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The Way of Wrath

 
The Way of Wrath Update - Dev with communityMar 28, 2024 - Community AnnouncementsHello, Warchiefs! In the last update, we summarized all the hard work that went into rebuilding our RPG system and improving our game. We showcased some of the gameplay improvements on a small level. Since then, we've worked on building up the rest of the prologue chapter with new areas, new combat encounters, and an all-new story. {STEAM_CLAN_IMAGE}/34865683/0c66c9360c89df59a28df667c0a5e4c356825013.png Depending on which origin you choose, you will enter the prologue chapter with a different background story and motivations. Instead of a linear main story like in our previous demo, the story will present you with a number of possible goals, and it will be up to you how you want to solve them. It's a playground for learning about the game world, its cultures, conflicts, and game mechanics and seeing how it all comes together. It enables you to confidently take on epic challenges in the main campaign. {STEAM_CLAN_IMAGE}/34865683/3633265a72024d1bf332a6ab2307adf3e850af42.png You will get to meet the leaders of your faction, see how they approach ruling their people, where they failed or succeeded, and plan how you want to forge the path ahead. So, what comes next? {STEAM_CLAN_IMAGE}/34865683/c7f810872743078080c24513dcfa41adc38e3969.png The initial pass with the quests is 70% complete, and we'll continue working on finishing the quests in the prologue chapter and preparing the project for the upcoming beta tests. It will involve adding and polishing missing dialogue, refining hunting and siege mechanics, and enhancing the overall game experience. As soon as the project is reasonably polished, major bug-free, and ready for player feedback, we'll commence the beta tests! {STEAM_CLAN_IMAGE}/34865683/4bf11d87f207494bd037dc848d5ade6074eaf645.png Dev With Community Since day one, we've aimed to build The Way of Wrath with input from players and our community. We used to have numerous activities in our Discord channel but had to pause them while we focused on technical aspects. Now that we're back to creating content, it's time to restart our activity sections! One such section is our "Dev with Community" segment, where you can share your ideas and desires regarding what you'd like to see in the game and help us research some topics. {STEAM_CLAN_IMAGE}/34865683/3a140f6e89e408ed4c19d3597e8baae34f4094b7.png In addition to all that, we'd like to share major topics that we'd love to receive your feedback on! We'll be sharing these in future development updates. To kick things off, we want to begin with something unique and interesting! Yarbogha Cult One of the origin stories you can select during character creation for your character is the mysterious wandering shaman Yarbogha. You mediate between your people, the Thein, and the ever-ravenous manifestation of death that they believe in. To Thein, the cycle of decay and rebirth is dark and terrifying. They see the earth as a cannibal that devours what it gives birth to, stealing souls destined for the skies and ...The Way of Wrath - Development Update!Dec 13, 2023 - Community AnnouncementsHearty Greetings Warchiefs! The year is nearly done and it's been a while since our last development update, so we wanted to share a bit about what we've been working on these past few months. In every game's development cycle, there comes a time of reckoning! {STEAM_CLAN_IMAGE}/34865683/ca5917515e048d4cb2b9a1f24608e28bf1bbd85b.jpg A time when every developer has to stare into the eyes of all their ambitions and pay a price for each and every one of them. The time of slaying bugs and the toil of polishing. "The dreaded last 10% that is really the 90%". And so, this time has arrived for us, and what a glorious ordeal it has been! Menus upon menus, features upon features, systems upon systems! Sleeves have been rolled up times beyond counting. To-do lists compiled on scraps of paper, digitally etched in apps, and sinfully heaped upon sleazy back alleys of Discord chats. Devlogs have swelled with entries to such an extent that if written on a piece of paper, they would comically unfurl onto the ground and keep rolling into the far horizons. But finally, FINALLY! There is a light at the end of this long tunnel. What was once an ocean of work has now dwindled to a mere handful of puddles. In just 2 or 3 weeks, we will complete all the features planned for the game. {STEAM_CLAN_IMAGE}/34865683/b065e3d5b731aaf1cb96ff7d84700072b795caef.gif Once we are done with improvements and our tests are blissfully free of bugs and our features start to gleam with a well-polished sheen and sparkle, we can move on to the next stage of development. So, what comes next? Next is the fun part! We'll be assembling all the quests, locations, battles, and mechanics that we designed, and we'll be developing the remaining content for the