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Ultimate Admiral: Dreadnoughts

 
Update v1.5.1.0 OptApr 26, 2024 - Community AnnouncementsHello fellow admirals, We had to respond to your continuous feedback regarding some remaining issues of the game. The following few but very important improvements are offered: Optimization Update v1.5.1.0* - Further optimized processes to prevent potential bugs caused by UI update or targeting. - Battle AI adjustments. - Fixed insane funds bonus given to player when making his own fleet at the start of campaign. Now it is time to play truly fair vs the AI in campaign (not hunt it down with countless premade BB at the start of the campaign). This change will affect only new campaigns when you choose to design your own fleet and is also an aid for new players because they could make so many ships that initially their economy would not be able to support them. Very soon we will announce something that should excite most of you that currently enjoy Ultimate Admiral: Dreadnoughts. Have fun! The Game-Labs Team Uploaded hotfix including the following: - Fine tuned initial funds for own fleet so that they are not too low in early time periods. This change will affect only new campaigns. Please restart Steam to get this update Uploaded optimized version including the following: - Fixed rare but also critical error of shell calculations which could cause a code exception when fighting at very large ranges. This error could cause the game to hang after some time. - Fixed potential error of formation logic, causing formation points to desync and some ships of the division to zig zag indefinitely. This issue could happen more often when placing all ships of a fleet in one "super" division of more than 10x ships, something that normally should not be allowed in the game, but is preserved to please a small portion of players that use this ability. Please note, that it is NOT efficient, therefore it is not advised to place all of your ships in one division. If your ships delay to assume a working formation it happens because you give an unrealistic command expecting all ships to instantly take a position and create a 20+ km line of 100 ships.... Please restart Steam to get this updateUpdate v1.5.0.9 Optx4Apr 12, 2024 - Community AnnouncementsHey Admirals, We have fixed and improved further things which you have recently mentioned in your feedback. Please read: Optimization Update v1.5.0.9 - Further fixes/optimizations addressing cases that could cause ships to not be able to move or freeze due to a bug or not responding to commands. Players who anticipate such issues, please check in your game settings to limit the fps or enable VSync or check your graphic card settings to not overclock. - Fixed repeated requests for alliance by nations who are at war with an ally. Those nations will have a limit of relations up to 50 during their war status with an ally so they will not be able to ask for an invalid alliance with a friend of their enemy. - Fixed old issues causing a nation to dissolve prematurely due to economic collapse. The problem became evident after the latest improvements in the transport capacity mechanics and now the campaign's economy should be at its best state ever. - Improved Battle AI overall, to keep a decisive shooting/attacking range. - Improved targeting mechanics, especially the targeting from the side guns. Ships should auto-aim even more efficiently. Enjoy! The Game-Labs Team Uploaded optimized version including the following: - Improvement of overall game stability, addressing potential issues for several kind of systems. Please do not report to us if you use modified versions of the game. - Further Battle fps increase. You have to restart Steam to get this update properly Uploaded optimized versionx2 including the following: - More improvements on game's stability and fps performance, increasing also the speed and efficiency of almost all game's processes. - Fixed a potential error related to the AI logic which could cause ships to freeze prior to combat. - Increased the initial distance in mission "Sink the Raiders" (Due to the latest AI improvements it was almost impossible to defend the transports quickly enough). You have to restart Steam to get this update properly Uploaded optimized version x3 including the following: - Fixed critical bug that caused ships to reset their screen/scout/follow status and move forwards. We are sorry for this temporary inconvenience which was brought by last night's update. - Fixed rare issue which could cause ships to start a campaign battle with the desire to stop movement (unless the player gave any other command. This bug could be caused in specific map coordinates. - Fixed, hopefully, the last reason related to AI logic that could cause damage calculations to fail and cause ships to freeze and the game to stop functioning. This could happen very rarely, depending on frame rate and fast forward of time. You have to restart Steam to get this update properly. At this point, we think that v1.5+ is stable and enjoyable for all players. We will provide more minor updates only if it is needed. Uploaded optimized version x4 including the following: - Further optimization, fix of a potential issue in AI logic which could cause AI ...Update