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Unexplored 2: The Wayfarer's Legacy

 
Patch 1.7.35 Nerfs magic turrets a little in low challenge regionsMay 16, 2025 - Community AnnouncementsWe’re back to updating after a break of about a month. This update fixes a couple of bugs, but also adjusts the gameplay a little: in lower difficulty regions turrets will fire fewer missiles, for example. Gameplay Changes: - You cannot enter the training area with a character that is wounded or weary. - Magic turrets shoot less frequently in lower difficulty regions. - When you strike a magic turret, it is disabled much longer. - Harvestable plants that will not yield anything no longer prompt you to interact with them. - Small chests (that only hold one item) no longer prompt you to open them when they are empty and have their lid opened to indicate they have been looted long before. Big Fixes: - When you are in combat using mouse and keyboard with the auto face option off, the direction of the mouse takes priority over the direction of your movement in determining which direction you face. - When retrying a mission the correct wayfarer is spawned. - Fixes an issue with tidings spawning incorrectly. - You cannot try to disarm the traps in the training area when you have not learned about fortune tests yet. - Potential fix for blurry freeze after switching characters. - Kin are not regarded as allies when checking to see if you can offer an alliance to a clan. (But they are still treated as allies in all other regards). - Clan guards have learned that they sometimes guard a mine. - Prevents campsites from spawning in wide river fords. Patch 1.7.34 Allows you to restart a location with a new wayfarer after you die.Apr 11, 2025 - Community AnnouncementsAfter weeks of fixing bugs we decided to change tack for a little while and focus on something else. Going over the many feature requests posted to our discord server, we identified an opportunity to change the way the game deals with the death of a character. First of all, we brought back the mechanism that made sure the items you carry when your character passes on, can be retrieved later on. They might still end up in the hoard of a monster, though! Better yet, when you die you now get the option to restart at the entrance of location with one of the characters currently on your roster. In that case you can try to retrieve the lost gear immediately. If you dare... Gameplay changes: - Bring back the mechanism that stows your gear somewhere after you die. - Adds the option to restart from the current location’s entrance after you die. - When you change wayfarers in Haven, healing potions are no longer automatically transferred to the next character. So when they show up in a pinch, they have some protection. Patch 1.7.33 fixes twenty bugsApr 4, 2025 - Community AnnouncementsWe still have been mostly fixing bugs and this week’s patch fixes twenty of them. On our discord server we have also started a discussion about the mid-game balance and ideas to make the end game more exciting. Come join us if you have any opinions about those! Bug Fixes: - Potential fix for sigils used to power machines that go missing from after switching levels. - Repairs the smart camera setting. - On PC you should be able to make a new save every 20 seconds. - Small items that have multiple uses no longer stack in order to prevent incorrect consumption during journeys. - Hides the number of spirit guide roots you have from the travel panel as this info is not needed anyway. - If you have automatic face enemies switched off, you no longer keep facing inspirited thickets and similar enemies. - All signets have correct assets when they show up in your hand. - When the game spawns Earworm eggs, it no longer gives you a deed for harvesting them simply for being in the same area. - Limits the number of creatures you can spawn to 32. - You can no longer grab torches from sconces through walls. - Accidental stairways to heaven or no longer generated. - The interaction with ‘poorly hidden’ holes in the ground is more intuitive now. - Adds a collider to the stairs down asset. - Quest descriptions appear more consistently in the map dialog where you can commit to them. - The button that allows you to continue after a quest ended, is disabled when the quest ended because you are dead. - Haven no longer serves broken waybread. - Raaf temples (and other locations) revealed by an inscription actually show up on your map. - Valker is now a master of the falx so they don’t drop theirs so quickly. - New potential fix for a blurry soft-lock. - Your health is restored when you leave the tutorial area. Patch 1.7.32 lets new players leave the temple in Haven again.Mar 21, 2025 - Community AnnouncementsJust like previous week, our main effort has been fixing the bugs that were reported to our Discord Server. We have mostly caught up with the issues that were easily reproduced. We are especially happy to report that the newly introduced issue that prevented new players from leaving the temple in Haven has been fixed. Our top priority bug right now is an issue that is causing the wrong quests to register as complete at the wrong location and time. Unfortunately this issue has so far proven to be quite elusive. If you encounter it please send in a report! Bug Fixes: - While still onboarding you can leave the temple after you committed to the first