story campaign. We'll share some of it as demos and beta tests, and we'll improve our game based on your feedback. {STEAM_CLAN_IMAGE}/34865683/4358f11c57c63fdff8f190d6d499e8dac139d471.gif But what are the fruits of such labor we imagine you ask with a gusto? There are many! All game systems and RPG mechanics were rewritten with custom implementations to support the numerous features we wanted to include in the game. {STEAM_CLAN_IMAGE}/34865683/25eb91f6f5951bca62f827b15a1efe1cb7520d70.gif The game now accommodates two combat modes: Turn-based and Real Time With Pause. Players can switch between these modes at any point during battles and can save the game mid-battle. {STEAM_CLAN_IMAGE}/34865683/56084897c50668f68cb66de5c96cf3247eb529f1.gif Complex battle situations can now be tracked, allowing for the creation of interesting skills and status effects. For instance, stances that increase damage based on the number of surrounding enemies, or altered victory conditions for specific battles to fit intricate story scenarios. {STEAM_CLAN_IMAGE}/34865683/1064967b722d0fbbb0139e52ae39db22afa249f2.gif New fishing, hunting, and trapping systems promise to enhance gameplay immersion and enrich exploration, providing more rewarding experiences. An entirely n...Hooded Horse Strategy Publisher SaleOct 5, 2023 - Community AnnouncementsHi everyone! The Way of Wrath and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out! Hooded Horse Strategy Publisher Sale Skybound first lookMar 1, 2023 - Community AnnouncementsHello Warchiefs! If you’ve been following our game you would have seen images of fearsome Yarbogha, a solitary traveling shaman who acts as an emissary between death itself and the living, administrating burial rites and passing judgment upon the guilty. {STEAM_CLAN_IMAGE}/34865683/513a43577db2d07906c2ab95072456a40bac81b2.jpg (A 3D Printed and Hand-Painted figurine of Yarbogha shaman) But you may remember, Thein people, the player faction in the game, had another type of shaman called the Skybound! Unlike Yarbogha, Skybound are much more involved in everyday Thein lives. Their power rivals that of the strongest Thein Warlords. Skybound guide Thein people with a strict spiritual doctrine that has allowed Thein to thrive in the harshest arctic wastelands they call home. Where Yarbogha dominate the battle through terror and raw brutality, the Skybound inspire their allies through fearsome battle dances and use secret shaman tools, gadgets, and concoctions to control the battlefield. Players who chose the Skybound origin will enjoy a unique experience in social interactions with other characters. It is finally time to introduce Skybound in all their black & bronze winged glory! {STEAM_CLAN_IMAGE}/34865683/00690634560b270be81931153607ba849e0bca18.jpg {STEAM_CLAN_IMAGE}/34865683/e5766cc4a69885406ce0cef90f452e75fb7e1750.jpg {STEAM_CLAN_IMAGE}/34865683/f71aac82744052462fdf70c1a30604878dc2aa7d.jpg Thein believe they come from the skies, and they shun things of the earth. The word Skybound honors the Shaman’s connection to the skies, and the unearthly, alien visage of the garments inspire reverence and fear in all who meet them. Motion Capture Designing and modeling Skybound was just one-half of the creative process. To truly come alive in the game we needed to design awe-inspiring rituals and movements for shamans to employ during battles. {STEAM_CLAN_IMAGE}/34865683/52b3a7442c5cf86e82edd509fa25d73197d23e4f.gif And to that end, the peace on the streets of Tbilisi was disturbed by soul-chilling howls and incantations. {STEAM_CLAN_IMAGE}/34865683/6894195615f176ee7cfd452afe24e1db317f2bd2.gif Intricate battle dances and bizarre ritual movements could be observed from the windows of our animation recording room. Dato, our art director put his sanity on the line and channeled his inner shaman. {STEAM_CLAN_IMAGE}/34865683/5c8b1b5e5ab5421beb2a3234a4223d8760fc40b0.gif With the help of our Motion Capture system, we recorded realistic animation of shaman rituals, battle dances, melee attacks, and NPC activities. All in all, we recorded over 300 life-like animations to improve the immersion and depth of our game. What’s Next?! We are getting closer to a new and improved beta demo! We are now polishing and implementing the remaining features and iterating upon the new story and quests. We hope you’ll enjoy all the improvements and changes we made, and we can’t wait to share the game with you ^_^ {STEAM_CLAN_IMAGE}/34865683/aefcddbf90ec213152e73300527e7b6eaed27f30.jpg ...New Music Theme and progress updateDec 15, 2022 - Community AnnouncementsHello Warchiefs! We’re back with a new progress update! It has been an incredibly busy few months. A lot of new features and tech are coming together all at once. It was hard work getting it all sorted, almost like an adventure in itself! And it was all in service of a good goal, to realize the potential of our game and create for you an awesome and really fulfilling