
Total War: WARHAMMER III
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Steam Summer Sale NOW ON!Jun 26, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/b086637fdc2a1474628b168d24ea29c547d008a4.png Greetings! The Steam Summer Sale is so hot right now! From today until 10th of July, grab up to 75% off a selection of Total War titles. https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/ https://store.steampowered.com/app/1937780/Total_War_PHARAOH/ https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/ https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/ 👉 Check out all the deals here 👈 🕙 Sale ends 10th July @ 10AM PDT/6PM BST — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord BlueskyHotfix 6.2.1Jun 24, 2025 - Community AnnouncementsGreetings everyone! Today, we’re releasing Hotfix 6.2.1, bringing new fixes and tweaks to Total War: WARHAMMER III including balance changes to Books of Khorne and some new quality of life improvements. Without further ado, let’s get into it. — Anastasija Dolgošejeva // Senior Community Manager // Your friendly neighbourhood penguin Quality of Life Highlights Implemented a “Enable Realms of Chaos Frontend Video” (currently “Skip realms of Chaos video”) option into Game settings in the main menu. Enabling this setting will ensure the Realms of Chaos video plays before the frontend. Disabling it will skip the video when launching the game. Single clicking on the icon for a reinforcement point on Domination Maps will no longer pan the camera to that location. Double clicking on the icon for a reinforcement point on Domination Maps will pan the camera to that location. CampaignItems We had one extra Unique tier item we planned to add that didn’t quite make it into 6.2: The Chalice of Malfleur. The Chalice is an arcane item that offers a huge trade-off to a caster - can you overcome its huge miscast penalties to benefit from its powerful rewards? Azhag's Crown of Sorcery no longer says it unlocks Lore of Death spells since Azhag has this innately. Fixed an issue where the next volumes of the Books of Khorne wouldn't drop for a Khornite faction. Balance Changes We’ve changed Khorne’s version of the Book of Khorne so that it no longer gives Spell intensity and instead Silence’s everyone in the region. A bit more fitting and useful for a Khorne faction. We originally made the decision that the permanent razing effect of the completed Book of Khorne would prevent even Khorne factions from settling ruins through their automatic ruin colonization feature - however on second thought and considering your early feedback we’ve decided to re-enable ruin colonization via this feature for Khorne factions. We’ll continue to monitor feedback on this. Skills Caskets of Souls aren't just for Christmas! They're affected by red line skills like other units :) Azhag's skill "Insane Visions" now provides factionwide hero recruit rank increase instead of provincewide. Paint da Beasts now affects Waaagh trophy units. UI Moved "Minor Faction Potential" and "AI Strength & Threat Assessment" checkboxes from endgame settings to general campaign settings (this will not affect current campaigns). “Implemented a “Enable Realms of Chaos Frontend Video” option into Game settings in the main menu. Enabling this setting (currently “Skip realms of Chaos video”) will ensure the Realms of Chaos video plays before the frontend. Disabling it will skip the video.” The Black Ark’s Docked effect now uses an icon when in pre-battle screen. Fixed not restoring army selection after treasury, objectives or treasure maps panel has been closed. Volksgrad is a major settlement, the garrison buildings available now correctly reflect that. The Altdorf College of Forbidden Magic now correctly shows as ...An entire crab army comes to Total War: Warhammer 3 in the crustacean nation modJun 24, 2025 - Rock, Paper, ShotgunCarcinisation comes for us all, in time. Today, it is Total War: Warhammer 3's turn. The crustacean nation mod adds four legendary lords, heroes, 27 crabulous units, new spells, plus custom tech and building trees for a complete crab-paign experience. It would have been shellfish of me not to share, if not downright altruistic to avoid any and all crab puns. Read more Total War 25 years - Wallpaper giveawayJun 19, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/20e2c5ed47308cfa8cb3345b14240fcfa54e9356.png Greetings, Total War fans! Decorate your screens and celebrate 25 years of Total War with a fancy