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V 3.1.3 - Single game mode for MultiplayerFeb 21, 2023 - Community AnnouncementsDear oil entrepreneurs, Thank you for all the great feedback and support! We noticed that not every player had the time to complete a full multiplayer campaign. Because of this we are happy to add a single game mode to the multiplayer: Play a single level with random players Customize a single level to play with friends Single player tab added to the achievements overview Next to the single game mode we also fixed some bugs and added some new features. Features: Added pop-up to the start of single levels and weekly challenge with info about the level. Added help feature to the multiplayer menu. Small changes: Changed wording in pause menu when watching a replay (it now says “exit replay” instead of “stop level”) Bug fixes: Fixed issue with returning from watching a replay from the challenge highscore where it would always open the current challenge instead of the one you were looking at before Fixed issue with friends tab in weekly highscore menu where it would show scores for other challenges We hope you have fun with this new update and we will keep improving the game in the future!V 3.1.2 - Fixing some small issuesJan 10, 2023 - Community AnnouncementsDear oil entrepreneurs, Thank you for all the feedback! We will bring you a update today to fix some small issues in multiplayer mode: After leaving a multiplayer match where all other players left before the end, you will no longer get a pop-up with a warning about abandoning games prematurely (this will also not count as a game leave). Added the option to delete custom games that are still waiting to start. Fixed a bug where the game gets stuck when someone reaches exactly 50% of the shares. We have been collecting your feedback and suggestions (thank you!) to further improve and expand Turmoil multiplayer!V 3.1.1 - Getting more players to participate in Multiplayer matchesDec 16, 2022 - Community AnnouncementsDear oil entrepreneurs, Thank you for all the feedback on the multiplayer update! We will bring you a small update today to fix some issues with multiplayer matches that get stuck early in the game. Unresponsive players get removed from the match in the first turn When a player now leaves a match in the first turn without playing the level, they are no longer part of that running game to make room for another player. This way we want to reward participation and hopefully prevent more games from getting stuck. Next to the issue above we fixed some problems with missing text in the localization of multiplayer. Multiplayer now available!Dec 14, 2022 - Community AnnouncementsDear oil entrepreneurs, We are happy to announce that with this update, Turmoil Multiplayer is finally here! We dig it (ha!), and hope you will too! Many thanks to all the players who helped us by playtesting, filling in questionnaires and reporting bugs! Now we suspect you may want to know what’s in store in Turmoil Multiplayer, so here’s a short roundup of what’s what: Turmoil Multiplayer is like playing a campaign with human opponents instead of NPC's, on a new and smaller map, but with the same area and technology progression as in the main game. Join a random campaign and stack up your skills against players across the globe, or create a custom campaign with up to 3 of your friends to battle out who will become the next oil baron(ess)! Adjust the conditions of any custom campaign with your friend(s) via custom game options: add AI players and tweak their difficulty level, adjust the turn time for each round, and specify your starting funds. The world is your oil-ster! Move to the Multiplayer town close to the sea, bid on the plots you’d like to own, take turns drilling for oil, join in the blind stock auction and cleverly outbid your opponents, and win the Mayor’s best-looking locomotive! Watch a recap after every round of digging and bidding to keep track of who is winning, and what strategy everyone used in the previous round, so you can outsmart them next time! Choose your own username and take your pick from multiple different characters and portrait frames! Hop on the multiplayer train and challenge your friends to find out who will become the next mayor in town! If you want to know more details about Multiplayer before diving in, here are some blog posts we’ve written previously: Part 1: An introduction (https://store.steampowered.com/news/app/361280/view/3126057181558273704) Part 2: A match in action (https://store.steampowered.com/news/app/361280/view/3126057181561744165) Part 3: Game history and end-of-game (https://store.steampowered.com/news/app/361280/view/3126061077814000240) Part 4: Customization and matchmaking (https://store.steampowered.com/news/app/361280/view/3120432756096038643) Part 5: Q&A (https://store.steampowered.com/news/app/361280/view/3110300924907588677) {STEAM_CLAN_IMAGE}/8874941/c42cd577023dcc5465410b0bac22d9d45a3a77d5.png Besides the new and shiny Multiplayer mode, we of course also still love the single player campaign. Here are the things we improved with regards to the classic game and DLC: Accessibility features: Option to enable larger text on dynamic elements in level. Option to disable mousewheel wagon assignment to companies. Option to replace fonts with dyslexia-friendly variants (Supported languages; English, Brazilian Portuguese, Dutch, French, German, Italian, Spanish, Hungarian, Polish). Bug fixes: You are now able to use the “Enter” button to buy upgrades in stores when a tutorial for the upgrade is being shown (even though the standard buy button is disabled). The close toggle for planned elbows...3.0.70 - Save backups and lots of bug fixesJul 7, 2022 - Community AnnouncementsDear oil entrepreneurs, Today's update brings some long needed bug fixes and tweaks. Many thanks to everyone who reported bugs on the Turmoil Steam Community boards. Please know that even if we do not respond to every post, we do read them and your feedback is much appreciated! Features Campaigns, single levels, challenge levels and player progress are now backed up before saving a new one. The backup is loaded in case the original is corrupted or no longer exists. Added Steam Rich Presence which displays your ingame status in the Steam friends list while you are playing. The status indicates when you are playing a campaign and in what year, whether you are in a level, and so on. You can now view your bought saloon offers instead of them disappearing from the list. This means you can now review the saloon offers that will be active for the next level. Big bug fixes The bonus island in the Turmoil and Heat Is On campaigns no longer always has the same layout. The bonus island in The Heat Is On now actually contains magma. Fixed issue where you could not resume level progress for bonus islands. Playing the bonus island after the end of the game in The Heat Is On no longer crashes the end of the level. In level: Fixed an issue where you could sometimes not close dialog boxes when the spillage message was displayed behind them. This includes upgrade introduction messages and the Left/Right inc. deal popup. Fixed an issue where a corrupted level in progress would make it impossible to load an existing campaign. The “you have not played the tutorial” popup when starting a challenge level is now shown only once instead of every time. Small changes Exit game button now shows a single confirmation popup instead of two in a row Highscore menu: always show "Top scores" as default tab (since its cached) Elbow now shows different localization tag for toggle tooltip when ctrl+click is enabled. The silo tutorial now displays a message when you cant place a silo instead of softlocking. The super silo upgrade button hover text is now properly localized. Costs are refunded after being forced to buy a mole or scanner in the tutorial. Made the saloon offer price red and ok button disabled when you dont have enough money Miscellaneous changes and fixes Updated localization files. You can now close the text in the land auction by clicking on the map. Time in the cloud conflict popup is now displayed in the correct local timezone. Time and date in the challenge highscore menu is now display in the correct local timezone. Town: fixed an issue where the factory tutorial could block all input while the bankruptcy popup was displayed at the same time. Town: can now click the player/rival upgrade scroll to close it, instead of only the arrow button. Fixed several issues causing the loading screen to get stuck when an error occurs. The loading icon for online communication has been changed from the Gamious logo to a set of rig wheels. Fixed a display issue with the candle in...Multiplayer beta signups are now open!Apr 21, 2022 - Community AnnouncementsDear oil entrepreneurs, It's finally upon us: Turmoil Multiplayer has reached the playtesting phase! If all goes well, you'll all be able to play Turmoil campaigns online with friends and adversaries in the near future. But of course we want to make sure everything is in good order before we release this goodness onto our beloved players. And we could use your help with this! Once the playtest build is live, a button will appear on the store page, which you can use to sign up as a tester for Turmoil Multiplayer. There will be a limited number of volunteer playtester spots available, and if you sign up via the button, you will receive an invite. If you decide to join the