experience. It makes us very happy and thankful to have this chance. {STEAM_CLAN_IMAGE}/34865683/9eead3e225e353261ab0e1e21db4d02c28d2d84b.jpg Now, where to start? Hmm... Let’s start with music. We have a new main music theme! A new original main music theme Grab your best headphones, and make sure there are no weapon-like objects near you. Our melody may accidentally awaken the warrior spirit within you and you might accidentally destroy your earthly possessions (Sorry poor lightbulb). Have a listen! (Song Of The Tribes - Copyright @ Animmal 2022 All Rights Reserved) I hope you enjoyed it as much as we did. So much effort and thought went into developing the music style and setting the mood for the game. Our composer, Zviad Mgebry, started with several pages worth of notes from us and he really understood the essence of what we wanted to achieve. He did an amazing job of bringing it to life. {STEAM_CLAN_IMAGE}/34865683/ba90e1527479a73532c9a44ac76640e260007228.jpg Each instrument was carefully chosen to evoke the spirit of the ancient world in an authentic way. Including some unique handcrafted instruments! The theme had to reflect inspirations from many ancient cultures but also stand out in its own style. The pacing had to remain fresh and have that “magic of the unexpected” all good game soundtracks possess. All the symbolism of the Thein tribes had to be woven in through the composition. Huge progress with audio Together with our sound designer Beso Kacharava and his team at POSTRED Interactive we have developed a lot of game sound systems. Including the footstep system, where each surface generates a distinct sound. From now on, walking in the snow will have this awesome cozy & crunchy feeling to it! {STEAM_CLAN_IMAGE}/34865683/03f97530706d3524728762143a6ab6942f1d64db.jpg We also created a dynamic wind system that changes sound depending on where you are in the world and what the current weather is. Bone-chilling wind gusts will greet you as you ascend tall peaks or stand next to narrow mountain passes, and howling winds will dominate the soundscape during terrible snowstorms. (I’m not even sure I want to know how leopard sounds transformed into this!) The new dynamic ambient tracks will bring the game world to life. Frozen bog ambience got some of the most high-tech treatment. The audio team used custom spatial dynamic audio systems and binaural audio recordings. Through the creative use of dynamic sounds they recreated the emotional and psychological effects nature can evoke when exploring such environments. If you have ever been alone in a forest during twilight hours, you’ll ...The Way of Wrath at PAX EastMay 8, 2022 - Community AnnouncementsThe Way of Wrath was featured in Hooded Horse’s Publisher Showcase at PAX East. The showcase revealed new content and announcements across Hooded Horse’s strategy games. The Way of Wrath can be wishlisted here. https://store.steampowered.com/app/969330/ The trailers for The Way of Wrath and the other games featured in the showcase can be found at the Hooded Horse Publisher Page on Steam: https://store.steampowered.com/publisher/HoodedHorse Streaming, PAX EastApr 21, 2022 - Community AnnouncementsHi everyone! In celebration of PAX East, we will be streaming on the store page. Come check the game out! https://store.steampowered.com/app/969330Game Dev Progress and New ArmorsApr 21, 2022 - Community AnnouncementsHey Everyone! In this update, we wanted to share our progress and show off some new armors you can wear in the game. {STEAM_CLAN_IMAGE}/34865683/6dd860b96e78687546135bc77dcc967f0bc4d4b3.jpg Development is going great. We're wrapping up core development on most new gameplay systems and now working on polishing the player experience, replacing prototype stuff with final UI and art. A New Real-Time combat option has been implemented, and Turn-Based combat greatly improved. You'll even be able to switch between them mid-combat and also save the game during combat. We're implementing full gamepad support and most common movement styles with mouse and keyboard. (Point and click, Mouse hold, AWSD) Next, we'll be polishing the player experience with new features and working on finishing a new prologue chapter that will be like a mini demo version of the game. It will server as both tutorial and the story will offer deeper insight into the last days of the 10-year war that precedes the main campaign story. You'll also have unique play experience and story starting point depending on which origin you pick. We'll share with more about opportunities to play Prologue Beta in future updates. New Armors In The Way of Wrath, you'll find different armors that fit different playstyles and roleplay roles. Armors and weapons are also made from a variety of materials and this changes their stats and the difficulty of crafting. Hunter's armor is one of the lightest, giving great bonuses when stalking your prey through the woods or sneaking around enemy