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Trial of the Gods: Siralim CCG

 
Hotfix: March 25, 2021Mar 25, 2021 - Community AnnouncementsThis is a quick fix that solves an issue where end of turn rules would trigger twice in challenges.Patch 1.15 has been released!Dec 4, 2020 - Community AnnouncementsAdded Reset Match button to the options menu in battle. Challenges are now numbered in the selection window. A notification pops up when new challenges are unlocked upon completing a realm. Fast Forward stays active when a challenge resets. Fixed bug where music would stop playing during a challenge. Patch 1.14 has been released!Dec 1, 2020 - Community AnnouncementsNew Mode: Challenges! There are 16 Challenge Realms to unlock. Each consists of a predetermined board and hand with no opponent. You must control the entire board by the last turn to complete them! Each focuses on different strategies, traits, and layouts to really test your battling skills and monster knowledge. Each gives a one time specially enchanted card. Completing all 16 gives a special reward. A challenge opens up for every 2 realms you beat. (8 from normal mode, another 8 from hard mode). New Trait: Rescue. Cards with Rescue get +2 to sides attacking cards that started in their hand but are no longer under their control. Ent’s and Phoenix’s trait is now Rescue, as well as Upgraded Elf and Upgraded Raven. Other changes/fixes: The Punish trait can now activate multiple times for the same class if more than 1 card is flipped. The Ranged trait can now attack treasure chests from a distance. Itherian Stat boosts are no longer removable, sorry Yseros. Fixed a bug with the Enchanter where backing out of an enchantment wouldn’t clear the sacrifices. Fixed bug where the bonus stats opponent’s gain in Itherian Realms was removable with traits such as Dispel. Fixed a bug where Thrash trait would not flip cards if it changed positions before it finished triggering. Fixed a bug where the Punish trait was activating on cards that weren’t flipped. Patch 1.13 has been released!Jul 16, 2020 - Community Announcements- Fixed an issue causing softlock when reaching the final battle of Frostbite Caverns in hard mode. - Fixed an issue where hand presets could contain cards that were destroyed in the enchanter. - Made it so Special Reward cards are not needed for Achievements pertaining to Class collections. - Enchanting a card that is contained in a preset now updates the preset to use the enchanted card. (Same behavior as enchanting a card that is currently in hand)Patch 1.12 - Hard Mode Adjustments, New Rules, Itherian Realms Revamped, & More!Jun 6, 2020 - Community Announcements- Hard mode Realms have been diversified. Some have different cards and all feature rules to alter the flavor of the battles, many of which are new. - New Rules added! Gale Force: The winds of Aeolian’s realm grow strong, tossing all cards on the board from side to side every turn. Encroaching Walls: At the start of every third turn a new wall tile spawns. Dangerous Terrain: Cards on the edge of the board lose stats every 3rd turn. Elemental Interference: Cards played on elemental tiles of the wrong class lose stats. Restraints: One random card each turn is locked from being played that turn. Sealed Treasure: Spawns a locked chest in battle. Play cards next to it to try to open it for a random effect. Champion: The first card in hand gets +50% stats at the start of the match. Vulnerability: Cards will have a random side set to 2. Similar to the Minimized Stat rule except the side is randomly determined on a per card basis. Additionally some opponents will now have perks too. - Itherian Realms have been completely reworked to scale faster and be more rewarding. The opponent’s cards gain stats every win, randomly distributed for each match. Rules carry over between battles, with a new one being added in every other win. Many of the new rules can also appear now in Itherian realms. A reward card is earned on the first win and every 2 wins there after. An upgraded god has a small chance to appear as a reward after 7 wins, and is guaranteed as a reward after 9 wins. The Minimized Stat rule has been removed from the pool. Mirror Matches cannot happen before 6 wins now. - The Accuracy Perk now also gives cards with the Long Ranged trait +1 to attack cards that are not adjacent to them if it would cause them to make a flip. - Later Perks take slightly more xp to unlock. - Some Upgraded cards have had their stats rebalanced. - After unlocking Hard mode, repeating a standard realm will give 2 card rewards instead of one. After beating hard mode, repeating a hard realm will give 2 rewards as well. - Higher Tier cards will have a chance to appear earlier as level up rewards. - Fixed a bug prevented the Ranged trait from activating - Fixed a bug that was displaying the wrong description for increasing stats in the enchanter. - Fixed a bug where the stats button would stay locked after