new wallpaper. Head to the CA Community rewards section, and get this exclusive Anniversary Wallpaper now! — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord BlueskyTotal War Warhammer 3 update 6.2 delivers a complete rework to magic itemsJun 18, 2025 - PCGamesNA new Total War Warhammer 3 update is here, delivering developer Creative Assembly's much-touted magic items rework along with the addition of new units. The overhaul is designed to better balance item strength across the strategy game's campaigns, and should result in you finding fewer but more impactful drops, with a better variety of options to suit your chosen faction's preferred play style. The complete Total War Warhammer 3 6.2 patch notes also include a nerf to Slaanesh mounted units, a fix for abilities granted to summoned forces, and a reduction to its storage size, as we wait on the Tides of Torment DLC. Read the rest of the story... RELATED LINKS: Total War Warhammer 3 patch 6.2 brings a big magic items rework and new units The next Total War Warhammer 3 DLC is giving Norsca the attention it deserves New Total War Warhammer 3 patch notes buff Kislev and Tzeentch again Patch Notes 6.2Jun 17, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/531d71f065de19ede6ccbc2108ec8f6c8168efea.png Greetings, Patch 6.2 has been deployed in Total War: WARHAMMER III! Here are some of the highlights: Abilities granted by effects for summoned units (Summoned Skink Priest, Krell, and Summoned Keeper of Secrets) are now properly enabled. Increased the Radii Ratio of units mounted on Steeds of Slaanesh (Seekers of Slaanesh, Heartseekers of Slaanesh, Hellstriders of Slaanesh, Hellstriders of Slaanesh (Hellscourges)) to slightly reduce their performance by having fewer of them fight in melee at the same time. Stopped effects that grant Snipe from also granting Slayer. ...and much more! In case you missed them yesterday, you can read the full Release Notes 6.2 here. If you encounter any issues after updating to Patch 6.2, please report them in our dedicated bug reporting area so our QA teams can investigate. See you on the battlefield! — The Total War Team ⚠ IMPORTANT If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. 🧱 MOD WARNING Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, drop by our official social channels. Steam X Facebook Instagram Discord BlueskyTotal War Warhammer 3 patch 6.2 brings a big magic items rework and new unitsJun 12, 2025 - PCGamesNTotal War Warhammer 3 patch 6.2 is on the way, and developer Creative Assembly is making "extensive revisions" to magic items in the sprawling strategy game. Scheduled for launch next week, the new Total War Warhammer 3 update will also include a first introduction to the recently tested enemy AI improvements, and additional units for the Chaos Dwarfs and Vampire Counts. Senior game designer William Håkestad walks us through the changes in a fresh CA dev blog. Read the rest of the story... RELATED LINKS: The next Total War Warhammer 3 DLC is giving Norsca the attention it deserves New Total War Warhammer 3 patch notes buff Kislev and Tzeentch again The next Total War Warhammer 3 DLC finally adds a new Slaanesh legendary lord Join us for the Total War 25th anniversary celebrationsJun 12, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/be39422cd27a3116b3ce77f4d8e689be00aaaa91.png Hey Total War fans, 25 years ago, in a small one room office just down the road from where I write this message, Total War was born. The vision was rooted in a love for both history and strategy gaming, with the aim of seamlessly mixing the best parts of grand strategy and real-time tactical battles into a single experience where you truly felt like the commander of a vast empire. During those early years Total War’s identity formed. The team were focused on authentic recreations of the most pivotal moments in human history from the Age of Antiquity through to the emergence of the great naval empires. As the genre evolved and our teams changed, we expanded into new territory by leaping into the fantastical; meticulously recreating Games Workshop’s iconic Warhammer World as a truly unique strategy experience. There have been triumphs and tribulations throughout the years, and we’re honoured and humbled to be one of the few video game franchises that get the chance to celebrate such a huge milestone. Without your support this would never have been possible – so a massive thank you from all of us on this special day! {STEAM_CLAN_IMAGE}/39760201/812d90ece1ee1c37fbff348098652ce711c15ce2.jpg Some of you may remember from my update last year that we had plans to celebrate this anniversary in a meaningful way. Our teams are hard at work fine tuning a program of content that not only shines a light on past games but builds the foundation for us to begin revealing what we have planned for the future of Total War. And yes, this means the reveal of new games and content. 