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Ultimate Admiral: Age of Sail

 
Ultimate Admiral Age of Sail is now on SaleNov 24, 2022 - Community AnnouncementsCaptains. UA: AOS is now on Steam Autumn Sale. Get the game at 50% discount TODAY! Happy Sailing! Game Labsv1.1.8 rev.38496 hotfixNov 22, 2021 - Community Announcements- Fixed infantry no shooting issuev1.1.7 rev.38084 hotfixSep 16, 2021 - Community Announcements1. Potential fix of the issue with not firing field arty.Improvements in land battlesSep 10, 2021 - Community AnnouncementsWe are happy to announce further improvements in land battles. You can see the changes in the video: Patch v1.1.6 rev.38061 1. Fixed an issue where if a part of a unit entered at the corner of the defender's sector, range attack was canceled 2. Fixed an issue with no re-suppling when the unit moved inside the supply range of a supply unit 3. Fixed an issue where a unit could remain stuck with reloading animation 4. Fixed a bug due to which artillery could get stuck while trying to go through destroyed sandboxesv1.1.5 rev.37867Jul 28, 2021 - Community Announcements1. Fixed a case where land units moving in columns might return back to repeat the move 2. Fixed issue with the rear rank of a unit kept moving while front rank has stopped to fire 3. Fixed issue with player's arriving units in Rice & Boat mission 4. Fixed an issue with failed short moves when the unit is inside the enemy's sectorHotfix v1.1.4 rev.37797Jul 16, 2021 - Community Announcements1. Fixes of some cases when a unit does not move.Hotfix v1.1.3 rev.37788Jul 15, 2021 - Community Announcements1. Fixed a case when a unit stops to move.Hotfix v1.1.2 rev.37786Jul 15, 2021 - Community Announcements1. Fixed exception in case of reattachment of skirmishers.Significant changes in land battlesJul 14, 2021 - Community AnnouncementsWe are happy to announce the long waiting patch solving many issues in land battles. We rewrite a pathfinding system for land units and did many other changes improving land battles game-play. You can see the changes in the video: https://youtu.be/27O7_V4Pwts v1.1.1 rev.37783 patch notes: 1. Land units pathfinding overhaul. 2. Fixed units stuck with obstacles. 3. Fixed the reported cases with split and teleport of a unit. 4. Improved column formation. 5. Distributed volley in case of an obstacle. Now units can not shoot through houses. Part of the unit that has the line of sight of an enemy can shot. 6. Improvement in input for land battles. Solved some conflict situations with input (i.e. failed to drag units group frontline on friendlies). 7. Increased crew damage for ball-type shots. 8. Updated muskets for allied ships in late battles. 9. Broadside fire order now starts from the closest to the furthest cannon (related to target). 10. Updated Sea Wolfs reload skill (duration -> speed). 11. Updated Intelligence cutscene messages to inform the player that there is also a 3rd sub-mission with an enemy fleet arriving. 12. Fixed a possible case with the wrong battle outcome for the Nassau mission and updated Ai priorities accordingly. 13. Fixed a possible issue in Rice & Boats mission where frigate Scarborough could stuck on the bank of the river. 14. Fixed wrong nation for En cavalry battle. 15. Corrected/removed wrong unit names according to players' feedback. 16. Various minor improvements from forums and Discord feedback. 17. Various text improvements according to players feedback.v.1.0.3 rev.37428Apr 20, 2021 - Community Announcements1. Fixed a case where the loading of graphics settings could lead to a crash 2. Fixed an issue with the Snatch mission that could lead to a crash 3. Fixed reported cases where succeeded battle objectives caused a wrong battle outcome 4. Fixed issue with medals awarding 5. Fixed broken restart battle for custom battles 6. Fixed unit attribute display in port where upgrade started from 0 HP 7. New localization for Reload to avoid confusion between naval guns reload (speed) with land weapons reload ( time) 8. Added a message in battle each time the wind changes 9. Expanded skill bars video tutorial with naval case 10. Updated wind tasks for Fireworks mission to avoid ships fighting near the shore 11. Ctrl + H now hides all UI/HUD elements 12. Various localization improvementsv.1.0.2 rev.37397Apr 14, 2021 - Community Announcements1. Fixed