
Trapper's Delight
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Update 1.0.2.1 ReleasedJul 13, 2018 - Community AnnouncementsFixed movement not always correctly resetting after jumping which could lead to players being placed incorrectly after round reset Update 1.0.2 Released - Japanese language supportJun 25, 2018 - Community AnnouncementsAdded Japanese localization Added 2 new Japanese style hats Added flag icons for language select Minor UI localization fixes on the hat unlock screen Minor fixes for the UI scroll bar on the help screen Update 1.0.1 ReleasedMar 27, 2018 - Community AnnouncementsTweaked the logic for when Shield and Speed traps are given to players. These traps will now no longer be given at the start of a round and the shield trap requires wall traps to be placed the level Fixed error dialogue prompts getting stuck open sometimes after being disconnected from a game Update 1.0.1 ReleasedMar 27, 2018 - Community AnnouncementsTweaked the logic for when Shield and Speed traps are given to players. These traps will now no longer be given at the start of a round and the shield trap requires wall traps to be placed the level Fixed error dialogue prompts getting stuck open sometimes after being disconnected from a game Trapper's Delight 1.0 Available Now!Mar 6, 2018 - Community AnnouncementsTrapper's Delight is now officially out of early access with an official 1.0 release. Since going into Early Access almost 2(!!!) years ago the game has received a lot of major updates. These include: Addition of level editor and Steam Workshop support Singleplayer Challenge Mode including 48 new levels Complete UI overhauls of in-game interface and menus Major networking improvements/rewrites New trap types added Gameplay balance changes Localisation support including 5 additional languages And so very many bug fixes! Now that the game has received all of these updates and improvements I now feel like the game can be considered a complete package. So with that in mind, it makes sense that the game is now be marked as 1.0 and move the game out of early access. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25240704/0901f6e1d08b1b0ebb1b20b5953f3641a51bb3db.png New Launch Trailer To mark this momentous occasion, there is a new launch trailer for Trapper's Delight, which you can watch here on youtube. Special Thanks I would also like to give special thanks to everyone in the Trapper's Delight community and your continued support through early access. Your suggestions and feedback have really helped get the game to the state it is in today, so thank you so very much!Trapper's Delight 1.0 Available Now!Mar 6, 2018 - Community AnnouncementsTrapper's Delight is now officially out of early access with an official 1.0 release. Since going into Early Access almost 2(!!!) years ago the game has received a lot of major updates. These include: Addition of level editor and Steam Workshop support Singleplayer Challenge Mode including 48 new levels Complete UI overhauls of in-game interface and menus Major networking improvements/rewrites New trap types added Gameplay balance changes Localisation support including 5 additional languages And so very many bug fixes! Now that the game has received all of these updates and improvements I now feel like the game can be considered a complete package. So with that in mind, it makes sense that the game is now be marked as 1.0 and move the game out of early access. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25240704/0901f6e1d08b1b0ebb1b20b5953f3641a51bb3db.png New Launch Trailer To mark this momentous occasion, there is a new launch trailer for Trapper's Delight, which you can watch here on youtube. Special Thanks I would also like to give special thanks to everyone in the Trapper's Delight community and your continued support through early access. Your suggestions and feedback have really helped get the game to the state it is in today, so thank you so very much!Now Available on Steam - Trapper's Delight, 15% off!Mar 6, 2018 - Product ReleaseTrapper's Delight is Now Available on Steam and is 15% off!* In Trapper's Delight players compete to construct deadly labyrinths and then try to escape in one piece. Lure your friends into your deadly trap in local and online multiplayer or test your skills in singleplayer challenges. *Offer ends March 13 at 10AM Pacific Time Trapper's Delight 1.0 Coming March 6th 2018Feb 26, 2018 - Community AnnouncementsSince going into Early Access almost 2(!!!) years ago the game has received a lot of major updates. These include: Addition of level editor and Steam Workshop support Singleplayer Challenge Mode including 48 new levels Complete UI overhauls of in-game interface and menus Major networking improvements/rewrites New trap types added Gameplay balance changes Localisation support including 5 additional languages And so very many bug fixes! Now that the game has received all of these updates and improvements I now feel like the game can be considered a complete package. So with that in mind, I am very excited to announce that Trapper's Delight is officially coming out of Early Access with a 1.0 release on Tuesday 6th March 2018!!! