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The Way of Wrath

 
The Way of Wrath Update - Meet the Chief of ChiefsMar 11, 2025 - Community AnnouncementsGreetings Warchiefs! Our forges are lit, and we're working hard to craft high-quality content for you to experience. Over the past month, we've focused on refining the gameplay experience, writing dialogue, and creating unique models for the game's most prominent characters. Let’s meet two of them: Thein Chief of Chiefs Azgarar and His Concubine Anakhai. {STEAM_CLAN_IMAGE}/34865683/eb9792be05fb835046846dca688eb41e88b0eab2.jpg There is no such thing as a reliable narrator in The Way of Wrath story. Judge what you hear against what you see and find your own truth. Azgarar the Conqueror – Warlord, Visionary, KingAll rise for the great chief of chiefs of the Thein tribes: Azgarar the Conqueror. Once, he was a mighty warrior mired in tribal conflicts, spilling blood for petty strife and empty glory. Once, he was a dying man in a frozen desert, contemplating the measure of a wasted life. {STEAM_CLAN_IMAGE}/34865683/12859372f79beee00f23d72d398ce5971a192a5c.jpg Azgarar is a charismatic, larger-than-life leader whose ambitions and follies have forged—and then lost—a kingdom. His pride has entrenched your people in a brutal, ten-year-long war, the end of which will see you rise as a new leader, guiding your people through an epic and vicious siege. Facing his end, lying under the blue sky, he was sent a vision—a vision of glory and marvels achieved by people united under one purpose. In the embrace of the fiercest cold, he found fire in his soul to forge this vision into life. Igniting the hearts of the Thein with that same fire, he forged them into an unstoppable horde that swept past the confines of their wasteland prison, conquering all the city-states of the Hyrians and forging them into one kingdom. Binding himself to their high priestess, he hoped their marriage would seal the newfound kingdom in lasting peace. And for a time, it did. Anakhai – The Bard, the Muse, the Power Behind the Throne At Azgarar's side always is Anakhai—once a traveling bard and storyteller. Her beauty and wit forever captivated the warlord’s heart and inflamed the passions and envy of many of his followers. {STEAM_CLAN_IMAGE}/34865683/4988a5ea3ec4b38ed1d8001012edf5e8b9ffaea2.jpg Working hand in hand with Azgarar and his priestess wife, Anakhai's wit and wisdom kept the kingdom whole for many years—until the embers of rebellion grew into a wildfire, consuming your world. Azgarar and Anakhai – From Concept to Reality {STEAM_CLAN_IMAGE}/34865683/f689c1361583b6e7d811ca84bf75ee348afb86cb.jpg The design of Azgazar is deeply rooted in the regal aesthetics of the first great civilizations—drawing inspiration from the kings and emperors of Mesopotamia and Sumer. A ruler of vision and vengeance, Azgazar stands as both a liberator and a conqueror—his path carved in the echoes of ancient glory and the fires of relentless ambition. Every detail was meticulously chosen to embody his spirit, power, and destiny. {STEAM_CLAN_IMAGE}/34865683/33e76f29991aedf58d5ba4f76e7a6a8e5529ee69.jpg His att...The Way of Wrath - New Gameplay PreviewDec 30, 2024 - Community AnnouncementsHello Warchiefs! The Way of Wrath enters the final stages of development! We're feature-complete and just months away from reaching the beta stage for the whole game. It's been six years since the two of us started on this crazy journey, and now the end is in sight! Just one more mountain of work to overcome. We compiled a short trailer of the experiences we've crafted for you! Now, we take a moment to rest, focus (at least as much as we can in these turbulent and uncertain times), and plan the final push. We wish you all the best for the new year! Our dream has always been to develop the game hand in hand with our players. Finally, after years of work, we are close to that point. With your help, we can make this dream a reality! We hope you’ll join us in the activities we’ll launch next year and help us shape The Way of Wrath, the hand-crafted, story-driven, tactical, open-world, deeply immersive RPG, into one of the best experiences out there. With your help, we can turn this big little game of ours into a true love letter to the grandest of game genres. Cheers, thank you, and all the best to you! The Way of Wrath TeamThe Way of Wrath - Development Update and New Screenshots!Oct 14, 2024 - Community AnnouncementsHello Warchiefs! We have a quick update on the progress and many new screenshots! https://i.imgur.com/SjhD0WU.gif The Road So Far: Development Update In the last update, we received a great question about the game's overall progress, and we thought it would be a good topic to cover in this update. We are about 75% - 80% finished with development. All the features have been implemented, and we are now in the bug-fixing/polishing phase. We're about 95% finished with the prologue campaign, which will serve as a demo and beta test campaign for the game. We also have a good head start on the main campaign, with the story, skills, and game design well