
Tunnel of Doom
Save
DIGERATI PUBLISHER SALE! GET 60% OFF TUNNEL OF DOOM!May 29, 2023 - Community AnnouncementsTunnel of Doom publisher Digerati is celebrating its 10 year anniversary with a big ol' Steam sale. There are plenty of deep discounts on Digerati games to take advantage of, including 60% off Tunnel of Doom. Head to the sale page to see all the deals, discounts, and bundles on offer! >>> Digerati 10th Anniversary Publisher Sale {STEAM_CLAN_IMAGE}/38206681/574ced6ed97962c88d1e5d37125b3fb62c297084.jpgTunnel of Doom now available with Chinese language supportApr 30, 2022 - Community AnnouncementsTunnel of Doom is now available for Steam users in China, and has been updated with Chinese language support. The game is also going to be in Steam's 'Going Rogue: Festival of Persistence' event, which starts 2 May (10am PT) and ends 9 May (10am PT). The Tunnel of Doom demo will be free to download for the duration of the event, and the full game will be available with a 20% discount. Matt | Digerati https://store.steampowered.com/app/1361840/Tunnel_of_Doom/MONSTER update!Jan 27, 2022 - Community AnnouncementsThis first major update for the year puts a focus on enemies - new and existing. Enjoy! {STEAM_CLAN_IMAGE}/38206681/6acf8ad5f4b6edbfd3bd1bbea22cd052bb714ff0.png{STEAM_CLAN_IMAGE}/38206681/701b8ce2eea1c6da8e3484bd309dae48301ded8f.png{STEAM_CLAN_IMAGE}/38206681/04f603748f3444b4497fcb7b5ae2ab44db2160f9.png Full v. 1.4 changes: New enemy: Goblin Leader New enemy: Ripper King (Level 1 mini-boss) New enemy: Shadow Master (Level 2 mini-boss) Enemies can have armor: decreases hit damage by 1, stops all projectiles and deflects bullets Modified enemy: Added "Teleport Jump" special attack for Shadow Modified enemy: Ripper Queen has armor New cannon upgrade (all except water): Penetrative - Armor Piercing projectiles New cannon upgrade (water only): Perceptive - Targets all enemies Goblin may come out when breaking hole planks Blood splatters fly more in line with where the attack came from Updated workbench background graphic When player interrupts an attack against another target, the enemy will likely stop and target the player instead Some friendly spiders may join and help the player in battle stages Projectiles from friendly spiders do not hurt the player anymore All goblins become slightly faster on each hit they take At least every second normal room is a battle stage now Level 1 final battle has only flying enemies Enemy projectile aiming improved against player Longer incoming timer for Vrem and other bosses before entering battle Wishing Well: Decreased the odds for many items Saved Miner: Added more variety to rewards Player invinsibility time decreased after hit by 0.5s Rats do not eat Shadow enemy anymore Modified weapon: Golden Pickaxe default damage is now 3 with additional 2 damage against armored enemies Frost level may have holes that are not covered by ice Dream mode: Vrem health dropped to 75 Rippers did not target fire and water cannons No warning prompt regarding respawns when starting a new game on game over screen Glass Cannon projectiles did not cover exact full range Player would sometimes use an action (e.g. pickaxe) when interacting with something Steam screenshots were not working (F12 in game)WORKBENCH UPGRADES update!Dec 9, 2021 - Community AnnouncementsThis update is a bit of a continuation from the previous one where we introduced the workbench. Now that workbench has additional things you can do - cannon upgrades! Go have a look what's currently available and feel free to suggest new ones if you got any. This needs its own mention - yes, there's no more respawning battles. Believe me it wasn't a feature meant to annoy anyone, but it surely got some people upset. The original intent of this was to have a risk/reward aspect when going back to already visited rooms. Needless to say it was either poorly executed or a bad idea in the first place. Nevertheless, there's safer travels now. As you can see the balance and bugfixes continue. This sometimes feels like a game of whack-a-mole, but as long as it's better than the previous version then we're heading in the right direction! The next update will likely land sometime in January given the upcoming holidays. Any issues