an issue with Snatch mission that could lead to corrupted saves 2. Fixed issues with Blockade and Savannah mission that could lead to a crash 3. Fixed a reported issue about controls misplaced in 3840 x 1080 resolution 4. Fixed same officer assigned to multiple units in Filthy Smugglers mission 5. Fixed issues with marksman skills 6. Repair ship cooldown increased from 60" to 150" 7. Added wind rose tooltip 8. Added video tutorial about skill barsv1.0.1 rev.37360Apr 12, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/34954981/bce5725fbb2b517ba6dc94d07cbdecf94df7863f.png 1. Fixed ship damage decals 2. Fixed sound issues in large battles 3. Fixed issue with black trees 4. Fixed aim camera first frame blinking 5. Fixed blinking of a ship running aground notification 6. Added tooltips for ship damage notification icons 7. Updated infantry and skirmishers skills 8. Updated map preview image for Ransom mission 9. Lobby improvements for ultrawide monitors 10. Various localization improvementsUltimate Admiral: Age of Sail released!Apr 7, 2021 - Community AnnouncementsWe are excited to announce that Ultimate Admiral: Age of Sail has been fully released on Steam! The game has come a long way since the early concept, the first baсker build and the period of Steam Early Access. We always wanted to create a hardcore tactical strategy game about naval battles that did not exist before. This is why we focused greatly on the development of very realistic sailing mechanics, a detailed damage model and the making of beautiful and historically correct ships. In order to convey the complexity of managing a single sail ship or even a whole fleet, we added officers with various tasks on ship, simulating their true historical roles. {STEAM_CLAN_IMAGE}/34954981/6bc85550dc142268e90b93c20deeaf0b712f23bc.jpg All the important weapons of the historical period and a vast technology upgrade system are featured in the game, offering a historically accurate and complete customization for all ships. {STEAM_CLAN_IMAGE}/34954981/4332ec979cb8907361ab58bfc29564effe13c938.jpg We have deeply researched a lot of historical sources and worked hard to finally provide to you “Ultimate Admiral: Age of Sail”, a game which will travel you in the time of the American War of Independence and immerse you not only with epic and realistic naval battles but also test your skills in engaging landing operations. {STEAM_CLAN_IMAGE}/34954981/5c5bd2f815fa0343ad4ccd99c3dd56765a3aabb0.png Thanks to your support and feedback, we were able to improve various mechanics, add extra content and fix thousands of bugs. The game may still contain a few more bugs that we plan to fix as your reports arrive. Thank you again for your support! v0.10.23 RC rev.37324Apr 5, 2021 - Community Announcements1. Fix an issue with ship labels in the German language 2. Fixed duplicates in resolution options 3. Updated Snatch and Whitehaven Raid missions 4. Various localization improvementsRelease CandidateMar 31, 2021 - Community AnnouncementsWe are very happy to announce that Ultimate Admiral: Age of Sail is almost released. After a year in Early Access, our game is ready for new voyages in the high seas, seeking adventures, fame, and glory! With the support of our amazing community, we're proud to present a truly unique naval wargame experience with realistic naval combat and sailing physics, a detailed damage model, historical ship models, and weapons. Ultimate Admiral: Age of Sail offers the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations. It has been a long road to release, full of hard working, completing the initially planned content, and solving technical issues. We didn't stick always with our initial plans during this EA. Our dynamically active community offered us valuable and encouraging feedback with numerous observations and requests. Many changes and new additions were made based on this live relation between our team and fans. One such major change was the rework of the AI Adaption system. Our initial attempt for challenging naval battles produced difficulty spikes in the campaign for some of the players. We applied a series of changes to Adaption to eliminate this issue and offer a smoother campaign progression. Additionally, to avoid some spotted confusion with player initial choices of the campaign options, the Adaptation