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Umbrella Corps

 
For Windows🄬 7 operating systems (OS) usersJan 23, 2022 - Community AnnouncementsWindows🄬 7 operating systems (OS) users: Microsoft has ended support for these OSes, so Capcom will also remove them from the list of supported OSes for this title as of April 24, 2022. Beyond this date, support for gameplay on any unsupported OSes can only be offered for previously known issues, and Capcom will not be able to troubleshoot any new issues. Version 1.06 Update (Aug. 19th)Aug 19, 2016 - Community AnnouncementsThe following changes have been made in Version 1.06 Update: Game modes "4 Survivors" mode added Maps "Lanshiang" map added Items MAG-REV Umbrella, Waltham BSAA, and Smoke Grenade SP added Chrome Mask, Chrome Shield, and Chrome Jammer added New I.C.O.N.s added 4-player matches added (One Life, Multi-Mission matches) A countdown now starts when the lobby has 4 players. (If there is at least one 3-man squad the game will wait for 6 players as before.) Free match fixes In order to make it easier for players to converge on the same free matches, round and time settings are no longer selected when creating a free match lobby to make it easier for other players to find. Win and loss counts for players joining and leaving ongoing matches When joining an ongoing match, it will no longer count as a loss if you are unable to join successfully. When leaving an ongoing match, it will be counted as a loss unless you are winning. U-Trials "One For All" unlock conditions relaxed Due to these changes, if you already meet the requirements, you will unlock the trial the next time a ranked match results screen is displayed. If you unlock the trial in this manner however, the ""New Recruit"", ""Squad Master"", ""U Can't Touch This"", and ""Umbrella Corps"" trophies will not be unlocked themselves, and you will need to meet the ""One For All"" and other related trial requirements a second time to unlock them. We apologize for any inconvenience.Version 1.06 Update (Aug. 19th)Aug 19, 2016 - Community AnnouncementsThe following changes have been made in Version 1.06 Update: Game modes "4 Survivors" mode added Maps "Lanshiang" map added Items MAG-REV Umbrella, Waltham BSAA, and Smoke Grenade SP added Chrome Mask, Chrome Shield, and Chrome Jammer added New I.C.O.N.s added 4-player matches added (One Life, Multi-Mission matches) A countdown now starts when the lobby has 4 players. (If there is at least one 3-man squad the game will wait for 6 players as before.) Free match fixes In order to make it easier for players to converge on the same free matches, round and time settings are no longer selected when creating a free match lobby to make it easier for other players to find. Win and loss counts for players joining and leaving ongoing matches When joining an ongoing match, it will no longer count as a loss if you are unable to join successfully. When leaving an ongoing match, it will be counted as a loss unless you are winning. U-Trials "One For All" unlock conditions relaxed Due to these changes, if you already meet the requirements, you will unlock the trial the next time a ranked match results screen is displayed. If you unlock the trial in this manner however, the ""New Recruit"", ""Squad Master"", ""U Can't Touch This"", and ""Umbrella Corps"" trophies will not be unlocked themselves, and you will need to meet the ""One For All"" and other related trial requirements a second time to unlock them. We apologize for any inconvenience.Free Weekend - Umbrella Corps /Biohazard Umbrella CorpsAug 19, 2016 - AnnouncementPlay Umbrella Corps™/Biohazard Umbrella Corps™ for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Umbrella Corps™/Biohazard Umbrella Corps™ at 33% off the regular price!* If you already have Steam installed, click here to install or play Umbrella Corps™/Biohazard Umbrella Corps™. If you don't have Steam, you can download it here. *Offer ends Monday at 10AM Pacific Time Upcoming Version 1.05 (Aug. 4th)Aug 1, 2016 - Community AnnouncementsThe following changes are planned for release on August 4: Players New methods for exiting cover (Crawling, switching to Brainer) New methods for cancelling a dash when entering cover (Switching to Brainer, pulling down on the left stick, switching weapons) Cover position can now be changed even when crouching One Life Match Scoring changes (much higher scores can be obtained) Multi-Mission Scoring changes (higher scores awarded for mission-specific actions) About the scoring changes Scoring has been adjusted to address the following issues: Differences between scoring in One Life and Multi-Mission matches Points awarded for actions relative to each mission's rules in Multi-Mission matches were comparatively low compared to points awarded for kills One Life matches should now generally award higher scores than before. Overall Multi-Mission scores will not change drastically, but it should now be easier