quest. - Prevents underground rivers from spawning too high and creating accidental underwater tunnels (cool as they may be). - Taking casts at a forge no longer counts as stealing. - Adds the missing text for serpent gate quests. - Activating and deactivating serpent gates has an effect on the sky magic level. - When returning to the temple in haven travel gear is automatically repaired alongside weapons and armor. - When creatures drop meat, skins, and furs more consistently when they are defeated. - Quest items are correctly placed in dandelion deep cave levels. - The generator can move ramps when they are generated in too tight spaces. - The robbery encounter should no longer try to advertise itself in the HUD. - Correctly filters out a few incorrect combinations of the spire ruin level template for new worlds. - Defeating all enemies of a random encounter more consistently ends that encounter so that the level registers all threats have been dealt with. - Solves a possible soft lock while traveling caused by a ‘machine event’. - Unfortunately placed spawnpoints can no longer interfere with the orientation of a doorway. - Clarified that to operate a specific abacus you first need to find a clue. - Fixing some minor text issues. Patch 1.7.31 fixes almost 31 bugs!Mar 14, 2025 - Community AnnouncementsThis patch fixes roughly thirty bugs. Some minor, some fairly major. Among the major bugs fixed is one that caused many smaller quests not to resolve correctly. We haven’t had a chance to check all the instances in which this applies, but we hope that this should be largely something of the past now. Many thanks to all the players (special shout out to Crystal Clod!) that have been so diligent in making reports to our discord server. Bug fixes: - Outside the training area you cannot investigate beams of light. - Dealing with a world machine or spirit tree only triggers a quest end when it was the active quest or when you didn’t have an active quest. - Plants and mushrooms are no longer allowed to ‘repurpose’ an area in a settlement. - You are not brandished as a thief for taking items from a monster hoard. - Quests to achieve a diplomatic status with a clan are actively suppressed when that status is already reached. - Correctly resolves ‘’ in the HUD prompt for local quests. - Adds lines for traveling healers when they cannot help you. - Teleporters (hidden or otherwise) cannot accidentally be placed in too tight spaces. - Fixes no less then 6 occurrences of texts that read ‘the the’ (where one the would have been enough). - Exploring spirit realms closes the associated quests more consistently. - Fixes an instance in which the secondary entrance into small caves was broken. - Reduces the chance of wall decorations floating around after they are generated in the wrong place. - Summoned creatures never gain the ability to talk (and thereby the power to make demands). - If you complete the machine part quest, but fail to return to Haven, a little raven brings the missing part to Haven so that the world isn’t lost. - Key items are never hidden in containers that are marked to disappear when a site is looted. - Repairing and boosting scrying stone completes the associated quests more consistently. - Dark stone rings no longer stack. - Prevents a case where you could interact with objects through walls. - When an inscription reveals a location, the location really appears on your map. - Potential fix for soft locks while traveling on the map. - You are only prompted with a local quest to uncover iron and similar resources when a clan sent you there for that purpose. (Might not work for existing worlds) - Imperial loot should spawn correctly. - Restores key features of the Unformed Labyrinth that went missing in some cases. - When you cannot claim a keep because nobody asked you to, the flag pole in the keep makes this clear. - Possible fix for blurred screen soft lock when inspecting other wayfarers. - The exit of a serpent path should not go into a lake or to the top of dandelion highland sites. - Picking up lost heirlooms completes the quests to find them. - Fixes a case where the passage onto the lake with the flow elemental failed to generate. - Heavy armor with 2 or 3 root sigils provide more than just root protection.Patch 1.7.30 Fixes bugs and removes friction from the training area.Feb 28, 2025 - Community AnnouncementsOur main efforts this week have been removing friction from the training area, but we also managed to get rid of a few bugs. Many thanks to all the players that reported them so diligently! Gameplay changes: - When creating a new world you are taken to the roster page instead of the gameplay settings page. - Replaces traps in the training area with less lethal variations. - Moves the turret in the training area from the room with the well to the armory. - You cannot disable the turret if you haven’t learned about fortune tests first. - Adds more sparks to the start of the training dungeon. - You can investigate the automatons in the training area to get more information on how to deal with them. - You can investigate the sky source in the training dungeon to learn more about its purpose. - The floaters for parrying and blocking attacks are more prominent. - The number of sparks you have are reset after the tutorial to what you had when you started the tutorial. Bug fixes: - Damage done to enemies by creatures you summoned counts as