planned. https://i.imgur.com/7yobLmX.gif Next Steps: Polishing Features & Prologue Completion First, we'll finish polishing all the features and complete the prologue campaign. Then, we'll split our time between finishing the main campaign and supporting beta playtests. The game is coming along nicely. Everything has been upgraded—from gameplay to story to graphics. We've implemented all the features we planned and discussed during the Kickstarter campaign and added some extra surprises. Lots of exciting stuff to come! ^^ We've also started posting more regular updates on our Discord Server. Everyone is welcome to drop by! https://i.imgur.com/knVGfrb.gif Upcoming Playtests Playtest feedback is essential to us, and we're super excited about the upcoming playtests. After years of development, we can't wait to get to that point. So, we are working very hard to make it happen soon. We believe that player feedback-driven development gives games that extra edge to become truly special, and we hope you'll join us in the upcoming betas! https://i.imgur.com/dyoXpnv.gif Release Plans We only have a few months of development before we finish all the game content. However, player feedback from the upcoming beta tests will weigh heavily on our release plans. We want to ensure we release a well-polished game that’s exciting, engaging, atmospheric, and something you will all enjoy—and hopefully love. We'll take in all the feedback from the beta tests and allocate enough time to polish and improve the areas that need more work. We'll post a dedicated update as soon as everything is ready, and we can set a specific release date. https://i.imgur.com/4aLgoEL.gif Screenshots and Gifs We've updated our store page with new screenshots and GIFs that reflect our progress since the last update to the store. We have a lot of new images to share with you! (An updated trailer will be recorded after the prologue is finished.) https://i.imgur.com/IHSatM9.jpeg https://i.imgur.com/SAYDyJf.jpeg https://i.imgur.com/GD2nIQw.jpeg https://i.imgur.com/ZupSad0.jpeg https://i.imgur.com/JI0FgC0.jpeg https://i.imgur.com/uG9SU1F.jpeg https://i.imgur.com/ioLOdAM.jpeg https://i.imgur.com/cfz4z35.jpeg https://i.imgur.com/Ww0xyBb.jpeg https://i.imgur.com/dwGsb2u.jpeg https://i.imgur.com/bUmhG1R.jpeg https://i.imgur.com/QaMgq9T.jpeg https://i.imgur.com...The Way of Wrath - Progress UpdateAug 28, 2024 - Community AnnouncementsHello, Warchiefs! We've been working hard on the grand project of completing the game's prologue chapter and finalizing all of its features. {STEAM_CLAN_IMAGE}/34865683/f0f36bf45e1abd62a14288adbd03c60590b6a783.jpg A lot of work was finished! The prologue is shaping up to be very exciting, with over 30 quests and quite a handful of characters who are up to all kinds of shenanigans. {STEAM_CLAN_IMAGE}/34865683/93bb43c8ec21b41c29439e88dee1d3e69420e2dd.jpg We've added three new prologue origin maps, so now each player-origin gets its own introductory mini-story, highlighting the unique aspects of that origin. Some origins will offer a more open-ended approach, allowing you to roleplay a wider range of characters. Others will have more specific and unique background stories—ideal for players who enjoy getting into the headspace of specific story characters and role playing them. {STEAM_CLAN_IMAGE}/34865683/edd7a59d19acfe6fdcaa4cc759464515c09f3b78.jpg We've implemented all the quests that go into the prologue and added/modified new areas to explore, such as a new fishing village and a mysterious ruined fort on an island in the middle of a vast lake. {STEAM_CLAN_IMAGE}/34865683/0c66c9360c89df59a28df667c0a5e4c356825013.png We've implemented fort management gameplay. With it, you can manage and upgrade all the different buildings and outposts you capture. We've also polished and fixed up a lot of small features and development tools. Overall, it's been a very productive and blissfully smooth few months of development. We've managed to get a lot done, and it's a real joy to see all our efforts come together into a rich, playable experience. ^_^ {STEAM_CLAN_IMAGE}/34865683/08527e5c041cdedec4a323686938fc860e88d50a.jpg So, what comes next? We'll be super focused on finishing all the missing aspects of the prologue, dialogue, bug fixes, balancing, etc. We'll also be polishing the last few game mechanics that need more attention, like hunting, trapping, and the mastery system. {STEAM_CLAN_IMAGE}/34865683/3f448ea7f196d438bfe7b709f1d74ede02f640b0.jpg The prologue is a huge milestone for the game, as it will be a large playable section featuring all the mechanics and setting the stage for the main campaign. It's really exciting for us to be getting closer to this milestone. It's been a long journey during which we've managed to implement all the features we planned for the game, and now we are close to realizing it. This wouldn't have been possible without all your support, and we're very grateful for this opportunity! {STEAM_CLAN_IMAGE}/34865683/c817d2aa645ea610d1f713030d45d620dfb2df3b.jpg As soon as everything is sufficiently polished and bug-free, we'll start planning the beta tests and sharing more