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25240704/2772436cc99e84d49d729307cb91ea8b857d1b34.png New Launch Trailer To mark this momentous occasion, there is a new launch trailer for Trapper's Delight, which you can watch here on youtube. Special Thanks I would also like to give special thanks to everyone in the Trapper's Delight community and your continued support through early access. Your suggestions and feedback have really helped get the game to the state it is in today, so thank you so very much!Trapper's Delight 1.0 Coming March 6th 2018Feb 26, 2018 - Community AnnouncementsSince going into Early Access almost 2(!!!) years ago the game has received a lot of major updates. These include: Addition of level editor and Steam Workshop support Singleplayer Challenge Mode including 48 new levels Complete UI overhauls of in-game interface and menus Major networking improvements/rewrites New trap types added Gameplay balance changes Localisation support including 5 additional languages And so very many bug fixes! Now that the game has received all of these updates and improvements I now feel like the game can be considered a complete package. So with that in mind, I am very excited to announce that Trapper's Delight is officially coming out of Early Access with a 1.0 release on Tuesday 6th March 2018!!! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25240704/2772436cc99e84d49d729307cb91ea8b857d1b34.png New Launch Trailer To mark this momentous occasion, there is a new launch trailer for Trapper's Delight, which you can watch here on youtube. Special Thanks I would also like to give special thanks to everyone in the Trapper's Delight community and your continued support through early access. Your suggestions and feedback have really helped get the game to the state it is in today, so thank you so very much!Minor Update 0.9.9.8Feb 23, 2018 - Community AnnouncementsPause screen now correctly stops the action in challenge mode Pause screen now stops trap placement cursor moving in the background Added new "Overview" help video Fixed a few errors caused by players joining online games mid-game and then quickly leaving again Minor Update 0.9.9.8Feb 23, 2018 - Community AnnouncementsPause screen now correctly stops the action in challenge mode Pause screen now stops trap placement cursor moving in the background Added new "Overview" help video Fixed a few errors caused by players joining online games mid-game and then quickly leaving again Update 0.9.9.7 (1.0 Release Candidate)Feb 20, 2018 - Community AnnouncementsThe march towards a stable 1.0 release continues! This patch contains a lot of major fixes including some big networking improvements that should fix a lot of disconnection issues. The fixes list is steadily shrinking so a full release is coming soon! Patch notes below: Bug Fixes Lots of network efficiency improvements. Various traps now use a much more consistent method to synchronize over the network which should vastly improve network performance Visual fixes on Timed Pit traps which was causing some nasty z-fighting when traps were placed next to each other Fixed stencil buffer error which was causing the engine to produce lots of useless error messages in the log file. Fixed camera positioning when two players die simultaneously in local multiplayer Fixed the screen being revealed when quitting a game during a state transition Fixed characters skin colour not being synced correctly over the network Fixed bug where the character portraits at the bottom of the screen would sometimes show the wrong player Various fixes for errors that could occur when during a game during a scene transition Fixed an error that could occur which would cause a pop-up window to get stuck on the screen Fixed an error where the trap placing UI would look incorrect briefly after placing a trap Fixed a bug that would cause a tile to be “locked” in local multiplayer, preventing more traps being placed on that tile Fixed round counting in the game being inconsistent Fixed local multiplayer profile/character customise menus getting out of sync when players joined in a specific order in local multiplayer General Updated app icon Local multiplayer UI minor tweaks Improved loading of level metadata which should fix the issue where pressing “Create Game” in the main menu would cause the menu to freeze for a second or two Tidied up trap/reset projectile logic between game states Tweaked Hammer traps player interactions Improved the UI for the score screen overlay, the buttons now appear correctly when