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Update 2022-12-03Dec 3, 2022 - Community AnnouncementsHello everybody! Long time no see! Here's a new patch to soothe everyone's hearts! Winter Sale It's no secret to anyone that Winter Sale is coming up on Steam. Many, many games are going on sale. I am not going to say which game is going on sale, but a certain game is going on sale this Christmas 😉. So keep your eyes peeled. I am theoretically not allowed to talk about the Winter Sale, like it's an industry secret? Everyone knows about it, though, and I'm not releasing any specifics. Bugfixes - Changed Omnicrown so it no longer goes out of screen (thus causing the player to not be able to close the popup) - Fixed Tooth of Insomnia not being consumed when entering the Somnium - Fixed the King vs Marceline event appearing in runs even after you defeated either of them - Fixed the Captain Stashton fight showing you the same cutscene multiple times - Fixed a VFX remaining on the screen when using Barrel and Ice Cube - Also fixed Barrel and Ice Cube positioning bugs - Updates Monster Balance Changes Updated some of the Tier 3 monsters; they should now be a little more challenging to fight (improved defenses for Wraith, Zombie Peasants, Driders, Spine Skulls, and Crystal Golems and for the final boss). Hero Balance Changes Changed the rarities of several hero spells to be more fun or better match the power level of those spells. Knight Chances - Smite Damage 25% -> 15%, Mana Cost 4 -> 6 Ranger Changes - Cobra Shot Mana Cost 5 -> 3, Cooldown 4 -> 6 - Bear Trap Range 4 -> 6 - Triple Arrow Mana Cost 8 -> 7 - Flare Shot Damage 90% SP -> 120% SP, armor/dodge debuff 15% -> 25% - Rangers should now find Fox Companion easier, too. Mage Changes - Flame Dagger damage 150% ATK -> 165% ATK, Cooldown 1 -> 2 - Mana Ward shielding 50% Mana -> 40% Mana, Mana Cost 4 -> 5 - Magic Arrow Damage reduced by 1 - Siphon Mana Cooldown 3 -> 4 - Blink Cooldown 5 -> 6 - Iceberg Drop Mana Cost 8 -> 9 Mobile Testing The Mobile Release might be delayed until January, with all the testing. If you want to help test Tilefinder on Android, hit me up on Discord at Dave Doublee#7385. As always, if you encounter any bug, let me know about it ASAP on discord (https://discord.com/invite/7V88C8Z2pu) or by mail ([email protected]). Cheers, DaveSmall Updates and Mobile AnouncementOct 17, 2022 - Community AnnouncementsHello! Today I bring a small, quality of life update and news about the porting of Tilefinder to mobile. Mobile Porting I am finishing setting up the Google Play App and will release it to Early Access as soon as possible! I have thought about the pricing and monetization of it for quite a while and I have reached a conclusion: Tilefinder will be free* with ads for Android. The Android version will be called Tilefinder: Roguelike RPG and will be a slightly lighter version of the PC one. The PC release of Tilefinder will always have priority over the mobile one. The PC version will also have PC-only exclusive features and will receive updates faster and more frequently. Patch Notes - Finishing the tutorial no longer redirects you to the menu. It immediately starts a new run (people thought the tutorial was the whole game...) - Item rarity glows should now be more visible - Fixed some UI issues - Fixed some typos Do let me know what you think about the mobile release and, as always, hit me up as soon as possible if you encounter any issues with this update since I modified some of the client infrastructure to accommodate future mobile features. Cheers! DaveLooking For Your Ideas!Sep 20, 2022 - Community AnnouncementsHello, everyone! I'm looking for more ideas on anything game-related! Reply to this thread or talk to me on Discord if you got any cool ideas! There hasn't been an update in a while, since I've been working on porting the game to mobile and translating it. That's all for now! Cheers, DaveUpdate 2022-09-01 (Silence, UX, Bugfixes)Sep 1, 2022 - Community AnnouncementsHello, everyone! Here are the patch notes for the current update: Silence! Many enemies are now affected by Silence (not being