playtest, start playing and share your feedback via our questionnaire! The major things we want to test are: Setting up a new game Customising your character and frame Playing the Multiplayer campaign (of course) Multiplayer Land Auction Multiplayer Stock Auction Recaps showing the outcome of the previous round and auctions Watching replays from your adversaries' turns The time it takes to complete a turn And hopefully any final issues you may run into :) Once we've been able to assess your feedback from the playtest, we will iron out the final kinks, do another quick round of playtesting if we need to, and hopefully share Turmoil Multiplayer with you soon! And remember: it will be a free add-on to the classic campaign, so it will be there for all Turmoil players to enjoy. For now: thanks for your patience so far, and for helping out to make the game even better! We hope you will be invited to join the playtest soon! In the meantime, if you want to know more about the design for Multiplayer, please check our in-depth blog posts here: Multiplayer part 1: an introduction Multiplayer part 2: a match in action Multiplayer part 3: game history and end-of-game Multiplayer part 4: customization and matchmaking Multiplayer part 5: Q&A Multiplayer part 5: Q&AFeb 11, 2022 - Community AnnouncementsWelcome to the final pre-release development blog of the multiplayer update. We’re really thankful for the positive interest so far. In today’s post, we are going to answer some questions that appeared in the comments on previous blog posts. After that, all that’s left is actually releasing the gamemode! Multiplayer part 1: an introduction A look at what the multiplayer campaign is and what a turn of playing looks like. Multiplayer part 2: a match in action A first look at the info you get to see about your opponents. Multiplayer part 3: game history and end-of-game A look at in-game player statistics and the History page. Multiplayer part 4: customization and matchmaking Cosmetic player customization and details about how you actually join a match. Multiplayer part 5: questions & answers ← You are here An overview of all the questions so far and our answers. When is it expected to come out? We’re planning on doing a Steam Playtest in Q1 of 2022. The release date is not known yet, it depends on how much has to be improved after the playtest. The playtest will be announced on the Steam blog. Will the game support local multiplayer? There are no plans for supporting local multiplayer or Steam Remote Play Together. Will there be options for friends-only 2-3 player games with AI bots filling the other slots? You can create private matches with friends. A solution to fill the other slots with bots or for playing with less players is in the works. Can we get more than 4 players in a match? The campaign is currently made for a maximum of 4 players. Will there be more maps to play? / Will there be a full campaign mode to play with friends? It’s possible we will release a map selection option for private games, including the full unabridged campaign and The Heat Is On. But don’t expect it for the initial release. We also have a few concepts for new types of multiplayer maps already. Can we get minigames in the town screen for when we’re waiting? You can play a single game from the menu while waiting, or close the game and Steam will send a notification when your game is ready again. Won’t the expert characters be unbalanced in multiplayer? Character selection in multiplayer is purely visual, you don’t get any special abilities. Does the stock auction require all players to be present? If so, what if someone leaves? Will the game not be able to progress until all players are present? Everyone bids on stocks and land in their own time. The game progresses as soon as the last player makes their bid. You get a recap of the auctions when you open the game again. More about this in the part 2 blog post: https://steamcommunity.com/games/361280/announcements/detail/3126057181561744166 Will the game support cross platform multiplayer with GoG? All the desktop versions of the game are planned to connect with the same servers. As soon as we have a solution for managing player accounts in GoG and other platforms they can play with everyone else. Is there a Discord se...Multiplayer part 4: customization and matchmakingJan 28, 2022 - Community AnnouncementsHello and welcome to the last multiplayer blog post. The topics of the day are player portrait customization and matchmaking! Multiplayer part 1: an introduction A look at what the multiplayer campaign is and what a turn of playing looks like. Multiplayer part 2: a match in action A first look at the info you get to see about your opponents. Multiplayer part 3: game history and