camps. {STEAM_CLAN_IMAGE}/34865683/f73e39de68d27156713ead283c9034ca33f72582.jpg You can upgrade most armors by adding additional layers of protection to get an enhanced version of the armor. And of course, this comes with the visual upgrade! {STEAM_CLAN_IMAGE}/34865683/1ea024499cf24fa86e7738f21b25ac0f7b69232b.jpg Because you are locked from the outside world, you will be scavenging or looting all the resources you need. And most of the time you'll be crafting your own armors. Everything you can hunt or harvest will be very useful, as, besides yourself and your party, you have a whole fort of allies to supply with equipment. Players who like to balance speed and protection will like berserker's armor. Which comes with unique bonuses to keep you in the battle flow. {STEAM_CLAN_IMAGE}/34865683/d874c82f438aceb2ef241a484bc3238902e926af.jpg And of course, it comes with an enhanced version. {STEAM_CLAN_IMAGE}/34865683/5b27c350c595cc61768158999c824d3f53712874.jpg Armors come in two parts in The Way of Wrath. Base armor and helmets. Helmets have a unique role and they can affect how charismatic or how intimidating you appear to other characters. Combined with the reputation you gain from your action, these stats can open many new ways to solve conflicts in the story and increase the power of some of your abilities. Last but not least, for the players who want to stand toe to toe with any foe we have something special! {STEAM_CLA...New The Way of Wrath gameplay trailer and newsDec 6, 2021 - Community AnnouncementsWe have some exciting news! We at the development studio Animmal have teamed up with the indie game publisher Hooded Horse! We're very excited about this partnership as Hooded Horse has a unique developer-friendly approach, they are hardcore RPG & Strategy gamers at heart and we instantly clicked with the team. To celebrate this news we have a cool new trailer put together by the Hooded Horse team to share with you! We also have more to share--a victory in a local startup competition, the latest progress on the game, and more. Come check out the update post here to get the full details: https://www.kickstarter.com/projects/animmal/the-way-of-wrath-rpg/posts/3362571Game Progress and Article about inspirationsJun 24, 2021 - Community AnnouncementsWhat we have been working on We've been hard at work on the prologue chapter of the game and improving the play experience. We've also added & reworked some major game features. We've improved many UI and feedback systems to make each activity more enjoyable. {STEAM_CLAN_IMAGE}/34865683/f4c5dbd24ae31fd9cb69bc332c95451ae175cd9a.gif {STEAM_CLAN_IMAGE}/34865683/2433019e0533ef7cae7db13c821bdaaf0410ac0c.gif We've changed and improved some existing systems New interaction System We used to have a modular interaction system, where each item could have any number of possible interactions, and when you hovered a mouse on an item in the game world, the icons for the possible interactions would show up. This worked great for complex story items that had multiple possible interactions (Use, Take, Examine). But it was kind of a chore for items with one possible interaction like picking up loot or harvesting plants. {STEAM_CLAN_IMAGE}/34865683/63307b380daee3ff0e304729086bfb1761b2630f.gif You had to first move the mouse cursor over the interactive object, then move the mouse cursor to the interaction icon. We changed this to a dual system, where if the item has single interaction you can directly click on an interactive object in the world, and if it has multiple interactions the UI icons with choices will show up. {STEAM_CLAN_IMAGE}/34865683/2c82c520bfe273e0b718938b934e0e7644e89e03.gif This is one of the many such game development iterations that happens a lot during game development. While stuff like this can seem trivial, often small details like these can have a significant impact on how enjoyable basic gameplay interactions are. And we have added/overhauled others Mastery System We mentioned this before in the updates as a possible iteration on exploration skills, but after a lot of thought, we decided this was something we needed to test in the first demo shared with you. The non-combat activities will get their own progression system. Hunting, Fishing, Herbmixing, Crafting, and Cooking will now become Mastery Skills. Each mastery skill will have its own experience bar and levels. Each time you perform the activity associated with these skills, you'll gain skill experience. (Similar to how skill progression works in games like The Elder Scrolls: Skyrim. ) For example, when you cook the food you gain cooking experience, crafting an item gives you crafting experience, and so on. {STEAM_CLAN_IMAGE}/34865683/37e2d767b99af443c064e7d179fefdcdfe76069a.jpg This is the basic way to gain experience in these skills. But, the main reason we are excited about Mastery System is in special challenges you can perform to gain a large experience boost. These challenges come in many shapes: Story Quests, Achievement/Trophy style tasks, Exploration Challenges, and secrets. Leveling up a mastery skill will allow you to take on more difficult and rewarding activities, and it will also unlock new skills and perks. With the mastery system, we want to make exploration more reward...34 hours left on Kickstarter campaign. 