to score points by following the mission rules. Previously, players who attempted to play Multi-Mission matches as intended by focusing on mission points may have been at a disadvantage compared to those players who focused on kills. These adjustments should make mission scoring more enticing for all players. Also, while this isn't reflected in the score itself, the winning team receives more experience than the losing team, meaning it is in the best interests of all players to aim for a team win rather than individual kills. We apologize for not making this clearer before. Further fixes and improvements to followUpcoming Version 1.05 (Aug. 4th)Aug 1, 2016 - Community AnnouncementsThe following changes are planned for release on August 4: Players New methods for exiting cover (Crawling, switching to Brainer) New methods for cancelling a dash when entering cover (Switching to Brainer, pulling down on the left stick, switching weapons) Cover position can now be changed even when crouching One Life Match Scoring changes (much higher scores can be obtained) Multi-Mission Scoring changes (higher scores awarded for mission-specific actions) About the scoring changes Scoring has been adjusted to address the following issues: Differences between scoring in One Life and Multi-Mission matches Points awarded for actions relative to each mission's rules in Multi-Mission matches were comparatively low compared to points awarded for kills One Life matches should now generally award higher scores than before. Overall Multi-Mission scores will not change drastically, but it should now be easier to score points by following the mission rules. Previously, players who attempted to play Multi-Mission matches as intended by focusing on mission points may have been at a disadvantage compared to those players who focused on kills. These adjustments should make mission scoring more enticing for all players. Also, while this isn't reflected in the score itself, the winning team receives more experience than the losing team, meaning it is in the best interests of all players to aim for a team win rather than individual kills. We apologize for not making this clearer before. Further fixes and improvements to followUpcoming Version 1.04 Update (Jul. 15th)Jul 13, 2016 - Community AnnouncementsThe following changes are planned for release on July 15: Improved matching Matching is faster Members of the same squad are matched preferentially Players Players using heated Brainers take more damage Weapons can now be reloaded when opening and closing doors and shutters. Multi-Mission Respawn locations modified Briefcase holders in Protector and Collector modes move more slowly (Movement speed in Collector mode varies according to the number of briefcases held) General Assignment of players to teams has been rebalanced The delay between rounds has been reduced. I.C.O.N.s can now be used until the end of the round. Further fixes and improvements to follow - please stay tuned!Upcoming Version 1.04 Update (Jul. 15th)Jul 13, 2016 - Community AnnouncementsThe following changes are planned for release on July 15: Improved matching Matching is faster Members of the same squad are matched preferentially Players Players using heated Brainers take more damage Weapons can now be reloaded when opening and closing doors and shutters. Multi-Mission Respawn locations modified Briefcase holders in Protector and Collector modes move more slowly (Movement speed in Collector mode varies according to the number of briefcases held) General Assignment of players to teams has been rebalanced The delay between rounds has been reduced. I.C.O.N.s can now be used until the end of the round. Further fixes and improvements to follow - please stay tuned!Patch Version 1.03 Now Available (JUL. 7)Jul 5, 2016 - Community AnnouncementsThe following changes are have been made on July 7: New stage "The Mansion", available in One Life and Multi-Mission matches. Fixed issues that could cause the game to freeze. Improved matching (further updates to follow). New addition to the interface. (Zombie Jammers are marked on dead players when available.) Improved controls. (Rebalanced LT and RT firing sensitivity.) Weapons rebalanced. (Brainer and Heated Brainer have been nerfed. Jammer Buster and Sensor Grenade now have a smaller area of effect, and fewer are provided.) The overhead view after dying in a One Life match has been improved. (Enemy players are no longer visible unless one or more of the following applies: less than 1 min remaining, enemies that are firing, enemies affected by a Sensor Grenade, enemies with a charged Brainer, enemies performing special grapples.) Respawns during a Multi-Mission match have been changed. (Respawn timer reduced, respawn invulnerability slightly lengthened.) Explanation of the rules for One Life and Multi-Mission added. (The title of the match mode has been changed to the explanatory text.) Tweaks to enemy AI (Cerberus weakened