they are interactive Updated the mid-game join overlay which appears when during a game in progress Removed the “Display” option as it no longer works in the version of the Unity engine being used. It is still possible to change the display by switching to window mode, and moving the game to the other display and full-screening the game. The UI for controller remapping in local multiplayer now correctly shows both Playstation and Xbox prompts when appropriate Trap placement in local multiplayer should now never get into a state where no trap is selected in some rare cases Improved how flipper and jump traps animate when triggered multiple times in quick succession Improved text entry for new player name when creating a new local multiplayer profile The “Find players on discord” button is now selectable on the menu with a controllerUpdate 0.9.9.7 (1.0 Release Candidate)Feb 20, 2018 - Community AnnouncementsThe march towards a stable 1.0 release continues! This patch contains a lot of major fixes including some big networking improvements that should fix a lot of disconnection issues. The fixes list is steadily shrinking so a full release is coming soon! Patch notes below: Bug Fixes Lots of network efficiency improvements. Various traps now use a much more consistent method to synchronize over the network which should vastly improve network performance Visual fixes on Timed Pit traps which was causing some nasty z-fighting when traps were placed next to each other Fixed stencil buffer error which was causing the engine to produce lots of useless error messages in the log file. Fixed camera positioning when two players die simultaneously in local multiplayer Fixed the screen being revealed when quitting a game during a state transition Fixed characters skin colour not being synced correctly over the network Fixed bug where the character portraits at the bottom of the screen would sometimes show the wrong player Various fixes for errors that could occur when during a game during a scene transition Fixed an error that could occur which would cause a pop-up window to get stuck on the screen Fixed an error where the trap placing UI would look incorrect briefly after placing a trap Fixed a bug that would cause a tile to be “locked” in local multiplayer, preventing more traps being placed on that tile Fixed round counting in the game being inconsistent Fixed local multiplayer profile/character customise menus getting out of sync when players joined in a specific order in local multiplayer General Updated app icon Local multiplayer UI minor tweaks Improved loading of level metadata which should fix the issue where pressing “Create Game” in the main menu would cause the menu to freeze for a second or two Tidied up trap/reset projectile logic between game states Tweaked Hammer traps player interactions Improved the UI for the score screen overlay, the buttons now appear correctly when they are interactive Updated the mid-game join overlay which appears when during a game in progress Removed the “Display” option as it no longer works in the version of the Unity engine being used. It is still possible to change the display by switching to window mode, and moving the game to the other display and full-screening the game. The UI for controller remapping in local multiplayer now correctly shows both Playstation and Xbox prompts when appropriate Trap placement in local multiplayer should now never get into a state where no trap is selected in some rare cases Improved how flipper and jump traps animate when triggered multiple times in quick succession Improved text entry for new player name when creating a new local multiplayer profile The “Find players on discord” button is now selectable on the menu with a controllerUpdate 0.99.6 ReleasedJan 31, 2018 - Community AnnouncementsHello everyone! Another patch out today, as we march towards a 1.0 release! Update 0.99.6 comes with quite a few improvements all over the game. Here are the full patch notes: Features Added a new lobby scene Updated the visuals on the main menu, now features traps Added a visual trail to projectiles Added 8 new challenge levels, bringing the total up to 48 Tweaked challenge game mode flow so that it is faster to restart after dying Updated some old help images Balance changes for how often clear traps appear, including Clear Floor, Bombs and Mines. They will now appear less often during gameplay, as previously they were being given too players too much. Safe zones generated by Clear Space now last only one round instead of the previous three Bug Fixes Fixed not being able to place traps behind some UI elements, such as the + Trap Name overlay Added some changes which should hopefully help with the issue where you might be randomly removed from an online game for no discernable reason Fixed traps and powerups such as Speed not triggering if you