end-of-game A look at in-game player statistics and the History page. Multiplayer part 4: customization and matchmaking ← You are here Cosmetic player customization and details about how you actually join a match. Multiplayer part 5: questions & answers An overview of community questions that were answered previously. Make sure to put your questions in the comments! Player customization In order to distinguish the players in a multiplayer game, we needed to make sure that you don’t look the same. We firstsimply assigned a random character to each player (Blanche, Joshua, Daisy or Ricardo). But this was pretty boring, and you would be playing as a different character in each match. Instead of this, you can now pick your own portrait, and we added a bunch of unique portrait borders as well. {STEAM_CLAN_IMAGE}/8874941/8f986ab286f97b8337948535bb2ac279444fdb3f.png Henry busting out of prison very politely with hat in hand is my favorite portrait so far. You might notice the character customization menu is located in a completely new multiplayer menu. I hope you like it, because you’ll be seeing a lot more of it! At the moment there are 12 characters and 11 portrait borders to choose from. The characters include all the classic, expert and Heat Is On playable characters and 3 completely new characters. We’ll certainly aim to add more in the future! All the portraits are available from the start without any additional unlock conditions (or payment, no loot boxes to be seen here). We initially played with the idea of unlocking certain portrait borders by completing multiplayer matches or getting other achievements. In the end we decided against this. We might reconsider unlock conditions for portraits added in the future. There is a certain prestige to using a cosmetic that no one else has access to, but we don’t want to turn picking your portrait into a negative experience either. Let us know how you feel about this in the comments. Matchmaking: joining a multiplayer match Let’s talk a bit about matchmaking. How do you actually play a match and who will be your opponents? {STEAM_CLAN_IMAGE}/8874941/3f5c86ac0366407a65aebd860f7ba5b21012fc86.png Starting a new match is as easy as pressing the “Play now!” button. You will join a match instantly. In the current system you can join a random online match, or play with a selected group. After pressing the “Play now!” button, you don’t have to wait in queue or anything like that. You join a match, get land from the mayor, and play your first level and auctions. Even if all the player slots aren’t filled yet. Of course you can’t progress f...Multiplayer part 3: game history and end-of-gameJan 21, 2022 - Community AnnouncementsHello all and welcome to part 3 of the multiplayer development log. We will be showcasing the match statistics available during a multiplayer campaign. Today’s screenshots are all from a real multiplayer match, played internally. Multiplayer part 1: an introduction A look at what the multiplayer campaign is and what a turn of playing looks like. Multiplayer part 2: a match in action A first look at the info you get to see about your opponents. Multiplayer part 3: game history and end-of-game ← You are here A look at in-game player statistics and the History page. Multiplayer part 4: customization and matchmaking Multiplayer part 5: questions & answers An overview of community questions that were answered previously. Make sure to put your questions in the comments! During a match it is helpful sometimes to take a look at what has happened so far. Maybe you are playing multiple matches at the same time and need a refresher. Maybe you want to estimate your opponents’ next move. Or you just like to reminisce about the match events. The history page Introducing the history page. The match history will be accessible from the townhall, showcasing the statistics of the match so far. The four history categories are Profits, Stocks, Land and Upgrades. {STEAM_CLAN_IMAGE}/8874941/b76fee310786e421e70c557b7ebc04de54904343.png First off, the Profits history gives a nice overview of how much money has been earned by everyone each round. Not doing too great on stocks so far? There’s no shame in gloating about that one round where you beat everyone out on profits either way. If you’re the strategical type, you can glean information about your opponents off this page by cross-referencing it with the other pages. {STEAM_CLAN_IMAGE}/8874941/1e298c744689e5a44debc8fdda811da9d4b2f248.png Next up is the Stocks history page. The line chart represents the number of stocks owned by each player, and the money stacks the offer made to win the auction. This screenshot taken from one of our internal test matches showcases a dangerous and bothersome