in One Life and Multi-Mission matches.) Camera position improved. Aiming system partially modified. (New options and stops added.) Further fixes and improvements are planned. Please stay tuned!Patch Version 1.03 Now Available (JUL. 7)Jul 5, 2016 - Community AnnouncementsThe following changes are have been made on July 7: New stage "The Mansion", available in One Life and Multi-Mission matches. Fixed issues that could cause the game to freeze. Improved matching (further updates to follow). New addition to the interface. (Zombie Jammers are marked on dead players when available.) Improved controls. (Rebalanced LT and RT firing sensitivity.) Weapons rebalanced. (Brainer and Heated Brainer have been nerfed. Jammer Buster and Sensor Grenade now have a smaller area of effect, and fewer are provided.) The overhead view after dying in a One Life match has been improved. (Enemy players are no longer visible unless one or more of the following applies: less than 1 min remaining, enemies that are firing, enemies affected by a Sensor Grenade, enemies with a charged Brainer, enemies performing special grapples.) Respawns during a Multi-Mission match have been changed. (Respawn timer reduced, respawn invulnerability slightly lengthened.) Explanation of the rules for One Life and Multi-Mission added. (The title of the match mode has been changed to the explanatory text.) Tweaks to enemy AI (Cerberus weakened in One Life and Multi-Mission matches.) Camera position improved. Aiming system partially modified. (New options and stops added.) Further fixes and improvements are planned. Please stay tuned!Upcoming Patch Version 1.03Jul 5, 2016 - Community AnnouncementsThe following changes are planned for release on July 7: New stage "The Mansion", available in One Life and Multi-Mission matches. Fixed issues that could cause the game to freeze. Improved matching (further updates to follow). New addition to the interface. (Zombie Jammers are marked on dead players when available.) Improved controls. (Rebalanced LT and RT firing sensitivity.) Weapons rebalanced. (Brainer and Heated Brainer have been nerfed. Jammer Buster and Sensor Grenade now have a smaller area of effect, and fewer are provided.) The overhead view after dying in a One Life match has been improved. (Enemy players are no longer visible unless one or more of the following applies: less than 1 min remaining, enemies that are firing, enemies affected by a Sensor Grenade, enemies with a charged Brainer, enemies performing special grapples.) Respawns during a Multi-Mission match have been changed. (Respawn timer reduced, respawn invulnerability slightly lengthened.) Explanation of the rules for One Life and Multi-Mission added. (The title of the match mode has been changed to the explanatory text.) Tweaks to enemy AI (Cerberus weakened in One Life and Multi-Mission matches.) Camera position improved. Aiming system partially modified. (New options and stops added.) Further fixes and improvements are planned. Please stay tuned!Upcoming Patch Version 1.03Jul 5, 2016 - Community AnnouncementsThe following changes are planned for release on July 7: New stage "The Mansion", available in One Life and Multi-Mission matches. Fixed issues that could cause the game to freeze. Improved matching (further updates to follow). New addition to the interface. (Zombie Jammers are marked on dead players when available.) Improved controls. (Rebalanced LT and RT firing sensitivity.) Weapons rebalanced. (Brainer and Heated Brainer have been nerfed. Jammer Buster and Sensor Grenade now have a smaller area of effect, and fewer are provided.) The overhead view after dying in a One Life match has been improved. (Enemy players are no longer visible unless one or more of the following applies: less than 1 min remaining, enemies that are firing, enemies affected by a Sensor Grenade, enemies with a charged Brainer, enemies performing special grapples.) Respawns during a Multi-Mission match have been changed. (Respawn timer reduced, respawn invulnerability slightly lengthened.) Explanation of the rules for One Life and Multi-Mission added. (The title of the match mode has been changed to the explanatory text.) Tweaks to enemy AI (Cerberus weakened in One Life and Multi-Mission matches.) Camera position improved. Aiming system partially modified. (New options and stops added.) Further fixes and improvements are planned. Please stay tuned!Patch 1.012 Now AvailableJun 30, 2016 - Community Announcements1.012 Patch Notes -- June 30, 2016 Mouse controls - The speed and behavior of the mouse controls have been adjusted. Further updates will follow as necessary. Patch 1.012 Now AvailableJun 30, 2016 - Community Announcements1.012 Patch Notes -- June 30, 2016 Mouse controls - The speed and behavior of the mouse controls have been adjusted. Further updates will follow as necessary. Patch 1.011 Now AvailableJun 29, 2016 - Community Announcements1.011 Patch Notes -- June 29, 2016 Added Traditional