
Titanic VR
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PatchOct 15, 2018 - Community AnnouncementsHi all, We have just pushed a patch live. Below is a list of changes and fixes. Again we would like to say a special thank you to all those who reported bugs and issues, this has been most helpful to us as we endeavor to get everything running smoothly. Changelog: • Fixed interactable object's highlight in the labs when using no motion controllers. • Fixed issue with ghost fish mission, objective map marker not tracking the real-time position of the ghost fish. • Various UI fixes/tweaks • Easier placement of ROV upgrades using no motion controllers • Various lab dialogue/audio fixes. • Fixed animation issue when opening the Marconi canister and the Marconi message drops out. • Fixed the end of credits transition back to the main menu. New PatchOct 3, 2018 - Community AnnouncementsHi all, We have just pushed a small patch live. This should fix the issue some of you are having regarding TitanicVR not starting. Changelog: • Fixed game not starting issue. Patch TwoSep 26, 2018 - Community AnnouncementsHi all, Our second patch for Titanic full release just went live, Below are a list of fixes, Thanks again to all those who took the time to report bugs and suggestions. We will continue to try and resolve any remain issues that you all may be having. Changelog: • Fixed issue where the user cannot interact with the Sub’s interactable's when the level is selected using the continue option from the main menu. • Fixed keyboard/Xbox control’s UI that appears under the player in dives. • Fixed keyboard/Xbox control and info icons missing. • Fixed correct input controls diagram display. • Fixed Sub’s exit UI conflict with mouse scroll in no motion controller’s mod. • Fixed rouge controls UI visible during Tour’s • Wrong visual controller wands being used with Vive. • Remove headset and exit UI interaction pause added to Tours. • Fixed Tour mode initial starting position. • Fixed Rov visible in 360 free cam mode when docked. • Fixed W, A, S, D keys not working when using VR headset. • Fixed taking photograph and rotate right in Rov using the same key when using no motion’s controllers. • Various other issues have also been addressed. Week 1 PatchAug 23, 2018 - Community AnnouncementsHi all, Our first patch for Titanic's full release just went live. Below are a list of changes and fixes, but I just wanted to take the opportunity say a big thank you for the positivity we've received over the past week. Thanks especially for those who've reported bugs and issues they've been having. We're still working hard to get everything working smoothly for everyone. We'll endeavor to get the last things patched up as soon as we can :) Changelog: Various UI Fixes for the Stern Exploration Improved animation on several characters for sinking. Improved sinking audio syncing. Added breath condensation to sinking characters Fixed falling through floor on Lab 2 Fixed Marker placement in stern exploration. Improved ambience and background SFX during sinking. Fixed disappearing baby Fixed issues with Xbox controller interaction in labs. Titanic VR Full ReleaseAug 16, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/37ecd3f5fda51c58ee21c11e7667eac717becc0d.pngWitness the sinking of RMS Titanic. Explore the shipwreck. Titanic VR is a diving simulator and immersive interactive story. With over 6 hours of game-play Titanic VR will leave you with a greater understanding of the historic tragedy that unfolded in 1912. Diving to the bottom of the North Atlantic, you take on the role of Dr. Ethan Lynch, Associate Professor of Maritime Archaeology at the fictional University of Nova Scotia. With funding from a mysterious investor, Dr. Lynch and his PhD Candidate Jean Robinson have set out aboard a research vessel to dive the wreck of Titanic and answer questions that have remained submerged for a century. This game allows you to explore the shipwreck inside and out and recover items and complete missions such as recovery of a downed ROV, Documentary Film Making and the creation of a photomosaic. In the ‘April 15th 1912’ experience, players will witness key events through the eyes of a survivor on-board lifeboat 6. It is an historically accurate recreation of events, based on eye-witness testimony and substantial research. Players will leave with a deeper understanding of this historic and tragic event. Follow the fictional Matthew family and their attempt to board the limited number of lifeboats; and join survivors on-board Lifeboat 6 as RMS Titanic tragically sinks in the North Atlantic. If you’re looking to learn more about RMS Titanic, join our short or long tours and travel through a guided exploration of the shipwreck. Hear footage from survivors, learn interesting facts about the construction, interiors, and guests on-board, as you immerse yourself in over 6 hours of VR game play experience. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/e06a082d42d9c214267035153aa5ed633d8c3768.jpgFull Release Happening 16th Aug 2018 - Tomorrow :)Aug 15, 2018 - Community AnnouncementsThanks for supporting early access. The full release of this game is happening tomorrow afternoon GMT. Anybody who purchased Titanic as Early Access will receive a free update once we go live. Thank you all so much for your support.We really do hope you enjoy the full game. Team @Titanic VRFull Release Coming SoonJul 24, 2018 - Community Announcementshttps://youtu.be/GgRvwXI7yUg Hi All Its been a while since we shared our last update. We are happy to announce that we are now just weeks away from the full release of Titanic VR. We opened a new website with some additional details which can be viewed here www.titanicvr.io We also created a series of teaser trailers which you can view below. Thanks to all who supported us during Early Access. We have listened to all your feedback and made changes where necessary to ensure the best possible end user experience. We are really excited to finally get this into your hands. Team @Titanic VR https://youtu.be/kNJh0TjnUpE https://youtu.be/WFScF5t8DlQ https://youtu.be/UBVDOzLGYv4 Stern Preview & More infoMay 17, 2018 - Community AnnouncementsAs always it’s been a very busy and exciting month. We thought it’d only be right to share with you what our animators and modelers have been doing. LIFEBOAT 6 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/d64544e6e7f330756e85e9f90bf93f1cf0e4b787.jpg We are creating a dramatic re-enactment of the sinking of the titanic. We have faced a number of challenges. The player will witness the sinking of the Titanic from one of the Titanic's all too few lifeboats; Lifeboat six. We have gone to great pains to faithfully recreate the details from original of Whitestarline designs. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/bcc111cd7d27f31b8c16bfef114d04bb990617fd.jpg This goes for the passengers of Lifeboat 6 too. Each character is based on the real survivors who escaped on Lifeboat Six. Beyond the challenge of historical accuracy, we have to contend with many technical challenges. The scene is a single uninterrupted 15 min cut, with intense and detailed character performances. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/e06a082d42d9c214267035153aa5ed633d8c3768.jpg Choreographing the actor’s performances was particularly difficult. In our Story board and animatic, we worked out the timing and interaction of each character. Then recorded actors individually and in pairs in our Motion capture studio. An animatic of the scene was played back for the actor to take their cues from. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/29a5a55ad23705f3c9a58ca42a684f69e334f7e0.jpg The next stage was retargeting the motion to our character models and begin to compile all the moving characters into a single scene.That is when the real challenge began! Our animators had to deal with not only animating the 27 characters squeezed into a confined space, bumping and jostling with each other, but also reacting to an environment that is constantly moving. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/27ea281756b54d20ec198dc0fd00ef905924aac2.jpg The raw performances or our actors provide the emotion and timing we need but the still need to be adapted to fit correctly together. Each of the many subtle gestures and interactions we take for granted must be painstakingly posed and adjusted. Each placement of a hand pose of the fingers and fold or a dress. Finally, with the body motion completed we work on the facial performances for the each character. The actor’s facial performances are tracked and mapped onto the character model. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31282079/ded3f6397e97519be4b3fcbc8db15d036184e1c8.jpg The volume of character motion was also a great challenge, each main character has a single un-interrupted 24000 frame animation track. It may seem incredible lengths to go to, but in the end we hope you will agree it is all worth it to transport you back to that fateful night of April 1...106th AnniversaryApr 14, 2018 - Community AnnouncementsTragically today, April 14th, 2018 marks the 106th anniversary of the sinking of RMS Titanic. https://youtu.be/BGPODre2V7w Since our update last month the team have been working solidly on the recreation of the events of that fateful night 106 years ago as seen by those who witnessed the sinking of RMS Titanic from Lifeboat 6. To mark the significance of this anniversary weekend, we’d like to share with you a small snippet what we’ve been up to. Please note that the video above is not representative of the final product and will be tweaked significantly before launch. We still have multiple passes to complete on lighting, textures and sound effects. The above water section is extremely animation heavy and we are now getting to a stage where we are starting our second pass on animation and finalizing all assets. Also from our previous update the stern shipwreck section is almost complete and we are now implementing final audio and game play. To give guys a taste of the level of detail going into our assets please see the following https://imgur.com/a/rzHMf As always, our team are plain sailing through their work and are truly appreciative of your support. Team @Titanic VR Shipwreck - Stern ImagesMar 18, 2018 - Community AnnouncementsIt has been a busy couple of months since our last update. We have been listening to your feedback on our early access build and have made some significant progress on the stern section of the wreck. We have made adjustments to the UI and tutorial sections of the game based on your