Show/Hide Show/Hide

TwilightStar: Heart of Eir

 
Demo Build - Patch Notes #7Jun 30, 2022 - Community AnnouncementsGreetings Eathralians! We are releasing one of our final demo updates before the launch of the game. This update comes with a lot of polish and performance updates. There is still a lot of performance left to be sorted out but we are seeing gains of 10-20FPS in most areas and upwards of 30 FPS in some others. We are releasing this update as part of seeking publishing for the game. If you find any major game-breaking bugs that QA did not see, please email [email protected] to let us know. With over 350+ changes, we've distilled them down to a few we're most excited about! Get it Now: https://store.steampowered.com/app/1097910/TwilightStar_Heart_of_Eir/ Adjusted Character movement controls (Removed Sprinting, fixed up swimming and movement) Player remains in First Person mode when returning from battle or changing maps now Fixed music not playing correctly in many maps Fixed Volume resetting when changing maps Updated Hermit's Retreat cave boss. Updated torch lighting controls. Fixed many UI Navigation issues for mouse not showing Added mouse navigation check to inventory UI. Corrects soft lock issues Updated Controller and Keyboard Binds w/ more common settings. Added all Menu UI Rebinds Updated UI widgets with improved navigation handling logic. Balanced out damaged. Normalized damage to at least 15% of base attack Disabled turning when opening chests, picking up items, sleeping, and mining. Updated bloom rendering method to convolution to improve performance and Visuals Fixed up minor VFX issues. Minor landscape adjustments for jagged edges, smoothed if land or shaped if it was a cliffside. Added separate X/Y sensitivity to Active Motion Combat controller. ActiveMotion enemies no longer rotate toward the targeted player character during their death Added Color Blind modes and intensity Corrected issue where enemy encounters on the world map would not always patrol as they should. Added specialized camera tracks for ranged attacks to TurnBased Combat. Added new smoke VFX for the loading screen. Updated Battle Transition effects Changed Lumen Effects to only have High and Epic options as Medium/Low cause issues Added DLSS to the options menu. Added Max FPS values in the settings menu. Updated Cinematic for Maris' Death with new animations Fixed Homaran Dungeon walls flickering Updated the Spawning/Despawning of Dialogue characters so Eir does not glitch Updated save point lighting, water, and VFX for performance and beauty. Updated End of Battle screen margin issues and improper fade color Updated Actions UI for Active Motion. Added music to Sanctuary. Visual tune-up for Windmond lights and structures as part of performance pass. Added horse to Homaran while under attack for the player to ride to the dungeon. Made Bran's base stats much stronger. Updated UI for Sanctuary to remove hotbar for now. Added option to disable physics on cloth. When players experience low FPS cloth disables Upgraded packaging methods and compression. Optimized d...Demo Build - Patch Notes#6Apr 1, 2022 - Community AnnouncementsGreetings Eathralians! It's been a few months and a lot of improvements! This one includes some overhauls for some of the core systems, fixes those awful loading times, corrects all of the currently known crashes, and provides much-needed polish to the project. We will continue to polish this experience for everyone while we continue full development. With over 500+ changes, we've distilled them down to a few we're most excited about! Get it Now: https://store.steampowered.com/app/1097910/TwilightStar_Heart_of_Eir/ Updated sound effects for many objects in all towns. Recreated the three main cutscenes in Homaran and Homaran Dungeon. Updated some visual effects for world interaction magic. New water system, aesthetics and swimming. Full controller support for the game (excluding build mode in Sanctuary)/ Updated battle user interface. Fixed long loading times between levels and battles. Fixed crashes while starting and playing the game. Added combo attacks and QTE style battle to turn-based combat. Added counter attacking to failed QTE in turn-based combat. Recreation of the puzzle system. Rebuilt the mounts system and made to be more realistic. Added full body IK to the character for full-motion movement (animations are a work in progress). Added minimap markers for quests when asked to go to a location. Updated the minimap to be more responsive. Added the ability to click map points for navigation targeting. Updated visual cues within environments to make navigation more intuitive. Game intro music is now synced with master volume and no longer louder than the game. Added more barriers to towns for player control to remain within bounds. Updated dialogue for many NPCs. Updated sanctuary for the first release of the building system. Updated music system so that tracks fade properly and looping is now seamless. Updated lighting through all the maps for more realistic lighting. Added automated mouse/keyboard and game-pad control UI swapping. Updated swimming to be more dynamic. Updated Ryluna wolf model Fixed the