v1.5.0.8 Optx2Apr 10, 2024 - Community AnnouncementsHello Admirals, We have improved the game with the following: Optimization Update v1.5.0.8 - Further battle fps optimization. Fixed lag caused due to UI refresh when selecting a ship. Other optimizations increase the battle fps smoothness, even when a battle includes many ships. Note: We have investigated and seen a freeze issue when loading modified versions of the game. Please do not report bugs to us when you modify in any way the game files because it is not helpful at all. - Improved AI division logic. AI ships will now more actively protect the transports. Scout/Screen divisions will maintain a safer distance from enemies and move closer to the main formation. - Reduced GDP growth penalty due to war and increased the impact of Transport Capacity losses in GDP Growth. As a result, wars will not suddenly impact negatively a player but transport losses will be more severe to growth, especially to players who neglect guarding their seas and choose to make one unrealistic huge fleet of battleships to win every battle engagement. - Improved Transport Capacity gain or loss according to GDP to be more dynamic. - Submarines became much more capable in hurting the transports and to defend themselves. Submarines remain fragile vs surface ships with good ASW and depth charges but their strategic role is now in the proper base. - Balanced Campaign AI to be more productive overall. - Balanced ship pitch/roll mechanics. Previously the small ships could roll too much. - Balanced guns friendly fire mechanics to not be so strict as before, to evaluate more accurately when to make guns not fire when friendlies are close. - Fixed minor border issues in the region of west Africa. - Further auto-design optimizations. - Other minor improvements. Enjoy! The Game-Labs Team Uploaded optimized version including the following: - Fixed minor UI issue: It was not updating fast enough when switching to another division. - Further fix for a possible ship freezing prior to starting a battle. Please advise if you still get such a problem, only in unmodified versions of the game. - Further auto-design optimization to be faster and even more effective. Please restart Steam to receive the update. If Steam updates during gameplay, you will get random freezes in the game. Uploaded optimized version x2 including the following: - Fixed possible formation issues, ships not being able to turn and move in straight line for too long or failing to switch to new leader. - Minor optimizations related with the division UI logic, which could possible cause a freeze bug depending on random player actions. - Improved AI speed management when travelling in a division (previously it could slow down too much and become an easy target). - Fixed minor ship part issues reported kindly by Dante S. Lancaster (forum name). Please restart Steam to receive the update. If Steam updates during gameplay, you will get random freezes in the game. Update v1.5.0.7 OptApr 4, 2024 - Community AnnouncementsHello Admirals, We offer a small update which should definitely improve your overall gameplay experience. The following three things are made: Optimization Update v1.5.0.7 - Targeting optimizations, affecting battle fps positively, also preventing some rare memory issues in low-end systems. - Further improvement of torpedo friendly fire mechanics to work better with the new division logic. - Fixed inconsistent oil resources calculations which could create an overflow of oil for all major nations. This fix will affect your saves but in most cases it will be a positive change, since your enemies will not be so powerful financially without reason. Enjoy! The Game-Labs Team Uploaded optimized version including the following: - Further optimizations in targeting/division/AI logic. The battle fps performance should be the fastest ever for the game. - Fixed issue that could cause ships to make zig-zag movement trying to follow the formation. This issue could happen sometimes depending on size and inertia of ships and their distance between them. - Reduced mothball cost. "Low Crew state" should be not more proftiable now. Please restart Steam to receive the update properly Update v1.5.0.6 Optx4Mar 27, 2024 - Community AnnouncementsHello Admirals, We offer a small but also significant update of the game. Please read: Optimization Update v1.5.0.6 - Further battle fps, memory optimizations. Freeze of Ships due to an unnecessary code exception should not happen or happen much more rarely. - Further auto-design optimizations. Speed of design for late tech ships should be further increased. - Slight sound optimization. You should hear shell fly-by sounds clearer. - 3D environments lighting optimizations. Enjoy! The Game-Labs Team Uploaded optimized build including the following: - Further battle fps, memory optimizations. - Refactoring in the new screen/scout division mechanics resulting in less fps cost. - Improved Campaign AI logic to scrap obsolete ships more efficiently. You have to restart Steam to receive the update promptly Uploaded optimized build x2 including the following: - Fixed potential bug that could cause the application to freeze when running on background. - Other optimizations. You have to restart Steam to receive the update