NOW. (wow we really do hate money, huh?) {STEAM_CLAN_IMAGE}/23984338/aa0503bcd01d2e80a51e362e3f4861574de03b8e.png https://store.steampowered.com/app/1349010/Unfortunate_Spacemen__Death_Proof_Edition/ BUY NOW, DIE LATER Anyway... SEE YOU FOR THE NEXT BIG UPDATE (v1.2) AND THE... ACCUSATION SYSTEM?! SOON™ https://store.steampowered.com/app/408900/Unfortunate_Spacemen/v1.1 - Center of MassAug 14, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/23984338/ca0ec2612f09141478db498c8a2152ba2e147f67.png Wow, it's been TWO whole months since we launched and you're STILL alive? That's impressive. Maybe it's time we gave YOU a promotion. Just kidding. Unfortunate Spacemen v1.1 is here and it's The Company™'s BIGGEST yet. Want to see what's new? OF COURSE YOU DO: THE KARMA SYSTEM™ A major part of Unfortunate Spacemen is betrayal and distrust, but some players take this to the next level and simply hurl abuse at other players under the anonymity that the game offers due to... you know, that whole shapeshifting business. This abuse is directly tied to in-game actions, in the form of what is commonly known as RDM (Random Deathmatch) a/k/a indiscriminate murder. To prevent this, we have rolled out The Karma System™, an automated system that effectively penalizes players who kill multiple innocent players per round! This value will carry over between rounds and is mainly designed to stop repeat offenders, not the occasional accidental kill (or kills) -- which are a critical part of the game's structure. If you aren't running around gunning everyone down, you should never (or rarely) be affected by this system. DEDICATED SERVER IMPROVEMENTS This update contains numerous improvements to dedicated servers. Overhaul to performance on the Official New Blood dedicated servers. Rubberbanding GONE! Fixed dozens of bugs and added dozens of options for tweaking dedicated servers to your liking. Admin and Moderator roles for executing /commands while in-game! A persistent Ban list to keep unwelcome players out of your server Check out the brand new Dedicated Server Guide as well as the full patch notes for detailed information on running and setting up your own dedicated server. NEW WEAPON: THE COMPANY MAGNUM™ {STEAM_CLAN_IMAGE}/23984338/27495430cebfb7ba5c6e7529a7886427cf7c35bd.png Along with some other weapon changes (AR and LMG buff) we've added a BRAND NEW firearm to close the gap between regular weaponry and Power Weapons. Introducing The Company Magnum™. This item will spawn form one of the default (basic) item spawns in all game modes, and packs a real punch. Here's a video of Zag playing around with a slightly older version of the Magnum during development. MONSTER OPT-IN TWEAKS We've heard you and we've made some changes to how the Monster is picked! The Default Monster Opt-in system has changed to now include more of the opt-in pool, instead of always simply picking the least-recent player(s). We've also added a Host Match Setting for TRUE RANDOM MONSTER if you don't want to have any fancy weighting at all when it comes to who gets to be the Monster each round. MONSTER BURROW CHANGES A lot of feedback we received has shown us that Burrow is considered a bit underpowered and not worth doing most of the time. To start bringing Burrow back into the meta, we've removed the burrow crack visual entirely. We will likely add additional behaviors to Burrow in the future. Happy hiding! The Mons...v1.0.8 JUMP POINTJul 20, 2020 - Community Announcementshttps://media.giphy.com/media/WPuNhCeqqDIxgf9UCr/giphy.gif Hey there! We're back with one of those in-betweeny updates. You know, the ones developers put out between bigger updates. What do they call those? Oh right, HOTFIXES. Check out all this stuff we did! The main focus of this patch was stability, balance changes, and providing more tools to deal with undesirables- votekick, muting options, etc. VOIP improvements (emphasis on "An ongoing effort with even more improvements planned") More muting options (ongoing effort) More vote kick improvements (ongoing effort) Balance