phenomenon. Inflation! Since human players earn more money than the rivals in the average single player campaign, the stock prices skyrocket rather quickly. Beware of this, and don’t be afraid to shell out some extra cash to win an early auction. It might save you later on! Be wary though, in doing so you will yourself become an accessory to inflation. {STEAM_CLAN_IMAGE}/8874941/bedf82f048f005db654a2171fd49a5e2b2099269.png The Land Auction history. It shows you how juicy the oil plots that everyone digged have been. And of course what they were willing to pay for it. Don’t make the mistake of directly correlating the oil supply values and auction bids though! The players didn’t know the exact oil values when making their bid. The bids are quite useful for determining how high players are willing to go though. As you can see, in our test match no-one was willing to bid that high for land. But being picky can make a big difference in t...Turmoil for Android and iOS out now!Jan 11, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/8874941/bb2a6ee35fca09e793bb16793d727a8557da964b.png Dear oil entrepreneurs, It’s finally here! Leiting Games and Gamious proudly present Turmoil for Android and iOS. Turmoil for mobile contains the full experience you know and love, adjusted for touch screens with zoom, tap, and swipe inputs specifically designed for phone screens. Additional features include: Android tablet and iPad support Classic and expert campaign The Heat Is On expansion pack, with normal and expert campaign Single game mode Daily Challenge mode with leaderboards. You read that right, daily! Save & Continue functionality. Automatically saves when minimized. COMING SOON: Multiplayer gamemode, play a campaign against your friends! The game is available as a free demo with an in-app purchase for the campaign and for the DLC. Pay once, play forever. Download for Android: https://play.google.com/store/apps/details?id=com.ltgames.android.oil Download for iOS: https://apps.apple.com/app/turmoil/id1485507408 Experienced desktop players might want to start with playing the first few campaign tutorials, in order to learn the mobile controls. Happy drilling! Multiplayer part 2: a match in actionDec 3, 2021 - Community AnnouncementsHello and welcome to part 2 of the series where we reveal the contents of the soon-to-be released multiplayer gamemode. Multiplayer part 1: an introduction A look at what the multiplayer campaign is and what a turn of playing looks like. Multiplayer part 2: a match in action ← You are here Multiplayer part 3: game history and end-of-game Multiplayer part 4: customization and matchmaking Multiplayer part 5: questions & answers An overview of community questions that were answered previously. Make sure to put your questions in the comments! Keeping tabs on the competition Last time you saw what it will be like to play a round of the multiplayer campaign. While playing your own levels is fine and dandy, you also need to know what your opponents are up to. How else are you going to decide how much to bid on the auctions? Enter the round recap, which happens once each turn. The round recap contains three phases, showing you how much money they earned in their previous level, the distribution of land, and the winner of the stock auction. The level recap {STEAM_CLAN_IMAGE}/8874941/7acd8f9264c8cd42fe5c750612e235060944b55d.png Example of a level recap - well done t4! The first thing you get to see is the level recap. It reveals important information about your opponents, like the amount of money they earned and which upgrades they purchased. You can also view a replay of their level if you’re curious. Watching three replays every round is a bit much, so there are stamps to help highlight all kinds of interesting events that might transpire in a level. Note that this is a real screenshot of an internal version of the game. We could record a GIF showing the animations but we don’t want to spoil everything! The land auction recap {STEAM_CLAN_IMAGE}/8874941/11ab14f8eebe89e56fd74306c06c773c62db334b.png Example of a land auction recap after it has ended Continuing to the next phase we arrive at the land auction recap. Just like in single-player mode, the player with the lowest money balance at the start of the round gets to make the first bid. The players will keep bidding automatically according to their previously assigned priorities, until everyone has a plot of land. A notable observation here is that the first area has only one plot of land for each player. These first area plots are free of charge and will always contain the same amount of oil in a given game. Similar to single-player, the amount of oil per plot is based on the plots close to it. A juicy plot indicates that anything close will