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Tribes: Ascend

 
Have You Played Tribes: Ascend?Jan 31, 2019 - Rock, Paper, ShotgunHave You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. –eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee– (more…) The 50 Best FPS On PCJan 13, 2017 - Rock, Paper, ShotgunSo often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful. And hey, sometimes you get a decent gimmick or story thrown into the mix. These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51. … Tribes: Ascend Gets Final Update, AgainSep 29, 2016 - Rock, Paper, ShotgunEleven months after Tribes: Ascend unexpectedly received the ‘Out of the Blue’ update, reviving development on the superfast multiplayer FPS, here comes ‘Parting Gifts’. Update 1.4 is now out and seems to be the end for this fleeting reinvigoration. 1.4 is less flashy than some of the recent patches, mostly bringing one last set of balance tweaks and bug fixes. You’re a big boy now, Tribes: Ascend. … Tribes: Ascend will not receive further updatesSep 29, 2016 - PC GamerThe brilliantly weird, and largely unintuitive, Tribes: Ascend has endured a chequered past. It s on-off-on again legacy mirrors that of an afternoon soap opera romance having been brought back from the edge of extinction in late December last year via its first update in two years however its latest update, named Parting Gifts, marks its curtain call. We caught up with developer Hi-Rez following last year s rejuvenating patch 1.1, where the studio told us its mismanagement of Tribes: Ascend was like death by a thousand cuts . The latest appropriately-named update brings the game to version 1.4 and signals the end of the line. Full patch notes which include tweaks to gameplay, equipment and vehicles, among other things can be located over here, and a pretty comprehensive weapons statistics spreadsheet can be perused this way. In conversation with Chris at the start of this year, Tribes creative director Sean McBride who was a member of the original team that pushed for Hi-Rez to acquire the license in the first place spoke of how relaunching in 2015 was more about steadying the ship, not necessarily about turning profit. We all know that player counts are not going to be super high, he said about the game s diminished community The intention is to at least stretch it out over a longer tail, so, if we do need to leave it, we ll have a planned date, so we can make sure everything s in order. We didn t do that last time. It was like we all need to go onto Smite, right now. Over on Reddit, it seems the community, what s left of it, is already making peace with the fact Tribes: Ascend is no more. One user, Regginator12 , sums up his or her feeling thusly: This game was so good while it lasted, such a wasted opportunity, I ve never seen such a high speed FPS since with huge maps and no hitscan. RIP. Following the publication of this story, we changed the original headline, "Tribes: Ascend is no more" to better reflect the fact that Tribes: Ascend is still playable and available. Patch 1.4 is simply the final official update for the game. Ed. Ultimate Weapon Pack is $5Apr 1, 2016 - Community Announcementshttp://i.imgur.com/n7ai1aC.jpgI Am The God Of Hellfire, And I Bring You A Tribes MapMar 31, 2016 - Rock, Paper, ShotgunHi-Rez Studios stopped updating Tribes: Ascend in 2013 as they shifted focus to their MOBA Smite, but they have recently returned to the free-to-play jetpacking FPS. Following December’s ‘Out of the Blue’ update and another patch in January, last night Hi-Rez released version 1.3. This latest update has brought more balance tweaks and a new map named Hellfire. … Tribes: Ascend has another new patch, despite tiny player baseMar 30, 2016 - PC GamerBack in December, the free-to-play FPS Tribes: Ascend was updated for the first time in two years, shortly after which developer Hi-Rez Studios talked to us about how it had screwed up the game, and more importantly, what it was doing to try to bring it back. The December patch was a small step forward for the hardcore guys that stuck around, but Creative Director Sean McBride said that more was on the way. Apparently, he wasn't kidding. The Tribes: Ascend 1.3 patch adds the new Hellfire map for CTF and Blitz modes, increases the votekick percentage from 35 to 45 percent, changes ammo pickup heals to 400 hp across all armor types, and, by community request, removes