or bugs encountered while playing can be reported in this thread: Tunnel of Doom | Bug Reports If you would like to leave some feedback, go ahead and drop it here: Tunnel of Doom | Game Feedback A huge thank you to everyone who has supported the game on launch. And if you enjoy Tunnel of Doom, please consider leaving a user review. Every review really helps! Full v. 1.3 changes: Workbench now has some useful upgrades for cannons No more respawning battles (battles in already visited rooms) Enemies will roam about less Spider aim is a bit better towards enemies Reduced the volume level of some of the background sounds Added number of incoming enemies to the "Battle Stage" title card Workbench will show how many cannons are broken and how many upgrades there are without interacting with it Workbench has some graphical updates "Shadow" enemy is unaffected by cannon ammunition Better odds of loot from locked lockers than open lockers Decreased odds of getting extra hearts and perks from wishing well Decreased odds of getting extra hearts from crates Decreased odds of getting a heart from spiders Decreased odds of getting coins from enemies Decreased odds of getting coins and hearts from bats Rats are slightly faster when running to their holes Level 1 starting enemies increased by one (from 2 to 3) Removed "Safe Traveler" perk (no longer needed) Added "Smithy" perk: 15% off from workbench repairs and upgrades Doomed Story: starting perks "Healthy" and "Fast Metabolism" were not applied properly Build mode placement tool could get misaligned when changing from mouse to gamepad control Rat could sometimes run and fall into holes after battle Rat hole is visible on top of opened locker Vrem's top part of the throne had corners that looked like you couldn't build there Perk: "Agile" had a 50% dodge chance (instead of 25%) against enemy projectiles "Cover all holes" feature did not cover holes that were under the currently selected hole cover Enemy projectiles did not hit the large hole fence even if targeted On rare occasion the rock canno...WORKBENCH update!Dec 1, 2021 - Community AnnouncementsThis first post-launch update deals mostly with balance and bug fixes, but there is also a much requested new feature - the workbench. You can find the workbench in the Supplies room where you can repair any broken cannons you may have with some resources. In future updates, there's going to be a bigger focus on bringing more game content. Please join the discussion forums if you want to be part of bringing your ideas to the game. Any issues or bugs encountered while playing can be reported in this thread: Tunnel of Doom | Bug Reports If you would like to leave some feedback, go ahead and drop it here: Tunnel of Doom | Game Feedback A huge thank you to everyone who has supported the game on launch. And if you enjoy Tunnel of Doom, please consider leaving a user review. Every review really helps! Full v. 1.2 changes: Added ability to repair broken cannons on a Workbench Show odds of battle when fast traveling on map Added a new general and pre-battle music track Bats will charge away when hit Added explanation for Low and High obstacles Player can no longer harm miners with melee attacks Making a wish in well is now disabled during battle Increased the number of enemies in already visited rooms Reduced the chance of battle when traveling to already visited rooms Reduced the amount of rats that appear Reduced the amount of coin from enemies and crates Reduced the amount of gold from rocks and fake exits Reduced the amount of health from enemies and crates Reduced the amount of secret ladders At least every 3rd room is a battle stage now (previously every 4th) Fake exit locations in map adjusted slightly further away Vrem is more aggressive against glass barricades Vrem health dropped from 150 to 100 in Dream mode Incoming enemies max cap (20) did not work in all situations Rats had the potential to give double loot Player may get hurt in the animation phase of moving through a door or ladder Possibility for an enemy to get stuck after knockback to a wall Possibility to have a shop or altar room twice in a row in Dream mode Could trigger level end battle again by going away and coming back Could run tutorial in