scaling in the inventory description and increased the default font. Realms (CCG minigame) Due to a bug in the latest Unreal Engine 5 build, the system we’ve built for Realms has been unstable and unpredictable; however, we are currently working towards fixing these issues and looking forward to presenting Realms within Heart of Eir, as soon as possible. We know your all excited for its release, and so are we! Thank you, to everyone, for your continued support in the Studio and the game! Happy adventuring! Get it Now: https://store.steampowered.com/app/1097910/TwilightStar_Heart_of_Eir/ Demo Build - Patch Notes#5Dec 22, 2021 - Community AnnouncementsGreetings Eathralians! Here is yet another patch for the demo. As always, we will continue to polish this experience for everyone while we continue full development. Happy adventuring! Collectibles: Completed sets no longer also show under Partially Completed sets. Maps: Added ability to pan maps and updated icon information. Added safety to ensure control is properly returned to player after interacting with a level transition travel point. Added map to Road to Dawnhold Homaran Dungeon: Adjusted torch brightness for better atmosphere and player immersion Cleaned up End of Game widget display Beds now reliably save the correct player spawn location as part of the save file, which prevents them from bricking your save file by spawning you in the wrong place Beds no longer cause a softlock when player attempts to interact a second time after the "go to sleep" animation has started to play. Added water sounds to Homaran. Added new custom icons used by the map and minimap. Accessing the save game menu through the bed via gamepad now correctly allows player to navigate the menu only when the menu is visible Added ability to zoom maps via mouse scrollwheel Preparatory work for Realms card game (coming soon! Cleaned up code that runs every time a level is opened for better performance Maps: Added functionality for click to navigate. Maps: Icons for Fishing Spots and similar activities now only reveal after player has discovered them. Cleaned up RoadToDawnhold map, removing old functionality in the way of future improvements. Maps: Icons for enemies and chests now appear only if player has correct skills leveled up. Maps: Added persistence to player point of interest selections. Maps: Added resource icons to minimap. Stryah Imbune table interaction text updated to avoid confusion if player does not have correct skill. Improvements to Homaran gameplay checks and fixes for questrelated bugs. Improved Map backgrounds and prepared for minimap path creation. During prerendered cinematics, the skip cinematic button indicator more reliably updates when player presses a button on a different input device. Windmond: Replaced temporary water with real water, allowing the player to swim and fish. Minor bugfixes for quest items in Windmond. Demo Build - Patch Notes#4Dec 6, 2021 - Community AnnouncementsGreetings Eathralians! We've been hard at work the past couple of weeks bringing a tonne of fixes and improvements to the demo build. We will continue to polish this experience for everyone while we continue development on the entire game. Thank you for supporting TwilightStar: Heart of Eir. Happy adventuring! Completely removed old map system. Road to Dawnhold map now spawns player at start of road, instead of high up in the sky. Fixed issue where double-clicking on a category button in the game menu (such as journal, fishing, etc.) caused the menu to freeze up and made selecting any other menu option impossible. Added a fade to black before the level loading transition screen. Added new map system with many new features: Mini-map in the player's HUD that can be zoomed. Openable large map for the player's local area with guide legend. Markers for chests, quests, enemies, NPCs, and other points of interest. Safeties to prevent opening map in a situation where it would cause problems for the player instead of helping. Set up default zoom levels for each area the player visits that are more appropriate for the size of that area. Cleaned up misplaced doors and other stray objects in Homaran Village. Improved hold button to skip functionality used in cutscenes. Clarified prompt and hold text. Cleaned up some villagers in Windmond who had incorrect dialogue or no dialogue at all. Fixed issue where double-clicking on buttons in the vendor menu could cause the menu to freeze up and make selecting other options impossible. Corrected issue in Homaran Village where player did not learn the Stryah Ability as part of the quest dialogue. No longer able to Run from Caelki General boss fight. Enemies now appear on minimap as icons. Fixes for floating foliage. Performance pass for Homaran and Windmond. Safety improvements for fishing system, to help prevent player from falling off into water while fishing. Expanded swimmable area for water in Hermit's Retreat. Fixed issue where player could glitch into a walking state on the bottom of the lake in Homaran Village. Corrected animation handling for several NPCs that would slide around the map without moving their legs. Improvements to swimming system: Attempting to rapidly