gameplay videos and dev diaries ^^. We just have to climb this one more mountain to get there, and we're excited to share with you all that we've worked on for so long. Dev With Community Topic: Quality of Life Features Similar to our last update. we invite you to p...The Way of Wrath Update - Dev with communityMar 28, 2024 - Community AnnouncementsHello, Warchiefs! In the last update, we summarized all the hard work that went into rebuilding our RPG system and improving our game. We showcased some of the gameplay improvements on a small level. Since then, we've worked on building up the rest of the prologue chapter with new areas, new combat encounters, and an all-new story. {STEAM_CLAN_IMAGE}/34865683/0c66c9360c89df59a28df667c0a5e4c356825013.png Depending on which origin you choose, you will enter the prologue chapter with a different background story and motivations. Instead of a linear main story like in our previous demo, the story will present you with a number of possible goals, and it will be up to you how you want to solve them. It's a playground for learning about the game world, its cultures, conflicts, and game mechanics and seeing how it all comes together. It enables you to confidently take on epic challenges in the main campaign. {STEAM_CLAN_IMAGE}/34865683/3633265a72024d1bf332a6ab2307adf3e850af42.png You will get to meet the leaders of your faction, see how they approach ruling their people, where they failed or succeeded, and plan how you want to forge the path ahead. So, what comes next? {STEAM_CLAN_IMAGE}/34865683/c7f810872743078080c24513dcfa41adc38e3969.png The initial pass with the quests is 70% complete, and we'll continue working on finishing the quests in the prologue chapter and preparing the project for the upcoming beta tests. It will involve adding and polishing missing dialogue, refining hunting and siege mechanics, and enhancing the overall game experience. As soon as the project is reasonably polished, major bug-free, and ready for player feedback, we'll commence the beta tests! {STEAM_CLAN_IMAGE}/34865683/4bf11d87f207494bd037dc848d5ade6074eaf645.png Dev With Community Since day one, we've aimed to build The Way of Wrath with input from players and our community. We used to have numerous activities in our Discord channel but had to pause them while we focused on technical aspects. Now that we're back to creating content, it's time to restart our activity sections! One such section is our "Dev with Community" segment, where you can share your ideas and desires regarding what you'd like to see in the game and help us research some topics. {STEAM_CLAN_IMAGE}/34865683/3a140f6e89e408ed4c19d3597e8baae34f4094b7.png In addition to all that, we'd like to share major topics that we'd love to receive your feedback on! We'll be sharing these in future development updates. To kick things off, we want to begin with something unique and interesting! Yarbogha Cult One of the origin stories you can select during character creation for your character is the mysterious wandering shaman Yarbogha. You mediate between your people, the Thein, and the ever-ravenous manifestation of death that they believe in. To Thein, the cycle of decay and rebirth is dark and terrifying. They see the earth as a cannibal that devours what it gives birth to, stealing souls destined for the skies and ...The Way of Wrath - Development Update!Dec 13, 2023 - Community AnnouncementsHearty Greetings Warchiefs! The year is nearly done and it's been a while since our last development update, so we wanted to share a bit about what we've been working on these past few months. In every game's development cycle, there comes a time of reckoning! {STEAM_CLAN_IMAGE}/34865683/ca5917515e048d4cb2b9a1f24608e28bf1bbd85b.jpg A time when every developer has to stare into the eyes of all their ambitions and pay a price for each and every one of them. The time of slaying bugs and the toil of polishing. "The dreaded last 10% that is really the 90%". And so, this time has arrived for us, and what a glorious ordeal it has been! Menus upon menus, features upon features, systems upon systems! Sleeves have been rolled up times beyond counting. To-do lists compiled on scraps of paper, digitally etched in apps, and sinfully heaped upon sleazy back alleys of Discord chats. Devlogs have swelled with entries to such an extent that if written on a piece of paper, they would comically unfurl onto the ground and keep rolling into the far horizons. But finally, FINALLY! There is a light at the end of this long tunnel. What was once an ocean of work has now dwindled to a mere handful of puddles. In just 2 or 3 weeks, we will complete all the features planned for the game. {STEAM_CLAN_IMAGE}/34865683/b065e3d5b731aaf1cb96ff7d84700072b795caef.gif Once we are done with improvements and our tests are blissfully free of bugs and our features start to gleam with a well-polished sheen and sparkle, we can move on to the next stage of development. So, what comes next? Next is the fun part! We'll be assembling all the quests, locations, battles, and mechanics that we designed, and we'll be developing the