promptly Uploaded optimized build x3 including the following: - Further potential fix for fps desync issue that could be caused when running the application on background and player uses the alt+tab often. - Further optimization on division logic, gaining more fps and improving battle AI. - Shell dispersion minor optimizations. You have to restart Steam to receive the update promptly Uploaded optimized build x4 including the following: - AI, Targeting, Division logic refactoring offering more fps. These improvements should also permanently fix a potential freezing of ships error that is reported to us. Please tell us if you anticipate this error again, but only if you play an unmodified version of the game, since a lot of reports come from modified versions. - Sound optimizations. - Fixed old bug causing false warning in custom battles "Select a ship of the required type...". You have to restart Steam to receive the update promptlyUpdate v1.5.0.5 Optx4Mar 21, 2024 - Community AnnouncementsHey admirals, We had to focus on your latest feedback about the campaign's economy and offer necessary adjustments. Furthermore, we offer a new feature asked by many, the possibility to refit ships received as war reparations. This ability will function only on new ship prizes. Optimization Update v1.5.0.5 - Further campaign's economy and AI adjustments, addressing cases of too high or too low GDP growth. Oil resources will have a significant impact on growth, income, refueling and ammo replenishment. - Added the ability to refit ships that were received as reparations. - Optimization: Smoothened Cpu processes that could, in some system cases, cause freezes due to performance slow down. Enjoy! The Game-Labs Team Uploaded optimized version - Fixed memory issues that could cause ships to freeze in combat for players that had very long gameplay sessions. - Some optimizations in aiming which should resolve turret rotation lagging when ships turn too sharply. You have to restart Steam to get this update fast Uploaded optimized version x2 - Further potential fixes to address non-reproducible errors that were reported to us. Ships could freeze during a campaign battle. You have to restart Steam to get this update fast Uploaded optimized version x3 - Memory optimizations. Battle FPS increase. You have to restart Steam to get this update fast Note: It is found an UI issue when you press the "Leave Battle" button not during battle but when a battle ends in the after battle interface. It causes a fatal code exception which eventually will make the game to stall after some time and if you play a battle the ships will freeze (It may be caused by other actions as well). This problem should be happening not so often. We will address it as soon as possible. You will help us in your reports if you mention what were your prior actions before starting a battle where you anticipate frozen ships. Uploaded optimized version x4 - Fixed a UI bug which could make ships in campaign to freeze after some time of gameplay. Please advise if you are still getting this bug, although it should be rare. - Other generic optimizations. You have to restart Steam to get this update fastUpdate v1.5.0.4 RMar 19, 2024 - Community AnnouncementsAdmirals, We offer another update that optimizes the game. Optimization Update v1.5.0.4 - Fixed potential freeze bug that could happen in the campaign when loading a battle including damaged ships. (This bug could be resolved with game restart before). - Further battle fps optimization. - Further targeting & AI optimizations. - Further auto-design optimizations - Fixed minor highlight color error in British Antilles. - Economy adjustments: Reduced ship maintenance costs by -33.33%, decreased naval budget bonus during war from +70% to +50%, fine tuned GPD growth, increased impact of oil resources in GDP, fine tuned Transport Capacity Growth, increased TR losses effect in economy by about +15%. - Added new button "Change Port" in Fleet management, which you can use to quickly order ships to move to ports. Enjoy! The Game-Labs Team Uploaded repaired version including the following: - Fine tuned economy changes, addressing also the too frequent negative GDP growth during war. - Fine tuned screen/scout division behavior to keep a safer distance. You need to restart Steam to get this update fast We received some reports for ships freezing during combat. We checked and these were saves using a modded version of the game. Please do not report to us when you use a mod, and try to check if you have such bugs in an unmodded game.Update v1.5.0.3Mar 15, 2024 - Community AnnouncementsHello admirals, This is another update which aims to optimize the game after the major patch v1.5. Optimization Update v1.5.0.3 - Further auto-design optimizations for even faster loading times and effective AI designs. - Battle AI adjustments to follow the latest changes, so that it wishes to engage at more effective ranges. - Shell dispersion optimizations. - Auto-Targeting optimizations. - Battle fps optimizations. - Fixed minor issue:: the new mothball button was not working for ships with low crew. We hope you will enjoy the new improvements. The Game-Labs TeamAdd-on Update v1.5.0.2 OptMar 13, 2024 - Community AnnouncementsHello again, We offer a few improvements