feedback which we will share with an update in the near future. We do not have an exact date yet for completion of the overall game however we getting closer to that date with the majority of the assets now completed. To keep you guys in the loop we wanted to share some shots of the stern which you can view below. The URL below links to a small gallery of images. https://imgur.com/a/zG3Bx (Link to Pics) The above water section is also moving along with our animation team finally seeing light at the end of the tunnel. For people with Windows Mixed Reality we are working on a solution to enable additional controls for the ROV as we know about the issue with up/down. We will update you on this as soon as possible. Team @ Titanic VR http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/ab65533d3266bd85099d501c2a42c5e8b49b1993.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/e86a105b728b179b887939c9e5c5f31abb3e985c.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/e1ac65e9a3d886ebff44e5b0840e603c774cf76a.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/b67a7ebb976c56e38e9a9eb202620cc7ec0952a8.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/7ea12af953a4e943f4884194f3a5058420009852.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/ec47a9e8125964e7df4fe1b71bd84a5a489b21d9.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/bdedd767e658bc66902eec4234b70aebe273c4f3.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/d30be7a38fd35bd80964aeb810c9d8e26efa6d7c.jpgShipwreck - Stern ImagesMar 18, 2018 - Community AnnouncementsIt has been a busy couple of months since our last update. We have been listening to your feedback on our early access build and have made some significant progress on the stern section of the wreck. We have made adjustments to the UI and tutorial sections of the game based on your feedback which we will share with an update in the near future. We do not have an exact date yet for completion of the overall game however we getting closer to that date with the majority of the assets now completed. To keep you guys in the loop we wanted to share some shots of the stern which you can view below. The URL below links to a small gallery of images. https://imgur.com/a/zG3Bx (Link to Pics) The above water section is also moving along with our animation team finally seeing light at the end of the tunnel. For people with Windows Mixed Reality we are working on a solution to enable additional controls for the ROV as we know about the issue with up/down. We will update you on this as soon as possible. Team @ Titanic VR http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/ab65533d3266bd85099d501c2a42c5e8b49b1993.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/e86a105b728b179b887939c9e5c5f31abb3e985c.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/e1ac65e9a3d886ebff44e5b0840e603c774cf76a.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/b67a7ebb976c56e38e9a9eb202620cc7ec0952a8.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/7ea12af953a4e943f4884194f3a5058420009852.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/ec47a9e8125964e7df4fe1b71bd84a5a489b21d9.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/bdedd767e658bc66902eec4234b70aebe273c4f3.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31282079/d30be7a38fd35bd80964aeb810c9d8e26efa6d7c.jpgPatch Notes 2018/01/15Jan 15, 2018 - Community AnnouncementsHi all! Another week of bugfixing while we work on upcoming features. We've introduced the first version of our longer tour, for those who fancy sitting back and enjoying the ride. Changelog: Introduced Long Tour, accessible from the main menu Fixed some historical accuracy issues Fixed some game flow issues in sixth and seventh dives Made certain lab items more accessible for sitting space players Improved tutorialization on first dive to help new players Fixed numerous popping, glitches, and mesh gaps throughout. As mentioned in our previous patch notes, we've got some more substantial features planned for the coming weeks but we'd like to polish them up a bit before making them public. Stay tuned for more!Patch Notes 2018/01/15Jan 15, 2018 - Community AnnouncementsHi all! Another week of bugfixing while we work on upcoming features. We've introduced the first version of our longer tour, for those who fancy sitting back and enjoying the ride. Changelog: Introduced Long Tour, accessible from the main menu Fixed some historical accuracy issues Fixed some game flow issues in sixth and seventh dives Made certain lab items more accessible for sitting space players Improved tutorialization on first dive to help new players Fixed numerous popping, glitches, and mesh gaps throughout. As mentioned in our previous patch notes, we've got some more substantial features planned for the coming weeks but we'd like to polish them up a bit before making them public. Stay tuned for more!Patch Notes 2018/01/08Jan 8, 2018 - Community AnnouncementsHi all, Happy New Year to all! We’ve got a patch for you today to fix some outstanding bugs. We’ve been busy with integration for the last couple of weeks as we ramp up development on our cinematic experience. All the while we’re continuing to fix bugs with the Dive sections and make changes based on your feedback, which we’re grateful for. Though today’s changelog