25 years of Total War will begin with a look back at our legacy. Taking place from August until the end of November, we’ll journey through each series that has been released since 2000. Expect content like retrospective video interviews, developer livestreams, sales across our entire catalogue, as well as fantasy and historical multiplayer tournaments. We also want to make this a celebration you can get involved in, so we'll be hosting giveaway competitions, inviting you to ask questions of our developers, as well as spotlighting your favourite mods and content creators who have helped make the Total War community what it is today. {STEAM_CLAN_IMAGE}/39760201/b6e5e77e23906595528f385a024b26b119fbd6cc.jpg Beyond celebrating the past, we plan on welcoming the future of Total War in a big way. Behind the scenes, we’re in the early stages of producing the Total War: 25th Anniversary Showcase, the first video presentation of its kind in our history. Taking place in early December, this show will unveil the new games that you can expect to play in the near and distant future, as well as introduce you to the development teams making them. We’ll have more details to share as we approach the end of the year, but whether you’re a fantasy or history fan, there will be plenty to enjoy! Alongside all of this will be more WARHAMMER II...Patch 6.2 Dev BlogJun 12, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/8cc53b799d86ba87c47165708323697e50658921.jpg Hey folks, Next week, we’re expecting to publish the full release notes for Update 6.2, as well as the Update itself. Ahead of its release, we thought we’d give you a heads up on what to expect in this update, direct from William Håkestad, Senior Game Designer on Total War: WARHAMMER III. In Update 6.2, look forward to extensive revisions to Magic Items, an introduction of the AI Improvements tested in the proving grounds, the introduction of a few new Magic Items, and the arrival of two new units: The Hobgoblin Bolt Thrower, and Blood Knights. Sit tight for the full release notes next week with all of our improvements and fixes, and more on those two new units, but in the mean time here’s William with the Sports and Weather (and plenty of insight on our revisions to Magic Items). Adam Freeman // Head of Community 👉 PATCH 6.2 DEV BLOG 👈 — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord BlueskyHotfix 6.1.5Jun 3, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/3b7cbbccde3c3a8d79d2423f6924e81f046aae12.png Greetings everyone! Today, we’re releasing Hotfix 6.1.5, bringing new fixes and tweaks to Total War: WARHAMMER III including various fixes to maneater psychology, quest battles and how Wood Elves rumble in the jungle. Without further ado, let’s get into it. — Anastasija Dolgošejeva // Senior Community Manager // Your friendly neighbourhood penguin Campaign General // Gameplay Fixed a crash to desktop after manually winning Vilitch’s Quest Battle Vessel of Chaos and waiting for the loading back to the campaign map. Fixed bug where Ogre Camps would move after every battle and every game load. Marching stance movement extents now should be again shown correctly while the military force is in default stance. The Rite of Awakening event video now correctly plays rather than the 2D image. When the user opens and immediately close the UI panel for The Skull Throne the script will be canceled to prevent scripted tour pop-ups. Fixed an issue where the the campaign camera went under the terrain in some cases.. Chaos Dwarfs when occupying the Galleon's Graveyard now have a garrison. Jungles now function as forests when applying Wood Elf "during forest battles" effects like the skill for Waystalkers, "The Endless Hunters". Skills The Exalted Lord of Change Skill "Impossible Egotist" now correctly give heroes in their army "Silenced". Snow Leopards are now affected by the Hag Witch's skill "Wildkeeper". UI Fix getting "Under-City Discovered!" messages for settlements belonging to other factions. Fixed a crash when trying to open technology tree from Gorbads Tactics