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Ultimate General American Revolution

 
Ultimate General: American Revolution - 25% Off during Steam Wargames Fest!Apr 28, 2025 - Community AnnouncementsGenerals, Steam Wargames Fest is here, and Ultimate General: American Revolution is now 25% off. The DLC is also available at a 50% discount. Don't miss your chance - grab your copy before the event ends!Ultimate General: American Revolution is now on sale!Mar 13, 2025 - Community AnnouncementsGenerals, The Steam Spring Sale is here, and Ultimate General: American Revolution is now 25% off. Additionally, the DLC is available at a 50% discount. Don't miss your chance to grab your copy before the sale ends!Ultimate General: American Revolution released!Dec 20, 2024 - Community AnnouncementsWe have always wanted to create a hardcore strategy game set during the American Revolution—something never seen before. That’s why we focused on developing an intensely realistic strategic experience with tactical battle elements, filled with historical events that guide you through one of the world’s most pivotal moments. We’ve spent the last 10 years working toward this vision. In this game, as a general, you can’t be everywhere at once. This creates an environment where you must plan both strategically and tactically, thinking several moves ahead. You’ll face constant challenges—economic, logistical, and military. We’ve painstakingly researched countless historical sources to ensure the events you encounter are as true to life as possible. We’ve built two campaigns that stand in stark contrast to one another. In the U.S. campaign, you’ll be gradually drawn into the unfolding revolution, with the scope expanding over time. In the British campaign, you’ll be plunged immediately into the heart of the conflict, experiencing it in a full sandbox mode. Developing this game has been our toughest endeavor yet, as we’ve contended with real-world difficulties. The war in Ukraine and the crisis in the gaming industry tested our team at every turn. But despite these hardships, we’ve persevered and brought this project to completion for you. Your support and feedback have been invaluable. Thanks to you, we’ve refined mechanics, added extra content, and fixed thousands of bugs. While some issues may still linger, we’ll continue to address them as you report them. Thank you once again for your support and belief in us. Your trust has helped make this dream a reality.Minor HotfixDec 20, 2024 - Community Announcements- Potential fix of sound lags - Localization fixesRelease candidateDec 19, 2024 - Community Announcements- localization fixesHotfix of game startDec 18, 2024 - Community Announcements- Fixed the game start on SteamMinor HotfixDec 18, 2024 - Community Announcements- Fixed new critical reports from the previous build - Few fixes in localizationMinor HotfixDec 17, 2024 - Community Announcements- Fixed performance issue caused by supply wagons on a large map - Localization improvements - Fixed different crashes and exceptions from your reportsv0.6.10 rev.55318 HotfixDec 16, 2024 - Community Announcements- fix for freezes caused by new fontsv0.6.9 rev.55304Dec 15, 2024 - Community Announcements- Localization fixes - Fixed Asian fonts - Change regiment groups to not overlap with player created groups routing units are not removed from groups, but cannot be selected until they recover - Tuning of sounds for weak PC to avoid lags - Fixes of your reports and localization - Fixed bugs with forts - Added additional random scenario battlesv0.6.7 rev.55231Dec 8, 2024 - Community Announcements- change regiment groups to not overlap with player created groups - routing units are not removed from groups, but cannot be selected until they recover - tuning of sounds for weak PC to avoid lags - fixes of your reports and localizationHotfix v0.6.4 rev.55120Nov 30, 2024 - Community Announcements- Fixed issue with duplication of brigades inside of settlement - Fixed issue with forts in random scenario battles - Fixed issues in localizationv0.6.3 rev.55087Nov 29, 2024 - Community AnnouncementsFixed multiple crashes, and exceptions from the automatic report system Fixed some of your reports Units remaining in one place will begin to dig in to gain up to 15% cover. This bonus only applies when the unit is stationary or rotating in place. If a unit moves and then stops near its dig-in position within a short time, the bonus will be regained without having to dig in again. Hold position no longer gives a cover bonus. Deserters will return home. It will solve the missing workforce issue Fixed issues with localization Fixed issue with forts in random scenario battles Game LocalizationNov 25, 2024 - Community AnnouncementsNew Features & Improvements: Localization: Initial groundwork for localization into 8 languages is underway. (Work in Progress) Global Map AI: Enhanced AI logic for more dynamic and engaging interactions on the global map. Audio Enhancements: Improved sound effects for a more immersive experience. Scenario Battles: Introduced additional random scenario battles for increased variety and challenge. Fixes & Adjustments: Performance & Stability: Significant optimizations to improve game performance and overall stability. Community Feedback: Addressed various issues reported by players, ensuring smoother gameplay. v0.5.15 rev.54639Nov 6, 2024 - Community Announcements- Fixed an issue with fleet and navy officers upgrades - Fixed an issue with forts. AI did not take up positions. - Added new scenarios for battles with forts - Improved sound - Fixed some of your reports - Improved scrolling of the map view in tactical battles Possible issues with UI because there is massive work with localization.v0.5.14 rev.54586Nov 2, 2024 - Community Announcements- Improved sounds - Fixed different reports containing crashes and minor issues We are actively involved in localization, so there may be problems in the UI.Scenario