is a bit on the short side, we’ve got some upcoming changes that we really want to test before we push them live, including a UI overhaul for the ROV, a new extended tour, additional tutorialization for new players, and modifiable render scale for those with differing IPD setups. These will be coming over the next several weeks. Changelog: Fixed Mission Flow issues in certain Dives Fixed Triggers on Dives 4 & 7 Fixed Water SFX Constant Playing in Labs Fixed some Historical Accuracy issues. Fixed Dialogue overlaps in multiple missions. Fixed numerous visual glitches and intersections around the wreck and labs. Patch Notes 2018/01/08Jan 8, 2018 - Community AnnouncementsHi all, Happy New Year to all! We’ve got a patch for you today to fix some outstanding bugs. We’ve been busy with integration for the last couple of weeks as we ramp up development on our cinematic experience. All the while we’re continuing to fix bugs with the Dive sections and make changes based on your feedback, which we’re grateful for. Though today’s changelog is a bit on the short side, we’ve got some upcoming changes that we really want to test before we push them live, including a UI overhaul for the ROV, a new extended tour, additional tutorialization for new players, and modifiable render scale for those with differing IPD setups. These will be coming over the next several weeks. Changelog: Fixed Mission Flow issues in certain Dives Fixed Triggers on Dives 4 & 7 Fixed Water SFX Constant Playing in Labs Fixed some Historical Accuracy issues. Fixed Dialogue overlaps in multiple missions. Fixed numerous visual glitches and intersections around the wreck and labs. Week 2 HotfixDec 4, 2017 - Community AnnouncementsHi all, got a quick patch up with some changes and a hotfix. Changelog: Hotfix for photography bug in Dive 4 Fixed numerous asset pops and glitches Happy Diving!Week 2 HotfixDec 4, 2017 - Community AnnouncementsHi all, got a quick patch up with some changes and a hotfix. Changelog: Hotfix for photography bug in Dive 4 Fixed numerous asset pops and glitches Happy Diving!Week 1 PatchDec 1, 2017 - Community AnnouncementsHi all, It’s been a busy week here, and we’ve got a new build for you! Changelog: Tour Mode: Accessible under Exploration from the main menu, this 10-minute educational tour is a good introduction for those not used to VR or who want to learn more about the ship and her passengers. We’re planning a longer version of this to come in the next few weeks. Visual Fidelity: With some optimizations we were able to push up our graphical quality, especially on higher end hardware. This’ll be most obvious in the appearance of rusticles, but there are a smattering of visual improvements throughout. Improved Objective Marker graphics for clarity, and moved a few around for better placement and easier objective completion. Significant pass of all environments to reduce stretched textures, popping, clipping and loading. Graphics settings are now persistent, and will autodetect based on your graphics card at first launch. Players on lower end hardware may need to tweak their settings to ensure proper framerates. Fixed some issues with certain wildlife paths Removed Render Scale slider from options room. Aside from causing a big judder if changed from ingame, it was also adjustable in your hardware settings and so was a bit redundant. Week 1 PatchDec 1, 2017 - Community AnnouncementsHi all, It’s been a busy week here, and we’ve got a new build for you! Changelog: Tour Mode: Accessible under Exploration from the main menu, this 10-minute educational tour is a good introduction for those not used to VR or who want to learn more about the ship and her passengers. We’re planning a longer version of this to come in the next few weeks. Visual Fidelity: With some optimizations we were able to push up our graphical quality, especially on higher end hardware. This’ll be most obvious in the appearance of rusticles, but there are a smattering of visual improvements throughout. Improved Objective Marker graphics for clarity, and moved a few around for better placement and easier objective completion. Significant pass of all environments to reduce stretched textures, popping, clipping and loading. Graphics settings are now persistent, and will autodetect based on your graphics card at first launch. Players on lower end hardware may need to tweak their settings to ensure proper framerates. Fixed some issues with certain wildlife paths Removed Render Scale slider from options room. Aside from causing a big judder if changed from ingame, it was also adjustable in your hardware settings and so was a bit redundant. New Build On the way!Nov 25, 2017 - Community AnnouncementsHi all, We've got a new build just uploaded. It's partially a hotfix for crashes related to a redundant DRM check, but also includes some bugfixes from the last few days: Re-enabled bilinear filtering on wreck textures, which should have everything looking a bit sharper Removed errant colliders from Welldeck mailroom area. Reduced shine-through of sub lights in welldeck area. Reduced pop-up around grand staircase and welldeck shafts Prevented collision-related audio overlap for Dive Six Fixed lipsync issue in Lab Three Fixed objective check for Photography in Dive Five
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