mode became optional and the Classic one the default. Furthermore, a new option added before each naval battle, allowing players to change the difficulty for an easier or a harder one but better rewarded. {STEAM_CLAN_IMAGE}/34954981/760eec92be44487017cacd5eb6842872ab27c8ea.png On the other hand, a common positive comment we got, about the fan many players had using lower rate ships and frigates, led us to add in the Classic mode a limitation in the use of large Ships of the Line by the AI early in the campaign. This change resulted in an increase in the number of possible battles with frigates and smaller ships. {STEAM_CLAN_IMAGE}/34954981/bce5725fbb2b517ba6dc94d07cbdecf94df7863f.png Although we had initially decided not to make a saving system during the battle, our fans left us no other choice but to create one. Our talented programmers bypassed all technical limitations and added the option for unlimited saves during battles. {STEAM_CLAN_IMAGE}/34954981/9e4de136f2a5fbfaa7891d650eb931ffa08ff009.png The initial US campaign included some battles from the period of the Barbary Wars. Some comments that this part did not fit well with the rest of the US campaign, led to the creation of the Barbary Wars DLC. We replaced that part of the US campaign with the "European Voyage" chapter which takes place in the seas of the United Kingdom. We took the cut part and added 4x additional content creating the Barbary Wars DLC. The DLC was offered for free to all our fans who supported us during the EA! It is really countless the list of changes we've did during the EA. There were improvements to naval AI fo...v0.10.22 RC rev.37304Mar 31, 2021 - Community Announcements1. Fixed an issue with quick save/load 2. Fixed broken scouts auto-detach 3. Fixed a rare case in Corsica mission that could lead to false defeat 4. Fixed wrong date in Glorious June description 5. Fixed issues with the camera in the Snatch mission 6. Fixed a bug with detached scouts on end battle 7. Updated Korean translationv0.10.21 RC rev.37267Mar 25, 2021 - Community Announcements- Fixed crash in port - Fixed 42pd carronade's weightv0.10.20 RC rev.37265Mar 25, 2021 - Community Announcements1. Fixed not playable Acting Captain Historical battle 2. Fixed large initial Finish button wrong position on the screen in some resolutions 3. Fixed an issue in Battle of Copenhagen where the player's local fleet, guarding the northern passage, remained idle 4. Fixed an issue with the Tripoli map where a unit could be trapped in one of the pools 5. Fixed an issue in Norfolk in Flames mission where units could walk in the sea 6. Fixed an issue in Rice and Boats mission where red arrows remained after the intro 7. Fixed an issue in Snatch mission where the damaged Indiaman was taking part in the naval battle, now they will remain anchored 8. Fixed an issue with missing unit name in messages 9. Updated naval version of Bunker Hill mission, now the warships anchored in Boston harbor will protect the Indiaman and attack the player if he attempts to capture any of them 10. Updated objectives in Objects in Motion 11. Updated naval guns 12. Added the Korean language 13. Added new description for Blomefield gunsv0.10.19 RC rev.37227Mar 20, 2021 - Community Announcements1. Fixed a case where artillery/supply units may appear in battle with a wrong number of men. 2. Fixed land battle never ends when a player has retreated all his units. Battle will now end a few game minutes after the last unit retreats. 3. Fixed slow promotion of player's character in BW DLC campaign. 4. Fixed issues with wrong crew/troops recruitment cost. 5. Added hotkey for ship repairing. 6. Excluded French flagship L'Orient in the Battle of Neile form adaptation to be always an Ocean class. 7. Various minor fixes.v0.10.18 RC rev.37204Mar 17, 2021 - Community Announcements1. Fixed an issue with corrupted saves when there are Scouts boarded on a ship 2. Fixed an issue with the supply stretcher unit that could lead to uncontrollable units 3. Fixed an issue with assigning the same hotkey for different fleet and army actions 4. Fixed the repeat of the same cut-scene texts to both submissions of the Treasure Fleet mission. 5. Updated Marksman and Sharpshooter skills 6. Updated wind tasks for Custom Services mission 7. Improved Ai support of right flank in Guns In The Desert mission