likely also be good, even if the plots are separated by an area border! These two recaps are both for the same in-game turn, but they have a different year indicated at the top. What gives? Each turn, you play a level on the plot that you bought in the previous turn. This means that the level recap is for the previous year, and you’re viewing the land auction for the plot of land that you get to play in the current year. Don’t worry if this confuses you, it’s not th...Multiplayer part 1: an introductionNov 26, 2021 - Community AnnouncementsHello everyone, this is Herman A.K.A. 1000 Gibibit, lead programmer on Turmoil. We've announced multiplayer for Turmoil a while ago, and now that we're close to finishing, we'd love to tell you a bit more about it. So, welcome to a new series discussing the contents of the upcoming multiplayer update. In the coming weeks we will be going over several facets of multiplayer explaining the gameplay and design choices of the new game mode. This is a more lengthy format than your regular patch notes post, so feel free to skim the post if you’re not into that. First off, a roadmap of the posts that are coming up: Multiplayer part 1: an introduction ← You are here A look at what the multiplayer campaign is and what a turn of playing looks like. Multiplayer part 2: a match in action Multiplayer part 3: game history and end-of-game Multiplayer part 4: customization and matchmaking Multiplayer part 5: questions & answers An overview of community questions that were answered previously. Make sure to put your questions in the comments! The conceiving of multiplayer Several players have requested multiplayer in the past, by asking about it on the forums. Some of those posts go back as far as 2015! The answer was always the same, we did not have the resources to start an ambitious project like this. So how did we end up where we are now? You may remember that multiplayer was first announced back in September 2018. And before that, we already started working on the “remake” of the game in May 2018. That remake is in fact the 3.0 version of the game that is live on Steam. Around this time we were in a better position to take risks, partly thanks to the publisher for the mobile version of Turmoil, Leiting Games, allowing us to get started on designing the new online gamemode. More news about Turmoil on mobile soon! In the initial brainstorms we came up with some crazy ideas, like a giant map where you would be able to drill on plots uncovered by the whole community, and invest as a group into rails to reach new areas. While this sounded really cool, we did not feel like this type of gameplay would be very well connected to the existing game. There were some other ideas as well, but in the end we compromised and simplified, two disappointing words for what is in fact a very exciting result! The multiplayer campaign The gamemode we settled on can be best summarized as follows: An online version of the 4-player campaign, shortened to 12 levels instead of the regular 40 The normal campaign, but multiplayer! Meaning each of the AIs is replaced with a real player. All the players have to compete for land and shares in auctions, and the land you buy will be drilled for oil as usual. Whoever gets more than half the shares first, wins! Because you are now playing against other people, the game is turn-based. Every turn you start by playing a level, and afterwards you bid on the land and stock auctions. This repeats for a maximum of twelve turns, until a winner is declared...3.0.39 - Getting your campaign saves unstuckNov 25, 2021 - Community AnnouncementsDear oil magnates, Today we bring a small update that prevents your campaign from getting stuck due to bugs. Of course we always try to solve bugs before they reach you, but when one manages to slip through it is better to have a fail-safe. Corrupted levels workaround The game will now delete your level progress if it detects an error while loading the existing level. This prevents your campaign from getting stuck on a corrupted level save, instead of reloading the corrupted save every time you try to continue the campaign. Your campaign save will stay intact when this happens and you can retry the level.3.0.38a - AI hotfix and a shortcut key for purchasing town upgradesNov 18, 2021 - Community AnnouncementsA small hotfix to yesterday’s update to fix some minor bugs. Changelog The campaign AI will now purchase upgrades in a logical order again, which may slightly impact difficulty. Shout-out to Stuff+ for pointing this out. Yes, the AI does need to purchase upgrades in order to improve their profits. Town upgrade scroll tooltip now appears on the correct position for resolutions other than 1920x1080 You can now use the enter