remaining content for the story campaign. We'll share some of it as demos and beta tests, and we'll improve our game based on your feedback. {STEAM_CLAN_IMAGE}/34865683/4358f11c57c63fdff8f190d6d499e8dac139d471.gif But what are the fruits of such labor we imagine you ask with a gusto? There are many! All game systems and RPG mechanics were rewritten with custom implementations to support the numerous features we wanted to include in the game. {STEAM_CLAN_IMAGE}/34865683/25eb91f6f5951bca62f827b15a1efe1cb7520d70.gif The game now accommodates two combat modes: Turn-based and Real Time With Pause. Players can switch between these modes at any point during battles and can save the game mid-battle. {STEAM_CLAN_IMAGE}/34865683/56084897c50668f68cb66de5c96cf3247eb529f1.gif Complex battle situations can now be tracked, allowing for the creation of interesting skills and status effects. For instance, stances that increase damage based on the number of surrounding enemies, or altered victory conditions for specific battles to fit intricate story scenarios. {STEAM_CLAN_IMAGE}/34865683/1064967b722d0fbbb0139e52ae39db22afa249f2.gif New fishing, hunting, and trapping systems promise to enhance gameplay immersion and enrich exploration, providing more rewarding experiences. An entirely n...Hooded Horse Strategy Publisher SaleOct 5, 2023 - Community AnnouncementsHi everyone! The Way of Wrath and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out! Hooded Horse Strategy Publisher Sale Skybound first lookMar 1, 2023 - Community AnnouncementsHello Warchiefs! If you’ve been following our game you would have seen images of fearsome Yarbogha, a solitary traveling shaman who acts as an emissary between death itself and the living, administrating burial rites and passing judgment upon the guilty. {STEAM_CLAN_IMAGE}/34865683/513a43577db2d07906c2ab95072456a40bac81b2.jpg (A 3D Printed and Hand-Painted figurine of Yarbogha shaman) But you may remember, Thein people, the player faction in the game, had another type of shaman called the Skybound! Unlike Yarbogha, Skybound are much more involved in everyday Thein lives. Their power rivals that of the strongest Thein Warlords. Skybound guide Thein people with a strict spiritual doctrine that has allowed Thein to thrive in the harshest arctic wastelands they call home. Where Yarbogha dominate the battle through terror and raw brutality, the Skybound inspire their allies through fearsome battle dances and use secret shaman tools, gadgets, and concoctions to control the battlefield. Players who chose the Skybound origin will enjoy a unique experience in social interactions with other characters. It is finally time to introduce Skybound in all their black & bronze winged glory! {STEAM_CLAN_IMAGE}/34865683/00690634560b270be81931153607ba849e0bca18.jpg {STEAM_CLAN_IMAGE}/34865683/e5766cc4a69885406ce0cef90f452e75fb7e1750.jpg {STEAM_CLAN_IMAGE}/34865683/f71aac82744052462fdf70c1a30604878dc2aa7d.jpg Thein believe they come from the skies, and they shun things of the earth. The word Skybound honors the Shaman’s connection to the skies, and the unearthly, alien visage of the garments inspire reverence and fear in all who meet them. Motion Capture Designing and modeling Skybound was just one-half of the creative process. To truly come alive in the game we needed to design awe-inspiring rituals and movements for shamans to employ during battles. {STEAM_CLAN_IMAGE}/34865683/52b3a7442c5cf86e82edd509fa25d73197d23e4f.gif And to that end, the peace on the streets of Tbilisi was disturbed by soul-chilling howls and incantations. {STEAM_CLAN_IMAGE}/34865683/6894195615f176ee7cfd452afe24e1db317f2bd2.gif Intricate battle dances and bizarre ritual movements could be observed from the windows of our animation recording room. Dato, our art director put his sanity on the line and channeled his inner shaman. {STEAM_CLAN_IMAGE}/34865683/5c8b1b5e5ab5421beb2a3234a4223d8760fc40b0.gif With the help of our Motion Capture system, we recorded realistic animation of shaman rituals, battle dances, melee attacks, and NPC activities. All in all, we recorded over 300 life-like animations to improve the immersion and depth of our game. What’s Next?! We are getting closer to a new and improved beta demo! We are now polishing and implementing the remaining features and iterating upon the new story and quests. We hope you’ll enjoy all the improvements and changes we made, and we can’t wait to share the game with you ^_^ {STEAM_CLAN_IMAGE}/34865683/aefcddbf90ec213152e73300527e7b6eaed27f30.jpg ...New Music Theme and progress updateDec 15, 2022 - Community AnnouncementsHello Warchiefs! We’re back with a new progress update! It has been an incredibly busy few months. A lot of new features and tech are coming together all at once. It was hard work getting it all sorted, almost like an adventure in itself! And it was all in service of a good goal, to realize the potential of our game and create for you an awesome and really fulfilling experience. It makes us very happy and thankful to have this chance. {STEAM_CLAN_IMAGE}/34865683/9eead3e225e353261ab0e1e21db4d02c28d2d84b.jpg