pass on the Monster (just small tweaks to some perks etc) Balance pass on Objectives, particularly slanted towards getting the Rescue Shuttle more often Changed up the weapon spawn order (Was Flamethrower->Shotgun, is now Shotgun->Flamethrower) Multiple Frag Grenade Fixes making them a lot more fun and less buggy Loads and loads of bug fixes AND Now that all of THAT is out of the way, we can get back to working on... NEW content, NEW features, and... NEW incredibly cursed cosmetic items! https://media.giphy.com/media/VHkc7y5IupCTKKRKdl/giphy.gif And it'll ALL be coming your way VERY SOON™ in V1.1 Now, in the meantime, tell a friend to play Unfortunate Spacemen! Or come tell us why you hate it! Discord.gg/NewBlood https://store.steampowered.com/app/408900/Unfortunate_Spacemen/v1.0.5 Event HorizonJun 19, 2020 - Community Announcementshttps://media.giphy.com/media/WPuNhCeqqDIxgf9UCr/giphy.gif Wow, you've already been at The Company™ for ONE WEEK? And you're STILL ALIVE?! Impressive. Well... since all of you are still here we might as well update the game. Welcome to v1.05 - Event Horizon. Here's what's new! An improved server browser with new filters! {STEAM_CLAN_IMAGE}/23984338/0d5b567d75f2e483f78740552ffec4bda5b43466.png Vote kicking! Vote to skip countdown! New gameplay + HUD movement options (no more vomiting) New graphics options + A gamma slider! Balance and gameplay changes! Lots of optimizations! And LOTS more. FULL PATCH NOTES: https://steamcommunity.com/app/408900/discussions/2/2525904966934737821/ Sorry if some of this took a minute - we've never had this many people playing before! And we're here to let you know... https://media.giphy.com/media/JonSZo9nIWoIQeWFTm/giphy.gif Unfortunate Spacemen will ALWAYS be free to play There will NEVER be loot boxes or predatory bullshit in the game. If you love it? Leave a review! Spread the word? Buy a helmet?! {STEAM_CLAN_IMAGE}/23984338/df5e8c208f825caf290cc435e42a56a7c8119db3.png If you hate it?! Tell us why on the forums! Or in our Discord! Discord.gg/NewBlood Or yell at Zag on Twitter! https://twitter.com/geoffkeene Or us! https://twitter.com/NewBlood FULL PATCH NOTES: https://steamcommunity.com/app/408900/discussions/2/2525904966934737821/ You keep playing and we'll keep updating the game with fun new features, cosmetics and content. uWu {STEAM_CLAN_IMAGE}/23984338/25808ea335178b42e7906bc81c12620f8184016f.png WE LOVE YOU AND WE HATE MONEY v1.0 Launch! Now FREE to PlayJun 15, 2020 - Community AnnouncementsIt's been a long road, but the day has finally arrived, Version 1.0 of Unfortunate Spacemen is here! The Company™ (and Zag) thanks you for sticking with us over these last *4* years! I mean, just LOOK at all these patch notes! To celebrate (and get more players in the game)... We've decided to make the game 100% FREE TO PLAY! No loot boxes, no in-game currency, no battle passs, no nonsense. Just good old fashioned multiplayer space madness! (and some cosmetic microtransactions) https://media.giphy.com/media/US79nCgQ5oFckPSSbM/giphy.gif But Dave, I PAID for Unfortunate Spacemen during Early Access, what do *I* get?! Well, brave tester... I'm glad you asked! All Early Access players get this exclusive bundle! That will never ever ever be available ever again! EVER! It's all yours. To keep. FOREVER! ENJOY IT. {STEAM_CLAN_IMAGE}/23984338/777014dfa6562706ed815d504352bf918174aaec.png But what's that? You DO want to give us money? Well that's very kind of you. We've got a sweet Collector's Edition! JUST for you, Money Haver {STEAM_CLAN_IMAGE}/23984338/83e270433e759efdfe8f6cfd7c4404a6171affd8.png https://store.steampowered.com/app/1349010/Unfortunate_Spacemen__Death_Proof_Edition/ Pretty sweet gear, huh? Anyhoo, we hope you enjoy playing v1.0 of Unfortunate Spacemen as much as we enjoyed making it! And we hope you'll tell your friends, family, loved ones and mortal enemies all about it! I mean.. it's FREE! https://store.steampowered.com/app/408900/Unfortunate_Spacemen/ So what are you waiting for? Get out there and show The Company™ what you're made of!