able to cast spells). Silence interrupts magic spells being cast and prevents some spells. To offset this, some enemies (mostly bosses) are now immune to Silence. Enjoy! Quality of Life - Good spells no longer display the "!" (friendly fire) indicator - Updated several UI elements Bugfixes - Fixed special spells being offered when not supposed to - Fixed green spikes wrong height offset - Fixed rewards screen sound effects not working properly - Fixed units remaining crouched if their spell was interrupted - Fixed some wrong icons for certain items Let me know as soon as you find a bug! Cheers! DaveUpdate 2022-08-24 (UX, Boss Rework, Many Bugfixes)Aug 24, 2022 - Community AnnouncementsHi! In the past week I've been working on identifying the most frustrating bugs in the game and I managed to fix 4 causes of crashes! This is all thanks the all the people who have reported these crashes and bugs! So, keep it up! Whenever you find a bug or crash, send it to me ASAP with a screenshot and a log file, which can be found in the game folder/Assets/Data/Logs and pick the latest log file, corresponding to your gameplay session that crashed. Without further ado, here's the update: Update 2022-08-24: Something Dark Looms Over the Fields... Pumpzilla is awakening. I reworked the first phase of the first boss since it was the first one I ever made and the design was a bit outdated. I feel like it should be a much smoother experience now. Also, I slightly changed the dialogue of Pumpzilla to make room for the next update, which will contain a more detailed Pumpzilla lore interaction! (one of the next updates) Shiny Items! Reworked the sheen of the item rarity. Items now have a brand new shining which is much easier to see and more pleasing to the eyes! Bug Fixes and Other - Fixed a crash happening when enemies died from fire, toxic fog or similar traps - Fixed a crash caused by faulty Pumplings code - Fixed a crash caused by faulty Molotov Peasant code - Tomes are now not usable in combat, as was intended. By extension, fixed a crash caused by using tomes in combat. - Fixed Unholy Revival not being usable - Adjusted some UI and Traps - All Spike Rush spells (Evil Paprikas, Driders, etc) now deal DARK damage Cheers! Dave Update 2022-08-18 (QoL, Bugfixes)Aug 18, 2022 - Community AnnouncementsGreetings! You guys have reported tons of bugs this week! But fret not, I have fixed most of your requests! Damage Type Icons Spell descriptions now have icons for damage types! That should make descriptions a bit easier to read and understand damage types at a glance. I will add more of these in the future! UX - All enemies now display their mana (if they have mana), regardless if you have a Mage on your team - Adjusted the Silenced effect to end on turn end instead of the next turn start - Adjusted the position of several traps - Adjusted some misplaced UI parts - Adjusted Fox and Mage misplaced in the turn order UI Other Added a new Mage spell, Flame Dagger, which scales with DAMAGE. Bugfixes - Fixed an error caused by Mermaids' Charm spell - Fixed some things missing icons - Fixed some tiles remaining red at the Blessed Children boss fight - Fixed pirates overlapping at the Captain Stashton boss fight - Fixed dialogue options going out of the screen at the Natas event - Fixed Bloodbaths not disappearing when stepping on them - Fixed Helm of Evolution accidentally upgrading ALL items of that type in the game - Fixed some typos or strange spellings As always, let me know as soon as possible if you encounter bugs! Cheers! DaveUpdate 2022-08-10 (UI, UX, Bugfixes)Aug 10, 2022 - Community AnnouncementsHello, adventurers! Here are the patch notes for the latest update. UI - Improved the UI by giving the X button a cute little box of its own :) - Added a checkbox for toggling auto-equipping spells. - All player units should now appear grouped together in the combat order UI. Bugfixes - Fixed an issue with the Golden Shrine not recalculating upgraded item stats for the character - Fixed special spells binding at the Lecture Table. This should fix some crashes. You can now make Fiery Presence