that will enhance your gameplay experience. Add-On Update v1.5.0.2 - Shell ballistics optimizations, addressing cases where shells could not reach their maximum range. - Optimizations in auto-targeting. - Auto-Design optimizations. - Minor fix in UI, allowing Division shortcuts to work. - Added "Mothball" button allowing you to mass-mothball your ships. - Toned down technology advantage of AI in higher difficulty rates to make the gameplay more comfortable for those seeking a higher challenge. Enjoy! The Game-Labs Team Uploaded Optimized version including the following: - Auto-Design has been sped up. Loading times became reduced significantly. You need to restart Steam to get the update fast with no problemsAdd-on Update v1.5.0.1Mar 11, 2024 - Community AnnouncementsHello everyone, This is a quick add-on patch including prompt improvements and fixes after your first feedback about the v1.5 plus some minor UI enhancements. Add-On Update v1.5.0.1 - Fixed refit being too strict as per player feedback. Removed extra time caused by refit of refit and balanced the refit time accordingly. - Improved visually the new mini-map. - Added a new feature when issuing a home port for your new ships. Now you can favorite some ports with the right click button to find them easily. - Added small visual improvement to the submarine move window. - Made Auto-Design and Part placement logic optimizations, affecting positively the loading times and part placement precision in the design shipyard. - Increased initial funds in campaign according to year to adapt to the latest ship cost changes. - Auto-resolve formula adjusted to adapt to the latest ship cost changes. Previously it could sometimes cause excessive losses to one side. - Division AI balanced to be less aggressive for ships in Screen/Scout mode. They should attack at a better distance not suicidally. - Campaign AI adjusted to manage the finances more effectively, not overspend. - Fixed some late French funnels that were wrongly also available for the Italian Modernized battleships (This fix will affect saves after 1920). Enjoy! The Game-Labs TeamMajor Update v1.5 has been released!Mar 9, 2024 - Community AnnouncementsAdmirals, We are very happy to announce the next major installment of Ultimate Admiral: Dreadnoughts. The game became further polished and received many new hull models. We responded to your latest feedback by fixing issues you reported and by adding new features that improve the gameplay experience. Let's see what this new patch offers. {STEAM_CLAN_IMAGE}/36000420/8cd1e25f0f97d4ce1158917c0c03a82058520263.jpg A new cruiser variant based on the De Ruyter-class Major Update v1.5 31x NEW HULLS USA “Modern Light Cruiser II”' which is a very close recreation of the Brooklyn-class, as a special new detailed hull. It can be found in the light cruiser hulls from 1925 and has a displacement between 9,900 and 13,900 tons. USA “Modern Light Cruiser III”' is a hull offering cruisers quite similar to the Cleveland-class. It can be found in the light cruiser hulls from 1939 and has a displacement between 11,250 and 15,200 tons. USA “Modern Heavy Cruiser II”' occupies the previous place of Modern Heavy Cruiser II and the previous hull is renamed to “Modern Heavy Cruiser III”. The new hull offers cruisers quite similar to the Whichita-class. It can be found in the heavy cruiser hulls from 1935 and has a displacement between 11,500 and 15,900 tons. Austro-Hungarian “Advanced Compact Cruiser”' which is a very close recreation of the HNLMS De Ruyter. This Dutch cruiser, which was made on a tight budget is speculatively offered as an alternative hull for Austria-Hungary, producing cruisers which could fit their ship arsenal if the nation had survived World War I. It can be found in the light cruiser hulls from 1925 and has a displacement between 6,900 and 8,900 tons. Austro-Hungarian “Advanced Armored Cruiser”' is a speculative hull of a wide and robust construction that can be something between a small battleship and a cruiser. It can be found in the heavy cruiser hulls from 1926 and has a displacement between 12,000 and 19,000 tons. Austro-Hungarian “Large Armored Cruiser”' is another speculative hull of a wide and robust construction that produces very durable warships but not very fast. It can be found in the battlecruiser hulls from 1929 and has a displacement between 22,000 and 29,000 tons. Austro-Hungarian “Advanced Small Battleship”' is another speculative hull of a wide and robust construction that produces very durable battleships but rather slow. It can be found in the battleship hulls from 1929 and has a displacement between 32,000 and 39,000 tons. Austro-Hungarian “Modernized Dreadnought I”' is a strong hull for battleships that focus more on resilience than on speed. It can be found in the battleship hulls from 1927 and has a displacement between 44,000 and 60,500 tons. Italian “Advanced Fast Cruiser”' producing cruisers very similar to the Montecuccoli-class. It can be found in the light cruiser hulls from 1935 and has a displacement between 8,500 and 10,900 tons. Italian “Large Fast Cruiser”' producing cruisers very similar to the larger ships of the...Beta Update v1.5Feb 29, 2024 - Community AnnouncementsAdmirals, We are glad to announce the next upgrade of Ultimate