131% funded, Realtime Combat Stretch goalMar 5, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/34865683/410be393c8085577a0bffa60ddd22853e3b2fd57.jpg We are very happy to announce our Kickstarter campaign is funded at 131% and we are now fighting for Real-Time with Pause combat addition. On February 1st we launched our Kickstarter Campaign and 860+ amazing backers supported us to reach our goal and have the funds we need to greatly improve the quality and features of our game. In addition to our base funding goal, our community helped us unlock our First Stretch goal "New best friends" which adds advanced pet mechanics and more pet variety. Now we are close to our second stretch goal "Real-Time with Pause Combat" which will add this very popular combat mode to our game. And when you start your adventure you'll be able to choose between Turn-Based and Real-Time battle systems. {STEAM_CLAN_IMAGE}/34865683/d1fa3cb109e601b5d4bbcc4028df6c96a53be207.jpg If you are excited about this feature, you can help us by pledging any of the awesome awards we have in our Kickstarter campaign. Or by spreading the word on social media by sharing these posts: Facebook & Twitter {STEAM_CLAN_IMAGE}/34865683/276f2fee21f3bfeb4ac195572d65b98f3d6b824f.jpg We want once again to thank you, everyone, for joining our game development journey and we are very eager to get started on development and create for you a much better and bigger game, that we hope you'll love to replay for many years to come. Cheers! The Way of The Wrath team Dev-Diary - Choices and Consequences, Kickstarter 60% FundedFeb 9, 2021 - Community AnnouncementsWhat a week we have had! So many new players to join our community, many awesome ideas, and our Kickstarter Campaign is now 60%+ funded! We are very keen on reaching 100% soon to unlock many stretch goals like Real Time With Pause combat addition, voice acting, tactical gameplay advancements, advanced pets and localization. {STEAM_CLAN_IMAGE}/34865683/67884ac41d94c10e237f5d6a54005dc112148229.png In today's diary we'd like to share with you about Choices & Consequences We have posted a few more updates on the Kickstarter. We avoided writing you with daily updates and articles, to avoid spamming you and planned to write these articles on steam with more of a delay between updates. But if you would like for us to post such articles 3~4 times a week. Then we'd be very happy to share them here as well. Let us know in the comments! #1 Justice system and Law #2 Superstitions and Omens #3 Character Creation Options #4 Hunting Mechanics #5 Factions Choices and Consequences Choices and Consequences in interactive stories can be very exciting when done right, and they can be very frustrating and disappointing when they don’t quite work or matter in games. {STEAM_CLAN_IMAGE}/34865683/4e70a6b0f8e6c50c17944b752081490ad192e717.gif Without some sort of futuristic storyteller AI’s, that can spin the tales in real-time and populate the game with cinematics, simulated voice acting and build new game maps in an instant. The C&C of video games will be a limited experience. There is only so much handcrafted content you can have in a game, and there is a limit to how long procedural stories can keep their impact. But within these limitations, it’s possible to create engaging C&C stories that add to replay value and make your experience more personal. So, what makes choices good and interesting? We believe the choices work best when they let you achieve your overarching plans and explore the personality of your character. Help to build relationships with other characters and challenge you with interesting dilemmas. And they are at their worst when you are ambushed by unexpected choices with vague implications on their outcomes. That leave you confused and frustrated over being forced into picking between good old "bad & worse". We try to include what we believe to be good values of C&C into the choices we design. {STEAM_CLAN_IMAGE}/34865683/4838bfa330ab9a82a479d2dec7fa16804a29b45d.gif When we iterate over our quest we ask ourselves. Are you able to have agency over your story? Can you make your own plans and follow your own goals? We try to design quests and gameplay in a way that clearly introduces you to the dilemmas and problems at hand. And after that gives you freedom and options to solve those dilemmas the way you see fit. Almost every problem the player faces will have multiple solutions. Some tied to players' reputation or skills, some to previous choices, and others can be discovered through deeper exploration. There are many degrees to failure or