battles in campaigns are availableOct 29, 2024 - Community AnnouncementsHello Generals! We’re thrilled to bring you the latest updates and improvements in our newest patch. Your feedback and support continue to drive us forward, and we’re committed to delivering the best gaming experience possible. New Features Historical Battles Added Dive into the rich history with newly added historical battles in both the US and British campaigns. (Work in Progress) Random Scenario Battles Experience unpredictable challenges with random scenario battles now available in the US and British campaigns. (Work in Progress) Improvements Improved Relation System Our revamped relation system offers a more nuanced interaction between factions, enhancing strategic depth. Artillery and Cavalry Condition Usage Adjustments have been made to artillery and cavalry usage conditions. Natives and bonuses from high stats have been reduced to balance gameplay. Unit Retreat Mechanics Individual units now have a higher likelihood to retreat fully when necessary, adding realism to battle outcomes. Melee Damage and Condition Tuning Additional tweaks to melee damage and condition usage ensure more balanced and engaging combat. Merged Units Behavior Fixed issues allowing merged units to surrender and retreat from battles. Surrender chances may require further adjustments when facing unmerged brigades. VP Control Impact Victory Point (VP) control now significantly influences the balance bar and full retreat chances. AI retreat behavior is now influenced by VP control status, though this feature remains experimental and may need further tuning. Elevation and Movement Speed Elevation changes now have a more noticeable effect on unit movement speed, adding tactical depth to terrain navigation. Regiment Name Customization Increased the maximum length for editable regiment names, allowing for more personalized and descriptive titles. Bug Fixes Brigade Salary & Army Count Fixed bugs related to brigade salaries and army count inaccuracies. Mercenaries' Salary Corrected salary calculations for mercenaries to ensure fair compensation. Stuck Soldiers Resolved issues causing soldiers to become stuck, ensuring smoother gameplay. Campaign Continuation Post-Victory Fixed the issue where players were unable to continue the campaign after achieving victory. British Campaign Adjustments King Payment Quest: Decreased the required amount for the king’s payment quest. Army Salary & Ship Maintenance: In the first year, army salaries and ship maintenance costs will be partially compensated by the King. Surrender and Retreat Mechanics Fixed multiple issues related to unit surrender and retreat mechanics during battles. Various Reported Issues Addressed and fixed many of the bugs reported by our dedicated player community. Performance & Audio Enhancements Performance Improvements Optimizations have been made to enhance overall game performance, reducing load times and improving stability. Sound Enhancements Improved sound quality and fixed audio issues to provide a more immersive...Full British CampaignOct 5, 2024 - Community AnnouncementsWe appreciate your support and trust. We are excited to announce that the full British campaign is now ready! We received many complaints about the game's difficulty, so we have rebalanced it. Additionally, we have added many new game elements to the difficulty levels, which should create a more enjoyable gameplay experience depending on the chosen difficulty. We’ve also overhauled the resource system and introduced new resources that can only be acquired in Europe. In the US campaign, we’ve replaced the old tutorial battle of Concord with a prototype of a historical battle, allowing you to experience how scenario battles will be implemented in the game. Many players requested the option to continue playing after winning a campaign, so we’ve added a choice: you can decide whether to keep playing after victory or conclude the game. Along with these, there are many other new features and improvements. We are currently working on localization for German, French, Italian, Spanish, Russian, Korean, Japanese, and Chinese. As part of improving battles, we are developing scenario-based battles, which will include both historical events and random skirmishes. Additionally, we plan to enhance the diplomacy system by adding more options, allowing you to use diplomacy more effectively in achieving your goals. New features: Full British Campaign New regional construction panel with additional tips and detailed information. New resources: tea, spice, cotton, sugar, and tobacco, which can be processed into higher-value goods like cigars, textiles, and rum. A rebellion mechanic in the British campaign: if colonies are overly dominated, a rebellion will occur. This option is only available in non-historical mode. Option to disable the port in the British campaign, preventing ships from using it. Gameplay Balancing and Enhancements. Rebalanced difficulty levels across all campaigns. Improved cavalry in tactical battles, with fixes for chasing retreating units. Added port mechanics: ports now serve a limited number of traders per day, with upgradeable infrastructure. Garrisons no longer provide full protection from rebellion; garrison size now scales with settlement population. Improved non-historical officers' names for better accuracy and consistency. Bug Fixes: Fixed soldiers getting stuck in obstacles. Fixed missing naval and land officers in British campaign projects. Corrected instant recovery of native villages. Fixed issues with multiple invasions on easy and normal difficulties. Fixed inability to unmark transfer orders. Huge amount of fixes of minor issues v0.4.28 rev.53478 HotfixSep 11, 2024 - Community Announcements- Fixed retreat for tactical battlesv0.4.27 rev.53360Sep 2, 2024 - Community Announcements- Updated crash reporter - Reduced the probability of a random event of cash assistance to the state population