Admiral: Dreadnoughts in beta state. The main content of the patch is considered finished and should be not having any critical bugs. You may test the Beta v1.5 for as long as we keep it in beta state. If all is ok, we will fully release, probably within the next week. You may easily switch to the beta mode by following those instructions: https://steamcommunity.com/app/1069660/discussions/3/3191362449922656706/ Please read below what the new update includes: ***WARNING*** *Old campaign saves and old ship designs are incompatible. It is mandatory to clean up shared designs manually.. You will anticipate loading delays or bugs, if you choose to use Shared Designs of previous game versions* Beta Major Update v1.5 31x NEW HULLS USA “Modern Light Cruiser II”' which is a very close recreation of the Brooklyn-class, as a special new detailed hull. It can be found in the light cruiser hulls from 1925 and has a displacement between 9,900 and 13,900 tons. USA “Modern Light Cruiser III”' is a hull offering cruisers quite similar to the Cleveland-class. It can be found in the light cruiser hulls from 1939 and has a displacement between 11,250 and 15,200 tons. USA “Modern Heavy Cruiser II”' occupies the previous place of Modern Heavy Cruiser II and the previous hull is renamed to “Modern Heavy Cruiser III”. The new hull offers cruisers quite similar to the Whichita-class. It can be found in the heavy cruiser hulls from 1935 and has a displacement between 11,500 and 15,900 tons. Austro-Hungarian “Advanced Compact Cruiser”' which is a very close recreation of the HNLMS De Ruyter. This Dutch cruiser, which was made on a tight budget is speculatively offered as an alternative hull for Austria-Hungary, producing cruisers which could fit their ship arsenal if the nation had survived World War I. It can be found in the light cruiser hulls from 1925 and has a displacement between 6,900 and 8,900 tons. Austro-Hungarian “Advanced Armored Cruiser”' is a speculative hull of a wide and robust construction that can be something between a small battleship and a cruiser. It can be found in the heavy cruiser hulls from 1926 and has a displacement between 12,000 and 19,000 tons. Austro-Hungarian “Large Armored Cruiser”' is another speculative hull of a wide and robust construction that produces very durable warships but not very fast. It can be found in the battlecruiser hulls from 1929 and has a displacement between 22,000 and 29,000 tons. Austro-Hungarian “Advanced Small Battleship”' is another speculative hull of a wide and robust construction that produces very durable battleships but rather slow. It can be found in the battleship hulls from 1929 and has a displacement between 32,000 and 39,000 tons. Austro-Hungarian “Modernized Dreadnought I”' is a strong hull for battleships that focus more on resilience than on speed. It can be found in the battleship hulls from 1927 and has a displacement between 44,000 an...Named as the Best Naval RTS GameFeb 12, 2024 - Community AnnouncementsGenerals and Admirals, We are happy to inform you that Ultimate Admiral: Dreadnoughts has been named the best naval real time strategy by Game Rant magazine. https://gamerant.com/best-naval-rts-games/#ultimate-admiral-dreadnoughts Thank you all for the enormous support you provide in our game! v1.5 Short TeaserFeb 10, 2024 - Community AnnouncementsHello everyone, We would like to share brief information about the next major update, which is scheduled to arrive by the end of February 2024. Several new hulls We are going to add a lot of new hulls for all ship types and for all nations, mainly for the technology years after 1920. We will offer a very close recreation of the Brooklyn-class and many of its variations that will be available for the USA. We will also provide a hull that can recreate the historical Dutch cruiser HNLMS De Ruyter. This ship was made on a tight budget and is speculatively offered as an alternative hull for Austria-Hungary, producing cruisers which could fit their ship arsenal if the nation had survived World War I. Many new battleships, cruisers, destroyers will be added to the list of new hulls. {STEAM_CLAN_IMAGE}/36000420/fe65694bf1ee349add792d85635a240982be2fa2.png Work in progress hull variation New gun models Up to now the following are added into the game and are in the testing phase. - New Mark 3 USA guns for calibers 16-inch guns. - New Mark 4 USA guns for calibers 6-inch up to 16-inch guns. - New Mark 5 USA guns for calibers 6-inch up to 9-inch guns. - New Mark 4 and Mark 5 British guns for calibers 4-inch up to 7-inch guns. (offering the more realistic style of guns of that time for the British). - New Mark 4 and Mark 5 Austro-Hungarian guns for calibers 3-inch up to 12-inch guns. We will also add more Italian gun variations and some extra new 3d models for some older guns. {STEAM_CLAN_IMAGE}/36000420/cbb672f246b4677ae815814381be3b0af93cc67e.png Work in progress hull variation Balances, fixes & gameplay improvements - Faster and even more effective Auto-Design procedures. - Fixed an alliance condition which could wrongly create tension at sea regions where there were no enemies of the alliance. - (Work in Progress) Other things that will, according to feedback of players, need improvements or fixes. Language support - Greek language