permanent, but not Soul Drain. Also, you can't make Tuberculosis permanent. You sicko... - Fixed a bug allowing any character to equip any spell - Fixed a bug with rewards after combat giving duplicate items - Fixed a bug causing some special spells to appear as loot rewards (e.g. Summon Candle, Tuberculosis) - Fixed elemental resistances causing characters to have 100% or more elemental weaknesses (no wonder people were getting 1-shot) Other - Moved the knight a little lower so you can properly see his chat bubble in the rescue mission. - Added an extra check for flipping sprites. Hopefully, we won't see any more images being locked in the middle of the flipping animation As always, let me know when you find any issues! I try to fix all of them as quickly as possible! Cheers! DaveUpdate 2022-08-07 HotfixAug 6, 2022 - Community AnnouncementsHi! This is a crash that used to happen when you had auto-end turn enabled and used all your resources to kill the last enemy. This would cause the game to crash (essentially because the game tried to end the turn twice #programming). Hope it's the last we've seen! Cheers! Dave PS: Let me know if the game is a bit laggier now, I added extra logs. If it's too laggy, I'll fix it in the next update!Update 2022-08-03 (Friendly Fire Warning, QoL, Bugfixes)Aug 3, 2022 - Community AnnouncementsHello, fellow party killers! Today, I bring some interesting new updates and, as always, lots of bug fixes! Friendly Fire Warning You asked for it, you received it! You will now have an indicator displayed when targeting a spell if there is an allied unit in the way. Hopefully we will see fewer fox deaths after this update. Quality of Life Updates - Improved various UI elements - Renamed "Quit Run" to "Give Up" - Reworked healing after death: your character is now healed to 20% of max HP; previously, it split the remaining HP of the other character evenly among both characters. The new mechanic is more intuitive. - Polished some aspects of the game a little bit. Balance - Ranger's Shoot Arrow now deals 50% less damage at point-blank (at range 1). Bugfixes - Fixed some crashes in the inventory - Fixed resistances/amplifications not being saved on the characters - Fixed some special items appearing as regular loot - Fixed combat sometimes not ending when enemies died - Fixed Highwaymen still being FEARFUL - Added some extra logging and code guards so the the game crashes less. If the game doesn't behave properly, there are now extra logs to properly identify the issue. Cheers, all! DaveUpdate 2022-07-29 (New Items, New Spells and Bugfixes)Jul 29, 2022 - Community AnnouncementsHi! Here are the patch notes for this update. New Spells These aren't actually new, but apparently there was a bug in the game causing these spells to never appear. So, enjoy! Longdraw (Ranger) Increases the range of your Shoot Arrow by 1. Steady Shooting (Ranger) Every 2nd Shoot Arrow on the same target deals 35% extra damage. Shocking Startup (Mage) On combat start, damage a random enemy for (16 + 50% SP) SHOCK damage. New Items There are lots of new and interesting items! Feel free to explore the game and catch them all :) Bugfixes - Fixed a bug causing Helm of Evolution to target items with no stats - Fixed a crash from large units AI - Fixed game not saving after the final boss of the last zone - Fixed a Natas buff exploit Other Updates - The tutorial achievement should now be completed automatically if you start the game and it's done - Improved the description of Helm of Evolution Cheers, DaveUpdate 2022-07-25 (New Spells, Balance, Many Bugfixes)Jul 25, 2022 - Community AnnouncementsHello! Here are the patch notes for this update. New Spells Time Warp Learn (any class): Reset all your cooldowns. Usable once per combat. Skull Break Throw your shield. Deals (40% SP) + your current BLOCK FIRE damage. Does not remove your BLOCK. Fire Ball Mana Cost: 11 Throw a big fire ball that heavily damages a unit for (250% SP) FIRE damage. Cobra Shot (Reworked) Spawns 3 Acid Traps and summons a cute Cobra. Traps immediately shred all BLOCK on the targets hit. Cobra has @(50% DODGE) HP and BLEEDS