Chinese, Simplified Chinese, and Korean localization to WW build. Patch 1.011 Now AvailableJun 29, 2016 - Community Announcements1.011 Patch Notes -- June 29, 2016 Added Traditional Chinese, Simplified Chinese, and Korean localization to WW build. Update and patch news for Umbrella CorpsJun 28, 2016 - Community AnnouncementsThe following issues are affecting some Umbrella Corps players, and will be investigated and addressed accordingly. Capcom sincerely apologizes for any inconvenience. - Matching: Matching fails to work optimally for some users depending on network conditions. The underlying issues will be fixed incrementally as soon as possible. We are currently investigating the following issues in particular: - Ranked match lobbies occasionally have difficulty reaching the player cap - Depending on network conditions, some users can appear to join and immediately leave a lobby - Multiple users with poor network connections can be placed in the same lobby - Weapon power Although weapon power is correctly modified according to distance, we are aware of an issue that can result in an unexpected increase in the power of certain weapons. We are considering nerfing certain weapons, along with adjusting the number of throwable weapons that can be held. Any changes will be applied incrementally. - Overhead view We will be improving the overhead view that is displayed after dying in a One Life match. Changes will be applied incrementally. Any future proposals, and update releases, will be announced on this page.Update and patch news for Umbrella CorpsJun 28, 2016 - Community AnnouncementsThe following issues are affecting some Umbrella Corps players, and will be investigated and addressed accordingly. Capcom sincerely apologizes for any inconvenience. - Matching: Matching fails to work optimally for some users depending on network conditions. The underlying issues will be fixed incrementally as soon as possible. We are currently investigating the following issues in particular: - Ranked match lobbies occasionally have difficulty reaching the player cap - Depending on network conditions, some users can appear to join and immediately leave a lobby - Multiple users with poor network connections can be placed in the same lobby - Weapon power Although weapon power is correctly modified according to distance, we are aware of an issue that can result in an unexpected increase in the power of certain weapons. We are considering nerfing certain weapons, along with adjusting the number of throwable weapons that can be held. Any changes will be applied incrementally. - Overhead view We will be improving the overhead view that is displayed after dying in a One Life match. Changes will be applied incrementally. Any future proposals, and update releases, will be announced on this page.Umbrella Corps Player Count Launch NumbersJun 26, 2016 - GitHyp2012’s Resident Evil: Operation Raccoon City received very mixed reviews from both critics and fans -- most of whom weren’t thrilled with Capcom's decision to deviate away from the franchise’s survival horror roots. And while ORC had solid sales numbers, ultimately, it was deemed a failure which lead to the studio behind the shooter, Slant Six Games, shutting down shortly after the game’s launch. But despite how Operation Raccoon City turned out, Capcom hasn’t given up of the concept for their beloved Resident Evil franchise and have pushed out yet another competitive multiplayer shooter from a different developer… and it looks like this time fans have given up on the idea even quicker than they did four years ago. Umbrella Corps, which officially launched on June 21, has already slipped to under 100 players per hour in just its first five days on Steam. On its launch day, the new non-canon Resident Evil-themed shooter peaked at a surprisingly low 419 players. Umbrella Corps dropped to as low as 45 players at one point during its launch weekend and is now on the verge of dropping out of the top 1000 games on Steam with just 74 players currently online. Looking at the graph below taken from GitHyp's hourly Steam data, you can see this massive 82% drop-off from what little number of players the game started with less than a week ago. With the recent Resident Evil 7 reveal at E3, it looks like Capcom is finally starting to listen to their fans in terms of bringing the series back to its horror roots and even taking inspiration from other recent frightening games such as P.T. and Outlast… but one has to wonder if the Japanese publisher's shooter concept will stay dead after how poorly Umbrella Corps has performed. Umbrella-Corps-Player-Count-Launch-graphPatch 1.01a Now AvailableJun 24, 2016 - Community Announcements1.01a Patch Notes -- June 24, 2016 Improved game stability and boot issues affecting some users. Patch 1.01a Now AvailableJun 24, 2016 - Community Announcements1.01a Patch Notes -- June 24, 2016 Improved game stability and boot issues affecting some users.