menu on non players turn. Battle General // Gameplay Issue fixed where multiple RoR Gyrobombers attacking in fast forward are causing game crashes. Fixed an issue where Ulrika Maldova would always be staggered by powerful attacks when mounted on a horse. Fixed an issue with one of Arbaal’s quest battles so that Vampire Coast armies are no longer visible before the reinforcements to prevent the pop-up message about hidden foes to appear. Fixed an issue where one of Skulltaker's quest battles could be won without fighting the entire enemy army. Fixed an issue in the Overtyrant’s Crown quest battle where one of the waves will attack the player armies right after they leave the reinforcement location. Golgfag & the Eshin Maneater now have Immune to Psychology attribute like other meaneaters. Battle Maps Fixed some floating vegetation on The Dragon Isles battle map. Mopped up invisible shallow water on the Road to Talabheim battle map. — The Total War Team ⚠ IMPORTANT If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. 🧱 MOD WARNING Please note that user-...The next Total War Warhammer 3 DLC is giving Norsca the attention it deservesMay 24, 2025 - PCGamesNThe next Total War Warhammer 3 DLC will bring a notorious legendary lord to the tribes of Norsca. In a new developer update, Creative Assembly head of community Adam Freeman is joined by Warhammer 3 DLC game director Todor Nikolov, art director Stoyan Stoyanov, and Tides of Torment lead designer Vasil Nikolov to discuss the upcoming expansion and, in particular, the introduction of Sayl the Faithless. The team also talks about greater Norsca reworks that are on the cards, as well as more upcoming changes for Slaanesh. Read the rest of the story... RELATED LINKS: New Total War Warhammer 3 patch notes buff Kislev and Tzeentch again The next Total War Warhammer 3 DLC finally adds a new Slaanesh legendary lord Total War Warhammer 3 patch 6.1 arrives with full Kislev and Kairos reworks Dev Chat on Norsca and Tides of Torment Design - What's Next?May 23, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/d47668c82cf861f59900db54b8540ae93b417bce.png What’s Next is back, revealing the next faction for our upcoming DLC, Total War: WARHAMMER III – Tides of Torment, releasing later this Summer. This episode gives full focus to our next faction, Norsca, and its newest Legendary Lord: Sayl The Faithless. Creative Director Todor Nikolov, Lead Designer Vasil Nikolov, and Art Director Stoyan Stoyanov sit down with myself, subbing in for KingGobbo who recently welcomed two baby Mangler Squigs to his family and will be spending some well-earned time off whilst we keep the wheels turning. Congratulations to the Colemans from all of us across Total War! Watch this full episode of What’s Next right here on the Total War YouTube Channel 👇👀 We were thrilled to reveal Sayl alongside our friends across gaming at yesterday's Skulls Showcase, which if you missed you can check it out here. Unlike past Skulls events, this year we haven’t released a free legendary lord as we’ve shifted our priorities over the past year to introduce more free content through our game updates, but we didn’t want you to think we’d forgotten about you all the same. 6.2 is not too far beyond the horizon, bringing with it some new units: Blood Knights (Sword & Shield) Hobgoblin Bolt Throwa You’ll find an early preview of additional content coming to 6.2 in this episode of What’s Next, and we’ll be back in the next few weeks with more information about our next title update. And What’s Next will return at the end of June with a look at our third and final faction for Tides of Torment. We’ll have more behind the scenes looks to show and share with you in the mean-time, and until then, let us know what you’ve loved hearing about today, we always enjoy reading through your feedback! See you on the battlefields, — Freeman // Head of Community For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord BlueskyWARHAMMER SKULLS 2025 Festival SaleMay 23, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/3fb9554a5e78e8d16be6ccc4da0a9cfb8caaa900.png The WARHAMMER SKULLS 2025 Festival Sale is now on! From today until May 29th, grab up to 75% off the Total War: WARHAMMER franchise! https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/ https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/ https://store.steampowered.com/app/364360/Total_War_WARHAMMER/ Are you ready to conquer your demons…or become one? 