switching from an enchanted card to an unenchanted one. - Fixed a bug where beating the final battle would immediately go to reward selection instead of the first win predetermined reward. - Special Reward Cards are no longer required to complete the Collection Achievements Hotfix for 1.1 is live!May 25, 2020 - Community AnnouncementsFixed bug where perk progress bar extends beyond the meter. Fixed Collection Stats counting custom cards against the collection completion totals Fixed Itherian Realms Freezing after winning a large amount of battles (90+) Fixed The Enchanter and Perks not appearing until 1 realm later if a realm was currently active. Fixed unowned enchanted cards appearing in the stables when “Show Unowned” was checked Fixed Cards with the Morph trait from being able to turn into enchanted cards. Trial of the Gods version 1.1 is out now!May 24, 2020 - Community AnnouncementsNew Feature: Perks! As you gain experience using cards of a certain class you will unlock special bonuses you can equip that improve your team. 25 total Perks, 5 per class. Up to 4 can be equipped at a time, based on your current level. Perks can change your cards' stats, improve the effects of some traits, spawn special tiles during the match or even prevent an overkill once per match. Freely swap equipped perks between matches. Your first perk will typically unlock after beating 3-4 realms. New Feature: Enchanter! Permanently modify your favorite cards by sacrificing cards you aren’t using. Ways you can modify cards include: - Changing Class or Trait. Want your Amaranth to be more dangerous? Enchant it with the Reckless trait. - Increase Stats. - Upgrade: Change a card into its upgraded version. - Transform: Randomly turn one card into another of the same tier Customize your team to overcome particularly difficult challenges or fill out your collection by transforming and upgrading cards. The Enchanter unlocks after beating the first 6 realms. Bug Fixes Fixed options button in Local VS menu being selectable under the right stable. Fixed being able to back out of difficulty select causing it to remain on top of main buttons. Fixed a rare bug where cards could affect themselves with traits that affect cards that flip them. Fixed a bug where scrolling the stable browser wouldn’t update the card tooltip. Patch 1.0.6 has been released, featuring Local VS Mode!Apr 3, 2020 - Community Announcements- New Mode: Local VS Mode - select any save slots to build 2 decks and battle against a friend. Compatible with Steam Remote Play Together (shared mouse input) - A new Portal rule has been added that causes some tiles to have unstable portals. Cards played on portals are teleported to a random tile at the end of the turn - Portals will now appear in Eternity’s End - Slight nerf to Kalasag now 4/5/5/7 instead of 4/5/6/8 - Readjusted Vulpes+ stats to 8/8/6/4 differentiate it from Aja Birku+ - Fixed a bug where swapping cards in hand with empty slots would make them gray - Fixed a bug with the deck slots where empty spaces would be filled back in with previous cards - Swapping a card with an empty space no longer shows an animationPatch 1.0.5 has been released!Mar 25, 2020 - Community Announcements- Updated Empower and Toxic to display the stat change effect on affected card. - Added new swap position buttons when hovering over a card in your hand on the menu screen. - Added additional deck slots so you can quickly swap between up to 5 different teams. - Added a toggle to the Stables to view unobtained cards. - Itherian Realms have a chance to generate more more rules, increasing with more wins. - Itherian Realm reward chances have been rebalanced, making T7 and T8 cards more likely earlier. (T8 approximately 75% chance at 10 wins) - Drawing now alternates which player goes first each time, instead of randomly choosing. - Yseros’ trait Absolute Truth now reveals traps in addition to clearing stat changes. - Fixed Level up being skipped when hitting exactly 1000 xp - Changed Shapeshifters to retain Minimized stats when morphing (They still gain +1 to that side). - Fixed the hard mode realm selection not automatically selecting the last one when all are completed. - Fixed save files showing incorrect play time when over 24 hours. Patch 1.0.4 has been released!Mar 18, 2020 - Community Announcements- New AI introduced for Hard and Itherian realms that should react more opportunistically to the board and the player’s hand. - Normal Mode AI should not consider Reckless cards as a defensive play anymore - AI should now properly consider how traps affect cards’ stats - The attacks from cards triggered by the Chain trait can now overkill - The Petrify trait activating against targets that cannot be overkilled now properly flips them one stage - The Lumbering trait now has priority over the Assassin trait - “Start of turn” traits now activate on the first turn of the match - Fixed a very rare bug where the AI would softlock when every possible move