enemies for @(25% SP) PURE damage. Balance Changes - Mage Ignite SP: 35% -> 30% - Crystal Golems HP: 36 -> 28, ARMOR: 35% -> 75% - Guards HP: 27 -> 22, ARMOR: 10% -> 35% - Time Dagger CRIT: 5% per round -> 10% per round - Other small monster number tweaks Other FEARFUL enemies now surrender all at once when only FEARFUL enemies remain. Some enemies (Bishops, Highwaymen, and variants) are no longer FEARFUL. Bugfixes - Fixed wrong pathing for arced missiles (e.g. Molotovs) - Fixed spell popups staying on screen when swapping characters - Fixed some crashes form missing Buff icons - Fixed webs being too high - Fixed Storm Spear not chaining in all directions - Fixed various consumable items tooltips - Fixed a bug that let Ranger move after attacking when snared - Fixed a crash at Blessed Children - Added some extra logs and guards to prevent even more crashes. Fingers crossed. Cheers, DaveUpdate 2022-07-21 HotfixJul 21, 2022 - Community AnnouncementsFixed a crash caused by Fearful enemies. Cheers, DaveUpdate 2022-07-21 (Achievements, Buffs and More)Jul 21, 2022 - Community AnnouncementsHello and welcome to one of the more interesting patches for Tilefinder! Here are all the additions, changes and fixes for this patch. Buffs and Debuffs You can now see what buffs and debuffs a unit has on it! The active buffs are always displayed as icons above the unit's HP bar. To further inspect how many turns there are left and what the buff is called, you can Inspect (Q) the unit and you will see the active buffs next to its description! This has been a wanted feature for a long time and now it's finally in the game! Steam Achievements This patch also brings Steam Achievements! There are currently 20 achievements you can unlock by playing and progressing through the game! Note that this feature is still a bit experimental. I use a third-party app to trigger achievements. Please, let me know if you encounter any issues. I expect that Anti-Virus or Windows apps might block achievements. It will probably not work if you're running on Wine (Linux) or similar apps. Also, very importantly, you need to install Microsoft Visual C++ 2019 or higher. This should be done automatically when you install the game from now, but for existing users, please make sure you install this. Dust Trails This is just a small effect for immersion. Units now leave dust behind when they move. Fancy! Bugfixes - Fixed Nana Joy crashing the shop after unlocking the Tooth of Insomnia - Fixed a bug causing the sea to overlap with the UI in beach/ship shops. - Fixed other background glitches - Crewmate now correctly displays +2 damage every turn. That's all for now! Do let me know if anything doesn't work as intended. I'll try to fix it ASAP. Cheers, DaveUpdate 2022-07-16b (Bugfixes, QoL)Jul 16, 2022 - Community AnnouncementsHello! This is a small patch. Here are the notes: Update 2022-07-16b: - Inspecting (Q) now increases in height depending on the text. No more text out of bounds! - Added a setting for automatic end turn. It is activated by default. - You can no longer change resolution and full screen during combat since it was very buggy. - Exit now gets you back to the menu - Added a damage indicator to Spiked Barricades - Fixed some speech bubbles remaining in cutscenes - Fixed pink background in events - Fixed sea not moving properly on the beach at events and shops Cheers! DaveUpdate 2022-07-16 (Bugfixes, QoL and Balance)Jul 16, 2022 - Community AnnouncementsHello there! Thanks to your awesome feedback, I have fixed a lot of the issues with the game. Expect even more updates soon! Here are the patch notes for 2022-07-16: Bugfixes - Fixed a crash when going to a battle after inspecting a spell in the character UI in the map scene - Fixed a crash when you took cover behind the same Highwayman that targeted you - Fixed sound settings not being saved - Fixed mana icon not appearing when a spell was infected - Improved the resolution settings viability and full screen for some resolutions (still in beta) Quality of Life - Changed the FEARFUL effect so that it more accurately resembles enemies giving up - You