surface while swimming forward no longer shoves the player far underwater. Oxygen gauge is now much more visible when underwater and more accurately displays how much oxygen the player still has. Improved control responsiveness for swimming and recognition of when player is or is not in the water. Prepared swimming system for use in Sanctuary. Red "drowning" screen tint that indicates the party has taken direct health damage due to running out of oxygen properly goes away when oxygen bar refills. Fixed progression issue in final demo conversation with Bran that prevented player from receiving quest to go to Dawnhold. End of demo screen now properly displays and has working, clickable link to the DragonClaw Studios Community Discord! Ladders shoul...Incoming demo! Are you ready to claim your destiny?Nov 13, 2021 - Community AnnouncementsGreetings Eathralians! Over the last several months, we have been gearing up for a demo release of TwilightStar: Heart of Eir. We had initially planned the release for this demo to be Friday 12th November; though, due to snags with our data center and a few team members being sick the past week, we lost some valuable time in our preparations, so we had pushed back the release by 24hours. Our internal tests before the release uncovered some crafty hidden bugs that we believe would ruin your experience in Eathral. With a heavy heart, we have decided the best course of action is to delay the demo release until Friday 19th November at the latest. We hope the community will understand why we have chosen to do this--we want your experience of the demo to go off without a hitch and immerse you in the world of Eathral. Eathral wouldn’t exist without you, and we’re ever grateful for your support and excitement for the game’s progress. That being said, we’ve done a lot the last several months, below are just some of the additions/changes: - Upgraded to Unreal Engine 5 (This alone comes with so many beneficial changes) - Fixed loading screen crashes - Seamless loading into battles - Rebuilt battle system(s) - Implemented turn-based and active motion battle systems - Updated puzzle system - Added many new Official Eathralian Creatures - Added new characters - Rebuilt all gameplay and cinematics to create a more interactive, story-driven, and immersive experience - Rebuilt the first two environments - Added controller integration - Added fully automated controller/keyboard & mouse detection - Added full IK and all-new animations for characters to move - Crouch ability - Dash and slide abilities - Reach animation - Fixed audio/music loop timing issues - Updated lighting and weather effects - Store is set up with all Kickstarter backer data imported Here is a little sneak peak of the new and improved character, Kira Skywind. {STEAM_CLAN_IMAGE}/37064096/0c2ec648b86a8f51b7743e2bf48c6346bfdea796.png We thank you for your patience, support, and enthusiasm. We cannot wait for your to meet your destiny within Eathral! We’ve included some in-game screenshots for you to feast your eyes on--without giving too much away, that is! {STEAM_CLAN_IMAGE}/37064096/225c555765db96b11ae046383b60453f709cf739.jpg You can expect to begin your adventure on Eathral on, or before, Friday 19th November 2021. {STEAM_CLAN_IMAGE}/37064096/fa720e76d0ad23e5df25d79d921afe206bbf4705.jpg If you have any questions for the team, be sure to join us on our Official DragonClaw Studios Community Discord The State of Combat in TwilightStar: Heart of EirJul 17, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/37064096/e0fe08813f97e47549f268fab1c575105c62daeb.jpg A lot has happened in the land of Eathral in the last seven months. Content and features have been progressively overhauled and further developed to meet and succeed in the promises that we made during our Kickstarter. A significant area of concern for us was handling the battle system within TwilightStar: Heart of Eir. We knew we wanted it to have nostalgic value while making sure it belongs in the modern era of gameplay. The best way to do this was for us to developed a dual choice combat system that allows players at any point to switch between turn-based combat and action-motion combat. Each style continues through the game positively without de-immersing the player experience. Please note: The example videos and pictures are for demonstration purposes. Details and polishing have been kept at a minimum to display the combat system mechanically. The turn-based combat system performs all expected functions of traditional ‘turn-based combat. Simply put, this includes attacking & defending with moving animations, alongside the use of magic, items, and run (flee). One of the turn-based combat features that we are particularly excited about is Stryah Burst- which builds slowly based on how much damage your receive and releases a burst of Stryah energy in the form of particular affinity magicks. The focus for turn-based combat development is that of improving visual effects and polishing party collaborative ability mechanics. Active-motion lets the player act as the soul of Eir's entire party in real-time combat. Jump between companions to make the very best use of their strengths as the moment