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TransOcean 2 Rivals

 
Update 1.2: Customize your Endless Game!Dec 8, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9828783/c2abedca5e88f2c2ab218813e6ca658f79abfcb7.jpg Dear community, we have just released the latest update for "TransOcean 2: Rivals". After updating the game to version 1.2 you will be able to configure many values in the endless game mode. For this we offer you two templates to use: one template using the values of the competition mode and one template with the values that we are recommending for the endless game mode. The templates themselves cannot be altered. Additionally to that, there will be three user-defined configuration sets which you will be able to modify and use as many times as you would like to. You will be able to change the following values on several different levels: 1.) Contract bonuses Separately for bulk, container and tank ships The strategic orientation for ship types will be retained: With bulk ships you will still earn less money, but the most region points. Tank ships will earn you the most money, but less region points. 2.) Ship pricing Separately for bulk, container and tank ships The strategic orientation for ship types will be retained: Bulk ships are the cheapest, tank ships the most expensive ship types. 3.) Running ship costs Separately for bulk, container and tank ships 4.) Tugboat fees Tugboat fees are different from port to port and depend on the type of ship which needs to be tugged into or out of the port. 5.) Subsidiaries concerning money 6.) Subsidiaries concerning region points How many region points a subsidiary costs cannot be said in general. There are cheap and expensive regions (Example: Europe is quite expensive, Australia quite cheap). The region point costs also depend on the number of AI opponents: The more of them taking part in a game, the more expensive the regions become. Average region point costs are between 90 and 120 region points, if you are playing alone. With eight players they are between 180 and 210 region points. If you adjust the lever to “few” or “very few”, the region point costs will be lowered by 25 or 50 region points respectively. 7.) Subsidiary revenues and expenditures per week With this you will be able to turn subsidiaries into sources of revenue just like in the competition mode. Or you can change them into matters of expense, which will cost you money each week. 8.) Wear and tear 9.) The condition value which determines when a ship will have the chance of sinking on the high seas If you lower this value to 0%, the ship will only sink when its condition reaches 0. If you adjust the setting to 50%, there will be a chance of your ship sinking as soon as its condition reaches 50%. The chance of sinking starts out very low and increases depending on how bad the ship’s condition becomes. 10.) Deadline of contracts 11.) Contract penalties Here you will be able to adjust the penalty payments for delayed deliveries. 12.) Frequency of economic crises You will be able to adjust how often an economic crisis wi...Update 1.2: Customize your Endless Game!Dec 8, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9828783/c2abedca5e88f2c2ab218813e6ca658f79abfcb7.jpg Dear community, we have just released the latest update for "TransOcean 2: Rivals". After updating the game to version 1.2 you will be able to configure many values in the endless game mode. For this we offer you two templates to use: one template using the values of the competition mode and one template with the values that we are recommending for the endless game mode. The templates themselves cannot be altered. Additionally to that, there will be three user-defined configuration sets which you will be able to modify and use as many times as you would like to. You will be able to change the following values on several different levels: 1.) Contract bonuses Separately for bulk, container and tank ships The strategic orientation for ship types will be retained: With bulk ships you will still earn less money, but the most region points. Tank ships will earn you the most money, but less region points. 2.) Ship pricing Separately for bulk, container and tank ships The strategic orientation for ship types will be retained: Bulk ships are the cheapest, tank ships the most expensive ship types. 3.) Running ship costs Separately for bulk, container and tank ships 4.) Tugboat fees Tugboat fees are different from port to port and depend on the type of ship which needs to be tugged into or out of the port. 5.) Subsidiaries concerning money 6.) Subsidiaries concerning region points How many region points a subsidiary costs cannot be said in general. There are cheap and expensive regions (Example: Europe is quite expensive, Australia quite cheap). The region point costs also depend on the number of AI opponents: The more of them taking part in a game, the more expensive the regions become. Average region point costs are between 90 and 120 region points, if you are playing alone. With eight players they are between 180 and 210 region points. If you adjust the lever to “few” or “very few”, the region point costs will be lowered by 25 or 50 region points respectively. 