can no longer get as combat rewards options for spells you already have - Improved clarity of the Bubak healing spell - Golden statue can now no longer upgrade items with no stats - Removed the icon on Move because it was confusing - Storm Spear can no longer damage you if you're too close to the target - Spells now display "any class" instead of "all chars" to clear some confusion Balance Changes - Mage Magic Arrow range: 3 -> 4 - Dig range: 1 -> 2 - Blind Execution hit chance now scales with your ARMOR (100% hit chance at 50% ARMOR) - Adjusted resistances and weaknesses for many enemies - they now have more resistant resistances and weaker weaknesses - Adjusted the HP of a few enemies More to come soon! Cheers, DaveUpdate 2022-07-12b (Hotfixes and Logs) (Steam Post)Jul 14, 2022 - Community AnnouncementsAhoy! I know this is a double-post, but apparently, now I need to always post the patch notes at the same time as releasing the build. On release, I had a lot of complaints from players about bugs and crashes. As I said, I aim to have a bug-free experience as soon as possible. Logging I added a form of logging in this version. I also added code guards to multiple actions in the game so that we can catch errors when they happen and log them IMPORTANT: If the game crashes, definitely report it and attach the log file, which is simply a '.txt' file created by the game that will tell me more about what caused the problem. To find the logs, go to the game folder then to "assets/data/Logs" and find the latest log (should look like 2022-07-14_02-34-51.txt). Bugfixes - Fixed sound and full-screen mode not being saved. - Fixed some more issues with the game resolution (full-screen is still in beta; please report any issues with it!) - Fixed invalid discord button link - Fixed (possibly) multiple crashes. I added some extra code guards to prevent crashes from happening, or at least see what the problem is (see Logging above) - Fixed some loading screen messages overlapping with the logo Cheers! DaveUpdate 2022-07-12b (Hotfixes and Logs)Jul 13, 2022 - Community AnnouncementsAhoy! On release, I had a lot of complaints from players about bugs and crashes. As I said, I aim to have a bug-free experience as soon as possible. Logging I added a form of logging in this version. I also added code guards to multiple actions in the game so that we can catch errors when they happen and log them IMPORTANT: If the game crashes, definitely report it and attach the log file, which is simply a '.txt' file created by the game that will tell me more about what caused the problem. To find the logs, go to the game folder then to "assets/data/Logs" and find the latest log (should look like 2022-07-14_02-34-51.txt). Bugfixes - Fixed sound and full-screen mode not being saved. - Fixed some more issues with the game resolution (full-screen is still in beta; please report any issues with it!) - Fixed invalid discord button link - Fixed (possibly) multiple crashes. I added some extra code guards to prevent crashes from happening, or at least see what the problem is (see Logging above) - Fixed some loading screen messages overlapping with the logo Cheers! DaveUpdate 2022-07-12 (Release, Resolution and Bugfixes)Jul 12, 2022 - Community AnnouncementsHello! This is the final patch before the release! Many more patches to come after release, though! Stay tuned! Update 2022-07-12: - Split the resolution options into 2: Aspect Ratio and Scale. You can tweak them for a better resolution setting. - Fixed a crash sometimes in the Map Scene - Fixed some missing environment effects Any issues - let me know! Cheers! DaveTIlefinder FAQJul 12, 2022 - Community AnnouncementsGreetings! I will leave this Q&A here, as a lot of people have asked me these questions and I want them to be visible on the Store page for everyone to see. Q.1: Will you continue supporting the game after release? A: Yes! I will keep updating the game. I want to fix all the bugs and polish it some more. Q.2: Is there more planned content for Tilefinder after release? A.2: Yes! There will be extra updates (free) with more content. Expect more