demands. When not under your direct control, companions will behave according to battle tactics selected before entering battle. You can take the fight to the enemy with a melee character and rely on your companions to heal you when your health gets low, or pick a target and let the arrows fly with ranged attacks while your companions keep them occupied. While the action will be fast-paced, much development effort has made the characters easy to control. Time slows down when you're selecting which spell or item to use. Jumping between characters is as easy as tapping a button. Chain together those combo attacks to rack up the damage! The goal is to have a combat system with tactical depth that feels at home alongside turn-based combat and delivers that satisfying feeling of swinging a blade in real-time. The active-motion combat system you see in these videos was built from scratch after the Kickstarter and shares almost no code in common with the old combat system. This was a ton of effort, but it was the right call since it allowed for smoother player controls and better AI. Additionally, there is now a tighter coupling between animation and code, which means that what the player sees is what the player gets. While this is still in an alpha state, and there is a lot of beautification t...Looking toward 2021.Dec 31, 2020 - Community Announcements2020 has been the year that has shocked us, tried, and tested us all. It’ll be a year we will never forget for all the trauma, human injustices, and worry we now carry behind our masks day-to-day. That said, it hasn’t all been bad- seeing many unite and overcome together. Listening and learning to one another to fight further injustice and realizing we are all stronger than we believed. Just remember, each and everyone one of you is amazing. If you have a dream, reach for it. If you have yet to find your goal, keep searching- If 2020 has taught us anything, it is that- life is too short to be anything less than who you indeed are. Studio 2020 As a studio, we came a long way in 2020, and so has our debut title, TwilightStar: Heart of Eir. But our successes are also your successes because without you, the community, we wouldn’t have gotten to where we are today. This year alone, we have partnered with Nvidia- to add raytracing magic to our game and that extra sparkle to the players. We were successfully funded on our first round on Kickstarter- allowing us to bring the best efforts, mechanics, and visuals to the game. Game(s) 2020 Our initial pre-alpha version of TwilightStar: Heart of Eir has had a complete overhaul in everything from the environment and level design to battle mechanics, largely thanks to the success of our first round of Kickstarter. Not only has Heart of Eir had a complete overhaul, but so too has Realms, the built-in as well as a standalone card game to accompany the TwilightStar series. Looking forward to the year 2021, it’s going to a busy one for DragonClaw Studios and an exciting one for the community and us! Studio 2021 One of our goals for 2021 is to work with other Indies within the community, whether established or getting started, offering insight where we can- We want to stand for more than just our products and services and the inclusivity of all within the industry. We will also be looking to start the second part of our Kickstarter campaign, likely to be the end of Spring. Due to the impact, Covid-19 had across the world, and other events-It didn’t seem the right time. Though we also needed to further power development to make sure it remained on track. We understood that so many of our followers didn’t have the ability to back the project during this tough time which we took to heart and decided to split it. Along with being more present within the industry itself and the Indie community, we aim to be more active with development live streams, development blogs, and more! TwilightStar: Heart of Eir 2021 TwilightStar: Heart of Eir came along way in 2020, but it’ll go even further in 2021, all the way to release in Q4 2021. The immediate New Year focus will be around the new, duel battle system, in which you can select and engage with either/or- modern action combat or traditional turned-based. Character development will be taking a large focus too. Characters have and are undergoing a deep rework to give the charac...TwilightStar: Heart of Eir - October 4th, 2020 Patch NotesOct 4, 2020 - Community AnnouncementsTwilightStar: Heart of Eir - 10/4/2020 (Alpha) Patch Notes Main Game: *Fixes* - Level Loading Crash Fixed *Enhancements* TwilightStar: Heart of Eir has undergone significant changes. All old Save Games will no longer be of any use. All maps, characters, stories, and quests are new in some way. Recommend deleting all Saved Games. Roughly 95% of the entire game has been rebuilt from the last patch. There may be some things missed however QA was able to run many playthroughs without any reports of issues, so help us find the rest! Please be aware, the Battle System was not touched in this patch. The Devs will now be focused on a brand-new Battle System and expansion of the playable game itself. Enjoy! - Fishing Minigame has been enhanced and is much