success and t...Story-driven tactical RPG 'The Way of Wrath' up on KickstarterFeb 3, 2021 - GamingOnLinuxReady for your next story-based RPG? The Way of Wrath plans to fully support Linux and it's currently seeking funding on Kickstarter and it does look quite good. Read the full article here: https://www.gamingonlinux.com/2021/02/story-driven-tactical-rpg-the-way-of-wrath-up-on-kickstarter Kickstarter Campaign is Live!Feb 1, 2021 - Community AnnouncementsThis is huge! We have launched Kickstarter Campaign! On our campaign page you'll find a beautiful description of the game with a new trailer, gifs, lore, and awesome rewards for you to get. {STEAM_CLAN_IMAGE}/34865683/f356994c91cecdf48985273afca7cba863e7b471.gif We are very excited about this opportunity to expand the scope of our game. We have amazing mechanics planned that will make the game more interactive, more tactical, add more fun minigames. {STEAM_CLAN_IMAGE}/34865683/18d114d0546cb18f212ceea7c8447e84688f6f40.gif With stretch goals, we'll be able to add Real-Time with Pause combat option, Voice acting, expand level design, improve visual and audio quality. We'll be able to take the game on another level and create for you a game you will love to play and replay for many years to come. {STEAM_CLAN_IMAGE}/34865683/b62228bc7c5a19d9696e4ab2d8582ea93ad5f33f.gif Join us on our adventure! Leave your mark on our RPG. Will you answer our call? 5 Days until Kickstarter - Oh boy!Jan 26, 2021 - Community AnnouncementsMore than three years ago there was an epic rain in the city of Tbilisi in Georgia. The roads had turned to small rivers and unable to get home from a work-related meeting I took shelter in my friend's tiny basement room that his indie music band rented for practice. We decided to wait out the rain there. It had been a long time since we had gotten together and soon we got to talking about our favorite games. As it often happens it didn't take long for us to start talking about old games and all the things we missed about them. The handcrafted open world of Gothic, the epic story and companions of Baldur's Gate, the interactivity of Ultima and Zelda, the open-ended design of Thief or Deus Ex, the feeling of being alone with the environment of Tomb Raider. We talked with great excitement about all the cool features and design trends that seemed lost to time. And the inevitable question soon followed. "Why does no one make games like these anymore?" Except for this time, it was followed with another question. "Why don't we make it ourselves?" {STEAM_CLAN_IMAGE}/34865683/b16e18e8c9d1671c320d2eb1d8e70f561079d924.jpg We grabbed pen and paper, laid it out like a battle map on the wooden board perched on a bunch of bricks that served as a recording studio table, and got to designing our concept. Nothing was hypothetical, we had spent tens of thousands of hours learning and practicing our craft. By that time we had worked on many projects for over 12 years, including indies, big corporations, outsource, video games, board games, even an award-winning animation short. We were seeing that the path from drawing doodles in school and making mods for Morrowind as teenagers to professional game dev had paid off. We didn't just have a dream before us but a solid concept, with a solid pipeline to make it a reality. When the rain had stopped and I walked out with a head full of ideas, my mind had never felt clearer. It was time for us to make an RPG game of our own. Three years of really hard work later, we have designed all the core systems and mechanics. We are really excited about what we have accomplished. We are seeing the soul of our favorite legendary RPG's come to life in our game and so much that is new and exciting. But we know that it can be better. It's possible for us to win more time to focus on gameplay and story and really polish up each piece of the content. And there are specific mechanics currently out of our scope that can bring the whole picture together into something truly special. We want to make those mechanics a reality. We want to make something worthy of the great classics that inspired us to become game developers and pursue our dream of following in their footsteps. We want to make you an awesome RPG that you'll enjoy playing and replaying for many years to come. In just five days we will be launching a Kickstarter campaign. Where we'll have a new playable story demo for you to play, much of the lore to discover, and awesome rewards ...Tribe Wars - A new community driven meta game on our DiscordDec 10, 2020 - Community AnnouncementsWe invite you to join the new community metagame on our Discord. Choose your tribe, earn glory, and win challenges in fun competitions. Check out the new Tribe Wars website and take a quiz to learn which tribe you like best. The savage Bear, the cunning wolf, or the wise eagle. {STEAM_CLAN_IMAGE}/34865683/a19809f72e07677e073b441f31476601d8603a81.png In Tribe Wars you can earn glory