key to purchase upgrades in town when selected. Patch notes for v3.0.38Nov 17, 2021 - Community AnnouncementsDear oil entrepreneurs, Version 3.0.38 of Turmoil is now available. This patch brings some minor bugfixes and several changes to tune the game balance. Game speed has been lowered by 10% After the 3.0 update, we found the game was running 20% faster than the old version. This put a little bit too much pressure on decision making, so we decided to lower it by 10% again. This means the result is still a little more fast paced than before, but not as frantic. Mole changes The mole gas-seeking behaviour now uses the distance to the nearest corner of the gas well, instead of the distance to the center of the gas well when determining whether to reveal it. It improves the reliability of finding gas bubbles with moles, especially for larger bubbles. Other changes Updated localization files. Reduced general memory usage. The Higher/Lower minigame now retains the same set of cards after reloading the campaign. Added particles to The Heat Is On stock auction. Fixes The in-level silo tutorial now gives you the proper amount of money required to complete the tutorial. A rounding error caused you to have too little money in some scenarios, which meant you could not continue the tutorial. The single game menu now uses the entered seed when starting the level, fixing some edge cases where it would previously not use the seed. The post-campaign dialog in The Heat Is On now uses the correct localization after having played the bonus island. Resolved a UI issue related to attempting to build a pipe to the very edge of the screen in fullscreen mode. The “Tip Top” achievement is attainable again, now by reading all the tips in the Turmoil campaign instead of buying them. Fixed an issue where the "All Oil Sold" bonus was awarded even though not all oil was sold. Fixed an issue where the Magmificent achievement requirement applied to the oil well's radius, instead of the volume as was intended. This makes the achievement easier to obtain. Next up: Multiplayer Starting next week we will be posting a weekly write-up about how the upcoming multiplayer game mode works. We hope you are as excited as we are about this, stay tuned! Hotfix v3.0.35eOct 22, 2021 - Community AnnouncementsPatch notes for hotfix version 3.0.35e Fixed an issue where cloud save would not trigger after every campaign save, causing desynchronisation between your local and cloud save when switching between devices. Hotfix v3.0.35dOct 16, 2021 - Community AnnouncementsHello all. Today we discovered an issue that prevented some players from logging in and thus from setting a nickname or submitting Weekly Challenge levels. This patch fixes the issue. If you find yourself being unable to set a nickname or submit a level, please check that you're running version 3.0.35d (seen in the bottom left of the main menu).Patch notes for v3.0.35Oct 15, 2021 - Community AnnouncementsHello! Today we bring to you some bugfixes and minor additions. Thanks to everyone in the community for reporting the bugs and for suggesting improvements. Fixed an issue where syncing with the cloud would cause you to lose access to the expert mode if you had not won the Heat Is On expansion campaign. You can no longer close valves while holding a wagon, silo, rig, dowser, scanner or mole. Added option to only toggle valves by holding Control, then clicking. It can be found in Settings->Game. The option is turned off by default. Starting a Challenge level right before the deadline and submitting it after the deadline no longer submits the level for the new Challenge. This caused players to be locked out from the new Challenge since they had now submitted a level for the new Challenge. Winning the campaign before the final year now awards the expert mode. Previously the expert mode would only be unlocked when playing to the end of the campaign. This applies to both classic Turmoil campaign and The Heat Is On. Improve text alignment for building names and player names. Mostly noticable in languages that use a non-default font. Thanks to Bokor for noticing this in the Hungarian version of the game. Fixed an in-level integer overflow issue related to rig spillage that would cause submitted replays to be invalidated. Fixed an issue where combining silos into a supersilo would play both the upgrade and the “Cannot afford” audio effect. The level seed is now shown in the post-level statistics screen when playing a Single Game. Having a bad connection to the game server no longer causes the game to take longer to start. Play building placement error sound when trying to build a building over another. Fixed issue where the floating heads above town buildings would not appear if