localization support. - Korean language localization support. Thank you for reading! The Game-Labs Team Optimization Update v1.4.1.1 Optx2Jan 23, 2024 - Community AnnouncementsHello Admirals, We just deployed a new patch which fixes some old issues of the campaign and improves the AI. Please read: *Optimization Update v1.4.1.1 R* - Fixed old issue of the campaign related to the final recurring technologies. There was a bug in the saving process that could result in ships including at least one type of such technology to become overweight when you loaded the campaign save. This fix cannot repair existing overweight ships but addresses the problem so that it does not happen again for new ship designs or new campaigns. - Fixed ID issue of the refit procedures which players could create on their games when they used the same names for already made ships. We are unaware if this fix may cause bugs to players that exploited the naming errors to refit ships of other minor nations, but on new campaigns the previous corrupted data which could bug the game in various ways, should not happen again. - Further Battle AI improvements to fight on a more effective distance and utilize better the Scout/Screen formations. - Improved further the torpedo friendly fire mechanics, addressing cases of unwanted torpedo fire through large ship formations. - Other minor fixes. This patch is probably the last prior to the next major update. The next major update will mainly include several new hulls, the localization of Greek and Korean languages and maybe some new features. Enjoy! The Game-Labs Team Uploaded repaired version including the following - Reverted the Refit ID fix because it prevented building a refit based on a previous refit design. This was an unwanted error of the new system so we had to take back the feature until it works properly. - Fixed bug that could make a player accidentally delete all ammo of a selected ship when making a bug report with a shortcut. Please restart Steam to get this update properly. Users should not allow downloading of updates during gameplay because it may corrupt their installation. This is an advice not only for our game but any game. Uploaded optimized version including the following - Brought back the Refit ID fix, which now should work properly. It should also speed up saving procedures and turn times. - Aiming fine tuning: Gun aiming is sharper, making the rate of fire more significant and the accuracy more realistically balanced. *Economy balance:* - Oil resources become even more significant in growth, income and fuel consumption - Nation growth is normalized in values. There is a more balanced growth during war, revolution and peacetime period, plus growth is shaped up according to GDP, so it distinguishes developed nations of very high GDP from developing nations with too low GDP. Please restart Steam to get this update properly. Users should not allow downloading of updates during gameplay because it may corrupt their installation. This is an advice not only for our game but any game. Uploaded optimized x2 version including the following - Fixed some issues that were reported, causing ships t...Optimization Update v1.4.1.0 Optx2Dec 30, 2023 - Community AnnouncementsHello all admirals and fellow supporters of our game, We hope you are having happy holidays with your family and friends. We present another optimization update that offers improvements and fixes based on your recent feedback. Here is what it includes: *Optimization Update v1.4.1.0* - Some further optimizations on the auto-design processes to speed up campaign generation and campaign turns. - Difficulty level of campaign now impacts the research and AI income bonuses have been re-balanced. The goal is to offer a more comfortable gameplay experience according to the difficulty rate of the game. - Improved the Campaign AI scrap logic so that it does not mass-scrap its fleet. - Improved the Campaign AI delete design logic so that it is less often to have many nations delete and design new ships at the same turn. - Auto-Resolve balanced to be more consistent. Sometimes a single DD can do some unwanted damage, but this can happen in live combat too. - Fixed an old rare issue causing shells to pass through hulls without registering a hit. - Fixed some old issues with the gun weights, for example 7 inch guns being heavier than 8 inch guns on some techs. This change may affect your saved designs to make them either overweight or gain some extra weight space. - Fixed various minor issues on hulls and gun models that were reported. - Minor other optimizations affecting various aspects of the game. Due to the necessary changes in the weights of the guns that was mentioned in the list, your saved designs will be affected and some of them may become overweight and they will need a refit. The AI will also attempt to refit those designs in your campaigns, resulting in some of the beginning turns of your saved games to be slower. If you do not want to update, then you can switch to the older version v1.4.0.9 Optx5 using the new Steam's branch "Previous stable version" as shown in the image: {STEAM_CLAN_IMAGE}/36000420/1c648801011a2ccfc11b2e28cbb444914276a8c0.jpg We wish to everyone a happy new year with health and happiness, The Game-Labs Team