the Blueshift map from rotations, although it will still be available to play on custom servers. Changes have also been made to equipment and vehicles, some of them quite dramatic: All automatic weapons have had RNG-based spread removed in favor of skill-based precision—you hit what you aim at, in other words, and miss what you don't—and Thrown Disk damage has been nearly halved, from 600 points to 350; the direct hit multiplier has been increased, however, from 1.5 to 2. Naturally, the update also includes some bug fixes and network optimizations designed to improve the game's performance. It's not a huge patch but it's fairly extensive for a four-year-old game. What makes it interesting, though, is the fact that it exists at all. Tribes: Ascend doesn't have the worst Steam player numbers I've ever seen, but it's still in pretty dire shape. It enjoyed a nice bump in December thanks to the release of the patch, but quickly settled back into a sub-150 average player count. (Update: As a couple of folks have pointed out, Tribes: Ascend is available outside of Steam using its own launcher, so that's not the total user count. Even so, I think it's a fair reflection of the game's relatively tiny audience.) Those are numbers a studio might understandably be tempted to walk away from (especially when compared to Hi Rez's other game, Smite, which drew nearly 11,000 average players over the past 30 days), and so the fact that it's hanging in there is actually kind of impressive. I hope it works out. Tribes: Ascend 1.3 - Patch NotesMar 30, 2016 - Community Announcementshttp://i.imgur.com/KGRO2LR.jpg Gameplay Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations. Votekick percentage increased to 45%, up from 35% Changed votekick message to include player who initiated the votekick. "Vote by : kick ?" Ammo pickups now yield the same 400 hp heal on all armor types when Light - Heals for 400 HP, up from 300. Medium - Heals for 400 hp, down from 462. Heavy - Heals for 400 hp, down from 520. picked up. Blueshift has been removed from map rotations by community request. This map will still be available to play on custom servers. Equipment Changes Automatic Weapons All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only. The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons. Falcon NJ4 X1 LMG Saber Launcher May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher. Tracking Missile Target vehicle is locked with the same previous method and timing Damage increased to 1350, up from 1200 Impulsed increased to 85000, up from 80000 Range increased to 360, up from 220 Dumbfire Missile Impulsed increased to 85000, up from 80000 Range increased to 360, up from 220 Damage set to 370 Direct impact damage multiplier set to 2.0 Impulse set to 85000 Range set to 300 Speed set to 3000 Inheritance set to 50% Size set to 15 Mortar Launcher Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds. When hitting a vehicle the shorter timer is now used. Damage lowered to 1300, down from 1400. Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact. Minimum damage decreased to 600 damage at max range. Thrown Disks Decreased damage to 350, down from 600. Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact. Heavy weapons impulse reduction The following weapons have had their impulse values reduced to 85,000 down from 90,000. Heavy Spinfusor Heavy Bolt Launcher Heavy Blinksfusor Plasma Gun Fire interval reduced to 0.5, down from 0.6 Damage reduced to 270, down from 280. NJ5 returns to Medium armor. Fire interval set to 0.2 Damage set to 150 Falls off to 80% damage at at max range of 6000. Impact Nitron Increased radius to 400, up from 350. Shocklance Damage increased to 600, up from 500. No longer drains energy for up to 250 bonus damage. Damage dealt from behind remains at 2x. Removed impulse given to hit target. Fixed a long standing issue where beams from sniper rifles would not connect with a target when successfully hit at long distances. Fixed an issue preventing players from equipping a repair tool at a repair station when they have the ELF gun equipped. Fixed an issue where the Flak Cannon / EFG would not reload at various stages in its clip. Fixed an i...March NA Draft InformationMar 9, 2016 - Community Announcementshttp://i.imgur.com/wnqgG8z.jpg?1 March NA Draft Information Date & Time The draft will be on March 12th/13th; picking will start at 4PM EDT on the 12th. Group