Now, where to start? Hmm... Let’s start with music. We have a new main music theme! A new original main music theme Grab your best headphones, and make sure there are no weapon-like objects near you. Our melody may accidentally awaken the warrior spirit within you and you might accidentally destroy your earthly possessions (Sorry poor lightbulb). Have a listen! (Song Of The Tribes - Copyright @ Animmal 2022 All Rights Reserved) I hope you enjoyed it as much as we did. So much effort and thought went into developing the music style and setting the mood for the game. Our composer, Zviad Mgebry, started with several pages worth of notes from us and he really understood the essence of what we wanted to achieve. He did an amazing job of bringing it to life. {STEAM_CLAN_IMAGE}/34865683/ba90e1527479a73532c9a44ac76640e260007228.jpg Each instrument was carefully chosen to evoke the spirit of the ancient world in an authentic way. Including some unique handcrafted instruments! The theme had to reflect inspirations from many ancient cultures but also stand out in its own style. The pacing had to remain fresh and have that “magic of the unexpected” all good game soundtracks possess. All the symbolism of the Thein tribes had to be woven in through the composition. Huge progress with audio Together with our sound designer Beso Kacharava and his team at POSTRED Interactive we have developed a lot of game sound systems. Including the footstep system, where each surface generates a distinct sound. From now on, walking in the snow will have this awesome cozy & crunchy feeling to it! {STEAM_CLAN_IMAGE}/34865683/03f97530706d3524728762143a6ab6942f1d64db.jpg We also created a dynamic wind system that changes sound depending on where you are in the world and what the current weather is. Bone-chilling wind gusts will greet you as you ascend tall peaks or stand next to narrow mountain passes, and howling winds will dominate the soundscape during terrible snowstorms. (I’m not even sure I want to know how leopard sounds transformed into this!) The new dynamic ambient tracks will bring the game world to life. Frozen bog ambience got some of the most high-tech treatment. The audio team used custom spatial dynamic audio systems and binaural audio recordings. Through the creative use of dynamic sounds they recreated the emotional and psychological effects nature can evoke when exploring such environments. If you have ever been alone in a forest during twilight hours, you’ll ...The Way of Wrath at PAX EastMay 8, 2022 - Community AnnouncementsThe Way of Wrath was featured in Hooded Horse’s Publisher Showcase at PAX East. The showcase revealed new content and announcements across Hooded Horse’s strategy games. The Way of Wrath can be wishlisted here. https://store.steampowered.com/app/969330/ The trailers for The Way of Wrath and the other games featured in the showcase can be found at the Hooded Horse Publisher Page on Steam: https://store.steampowered.com/publisher/HoodedHorse Streaming, PAX EastApr 21, 2022 - Community AnnouncementsHi everyone! In celebration of PAX East, we will be streaming on the store page. Come check the game out! https://store.steampowered.com/app/969330Game Dev Progress and New ArmorsApr 21, 2022 - Community AnnouncementsHey Everyone! In this update, we wanted to share our progress and show off some new armors you can wear in the game. {STEAM_CLAN_IMAGE}/34865683/6dd860b96e78687546135bc77dcc967f0bc4d4b3.jpg Development is going great. We're wrapping up core development on most new gameplay systems and now working on polishing the player experience, replacing prototype stuff with final UI and art. A New Real-Time combat option has been implemented, and Turn-Based combat greatly improved. You'll even be able to switch between them mid-combat and also save the game during combat. We're implementing full gamepad support and most common movement styles with mouse and keyboard. (Point and click, Mouse hold, AWSD) Next, we'll be polishing the player experience with new features and working on finishing a new prologue chapter that will be like a mini demo version of the game. It will server as both tutorial and the story will offer deeper insight into the last days of the 10-year war that precedes the main campaign story. You'll also have unique play experience and story starting point depending on which origin you pick. We'll share with more about opportunities to play Prologue Beta in future updates. New Armors In The Way of Wrath, you'll find different armors that fit different playstyles and roleplay roles. Armors and weapons are also made from a variety of materials and this changes their stats and the difficulty of crafting. Hunter's armor is one of the lightest, giving great bonuses when stalking your prey through the woods or sneaking around enemy camps. {STEAM_CLAN_IMAGE}/34865683/f73e39de68d27156713ead283c9034ca33f72582.jpg You can upgrade most armors by adding additional layers of protection to get an enhanced version of the armor. And of course, this comes with the visual upgrade! {STEAM_CLAN_IMAGE}/34865683/1ea024499cf24fa86e7738f21b25ac0f7b69232b.jpg