Uploaded Optimized version including the following: - Further optimization in the auto-design process making it faster and more effective than never before. Campaign generation in 1890 should take less than 2 minutes in fast machines. - Further battle optimizations for a faster fps performance during combat. - Some fixes for minor issues that were reported recently. You need to restart Steam to get this update with no problems Uploaded Optimized x2 version including the following: - Further optimization in the Battle AI logic affecting fps performance and, also, addressing issues where the AI could desire to fight too far away, even beyond its main guns' firing range. - Fixed issue of the torpedo friendly fire mechanics, making torpedoes unreliable in shooting, in several cases. - Fixed a tower issue which could result in some ships not having available a tower to design the ship, if they haven't progressed in the tower te...Optimization Update v1.4.0.9 Optx5Dec 5, 2023 - Community AnnouncementsHello Admirals, We offer another update which should further improve your gameplay experience. Here is what it includes: *Optimization Update v1.4.0.9* - Further Battle AI optimizations. - 3D battles fps optimizations. - Auto-Design further optimizations to be faster and even more effective. - Balanced ASW to matter more in Submarine battles' autoresolve. - Improved Campaign AI in finance and research management. - Fixed possible issue of canceling AI task force movement undesirably, resulting in AI ships to not return to ports for refueling or support a region under attack. - Fixed a potential freeze issue during “Battles..” loading. Enjoy! The Game-Labs Team Uploaded optimized version including the following: - More 3D battles fps optimization. - Fine tuned Submarine auto-resolved battles. - Fixed "Task Force Failed to escape" mechanic which made Task Forces to not trigger all meeting battles consistently. - AI Task Force pathfinding optimizations. - Fixed double geared steam turbine engines having a double maintenance cost. - Other minor fixes. You must restart Steam to receive this update with no problems Uploaded optimized x2 version including the following: - Fixed issues that could cause inconsistent Task Force interaction. In the next turn you should always get battles between Task Forces which intersect, unless the enemy was able to retreat. - Shell Ballistics and Ship Movement mechanics optimizations. Some slight related balances for a smoother 3D battle experience were needed for compensation and were done. - Further Battle AI optimizations. The Battle AI should not approach so much at an ineffective range, as before. - Adjusted Friendly Fire mechanics so that they do not cause issues, as before, in torpedo launching. - Other minor fixes and improvements in localization and UI. You must restart Steam to receive this update with no problems Uploaded optimized x3 version including the following: - Further optimizations in auto-design and saves processes. There should be a noticeable increase in the speed of loading for everything. If you notice a very short windows process freeze when you click buttons during campaign's generation "Creating World" just ignore it. We will try to optimize further with parallel cpu threads processing. - Reduced the tension caused by enemies of ally. If diplomatic relations are good, then very small or no extra tension will be caused. - Reduced Torpedo Arm time from 3 sec to 2 sec to fix rare issues of no torpedo firing at very close distance. - Minor UI and localization issues fixed. You must restart Steam to receive this update with no problems Uploaded optimized x4 version including the following: - Further optimizations in the Battle AI. The Battle AI should be more balanced, not overly aggressive to move so close as before in cases it should not. - Further Auto-Design optimizations. You must restart Steam to receive this update with no problems Uploaded optimized x5 version including the following: - Fi...Optimization Update v1.4.0.8 Optx3Nov 23, 2023 - Community AnnouncementsHello all, We offered a small update which addresses issues and improves things based on your recent feedback. *Optimization Update v1.4.0.8* - Fixed cases where the submarines were stuck near the coastlines of an enemy and it became impossible to destroy them because no mission was generated against them. - Optimized the way the Auto-Design processes manage "bad parts" and "empty barbettes", speeding up the fleet auto-generation procedures. - Fixed issues of the Shared Design UI, not allowing to edit a previously saved shared design (The changes would not apply). - Fixed an issue which would cause inconsistent gun caliber changes in refit design processes. - Other minor fixes and optimizations. Enjoy! The Game-Labs Team Uploaded optimized version including the following: - Battle AI improvements so that it is overall more effective and not desire to keep a large ineffective distance as it happened before. - Fixed potential problem which could cause AI task forces to get stuck when their ships were in "Low Fuel" state, so they would be unable to refuel. - Auto-Design further optimizations reducing the time it needs to accomplish its goals in an effective manner. This is not final. We will continue to improve this