7.) Subsidiary revenues and expenditures per week With this you will be able to turn subsidiaries into sources of revenue just like in the competition mode. Or you can change them into matters of expense, which will cost you money each week. 8.) Wear and tear 9.) The condition value which determines when a ship will have the chance of sinking on the high seas If you lower this value to 0%, the ship will only sink when its condition reaches 0. If you adjust the setting to 50%, there will be a chance of your ship sinking as soon as its condition reaches 50%. The chance of sinking starts out very low and increases depending on how bad the ship’s condition becomes. 10.) Deadline of contracts 11.) Contract penalties Here you will be able to adjust the penalty payments for delayed deliveries. 12.) Frequency of economic crises You will be able to adjust how often an economic crisis wi...Update 1.1 available now! Introducing Company Contracts & Full Automation!Sep 5, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9828783/28721f1cd7e37cfdacc2d3766b0e98f02f207eb6.jpg Good news: Our latest update to version 1.1 for "TransOcean 2: Rivals" is now available. Next to numerous and exciting company contracts it also includes a whole new full automation feature for your fleet. We hope you will enjoy it! TransOcean 2 – Patch Notes 1.1: New Features: Company Contracts & Automation Endless Mode now has a new menu for company contracts. Opening it the first time brings up a short guide to using it. You can also access these instructions at any time via the ? icon at the top of the company contract menu. As always, displays an additional menu help window. Company contracts are about entering into a long-term relationship with a company, thereby securing the transport of large volumes of cargo from A to B. This must be completed within the contract period, which means more ships are needed to meet the company contract. New company contracts are available on the first of each month, but only in regions in which you have at least one subsidiary. No subsidiaries, no company contracts! How automation works: You can accept multiple company contracts and join them together to create a route. You can assign as many ships as you want to the route. They will then travel it, automatically fulfilling all company contracts along it. These ships can also be automatically repaired as long as at least one company contract destination has a Repair Dock. Balancing: Profit shares from tugboat companies have been slightly reduced. Profit shares from refineries have been increased. A subsidiary now only generates €50,000 a week in Endless Mode. Bug fixes: The Donate button for donating money in Competition Mode is now correctly grayed out when your account is frozen. When selecting a ship’s destination in the World Map, the ship’s range is updated directly after refueling. The correct business owner is now always displayed in sabotaged wharfs. If you sabotage a wharf, the Buy button correctly unlocks if you are able to pay the reduced price. Miscellaneous: In the contracts list, it is now possible to scroll the dropdown list of anchored ships (with the mouse wheel or by dragging with the left mouse button). In the "Game" options menu you can find a new checkbox called "Show voyage evaluation". It refers to the newsticker messages about incoming vessels, that are shown on the left side of the screen. The checkbox offers the opportunity to deactivate all these messages for all game modes (except for the campaign). We hope you will enjoy the update! Your TransOcean teamUpdate 1.1 available now! Introducing Company Contracts & Full Automation!Sep 5, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9828783/28721f1cd7e37cfdacc2d3766b0e98f02f207eb6.jpg Good news: Our latest update to version 1.1 for "TransOcean 2: Rivals" is now available. Next to numerous and exciting company contracts it also includes a whole new full automation feature for your fleet. We hope you will enjoy it! TransOcean 2 – Patch Notes 1.1: New Features: Company Contracts & Automation Endless Mode now has a new menu for company contracts. Opening it the first time brings up a short guide to using it. You can also access these instructions at any time via the ? icon at the top of the company contract menu. As always, displays an additional menu help window. Company contracts are about entering into a long-term relationship with a company, thereby securing the transport of large volumes of cargo from A to B. This must be completed within the contract period, which means more ships are needed to meet the company contract. New company contracts are available on the first of each month, but only in regions in which you have at least one subsidiary. No subsidiaries, no company contracts! How automation works: You can accept multiple company contracts and join them together to create a route. You can assign as many ships as you want to the route. They will then travel it, automatically fulfilling all company contracts along it. These ships can also be automatically repaired as long as at least one company contract destination has a Repair Dock. Balancing: Profit