stages will start at ~5PM EDT. For the teams that make it to Day 2 (13th) the games will begin at 5PM EDT. Sign-ups Make sure you confirm your registration by Saturday, March 12th, 12PM-4PM EDT otherwise you will not be picked. Rules 1 Phase per team No hand disks for heavy 5 minute(300 second) shrike cooldown Subject to change until the 4th All matches will be best of 3 The group stages(day 1) will have predetermined maps, with the playoff maps being chosen by the teams with the following process: Higher seeded team decides who gets to ban the first map Each team bans one map The last unbanned map is the first played, with the team who got one less ban getting to chose the side played Loser of a map get picks the next map, with the winner chosing sides Maps Arx Kata DX Raindance TerminusNewblood Workshop This Saturday 3/05/2016Mar 3, 2016 - Community Announcementshttp://i.imgur.com/RpQg1Ia.jpg?1 What is a newblood workshop? Teaching new players how to play PUGs (7v7 with coms), run routes, as well as how to fight enemies and so on.There will be Mentors for each specific role. If you are just curious about the event and arent ready to try out the workshop you are more than welcome to just watch. The workshop will be streamed on the official Tribes Ascend twitch channel There is no level requirement, just install mumble and join us on the newblood channel at 8:30CET Having a microphone is strongly recommended. Label:shazbot.eu mumble Address:mumble.shazbot.eu Port:30033 How it will be organized? Streams will go on in the afternoon with a Mentor that will go over routes, time calling and loadouts. The Workshop will start at 3PM and go on till 7PM. We will be doing giveaways in chat during this time. At 8:30PM CET: Mentors will meet the newbloods in the mumble channel of the role they taught (capper, Hof, O/D...): If you are new, just connect to the mumble and look for a channel called newblood workshop, we'll help you from there. At 10PM We will do a 7v7 with the newbloods that participated in the workshop. Casted if possible! If you are new or afraid to participate because of your accent, bad english, or your level: Fear not this is a class to learn and become a better player we want the experiance to be enjoyable and fun. If you have any questions,concerns or comment, please do so hereOceanic Tribes Ascend Draft Feb 27/28Feb 17, 2016 - Community AnnouncementsThere will be a draft tournament happening on the 27th and 28th of February 2016 Sign up here For more information please go to http://www.ocedraft.com/ http://i.imgur.com/n1wUO8N.jpg?1 Tribes: Ascend 1.2 Patch Coming Later TodayJan 28, 2016 - Rock, Paper, ShotgunTribes: Ascend is receiving another update this evening. Patch 1.2 will bring sweeping balance changes to the gotta-go-fast jetpack FPS, increasing heavy armour there, reducing blast radii here, making it so pressing ‘Q’ selects your previously held weapon, that sort of thing. There’s a full list of changes in this Google Doc and a chart of new weapon values in this here spreadsheet. … Tribes:Ascend Version 1.2Jan 27, 2016 - Community Announcementshttp://i.imgur.com/0loQh4k.jpg?1 We will be upgrading Tribes starting Thursday, January 28th 2016, at 10:00 AM EST(5:00 PM CEST) Expected downtime will be around 3 hours. Skin prices have been reduced to 480 gold per skin. Equipment Changes Heavy Armor Increased mass by 7% Decreased initial jetpack impulse by 25% Most Impact class explosive weapons have received a reduction in radius size. Light Armor Light Spinfusor radius reduced to 360, down from 400 Light Blinksfusor radius reduced to 360, down from 400 Bolt Launcher radius reduced to 400, down from 500 Medium Armor Spinfusor radius reduced to 360, down from 425 Blinksfusor radius reduced to 360, down from 425 Twinfusor radius reduced to 300, down from 320 Thumper radius reduced to 400, down from 530 Heavy Armor Heavy Spinfusor radius reduced to 360, down from 450 Heavy Blinksfusor radius reduced to 360, down from 450 Heavy Twinfusor radius reduced to 300, down from 340 Heavy Bolt Launcher radius reduced to 400, down from 565 Grenade Launcher explosion radius reduced to 500, down from 530. Fusion Mortar “The Deluxe Mortar Launcher was a fan favorite, so these changes are to bring the fusion mortar more in line with the feel of the DXML” Radius reduced to 650, down from 700. Increased bounce damping to 80%, up from 75% (DXML) Removed direct hit bonus. Now deals