👉 Check out all the deals here 👈 🕙 Sale ends 29th May @ 9AM PDT/5PM BST — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord BlueskyTides of Torment - Teaser TrailerMay 22, 2025 - Community AnnouncementsThe Tides of Torment are rising - our new DLC for Total War: WARHAMMER III lands upon your shores later this Summer 🌊👀 Join us tomorrow at 15:00 BST on the Total War YouTube channel to hear even more from our development teams on our second faction. — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord BlueskyTotal War Warhammer 3 teases its upcoming Tides of Torment, coming with three new legendary lordsMay 22, 2025 - VG247Total War Warhammer 3 has just released a neat little teaser trailer during the Warhammer Skulls event just now, hinting towards some exciting new additions to the Immortal Empires campaign. Read more Total War Warhammer 3 teases its upcoming Tides of Torment, as well as a new legendary lordMay 22, 2025 - VG247Total War Warhammer 3 has just released a neat little teaser trailer during the Warhammer Skulls event just now, hinting towards some exciting new additions to the Immortal Empires campaign. Read more Hotfix 6.1.4May 20, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/7a1811257dd96b973695fcedd6b1b2b8a035d3ac.png Greetings everyone! Today, we’re releasing Hotfix 6.1.4, bringing new fixes and tweaks to Total War: WARHAMMER III. We are bringing to you a variety of improvements including fixes to AI army movement range not displaying correctly, Ogre Camp spawn locations, and some misbehaving skills and traits. Without further ado, let’s get into it. — Anastasija Dolgošejeva // Senior Community Manager // Your friendly neighbourhood penguin 👉 Check out full Hotfix 6.1.4 notes here 👈 — The Total War Team ⚠ IMPORTANT If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. 🧱 MOD WARNING Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, drop by our official social channels. Steam X Facebook Instagram Discord BlueskyHotfix 6.1.3Apr 29, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/9bb5853c8b524d66875299a646da26d866d14785.png Hey folks, We’re back with Hotfix 6.1.3, bringing a host of fixes and tweaks to Total War: WARHAMMER III, from Kislevite supporters to Beastmen’s lost shards. Let’s get into it! — Steve Coleman // Senior Community Manager // Squigherd Highlights Fixed an issue where The Ice Court and The Great Orthodoxy would get stuck at 100/100 supporters after quest battles without increasing tier Fixed Beastmen being able to settle without creating a Herdstone, causing them to permanently lose their shards. Fixed an issue where flying spellcasters would be constantly spinning round in circles. Known Issues // Still Cooking Manually abandoning a settlement in a Bloodground as a Beastmen faction results in the 3DUI not updating properly and showing the settlement as not a part of the Bloodground. When loading a saved game from before version 6.1.3 as a Beastmen faction, the region occupation restrictions get updated on End Turn, not on load. CAMPAIGN General // Gameplay Fixed an issue so that Beastmen can no longer occupy regions in a Bloodground without actually raising a Herd stone. This used to be allowed in error and consumed a shard without providing an avenue to get it back. Fixed an issue where players could open a panel using hotkeys during the transition from pre to post-battle Fixed an issue where confederated leaders would not automatically get Followin' Da Plan points if confederated while wounded when playing as the Ironclaw Orcs Fixed a crash that occurred when losing a settlement while an Ataman is traveling to it. Added additional negative diplomatic relations between Cathay factions and their enemy rebel factions to stop them finding too much harmony in the early game. Fixed an issue where Skulltaker's tongue was missing during the intro cinematic to 'The Slayer Sword' quest battle Fixed an issue where the Cockatrice didn’t have a recruitment cap when being recruited by Beastmen armies (Old saves will likely see some mild confusion, as existing Cockatrice in those saves will technically be the Tzeentch version, which is not capped). Fixed an issue where The Ice Court and The Great Orthodoxy would get stuck at 100/100 supporters after quest battles without increasing tier. BATTLE General // Gameplay Fixed an issue where Flying casters could spin around when casting spells and moving simultaneously (although spinning is a good trick) Fixed an issue where Empire War Wagon units would bleed from