damage done by you. - Prevents shallow water planes from spawning on top of stairs. - Chests no longer trigger the smart camera. - The smart camera is not triggered when an interactive is being framed up-close. - When a dialog starts, any pop-up is automatically closed. - The random that is used to determine how you recover from wounds and weariness uses a fixed, time-based seed so you cannot quit the game to force a reroll. - Encounters that need a ‘traveler’ spot to spawn, spawn more consistently at cave locations. Patch 1.7.29 fixes a dozen of bugs.Feb 21, 2025 - Community AnnouncementsThis patch contains a dozen bug fixes and a few improvements to the training area in Haven. No more, no less. Gameplay Changes: - Adds special idols to the training area that can be used to repeat automatic instructions. - The cave in the training area no longer is completely dark. - The blinking sources in the tutorial area are more obvious. - Adds an alternative, dark way to cross the chasm in the training dungeon. - Replaced the ‘staff of stars’ in the training area with the ‘orb of moonlight’ to distinguish it better from the ‘staff of missiles’. Bug Fixes: - Haven’s supreme trainer explains the inspector mode differently if you are playing with a controller. - Makes the basic fighting instructions less confusion for controllers. - Clarifies the magic training room instructions. - Clarifies ‘the dark cave’ training dungeon instructions. - Potential fix for a null-reference preventing you from destroying skider eggs. - Equipping a pickaxe through an event unequips double handed items held in the other hand. - Potential fix: local quests to repair or boost scrying stone should resolve correctly. - Fixes a faulty teleporter in the dandelion pit level. - Prevents serpent gate dials from generating next to stairs. - If you are sent to a keep to claim it for a clan you can claim it even if the clan is angry with you. - Honorable Vigor works as advertised. - Healing is a valid reward for offering a tribute at certain shrines. Patch 1.7.27 wraps up the construction of the training areaJan 29, 2025 - Community AnnouncementsThis patch further embellishes the training area in Haven. You can now fight shades in the combat area, and you will need to use magic to make it through the training dungeon. These additions wrap up the construction of the new training area. Although we are still improving and adding extra polish where needed. If you have any feedback we would very much like to hear about it on our Discord server! Gameplay Changes - Adds extra inscriptions and explanations about the Staff to the temple and training area in Haven. - Adds an extra room to the combat training area where you can fight shades. - Adds an extra section to the training dungeon with more traps and magic. - The tutorial button has been removed from the main menu. Bug Fixes - The Treasure Seeker trait does not give you sparks in Haven. - The training area in Haven doesn’t use a random seed (as the old tutorial did). Patch 1.7.26 Rebalances Haven's supplies and knowledge pointsJan 22, 2025 - Community AnnouncementsWe’ve further expanded the training area this week. It is now very close to being finished. So close that we are starting to phase out the old tutorial. New players are now recommended to use the training area over the tutorial available from the menu. On top of that, we also addressed some balance issues. The rate at which Haven restocks supplies has been diminished a little, and there are new gameplay difficulty settings that allow you fine-tune the available stocks even further. Knowledge points are collected a little slower, and the number of points needed to buy a rumor now depends on the distance of the site to Haven. To compensate you should be able to find more fragmented notes while traveling. Gameplay Changes - Adds messages to explain the auto camera and camera presets when you start a run in the tutorial. - The sparring master directs your attention to the camera. - Expands the combat section of the training area to include dagger throwing and camera presets. - The training area in Haven is now the preferred way of learning the game. New players are alerted to this by a message popping up when they want to play the tutorial. Soon the old tutorial will be phased out entirely. - Adds a warning when you try to leave the temple if you never interacted with the tutorial material. - Trainers in Haven acknowledge when you have completed your training. - Adds and improves tutorial messages when you are camping for the first time in the prologue. - Haven starts with less gear and trinkets in stock. But a new gameplay option allows you to start a world with the previous amount of stocks. - Reduces the rate at which Haven restocks its supplies. Adds a gameplay option to reduce that rate even further. - The costs of buying leads with knowledge points varies based on the distance of the site and the distance of the region. With nearby rumors being cheaper than they were before. - Reduces the knowledge value of commonly found books, maps, and scrolls. - Increases the chance you can find some fragmented notes in abandoned camps. Bug Fixes - When you leave the training area with a tutorial item visibly equipped they stay floating about in the level. - If you check the box not to repeat a specific gameplay warning, it doesn’t stay checked for other warnings. Patch 1.7.25 adds an extra