full damage (1400) on direct hit. Jackal radius increased to 400, up from 350 Phase Rifle Locks an Energy pack in your pack slot. Phase Rifle sets your energy pool max to 75, 90 with Rage active. Damage per energy increased to 5.333 per energy consumed. Up from 3. Fully charged shot consuming 75 energy deals 400 damage. up from 375. Fully charged shot consuming 90 energy, after Rage buff, deals 480. up from 450. With a max energy of 75, time to regen to full charged shot reduced to 5.35 seconds, down from 8.9 seconds. BXT1 Locks an Energy pack in your pack slot Charge mechanic removed Deals 250 damage in scope or out Range increased to 20,000, up from 10,000 Falloff starts at 2,000 and falls off to 100 damage at max range Saber Launcher No longer locks onto airborne players Projectile speed increased to 845, up from 650. Sparrow, Eagle, and Nova Colt Damage increased to 95, up from 85 Magazine size increased to 15, up from 12. Increased ammo carry numbers to support larger magazines. Shock Lance Now deals 500 base damage, regardless of how much energy is available. Consumes up to 50 energy, or less depending how much energy is available. Damage is calculated as Energy Consumed x 5 Total damage is doubled when target is struck in the back. Flak Cannon Reduced projectile size to 25, down from 30. Lowered damage per connecting shot to 65, down from 75. Plasma Gun Damage increased to 280, up from 230. Carried ammo increased to 54, up from 48. Chain Gun Damage increased to 80, up from 75. Ammo adjustments Assault Rifle max ammo increased to 216, up from 192. NJ4 SMG max ammo increased to 270, up from 240 Nova Blaster max ammo increased to 54...Out of the Blue EU Draft: Signups Now OpenJan 18, 2016 - Community AnnouncementsDraft date: 23-24 January 2016 Signups now open Head over to tribesschedule.com and sign up for the January 2016 Draft Event. Introduction to the website and how to sign up here: https://imgur.com/a/8SBTA done by Flagician the IT magician Check-ins will open Saturday 23 January at 8 am and close at 4pm Central European Time (CET). After check-ins are closed, the captains will begin picking the teams. Games will hopefully start at 5 pm. What are check-ins? A check-in is a confirmation that you will be present for the tournament. By signing up you just state that you might/will be there unless something happens. When you check-in you commit to being in the EU mumble in time for games to start. Captains Check that captain box when you signup. While it is true that not many people enjoy captaining, without you the draft does not happen. So be a good sandraker/butcher and lead your team to victory. Tournament Format Sadly we cannot provide you with a proper schedule. Why? Because this can only be done once we know how many teams can be formed with the players attending. And this is impossible to know until draft day. That said, here are the scenarios: If 6 or 8 teams we will have a Round Robin group stage with teams evenly split in two groups. Games will be bo2 with predetermined maps. With a single elimination knockout stage (bo3 with map bans) If we have 5 or 7 teams we will have a Round Robin group stage but with only one group. Games will be bo1 and have predetermined maps. Then a single elimination knockout stage (again, bo3 with map bans) In all of the above cases, the top 4 (or top2 of each group) will advance to the knockout stage, which will consist of semifinals and a final. It is a bit different with 4 teams. In that case we will do the following: A double elimination knockout tournament, with all games being bo3 except the Grand Final, which will be a bo5. In the grand final, the team that comes into it undefeated will start with a 1 - 0 lead. (Meaning they only need to win 2 maps while the opponents need to win 3) Schedules for all of this scenarios will be premade and the proper one will be put in a reddit post on draft day while picking happens. In all of these scenarios, even the last placed team will play 4 - 6 maps while it not being too exhausting as a format. We'll try to space the schedule properly so players can catch a breather in between games. One thing I would like to hear from you lot: Currently the Final is set to be a bo3 if we have 5 teams or more. Would you prefer it to be a bo5? Mappool Arx Novena, Katabatic, Dangerous Crossing, Drydock, Raindance, Terminus and Ice Coaster There was much deliberation for choosing a mappool. As