you had exactly 50% stocks. When holding a scanner: the scanner price preview is now layered in front of the grass. That's all for now! Turmoil 3.0 - Level Replays and in-game Challenge LeaderboardOct 12, 2021 - Community AnnouncementsHowdy oil entrepreneurs, Today we present to you, Turmoil version 3.0. Turmoil is rebuilt completely from the ground up in order to facilitate all the new stuff coming your way. You already know about some of the new features if you've read the Playtest blog post, but we will go over them again here. First, a public service announcement: This version is incompatible with saved games. Please read the paragraph "Your Campaign in progress" for instructions on how to continue your old campaign. Lets continue with the highlights of the update. New features In-game Weekly Challenge leaderboard You can now view the full Weekly Challenge leaderboard in the game instead of on the Steam Community. This includes a history of past challenges. The history includes any Weeklies played in the new version. {STEAM_CLAN_IMAGE}/8874941/b6ddc9596ff70f182eadbf410b32251e660d8123.png You can click a player's name in the leaderboard to view their past achievements. This player profile will get extended later on when more online features are added. {STEAM_CLAN_IMAGE}/8874941/2b4cd584bfed271058bb7986fb9c7cc09f206063.png Those with a keen eye will notice the camera icons next to each score. That leads us to the next highlight... Replays You can now watch replays of all Weekly Challenge submissions. Learn some new strategies from those pesky top 5 players and claim your own spot in the leaderboard! Or go back a few weeks and laugh at your friends missing that one oil well by a few pixels. Replays will be available for all Weekly Challenges played from this week onward. {STEAM_CLAN_IMAGE}/8874941/869ab609049cecc8c9bf812893ed3225085f98dc.png You can watch a replay by pressing the camera icon next to the score in the leaderboard. Weekly Challenge Anti-cheat Up till today, there was not really a way to prevent players from submitting invalid Challenge scores. This has changed! Scores will be automatically validated using their replays and removed if they fail the check. And no, the game will not ship with any anti-cheat software. Your Challenge submissions are checked 100% on the game server. Save, Quit and Continue One of the side-effects of adding replays to the game is that we can save your progress as a partial replay. This means you can now exit a level in progress and continue where you left off. It works for both campaign levels and single game levels! Simply close the game, go have that dinner, and come back to your level like you were never gone. https://content.turmoil-s01.net/save_and_quit_short.webp Ultrawide resolutions Wider aspect radios are now supported up to 21:9. (addendum: even wider aspect ratios are supported in fullscreen as well but the sides will be filled up with black bars) {STEAM_CLAN_IMAGE}/8874941/b8b3f2ab9514d029f7bd93f3e4a55cb4b64010b6.png {STEAM_CLAN_IMAGE}/8874941/39614e4c1cbd2088aab534f490b78efbbc9ae918.png Updated HUD As you can see in the screenshots above, the in-game interface has been overhauled with an updated color scheme. Campaign upgr...Turmoil Playtest (has ended)Jun 3, 2021 - Community AnnouncementsUpdate: the playtest for version 3.0 has ended. Follow Turmoil on Steam to get notified of future Playtests! Dear oil entrepreneurs, It's been quiet here for a long time, and that's about to change! We've been working hard on a complete rebuild of the game, as well as a version for mobile. And, as promised: a multiplayer campaign! But before we can roll out all of this good stuff, we need to gradually test if everything is in working order. We could use your help with this! You can find a button on the store page to sign up for a playtest of the new Turmoil. We will soon start this playtest with a limited number of volunteers. New things we want to test are: Replays of the Weekly Challenge In-game Weekly Challenge leaderboard and history Tutorial 'videos' New and improved in-game UI New languages (Turkish, Korean, Hungarian) New aspect ratios (no more black bars in 16:9 full screen mode) Loading screen tips And hopefully the absence of lots of imperfections from the old version! Depending on how many issues we encounter in the playtest, and how long it takes to solve them, the new version of Turmoil will replace the current one in a little while. Once that version has gone live, a multiplayer playtest will be next. We will soon also share more details about the new version and multiplayer campaign, so stay tuned! For now: thanks for your patience, and we would appreciate it if you sign up for the playtest. We hope you will be invited to join it soon!