section to Haven's training areaJan 15, 2025 - Community AnnouncementsThis week we have been working on the training area and onboarding experience. We’ve added, but not quite finished, a new room where you can learn about magic. Outside the Haven’s temple a new Travel Master npc can teach you about traveling. They will also provide you with the necessary travel gear if you are about to set out on the prologue mission. Gameplay Changes - When you enter the game the first time the prompt explaining movement appears. - Adds a travel master outside the temple in Haven. In the first run of the prologue they approach you and give you travel gear. - Adds a warning when you try to journey with unequipped travel gear that could have been equipped. - Starts a new room in Haven’s training area to learn about magic. Bug Fixes - Standing on or behind a teleporter doesn’t trigger the automatic camera change. Patch 1.7.24 kicks off the new year with a handful of bug fixesJan 8, 2025 - Community AnnouncementsHere is the first patch of the new year! We are getting back into the groove of weekly updates. This week there are only a handful of bug fixes. For next week we plan to keep improving the tutorial area in the Haven. Bug Fixes - Save games automatically recover if the game crashes in the game over screen after you died. - Ropes cannot be duplicated on spots where you can climb down, but cannot climb back up again. - Repairs a missing rumor text (“tiding.triava.kaban”). - The quest to claim a keep is no longer offered when you arrive at a keep. You must commit to such a quest with a clan leader. - When a game is restored lingering quest data is removed more effectively. - The map reflects the possibility of picking up quests at adventure sites more accurately. We wish you all a wonderful and adventure-filled 2025!Patch1.7.23 adds a new way to get rumors and brings back character customizationDec 18, 2024 - Community AnnouncementsOn our discord server several players indicated that they enjoyed interacting with the rumor system, and wanted more opportunities to interact with it. For that reason we added a new item ‘fragmented notes’ that you can occasionally find at abandoned campsites. If you have 3 of these notes you can study them to gain a rumor on the road. Even better, most old libraries now offer you an opportunity to study 2 of such notes to get a rumor. We also brought back the option to customize your character’s name and voice in the in-game menu. For the time being this is only really supported by mouse and keyboard. Gameplay Changes: - Adds a new item: Fragmented Notes. If you have 3 of these you can study them to gain a new rumor. - Adds a new type of desk in libraries that you can use to study 2 fragmented notes to gain a new rumor. - Occasionally you can find fragmented notes at old campsites. - Adds the option to customize your character’s name and voice in the character sheet. (Only supported by mouse and keyboard for now). Bug Fixes: - If you activate the shifting eye, but are not wearing the Sky Mask, the appropriate text is shown. - Potential fix for the door to the Staff of Yendor in the temple being accidentally left open after visiting and exploring certain adventure sites. This will very likely be the last update of 2024. The upcoming holidays will interfere with our regular patch schedule for at least 2 weeks. So the next patch is not expected until January 8. Unless there are some pressing bugs that need to be dealt with before that. Patch 1.7.22 adds a room to the tutorial area to learn about the EmpireDec 11, 2024 - Community AnnouncementsThis week we have been expanding the tutorial area a bit. There are now new opportunities to learn about traveling and the empire. We also fixed a couple of bugs in and outside the tutorial area. For a full overview of the latest changes, please check out our discord server. Gameplay Changes: - Improves the instructions for combat during the tutorial. - Crevices show up in the inspector earlier and communicate their state better. - Changes the instructions and directions the first trainer in haven gives you. - Populates an extra room in the tutorial area where you can learn about the Empire. - Spots where you can spy ahead point in the direction you will be looking. - Wells no longer trigger the automatic camera. Bug Fixes: - Items picked up from chests during the tutorial are also removed when you leave the tutorial area. - Items picked up during the tutorial are not retained after the tutorial if you saved and restored during the tutorial. - Generating elementals has more priority than generating random architectural details. - More robust placement of the ‘spot’ where you can claim a keep. - The graphic option ‘To move camera when obscured’ is actually saved. - Makes escaping the edge more robust. Patch 1.7.21 further improves the new tutorial areaDec 4, 2024 - Community AnnouncementsThis week we have made some improvements to the new in-game tutorial set-up. Most importantly you will no longer get to keep anything you find in the tutorial, so there is no unintended incentive to play through it every time. In the mean-time we’re still collecting data and feedback to improve the experience for new players further. Gameplay Changes: - Items you pick up in the tutorial are removed when you leave the tutorial area. - Certain chests are always resupplied when you enter the tutorial area in