Dream mode Potential fix for a game crash on "variable melee_sound not set"TUNNEL OF DOOM IS OUT NOW!Nov 23, 2021 - Community AnnouncementsTunnel of Doom has launched! It is out now and waiting for you to descend into its monster-infested depths. Use weapons and traps as you battle to rescue survivors and try to make it out alive! Before you set off on your first Tunnel of Doom run, a few things to mention: If you'd like an in-depth look at what Tunnel of Doom has in store, check out this deep dive. Any issues or bugs encountered while playing can be reported in this thread: Tunnel of Doom | Bug Reports If you would like to leave some feedback, go ahead and drop it here: Tunnel of Doom | Game Feedback A huge thank you to everyone who has supported the game on its journey to launch, whether by wishlisting, participating in the beta, or downloading the demo. And if you enjoy Tunnel of Doom, please consider leaving a user review. Every review really helps! Now, go play Tunnel of Doom! Matt | Digerati https://store.steampowered.com/app/1361840/Tunnel_of_Doom/Ready to dig into Tunnel of Doom? Here's what to expect on LAUNCH DAY!Nov 17, 2021 - Community AnnouncementsWith the release of Tunnel of Doom rapidly approaching – it's out next Tuesday, 23 November – we wanted to shine some light on what you can expect to find when you dig into it on launch day. Price: $13.99 Launch discount: 10% off for the first week Launch time: 23rd November, 10am PT/ 7pm CEST (add it to your wishlist and you'll receive a notification as soon as it's available) TRAILER GETTING STARTED Every run in Tunnel of Doom starts in the daylight outside the entrance to the underground mine. Before heading in to begin your run, you can choose from one of three amulets, which will grant you your first perk. In subsequent runs, the number of amulets you're allowed to pick can change, depending on how far you get in the preceding run. {STEAM_CLAN_IMAGE}/38206681/efbf94009be6a4d69a3334b44c8c79f60a391ba6.gif Once inside, the first chamber provides a great opportunity for familiarising yourself with the jump-roll. This is a move you'll be using a LOT, not just to dodge attacks and traverse gaps, but as a quick way to gather all-important resources. Rolling around and crashing into chairs, crates, tables, lamps, bottles etc., will start your stockpile of wood and glass, which can be used as weapons, or ammo for traps and cannons. {STEAM_CLAN_IMAGE}/38206681/fe8699a3202b574c357f7b4b220d995f71483b01.gif The first chamber of each of the mine's three levels is also the place where you'll find the level's corresponding map, which is an absolutely essential item. THE MAP The layout of the mine is randomly generated, so is different for every run. Each of the mine's three levels has its own map, which can be collected from the relevant level's entry chamber. {STEAM_CLAN_IMAGE}/38206681/29075e06566308e4c6b31c1c99f0547a5946d4d2.png Check your map often as it's marked with important/useful locations, such as where stashes of supplies can be found, or particularly bountiful mining spots for topping up your rock resources. Each level also has an altar room, where you can replenish health and purchase new perks; a shop, where you can buy weapons, traps, and other items; and potential exits that might lead to the next level. You can fast travel around the map between locations you've already visited. It's also worth noting that not all rooms are marked on the map... WEAPONS & TRAPS There are a range of dedicated and makeshift weapons you can use against the monsters that have infested the mine. Each weapon has its own set of stats, such as damage, speed, knockback etc., all of which are available to check via the inventory once a weapon has been acquired. Here are some of the weapons on offer: Pickaxe: dual-purpose tool that can be employed for both mining rocks, and as a melee weapon. Revolver: gun ammo is one of the rarer resources, so you might prefer to keep this handy six-shooter for emergencies only. Rifle: much slower than the revolver, but deals more damage, has double the knockback, and can shoot through multiple enemies. TNT: primarily used for mining ...TUNNEL OF DOOM HAS A RELEASE DATE!Nov 11, 2021 - Community AnnouncementsGrab your pickaxes