would have the same outcome - Fixed a bug where the XP Bar tooltip would be displayed when blocked by other windows - Fixed a visual bug that could cause the Chain and Rampage texts to appear at the same time under rare circumstances. - Clarified the Reckless trait’s description to indicate the flip occurs at the start of the next player’s turn - The T7/T8 limit tooltip now properly disappears when scrolling with the mouse wheel - Fixed some typos Patch 1.0.3 released!Mar 15, 2020 - Community AnnouncementsShapeshift bonus now also applies to upgraded cards Drain trait no longer gains stats from cards with the Indomitable trait Permafrost trait now only flips cards when the debuff causes a stat to reach 0 The Minimized Stat rule’s debuff is no longer removeable Clicking during the god portrait’s fade-in before dialog appears will speed up the animation The Black's description now shows the correct stat penalty Clarified what cards the Purify trait affects in its description Fixed a missing realm reward for The Barrens in hard mode Fixed Mumu dropping twice in normal mode. Walken should now be awarded in Eternity's End Fixed bug where Empower and Inspire would affect the incorrect player's hand Fixed a bug the allowed the Gravitation trait to pull cards into walls Fixed bug where the “remove card from hand” button would sometimes stay after the card was removed Fixed a bug in Itherian reward weights. Tier 8s should actually be rare now Fixed some typos Made a change to try to help with UI resolution scaling Version Number added to title screen Future Plans for Trial of the GodsMar 14, 2020 - Community AnnouncementsHello, everyone! First, thank you all for supporting Trial of the Gods. This game is a passion project for us, and we are so excited to continue building on the foundation of this game to make it even better. We have some really cool ideas that we're going to work on soon, but first, we're planning to spend the next several days squashing any additional bugs you find. We're also keeping a close eye on the balance of the game - while perfect balance is obviously unattainable, we are planning to make the difficulty curve of the campaign a bit smoother. We also want to make the end-game content a bit more challenging for expert players to keep them on their toes. After that, we have plenty of new content on the way. It's too early to reveal any details, but trust us - you're going to love it! As always, we are keen to hear your feedback about the game. Let us know what you want to see for the future of Trial of the Gods! Oh, and one last thing: if you're enjoying the game so far, please consider writing a review for it on Steam! It helps more than you know. You'll hear from us again very soon! Thanks again for your support. - Zack and JayPatch 1.0.2 released!Mar 13, 2020 - Community AnnouncementsHi everyone! We hope you're enjoying Trial of the Gods so far. We've received some very positive feedback from players, and are excited to continue updating the game to make it the very best CCG it can be. We've been collecting player feedback today, and have just released the first patch for the game. You can find the full list of changes below. Game now continues to run while the window does not have focus Fast forward state is now maintained between matches Watcher’s stats changed from 10/4/5/6 to 10/3/4/5 Card Tiers are now displayed to the right of the card name in the tooltip - this is a temporary fix that will probably be adjusted later Updated the descriptions for Ranged and Thrash traits to be more clear Fixed The Realm Group indicator from displaying the wrong group when backing out, then returning to the realm selector Fixed a bug where card tooltips would remain visible after the card left the screen Fixed a bug where the dialog box showed some edge pixels when tiling Fixed a bug where sorting by Trait displayed some cards out of order Slightly increased the volume on the place card sound effect Please note that we are still looking into a UI display issue on certain resolutions and will have another patch out to address the problem soon Trial of the Gods is now available!Mar 13, 2020 - Community AnnouncementsWe are proud to announce that our newest game, Trial of the Gods, is now available on Steam! https://store.steampowered.com/app/1195410/Trial_of_the_Gods_Siralim_CCG/ In Trial of the Gods, players must collect creature cards with unique traits and use them to battle against the gods. Features 100+ cards to collect that are based on creatures from the Siralim series! Each card has a unique trait that changes the way it works in battle. Full-length campaign featuring over 90 battles, along with a hard mode. Post-game content that features randomly generated battles. Win these matches to empower your cards and make them stronger! Matches take only a few minutes to complete, lending the game a “just one more round” style of play. Gameplay is based on Triple Triad and Tetra Master from Final Fantasy.