more engaging - Lighting has been rebuilt and performance optimizations all around (Not all maps) - Player Interactions and environment interaction has been enhanced to include more things. - Collectables are now scattered around Eathral, collect them throughout your Journey and complete sets to get rare items. - Cut Scenes have been added to a few areas - Tutorials system has been added and many tutorials are now available - Rebuilt the Stryah Spell learning system to now be more stable - 2462 other minor enhancements and bug fixes... (It was a long road!) Card Game: *Fixes* - A new multiplayer Realms card game is in process. The current card game will no longer receive updates. Known Issues: - Game will crash when changing Texture settings from Epic/High to Medium/Low. We know about the issue and it will be fixed in the next update. - Performance may be low on some maps (performance pass on some maps have not been completed) ***If you find any of these issues please let us know and submit a ticket.*** No Known Issues to be Debugged October 6th, 2020 - HotFix: - Fixed Manual Focus on Eir in Maris cutscene - Fixed Spider Boss not engaging player upon interaction - Added DoubleClick Speed setting to Options - Fixed Floating Cheese wheels in Homaran Shed - Fixed SEI System Tutorial from popping up while dialogue is still open. - Added to hide mouse/return control after interacting with the spell learn screen - Adjusted Card Game alert to say it's not supported anymore - Corrected Windmond Music Tracks (the previous track was obsolete) TwilightStar: Heart of Eir - May 2nd, 2020 Patch NotesMay 3, 2020 - Community AnnouncementsTwilightStar: Heart of Eir 5/2/2020 (Alpha) Patch Notes Main Game: *Fixes* - Fixed NPC Walking speeds in step with animations and various interaction issues - Fixed being able to interact with leftover quest items when a quest is over - Fixed Enemies being able to move while Battle Menu is open - Fixed Allies being able to use more magic than they have - Fixed Trace line showing up after Leaving Windmond - Corrected Bright Grass - Fixed Character hiding issues when zooming - Sounds now stop while playing the card game Enhancements - Fixed many issues with the minimap and updated POI Icons adding Gates, Quest Markers and Location Markers - Rebuilt the Homaran dungeon to update the graphics art style - Added new music for Homaran - Vendor NPC's are now more unique in their look - Began Controller integrations to the UI - Homaran and Windmond have been cleaned up and more props added - Walking on the dirt path on the World Map now reduces battle encounters by 75% - Rebuilt the entire Vendor UI to add Images and more information - Newer/Updated Dialogue - Added New tutorial System and removed the Introduction Tutorial - All screenshots now have "Pre-Alpha Gameplay Footage" watermarked in the upper corner while playing - Added Defend on Right Click to Action Based Battling - Added many new sounds to Homaran - Sounds now deafen while underwater Card Game: *Fixes* - A new multiplayer Realms card game is in process. The current card game will no longer receive updates. Known Issues: - You may crash while changing maps (levels and Battles). This is due to the loading screen and DCS is actively working on this - May rain in the caves of Road to Dawnhold. The weather system is still new and this is being looked at. - There may exist edge cases where the player can be in 3rd person and their character mesh will remain hidden. - You may hear splash sounds when changing maps. If you find any of these issues please let us know and submit a ticket. Patch Notes - 31st March 2020.Apr 1, 2020 - Community AnnouncementsGreetings Eathralians, Below are the patch notes for the 31st March 2020 update. Main Game: Fixes - Fixed first boss triggering in cave before reaching the boss. - Added Quest Reward For Stral Finding - Adjusted Fishing Interaction bar to give visual range - Fixed Maris's death animation not working - Fixed level streaming in Dawnhold - Fixed companions falling through the ground - Fixed player being able to cast while on land. - No longer able to change Outfits while mounted, this was causing issues. - Fixed HP/SE bars not synced to character stats on Battle Over Screen - Random Environment and landscape clipping fixes. - Fixed random UI issues. Enhancements - Removed Zoom bar from map as its more natural to use mouse wheel scrolling - Swimming Mechanics updated for using Mouse to Swim and you can now jump with spacebar - M Key only cycles the Overview Map now, minimap is an option in the menu now - Created POI Markers and Town Exit Markers - Adjusted Fishing Interaction Bar to give visual range - Adjusted Interaction for Fishing to use Secondary Interaction Key and not H - Hard Coded Escape for the menu - Moveable UI introduced for Overview Map and Quest Log - Enabled Walking Speed Controls - Added option to Enable/Disable Quest markers/Glow - Added option to Enable/Disable Puzzle solution glow - Added new town boarders to be more dynamic and allow more exploration/emersion. - Added First-Person mode by pressing R(default) or scrolling all the way in - Character no longer clips when the camera gets close to