people cos Tunnel of Doom has a release date – it's launching 23rd November on Steam! It's going to launch at $13.99, and there will be a 10% launch discount for a limited time. Add it to your wishlist and you'll receive an alert when it's available. We'll also be launching Tunnel of Doom next month for Nintendo Switch and Xbox One, on 23rd and 24th December respectively. And if you haven't tried it yet, the demo is still currently available to download from the store page! Matt | Digerati WISHLIST AND FOLLOW! https://store.steampowered.com/app/1361840/Tunnel_of_Doom/Tunnel of Doom Dev StreamOct 1, 2021 - Community AnnouncementsTune in on Saturday to see Antti play through Tunnel of Doom!Tunnel of Doom Dev StreamOct 1, 2021 - Community AnnouncementsTune in at 6 pm Friday to see Antti play through Tunnel of Doom!UPDATED DEMO AVAILABLE TO PLAY NOW!Jun 18, 2021 - Community AnnouncementsHello! Wanted to let you all know that an updated version of the Tunnel of Doom demo is available to download now from the store page. It has been updated with all the improvements, changes and tweaks that Antti (dev) has implemented based on player feedback. You can find the full list of changes here. The demo will be available for the duration of the Steam Next Fest, which ends Tuesday, 22 June @ 10AM PT. Have fun in the tunnels! Matt | Digerati WISHLIST AND FOLLOW https://store.steampowered.com/app/1361840/Tunnel_of_Doom/Improvements and changes based on beta feedbackFeb 25, 2021 - Community AnnouncementsThanks to all of you who took part in the recent beta weekend! Your feedback has been invaluable in making changes that will make the final version of the game a more enjoyable experience. Rest assured, I've read every comment and viewed every minute of video available online (yes, even that one 5 hour long Twitch stream!). The overall response has been positive. However, some things clearly needed improvements. Here are a few of the things addressed in the final version. Tutorial Enhancements Added examples within the tutorial on suggested cannon and obstacle placement within the room. Further dialog has also been introduced to explain the various systems in more detail. GUI Enhancements Build mode shows which room objects are 'low' and 'high', making it easier to understand which areas the cannons can shoot over. The incoming enemy entry points have additional animated arrows so they are not overlooked. Collision Enhancements Player melee weapon hitbox is more generous, making it easier to hit those pesky critters and other small objects. Player is pushed away from ground holes. You will no longer fall into these by accident but on your own accord. Player jump roll has consistent iframes in place for collisions with all enemy attacks, including projectiles. Other Enhancements Player movement and melee swing is a bit faster by default. Player is rewarded with extra gold on the next game, depending on how the previous run went Secret room traps no longer catch you by surprise. Secret room loot potential is now also better. Added "Brightness" and "Borderless Windowed Full Screen" settings. + Numerous other small changes and bug fixes! Thanks again to everyone that took part in the beta! Antti https://store.steampowered.com/app/1361840/Tunnel_of_DoomTunnel of Doom open beta coming soon – sign-up now!Jan 14, 2021 - Community AnnouncementsHey everyone! Wanted to share the news that an open beta for Tunnel of Doom is happening in just a couple of weeks. It'll run from 29 Jan - 1 Feb, and we'd love as many folks as possible to participate. If you're interested in jumping into the beta, trying the game ahead of launch and giving some feedback, please go ahead and sign-up here: https://www.digerati.games/tunnelbeta We've also just announced we'll be launching Tunnel of Doom on Nintendo Switch and Xbox One (back-compatible on Xbox Series X/S) alongside the Steam version, sometime in Q2 2021. To celebrate all this exciting news, there's a brand new trailer to point your eyes at: If you like what you see, be sure to add Tunnel of Doom to your wishlist and give the game a ‘Follow’ to make sure you stay updated on future, erm, updates! Matt | Digerati https://store.steampowered.com/app/1361840/Tunnel_of_Doom/
Show Comments