Because you are locked from the outside world, you will be scavenging or looting all the resources you need. And most of the time you'll be crafting your own armors. Everything you can hunt or harvest will be very useful, as, besides yourself and your party, you have a whole fort of allies to supply with equipment. Players who like to balance speed and protection will like berserker's armor. Which comes with unique bonuses to keep you in the battle flow. {STEAM_CLAN_IMAGE}/34865683/d874c82f438aceb2ef241a484bc3238902e926af.jpg And of course, it comes with an enhanced version. {STEAM_CLAN_IMAGE}/34865683/5b27c350c595cc61768158999c824d3f53712874.jpg Armors come in two parts in The Way of Wrath. Base armor and helmets. Helmets have a unique role and they can affect how charismatic or how intimidating you appear to other characters. Combined with the reputation you gain from your action, these stats can open many new ways to solve conflicts in the story and increase the power of some of your abilities. Last but not least, for the players who want to stand toe to toe with any foe we have something special! {STEAM_CLA...New The Way of Wrath gameplay trailer and newsDec 6, 2021 - Community AnnouncementsWe have some exciting news! We at the development studio Animmal have teamed up with the indie game publisher Hooded Horse! We're very excited about this partnership as Hooded Horse has a unique developer-friendly approach, they are hardcore RPG & Strategy gamers at heart and we instantly clicked with the team. To celebrate this news we have a cool new trailer put together by the Hooded Horse team to share with you! We also have more to share--a victory in a local startup competition, the latest progress on the game, and more. Come check out the update post here to get the full details: https://www.kickstarter.com/projects/animmal/the-way-of-wrath-rpg/posts/3362571Game Progress and Article about inspirationsJun 24, 2021 - Community AnnouncementsWhat we have been working on We've been hard at work on the prologue chapter of the game and improving the play experience. We've also added & reworked some major game features. We've improved many UI and feedback systems to make each activity more enjoyable. {STEAM_CLAN_IMAGE}/34865683/f4c5dbd24ae31fd9cb69bc332c95451ae175cd9a.gif {STEAM_CLAN_IMAGE}/34865683/2433019e0533ef7cae7db13c821bdaaf0410ac0c.gif We've changed and improved some existing systems New interaction System We used to have a modular interaction system, where each item could have any number of possible interactions, and when you hovered a mouse on an item in the game world, the icons for the possible interactions would show up. This worked great for complex story items that had multiple possible interactions (Use, Take, Examine). But it was kind of a chore for items with one possible interaction like picking up loot or harvesting plants. {STEAM_CLAN_IMAGE}/34865683/63307b380daee3ff0e304729086bfb1761b2630f.gif You had to first move the mouse cursor over the interactive object, then move the mouse cursor to the interaction icon. We changed this to a dual system, where if the item has single interaction you can directly click on an interactive object in the world, and if it has multiple interactions the UI icons with choices will show up. {STEAM_CLAN_IMAGE}/34865683/2c82c520bfe273e0b718938b934e0e7644e89e03.gif This is one of the many such game development iterations that happens a lot during game development. While stuff like this can seem trivial, often small details like these can have a significant impact on how enjoyable basic gameplay interactions are. And we have added/overhauled others Mastery System We mentioned this before in the updates as a possible iteration on exploration skills, but after a lot of thought, we decided this was something we needed to test in the first demo shared with you. The non-combat activities will get their own progression system. Hunting, Fishing, Herbmixing, Crafting, and Cooking will now become Mastery Skills. Each mastery skill will have its own experience bar and levels. Each time you perform the activity associated with these skills, you'll gain skill experience. (Similar to how skill progression works in games like The Elder Scrolls: Skyrim. ) For example, when you cook the food you gain cooking experience, crafting an item gives you crafting experience, and so on. {STEAM_CLAN_IMAGE}/34865683/37e2d767b99af443c064e7d179fefdcdfe76069a.jpg This is the basic way to gain experience in these skills. But, the main reason we are excited about Mastery System is in special challenges you can perform to gain a large experience boost. These challenges come in many shapes: Story Quests, Achievement/Trophy style tasks, Exploration Challenges, and secrets. Leveling up a mastery skill will allow you to take on more difficult and rewarding activities, and it will also unlock new skills and perks. With the mastery system, we want to make exploration more reward...34 hours left on Kickstarter campaign. 