aspect to reduce further the campaign generation time and overall turn times. It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time Uploaded optimized version x2 including the following: - Further optimizations on auto-design, making it faster and more effective, affecting positively campaign generation and turn times. It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time Uploaded optimized version x3 including the following: - Further optimizations on auto-design, making the AI balance more effectively the firepower, protection, speed and range of its ships. - Battle AI further improvements, so that it chooses effective fire distances in most if not all cases. It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time Minor Update v1.4.0.7 Optx2Nov 13, 2023 - Community AnnouncementsHello everyone, We offer a new update fixing or improving things you requested the last week. *Minor Update v1.4.0.7* - Diplomacy optimizations. When losing a war and signing a peace treaty, relations become reset with previous allies. This will address the case where alliances were kept and caused further tension and future wars. - Further Battle AI optimizations. - Further Auto-Design Optimizations. - Fixed issue of Shared Design interface which made shared designs to not be saved consistently, when saving and then browsing to a next hull. Now the interface will properly clean up the data. - Increased the cost of Hull/Bulkheads to reflect more accurately the combat capability of ships. Very powerful ships should cost more. Ship maintenance has been reduced accordingly. - Fixed some potential issues of map pathfinding. Enjoy! The Game-Labs Team Uploaded Optimized version which includes the following: - Further Auto-Design Optimizations for a very noticeable improvement on the speed and effectiveness of the auto-design processes which affect the turn times positively. - Improved the distribution of AI design planning in the campaign reducing the chance of an overloaded turn. - Separated Siberian provinces which could create pathfinding issues for ships due to conflicted ports. The new Southern/Eastern Siberia provinces need a new campaign to relocate their ports. - Fixed some false/positive errors related with barbettes. - Reduced VP cost of ships in the campaign as compensation to the latest ship cost changes. - Other minor fixes. You have to restart Steam to get this update Uploaded Optimized version x2 which includes the following: - Fixed crash caused more often in the late game, related with ports of dissolved nations. You can continue your saves that had this crash issue, with this fix. - Fixed issues that could confuse auto-design and make part placement errors, that resulted in delays. - Fixed an old UI issue that did not allow to cancel a ship movement order in the campaign. Now you can use the Esc button for that. - Reduced the negative impact on GDP during wartime. You have to restart Steam to get this updateMinor Update v1.4.0.6 Optx2Nov 8, 2023 - Community AnnouncementsHello fellow Admirals, The game continues to receive optimizations and fixes based on your recent feedback. Here is what we got for you now. *Minor Update v1.4.0.6* - Fixed issue that could cause multiple mission instances for ship task forces or submarine groups at the same turn, even for ships that were sunk. - Land Army distribution is now more effective at realizing where to send troops for attack or defense. - Further optimizations related to AI shipbuilding processes, resulting in faster campaign generation time, campaign turn times, and AI fleet generation time. - Campaign AI is further improved in managing the economy and shipbuilding priorities. - Improved campaign AI on how it sends low fuel to ports for refueling. - Improved campaign’s diplomacy mechanics and now enemies of an ally will cause extra tension and will not be able to create positive relations with other members of the alliance. This new mechanic will bring to war against members of an alliance in a faster and more consistent way. - Other minor fixes and improvements. Enjoy! The Game-Labs Team Uploaded optimized version including the following: - Optimized the auto-design processes, reducing significantly the loading times of the campaign and the AI fleet generation time. This functionality works the best so far compared to all previous versions of the game, producing capable AI generated ships at the fastest time possible. - Increased the cost of turrets/barrels affecting the cost of ships accordingly. This change also makes their combat value evaluation more accurate for AI and auto-resolve purposes. - Fixed minor issues of the Ship damage window that appears during combat on the top right corner. - Fixed minor issue causing deselection of ships when a ship was sunk. You have to restart Steam to get this update fast Uploaded optimized x2 version including the following: - Fixed issue which could cause peace treaty to never become triggered and reset the relations to zero, resulting in never-ending wars. Please report if this issue is completely solved. Needs to be tested in several turns. - Reduced the tension modifier for enemies of ally, giving the chance to delay a war. - Tension events now show up always if they trigger. You have to restart Steam to get this update fast