shares from tugboat companies have been slightly reduced. Profit shares from refineries have been increased. A subsidiary now only generates €50,000 a week in Endless Mode. Bug fixes: The Donate button for donating money in Competition Mode is now correctly grayed out when your account is frozen. When selecting a ship’s destination in the World Map, the ship’s range is updated directly after refueling. The correct business owner is now always displayed in sabotaged wharfs. If you sabotage a wharf, the Buy button correctly unlocks if you are able to pay the reduced price. Miscellaneous: In the contracts list, it is now possible to scroll the dropdown list of anchored ships (with the mouse wheel or by dragging with the left mouse button). In the "Game" options menu you can find a new checkbox called "Show voyage evaluation". It refers to the newsticker messages about incoming vessels, that are shown on the left side of the screen. The checkbox offers the opportunity to deactivate all these messages for all game modes (except for the campaign). We hope you will enjoy the update! Your TransOcean teamUpdate 1.0.12 available now! Containers return!Jun 16, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/261587814203642318/0CF185D7F4037310D17F9C69E365021364653A1D/ Dear community, the time has come: Our latest update for "TransOcean 2: Rivals" is now available for download! Next to bug fixes, a hotfix for users of Radeon graphics cards as well as further game improvements it also offers a frequently desired feature: visible container loads! Here is a detailed overview about the changes: TransOcean 2 – Patch Notes 1.0.12 New feature: Cargo is now graphically displayed on containerships. Bug fixes: Some issues connected to the screen resolution have been resolved. The game can now be played using a 21:9 resolution. However, not the whole screen will be used, therefore there will be black bars on the left- and right-hand side. Now the newsticker messages regarding repairs and upgrades close automatically as soon as the relevant messages have become obsolete or irrelevant. The shipping company comparison is now also displayed correctly when there are no AI opponents. A ships destination remains in effect even if it is being refueled after the destination has been chosen. Several user interface issues have been fixed. A bug that allowed ships to be bought in ports lacking a shipyard has been fixed. An incompatibility of graphic cards using an AMD Radeon 380 chipset has been resolved. The zoom settings of the mini game no longer influence the zoom level of the world map. When the tutorial is being cancelled the corresponding voice output will also fade out. Multiplayer: The icon animations are now played correctly in the whole game. Multiplayer: It now no longer happens that there are no starting ships available at the beginning of a match. Update 1.0.12 available now! Containers return!Jun 16, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/261587814203642318/0CF185D7F4037310D17F9C69E365021364653A1D/ Dear community, the time has come: Our latest update for "TransOcean 2: Rivals" is now available for download! Next to bug fixes, a hotfix for users of Radeon graphics cards as well as further game improvements it also offers a frequently desired feature: visible container loads! Here is a detailed overview about the changes: TransOcean 2 – Patch Notes 1.0.12 New feature: Cargo is now graphically displayed on containerships. Bug fixes: Some issues connected to the screen resolution have been resolved. The game can now be played using a 21:9 resolution. However, not the whole screen will be used, therefore there will be black bars on the left- and right-hand side. Now the newsticker messages regarding repairs and upgrades close automatically as soon as the relevant messages have become obsolete or irrelevant. The shipping company comparison is now also displayed correctly when there are no AI opponents. A ships destination remains in effect even if it is being refueled after the destination has been chosen. Several user interface issues have been fixed. A bug that allowed ships to be bought in ports lacking a shipyard has been fixed. An incompatibility of graphic cards using an AMD Radeon 380 chipset has been resolved. The zoom settings of the mini game no longer influence the zoom level of the world map. When the tutorial is being cancelled the corresponding voice output will also fade out. Multiplayer: The icon animations are now played correctly in the whole game. Multiplayer: It now no longer happens that there are no starting ships available at the beginning of a match. The return of the ContainersJun 7, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/260460543575534000/9B6A94D0B53F98D60B629703442FC3A2FB92D8C0/ Dear community, we are happy to announce today, that our latest update for "TransOcean 2: Rivals" has reached the final testing phase. Next to bug fixes and further game improvements it will bring a frequently desired feature into the game: visible container loads! According to plan the new update will set sail soon. So stay tuned! Your TransOcean teamThe return of the ContainersJun 7, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/260460543575534000/9B6A94D0B53F98D60B629703442FC3A2FB92D8C0/ Dear community, we are happy to announce today, that our latest update for "TransOcean 2: Rivals" has reached the final testing phase. Next to bug fixes and further game improvements it will bring a frequently desired feature into the game: visible container loads! According to plan the new update will set sail soon. So stay tuned! Your TransOcean teamUpdate 1.0.8 available now!May 20, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267214671131595502/58836DCE891083F7DEA794E48CB885A84D759C34/ Good news: We have just released the latest update for "TransOcean 2: Rivals". Next to bug fixes it for sure also offers numerous game improvements. Here is a detailed overview about the changes: TransOcean 2 – Patch Notes 1.0.8 General:: Some more improvements to the pause function have been implemented. Automated ships now commence their journey correctly after loading a saved game. In the endless game mode ships no longer remain stuck after casting off. After a subsidiary has been bribed, its correct (sabotaging) owner is now indicated as such. The reach of the upgrade “Contraband scanner“ has been fixed, which results in less found contraband alerts. A bug has been fixed which often resulted in the wrong length of the ship parameter’s orange bars in the wharf. If you repair a ship via the contract list, you will only be able to load the ship with cargo once more after the repair has been completed. You cannot skip while naming a ship any longer. The contract sizes for class 2 container ships have been reduced so that the little “Mustang II” has a bigger choice range. In the voyage evaluation menu the wear and tear is now correctly calculated on basis of the local repair dock. It is no longer possible to sabotage yourself. If a sabotage action is cancelled, the game is no longer paused but keeps running. Text: The current ship name instead of the model name is now shown in den upgrade dock. Several localization bugs have been fixed. Mini game: The game now pauses during manual docking and casting off in the ports. The correct remaining time of the strike is now shown after the mini game has been cancelled while still in progress. Campaign: The tutorial could not be continued in some cases. This problem has been fixed. Update 1.0.8 available now!May 20, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267214671131595502/58836DCE891083F7DEA794E48CB885A84D759C34/ Good news: We have just released the latest update for "TransOcean 2: Rivals". Next to bug fixes it for sure also offers numerous game improvements. Here is a detailed overview about the changes: TransOcean 2 – Patch Notes 1.0.8 General:: Some more improvements to the pause function have been implemented. Automated ships now commence their journey correctly after loading a saved game. In the endless game mode ships no longer remain stuck after casting off. After a subsidiary has been bribed, its correct (sabotaging) owner is now indicated as such. The reach of the upgrade “Contraband scanner“ has been fixed, which results in less found contraband alerts. A bug has been fixed which often resulted in the wrong length of the ship parameter’s orange bars in the wharf. If you repair a ship via the contract list, you will only be able to load the ship with cargo once more after the repair has been completed. You cannot skip while naming a ship any longer. The contract sizes for class 2 container ships have been reduced so that the little “Mustang II” has a bigger choice range. In the voyage evaluation menu the wear and tear is now correctly calculated on basis of the local repair dock. It is no longer possible to sabotage yourself. If a sabotage action is cancelled, the game is no longer paused but keeps running. Text: The current ship name instead of the model name is now shown in den upgrade dock. Several localization bugs have been fixed. Mini game: The game now pauses during manual docking and casting off in the ports. The correct remaining time of the strike is now shown after the mini game has been cancelled while still in progress. Campaign: The tutorial could not be continued in some cases. This problem has been fixed. Update 1.0.6 available now!May 13, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267214130201840670/69C5EBA5C17D878F6671CC0572725576A0E8EC8E/ Dear community, since many players expressed the desire for an option in the single-player mode that will grant them more time for planning their next moves or tactical maneuvers we are very happy to respond to this wish today by publishing a first major update for "TransOcean 2: Rivals". In addition to some other improvements regarding the gameplay the much desired option to pause the game will be implemented with this patch! TransOcean 2 - Patch Notes v1.0.6: New features: New pause function (only available in single-player) It is now possible to pause the game in the single-player modes, if the player wishes to do so. The pause function is now enabled by default. It is possible to enable and disable this function anytime during a running game in the options menu. While the pause function is enabled the game will