131% funded, Realtime Combat Stretch goalMar 5, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/34865683/410be393c8085577a0bffa60ddd22853e3b2fd57.jpg We are very happy to announce our Kickstarter campaign is funded at 131% and we are now fighting for Real-Time with Pause combat addition. On February 1st we launched our Kickstarter Campaign and 860+ amazing backers supported us to reach our goal and have the funds we need to greatly improve the quality and features of our game. In addition to our base funding goal, our community helped us unlock our First Stretch goal "New best friends" which adds advanced pet mechanics and more pet variety. Now we are close to our second stretch goal "Real-Time with Pause Combat" which will add this very popular combat mode to our game. And when you start your adventure you'll be able to choose between Turn-Based and Real-Time battle systems. {STEAM_CLAN_IMAGE}/34865683/d1fa3cb109e601b5d4bbcc4028df6c96a53be207.jpg If you are excited about this feature, you can help us by pledging any of the awesome awards we have in our Kickstarter campaign. Or by spreading the word on social media by sharing these posts: Facebook & Twitter {STEAM_CLAN_IMAGE}/34865683/276f2fee21f3bfeb4ac195572d65b98f3d6b824f.jpg We want once again to thank you, everyone, for joining our game development journey and we are very eager to get started on development and create for you a much better and bigger game, that we hope you'll love to replay for many years to come. Cheers! The Way of The Wrath team Dev-Diary - Choices and Consequences, Kickstarter 60% FundedFeb 9, 2021 - Community AnnouncementsWhat a week we have had! So many new players to join our community, many awesome ideas, and our Kickstarter Campaign is now 60%+ funded! We are very keen on reaching 100% soon to unlock many stretch goals like Real Time With Pause combat addition, voice acting, tactical gameplay advancements, advanced pets and localization. {STEAM_CLAN_IMAGE}/34865683/67884ac41d94c10e237f5d6a54005dc112148229.png In today's diary we'd like to share with you about Choices & Consequences We have posted a few more updates on the Kickstarter. We avoided writing you with daily updates and articles, to avoid spamming you and planned to write these articles on steam with more of a delay between updates. But if you would like for us to post such articles 3~4 times a week. Then we'd be very happy to share them here as well. Let us know in the comments! #1 Justice system and Law #2 Superstitions and Omens #3 Character Creation Options #4 Hunting Mechanics #5 Factions Choices and Consequences Choices and Consequences in interactive stories can be very exciting when done right, and they can be very frustrating and disappointing when they don’t quite work or matter in games. {STEAM_CLAN_IMAGE}/34865683/4e70a6b0f8e6c50c17944b752081490ad192e717.gif Without some sort of futuristic storyteller AI’s, that can spin the tales in real-time and populate the game with cinematics, simulated voice acting and build new game maps in an instant. The C&C of video games will be a limited experience. There is only so much handcrafted content you can have in a game, and there is a limit to how long procedural stories can keep their impact. But within these limitations, it’s possible to create engaging C&C stories that add to replay value and make your experience more personal. So, what makes choices good and interesting? We believe the choices work best when they let you achieve your overarching plans and explore the personality of your character. Help to build relationships with other characters and challenge you with interesting dilemmas. And they are at their worst when you are ambushed by unexpected choices with vague implications on their outcomes. That leave you confused and frustrated over being forced into picking between good old "bad & worse". We try to include what we believe to be good values of C&C into the choices we design. {STEAM_CLAN_IMAGE}/34865683/4838bfa330ab9a82a479d2dec7fa16804a29b45d.gif When we iterate over our quest we ask ourselves. Are you able to have agency over your story? Can you make your own plans and follow your own goals? We try to design quests and gameplay in a way that clearly introduces you to the dilemmas and problems at hand. And after that gives you freedom and options to solve those dilemmas the way you see fit. Almost every problem the player faces will have multiple solutions. Some tied to players' reputation or skills, some to previous choices, and others can be discovered through deeper exploration. There are many degrees to failure or success and t...Story-driven tactical RPG 'The Way of Wrath' up on KickstarterFeb 3, 2021 - GamingOnLinuxReady for your next story-based RPG? The Way of Wrath plans to fully support Linux and it's currently seeking funding on Kickstarter and it does look quite good. Read the full article here: https://www.gamingonlinux.com/2021/02/story-driven-tactical-rpg-the-way-of-wrath-up-on-kickstarter Kickstarter Campaign is Live!Feb 1, 2021 - Community AnnouncementsThis is huge! We have launched Kickstarter Campaign! On our campaign page you'll find a beautiful description of the game with a new trailer, gifs, lore, and awesome rewards for you to