Haven. - When you are in the tutorial area and you get wounded, you are healed instead. Bug Fixes: - If you are close to a wall you can correctly interact with level features on your side of the wall. - If you restore a save game in the tutorial cave area below Haven, the tutorial mode is correctly activated. - The tutorial cave allows you to leave.Patch 1.7.20 adds the first version of a new tutorial area to HavenNov 27, 2024 - Community AnnouncementsWe have started on adding a new tutorial area dug into the bowels of the temple in Haven. We felt that the current tutorial no longer reflects the general philosophy behind the game very well. It actually even might build the wrong expectations. The new tutorial area is far from complete or perfect; it has not yet replaced the old tutorial. But at some point in the future it will! Gameplay Changes - Adds a first version of a new tutorial area accessible from the temple in Haven. Patch 1.7.19 Fixes some bugs as we prepare to overhaul the tutorialNov 22, 2024 - Community AnnouncementsThis week’s patch only fixes a handful of bugs, as we are preparing to do a final overhaul of the tutorial to reflect all the latest changes to the game. Bug Fixes: - Potential fix for strangers and similar groups of accidentally cloning your gear when you finish a quest. - The quest to ‘find a way’ to revive the flame elemental can actually be finished. - Suppresses superfluous ‘learned quest’ messages when you reload a game at a quest location. - You can remove and replace the Staff of Yendor on the Prime Elemental Forge as often as you like without consequences. - When you have placed the Staff of Yendor on the Prime Elemental Forge you cannot leave the area by entering buildings. Patch 1.7.18 adds Edge Dungeons to imperial sites that safeguards treasureNov 13, 2024 - Community AnnouncementsThis week we have been working on new ‘Edge Dungeons’. Small sites in the dark magic realm of ‘The Edge’ that can be accessed from imperial controlled settlements and some imperial camps. This is where the Empire keeps their treasure, and where you might want to go to liberate that treasure. Gameplay Changes: - Changing the population of the imperial capital. - Adds an ‘edge dungeon’ to imperial controlled settlements that allow you to raid them for dark sigils and well-made items. - Adds a smaller ‘edge dungeon’ to camps inside the Empire that also allow you to raid them for some ‘dark’ treasure. Bug Fixes: - Sky Portals are generated more consistently. - New worlds cannot generate a site where there needs to be a Sky Portal and a Scrying Device. - Lingering quest information no longer prevents you from committing to a quest with a clan leader. Patch 1.7.17 Adds the missing dark magic effects for shieldsNov 6, 2024 - Community AnnouncementsThis week’s patch fixes some bugs and adds the missing dark magic effects for shields. It also rebalances the dark effects for melee weapons. We have also added a ‘pray for help’ cheatcode to get some dark sigils easily if you want to test out this new range of effects. Check out the announcements on our Discord server for more details. Gameplay Changes - Adds a ‘pray’ code to get a couple of dark sigils for testing purposes. - Adds dark magic effects for shields. - ‘Black’ and ‘annihilation’ weapons ignore negative modifiers from rusty, notched, damaged, and wrecked. - Increases the damage dealt by ‘black’ and ‘annihilation’ weapons when the magic weapon itself is damaged. Bug fixes - If the wayfarer dies at a quest location, quest data is properly cleared upon return to Haven. - Fix for one instance of the bug that prevented you talking to fellow wayfarers after finishing a quest.Patch 1.7.16 adds more dark magic sigil effects.Oct 30, 2024 - Community AnnouncementsThis week we have added more effects for dark sigils in armors, wands, scepters, rods, and staves. On top of that, we repaired one broken achievement and fixed a critical bug that sometimes prevented people from leaving Haven. Gameplay Changes - Adds dark magic effects for light armors. - Adds dark magic effects for heavy armors. - Adds dark magic effects for wands. - Adds dark magic effects for scepters. - Adds dark magic effects for staves. - Adds dark magic effects for rods. Bug Fixes - The game does not freeze when it tries to end a quest for which no info can be found. - The game does not offer to finish a quest when it cannot find the quest’s info. - Repairs the Grit achievement. Patch 1.7.15 adds ‘Dark Sigils’Oct 23, 2024 - Community AnnouncementsDark Sigils are a new type of sigil that allows you to tap into the same magic the Empire does. They can significantly boost your magic items, but be warned! The price of such magic is dire! For the time being, Dark Sigils are rare. You can only get them from destroying Rift Shards in imperial territory. New magic accompanying magic effects have been implemented for melee weapons, bows, and rings, with more to follow next week! Gameplay Changes - When you destroy a rift shard you can get a dark sigil. - Dark sigils can be added to items. But they can never be removed… - Implements new magic effects for dark sigils for melee weapons. - Implements new magic effects for dark sigils for bows. - Implements new magic effects for dark sigils for rings. - Adds a message if you try to fire a bow when you are out of arrows. Bug fixes - Vitality Spirit Armor actually protects against being poisoned.