pretty much every Tribes player seems to despise all maps bar 3 or 4. So pleasing everybody here is a gargantuan task. The reasoning behind our picks is rather straightforward: Arx, Kata & DX are the golden trio (even if DX can be pretty polarizing). They are the most played maps in pugs for a rea...The best FPS games of all timeJan 8, 2016 - PC GamerThe many sins (and possible redemption) of Tribes: AscendDec 17, 2015 - PC GamerThings looked so good for Tribes Ascend when it was released in early 2012. Wonderful, breath-clutching games of chicken happen along the z-axis in Tribes: Ascend, wrote Evan Lahti in our review. We loved it. We played it. But it needed love from its developer, too—bug fixes, new maps, tweaks to make it more fun, major changes to the F2P economy. Instead of getting better with patches and updates, Tribes: Ascend got worse. A year later, it was all but abandoned by Hi-Rez Studios, which moved on to its now-successful MOBA Smite. All but a few players were gone, too, and the ones who stayed were angry and bitter. On the Origin of Tribes Before Tribes Ascend, Hi-Rez prototyped a Tribes MMO called Tribes Universe. They already had the resources for an MMO thanks to Global Agenda. But it wasn't a good fit (thanks to the high-speed skiing Tribes is known for).  Tribes Ascend started life as an Xbox Live title. When Quake Live flopped, Microsoft cautioned against an Xbox release. Hi-Rez shifted to PC and F2P partway through development. That's when they split light/medium/heavy into nine classes. Now, out of the blue—the apt name for Tribes: Ascend s first patch since 2013—Hi-Rez has returned to the game to fix its many, many missteps. It s a small team, and they don t expect to make money off the game. But they may be able to make things right. We made a lot of mistakes in a lot of different places, creative director Sean McBride told me on a recent trip to Hi-Rez. Pricing definitely was off. Way too expensive in the beginning. Both for XP, our earned currency in the game, and gold. And money was just one of Tribes: Ascend s problems, which McBride talked candidly about. It was a refreshing conversation—you rarely hear developers so openly talk about everything they did wrong. It s death by a thousand cuts, right? McBride said. In the early days, Hi-Rez patched Tribes, but the patches were bad. Weapon releases bloated the game. So he s ditching those. Ascend s perk system included some overpowered abilities and some worthless ones. So they re getting rid of it. Everything was too expensive, so they re refunding every player the gold they spent to re-buy weapons and equipment as they please. We re pulling back on a lot of the patches we did post-launch, he said. They had tons of weapons in them. At the time our numbers always bumped up when we had patches with weapons on them. People come back for new content. But it wasn t quality content at all. We were just scrambling to get content in the game, and we had this tiny team. So we created variants of the weapons, basically. And they were useful variants, it wasn t like they were just junk. But it bloated the game. "It's death by a thousand cuts, right?" One example: The Jackal, a triple-round burst sticky grenade launcher. Unlike the rest of Tribes: Ascend s weapons, you could detonate it in the air whenever you wanted. That made it a lot of fun—and completely bro...Let s Spin Again: Tribes Ascend V1.1 ReleasedDec 14, 2015 - Rock, Paper, ShotgunHi-Rez Studios gave up on Tribes Ascend for a couple of years, but a few months back made the unexpected announcement that they we working on a big ole update for their F2P jetpacking FPS. And they did release it! The ‘Out of the Blue’ update (or version 1.1, if you have no romance in your heart – if you wouldn’t pash with a plasma rifle) arrived last week, with new maps, new weapons, exploit fixes, and a whole hovershedload of balance tweaks. … Patch Overview: Out of the Blue Tribes:Ascend Version │1.1Dec 11, 2015 - Community AnnouncementsHello Tribes fans, and welcome to the patch overview for the Out of the Blue patch. With the new "Out of the Blue" patch, we wanted to bring back classic elements from older Tribes games, while not alienating Tribes: Ascend fans. This patch is a return to form that will better spiritually align Tribes:Ascend with the series in addition to fixing many longstanding quality of life issues in the game. http://imgur.com/rxPIpZw.jpg