for your tribe in community challenges, grow your influence, and unlock new loot for your tribe. Which will feature unique in-game customization options and bragging rights. For the first Tribe Wars challenge, let's kick things off with something fun and simple. A shaman cursed a mighty warrior and it has lost its shape. Finish the drawing to help the warrior break the curse and regain its true form. You can use basic drawing software like MSPaint or online apps like https://aggie.io/ {STEAM_CLAN_IMAGE}/34865683/921d4c795ade9f8924f2188ea752e29a3a0b8088.png The best images will win glory for your tribes. And each contribution will earn you 🍖 Share the images in the comments, Discord, or on Facebook/Twitter with #TheWayOfWrath #TribeWarsChallenge hashtags. Good luck warriors. May the glory be with you always. Community Forge Streams - Let's Design ARMOR Together!Nov 19, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/34865683/e68cf90f38b96b0efaec84e831ab83bb252c8de4.jpg We invite you to join our new community-driven streams - Community Forge! In our second stream, let’s design new armors for The Way of Wrath RPG together! Best ideas will become part of the game. You can Join streams on Facebook, Steam-Broadcast, and Twitch. Links: Steam: https://steamcommunity.com/broadcast/watch/76561198037893332 Facebook: https://www.facebook.com/thewayofwrath/ Twitch: https://www.twitch.tv/animmalstudioKickstarter Announcement!Nov 9, 2020 - Community AnnouncementsWe've got a big announcement! {STEAM_CLAN_IMAGE}/34865683/941f0b0544a927b39810a3bdc5a03b84d9a0ebfa.png This is going to be epic! Join us on this adventure and let's have some fun! Kickstarter is a unique opportunity to get exciting rewards. Exclusive physical items, sign-ed collectors edition, hand-crafted obsidian amulet, or even to become a designer and create characters or quests! And most importantly, you'll get to play the game early and shape it with your feedback! {STEAM_CLAN_IMAGE}/34865683/c14634791640b50406a21c3b66c395d6784391ca.png We'll have special community events where we'll design characters, easter eggs, combat maps with you! We'll host special developer streams with more sneak peeks into the game and new dev-diaries. If everything goes well Kickstarter will start on February 1st and we've got a lot to prepare! While we wait for the Kickstarter launch we want to hear your feedback about everything! What are you hoping out of our RPG? Stretch goals, features, customizations, new languages, rewards, ideas - everything! Jump into our Discord Channel and take part in community voting! This is a third-year we are working very hard on The Way of Wrath. The development is fully self-funded and we're spending all our free time working on the game while supporting ourselves with asset sales and minimal outsourcing work. In this time we've come very far! We've built all the core RPG features and many unique ones, created a new fictional universe, a new story, and designed many open-ended, deep, and multi-faceted quests for you to explore. We've laid the foundation for a fully-realized open-world RPG. {STEAM_CLAN_IMAGE}/34865683/fcc5d2e4dc095648b82404766a5928c65dfdd9d8.gif We are very proud of what we achieved on this crazy adventure with just a two-person team from a country where the serious game industry is just taking shape. We are very thankful to you for sharing this journey with us and keeping us sane. Now we are at a place in development where with little extra resources we can add new key features and add more intricate depth to the gameplay, to hire the help we need to give content extra time, love, and attention for it to really come alive and become great. To drastically Improve polish. And if we reach stretch goals we'll be able to add new languages, voice acting, new gaming platforms, new gameplay mechanics, and maybe even a new additional combat type. 👀 Kickstarter is a chance for us to push the game beyond our limitations, stay independent, and fully realize our vision. All the while giving you cool rewards and unique items that we'd not be able to do otherwise. We're hoping with your help we can achieve this dream and create for you a truly remarkable game. You can already sign up to be notified when the Kickstarter Goes Live! https://www.kickstarter.com/projects/animmal/the-way-of-wrath-rpg https://store.steampowered.com/app/969330/The_Way_of_Wrath/ P.S. Beta details coming very soon!Beta 2 Update and Preview of Arena Progress.Oct 6, 2020 - Community AnnouncementsHello Everyone! We have a quick update and preview of our Arena Progress. {STEAM_CLAN_IMAGE}/34865683/b23565fa5a7b5876a4ece180dc3cc5d28095e84a.jpg Instead of the Steam Autumn Festival, we’ll be taking part in Steam Winter Festival. But you’ll still get to play the demo we’d show at the Autumn Festival. We’ll just move it to date aimed a short while after Autumn Festival ends. We expect to start on the 20th~25th of October. With the exact date coming