items, abilities, enemies, dialogue, lore and minibosses. Stay tuned! Q.2.5: What about DLC's or Expansions? A.2.5: I have ideas, but nothing planned. I will only make these if the community really wants them. Q.3: There is this bug causing units to freeze when flipped; what's up with that? A.3: It's an internal engine bug; I have talked to the Stencyl team and they said it will be fixed in the next update. I don't know when that will be, but I'll update the game as soon as it's fixed! Until then, sadly, I can't do much about it. Q.4: How long is the Full Screen feature going to be in Beta? A.4: I'll keep updating the game and fixing all resolution problems. When there are no more resolution problems, I will declare it a complete feature. Q.5: Is Tilefinder/Will Tilefinder be on other platforms? A.5: Tilefinder will be released for Android later in 2022. Q.5.5: Will there be controller support for Tilefinder? A.5.5: I can't vouch for it, but fingers crossed! Q.6: Will Tilefinder be localized to other languages? A.6: Tilefinder will be translated at least to Romanian and Esperanto this year. I can't vouch for other languages, though I will try to find a way to port it for other European languages. Q.7: I found a bug or I have suggestions for the game. Will it be fixed and will my suggestion be taken into consideration? A.7: Yes, and yes, absolutely! I live for feedback! Give me all the feedback you want! I truly want to make this game the best experience it can be! If you want to submit a bug or a suggestion, use the Send Feedback button in the menu of the game or complete the form at this link: https://docs.google.com/forms/d/1s6To-t607-AozupOPl1EQ-wCygbDc-veYjiosU7_hbE. Or you can just contact me directly by email at [email protected] Q.8: USD and Euro are at the same value right now. Why is there a price difference between USD and EUR? A.8: This is the suggested conversion rate for Steam games right now. If it changes, I will update the price accordingly. If you have any questions, do not hesitate to ask on the community discussions on Steam, the official Tilefinder discord or by email! Cheers! DaveUpdate 2022-07-11 (Boss Updates, Polishing, Balance and Bugfixes)Jul 11, 2022 - Community AnnouncementsPatch notes for Update 2022-07-11: Boss updates: - Tyl HP up: 176 -> 245 (both phases) - Tyl is now immune to Silences - Changed the Tyl pedestal mechanic so that pedestals are not on the board anymore (they are outside) and shaped like a "#" - Fixed Tyl Lightning Ball too slow - Fixed Tyl Lightning rain not having particles and sound effects - Fixed Tyl skill shots hitting himself - Fixed wrong damage type for multiple Tyl spells - King now has no blank order for his guards - Moved King guards forward 1 tile - King guards HP: 71 -> 81, ARMOR: 0% -> 10% - King guards now throw 10 spears instead of 5 - King guards are now immune to Silence, Stun, Moving and Rooting - King now throws 8 spoons instead of 4 - King now spawns 6 militia upon starting phase 2. - King now spawns 2 militia every turn - Fixed King spoons being too slow - Marceline's sword now displays the tile it is hitting - Polished Marceline's battle a bit as well - Nerfed Spatula (max bats summoned on death: 6 -> 5, death bat speed: 3 -> 2) Other updates: - All characters have 5 less starting HP - Heal after combat: 15% -> 20% - Item sell price: 33% -> 20% - Gold rewards: no change in the first zone; down 20-25% second zone and down 30-35% third zone - Nerfed Ranger fox (50% of Ranger HP -> 35% of Ranger HP) - Nerfed Mage Mana Ward (100% MANA -> 50% MANA, this thing was OP AF) - Knight Block: 60% SP -> 2 + 35% SP - Peasants now drop a Bear Trap on death - Bishops now have an attack that deals a little damage Other Bugfixes: - Fixed Inspection (Q) not working sometimes - Fixed a bug when the player characters died during a non-combat event - Fixed a bug when all player characters died at the same time as the enemies - Fixed some combat text overlaps - Fixed Momentum Magic getting you to 0 SP (lol) - Fixed MANA appearing depleted on the Character UI Let me know about any bugs you find, as soon as possible! Cheers, Dave