get. {STEAM_CLAN_IMAGE}/34865683/f356994c91cecdf48985273afca7cba863e7b471.gif We are very excited about this opportunity to expand the scope of our game. We have amazing mechanics planned that will make the game more interactive, more tactical, add more fun minigames. {STEAM_CLAN_IMAGE}/34865683/18d114d0546cb18f212ceea7c8447e84688f6f40.gif With stretch goals, we'll be able to add Real-Time with Pause combat option, Voice acting, expand level design, improve visual and audio quality. We'll be able to take the game on another level and create for you a game you will love to play and replay for many years to come. {STEAM_CLAN_IMAGE}/34865683/b62228bc7c5a19d9696e4ab2d8582ea93ad5f33f.gif Join us on our adventure! Leave your mark on our RPG. Will you answer our call? 5 Days until Kickstarter - Oh boy!Jan 26, 2021 - Community AnnouncementsMore than three years ago there was an epic rain in the city of Tbilisi in Georgia. The roads had turned to small rivers and unable to get home from a work-related meeting I took shelter in my friend's tiny basement room that his indie music band rented for practice. We decided to wait out the rain there. It had been a long time since we had gotten together and soon we got to talking about our favorite games. As it often happens it didn't take long for us to start talking about old games and all the things we missed about them. The handcrafted open world of Gothic, the epic story and companions of Baldur's Gate, the interactivity of Ultima and Zelda, the open-ended design of Thief or Deus Ex, the feeling of being alone with the environment of Tomb Raider. We talked with great excitement about all the cool features and design trends that seemed lost to time. And the inevitable question soon followed. "Why does no one make games like these anymore?" Except for this time, it was followed with another question. "Why don't we make it ourselves?" {STEAM_CLAN_IMAGE}/34865683/b16e18e8c9d1671c320d2eb1d8e70f561079d924.jpg We grabbed pen and paper, laid it out like a battle map on the wooden board perched on a bunch of bricks that served as a recording studio table, and got to designing our concept. Nothing was hypothetical, we had spent tens of thousands of hours learning and practicing our craft. By that time we had worked on many projects for over 12 years, including indies, big corporations, outsource, video games, board games, even an award-winning animation short. We were seeing that the path from drawing doodles in school and making mods for Morrowind as teenagers to professional game dev had paid off. We didn't just have a dream before us but a solid concept, with a solid pipeline to make it a reality. When the rain had stopped and I walked out with a head full of ideas, my mind had never felt clearer. It was time for us to make an RPG game of our own. Three years of really hard work later, we have designed all the core systems and mechanics. We are really excited about what we have accomplished. We are seeing the soul of our favorite legendary RPG's come to life in our game and so much that is new and exciting. But we know that it can be better. It's possible for us to win more time to focus on gameplay and story and really polish up each piece of the content. And there are specific mechanics currently out of our scope that can bring the whole picture together into something truly special. We want to make those mechanics a reality. We want to make something worthy of the great classics that inspired us to become game developers and pursue our dream of following in their footsteps. We want to make you an awesome RPG that you'll enjoy playing and replaying for many years to come. In just five days we will be launching a Kickstarter campaign. Where we'll have a new playable story demo for you to play, much of the lore to discover, and awesome rewards ...Tribe Wars - A new community driven meta game on our DiscordDec 10, 2020 - Community AnnouncementsWe invite you to join the new community metagame on our Discord. Choose your tribe, earn glory, and win challenges in fun competitions. Check out the new Tribe Wars website and take a quiz to learn which tribe you like best. The savage Bear, the cunning wolf, or the wise eagle. {STEAM_CLAN_IMAGE}/34865683/a19809f72e07677e073b441f31476601d8603a81.png In Tribe Wars you can earn glory for your tribe in community challenges, grow your influence, and unlock new loot for your tribe. Which will feature unique in-game customization options and bragging rights. For the first Tribe Wars challenge, let's kick things off with something fun and simple. A shaman cursed a mighty warrior and it has lost its shape. Finish the drawing to help the warrior break the curse and regain its true form. You can use basic drawing software like MSPaint or online apps like https://aggie.io/ {STEAM_CLAN_IMAGE}/34865683/921d4c795ade9f8924f2188ea752e29a3a0b8088.png The best images will win glory for your tribes. And each contribution will earn you 🍖 Share the images in the comments, Discord, or on Facebook/Twitter with #TheWayOfWrath #TribeWarsChallenge hashtags. Good luck warriors. May the glory be with you always.