soon. You can join beta here: https://www.thewayofwrath.com/beta . If you already signed up for the previous beta you are good to go, we'll send you the key. In this demo/beta you’ll play a special combat-focused game mode. (Working title “Arena”. ) You’ll create a party of four characters and fight in life or death rounds against vicious enemies. After each battle, you’ll chill in a special party camp where you can use the loot won in battles to craft weapons, armor, medicine, shaman tools, and more. {STEAM_CLAN_IMAGE}/34865683/8c5b2a0eb9cea0d16e0113b45f75d1524e507184.gif To help you quickly get started with arena runs, we made a selection of character builds for you to pick. You can also create your own character archetypes, which will be saved on your profile and you can re-use them in the next arena runs. We’ve made a number of improvements to character creation. Especially in regards to the skill tree. You get a nice overview of all the skills. Attributes were re-imagined into their own skill trees. This way you’ll get greater control over the physical attributes you want to boost, and get new awesome skills inspired by attributes. Like special feasts of strength, or dexterity. Combat is grouped in Melee, Ranged, and Shaman trees. And exploration skills get their own trees. Each skill will get a neat little video preview so you can easily visualize the use range and the shape. {STEAM_CLAN_IMAGE}/34865683/8aba62518f4b81189200df10565b6e8f58a0b7d6.jpg In the coming days, we’ll share many cool details and work in progress visuals for the arena. Some cool community activities are also brewing. {STEAM_CLAN_IMAGE}/34865683/f134676deb8c2d1f9d3b6db69c80ba9f4143d561.png Stay tuned and thank you for keeping us company on this development journey! Discord Group: https://discord.gg/x45c2dN Facebook Group: https://www.facebook.com/groups/thewayofwrath Twitter: https://twitter.com/TheWayOfWrath New Devdiary, Progress, Beta 2, Kickstarter, EASep 5, 2020 - Community AnnouncementsHey! We are back with bunch of updates and dev diary ^^ It’s been a few weeks since the last beta, and a lot happened. Preparing the first beta, changing combat style and updating systems took a lot of months of hard work. First, we took some time to rest and recover our energy. It's very easy to overwork yourself in indie development, and it's something we all need to watch out for and take time to rest to stay healthy. Then we organized all your feedback and bug reports and started working hard to implement it in preparation for the next beta. We’ve improved controls, combat feedback, rewrote character creation, and made big changes to the skill system. {STEAM_CLAN_IMAGE}/34865683/f05f3c79644707bcfffa56cec99f755afecf32b9.jpg We also thought very hard on our release plans. We want to release a more polished and fun game, without any game breaking bugs. So rather than rush and overwork ourselves again we decide to take more time for this and release the game in February or March of next year. But, there will be many exciting things happening before that. In September we want to start our next beta that will feature a new game mode centered around combat. More on this in a bit. In October we’ll take part in the Steam Autumn Festival! If we can make it in time, here you’ll be able to play updated story mode with a new intro map and try out many new mechanics. {STEAM_CLAN_IMAGE}/34865683/f7565f0342f94e7cb4491cf1df4e0d491309fd36.jpg Another exciting thing is the Kickstarter Campaign. We are now preparing a draft page for it and we want to share it with you. We are hoping for your feedback to make an awesome Kickstarter campaign with rewards and stretch goals that are interesting to you. If the campaign is successful it will be a big boost to us and the quality of the game. It will allow us to do things beyond what we can do with self funding. And also hopefully bring many new friends to our community. During Kickstarter we’ll also release many exciting updates about the game and new art and trailers. {STEAM_CLAN_IMAGE}/34865683/74aa389803d976e3e02e78115a5508c99cd39d35.jpg Now back to combat beta. Here you take control of four characters and fight in the series of challenging and brutal tactical battles on different maps. Each battle will have different scenarios. In some, you can place traps and ambush enemies. In others, you might be ambushed, or have to assault or defend a fortification. {STEAM_CLAN_IMAGE}/34865683/230df99a6c1c4ac4e6b202fbb55caebb64f08ab0.jpg After a battle you will collect loot and resources and then go to a special party camp. Here you can craft and upgrade your armor and weapons, heal and level up your characters and craft tools like medicine, traps and bombs. We also planing this game mode in the final game as a free DLC. We are hoping with your help to greatly improve our combat, AI and skills. Thank you for reading. Let us know what you think and stay tuned for many more exciting updates! Cheers!