their wooden // metal parts when hit. Fixed an issue where blood would spurt out The Vampire Coast’s Deck Gunners unit cannon when hit. Fixed an issue with how blood VFX displayed for Demigryph Knights. Battle Maps Fixed an issue in Zhufbar (Dwarfs) where units could fall through the ground in certain areas of the map. Fixing some overlapping assets that were visually glitching on the Erengrad (Kislev) battle map. Fixed shallow water in playable area being too deep on the Troll Country...Improving AI in Campaign - Part 2Apr 9, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39760201/bcdccc31dce1c9277de102a15a62e7e283534c91.png Hey folks, The time has come for us to talk a little more about Campaign AI, what we’ve been working on in the wake of the first Beta, and how we’ve used your feedback to help steer this big oft-unwieldy ship in the right direction. We’re pleased to reveal that tomorrow (Thursday 10th April) we’ll be launching our next Campaign AI Beta on Steam, once again giving you the chance to test out our next stage of tweaks and adjustments and provide us with your immensely valuable feedback. If you took part in our last Beta, we’d love to get your thoughts on this latest round of changes, and if you missed out last time, this is the perfect chance to see what we’ve been working on and have your voice heard. You’ll find instructions on how to access the Beta at the bottom if this blog when it goes live tomorrow, so check back when you see us confirm it’s live. As ever, you’ll be able to discuss these changes and provide feedback in our dedicated Campaign AI Beta forum in the CA Community, as well as via a survey that we’ll be running alongside the Beta. These links will appear here tomorrow, and you’ll also find a link to the survey in-game, on the News Feed when you’re playing the Beta itself. Before we get into the nitty-gritty of what Rado and the team have been up to, we’d also like to share that this project will henceforth be inducted into our rekindled Proving Grounds initiative. Some of you may recall this initiative from the WH2 days, but for those who don’t, let me give you a brief introduction to what the Proving Grounds are: The Proving Grounds first debuted back in 2020 and gave our devs the opportunity to explore radical solutions and test systemic changes to core gameplay features, while giving you the opportunity to try out these changes and provide feedback on them. Of course, there’s no guarantee that these tested changes make it into the main game, but it allows our devs to think outside the box a little and allows you to have your voices heard on what can be some pretty sweeping changes to core parts of the game. Basically, it’s a chance for us all to work together on improving WH3 for the greater good. The Greater Good. With this current phase of Proving Grounds, we're quietly confident that these Campaign AI changes are moving in the right direction. These new changes we're now testing for will help to show us what further refinements we need to make before we consider bringing them into the main game, and how that might impact the difficulty of our player experience. Looking beyond this Proving Ground, we have a team internally starting to explore changes that we think we can make to Sieges, and are hoping to bring you more on that in the summer. With that admin out of the way, it’s once again time to hand over to the almighty Radoslav. Be sure to check back tomorrow for all the details on how to access this new Campaign AI Beta! — Steve Coleman // Senior Commun...New Total War Warhammer 3 patch notes buff Kislev and Tzeentch againApr 4, 2025 - PCGamesNNew Total War Warhammer 3 patch notes have just rolled out, as Creative Assembly follows up on its recent 6.1 reworks with hotfix 6.1.2. The strategy game developer has taken community feedback on board and made additional adjustments to both of its current focus factions. Kislev gets changes to building, tiering, and tech, while Tzeentch's Kairos Fateweaver is handed a few more improvements to his kit. CA also addresses a few other issues that it's currently working on as it looks towards Total War Warhammer 3's next DLC. Read the rest of the story... RELATED LINKS: The next Total War Warhammer 3 DLC finally adds a new Slaanesh legendary lord Total War Warhammer 3 patch 6.1 arrives with full Kislev and Kairos reworks Total War Warhammer 3 patch 6.1 will deliver a dramatic Kislev rework
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