pause automatically during the following situations: As soon as a ship reaches a port. When you enter the port screen. While you look at ships in the wharf or browse for upgrades in the upgrade dock. Every time a menu such as the contract list, the ship report, the cash flow or the victory point statistic is opened. When as ship has been repaired. When a ship has been upgraded. While a direct destination of a ship is being selected via the world map. The victory point screen now shows if victory points have been earned through the unlocking of region bonuses. The frame rate has been limited to maximum 120 fps (frames per second). The limit of the maximum vertical screen resolution of 1200p has been removed. The original resolution of the graphic elements is still 1080p. Balancing Adjustments: The ship’s wear and tear has been slightly minimized. AI improvements have been implemented. Bug Fixes: General: It was not possible to use the help function by pressing the key “H” while the ship list was closed. A rare calculation error of the repair costs has been fixed. Several localization and text problems have been fixed. The performance while scrolling longer lists has been optimized. Excessive fuel consumption could result in a negative fuel gauge. The world map zoom did sometimes not reset properly. A possible display problem of the ship selection has been fixed. Rare button or menu malfunctions as well as overlapping menus have been removed. Faulty victory point calculations have been corrected. A bug which resulted in a game freeze due to a certain combination of actions, quests and game length has been fixed. The direction of the mouse wheel during the creation of a profile has been corrected. Campaign: The third goal of chapter 3 is now being evaluated correctly. In certain circumstances it was not possible to select the destination port during the tutorial of chapter 4. In chapter 5 it was possible to put an offer on Lydia Blithe-Smith’s shipping company even with a frozen bank account. Multiplayer: If a player changed his name...Update 1.0.6 available now!May 13, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267214130201840670/69C5EBA5C17D878F6671CC0572725576A0E8EC8E/ Dear community, since many players expressed the desire for an option in the single-player mode that will grant them more time for planning their next moves or tactical maneuvers we are very happy to respond to this wish today by publishing a first major update for "TransOcean 2: Rivals". In addition to some other improvements regarding the gameplay the much desired option to pause the game will be implemented with this patch! TransOcean 2 - Patch Notes v1.0.6: New features: New pause function (only available in single-player) It is now possible to pause the game in the single-player modes, if the player wishes to do so. The pause function is now enabled by default. It is possible to enable and disable this function anytime during a running game in the options menu. While the pause function is enabled the game will pause automatically during the following situations: As soon as a ship reaches a port. When you enter the port screen. While you look at ships in the wharf or browse for upgrades in the upgrade dock. Every time a menu such as the contract list, the ship report, the cash flow or the victory point statistic is opened. When as ship has been repaired. When a ship has been upgraded. While a direct destination of a ship is being selected via the world map. The victory point screen now shows if victory points have been earned through the unlocking of region bonuses. The frame rate has been limited to maximum 120 fps (frames per second). The limit of the maximum vertical screen resolution of 1200p has been removed. The original resolution of the graphic elements is still 1080p. Balancing Adjustments: The ship’s wear and tear has been slightly minimized. AI improvements have been implemented. Bug Fixes: General: It was not possible to use the help function by pressing the key “H” while the ship list was closed. A rare calculation error of the repair costs has been fixed. Several localization and text problems have been fixed. The performance while scrolling longer lists has been optimized. Excessive fuel consumption could result in a negative fuel gauge. The world map zoom did sometimes not reset properly. A possible display problem of the ship selection has been fixed. Rare button or menu malfunctions as well as overlapping menus have been removed. Faulty victory point calculations have been corrected. A bug which resulted in a game freeze due to a certain combination of actions, quests and game length has been fixed. The direction of the mouse wheel during the creation of a profile has been corrected. Campaign: The third goal of chapter 3 is now being evaluated correctly. In certain circumstances it was not possible to select the destination port during the tutorial of chapter 4. In chapter 5 it was possible to put an offer on Lydia Blithe-Smith’s shipping company even with a frozen bank account. Multiplayer: If a player changed his name..."TransOcean 2: Rivals" is available now!May 11, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267214040744819354/31931F44EED77C1158A3457B6AA1AE4229E08874/ Ship ahoy and full steam ahead: Our exciting economic simulation "TransOcean 2: Rivals" is available now! Experienced sea dogs and daring ordinary seamen who would like to enter the thrilling shipping business and build up their own world wide empire, can find the game here: http://store.steampowered.com/app/350110 "TransOcean 2: Rivals" is available now!May 11, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267214040744819354/31931F44EED77C1158A3457B6AA1AE4229E08874/ Ship ahoy and full steam ahead: Our exciting economic simulation "TransOcean 2: Rivals" is available now! Experienced sea dogs and daring ordinary seamen who would like to enter the thrilling shipping business and build up their own world wide empire, can find the game here: http://store.steampowered.com/app/350110 10% off during the release weekMay 10, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267213569390672993/977B811B1092EF8AC3A8C3F27F18B31FC1400687/ Dear community, the pre-order phase for "TransOcean 2: Rivals" will end today. So at this point we want say THANK YOU for your confidence! We hope you will enjoy the game as much as we do! For all of you who want to wait for the first gamer feedback to arrive before buying, there will be a 10% discount during the first week after release, just without the pre-order content. We're very much looking forward to the launch and are proud to be part of such a great community. Your TransOcean team 10% off during the release weekMay 10, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267213569390672993/977B811B1092EF8AC3A8C3F27F18B31FC1400687/ Dear community, the pre-order phase for "TransOcean 2: Rivals" will end today. So at this point we want say THANK YOU for your confidence! We hope you will enjoy the game as much as we do! For all of you who want to wait for the first gamer feedback to arrive before buying, there will be a 10% discount during the first week after release, just without the pre-order content. We're very much looking forward to the launch and are proud to be part of such a great community. Your TransOcean team Get TO1 with a 50% discount and get 20% off for TO2May 5, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267213406012185961/38F6D77B92B7CEE7D2F40685A7877255D96AAE3E/ Nautical offer for aspiring rulers of the Seven Seas: In preparation of the upcoming release of "TransOcean 2: Rivals" from today on our exciting economic simulation "TransOcean: The Shipping Company" is available on Steam with a 50% discount for a special price of 9.99 EUR in total. The very special feature with this price offer is that the owners of the predecessor are able to get "TransOcean 2: Rivals" on Steam with a special pre-order discount of 20% in total – incl. some maritime pre-order bonuses. So who doesn't own these two games yet, shouldn't miss this unique opportunity! Here is the link to "TransOcean: The Shipping Company" on Steam: http://store.steampowered.com/app/289930 And here is the link to the "TransOcean 2: Rivals" pre-order on Steam: http://store.steampowered.com/app/350110 PS: The price offer will end on May 10th, 2016.Get TO1 with a 50% discount and get 20% off for TO2May 5, 2016 - Community Announcementshttp://images.akamai.steamusercontent.com/ugc/267213406012185961/38F6D77B92B7CEE7D2F40685A7877255D96AAE3E/ Nautical offer for aspiring rulers of the Seven Seas: In preparation of the upcoming release of "TransOcean 2: Rivals" from today on our exciting economic simulation "TransOcean: The Shipping Company" is available on Steam with a 50% discount for a special price of 9.99 EUR in total. The very special feature with this price offer is that the owners of the predecessor are able to get "TransOcean 2: Rivals" on Steam with a special pre-order discount of 20% in total – incl. some maritime pre-order bonuses. So who doesn't own these two games yet, shouldn't miss this unique opportunity! Here is the link to "TransOcean: The Shipping Company" on Steam: http://store.steampowered.com/app/289930 And here is the link to the "TransOcean 2: Rivals" pre-order on Steam: http://store.steampowered.com/app/350110 PS: The price offer will end on May 10th, 2016.Tutorial Trailer #4 is ready for cast off!Apr 27, 2016 - Community AnnouncementsOur fourth tutorial for "TransOcean 2: Rivals" has been set to sea. This time we'll show you everything connected to shipyards, ships and their upgrades. So, cast off and straight into the video! https://youtu.be/zhLhVjhRB90 The previous tutorials can be found here: Tutorial Trailer #1: https://youtu.be/vyqqkqcvkmk Tutorial Trailer #2: https://youtu.be/vrpFlV9nD8Q Tutorial Trailer #3: https://youtu.be/nJzIM4DeMKgTutorial Trailer #4 is ready for cast off!Apr 27, 2016 - Community AnnouncementsOur fourth tutorial for "TransOcean 2: Rivals" has been set to sea. This time we'll show you everything connected to shipyards, ships and their upgrades. So, cast off and straight into the video! https://youtu.be/zhLhVjhRB90 The previous tutorials can be found here: Tutorial Trailer #1: https://youtu.be/vyqqkqcvkmk Tutorial Trailer #2: https://youtu.be/vrpFlV9nD8Q Tutorial Trailer #3: https://youtu.be/nJzIM4DeMKg