character. - New text fonts for damage as previous were hard to see. - Added Inventory Item right click for menu and fast equip to character - You can now longer leave Homaran before equipping your weapon - Rebuilt Magic casting for a few spells - Introduced Weather system into the Day/Night cycle. It will now rain and storm randomly. New active motion battle system --- Active Movement --- Timed Chain Combos for attacking --- AMB Action Gauge for Stryah, Items, Run --- New StryahBurst for Kira/Eir --- Miss enemy chance --- Battle Pauses when menu is open (we may do a slow time effect) Card Game: Fixes - Fully rebuilt card game is in process. Current game will no longer recieve updates Known Issues: - You may crash while entering battle. This is due to the loading screen and DCS is actively working on this - May rain in the caves of Road to Dawnhold. The weather system is still new and this is being looked at. - There may exist edge cases where the player can be in 3rd person and their character mesh will remain hidden. - You may hear splash sounds when changing maps. If you find this please let us know and submit a ticket. On Deck To Be Fixed/Added: - Allow Defend while in combat - Auto Rotate towards closest enemy when pressing F in battle We hope you enjoy this update, and welcome further feedback and reports. If you do have any bugs to report, please do so via the Steam forums or any of the following: Official DragonClaw Studios Forums Su...Patch Notes - 21st March 2020.Mar 22, 2020 - Community AnnouncementsGreetings Eathralians, Below are the patch notes for the 21st March 2020 update. Fixes and Features: New sky system Updated swimming system (press space bar for dive) Updated landscape issues Updates language in the user interface Fixed teleport showing wrong names New options system Fixed collision issues Fixed login issues Increased world map encounters by 30% Increased attack damage for Gollem boss. Added battle fanfare animations Fixed floating animals Updated game over screen Updated main menu user interface & added user interface animations Fixed friendly fire while in battle Updated all music to 'original sound track' written by the studio. Fixed first person mode with torch in Homaran Fixed Ryluna (companion) being able to mount the horse We hope you enjoy this update, and welcome further feedback and reports. If you do have any bugs to report, please do so via the Steam forums or any of the following: Official DragonClaw Studios Forums Support Keep it Knightly!Kickstarter for TwilightStar: Heart of Eir NOW LIVE!Mar 19, 2020 - Community AnnouncementsGreetings Eathralians, The time has come - It's been a interesting road to travel thus far, and we have arrived at a crucial point in the journey of the development of TwilightStar: Heart of Eir. Being an 'Indie' studio we've managed to keep our costs relatively low - Which is insane, considering the scope and large scale of TwilightStar Heart of Eir. This, in part, is the reason why we decided to approach crowdfunding for the next stage of development. And we have chosen Kickstarter to be that Platform. Due to the recent global pandemic, we have decided to lower our initial funding goal from $25k to $10k. The reason being, we understand at a time like this there is a vast amount of people that would be struggling through this time, and for that, even though they might want to back us, they cannot. However, continuing development is important for us, to give you, the game you deserve. So we decided we would lower our goal, and depending on how successful the campaign is, potentially do a second Kickstarter once things stabilize after this global crisis. So, we're pleased to announce... Our Kickstarter is officially live. The link to the campaign: https://www.kickstarter.com/projects/dragonclawstudios/twilightstar-heart-of-eir Reach out to us on the Steam forums, Official DragonClaw Studio forums, our Official Discord channel or even on social media! We would love to hear from you! Kickstarter Campaign: Steam forums: Official forums: Discord: {STEAM_CLAN_IMAGE}/37064096/1c015e3ed9786e585de99a325723fe02253a78ab.jpg Keep it Knightly!UPDATE: KickstarterMar 18, 2020 - Community AnnouncementsGreetings Eathralians {STEAM_CLAN_IMAGE}/37064096/4dd08b27fd4239c20ece8ee3074ca7443e345621.png As you are aware, the initial plan was to launch our Kickstarter campaign for TwilightStar: Heart of Eir on the 18th March, 2020. And, we almost made it! With all the chaos caused by the Covid-19 (Coronavirus) and juggling some more day to day things, we have found ourselves forgetting a few key things! Like.. Pushing the button to submit it to Kickstarter! Have no fear though, the button has been pushed now! So within the next 3 days, the campaign will be going live. We know many have messaged / pinged us today about the links, and where they are at - and can we just say… Thank you! Thank you for being as enthusiastic and excited about this as we are. It means a lot! And remember, wash your hands! Keep safe, keep Human! Also, here is a little peak at the updated card game... More on that on our Kickstarter! {STEAM_CLAN_IMAGE}/37064096/56c7fffd158600ecc8252b109bddd5b0225b068d.png Keep it Knightly!