An all new map named Terminus has been added to the game. This map is based on well received Tribes:Ascend maps Katabatic and Arx Novena. Two new legacy inspired maps Perdition, based on the T2 classic Damnation, and Ice coaster, based on the T1 classic Rollercoaster are also now available. We have removed Classes in favor of the classic 3 armor types. Light, Medium, and Heavy. That, by popular request, may carry additional weapons for the classic Spinfusor, Chaingun, Grenade launcher gameplay. With the removal of classes and the addition of extra weapon slots Tribes:Ascend now allows more flexibility than ever in both outfitting your character and playing a role that you enjoy. Character outfitting has been redesigned. Players now pick 1 weapon from weapon classes to eliminate annoying or broken weapon combinations. In addition to those weapons that offered little to no unique gameplay have been removed from the game to streamline and simplify choices while equipping. New weapons have been added such as the Flak Cannon, and some classic weapons return such as the ELF Projector. Finally, all weapons have been rebalanced and refined based on community feedback. We have increased weapon impulse, rebalanced weapons, vehicles, and base assets. Tribes:Ascend is faster, more refined, and more balanced than ever before. All of this has been made possible by excellent feedback from you, the Tribes community, across multiple PTS server cycles. A huge thank you to everyone that helped us out with our public testing. These large changes may have you worried about your past purchases. Due to the dramatic changes to the underlying game, all in-game purchases have been reverted. What a well placed sound effect. That’s right, all Tribes Gold and XP has been refunded to your account, so if you have previously purchased the Ultimate Weapon Pack or Game of the Year it will be re-added to your account. If there is any Tribes Gold on your account you will be automatically gifted the Ultimate Weapon Pack. And on top of all these changes, if you’re looking to dive into the history of Tribes, you can head over to Tribeuniverse and download every single game in the Tribes franchise for free. There are so many changes it's impossible to cover them all here. Head on over to Tribes Ascend to check out the full patch notes, and until next time Tribes fans, we'll see you in the wilderzone. Tribes: Ascend gets first update in two yearsDec 10, 2015 - PC GamerAt 5pm EST today, Tribes: Ascend will undergo six hours of downtime as its first patch since March 2013 is applied. It's a substantial overhaul of the free-to-play, physics-defying shooter that has been cooking on the public test servers since September, when Hi-Rez Studios announced it was ending Tribes' long abandonment. The full patch notes can be found here, although there's enough to form a small patch-cyclopaedia. The most susbstantial changes concern classes, maps and the premium currency, Tribes Gold. Three new capture-the-flag maps—Ice Coaster, Perdition and Terminus—join the roster, while the class system has been simplified into light, medium and heavy armour-wearers with full loadout customisation. Weapons themselves have also undergone major rebalancing. All Tribes Gold and XP used to purchase items at any point in Tribes' lifespan is being refunded. If you've purchased Gold or the Game of the Year edition at any point, you'll automatically be given the Ultimate Weapons Pack—every gun in the game. Hi Rez president Stewart Chisam told us that the team isn't expecting to make much money from the Tribes revival, and the patch does have the feel of doing right by a stonkingly good shooter as opposed to a savvy business move. Tribes! Tribes! Tribes! Earthsiege And Tribes For FreeOct 30, 2015 - Rock, Paper, ShotgunSay, reader dear, do you like the future? Do you like jetpacks? Do you like mechs? Do you like first-person shooters? Do you like multiplayer with vehicles and bases? Do you like classic series which folks grumble go forgotten too often? Do you like skill-based movement exploiting weird physics tricks? Do you like free video games? If you answered yes to at least three of those, hie thee to this website, where Tribes Ascend folks Hi-Rez Studios are offering (almost) the full Tribes world o’games for free, from 1994’s Earthsiege through to 2004’s Tribes Vengeance (their own Ascend, of course, being free-to-play anyway). …