ran over them as soon as the game started Fixed some traps not correctly resetting between rounds, specifically lava pit traps sometimes being stuck in a weird state Fixed traps not animating in when starting a new level in Challenge mode Some visual fixes on grabber/puncher traps General networking improvements Fixed a bug where the challenge level selector would not open correctly when opened a second time Spear Guards in challenge mode will now correctly charge multiple times if possible. Update 0.99.6 ReleasedJan 31, 2018 - Community AnnouncementsHello everyone! Another patch out today, as we march towards a 1.0 release! Update 0.99.6 comes with quite a few improvements all over the game. Here are the full patch notes: Features Added a new lobby scene Updated the visuals on the main menu, now features traps Added a visual trail to projectiles Added 8 new challenge levels, bringing the total up to 48 Tweaked challenge game mode flow so that it is faster to restart after dying Updated some old help images Balance changes for how often clear traps appear, including Clear Floor, Bombs and Mines. They will now appear less often during gameplay, as previously they were being given too players too much. Safe zones generated by Clear Space now last only one round instead of the previous three Bug Fixes Fixed not being able to place traps behind some UI elements, such as the + Trap Name overlay Added some changes which should hopefully help with the issue where you might be randomly removed from an online game for no discernable reason Fixed traps and powerups such as Speed not triggering if you ran over them as soon as the game started Fixed some traps not correctly resetting between rounds, specifically lava pit traps sometimes being stuck in a weird state Fixed traps not animating in when starting a new level in Challenge mode Some visual fixes on grabber/puncher traps General networking improvements Fixed a bug where the challenge level selector would not open correctly when opened a second time Spear Guards in challenge mode will now correctly charge multiple times if possible. Minor Update 0.9.9.5Jan 15, 2018 - Community AnnouncementsFixed placeable lava not correctly clearing traps when placed on top of them Fixed projectiles not being reset instantly during round reset, which could result in projectiles hitting players as soon as players respawn Fixed Mine trap not being able to be hidden in local multiplayer (holding tthe button to hide the position) Updated Chinese localisation Minor Update 0.9.9.5Jan 15, 2018 - Community AnnouncementsFixed placeable lava not correctly clearing traps when placed on top of them Fixed projectiles not being reset instantly during round reset, which could result in projectiles hitting players as soon as players respawn Fixed Mine trap not being able to be hidden in local multiplayer (holding tthe button to hide the position) Updated Chinese localisation Minor Update 0.9.9.4Jan 12, 2018 - Community AnnouncementsReduced the number of stars required to progress through the challenge mode Updated the visuals on the coin pickup Tweaked the local multiplayer UI slightly to make it cleaner and more easily readable Added some extra safety checks during round reset which should hopefully fix a handful of online issues that could happen to traps between rounds, such as traps triggering at the beginning of a round Greatly improved performance on levels with lots of grass tiles Minor Update 0.9.9.4Jan 12, 2018 - Community AnnouncementsReduced the number of stars required to progress through the challenge mode Updated the visuals on the coin pickup Tweaked the local multiplayer UI slightly to make it cleaner and more easily readable Added some extra safety checks during round reset which should hopefully fix a handful of online issues that could happen to traps between rounds, such as traps triggering at the beginning of a round Greatly improved performance on levels with lots of grass tiles Trapper's Delight Playdate Friday 8pm GMTJan 8, 2018 - Community AnnouncementsHello everyone! Hope you all had a lovely holiday season! Going into 2018 we are going to be trying something new for Trapper's Delight. In an attempt to bring players together we are going to be organising a weekly Trapper's Delight playdate every Friday at 8 pm GMT. The plan is to meet on the Trapper's Delight Discord and start games from there. So if you are interested in playing some online games of Trapper's Delight, head on over to the Discord channel and say hello! discord.gg/trappersdelight http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25240704/c810415b724bd6500cc24d6f98299b9d3ffaca6f.png Trapper's Delight Playdate Every Friday 8 pm UTC Other time zones Friday 8 pm GMT Friday Midday PST (-8 UTC) Friday 3 pm EST (-5 UTC) Friday 9 pm CET (+1 UTC)
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